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by Published on 2018-08-02 05:41 PM

Battle for Azeroth Preview: Closer to the Heart of Azeroth
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Recently in Silithus. . . .

Aided by the heroes of Azeroth and their powerful Artifact weapons, Speaker Magni Bronzebeard was able to stabilize the planet’s grievous wound. For now, Azeroth is stable, but the road to healing her fully will require much more than a temporary bandage.

The Road Ahead. . . .

The events in Silithus were just the first step in aiding the planet. The path to restoring her continues in Zandalar and Kul Tiras as you seek out Azerite to aid the Horde or Alliance. Speaker Magni has a way for you to help Azeroth and empower your armor at the same time—the Heart of Azeroth. By utilizing this powerful Artifact, you’ll be able to harness Azerite to “awaken” pieces of armor that possess astounding latent powers.

Claiming the Heart of Azeroth

After completing the Battle for Lordaeron, you’ll be directed to meet Magni once again in the deserts of Silithus. He’ll present you with the Heart of Azeroth, a powerful neck piece that you’ll take with you on your new adventures in Kul Tiras and Zandalar. The Heart of Azeroth will allow you to siphon the power of Azerite as you continue to heal of the planet, and once it’s empowered, it will level alongside you. As this Artifact increases in power, so too do its stats. It will also help you empower special helms, chest pieces, and shoulder pieces.

Each piece of Azerite-empowered armor has anywhere from three to four rings of Azerite traits available to unlock as you level up your Heart of Azeroth. As it increases in power, you’ll unlock more rings on your Azerite-empowered items. You can—and should—equip Azerite-empowered armor pieces in all three of the available slots, and you can view and change their associated powers by using Shift Right Click to open the interface.

Each ring of traits provides a specific type of benefit for you to choose from.

  • Outer Ring: Powers that reside on the outer ring will often be influenced by where you collected the piece of armor they’re found on. These powers can also be associated with specific class specializations.

Pauldrons of Vile Corruption
Filthy Transfusion (Passive) - Your damaging abilities have a chance to invoke a tainted swamp beneath the target, siphoning 8,628 health from them over 6 sec.

  • Second Ring: These powers generally benefit the performance of your in-game role—they’ll provide damage increases for DPS classes, increase damage mitigation for tanks, or bolster healing output for healers.

Example: Savior: Your heals on targets below 35% health have a chance to heal for an additional 942.

  • Third Ring: These are defensive or utility-oriented powers for your class.

Example: Azerite Fortification (Passive) When stunned, immobilized, or knocked back, you heal for 1,852.

  • Fourth Ring: Azerite Empowerment is the power that resides on the central fourth ring, and increases an armor piece’s item level by 5.

Epic-quality gear, such as are rewards from raid dungeons, can have a fourth power tier available, which appears as the armor piece’s second ring. Lower level gear will generally only have three rings available, and won’t include this second ring.

If you change your mind on any of your power choices, you can always visit the Azerite Reforger in Boralus or in Zuldazar. While the cost is relatively low at first (5g), it will increase in cost the more times you reforge. The cost won’t stay that high forever— every two days, you’ll see your reforge cost decrease.

Dressing for Success
There are a few other things to consider with Azerite-empowered armor. These pieces don’t have secondary stats, so you won’t need to worry about choosing powers with those in mind. Also, unlike the Heart of Azeroth itself, they can be enchanted.

Another exciting thing to note for Azerite Armor is that each item has been created with specific powers on them. So, if you’ve taken a liking to a specific piece of armor’s powers, you’ll be able to hunt down the same piece of armor at a higher item level. For example, a piece of armor from Raid Finder will have the same powers as a Mythic piece of armor, but the Mythic version will have a higher item level, higher stats, and will be more powerful overall. Items have also been deliberately created and placed in the world, so if there’s a piece you have decided must be yours, you’ll know exactly how to find it. This variance in item level also applies to rewards from Mythic Dungeons and PVP.

Here’s an example of what the same piece of gear from Tol Dagor looks like depending on the level of Mythic difficulty where it dropped:

Overseer’s Riot Helmet
Tradewinds (Passive) - Your spells and abilities have a chance to grant you 287 Mastery for 15 sec. When this effect expires, it jumps to a nearby ally, granting them 144 Mastery for 8 sec. Requires Heart of Azeroth level 16

Mythic 0 (340)
  • 415 Armor
  • +411 Strength
  • +698 Stamina

Mythic 10 (385)
  • 552 Armor
  • +625 Strength
  • +1127 Stamina

Azerite-empowered armor can come from a variety of activities, from questing, to Raiding, to PvP. Each piece you receive will have an item level appropriate to where it dropped. If you’re looking to claim top-end gear, you’ll be able to collect it from taking part weekly activities such as raiding, from the weekly Mythic cache, Raid bosses, Warfronts, World Bosses, and via the Rated PvP activities.

You’ll also want to make sure you take part in the World Quests given by Magni Bronzebeard. He’ll be an important part of empowering your Heart of Azeroth. As you build your reputation with him from friendly to exalted, you’ll be rewarded with Azerite as well as a chance to receive Azerite armor along the way.

Catching Up to the Crowd
Similar to Artifact Knowledge in Legion, the Heart of Azeroth will help players keep up with the ever-increasing power curve. Over time, the amount of Azerite required to level the Heart will decrease, allowing players the ability to catch up if they’ve fallen behind. The system should help give you a leg up if you need one, but you’ll still need to put forth an effort to keep your Heart of Azeroth’s powers growing.

There’s no shortage of opportunity to tailor your gear to match your playstyle no matter your focus as you work toward healing Azeroth.

CelebriD&D with Terry Crews
If you missed it yesterday, the entirety of the Warcraft themed CelebriD&D with Terry Crews is now available online!

by Published on 2018-08-02 07:40 AM

Challenge Rift - Week 58

Developer Insights: Boomsday Arena Update with Kris Zierhut

HGC Western Clash: Los Angeles

Patch 8.0.1 Hotfixes - August 1, 2018
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Druid (Forums / Skills / Talent Calculator)
    • Balance
      • Lunar and Solar Empowerment buffs will now show up on your Personal Resource Display bar.
      • The Fury of Elune talent will now properly deal damage to targets who are on an elevator.

  • Warlock (Forums / Skills / Talent Calculator)
    • Demonology
      • The Nether Portal talent will now correctly work on elevators.
      • The Bilescourge Bombers talent will now properly display all of its visual effects when on an elevator.

Creatures and NPCs
  • Sirana Iceshriek’s Ice Shriek should no longer deal excessive damage.
  • Fixed a bug causing some Booty Bay Bruisers to deal excessive damage.
  • High Warlock Xi'lun no longer deals excessive damage.

Dungeons and Raids
  • Dire Maul
    • Reduced the damage of several creatures in Gordok Commons.
  • The Emerald Nightmare
    • Xavius
      • Players should now correctly return to their bodies when they die while dreaming.
  • Halls of Origination
    • Many of the abilities used by enemies in the Halls of Origination now deal reduced damage.
  • Magister’s Terrace
    • Sunblade Imp’s Firebolt now deals more reasonable damage.
  • Stratholme
    • Lord Aurius Rivendare now takes expected damage from players.


Player versus Player
  • The Epic Battleground queue should now be available at level 20.
  • PvP trinket items that remove loss of control effects such as the Inherited Insignia of the Horde now share cooldown with PvP Talents such as Gladiator's Medallion.
  • PvP trinket items that remove loss of control effects such as the Inherited Insignia of the Alliance can no longer be used if the player has learned Adaptation or Relentless.


  • Ji Firepaw no longer follows the player after completing “The Horde Way”.
  • Players unable to speak to Sylvanas during the quest "Killer Queen" should once again be able to do so.
  • The infected goblins for "Curing With Force" are now a little more resilient to allow players to apply their cure.

  • Razor Hill Watchtower is no longer a sanctuary.

Upcoming PvP Hotfixes (8/1)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The following hotfixes have been applied to beta, and will be added to the live game later this week. We continue to work on other adjustments, such as the damage and healing output of other specs including Discipline, Retribution, and Balance. Those changes are going to take a little longer than the following hotfixes, but we wanted to get these in your hands for testing while playing on beta.

We appreciate all the feedback that has been generated from testing out the combination of Azerite Traits, Talents, Enchants, and Gearing options found on Gladiator's Sanctum.

In these hotfixes, we've targeted specs that are currently over-performing in certain PvP situations. Instead of reducing the overall damage that specializations such as Assassination Rogues and Marksmanship Hunters deal in PvP, we've chosen to reduce some of the talents and abilities that can contribute to high damage burst windows.

Changes to specializations in Battle for Azeroth have increased the power of specific PvP Talents. Restoration Druids in particular gained a large increase to Lifebloom in Battle for Azeroth, so we have in turn reduced the overall power of Focused Growth.

Racial Abilities
  • Light's Judgment deals 50% less damage when engaged in combat with enemy players. (was a 60% reduction in 7.3.5)
  • Light's Reckoning deals 50% less damage when engaged in combat with enemy players. (was a 60% reduction in 7.3.5)

Death Knight (Forums / Skills / Talent Calculator)
  • Unholy Strength increases Strength by 10% when engaged in combat with enemy players (was 15%).
  • Frost
    • Pillar of Frost increases Strength by 10% when engaged in combat with enemy players (was 15%).
  • Unholy
    • Wandering Plague damage reduced by 50%.
    • Necrotic Strike's Necrotic Wound healing absorption reduced by 33%.
    • Virulent Plague deals 25% less damage when engaged in combat with enemy players.
    • Virulent Explosion deals 25% less damage when engaged in combat with enemy players.

Druid (Forums / Skills / Talent Calculator)
  • Restoration

Hunter (Forums / Skills / Talent Calculator)
  • Beast Mastery
  • Marksmanship
    • Double Tap's effects are reduced by 50% when engaged in combat with enemy players.
    • Careful Aim increases Aimed Shot damage by 33% when engaged in combat with enemy players (was 50%).
    • Aimed Shot deals an additional 25% damage to targets you have not damaged yet when engaged in combat with enemy players (was 50%).
    • Streamline increases the duration of Rapid Fire by 2 seconds when engaged in combat with enemy players (was 3 seconds).

Monk (Forums / Skills / Talent Calculator)
  • Windwalker
    • Fists of Fury now deals full damage when engaged in combat with enemy players (was a 20% reduction).

Priest (Forums / Skills / Talent Calculator)
  • Shadow
    • Edge of Insanity now properly reduces damage taken when at or above 90 Insanity (60 Insanity while talented into Legacy of the Void).

Rogue (Forums / Skills / Talent Calculator)
  • Prey on the Weak increases damage dealt to the target by 5% when engaged in combat with enemy players (was 10%).
  • Death from Above increases Eviscerate/Envenom/Dispatch damage dealt by 10% (was 15%).
  • Assassination
    • Fixed a bug that caused Creeping Venom's duration to be refreshed to a longer duration than intended.
    • Creeping Venom's damage has been reduced by 50%.
    • Deadly Poison deals 20% less damage when engaged in combat with enemy players.
    • Vendetta increases damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
    • Toxic Blade increases Poison damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
    • Garrote deals 20% less damage when engaged in combat with enemy players.
    • Subterfuge causes Garrote to deal an additional 50% damage when cast from stealth in PvP situations (was 100%).
  • Outlaw
    • Plunder Armor reduces the target's max health by 10% (was 15%).
    • Plunder Armor increases the Rogue's max health by 10% (was 15%).
    • Thick as Thieves increases the damage you and your Tricks target deal by 10% (was 15%).
  • Subtlety
    • Shuriken Combo increases Eviscerate damage by 3% per stack when engaged in combat with enemy players (was 5%).
    • Night's Vengeance (Azerite Trait) effectiveness reduced by 66% in PvP situations.

Shaman (Forums / Skills / Talent Calculator)
  • Restoration
    • Spirit Link now redirects 35% damage to the team (was 50%).
    • Spirit Link's mana cost has been increased by 12.5%.
    • Spirit Link reduces the heal generated by Spouting Spirits (Azerite Trait) by 80%.
by Published on 2018-08-01 10:16 PM

Bug - Quest Log Being Wiped
Users are reporting that their quest log is being wiped when changing zones. A fix has gone out but it may take a little while to hit your realm.
Originally Posted by Blizzard (Blue Tracker)
I am not trying to diminish the impact of this issue at all, it is obviously a huge deal. Especially depending on the quest that was lost... Bugs are regrettable when they happen, and we do what we can to deal with the outcome. I don't want to make any promises on a resolution when I don't know what may be possible here.

As an update, a fix has been found and implemented and it is populating through the live realms now. It will take a little while to cycle through and update across all realms/shard but folks should stop losing their quests.

So the question is will quests be restored, including the status that the quest was in, or are we gonna have to start all over? lol
I don't know if that is possible, Kamarel, but that is certainly part of the discussion about this situation. For the most part you should be able to just pick the abandoned quests back up, but for those who had partially or fully completed the quest, there may not be a way to verify that progress to restore it. One step at a time, let's get the quests to stop abandoning upon zoning first.

Should it not be possible for those of us affected to post someplace and have our quests restored from before the glitch started?
Likely not, Tawsh. We have no way to update quest progression, we're unable to grant partial progress, etc... . If we could, verification would require extensive log searches that may not actually provide a full history if some of the progress was made outside the scope of the logs (i.e. within a month on average).

As it stands it is unlikely that we'll be able to assist directly with restoring quest progress. If the quest required you to collect items that were not labeled as "Quest", they should still be in your inventory and the quest will update when you pick it back up.

You should otherwise be able to pick up any quest that you had before this incident by returning to the NPC that provided it.

We are extremely sorry for the inconvenience this issue has caused.

Is doing a rollback not possible?
As far as I know data isn't saved/stored in a manner that would make that feasible.
by Published on 2018-08-01 05:44 PM

Final Boomsday Card Reveal Stream - Live Updates!

In-Development: Whitemane, Viper Skins, and More!, Weekly Hero Rotation & Sales

Raid Testing Schedule - August 3rd
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Friday, August 3rd, we will be conducting a Heroic Uldir raid test.

Friday, August 3rd

Zul - Heroic Uldir
12:00 PDT (15:00 EDT, 21:00 CEST)

Vectis - Heroic Uldir
13:00 PDT (16:00 EDT, 22:00 CEST)

Mythrax - Heroic Uldir
14:00 PDT (17:00 EDT, 23:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a Beta environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Q: How do I get into the raid zone?
A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)

Q: What character should I use to test the raid?
A: Whichever you prefer. We will be scaling players' effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.

Q: How long does testing last?
A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

Battle for Azeroth: Tiragarde Sound Visitor’s Guide
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Located in the Kul Tiras subcontinent and nestled between the sea and great mountain ranges to the north and south, the ancestral home of the Proudmoores is a bustling land of opportunity—if you know where to look. Join us as we take you on a brief tour of Tiragarde Sound and the capital city of Boralus.

The region of Tiragarde Sound serves as the heart of Kul Tiras. Nearly bisected by the capital city of Boralus, the land is rich with wildlife in the hills and mountains to the north and south, and its people enjoy the bounty of the oceans to the south, east, and west. It is a realm of people in touch with both the land and the sea.

Welcome to Tiragarde Sound.

Any hopes for a warm reception in Tiragarde Sound will be quickly dashed upon your arrival. Wounds run deep between the Alliance and the Kul Tirans, inflicted by the tragic events that led to the death of Daelin Proudmoore. Your mission of diplomacy will begin on rough political seas, and the journey to redemption will be a long one.

The heart of Kul Tiras is sick with infighting and corruption. Gangs run rampant, while the region’s noble leaders squabble for power and influence. It will take determination to get to the root of all that is transpiring here and restore the glorious legacy of the Proudmoores—the future of the Alliance depends on it.

Boralus is a city beholden to the sea. Roughhewn wooden planks line intertwining walkways, terraces, and stairs. Sea-weathered rooftops and awnings adorn the buildings, while amber-lit windows and walkway lanterns lend honeyed tones to the atmosphere. Stone thoroughfares and hanging colorful nautical flags strike a contrast to the sea-worn brick-and-wood construction, creating a sense of warmth despite the chill of the surrounding sea. The sounds of Tiragarde gulls can be heard crying overhead as you explore your new home away from home.

Iron-reinforced locks in the center of Boralus Harbor bar the way from the sea into the inner channels at the heart of the city, while cannons on either side serve as an additional deterrent to vessels approaching with ill intent. Great galleons make their berth in the harbor, but at first blush, these ships don’t appear to be quite the naval force the Alliance was expecting to find in Kul Tiras.

Things to Try: Feeling a bit overwhelmed by your responsibilities to the Alliance? Take a moment to pet one of the wandering dogs or cats and your stress will slide away. If that doesn’t work, head to Hook Point to watch the fishmongers toss a few fish.

Within the harbor’s Tradewinds Market, visitors will find everything they need for an extended stay in Boralus. Merchants from all over Azeroth are drawn here to hawk their wares, traveling well-establishing trade routes between here, the town of Hatherford, and the fertile lands of Stormsong Valley. Facilities include an inn; three portals to Stormwind, Ironforge, and Exodar; a ship to Stormwind; Profession trainers; a bank; vendors; an Expedition Map; and more. Don’t forget to pick up your ferry pass so you can travel by sea as well.

Mind where you wander in this expansive city, and take care where you wind up. Not everyone in the city is a fine, upstanding citizen, and it’s dangerous to find yourself on the wrong side of town.

Beyond the City
You’ll find many more estates and ports to explore throughout Tiragarde Sound. You’ll soon discover the situation among the nobility is becoming explosive, and you’ll need to seek out the source of it all.

Did You Know? The term “gunnel” (also known as the “gunwale”) refers to the upper edge of the side of a boat or ship.

To the northwest of Boralus lie the green rolling hills of Norwington Estate, where you’ll be able to delve into Kul Tiran culture, take part in their festival, and embark on a tour. Animal husbandry and horsemanship are important disciplines to the Kul Tirans, many of whom are skilled riders and falconers.

Further north you’ll encounter the Roughnecks, who are responsible for training the gryphons used by the Kul Tirans. You’ll need your cold-weather gear if you plan to trudge into the Waning Glacier and brave the bitter cold winds that blow through its crenellated passages.

While they’re renowned for their naval prowess, the people of Tiragarde Sound are accomplished hunters as well, even going so far as to seek out the terrifying monsters that lurk in the depths of the Great Sea. Those who enjoy a little hunting and fishing will want to visit Kennings Lodge south of Boralus, and there’s plenty of opportunity to seek out game in a land where wild Fjord Mustangs run free—there’s something for everyone here.

Here Thar Be Pirates
Further south, you won’t find a bigger hive of scum and villainy than Freehold. It’s populated by pirates, scoundrels, and those who claim to seek to live free of Kul Tiran control. These scoundrels pose a growing threat to the ruling families of Kul Tiras and are due to be reined in before it’s too late.

*There are three new dungeons in Kul Tiras: Freehold, Tol Dagor, and the Siege of Boralus.

Freehold, Tol Dagor. and Siege of Boralus Dungeon Spoilers Inside!
  • Freehold
  • Tol Dagor
  • Siege of Boralus

Freehold has traditionally served as a haven for pirates, scoundrels and those who wish to live free of Kul Tiran control. Now, the Irontide Raiders have brought the city under their harsh rule and are coercing the various pirate crews under their banner. While the pirates gather, a small group of heroes must infiltrate the town and eliminate their leadership to dissolve this growing alliance of cutthroats.

Difficulties: Normal, Heroic, Mythic

Level: Alliance* 110+ (One of four level-up dungeons)
*Available at level 120 for Alliance and Horde

Skycap’n Kragg: Skycap’n Kragg and his faithful mount Sharkbait are the guardians of Freehold, continuously patrolling the sky on the lookout for intruders. At least, that is what they’re supposed to be doing. Instead these two are often found snoozing in their crow’s nest or dropping guano on unsuspecting victims from above.

Council o’Captains: Captains Raoul, Eudora, and Jolly meet within freehold to drink and confer. They lead the Blacktooth Brawlers, Bilge Rats, and Cutwater Corsairs crews, currently gathered under the banner of the Irontide by Harlan Sweete.

Ring of Booty: Within Freehold, there is a fighting tournament where the fiercest brigands from around the seas test their might. This rogue’s gallery consists of a strange assortment of contenders, but none so fearsome as the current champion, Shark Puncher. Countless challengers have sought to topple the powerful pugilist, but all of them have end up as chum.

Harlan Sweete: Harlan Sweete is the leader of the Irontide Raiders, and his vast wealth is only exceeded by his foulness. Currently bankrolled by Lady Ashvane, Sweete has been tasked with uniting the various pirate crews by any means necessary.

Tol Dagor
Once a highly maintained prison, Tol Dagor has since been purchased and run by the Ashvane Company. Now, it serves as indefinite holding for any who would oppose the Ashvane Trading Company.

Difficulties: Normal, Heroic, Mythic

Level: Alliance* 115+ (One of four level-up dungeons)
*Available at level 120 for Alliance and Horde

The Sand Queen: Little is known about the monstrosity that lives in the sands surrounding the prison. No prisoners have ever survived an escape attempt—guards only finding discarded clothing and bones.

Jes Howlis:A vicious pirate of dubious loyalty, Jes Howlis was captured alongside his brother and locked away. After being released in a prison riot, Jes has since taken over as the de facto leader of the gang that controls the prinson's lower levels.

Knight Captain Valyri: Knight Captain Valyri oversees the explosive munitions within Ashvane's armory. Unfortunately for her subordinates, her obsession with fire often creates hazardous working conditions.

Overseer Korgus: Warden to Tol Dagor, Overseer Korgus maintains the mighty island prison. His love of Azerite is widely known, even going so far as to infuse it into his bullets and test the results on his prisoners.

Siege of Boralus
Lady Ashvane has unleashed her fury against the capital citiy’s waning defenses. As Boralus burns, a small group of heroes must quell the rising chaos and put an end to Ashvane’s plan to dominiate the region.

Difficulty: Mythic

Level: 120 *Requires attunement
Available to Alliance and Horde

Chopper Redhook: Chopper Redhook’s brutality is feared throughout Kul Tiras. Supported by Irontide forces, Chopper is free to rampage through Boralus relishing the chaos rampant in the streets.

Dread Captain Lockwood: Dread Captain Lockwood commands a host of Azerite artillery. Currently her cannons are trained on the palace, threateneing to reduce the seat of the Proudmoore’s power to rubble unless they surrender.

Hadal Darkfathom: Hadal Darkfathom is an ancient sea giant called form the depths to unleash his fury on Boralus. Using his powerful strength, he crushes buildings, statues, and civilians alike.

Viq’Goth: Summoned from the depths by Lady Ashvane, Viq’Goth has devastated the harbor. Capable of pulling entire galleons to the crushing depths, this leviathan must be defeated before the Kul Tiran fleet is destroyed.

There is much to experience in Tiragarde Sound, and untold dangers await throughout its hills and valleys. Inland, the mountains and forests provide prime hunting grounds. A vast coastline borders Tiragarde Sound to the south, west, and east, where those brave enough can fish, boat, swim, and hunt for treasure—just be sure to bring some earplugs for the sirens on the southern coast.

When you’re ready to venture outside of Tiragarde Sound, the rolling hills and mountains of Stormsong Valley lie to the north, while westward you’ll find the stygian hills and mountains of Drustvar. Your opportunity to earn your way into the good graces of the Kul Tirans awaits.

Battle for Azeroth Themed CelebriDND with Terry Crews - August 2
There will be an Alliance vs Horde showdown with Terry Crews on CelebriDND on August 2!

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