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Beta Key Giveaway Week 3: Winners have been selected!

by Published on 2018-02-24 02:54 AM

Hatching of the Hippogryphs Live
Hatching of the Hippogryphs is a micro-holiday that allows players to witness the hatching of hippogryphs in Feralas. This event runs through February 23rd.

  • This event takes place in the Frayfeather Highlands in Feralas.
  • You can stand near an egg for a short while to keep it warm so that it hatches.
  • Once an egg hatches, you have a baby hippogryph on your shoulder for one day.
  • You can kill Lorthalium to obtain a Spectral Feather, which will keep your hippogryph around for five days.



Duncan Jones Syfy Interview
Duncan Jones recently had an interview on syfy to discuss many things including the Warcraft film.

Originally Posted by MMO-Champion
What was the hardest scene you ever had to shoot (or write)?
Warcraft was a political minefield as far as filmmaking goes. And I think a lot of the rewriting in that, over the course of making the movie was really, really difficult and at times disheartening. Just being forced to make changes and compromises just due to the politics and the nature of that film. So, that was a real heart-wrencher. But I've learned a lot and I've become more mature and able to deal with those kinds of situations because I've been through it now. But at the time, that felt pretty traumatic.

It was mainly studio politics. You know, Legendary had an incredibly turbulent period while we were making Warcraft. They were associated with Warner Bros. They left Warner Bros. and joined Universal. They were sold to Wanda, this Chinese conglomerate. They lost or replaced a number of their producing staff halfway through our movie.

And at the same time as all of that, we were also working with Blizzard, who understandably were very careful about what happened with the movie because their bread and butter was the game Warcraft, which was bringing in a billion dollars a year for them. So, whatever we did with the movie was likely to be small potatoes compared to how important the game was for them. So it was really a very active political landscape.

I think I learned a lot from that experience and if I ever put myself in that situation again, even though I went into it eyes open, I'm a lot wiser now.

What was your best day on set, and what happened?
I would say one of the things about Warcraft is that we got to build some phenomenal, huge film sets and one of them was the exterior of the city of Stormwind. We built this huge chunk of the town.



This Week in WoW History
We're taking a look back at old MMO-Champion posts and World of Warcraft news that occurred during this time in previous years.

PTR Patch 4.1
The first content patch of the Cataclysm was set to bring back two iconic raids in the form of 5-man dungeons. After the zones were reworked, the mounts which previously dropped also became unobtainable and replaced with new ones. The two dungeons, Zul’aman and Zul’gurub were both accessible through the dungeon finder, with Zul’aman having a special timer which guaranteed the drop of a mount if completed in time.


Method vs. Dragon Soul
Method made a cinematic style video that showed off the Dragon Soul raid. The movie included all of the cinematics and boss fights.


Nightsong
The Video Game Music Choir (VGMC) performed the song “Nightsong” from the Cataclysm soundtrack and uploaded their interpretation to their YouTube channel. The VGMC has created multiple interpretations of game music, however their Warcraft song remains one of the most popular.


Warlords of Draenor Press Event
Blizzard held a few press events throughout Europe and Korea, revealing some new information about the new expansion. After the press events new in-game footage and screenshots were revealed and shared across media-sites. The events mostly showed off the starting zones of the expansions and Garrison construction.


PvP Brawls
2017 introduced a new feature for everyone who enjoys casual Battlegrounds. The new PvP Brawls were set to rotate on a timer and rewarded participants with extra rewards. The initial set of Brawls included the Gravity Lapse, Tarren Mill vs. Southshore and the Warsong Scramble. More modes were added after the success of this new battleground type.



Sean Copeland Back on Twitter
Sean Copeland, better known as Loreology, is active again on Twitter.

Originally Posted by Blizzard Entertainment
I'm back, lore friends! You amazing folks still doing OK? (llorewalker)

Potential New Overwatch Hero Explained: Emre Sarioglu
The Overwatch community has come up with some theories on who the next hero could be.

by Published on 2018-02-23 04:14 AM

Mag'har Orc Flirts and Jokes, Broadcast Text

Zuldazar Screenshots
Zuldazar opened in today's Battle for Azeroth Alpha build, and it appears that most of the buildings are complete. Props and NPCs aren't as complete yet.



Boralus Screenshots
Boralus is the capital city of Kul Tiras, located in Tiragarde Sound. It is currently in an unfinished state, with a sparse NPC population and many terrain issues.

by Published on 2018-02-23 03:11 AM

Battle for Azeroth Alpha - Build 26095

Mag'har Orc Flirts and Jokes
Originally Posted by MMO-Champion
Female
You don't need a Dark Portal... you've already invaded my heart.
Any idea if Saurfang is single? He's got that silver fox thing going on...
A green orc gave me a candy heart that said "I fel for you." I told him he could keep his demon's blood and clobbered him with my mace.
Last person to hit on me learned what "hitting on" really means.
A Bleeding Hollow shaman just flirted with me. At least, I think he did. Either he was winking suggestively or he had just sacrificed an eye.
Just because I'm enjoying your company doesn't mean I don't also want to punch you.
Before we go any further, I need to know... How high is your pain threshold?

Hey... aren't you the one who left that abandoned garrison littering up Frostfire?
Azeroth has so many rules about who you can stab, who you can't stab... who you can punch, who you can't punch... You guys need to loosen up!
The Shattered Hand are legendary warriors, but don't ever ask one of them for a back rub. Trust me on this one... < pained sounds >
Enough of this wibbly-wobbly, timey-wimey... BLAH! Just let me smash stuff!
I dyed my hair green once. Warchief Hellscream was NOT amused.
You can call me uncorrupted, but I prefer to think of myself as an organic orc.
Drahnor. Draynor? Draanur. Draenor. < Sigh >. I'm just gonna say I'm from Outland.

Male
Is your mother a fire elemental? Because you are smokin' hot!
Care to take a walk with me in the Shadowmoonlight?
Baby, I'm gonna Blackrock your world.
You're not just good looking... you're mok'gora-gous!
My safe word is "zug-zug".
I'm a sensitive guy. Please don't break my mag'heart.
Come on a date with me, and I guarantee you'll be wearing a Black Tooth Grin.

I never met Gul'dan, but I hear he was a nightmare at parties. Always trying to spike the punch bowl...
Azeroth goes through warchiefs like Draenor goes through alternate timelines.
The Laughing Skull clan booed me off the stage at the comedy club. With a name like that, you'd think they'd have a sense of humor!
Try spending a few decades trapped on a planet with fanatical draenei and see how YOU like it!
Ahhhhhh! The chiropractor in Orgrimmar has done wonders for my back.
Stay frosty, my wolves.
My favorite kind of music? Blackrock n' Roll, of course! < guitar sounds >



Misc Broadcast Text
Originally Posted by MMO-Champion
Mag'har
By the moons of Draenor!
Let an orc lead.
Pity this poor orc!
Show a peon some love!
Job well done.
I have brought shame upon my clan!
Pathetic! You will fall before the Mag'har!
ORC...SMASH!!!!!
Look pal, you're making me angry. You wouldn't like me when I'm angry.
My hobby is killing things that bother me. Are you SURE you want to keep poking me?
Is everyone from Azeroth this annoying?
Strength and honor.
My battle... ends...
My spirit returns... to Draenor...
I die... a warrior...
Your end... will come...
You will lose... this war...
Ancestors... I come...
An... honorable... death...


Misc
Once our ritual completes, the Kul Tiran fleet will belong to Queen Azshara!
None shall oppose Queen Azshara!
Glory to Azshara!
Quickly, heroes, stop them before the fleet is lost!
The Kul Tiran fleet is nearly yours, my queen.
Master! Stop this madness at once! The Kul Tiran fleet must not fall to darkness!
Fool! We must return to the sea, and Queen Azshara will grant us the power to do so!
Thank you, heroes. You've returned hope to the Kul Tiran people.

Wendigo numbers have been increasing on the glacier. Go up there and change that!
There will be less of 'em coming down the mountain now. Good on yeh.
We got a big order for gryphon saddles, but we need more fur. Get to work!
Roughneck work ain't always glamorous, but it pays.
Time to nab another gryphon. Mount up!

Good thing trolls don't know a hammer from an anvil, or this construct wouldn't of broken so easily.
Now that it ain't tryin' ta kill us, I can get a closer look at it's build.
Fascinatin'! The internal workings O' this thing must a been influenced by titan construction.
Ha! If that was the quality O' their rulers, no wonder the troll empire fell.
Ya heard em! We best figure out the source O' this Old God corruption so we can drop the hammer on it!
I'll do a lil diggin' on me own. When I discover more, you'll be the first to know.


No Take Candle
There's treasure galore, but perils in store, and construction that isn't up to code.
Trespass with care, there's sure to be something rare, you can grab all the loot that you can handle!
Such riches you'll own, but leave one thing alooooooone...
YOU NO TAKE CANDLE!
YOU NO TAKE CANDLE!
And if you steal their light, you then must take flight, eluding each hazard and each trap!

They're gaining on you, your options are few,
and you fear that you're never gonna get hoooooome!
You've sought after wealth, will you lose all your heeeeealth...
to Kobolds and Catacombs?
To Kobolds and Catacombs!


Goblins / Pirates
Look, we can still turn a profit out of here!
The Irontide are squeezing me for gold, Cesi. I'm hardly making ends meet.
Well maybe the Irontide need to go, then!
Good luck getting rid of 'em! I smuggle goods. I'm no mercenary.

Congratulations boys, we're gonna be rich!
You're lookin' at the future, boys!
I give you... the rockchain!


Alliance
Mekkatorque has improved upon his D.R.O.N.E. technology and needs a field evaluation of it's capabilities. We've heard there are a great number of blood trolls hiding nearby. Use it to seek and destroy!
It seems this technology will be incredibly useful for our forces. Well done!

Oh my, is that how you Alliance normally dress? You should just leave before you die from embarrassment.
Hello Alliance, is that your ship? Did a sea giant attack it, or is that how it usually looks? *laugh*

Ugh, what is that? oh, the Alliance are here. Do you know why they smell like that? It's because they eat so much cheese.
Swim into the ocean or bathe in my flames, your choice Alliance.
Business opportunities, that's what I see. Might even be able to sell the Alliance off as scrap.
Looks like this place has a lot to offer, shade, loot... Alliance? Well now it's ruined.
Channel your energies, Alliance are here. We will make no mistakes.
Focus now, worthy enemies are near. Also some Alliance as well it seems.
Oh how unfortunate. For you, Alliance. We will put you in your place soon enough.

The Elements are out of balance here, let us see if we can help. Don't get in our way Alliance.
The winds have guided us here along with the Alliance. Sometimes the elements still surprise me.
Steer clear of us Alliance, or I will be forced to crush you.
Let's keep away from them, I've heard bad things about the Alliance.
I see Alliance are here as well, and they are still alive. Let's fix that.
Looks like there are Alliance here, don't bother us and we won't bother you.
There's treasure on that island that isn't on board my ship yet. Move it you lay-abouts! Take what the Alliance have as well.

Allowing the Alliance a foothold in Zandalar would be disastrous. Salvage what you can, but give the Alliance no mercy.
Preventing them from gaining a foothold keeps our home safe. May Gonk give you swift reward for fulfilling his vengeance.


Horde
Horde savages! We will allow you to leave, if you place all of your Azerite into a nice pile for us. Do you know what a pile is?
Ahh, Horde, I'll speak slow. Island... ours... you... leave...
Horde, Unwashed, Unimaginitive, Un-encumbered of Intellect. How did you get here? Are you lost?
Shoo, bad Horde mongrels!
Know. Your. Place.
*Sniff* *Sniff* Horde! I wish I was upwind right now...
Horde! The hunt begins, let's run them down. *howls*

Oooh the Horde are here, it's about to go down.
Haha, the Horde! Yes, at last, some real action. I'm going to have to take my shirt off for this one!

Horde's here, so listen up: Do your jobs out there, or I'll shoot you myself. Form up.
Violence has resolved more conflicts than anything else in history, let's make it one more.
The only good bug is a dead bug. You Horde look a lot like bugs.
Squashed.
We got Horde here, lock and load boys. Shoot first and loot later.
Oh boy, Horde are here, are you guys sure about this? I have delicate instruments. And they're EXPENSIVE.
Can I just do my victory pose now? You think I should kill some Horde first? Oh very well.
Classic adventure! An uncharted island, unknown dangers and treasures await! Wait, where did the Horde come from?


Battles
Your eyes seem uncertain about something, $n. You may ask me freely about my plans, if you wish.

Warchief, may I ask why we want to capture Teldrassil?

Time is sensitive here, but I respect that you seek to know more.
< Sylvanas points to Silithus on the map >.
No matter what I do, THIS will change the balance of power.
And azerite sightings are coming in from across the world, $n. We still do not know its full potential, we only know that it will create a new generation of warfare.
What will war look like in twenty years? In a hundred?
What is certain is that Teldrassil and its Night Elves pose a clear threat to the peace and safety of the Horde on Kalimdor.
Darnassus will serve as a safe harbor for smuggling azerite to the Eastern Kingdoms. We simply cannot allow this to occur.
To win this war, we must control the azerite. To control the azerite, we must eliminate the Kal'dorei threat.
We do not have time to waste.

A wall of wisps? Hah! That is nothing that our Dark Rangers and demolishers cannot overcome, my lady.
The scouting party I led to Malfurion underestimated the wisps as you do now, Nathanos. You may want to note that they did not return.
We cannot kill them -- well -- not enough of them to matter. But we may be able to disperse them.
$n, make yourself useful around camp. We need to keep the Kal'dorei's attention while I come up with a solution to our wisp problem.
Interesting. The wisps are just responding to Malfurion's call. But what if more of the forest were to cry out for help?
That is precisely what I was thinking. $n, would you be so kind as to test our theory?

The Warchief wants to scare off the wisps, eh? I have just the thing.
You wanna fly this thing? Or do you wanna drop the bombs?
I can fly. Lighting the forest on fire isn't my style.
I'm still trying to figure out the space for this. We may need to clear some trees out or get a tree asset that I can make glow.
Pretend it was awesome and that wisps broke out from the wall, creating visible cracks where you bombed.

Hmmm, this wisps were dispersing? Excellent. Our plan may just work.




Are you sure you want to do this? It has zero impact on the storyline, apart from bragging rights.

Make haste! The Warchief awaits!
Yes, Warchief.
Then it's time to finish this once and for all. Saurfang, rally your troops. I will prepare the Azerite Machine.
Champions! Your Warchief commands you! It is time to take arms against the Alliance!
Their numbers are strong, but we are stronger. We are the Horde! We conquer those who would bring us harm!
Lok'tar ogar!
Slay them all, champions! Mark my words, King Anduin and his army did not come here for our amusement - they mean to destroy us! Show them no mercy, for they would show you none in return!
Maintain your honor, heroes. Lok-narash

Meet with Lor'themar. QUICKLY! Do not fail me, Nathanos!
I obey, my queen.
Blight throwers, you're our front line! You will create a line of blight between us and the army!
Lor'themar, I want you to command our rangers from the flank! Position them on the rooftops!

The pleasure is mine, Dark Lord.
Baine! Gather the catapults and every apothecary you can find. Send them to the keep at once!
Yes, commander. Where is Saurfang?
There is no time! We have but precious moments before we lose our terrain advantage!
The chokepoint we create will funnel them through the side of the keep and thin their ranks. We will outnumber them 10 to 1 if we are out in the open!
Understood. I will meet you as soon as I can.
No. Lor'themar and I will handle the interlopers. I can't risk leaving the Warchief unguarded. You are not to leave her side.
How long are you expecting to hold them off? What is the Warchief's strategy?
It is better if she tells you herself, now go!

Hahaha! Look who joins the fray. Good, I was hoping you'd keep this interesting!
The Alliance is on its last legs, champions! More than half of their soldiers are down.
Their assault will soon falter. Stay strong!
Lordaeron belongs to the Forsaken! Do not back down, heroes!
The void elves... those traitors keep coming.
Have faith in the warchief, Theron!

Honor means nothing to a corpse, Saurfang. You have the luxury of underestimating death, but it is something with which I am intimately familiar.
Maybe you don't care if your people die so long as it is honorable, but to me, this Horde is worth saving. Anyone who disagrees does not deserve to stand among us.
So die your warrior's death, High Overlord Saurfang. It means little to me. Perhaps I will raise your broken body to serve me once more.
Or perhaps you will have a chance to say hello to your son.

Champions, with me. You are invited to bear witness to the grand finale.
Go my pets! Rip them apart!
Acolyte, tear that barricade down!
My demolisher will rip you to shreds! You only forestall the inevitable!


Hozen
Flying hozen? How?
Slickies of Zandalar are wierd. Too ookin' salty, and they sometimes talk back.
Like me new wings? Fast they may be, no slicky can hide from me!
Wikkets either.
Filthy wikkets.


Juvenile Pterrordax Training
Your little one has no faith in its wings. You must continue to show it the joy of the skies.
For now we are going to teach it an object lesson.
Small thing! If you want to return to the nest, you better start running.
Juvenile Pterrordax screeches in indignation and runs off.

What's with the kite?
Well, I fixed it. You're welcome, by the way.
I noticed it was looking a little forlorn. Perhaps you could take it for another flight! It could sure use the exercise.
It takes time for it to get back up to the roost, being unable to fly and all. I'm sure it's fine.
Check back later and it should return.

< Offer the Medium Dino Food. >
< The pterrordax inspects your hands for food. >
Skree? SKREE.
Juvenile Pterrordax launches itself at the offered foot and swallows it whole.
Juvenile Pterrordax snatches the food out of the air.
Juvenile Pterrordax sniffs at the food before enthusiastically devouring it.
Juvenile Pterrordax screeches in glee and gobbles up the offered chow.
< The pterrordax tilts its head to the side as you approach. >
Skree?
< The pterrordax crows in greeting. >
< The pterrordax bobs its head vigorously in your direction. >
< The pterrordax gurgles playfully at you. >
< The pterrordax sniffs at you. >
< The pterrordax snaps its jaws impatiently. >
< The pterrordax turns its head to examine you. It gives a sharp cry in greeting. >


Heart of Azeroth
Champion, come back te Silithus. I've discovered how we can be healin' Azeroth!
Magni, tell me what we can do to heal Azeroth.

Champion, I need ye at Silithus, Azeroth has been whisperin' something... your name!
The amulet can absorb azerite and grow stronger! Find more azerite, champion, and use it to empower the Heart of Azeroth.
The Heart of Azeroth can heal the planet's wounds... but ye need to get it more power if we're gonna stop it permanently.
More wounds be appearin' throughout the planet, and more forces be seekin' te use it for their own ends.
Ye need te stop these forces and absorb any azerite they be usin' te empower the heart!
Magni, I'm ready to receive Azeroth's gift.

I can be sensin' azerite nearby... and those who wouild seek to abuse it for their own ends. Ye got te stop them!
Several azerite wounds be exposed nearby, use yer Heart of Azeroth te heal them!
Ye did good, champion. I can be hearin' Azeroth recoverin' her strength, thanks te ye.
The Heart of Azeroth be gettin' stronger, thanks te ye. We be one step closer te curing Azeroth of her wounds.


Transmog
Oi! $n! You think that helm goes with those boots?
I've seen horses with better transmog!

Hey, Statler, check out the gear on $n!
Yeah where'd that set drop? Off a trogg?!

You see the outfit on $n? It doesn't look half bad!
You're right! It looks all bad!

Oi, Statler, hand me my sword! There's a quilboar comin' down the road!
Waldorf that ain't no quilboar, it's just another one of them "heroes"!

What in the world is that smell?!
I think it's another one of them "heroes". Smells like somebody was standing in fire!

Well, that adventurer sure looks different.
Yeah! I mean, they look terrible, but definitely different!

$n! Oi, $n! We've got a quest for ya!
Yeah! Go find yourself a stylist!

Oi, Waldorf! Is that the "famous" $r that showed up with Jaina?
I think it is! Boy, they smell worse than I imagined! Ha!

Well well well, look what the saurolisk dragged in! It's $n!
I'd say they're looking worse for wear... but I think they always look that bad!


Tortollans
A new face! And a friendly one I think. Care to try something special? Or perhaps you are looking for rare spices or recipes?
You have an extensive pantry. Is there anything missing from your spice rack?
Oh! I've wanted to use Century Sauce for ages! It's a cooking paste made of several ingredients all blended together and then allowed to ferment for centuries. The longer it ferments the more complex the flavor profile. It is said to add a distinctive spice and tang to any dish.
There are rumors some of the Tortollan traders carry it, but it is rare and wildly expensive.
< Xun Xun sighs wistfully >

We tortollans have traded on this spot for a very long time. Eventually the Zandalari built up around us, but hard times have come upon them. We, of course, will endure.
Have you ever heard of something called 'Centry Sauce' ? Do you have any?
Hmmmmm. Yes. Let me look.
< Kooda rummages around for a long while before pulling out a jar from the depths of the pack. >
Bought this a couple hundred years ago. I'd forgotten about it. I suppose I could sell it.


Warfronts
High Perch is ours. Where's that retribution, Turalyon? I'm waiting...
Keep waiting, orc. It shall come soon enough.

We've captured High Perch. Muradin! I can see your big nose from up here!
And I can smell yer arse from down here! Bring it on, orc!

High Perch belongs to the Horde. Or should I say... the "green-skins".
Pshh. You and your kind are all the same. You'll die on your knees, like the rest did.

We've taken High Perch, and with it, the high ground. The tide is turning in our favor.
Pfah! High ground is overrated!

Muradin... we've taken High Perch. You ready to come out an' fight yet?
Soon enough, laddie. I figure I'll let me riflemen soften ye up a bit first.

High Perch is ours, Turalyon. De shadows draw closer...
Yet the Light still shines over Stromgarde.

High Perch has fallen to da Horde, Trollbane.
Shut your mouth, troll. The Alliance will prevail over your filthy army of monsters.

High Perch is ours! The Horde army is coming for you, Turalyon.
Yes... I'm counting on it.

High Perch is ours! One step closer to claiming Arathi for the Horde!
Save your celebrations, blood elf. You still have to deal with me.

Now, bring in the demolishers! Take down that gate! We'll hang that dwarf's rotten head on a pike!
Ye'll have to get to it first, laddie. Dark Irons, now!

Now, bring in the demolishers! Take down that gate! Let's show that Trollbane idiot what a few green-skins can do!
Stromgarde still stands, orc. I'll enjoy watching your corpse float in my moat. Gryphons, attack!

Now, bring in the demolishers! Take down that gate! This battle is as good as over!
I've won and lost thousands more battles than you've ever seen, Eitrigg. And this battle is far from lost. Lightforged, attack!

Bring in the demolishers! Destroy their gate! Force that dwarf to show his face!
I'll defend Stromgarde to my last, lassie. Dark Irons, your time has come!

Bring in the demolishers! Destroy their gate! Reduce Stromgarde to rubble!
I lost this city once - I won't lose it again. Especially to the likes of you. Gryphons, attack!

Bring in the demolishers! Destroy their gate! Your time has come, Turalyon!
The Light is behind me. Lightforged, bring those demolishers down!

Send in de demolishers! Dat dwarf can't hide behind his gate forever!
Bring it on, Rokhan! I've been waiting for you. Dark Irons, now!

Send in de demolishers! Destroy de gate! An' bring me de head of dat old fool Trollbane!
This old fool's still got a few tricks, troll. Gryphon riders, attack!

Send in de demolishers! No Light gonna protect dat paladin from de might of da Horde!
Now, Lightforged! Overwhelm the Horde. Bring down those tanks!

You dare invade Stromgarde, rightful home of the Trollbanes? Get out of my sight, green-skin.
"Green-skin"? Ohoho... now you've made me mad.

You dare invade Arathi? With a TROLL as your commander? You've made a terrible mistake.
Danath Trollbane... you an' I got a bone to pick! I'll be seein' ya out on the battlefield...

Ah ah ah. Ye best stop right there, lass, 'less ye want a face full o' Alliance mortar shells.
I'd like to see you try, Muradin. This is Horde territory now.
The Alliance will be at our door soon. We need to move fast. Secure wood and iron, so we can establish a position.

What's this... Horde invaders, with a paladin in command? What has this world come to?
You've been away for too long, Turalyon. The world's moved on without you.
The Alliance will be at our door soon. We need to move fast. Secure wood and iron, so we can establish a position.

Lady Liadrin! Welcome to Arathi. I trust you're here to surrender?
Hah! Think again, old man. We're here to take Stromgarde back.
The Alliance will be at our door soon. We need to move fast. Secure wood and iron, so we can establish a position.

You impudent worms have no right to be here.
Siege engines! Blast them off the map!

You were warned, Horde scum. Now prepare to be annihilated.
Siege engines, destroy them!

Focus on the task at hand. First we capture Northfold, then onward to Stromgarde!
Arathi will be ours! For the Horde!

I've won and lost thousands more battles than you've ever seen, Eitrigg. And this battle is far from lost. Lightforged, attack!
Stromgarde still stands, orc. I'll enjoy watching your corpse float in my moat. Gryphons, attack!

It's over. There's nowhere left to run.
Insolent BRAT. This is far from over!
Wait, no!
You three, get a search party down there and find her!
Hero, let's return to Katherine.
by Published on 2018-02-22 09:12 PM

Battle for Azeroth Alpha - Build 26095
Keep checking back as we update our notes!

  • A new "Orc" race has been added to the file that contains player and NPC races.
  • Mag'har Orc Player VO placeholder files have been added.



Alpha Development Notes February 22
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve just updated with a new Alpha build, and we have some new things to test.

This build focuses Alliance testers on the zone Tiragarde Sound, while Horde testers will be questing in Zuldazar.

The Tol Dagor dungeon is available. This prison island outside Boralus was initially designated to hold ruthless pirates and criminals, but under Pricilla Ashvane’s malevolent influence, conditions therein have reached a boiling point. Once you’ve played through the dungeon, leave your feedback in the Tol Dagor discussion thread in our Alpha General Discussion forum.

As before, the level cap is 116.

A reminder – we’re working to fix issues that impact testing. This is an early Alpha test, and you may experience unexpected crashes and other misbehavior, including a known crash when minimizing the client. Please feel free to participate in the issue threads in our Alpha Bug Report forum.

As always, we appreciate your feedback. Thank you very much for testing Battle for Azeroth with us!

Feedback: Tol Dagor
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hi all,

A new Battle for Azeroth dungeon – Tol Dagor - is now available for testing on the Alpha. In this thread, we'd like to gather as much of your feedback as possible regarding the new dungeon, once you've had a chance to run it.

Any feedback you have would be greatly appreciated, including topics like:

  • The overall flow of the dungeon
  • Visuals, including creatures and environment
  • Boss encounters and their mechanics
  • Overall difficulty
  • Any bugs or unexpected behavior you may have encountered
  • Any other general thoughts about the dungeon

Thanks!

New Items
See the WoWDB Beta site for the full list of new items. Keep in mind the Keystone items may be related to the Mythic Dungeon Invitational.

Level Type Slot Name Model Viewer
110Junk Zuldazar Hearthstone
1Other Century Sauce
1Quest Heart of Azeroth
1Quest Silithus Portal Stone
120Hands Enchant Gloves - Zandalari Crafting
120Hands Enchant Gloves - Zandalari Herbalism
120Hands Enchant Gloves - Zandalari Mining
120Hands Enchant Gloves - Zandalari Skinning
110Hands Enchant Gloves - Zandalari Surveying
120Hands Enchant Gloves - Zandalari Hearthing
880TrinketTrinket Zandalari Burial Wraps
880TrinketTrinket Jes' Howler
110Other Set Keystone Map: Darkheart Thicket
1Other Rune-Etched Bone
110Other Add Keystone Affix: Bolstering
110Other Add Keystone Affix: Bursting
110Other Add Keystone Affix: Fortified
110Other Add Keystone Affix: Quaking
110Other Add Keystone Affix: Sanguine
110Other Add Keystone Affix: Skittish
110Other Add Keystone Affix: Volcanic
110Other Set Keystone Map: Court of Stars
110Other Set Keystone Map: Upper Karazhan
110Other Set Keystone Map: Vault of the Wardens
110Other Set Keystone Level: 18
110Other Set Keystone Level: 20
110Other Set Keystone Level: 23
110Other Set Keystone Level: 25


Achievement Changes
Originally Posted by MMO-Champion
Battle for Azeroth
Quests

Eastern Kingdoms
Quests

Zandalar
Exploration
  • Get Hek'd Earn Find 4 boons of Jani in each zone of Zandalar. 10 points.



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses
  • Item - Death Knight T17 Frost 4P Bonus While Pillar of Frost is active, your special attacks trap a soul in your rune weapon. When Pillar of Frost fades, your rune weapon discharges the souls at your current target, dealing [ 4.5% [ 3.51% of Attack Power ] damage per soul.
  • Item - Death Knight T21 Frost 4P Bonus When you deal Frost damage, you have a chance to release a barrage of icy spikes at your target dealing [ 47.2% [ 36.9% of Attack Power ] Frost damage. Approximately 2 procs per minute.

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Clawing Shadows Deals [ 34.72% Deals [ 27.08% of Attack Power ] Shadow damage and causes 1 Festering Wound to burst. Unholy Death Knight - Level 58 Talent. 1 Runes. 30 yd range. Instant.
  • Frostscythe A sweeping attack that strikes all enemies in front of you for [ 16.2% [ 12.64% of Attack Power ] Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage. Frost Death Knight - Level 90 Talent. 1 Runes. 8 yd range. Instant.
  • Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing [ 61.42% [ 61.43% of Attack Power ] Frost damage to enemies near their eruption point. Frost Death Knight - Level 58 Talent. 1 Runes. 100 yd range. Instant.

Blood
  • Heart Strike Instantly strike the target and 1 other nearby enemy, causing [ 31.05% [ 24.22% of Attack Power ] Physical damage, and reducing enemies' movement speed by 20% for 8 sec. Generates 5 bonus Runic Power, plus 2 Runic Power per additional enemy struck. Death Knight - Blood Spec. 1 Runes / 10% of Total 254. Melee range. Instant.
  • Marrowrend Smash the target, dealing [ 48.15% [ 37.56% of Attack Power ] Physical damage and generating 3 charges of Bone Shield. [ability_deathknight_boneshield] Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by 50% of your Strength, and your Haste by 10%. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed. Death Knight - Blood Spec. 2 Runes. Melee range. Instant.

Unholy
  • Scourge Strike An unholy strike that deals [ 27.28% [ 21.28% of Attack Power ] Physical damage and [ 14.26% [ 11.12% of Attack Power ] Shadow damage, and causes 1 Festering Wound to burst. Death Knight - Unholy Spec. 1 Runes. Melee range. Instant.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Burning Alive Every 5 Every 2 sec, your Fiery Brand deals 40 [ 7.37% of Attack Power Fire damage and spreads to one nearby enemy. Vengeance Demon Hunter - Level 100 Talent.
  • Dark Slash Slash an enemy for [ 68.85% [ 53.7% of Attack Power ] Physical damage, and increase the damage your Chaos Strike deals to them by 40% for 8 sec. Havoc Demon Hunter - Level 106 Talent. Melee range. Instant.
  • Fel Barrage Unleash a torrent of Fel energy over 3 sec, inflicting [ 405.6% of Attack Power ] Chaos damage to all enemies within 8 yds. Havoc Demon Hunter - Level 102 Talent. Instant. 3 sec cast (Channeled).
  • Felblade (Havoc) Charge to your target and deal [ 85.5% [ 66.69% of Attack Power ] Fire damage.
  • Felblade (Vengeance) Charge to your target and deal [ 85.5% [ 66.69% of Attack Power ] Fire damage.
  • Fracture Rapidly slash your target for [ 205.6% [ 160.4% of Attack Power ] Physical damage, and shatter 2 Lesser Soul Fragments from them. Generates 25 Pain. 2 charges. Vengeance Demon Hunter - Level 104 Talent. Melee range. Instant. 4.5 sec recharge. 2 charges.
  • Void Reaver (New) Enemies struck by Soul Cleave deal 8% less damage to you for 4 sec. Vengeance Demon Hunter - Level 110 Talent.

Havoc
  • Demon's Bite Quickly attack for [ 58.05% [ 45.28% of Attack Power ] Physical damage. Generates 20 to 40 Fury. Demon Hunter - Havoc Spec. Melee range. Instant.
  • Havoc Demon Hunter Increases damage/healing by 14%: Anguish of the Deceiver, Dark Slash, Demon's Bite, Eye of Leotheras, Fel Barrage, Fel Eruption, Felblade, Fury of the Illidari, Immolation Aura, Inner Demons, Insatiable Hunger Increases periodic damage/healing by 14%: Anguish of the Deceiver, Dark Slash, Demon's Bite, Eye of Leotheras, Fel Barrage, Fel Eruption, Felblade, Fury of the Illidari, Immolation Aura, Inner Demons, Insatiable Hunger Demon Hunter - Havoc Spec.

Vengeance
  • Metamorphosis Transform to demon form for 15 sec, increasing current and maximum health by 30% and Armor by 100%, and greatly empowering your Shear ability. Generates 7 Pain every 1 sec. Demon Hunter - Vengeance Spec. Instant. 20 sec cooldown.
  • Shattered Souls Killing a target will sometimes shatter their soul, leaving a Soul Fragment behind for 20 sec. The Soul Fragment will be consumed when you approach it, healing you for [ 348.08% [ 348.07% of Attack Power ] health. Consuming a Lesser Soul Fragment heals you for 8% of all damage taken in the last 5 sec, minimum 1% of maximum health. Consuming a Demon's soul will grant you 20% increased damage for 15 sec. Demon Hunter - Vengeance Spec.
  • Shear Shears an enemy for [ 51.75% [ 40.36% of Attack Power ] Physical damage, and shatters a Lesser Soul Fragment from your target. Generates 10 Pain. Demon Hunter - Vengeance Spec. Melee range. Instant.
  • Soul Cleave Viciously strike all enemies in front of you for (1% of weapon damage [ 41.85% of Attack Power ) Physical damage and heal yourself for [ 58.5% [ 75% of Attack Power ]. Consumes up to 3 2 Soul Fragments within 25 yds. Demon Hunter - Vengeance Spec. 30 Pain. Melee range. Instant.
  • Throw Glaive Throw a demonic glaive at the target, dealing [ 20.25% [ 15.79% of Attack Power ] Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. Generates high threat. Demon Hunter - Vengeance Spec. 30 yd range. Instant.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Brutal Slash Strikes all nearby enemies with a massive slash, inflicting [ 69.36% [ 54.1% of Attack Power ] Physical damage. Awards 1 combo points. 3 charges. Feral Druid - Level 90 Talent. 30 Energy. 8 yd range. Instant. 10 sec recharge. 3 charges.
  • Pulverize A devastating blow that consumes 2 stacks of your Thrash on the target to deal [ 124.27% [ 96.93% of Attack Power ] Physical damage, and reduces all damage you take by 9% for 20 sec. Guardian Druid - Level 100 Talent. Melee range. Instant.

Feral
  • Maim Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : [ 7.99% [ 6.23% of Attack Power ] damage, 1 sec 2 points: [ 16.15% [ 12.6% of Attack Power ] damage, 2 sec 3 points: [ 24.14% [ 18.83% of Attack Power ] damage, 3 sec 4 points: [ 32.3% [ 25.19% of Attack Power ] damage, 4 sec 5 points: [ 40.46% [ 31.56% of Attack Power ] damage, 5 sec Druid - Feral Spec. 35 Energy. Melee range. Instant. 10 sec cooldown.
  • Shred Shred the target, causing 0 [ 38.1% of Attack Power * mult Physical damage to the target. Deals 20% increased damage against bleeding targets. While stealthed, Shred deals 50% increased damage, and has double the chance to critically strike. Awards 1 combo points. Druid - Feral Spec. 40 Energy. Melee range. Instant.

Guardian
  • Mangle Mangle the target for [ 56.33% [ 43.94% of Attack Power ] Physical damage. Deals 20% additional damage against bleeding targets. Generates 8 Rage. Druid - Guardian Spec. Melee range. Instant.
  • Maul Maul the target for [ 109.65% [ 85.53% of Attack Power ] Physical damage. Druid - Guardian Spec. 45 Rage. Melee range. Instant.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Butchery Strike all nearby enemies in a flurry of strikes, inflicting [ 74.4% [ 58.03% of Attack Power ] Physical damage to each. 3 charges. Survival Hunter - Level 30 Talent. 20 Focus. 8 yd range. Instant. 30 sec recharge. 3 charges. 15 sec recharge. 3 charges.
  • Chakrams Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for [ 105.4% of Attack Power ] Physical damage. The chakrams will return to you, damaging enemies again as they return Your primary target takes 100% increased damage. Survival Hunter - Level 100 Talent. 30 Focus. 40 yd range. Instant.
  • Chimaera Shot A two-headed shot that hits your primary target and another nearby target, dealing [ 101.4% [ 79.09% of Attack Power ] Nature damage to one and [ 101.4% [ 79.09% of Attack Power ] Frost damage to the other. Generates 10 Focus for each target hit. Beast Mastery Hunter - Level 30 Talent. 40 yd range. Instant.
  • Flanking Strike When you Kill Command you will also strike the enemy for [ 62% [ 48.36% of Attack Power ] Physical damage and generate 10 5 Focus, if you are within melee range. Survival Hunter - Level 15 Talent.
  • Mongoose Bite A brutal attack that deals [ 63.24% [ 49.33% of Attack Power ] Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by 20% for 14 sec, stacking up to 5 times. Successive attacks do not increase duration. Survival Hunter - Level 90 Talent. 30 Focus. Melee range. Instant.
  • Piercing Shot A powerful shot which deals [ 273% [ 212.9% of Attack Power ] Physical damage to the target and up to [ 109.2% [ 85.18% of Attack Power ] Physical damage to all enemies between you and the target. Marksmanship Hunter - Level 100 Talent. 70 Focus. 40 yd range. Instant.

Beast Mastery
  • Beast Mastery Hunter Increases damage/healing by 6%: A Murder of Crows, Arctic Bola, Barrage, Butchery, Chakrams, Chimaera Shot, Cobra Shot, Explosive Shot, Flanking Strike, Kill Command, Mongoose Bite, Multi-Shot, Piercing Shot, Stampede, Steel Trap, Stomp, Surge of the Stormgod Increases periodic damage/healing by 6%: A Murder of Crows, Arctic Bola, Barrage, Butchery, Chakrams, Chimaera Shot, Cobra Shot, Explosive Shot, Flanking Strike, Kill Command, Mongoose Bite, Multi-Shot, Piercing Shot, Stampede, Steel Trap, Stomp, Surge of the Stormgod Decreases damage/healing by 45: A Murder of Crows Increases damage/healing by 100%: Barrage Hunter - Beast Mastery Spec.
  • Cobra Shot A quick shot causing [ 35.4% [ 27.6% of Attack Power * mult ] Physical damage. Reduces the cooldown of Kill Command by 1 sec. Hunter - Beast Mastery Spec. 45 Focus. 40 yd range. Instant.
  • Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 yards for [ 14.04% [ 10.95% of Attack Power ] Physical damage and triggering Beast Cleave. Hunter - Beast Mastery Spec. 40 Focus. 40 yd range. Instant.

Marksmanship
  • Bursting Shot Fires an explosion of bolts at all enemies in front of you, knocking them back,snaring them by 50% for 4 sec, and dealing [ 6.76% [ 5.27% of Attack Power ] Physical damage. Hunter - Marksmanship Spec. 10 Focus. Instant.
  • Marksmanship Hunter Increases damage/healing by 12%: A Murder of Crows, Aimed Shot, Arctic Bola, Barrage, Bursting Shot, Butchery, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Mongoose Bite, Multi-Shot, Piercing Shot, Quick Shot, Rapid Fire, Stampede, Steel Trap, Stomp Increases periodic damage/healing by 12%: A Murder of Crows, Aimed Shot, Arctic Bola, Barrage, Bursting Shot, Butchery, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Mongoose Bite, Multi-Shot, Piercing Shot, Quick Shot, Rapid Fire, Stampede, Steel Trap, Stomp Hunter - Marksmanship Spec.
  • Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 yards for [ 26.52% [ 20.69% of Attack Power ] Physical damage Hunter - Marksmanship Spec. 25 Focus. 40 yd range. Instant.
  • Quick Shot A quick shot that causes [ 19.24% [ 15.01% of Attack Power ] Physical damage. Hunter - Marksmanship Spec. 15 Focus. 40 yd range. Instant.
  • Rapid Fire Shoot a stream of arrows at your target, dealing [ 5.72% [ 4.46% of Attack Power ] Physical damage every 0.33 sec for 3 sec. Each shot generates 3 Focus. Usable while moving. Hunter - Marksmanship Spec. 40 yd range. 3 sec cast (Channeled).
  • Steady Shot A steady shot that causes [ 19.24% [ 15.01% of Attack Power ] Physical damage. Usable while moving. Generates 10 Focus. Hunter - Marksmanship Spec. 40 yd range. 2 sec cast.

Survival
  • Harpoon Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them. 1 charge. Hunter - Survival Spec. 5-30 yd range. Instant.30 sec recharge. 1 charge.
  • Raptor Strike A vicious slash dealing [ 80.6% [ 62.87% of Attack Power ] Physical damage. Hunter - Survival Spec. 30 Focus. Melee range. Instant.
  • Serpent Sting Fire a poison-tipped arrow at an enemy, dealing [ 26.04% [ 20.31% of Attack Power ] Nature damage instantly and an additional [ 95% of Attack Power ] damage over 12 sec. Hunter - Survival Spec. 15 Focus. 40 yd range. Instant.
  • Wildfire Bomb Hurl a bomb at the target, exploding for [ 15.6% of Attack Power ] Fire damage and coating them in wildfire, scorching themselves and nearby enemies for [ 93.6% [ 120% of Attack Power ] Fire damage over 6 sec. 1 charge. Hunter - Survival Spec. 10 Focus. 40 yd range. Instant. 15 sec recharge. 1 charge.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Frigid Winds All of your chilling effects reduces reduce the target's movement speed by an additional 15%. Frost Mage - Level 75 Talent.
  • Mirror Image Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies. Lasts 40 sec. Mage - Level 45 Talent. 2% of Base Mana. Instant.
  • Rule of Threes When you gain your third Arcane Charge, the cost of your next Arcane Blast or Arcane Missiles is reduced by 0% 100%. Arcane Mage - Level 15 Talent.
  • Rune of Power Places a Rune of Power on the ground for 10 sec which increases your spell damage by 40% while you stand within 8 yds. Max 2 charges. 2 charges. Mage - Level 45 Talent. 30 yd range. 1.5 sec cast. 40 sec recharge. 2 charges.

Arcane
  • Clearcasting For each 1% of your maximum 0 mana you spend, you have a 2.5% 1% chance to gain Clearcasting, making your next Arcane Missiles or Arcane Explosion cost no mana. Mage - Arcane Spec. free. Mage - Arcane Spec. 1% of Base Mana.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Fist of the White Tiger Strike your target with the technique of the White Tiger, dealing [ 225% [ 175.5% of Attack Power ] Physical damage to your target while generating 3 Chi. Windwalker Monk - Level 60 Talent. 40 Energy. Melee range. Instant.
  • Invoke Xuen, the White Tiger Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 4.09% [ 35% of Attack Power ] Nature damage. Windwalker Monk - Level 90 Talent. 40 yd range. Instant. 2 min cooldown.
  • Wind Strikes When you use Fists of Fury, you next 3 Tiger Palm attacks release a gust of wind that deals [ 67.5% [ 52.65% of Attack Power ] Physical damage to all enemies 8 yards in front of you. Windwalker Monk - Level 100 Talent. 100 yd range.

Brewmaster
  • Keg Smash Smash a keg of brew on the target, dealing [ 86% [ 85.99% of Attack Power ] damage to all enemies within 8 yds and reducing their movement speed by 20% for 15 sec. Reduces the remaining cooldown on your Brews by 4 sec. 1 charge. Monk - Brewmaster Spec. 40 Energy. 15 yd range. Instant. 8 sec recharge. 1 charge.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Blade of Wrath Your auto attacks have a chance to reset the cooldown of Blade of Justice. Retribution Paladin - Level 60 Talent. Approximately 3 procs per minute. 30 Talent. Approximately 3.5 procs per minute.
  • Consecration Consecrates the land beneath you, causing [ 27.5% [ 22.9% of Attack Power ] Holy damage over 12 10 sec to enemies who enter the area. Retribution Paladin - Level 15 Talent. Instant. 12 sec cooldown. Generates 1 Holy Power. Retribution Paladin - Level 60 Talent. Instant. 15 sec cooldown.
  • Crusade Increases your damage and haste by 3.0% done and Haste by damage% for 20 sec. Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%. Maximum 15 done and Haste by an additional damage%. Maximum 10 stacks. 1 charge. Retribution Paladin - Level 100 Talent. Instant. 2 min recharge. 1 charge.
  • Divine Vengeance (New) Divine Storm has a 50% chance to refund 1 Holy Power if it hits 3 or more enemies. Retribution Paladin - Level 60 Talent.
  • Execution Sentence (New) Deliver an execution sentence, dealing [ 140% of Attack Power ] Holy damage. Your Holy damage done against the target is increased by 25% for 10 sec. Retribution Paladin - Level 15 Talent. 3 Holy Power. 20 yd range. Instant.
  • Eye for an Eye Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for [ 45.26% [ 35.3% of Attack Power ] Physical damage. Lasts 10 sec. Retribution Paladin - Level 75 Talent. Instant.
  • Fires of Justice Name changed from "The Fires of Justice" to "Fires of Justice". Reduces the cooldown of Crusader Strike by 1.0 reduction sec and gives it a 15% chance to reduce the cost of your next Holy Power spender by 1. Retribution Paladin - Level 30 Talent.
  • Fist of Justice Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2.5 reduction sec. Retribution Paladin - Level 45 Talent.
  • Greater Judgment Your Judgment ability hits 2 additional nearby enemies, and Judgment always deals a critical strike against targets above 50% health. Retribution Paladin - Level 30 Talent. 60% health. Retribution Paladin - Level 15 Talent.
  • Hammer of Wrath Hurls a magical hammer that strikes an enemy for [ 60% of Spell [ 130% of Attack Power ] Holy damage. Only usable on enemies that have 20% or less health. 3% of Base Mana. 30 yd range. Instant. 6 sec cooldown. less than 20% health or during Crusade. Generates 1 Holy Power. Retribution Paladin - Level 30 Talent. 30 yd range. Instant.
  • Inquisition (New) Consumes up to 3 Holy Power to increase your damage done and Haste by 10%. Lasts 15 sec per Holy Power consumed. Retribution Paladin - Level 100 Talent. 1 Holy Power. Instant.
  • Justicar's Vengeance A weapon strike that deals 0 Holy damage and restores health equal to the damage done. Deals 100% 50% additional damage and healing when used against a stunned target. Retribution Paladin - Level 90 Talent. 5 Holy Power. Melee range. Instant.
  • Righteous Verdict (New) Templar's Verdict increases the damage of your next Templar's Verdict within 6 sec by 15%. Retribution Paladin - Level 15 Talent.
  • Wake of Ashes Lash out at your enemies, dealing (1% of weapon damage) Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power. Retribution Paladin - Level 100 Talent. Instant. 60 Talent. Instant.
  • Word of Glory Heal yourself and up to 5 friendly targets within 15 yards for [ 300% 4 friendly targets within 30 yards for [ 400% of Spell Power ]. 2 charges. Retribution Paladin - Level 90 Talent. 3 Holy Power. Instant. 60 sec recharge. 2 charges.

Protection
  • Hammer of the Righteous Hammers the current target for [ 17.1% [ 13.34% of Attack Power ] Physical damage. Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for [ 11.16% [ 8.7% of Attack Power ] Holy damage. 2 charges. Paladin - Protection Spec. Melee range. Instant. 4.5 sec recharge. 2 charges.
  • Protection Paladin Increases damage/healing by 12%: Avenger's Shield, Blessed Hammer, Divine Hammer Vengeance, Execution Sentence, Eye for an Eye, Greater Judgment, Hammer of Reckoning, Hammer of the Righteous, Holy Prism, Holy Shield, Judgment, Justicar's Vengeance, Light's Hammer, Retribution Aura, Shield of the Righteous, Wake of Ashes, Zeal Increases damage/healing by 42%: Flash of Light Increases damage/healing by 35%: Greater Judgment and Judgment Decreases damage/healing by 10%: Consecration Paladin - Protection Spec.

Retribution
  • Blade of Justice Strikes an enemy with the Blade of Justice, dealing [ 158.7% [ 240% of Attack Power * mult ] Physical damage. Generates 2 Holy Power. Paladin - Retribution Spec. 12 yd range. Instant.
  • Divine Storm Unleashes a whirl of divine energy, dealing [ 51.46% [ 50% of Attack Power ] Holy damage to all nearby enemies. Paladin - Retribution Spec. 3 Holy Power. Instant.
  • Judgment Judgment increases damage taken from your Holy Power spenders by 10% for 8 sec. Paladin - Retribution Spec. 15 sec. Paladin - Retribution Spec.
  • Mastery: Hand of Light (New) Increases all Holy damage done by [ 160% of Spell Power ]%. Paladin - Retribution Spec.
  • Retribution When any party or raid member within 40 yards yds dies, you gain 20% increased damage done and 30% reduced damage taken for 20 sec. Paladin - Retribution Spec. 10 sec. Paladin - Retribution Spec.
  • Retribution Paladin Increases damage/healing by 5%: Blade of Justice, Blessed Hammer, Divine Hammer, Divine Storm, Execution Sentence, Eye for an Eye, Greater Judgment, Hammer of Reckoning, Holy Prism, Holy Shield, Justicar's Vengeance, Light's Hammer, Retribution Aura, Wake of Ashes, Zeal Increases periodic damage/healing by 5%: Blade of Justice, Blessed Hammer, Divine Hammer, Divine Storm, Execution Sentence, Eye for an Eye, Greater Judgment, Hammer of Reckoning, Holy Prism, Holy Shield, Justicar's Vengeance, Light's Hammer, Retribution Aura, Wake of Ashes, Zeal Increases damage/healing by 42%: Flash of Light Increases damage/healing by 44%: Greater Judgment Increases damage/healing by 114%: Consecration Paladin - Retribution Spec. 160%: Consecration Paladin - Retribution Spec.
  • Templar's Verdict A powerful weapon strike that deals [ 130.2% [ 115% of Attack Power * mult ] Holy damage. Paladin - Retribution Spec. 3 Holy Power. Melee range. Instant.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • San'layn Reduces the cooldown of Vampiric Embrace by 45 sec and increases its healing done by 25%. Shadow Priest - Level 30 Talent.
  • Shadow Crash Hurl a bolt of slow-moving Shadow energy at the destination, dealing [ 112.5% [ 125% of Spell Power ] Shadow damage to all targets within 8 yards. Generates 20 Insanity. Shadow Priest - Level 75 Talent. 40 yd range. Instant.
  • Shadow Word: Void Blasts the target with a word of void for [ 175% [ 130% of Spell Power ] Shadow damage. Generates 15 Insanity. 2 charges. Shadow Priest - Level 15 Talent. 40 yd range. 1.5 sec cast. 9 sec recharge. 2 charges.

Discipline & Shadow
  • Shadow Word: Pain (Discipline) A word of darkness that causes [ 7.5% [ 15% of Spell Power ] Shadow damage instantly, and an additional [ 78.75% [ 105% of Spell Power ] Shadow damage over 14 sec.
  • Shadow Word: Pain (Shadow) A word of darkness that causes [ 7.5% [ 15% of Spell Power ] Shadow damage instantly, and an additional [ 78.75% [ 105% of Spell Power ] Shadow damage over 14 sec.

Shadow
  • Mastery: Madness Increases the damage of your Shadow Word: Pain, Vampiric Touch, Shadow Word: Void, Mind Flay, Mind Sear, Void Eruption, and Void Bolt by [ 140% [ 120% of Spell Power ]%. Priest - Shadow Spec.
  • Mind Blast Blasts the target's mind for [ 150% [ 120% of Spell Power ] Shadow damage. Generates 12 Insanity. 1 charge. Priest - Shadow Spec. 40 yd range. 1.5 sec cast. 7.5 sec recharge. 1 charge.
  • Vampiric Touch A touch of darkness that causes [ 136.5% [ 161% of Spell Power ] Shadow damage over 21 sec, and heals you for 30% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Generates 6 Insanity. Priest - Shadow Spec. 40 yd range. 1.5 sec cast.
  • Void Eruption Releases an explosive blast of pure void energy, activating Voidform and causing [ 225% [ 180% of Spell Power ] Shadow damage to all enemies within 10 yds of your target. During Voidform, this ability is replaced by Void Bolt. Requires [ 1% of C ] Insanity to activate. Priest - Shadow Spec. All Shadow Orbs. 40 yd range. 2.5 sec cast. 1.5 sec cooldown.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Crimson Tempest Finishing move that slashes at all enemies within 10 yards, dealing [ 16.38% of Attack Power ] Physical damage and causing victims to bleed for additional damage over 12 sec: 1 point : [ 16.7% of Attack Power ] damage 2 points: [ 33.4% of Attack Power ] damage 3 points: [ 50.1% of Attack Power ] damage 4 points: [ 66.8% of Attack Power ] damage 5 points: [ 83.5% of Attack Power ] damage 6 points: [ 100.2% of Attack Power ] damage Assassination Rogue - Level 100 Talent. 35 Energy. Instant.
  • Dirty Tricks Cheap Shot, Gouge, Sap, and Dismantle and Sap no longer cost Energy. Outlaw Rogue - Level 75 Talent.
  • Dispatch Exploits the vulnerability of foes with less than 30% health, causing [ 74.4% [ 58.03% of Attack Power ] Physical damage to the target. Mutilate has a 35% chance to make your next Dispatch free and usable on any target, regardless of their health. Awards 1 combo points. Assassination Rogue - Level 15 Talent. 30 Energy. Melee range. Instant.
  • Ghostly Strike Strikes an enemy with your cursed weapon, dealing [ 38.25% [ 29.83% of Attack Power ] Physical damage and causing the target to take 10% increased damage from your abilities for 15 sec. Awards 1 combo points. Outlaw Rogue - Level 15 Talent. 30 Energy. Melee range. Instant.
  • Gloomblade Punctures your target with your shadow-infused blade for [ 60.45% [ 47.15% of Attack Power ] Shadow damage, bypassing armor. Awards 1 combo points. Subtlety Rogue - Level 15 Talent. 35 Energy. Melee range. Instant.
  • Killing Spree Teleport to an enemy within 10 yards, attacking 6 times over 2 sec with both weapons for a total of [ 367.2% [ 286.4% of Attack Power + 150% of Spell Power ] Physical damage. While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target. Outlaw Rogue - Level 90 Talent. 10 yd range. Instant.
  • Loaded Dice Activating Adrenaline Rush causes your next Slice and Dice to be 30% more effective Roll the Bones to grant at least two matches. Outlaw Rogue - Level 100 Talent.
  • Prey on the Weak (Outlaw) Enemies disabled by your Cheap Shot, Dismantle, or Between the Eyes take 10% increased damage from all sources for 6 sec.
  • Toxic Blade Stab your enemy with a toxic poisoned blade, dealing [ 84.32% [ 65.77% of Attack Power ] Nature damage. The damage of your poisons against the target is increased by 30% for 9 sec. Awards 1 combo points. Assassination Rogue - Level 90 Talent. 20 Energy. Melee range. Instant.

Assassination
  • Assassination Rogue Increases damage/healing by 10%: Bag of Tricks, Cannonball Barrage, Creeping Venom, Deadly Poison, Death from Above Crimson Tempest, Deadly Poison, Death from Above, Dispatch, Envenom, Eviscerate, Fan of Knives, From the Shadows, Garrote, Ghostly Strike, Gloomblade, Internal Bleeding, Killing Spree, Kingsbane, Mind-numbing Poison, Mutilate, Neurotoxin Mutilate, Poison Bomb, Poisoned Knife, Rupture, Shiv, Sinister Strike, System Shock Sinister Strike, Toxic Blade, Wound Poison Increases periodic damage/healing by 10%: Bag of Tricks, Cannonball Barrage, Creeping Venom, Deadly Poison, Death from Above Crimson Tempest, Deadly Poison, Death from Above, Dispatch, Envenom, Eviscerate, Fan of Knives, From the Shadows, Garrote, Ghostly Strike, Gloomblade, Internal Bleeding, Killing Spree, Kingsbane, Mind-numbing Poison, Mutilate, Neurotoxin Mutilate, Poison Bomb, Poisoned Knife, Rupture, Shiv, Sinister Strike, System Shock Sinister Strike, Toxic Blade, Wound Poison Rogue - Assassination Spec.
  • Envenom Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point. 1 point : [ 12.3% [ 15% of Attack Power ] damage, 2 sec 2 points: [ 24.6% [ 30% of Attack Power ] damage, 3 sec 3 points: [ 36.9% [ 45% of Attack Power ] damage, 4 sec 4 points: [ 49.1% [ 60% of Attack Power ] damage, 5 sec 5 points: [ 61.4% [ 75% of Attack Power ] damage, 6 sec 6 points: [ 73.7% [ 90% of Attack Power ] damage, 7 sec Rogue - Assassination Spec. 35 Energy. Melee range. Instant.
  • Garrote Garrote the enemy, causing [ 73.71% [ 117% of Attack Power ] Bleed damage over 18 sec. Silences the target for 3 sec when used from Stealth. Awards 1 combo points. Rogue - Assassination Spec. 45 Energy. Melee range. Instant.
  • Mutilate Attack with both weapons, dealing a total of [ 75.6% [ 59% of Attack Power ] Physical damage. Awards 2 combo points. Rogue - Assassination Spec. 50 Energy. Melee range. Instant.
  • Sinister Strike An instant strike that causes [ 152 + 27.9% 21.76% of Attack Power ] Physical damage. Awards 1 combo points. Rogue - Assassination Spec. 40 Energy. Melee range. Instant.
  • Venomous Wounds You regain 12 7 Energy each time your Garrote, Rupture, or Internal Bleeding deal Bleed damage to a poisoned target. If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration. Rogue - Assassination Spec.

Outlaw
  • Ambush Ambush the target, causing [ 25% of Spell Power + 122.4% 95.47% of Attack Power ] Physical damage. Awards 2 combo points. Rogue - Outlaw Spec. 60 Energy. Melee range. Instant.
  • Mastery: Main Gauche Your main-hand attacks have a [ 220% of Spell Power ]% chance to trigger an attack with your off-hand that deals [ 31.95% [ 24.92% of Attack Power ] Physical damage. Rogue - Outlaw Spec.
  • Outlaw Rogue Increases damage/healing by 42%: Ambush, Between the Eyes, Blunderbuss, Cannonball Barrage, Creeping Venom, Death from Above Crimson Tempest, Death from Above, Dispatch, Ghostly Strike, Gloomblade, Greed, Internal Bleeding, Killing Spree, Mind-numbing Poison, Neurotoxin, Pistol Shot, Poison Bomb, Run Through, Saber Slash, Shiv, System Shock Pistol Shot, Poison Bomb, Riposte, Run Through, Saber Slash, Toxic Blade Increases periodic damage/healing by 42%: Ambush, Between the Eyes, Blunderbuss, Cannonball Barrage, Creeping Venom, Death from Above Crimson Tempest, Death from Above, Dispatch, Ghostly Strike, Gloomblade, Greed, Internal Bleeding, Killing Spree, Mind-numbing Poison, Neurotoxin, Pistol Shot, Poison Bomb, Run Through, Saber Slash, Shiv, System Shock Pistol Shot, Poison Bomb, Riposte, Run Through, Saber Slash, Toxic Blade Increases damage/healing by 30%: Death from Above Rogue - Outlaw Spec.
  • Riposte Grants 100% chance to parry for 10 sec, and each time you parry an attack you will riposte the target for [ 25% of Spell [ 19.8% of Attack Power ] Physical damage. Cannot occur more often than once per 1 sec. Rogue - Outlaw Spec. Instant. 2 min cooldown.

Subtlety
  • Backstab Stab the target, causing [ 52.7% [ 41.1% of Attack Power * mult ] Physical damage. Damage increased by 20% when you are behind your target. Awards 1 combo points. Rogue - Subtlety Spec. 35 Energy. Melee range. Instant.
  • Shadowstrike Strike the target, dealing [ 89.59% [ 69.88% of Attack Power ] Physical damage. While Stealth is active, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage. Awards 2 combo points. Rogue - Subtlety Spec. 40 Energy. Melee range. Instant.
  • Subtlety Rogue Increases damage/healing by 25%: Akaari's Soul, Backstab, Cannonball Barrage, Creeping Venom, Death from Above Crimson Tempest, Death from Above, Dispatch, Eviscerate, Ghostly Strike, Gloomblade, Goremaw's Bite, Internal Bleeding, Killing Spree, Mind-numbing Poison, Neurotoxin, Nightblade, Poison Bomb, Second Shuriken, Shadowstrike, Shiv, Shuriken Storm, Shuriken Toss, System Shock Shuriken Storm, Shuriken Toss, Toxic Blade Increases periodic damage/healing by 25%: Akaari's Soul, Backstab, Cannonball Barrage, Creeping Venom, Death from Above Crimson Tempest, Death from Above, Dispatch, Eviscerate, Ghostly Strike, Gloomblade, Goremaw's Bite, Internal Bleeding, Killing Spree, Mind-numbing Poison, Neurotoxin, Nightblade, Poison Bomb, Second Shuriken, Shadowstrike, Shiv, Shuriken Storm, Shuriken Toss, System Shock Shuriken Storm, Shuriken Toss, Toxic Blade Rogue - Subtlety Spec.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Aftershock Your spells refund 30% of all Maelstrom spent on them. Elemental Shaman - Level 30 Talent. 60 Talent.
  • Earth Shield Protects the target with an earthen shield, healing them for [ 22% of Spell Power ] when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time. Restoration Shaman - Level 60 Elemental Shaman - Level 30 Talent. 10% of Base Mana. 40 yd range. Instant.
  • Elemental Attunement Name changed from "Electric Discharge" to "Elemental Attunement". Increases the bonus damage of Lightning Bolt from Fulmination by 20% The cooldown of your Storm Elemental is reduced by 30 sec. Elemental Shaman - Level 100 Talent.
  • Elemental Blast Harnesses the raw power of the elements, dealing [ 181.25% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 5 for 10 sec. Elemental Shaman - Level 60 45 Talent. 40 yd range. 2 sec cast.
  • High Voltage Lightning Bolt and Chain Lightning can now cause a second Elemental Overload. Elemental Shaman - Level 90 Talent.
  • Icefury Hurls frigid ice at the target, dealing [ 225% of Spell Power ] Frost damage and causing your next 4 Frost Shocks to deal 400% increased damage. Generates 24 Maelstom 15 Maelstom. Elemental Shaman - Level 45 Talent. 40 yd range. 2 sec cast.
  • Liquid Magma Totem Summons a totem at the target location for 15 sec that hurls liquid magma at a random nearby target every 1 sec, dealing [ 22% of Spell Power ] Fire damage to all enemies within 8 yards. Elemental Shaman - Level 90 60 Talent. 40 yd range. Instant.
  • Master of the Elements Name changed from "Elemental Mastery" to "Master of the Elements". Lightning Bolt has a 10% chance to cause your Earth Shock to not consume any Maelstrom for 5 sec. Lava Burst has a chance to cause Frost Shock to deal 20% increased damage for 5 sec. Elemental Shaman - Level 30 Talent. Casting Lava Burst increases the damage of your next Nature or Frost spell by 20%. Elemental Shaman - Level 90 Talent.
  • Windfury Totem Drop a Windfury Totem at your side, enhancing the next 20 auto-attacks of all allies within 20 yards to deal an additional [ 67.5% [ 52.6% of Attack Power ] Physical damage to the target. Enhancement Shaman - Level 75 Talent. 100 yd range. Instant.

Elemental
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 30% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Generates 4 3 Maelstrom per target hit. Shaman - Elemental Spec. 40 yd range. 2 sec cast.
  • Earth Shock Instantly shocks the target with concussive force, causing [ 20% [ 125% of Spell Power ] Nature damage and up to 400 additional Nature damage based on Maelstrom spent. Consumes up to 75 Maelstrom when cast. Shaman - Elemental Spec. 40 yd range. Instant. Shaman - Elemental Spec. 60 Maelstrom. 40 yd range. Instant.
  • Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing damage Physical damage over 12 6 sec and sometimes knocking down enemies. Shaman - Elemental Spec. 35 yd range. 2.5 sec cast. 75 Maelstrom. 35 yd range. Instant.
  • Elemental Shaman Elemental Shaman baseline passive Increases damage/healing by 9%: Chain Lightning, Crashing Storm, Earth Shock, Earthen Rage, Earthen Spike, Earthquake, Elemental Blast, Feral Lunge, Flame Shock, Frost Shock, Fulmination, Fury of Air, Hailstorm Fury of Air, Hailstorm, Icefury, Lava Burst, Lightning Bolt, Lightning Shield, Seismic Storm, Sundering, Thunderstorm, Volcanic Inferno Increases periodic damage/healing by 9%: Chain Lightning, Crashing Storm, Earth Shock, Earthen Rage, Earthen Spike, Earthquake, Elemental Blast, Feral Lunge, Flame Shock, Frost Shock, Fulmination, Fury of Air, Hailstorm Fury of Air, Hailstorm, Icefury, Lava Burst, Lightning Bolt, Lightning Shield, Seismic Storm, Sundering, Thunderstorm, Volcanic Inferno Shaman - Elemental Spec.
  • Lightning Bolt Hurls a bolt of lightning at the target, dealing [ 50.31% of Spell Power ] Nature damage. Generates 8 6 Maelstrom. Shaman - Elemental Spec. 40 yd range. Instant.
  • Mastery: Elemental Overload Your Lightning Bolt, Elemental Blast, Icefury, Chain Lightning, and Lava Burst casts have a [ 187.5% of Spell Power ]% chance to trigger a second cast on the same target for 85% of normal damage and 75% of normal Maelstrom generation. Shaman - Elemental Spec.

Elemental & Restoration

Enhancement
  • Crash Lightning Electrocutes all enemies in front of you, dealing [ 18% [ 14.04% of Attack Power ] Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal 0 Nature damage to all targets in front of you. Shaman - Enhancement Spec. 20 Maelstrom. Melee range. Instant.
  • Enhancement Shaman Increases damage/healing by 10%: Crash Lightning, Crashing Storm, Doom Vortex, Earthen Rage, Earthen Spike, Elemental Blast, Feral Lunge, Flametongue, Frostbrand, Fury of Air, Hailstorm, Icefury, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormlash, Stormstrike, Stormstrike Off-Hand, Sundering, Unleash Doom, Windfury Increases periodic damage/healing by 10%: Crash Lightning, Crashing Storm, Doom Vortex, Earthen Rage, Earthen Spike, Elemental Blast, Feral Lunge, Flametongue, Frostbrand, Fury of Air, Hailstorm, Icefury, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormlash, Stormstrike, Stormstrike Off-Hand, Sundering, Unleash Doom, Windfury Shaman - Enhancement Spec.
  • Lava Lash Charges your off-hand weapon with lava and burns your target, dealing [ 119.25% [ 93.01% of Attack Power ] Fire damage. Shaman - Enhancement Spec. 25 Maelstrom. Melee range. Instant.
  • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [ 229.5% [ 179% of Attack Power + 25% of Spell Power ] Physical damage. Shaman - Enhancement Spec. 30 Maelstrom. Melee range. Instant. 15 sec cooldown.
  • Windfury Each of your main hand attacks has a 20% chance to trigger two extra attacks, dealing [ 15.3% [ 11.93% of Attack Power ] Physical damage each. Shaman - Enhancement Spec.

Restoration
  • Restoration Shaman Restoration Shaman core passive Increases damage/healing by 25%: Chain Lightning, Crashing Storm, Earthen Rage, Earthen Spike, Elemental Blast, Feral Lunge, Flame Shock, Fury of Air, Hailstorm, Icefury, Lava Burst, Lightning Bolt, Lightning Shield, Sundering Increases periodic damage/healing by 25%: Chain Lightning, Crashing Storm, Earthen Rage, Earthen Spike, Elemental Blast, Feral Lunge, Flame Shock, Fury of Air, Hailstorm, Icefury, Lava Burst, Lightning Bolt, Lightning Shield, Sundering Increases damage/healing by 14%: Lava Burst Shaman - Restoration Spec.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Bilescourge Bombers Name changed from "Biliescourge Bombers" to "Bilescourge Bombers". Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground, dealing 1 [ 20% of Attack Power ] Shadow damage to all enemies within 0 10 yards. Demonology Warlock - Level 60 Talent. 2 Soul Shard. 100 yd range. 1.5 sec cast.
  • Coming Soon (New) This talent has been lost in the nether but will be found soon! Affliction Warlock - Level 90 Talent.
  • Demonic Calling Shadowbolt has Shadowbolt and Soulfire have a 20% chance to make your next Call Dreadstalkers cost no Soul Shards. Demonology Warlock - Level 15 Talent.
  • Demonic Strength Infuse your Felguard with demonic power, increasing all damage it deals by 100% and causing it to use a bonus attack every 5 sec for 20 sec. Demonology Warlock - Level 60 Talent. 100 yd range. Instant.
  • Fel Strike Name changed from "Demonic Strength" to "Fel Strike". Felguard deals 50% increased damage, and the cooldown of Felstorm is reduced by 5,000% Command your Felguard to smash its enemy with a Fel Strike, dealing [ 100% of Attack Power ] Physical damage. Demonology Warlock - Level 15 Talent. 100 yd range. 50 yd range. Instant.
  • Hellfire Engulfs the surrounding area in hellfire, causing [ 40% of Spell Power ] Fire damage to yourself, and [ 40% of Spell Power ] Fire damage to all nearby enemies every 1 sec. You may move while channeling Hellfire. Costs 4 Soul Shard Fragments per sec. Destruction Warlock - Level 60 Talent. 10 sec cast (Channeled). 0 Soul Shard, plus 0 per sec. 10 sec cast (Channeled).
  • Inner Demons Imp Swarm is now a passive ability that summons one Wild Imp every 10 sec. Every time this summons a Wild Imp, you have a 20% chance to also a summon an additional Demon to fight for you for until cancelled 15 sec. Demonology Warlock - Level 100 Talent. 100 yd range.
  • Nether Portal Tear open a portal to the Twisting Nether for 20 sec. Every time you spend Soul Shards, you will also command demons from the Nether to come out and fight for you. Demonology Warlock - Level 100 Talent. 5 3 Soul Shard. 40 yd range. 2.5 sec cast.
  • Raging Imps Name changed from "Overloaded" to "Raging Imps".
  • Sacrificed Souls Each Soul Shard spent reduces the cooldown of Demon Commander by 1.0 sec. 100 yd range. Demonology Warlock - Level 90 Talent. 100 yd range.

Affliction
  • Affliction Warlock Increases damage/healing by 20%: Agony, Biliescourge Bilescourge Bombers, Cataclysm, Channel Demonfire, Compounding Horror, Corruption, Doom, Drain Life, Grimoire of Sacrifice, Harvester of Souls, Haunt, Hellfire, Phantom Singularity, Rend Soul, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Siphon Life, Soul Fire, Soul Flame, Unstable Affliction Increases periodic damage/healing by 20%: Agony, Biliescourge Bilescourge Bombers, Cataclysm, Channel Demonfire, Compounding Horror, Corruption, Doom, Drain Life, Grimoire of Sacrifice, Harvester of Souls, Haunt, Hellfire, Phantom Singularity, Rend Soul, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Siphon Life, Soul Fire, Soul Flame, Unstable Affliction Warlock - Affliction Spec.
  • Mastery: Potent Afflictions Increases damage done by Agony, Corruption, Siphon Life, and Unstable Affliction by [ 312.5% of Spell Power% ]. Warlock - Affliction Spec. Power ]%. Warlock - Affliction Spec.

Demonology
  • Soulfire Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to Spell Power Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 4 Wild Imps, based on Soul Shards consumed Send the fiery soul of a Wild Imp at the enemy, causing [ 62% of Spell Power ] Fire damage. Generates 2 Soul Shards. Warlock - Demonology Spec. 40 yd range. 6 sec cast.

Destruction
  • Destruction Warlock Increases damage/healing by 15%: Biliescourge Bilescourge Bombers, Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Doom, Drain Life, Grimoire of Sacrifice, Haunt, Hellfire, Immolate, Incinerate, Phantom Singularity, Rain of Fire, Roaring Blaze, Shadow Bolt, Shadowburn, Siphon Life, Soul Fire Increases periodic damage/healing by 15%: Biliescourge Bilescourge Bombers, Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Doom, Drain Life, Grimoire of Sacrifice, Haunt, Hellfire, Immolate, Incinerate, Phantom Singularity, Rain of Fire, Roaring Blaze, Shadow Bolt, Shadowburn, Siphon Life, Soul Fire Warlock - Destruction Spec.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Bladestorm Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for [ 486.1% [ 379.1% of Attack Power ] Physical damage over 6 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Fury Warrior - Level 100 Talent. Instant.
  • Cleave Strikes all enemies in front of you with a sweeping attack for [ 62% [ 48.36% of Attack Power ] Physical damage, inflicting Deep Wounds. Arms Warrior - Level 75 Talent. 10 Rage. Melee range. Instant. 20 Rage. Melee range. Instant.
  • Coming Soon This talent is not yet implemented. Despite all our rage, this talent's just NYI on the page. Arms Warrior - Level 75 Talent.
  • Devastator Your auto attacks deal an additional [ 42.3% [ 33% of Attack Power * mult ] Physical damage, generate 2 Rage, and have a 30% chance to reset the remaining cooldown on Shield Slam. Protection Warrior - Level 75 Talent.
  • Dreadnaught Overpower has 2 charges, and it increases the damage of your next Mortal Strike or Execute by an additional 20% by an additional 10%. Arms Warrior - Level 100 Talent.
  • Mortal Combo Mortal Strike increases the damage of your next melee ability Overpower, Slam, or Execute by 15%. Arms Warrior - Level 90 Talent.
  • Rend Wounds the target, causing [ 29.76% [ 23.21% of Attack Power ] Physical damage instantly and an additional [ 81.12% of Attack Power ] Bleed damage over 8 sec. Arms Warrior - Level 45 Talent. 30 Rage. Melee range. Instant.
  • Skullsplitter Bash an enemy's skull, dealing [ 86.8% [ 67.7% of Attack Power ] Physical damage. Generates 30 Rage. Arms Warrior - Level 15 Talent. Melee range. Instant.
  • Warbreaker Smash the ground and shatter the armor of all enemies within 8 yds, dealing [ 155% [ 120.9% of Attack Power ] Physical damage and increasing damage you deal to them by 30% for 10 sec. Arms Warrior - Level 75 Talent. Instant.

Arms
  • Bladestorm Become an unstoppable storm of destructive force, striking all targets within 8 yards for [ 303.8% [ 237% of Attack Power ] Physical damage over 6 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Warrior - Arms Spec. Instant.
  • Deep Wounds Mortal Strike and Execute inflict Deep Wounds, causing [ 46.8% Execute, and Bladestorm inflict Deep Wounds, causing [ 53.82% of Attack Power ] Bleed damage over 3 sec. Warrior - Arms Spec.
  • Execute Attempts to finish off a foe, causing up to damage Physical damage based on Rage spent. Only usable on enemies that have less than 20% health. If your foe survives, they take 25% more damage from your next Mortal Strike. Stacks up to 2 times. Warrior - Arms Spec. 10 Rage. Melee range. Instant. Warrior - Arms Spec. 20 Rage. Melee range. Instant.
  • Hamstring Maims the enemy for [ 21.7% [ 16.93% of Attack Power ] Physical damage, reducing movement speed by 50% for 15 sec. Warrior - Arms Spec. 10 Rage. Melee range. Instant.
  • Mastery: Deep Wounds Deep Wounds damage is increased by 8.0%, dealing [ 46.8% [ 53.82% of Attack Power ] Bleed damage over 3 sec. Striking an enemy with Mortal Strike, Cleave, or Execute Execute, or Bladestorm inflicts Deep Wounds. Warrior - Arms Spec.
  • Mortal Strike A vicious strike that deals [ 111.6% [ 87.05% of Attack Power ] Physical damage and reduces the effectiveness of healing on the target by 25% for 10 sec. Warrior - Arms Spec. 30 Rage. Melee range. Instant.
  • Overpower Overpower the enemy, critically striking them for [ 99.2% [ 77.4% of Attack Power ] Physical damage. Cannot be blocked, dodged, or parried. Increases the damage of your next Mortal Strike or Execute by 20%, stacking up to 2 times. 1 charge. Warrior - Arms Spec. Melee range. Instant. 12 sec recharge. 1 charge.
  • Slam Slams an opponent, causing [ 71.3% [ 55.61% of Attack Power ] Physical damage. Warrior - Arms Spec. 20 Rage. Melee range. Instant.
  • Tactician You have a 0.75% 0.90% chance per Rage spent on damaging abilities to reset the remaining cooldown on Overpower. Warrior - Arms Spec.

Fury
  • Bloodthirst Assault the target in a bloodthirsty craze, dealing [ 55.2% [ 43% of Attack Power * mult ] Physical damage and restoring 4% of your health. Generates 10 Rage. Warrior - Fury Spec. Melee range. Instant. 4.5 sec cooldown.
  • Execute Attempt to finish off a wounded foe, causing [ 168.6% [ 131.5% of Attack Power ] Physical damage. Only usable on enemies that have less than 20% health. Warrior - Fury Spec. 25 Rage. Melee range. Instant.
  • Furious Slash Aggressively strike with your off-hand weapon for [ 64.5% [ 50.3% of Attack Power * mult ] Physical damage. Increases your Bloodthirst critical strike chance by 20% until it next deals a critical strike, stacking up to 6 times. Warrior - Fury Spec. Melee range. Instant.
  • Raging Blow A mighty blow with both weapons that deals a total of [ 69.4% [ 54.2% of Attack Power * mult ] Physical damage. Generates 5 Rage. Warrior - Fury Spec. Melee range. Instant.
  • Whirlwind Unleashes a whirlwind of steel, striking all enemies within 8 yards for [ 44.6% [ 34.8% of Attack Power ] Physical damage. Causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 40% damage. Warrior - Fury Spec. Instant.

Protection
  • Defensive Stance A tanking combat stance that increases Stamina by 30%, reduces damage taken by 10%, and generates 3 Rage whenever you are hit by a melee attack. Warrior - Protection Spec. 1.5 sec cooldown. Warrior - Protection Spec.
  • Demoralizing Shout Demoralizes all enemies within 10 yards, reducing the damage they do to you by 20% for 8 sec. Generates 0 Rage. Warrior - Protection Spec. Instant.
  • Devastate A direct strike, dealing [ 42.3% [ 33% of Attack Power * mult ] Physical damage. Warrior - Protection Spec. Melee range. Instant.
  • Thunder Clap Blasts all enemies within 8 yards for [ 39.31% of Attack Power ] damage, rooting them for 1 sec and reducing and reduces their movement speed by 20% for 10 sec. Generates 5 Rage. Warrior - Protection Spec. Instant.

Item Effects



String Changes
Originally Posted by MMO-Champion
  • CLOUD_ADD_TIMER_BAR (New) - Disc Boss Cloud Add Timer
  • CR_BLOCK_TOOLTIP - Your block stops %d%% of incoming damage. Block of %s reduces the damage you take by %d%%.
  • DISC_BOSS_ULTIMATE_POWER (New) - Void Energy
  • ERR_BATTLEGROUND_JOIN_REQUIRES_LEVEL (New) - Tournament rules requires all participants to be above level 120.
  • ERR_CLIENT_ON_TRANSPORT (New) - You can't do while on a vehicle or transport.
  • ERR_SPELL_FAILED_LEVEL_REQUIREMENT (New) - You are not high enough level
  • HONOR_TALENT_HONOR_LEVELS - Earn Honor by participating in PvP. Reach higher Honor Levels to access new talents and rewards. rewards.
  • LEVEL_UP_HONOR_LINK - |cffFF4E00|Hhonortalent:|h[Honor |cffFF4E00|Htalentpanet:|h[PvP Talents]|h|r Available!
  • LEVEL_UP_PVP_TALENT_MAIN (New) - New PvP Talent Available
  • LEVEL_UP_PVP_TALENT_SLOT_LINK (New) - New |cffFF4E00|Htalentpane:|h[PvP Talent Slot]|h|r Available!
  • LEVEL_UP_PVP_TALENT_SLOT_MAIN (New) - New PvP Talent Slot Available
  • LEVEL_UP_PVP_TALENT_SUB (New) - Your power in PvP increased!
  • LEVEL_UP_PVP_TALENTPOINT_LINK (New) - New |cffFF4E00|Htalentpane:|h[PvP Talent]|h|r Available!
  • PVP_PRESTIGE_RANK_UP_WARNING - Your Honor Level will be reset to 1 but you will keep all of your Honor Talents.
  • PVP_TALENTS - Honor PvP Talents
  • PVP_TALENTS_PRESTIGE_RANK_TITLE - |cffff2020%s|r %s
  • PVP_WAR_MODE_DESCRIPTION - Enables world PvP with the opposing faction.|nActivates Honor Talents for PvE. PvP Talents for PvE.
  • SHIELD_BLOCK_TEMPLATE - %d %s Block
  • SPELL_FAILED_CUSTOM_ERROR_361 (New) - There are no Wild Imps to sacrifice.
  • SPELL_FAILED_CUSTOM_ERROR_362 (New) - You are carrying too much Iron
  • SPELL_FAILED_CUSTOM_ERROR_363 (New) - You have no Iron to collect
  • TOOLTIP_HONOR_POINTS - Honor is gained by killing members of the opposite faction in PvP combat and completing PvP objectives. Honor increases your Honor Level to unlock Honor Talents. rewards.



Misc Changes
Originally Posted by MMO-Champion
Races
  • Orc

Class Specializations
Paladin

Currency Types
Battle for Azeroth
  • Rich Azerite Fragment - A fragment of Azerite. Max Quantity: 100000. rich Azerite. Turn-in to a nearby War Master for rewards. Max Quantity: 100000.

Factions
Unknown
  • Horde Commanders (MDE) (New) - Horde Comanders from Quest "Paint it Red"

Flight Masters
Kul Tiras
  • Alliance Hub, Tiragarde Sound - Name changed from "[TEMP] Alliance Hub, Tiragarde Sound" to "Alliance Hub, Tiragarde Sound".
  • Ferry - Boralus Hub, Tiragarde Sound - Name changed from "Ferry - Boralus, Tiragarde Sound" to "Ferry - Boralus Hub, Tiragarde Sound".
  • Freehold, Tiragarde Sound - Neutral. Neutral. Alliance mount: NPC #129230. Horde mount: NPC #129230.
  • Hatherford, Tiragarde Sound - Name changed from "Timberfell Station, Tiragarde Sound" to "Hatherford, Tiragarde Sound".
  • Smuggler's Cove, Drustvar (New) - Neutral. Alliance mount: NPC #132339. Horde mount: NPC #129445.

Zandalar

Group Finder Activities
Raids
  • Ulduar - Name changed from "Ulduar (25 Player)" to "Ulduar". 25 players. Level 80. Map: Ulduar. Difficulty: 25 Player. Normal.

Keystone Affixes
  • Blighted - Name changed from "Blight" to "Blighted".

Map Areas
Freehold
  • Freehold > Ring of Booty (New) - Music: Zone-70-Nightmare-Walk-Solo.
  • Freehold > Smuggler's Run (New) - Music: Zone-70-Nightmare-Walk-Solo.

Jorundall (Islands 7)
  • Jorundall (New)

Kul Tiras
  • Drustvar > Ashenwood Grove (New)
  • Drustvar > Northwood Home (New)
  • Drustvar > Smuggler's Cove (New)
  • Drustvar > Teller Farm (New)
  • Stormsong Valley > Dire Hills (New)
  • Stormsong Valley > Leviathan Span (New)
  • Stormsong Valley > Shrine of the Storm (New)
  • Stormsong Valley > Wavespeaker's Sanctum (New)
  • Stormsong Valley > Windwhisper Foothills (New)
  • Stormsong Valley > Windwhisper Summit (New)
  • Tiragarde Sound > Brokenbough Roost (New) - Music: Zone-70-BrokenIsles-TheGreatSea.
  • Tiragarde Sound > Crosswind Commons (New)
  • Tiragarde Sound > Hatherford - Name changed from "Tiragarde Sound > Timberfell Station" to "Tiragarde Sound > Hatherford".
  • Tiragarde Sound > Highland Trail - Name changed from "Tiragarde Sound > Algerson Operations Outpost" to "Tiragarde Sound > Highland Trail".
  • Tiragarde Sound > Hook Point Alley - Name changed from "Tiragarde Sound > Saltwater Alley" to "Tiragarde Sound > Hook Point Alley".
  • Tiragarde Sound > Marris Outpost (New) - Music: Zone-70-BrokenIsles-TheGreatSea.
  • Tiragarde Sound > Rockskip Woodlands (New)
  • Tiragarde Sound > The Placid Spring (New) - Music: Zone-70-BrokenIsles-TheGreatSea.
  • Tiragarde Sound > The Rusted Vault (New) - Music: Zone-70-BrokenIsles-TheGreatSea.
  • Tiragarde Sound > The Umber Shore (New)
  • Tiragarde Sound > Tradewinds Market - Name changed from "Tiragarde Sound > Boralus Market" to "Tiragarde Sound > Tradewinds Market".
  • Tiragarde Sound > Winterdeep Basin (New) - Music: Zone-70-BrokenIsles-TheGreatSea.

Warfronts Arathi
  • Arathi Highlands > Boulderfist Hall (New)
  • Arathi Highlands > Tempest's Roar (New)

Zandalar
  • Vol'dun > Bonetrail Gulch (New)
  • Vol'dun > Port of Zem'lan > The Golden Isle (New)
  • Zuldazar > Iron Hollow (New)
  • Zuldazar > Talanji's Rebuke (New)
  • Zuldazar > Thaelin's Hideout (New)
  • Zuldazar > The Eyrie (UNUSED) - Name changed from "Zuldazar > The Eyrie" to "Zuldazar > The Eyrie (UNUSED)".

Maps
Battle for Azeroth
  • 8.0 Islands - Platform - 7AZ Vashjir Small Cave A (New)
  • 8.0 Islands - Platform - Deepholm Mercury Pool 01 (New)
  • 8.0 Islands - Platform - MD Flamegate E (New)
  • 8.0 Islands - Ship - Player Alliance - Kul'Tiras Medium 01 (New)
  • 8.0 Islands - Ship - Player Horde - Zandalari Medium 01 With Gangplank (New)
  • 8.0 Islands Josh - Name changed from "Jorundall (Islands 7)" to "8.0 Islands Josh".
  • Dev Map - H (New)
  • Horde Battleship - The Banshee's Wail - Name changed from "Horde Battleship - The Windrunner" to "Horde Battleship - The Banshee's Wail".
  • Jorundall (Islands 7) - Name changed from "8.0 Islands - Vrykul" to "Jorundall (Islands 7)".
  • Kul Tiran Flagship (New)
  • Zandalari Flagship (New)

Scenarios
Boralus Dungeon
  • Step 01: Boralus Dungeon - Defeat Lady Ashvane Ashvane's forces and prevent the destruction of Boralus.
  • Step 01: Boralus Dungeon - Defeat Lady Ashvane Ashvane's forces and prevent the destruction of Boralus.
  • Step 01: Boralus Dungeon - Defeat Lady Ashvane Ashvane's forces and prevent the destruction of Boralus.
  • Step 01: Boralus Dungeon - Defeat Lady Ashvane Ashvane's forces and prevent the destruction of Boralus.
  • Step 01: Boralus Dungeon - Defeat Lady Ashvane Ashvane's forces and prevent the destruction of Boralus.
  • Step 01: Boralus Dungeon - Defeat Lady Ashvane Ashvane's forces and prevent the destruction of Boralus.

For Zandalar!
  • Step 07: Meet with King Rastakhan (New) - Find King Rastakhan at the entrance to Dazar'alor.
  • Step 08: Reach Zul - Name changed from "Step 07: Reach Zul" to "Step 08: Reach Zul".

The Siege of Lordaeron
  • Step 16: Defeat the Shredder (New) - Defeat the Shredder
  • Step 17: Defend the Medic Camp (New) - Defend the Medic Camp
  • Step 18: Rescue the Little Gnome! (New) - Rescue the Gnome Mage
  • Step 19: Supply Ammunition (New) - Collect Cannonballs

Skills
0
  • Pet - Basilisk - Name changed from "Basilisk" to "Pet - Basilisk".
  • Pet - Direhorn - Name changed from "Direhorn" to "Pet - Direhorn".

World Safe Locations
Kul Tiras
  • 8.0 Tiragarde Sound - (01) Hatherford - Name changed from "8.0 Tiragarde Sound - (01) Timberfell Station" to "8.0 Tiragarde Sound - (01) Hatherford".

Zandalar
  • 8.0 Zuldazar - World Quest - Temple of Rezan - Devilsaur Romp Safe Loc (JAK) (New)
  • Nazmir, Q47696 - Teleport on Logout - LWB (New)

Areas
  • Hatchet Ridge - Allows for collection of wood.
  • Northfold Crossing - Secure a foothold in Arathi.
  • High Perch - Construct a tower, providing fast|naccess to captured locations.
  • Circle of Elements - Construct a Spirit Lodge to bring|npowerful caster units to your army.
  • Drywhisker Mine - Allows for the collection of Iron.
  • Newstead - Construct a Bestiary to recruit|nmounted troops.
  • Valorcall Pass - Train Demolishers to lay siege to Stromgarde.
  • Valorcall Pass - Capture to lay siege to Stromgarde.
  • Stormgarde Keep - Horde
  • Destroyed Great Hall - Capture and Rebuild!
  • Barracks - Primary troop production building.
  • Altar of Storms - Access to powerful player bonuses.
  • Workshop - Vehicle production building.
  • Armory - Upgrade the weapons and armor of units.
  • Great Hall - Main structure which improves the base.
  • Stronghold - Horde
  • Stromgarde Keep - Assault and defeat the enemy commander.
  • Fortress - Horde

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