The team that worked on housing started to be build during the Dragonflight era. It took years to get here.
You will start with a fairly generous decor chest that you can use to decorate without having to go and collect anything.
All professions will be able to craft some decor.
There will be exterior Orc, Human, Night Elf, and Blood Elf designs.
There will be a house finder feature that allows players looking for a public neighborhood to see which ones still have spots available, what the population is, tour them, and more.
If a guild has more than 50 players, you'll all be able to be in a single neighborhood, but there will be stacked instances. You'll still share progression and neighborhood name.
As the house owner, you can set access rules. You can let anyone come in, allow just friends, guildmates, or other access options.
The largest piece of furniture is the Tauren Waterwheel, roughly the size of a building, with a 24 ft diameter.
The smallest piece of furniture is the Youngling Courser Toy Set, roughly the size of a keyboard.
You will be able to import houses from others, similar to talent builds. (Source)
Dev Interviews
The Gamescom stream had a short interview with a couple new points. There was also lots of footage that we didn't see elsewhere.
One of the campaign chapters isn't tied to the new zones, but instead takes you to places in the old world, like Light's Hope Chapel and Stratholme. You'll work alongside Arator and help him navigate his relationship with the light.
The team will be talking about alpha very soon, with a larger public beta to follow. Release in early 2026.
Youtube Shorts
Blizzard put some gameplay footage in Youtube Shorts that we haven't seen elsewhere. We've embedded a playlist below, so keep watching after the first one to see them all.
World First Mythic Nexus-King Salhadaar by Liquid - Manaforge Omega Race to World First Liquid has defeated Mythic Nexus-King Salhadaar, taking the lead with 7/8 Mythic in the Manaforge Omega Race to World First.
World First Mythic Nexus-King Salhadaar - Liquid Kill Video
World First Mythic Nexus-King Salhadaar - Liquid Raid Composition
Midnight Dev Interview - Full Housing Neighborhoods System Not Coming in 11.2.7
Gamespot talked to WoW senior game director Ion Hazzikostas, associate design director Maria Hamilton, and associate game director Paul Kubit. The covered Player Housing, Transmog, and more.
Player Housing
The version of player housing arriving in The War Within's patch 11.2.7 is described as a "preview" that focuses on the house itself and its customization.
The full neighborhood system, which includes features like neighborhood-wide challenges and events, won't be coming until Midnight's official launch.
One of the primary reasons for the early release is to give players a head start on collecting decoration items from all over the game, including old dungeons and raids, so they don't feel pressured to do so during the launch of a new expansion.
Players who do not preorder Midnight will still be able to collect housing decor items when patch 11.2.7 goes live.
Quel'Thalas & Story
There is no more loading screen for Eversong Woods, Zul'Aman and Silvermoon.
While Silvermoon will be the main hub for both the Horde and the Alliance, Alliance players will only have access to certain parts of the city.
Silvermoon will be larger, with some new areas added, including the Sanctum of Light and a Memorial Garden.
Some of the most iconic areas in Quel'thalas, like Windrunner Spire, Magisters' Terrace, and Murder Row will be dungeons
Player Experience & UI
Popular add-on features like damage meters and boss timers are being integrated directly into the game's baseline UI.
Midnight is going to be our first expansion that really puts approachability front and center in all aspects of its encounter and class design
Devourer Demon Hunters
Devourer players wouldn't be sitting at max-range casting spells, but did say that in a lot of cases, the spec's rotation can be done at range.
The core loop of the spec is for players to enter Void Metamorphosis and then try to stay in the form for as long as possible to maximize damage
It won't play like a classic ranged class, you'll be moving in and out of melee range.
Prey System
Normal Prey difficulty will be similar to existing open-world content.
Hard and Nightmare Prey difficulty enemies may have Affixes and more mechanics.
MoP Classic PvP Vendor Update - August 19
Originally Posted by Blizzard
(Blue Tracker / Official Forums)
The Honor and Conquest vendors have moved once again and are back on the battlefield.
They can now be found in the courtyard of the Gate of the Setting Sun, conveniently marked on your world map with an icon.
There is no glory to be had in the sanctuary of the Shrines!
Please note: Their original locations were never turned off, so if you’re speaking to them on the wall, you can expect strange results. This should become much less strange with patch 5.5.1, probably.
WoW Hotfixes - August 19, 2025
Originally Posted by Blizzard
(Blue Tracker / Official Forums)
Classes
Death Knight
Frost
Fixed an issue causing Legion Artifact appearance transmogrifications to cause some spells to fail to deal damage.
Fixed an issue causing Frostreaper's tether to fail to sever against large enemies.
Unholy
Rider of the Apocalypse: Fixed an issue causing Chains of Ice from King Thoras Trollbane to sometimes fail to apply Chains of Ice to large enemies.
Demon Hunter
Fel-Scarred: Fixed an issue that prevented demon soul fragments generated by 4-piece tier set from applying their effect when consumed by casting Spirit Bomb.
Druid
Balance
Keeper of the Grove: Fixed an issue with Ornaments of the Mother Eagle 4-piece causing damage dealt to absorb shields to not count towards damage dealt while your dryad is active.
Mage
Fire
All damage dealt increased by 4%.
Flamestrike damage increased by 8%.
Paladin
Retribution
All damage increased by 5%. Does not apply to PvP combat.
Priest
Shadow
Fixed an issue causing Shadow Crash to not apply Shadow Word: Pain and Vampiric Touch to targets not in line of sight of the Priest.
Fixed an issue preventing the spell visuals for the Idol of C'Thun talent.
Rogue
Fatebound: Fixed an issue that could cause the 4-piece class set's skill cooldown reduction effects to apply twice under certain conditions.
Assassination
Fixed an issue that allowed Caustic Spatter to directly benefit from effects that provide damage bonus to all Rogue damage abilities.
Shaman
Enhancement
Stormbringer: Fixed an issue causing Static Accumulation to not continue to generate Maelstrom Weapon stacks if Ascendance was cast while Ascendance was already active.
Warlock
Affliction
All damage dealt reduced by 3%. Does not affect PvP.
Warrior
Arms
All damage dealt increased by 8%. Does not apply to PvP combat.
Delves
In the Spiral Weave delve variant Down to Size, Web Bombs will no longer disappear upon entering combat.
Dungeons and Raids
Ara-Kara, City of Echoes
Avanoxx
Gossamer Onslaught’s missile damage reduced by 50%.
Tazavesh, the Veiled Market
Mythic+ timer increased to 35 minutes (was 34 minutes).
O.S.T. Master
Now starts gaining energy after 12 seconds of casting Unstable Goods (was 6 seconds).
Myza’s Oasis
Total number of enemy waves reduced to 2 (was 3).
Commander Zo’far
Health reduced by 16%.
Enemy forces value increased by 25%.
Manaforge Omega
The Soul Hunters
The Hunt damage reduced by 10% in Mythic difficulty.
Consume healing absorb reduced by 15% in Mythic difficulty.
Dark Residue damage reduced by 10% in Mythic difficulty.
Soulcrush healing absorb reduced by 15% in Mythic difficulty.
Immolation Aura damage reduced by 10% in Mythic difficulty.
Forgeweaver Araz
Health of Forgeweaver Araz reduced by 10% in Mythic difficulty.
Photon Blast cast time increased to 2 seconds (was 1 second) in Mythic difficulty.
Astral and Void Manifestation health reduced by 30% in Mythic difficulty.
Astral and Void Manifestation movement speed reduced in Mythic difficulty.
Increased time allowed before Containment Breach to 10 seconds (was 3 seconds).
Prime Sequence movement speed and number of missiles reduced.
Fractillus
Fractillus health reduced by 8% in Mythic difficulty.
Crystal Lacerations damage reduced by 20%.
Shockwave Slam now increases Physical damage taken.
Items
Fixed an issue where K'areshi Voidstone would not grant additional Mage armor appearances.
Player versus Player
The 2-piece bonus from equipping Gladiator’s Medallion and Gladiator’s Emblem now grants an additional 5% stamina in PvP combat.
Developers’ note: This is intended to slightly increase the time it takes to kill an enemy in PvP combat, to give players more time to react to incoming burst.
Death Knight
Anti-Magic Zone reduces magic damage taken by 30% in PvP combat (was 15%).
Frost
Deathbringer: Reaper’s Mark damage reduced by 25% in PvP combat.
Unholy
Death Coil damage reduced by 10% in PvP combat.
Druid
Druids who reached Combatant II during War Within Season 3 should now be granted the Elite legs appearance.
Balance
Whirling Stars reduces Celestial Alignment or Incarnation: Chosen of Elune duration by 30% in PvP combat (was 20%).
Damage of spells and abilities reduced by 4% in PvP combat.
Mage
Frostfire: Frostfire Bolt damage reduced by 13% in PvP combat.
Frostfire: Isothermic Core’s Comet Storm is called down at 150% effectiveness in PvP combat (was 200%).
Arcane
Sunfury: Arcane Soul now increases the damage of Arcane Barrage by 5% per stack in PvP (was 15%).
Fire
Hyperthermia’s stacking damage bonus to Pyroblast and Flamestrike reduced to 5% per stack in PvP combat (was 15%).
Rogue
Fatebound: Fatebound Coin (Tails) and Lucky Coin damage reduced by 33% in PvP combat.
World of Warcraft: Midnight Cinematic, Gameplay Trailer, and Features
We got our first look at the Cinematic, Gameplay Trailer, and Pre-Order rewards today!
Player Housing - Build and fully customize your own home in Azeroth. Join neighborhoods with up to 50 other players, and collect hundreds of furniture and décor items from every part of the game.
New Mid-Range Demon Hunter Spec - Devourer: A long-awaited third specialization for Demon Hunters is here, using Void and Cosmic magic for mid-ranged DPS. Additionally, Void Elves can now become Demon Hunters.
Return to a Rebuilt Quel'Thalas - Explore a completely reimagined Eversong Woods and a fully rebuilt, flyable Silvermoon City, which will serve as the expansion's main hub.
New Allied Race - The Haranir: Unlock this ancient, enigmatic race from the primordial jungles of Harandar, featuring unique bioluminescent aesthetics for their armor, weapons, and skin.
Prey System - Opt-in to a new world gameplay system where you track powerful targets for unique rewards, but beware, your target may ambush you when you least expect it.
New Raids - Challenge yourself with eight new dungeons and a total of nine bosses across three distinct raids: The Voidspire (6 bosses), March on Quel’Danas (2 bosses), and The Dreamrift (1 boss).
Cheaper Transmog with Situational Swapping - Outfit swapping is no longer tied to gold costs (cost is now per slot) and can be set to automatically change based on your context, such as being in a city, your home, or out in the world.
New 40 vs. 40 Epic Battleground - Players can charge into Slayer's Rise, a new large-scale battleground set in the chaotic Voidstorm zone.
Zones
Silvermoon rebuilt - Hub city, some Horde only areas
Eversong Woods - A radiant forest of lyrical enchantment.
Players will defend the Sunwell against Xal'atath's forces.
The Ghostlands have healed and are now teeming with life.
Zul'Aman - A vibrant jungle where ancient stone ruins are draped in moss.
Expands the classic raid into a full zone.
Meet new leaders Zul'jarra and Zul'jan, grandchildren of Zul'jin.
Harandar - A bioluminescent primordial jungle at the confluence of the World Trees' roots.
Home of the Haranir, the new Allied Race.
Voidstorm - A distant, chaotic world shrouded in cosmic predation.
Features stormfields, low gravity, and three massive Nexus Points.
You’ll work with Alleria, Arator, and the Void Elves
This is where the campaign reaches its boiling point—and where the Voidspire looms
Campaign has a fixed start and end, but players can choose the order of the middle chapters.
Dungeons (8 Total)
Windrunner Spire
Magister's Terrace
Murder Row
Den of Nalorakk
Maisara Caverns
Blinding Vale
Voidscar Arena
Nexus-Point Xenas
Delves (11 Total)
New Companion: Valeera Sanguinar
The Shadow Enclave
Collegiate Calamity
Parhelion Plaza
The Darkway
Twilight Crypts
Atal'Aman
The Grudge Pit
The Gulf of Memory
Sunkiller Sanctum
Shadowguard Point
Torment's Rise (Nemesis Delve)
Raids (3 Total, 9 Bosses)
The Voidspire - 6-boss raid in Voidstorm, Xal'atath's stronghold. Bosses include Dominus-Lord Averzian and Salhadaar.
The Dreamfrift - Single-boss raid where players join the Shul'ka to hunt an "undreamt god."
March on Quel'Danas - 2-boss raid concluding the story at the Sunwell Plateau.
All three raids will launch with story mode
Prey System
Opt-in outdoor world hunting system where you hunt targets and can be ambushed in return.
Three difficulty tiers: Normal, Hard, and Nightmare.
Rewards cosmetics, mounts, titles, and Housing items.
Led by Astalor Bloodsworn from his station located within Murder Row of Silvermoon City
Powered by Anguish
Allied Race - Haranir
Enigmatic people from Harandar whose culture is shaped by the deep places of the world.
Architecture and tools are grown from roots, glowing mushrooms, and living bark.
Bioluminescence illuminates their armor, weapons, and skin markings.
Void Metamorphosis (with a twist!) – transformation sustained by soul harvesting.
Collapsing Star – powerful finisher.
Void Ray – piercing beam of Void energy.
Reap – scythe attack that consumes soul fragments.
Voidblade & Hungering Slash – melee combo with retreat.
New Class/Race Combo: Void Elf Demon Hunters.
Housing & Neighborhoods
Housing Early Access expected to be available during The War Within 11.2.7 content update.
Fully customizable homes with 3D placement tools for freeform or grid-based decoration.
Dyes for recoloring furniture and modular room layouts with vertical stacking.
Hundreds of décor items earned via dungeons, raids, quests, crafting, and more.
Public and Private (Guild or Charter) Neighborhood zones with up to 50 players.
Monthly Endeavors offer progression, themed décor, and NPC evolution.
Community Coupons and Neighborhood Favor unlock upgrades.
PvP
Slayer's Rise - A new 40 vs. 40 Epic Battleground in Voidstorm with a push-pull dynamic. Also serves as an open-world PvP hotspot.
Training Grounds - The Comp Stomp brawl becomes a permanent mode, adding Battle for Gilneas and Silvershard Mines to the rotation against AI.
Player Experience
Story Mode raids for Raszageth, Sarkareth, and Fyrakk.
Skyriding simplified: six shared charges for Surge Forward and Skyward Ascent, no vigor bar.
Optional Arathi Highlands tour for returning players.
Continued Lorewalking system guided by Lorewalker Cho.
The War Within Catch-Up: A shortened few hour questing experience to bridge the story to Midnight.
UI & Quality-of-Life
Transmog: Slot-based, gold-free outfit swapping. New items will get your current transmog for free, but changing the look for that slot will still cost gold.
"Situations" allow auto-swapping of outfits based on context (e.g., home vs. world).
Cooldown Manager: Customizable aura tracking, debuff states, and sound alerts.
Combat Assistant: Continued improvements to Assisted Highlights and Single-Button play.
Edit Mode: Expanded to include all new UI elements.
Accessibility: Adjustable text sizes, improved tooltips, simplified professions.