World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2016-09-12 12:09 PM

Update: Leefa has been able to complete Corrupted Ashbringer process we described on beta (with a higher Artifact Knowledge level)

EU Login Issues, Support Gem Leveling Tip, Master Auriel Fanart

BatStone #1 Update - Competitors Finalized!

Ranked Season 2 Details & Rewards, Streamer Sound Packs

Overwatch: Origins Edition is On Sale for PC, Overwatch Free Weekend on Consoles

Legion - Hidden Artifact Appearances
The community has been working towards discovering how to unlock the remaining hidden artifact appearances. These are fairly well hidden, so we thought we would recap and share a little bit more information that may be related. There are still steps that need to be figured out for all three below.

Retribution Paladin
The Heart of Corruption unlocks the Corrupted Ashbringer appearance. The entire process is a reference to a post from ten years ago investigating the Ashbringer.

Arcane Mage
The Woolomancer's Charge unlocks a sheep appearance for the Arcane Mage artifact. There is a thread on the forum where players continue the search.

Demonology Warlock
The Visage of the First Wakener unlocks the hidden appearance for Demonology Warlocks. Much of the process is collecting heads.

A Note from the WoW Team: Welcome to Legion!
We got a note from J. Allen Brack again after the launch of the Legion, much more positive than last time!
Originally Posted by Blizzard (Blue Tracker)
When we launched Legion on August 30, we opened up the Broken Isles to millions of players around the world. As with every expansion, there were feelings of excitement among the team in the lead-up, but also a bit of healthy fear and trepidation. We felt we had learned many lessons from the launch of Warlords of Draenor, and we took steps to help ensure we would have a smooth release. But questions remained: Would the updates to our technology and hardware be enough? Had we tested of all our new and existing systems enough? Did we properly account for the masses of players clicking on Khadgar to watch him teleport the city of Dalaran to its new home?

When the floodgates opened and players started their journey to the Broken Isles, it was gratifying to see many of you calling this our smoothest launch yet. We couldn’t be happier with how Legion has begun, and we hope that we’ll be able to continue to deliver a smooth experience throughout the expansion and beyond.

A ton of factors came into play to make this happen, and we wanted to share a few of the design and technological changes we made. First, we took some measures to control the bottlenecks that can occur when many players try to interact with a single quest giver, something that has caused issues in the past. These changes made it so people were able to get into the expansion at a smooth and measured pace before spreading out around the world to claim their Artifacts and choose their first questing zone.

On the tech side, rather than run one copy of Broken Isles per realm, in Legion we run multiple copies to ensure no one map is overloaded or overpopulated. We also have dedicated hardware for each zone, meaning Azsuna has a server, Highmountain has a server, and so on. Many of these decisions were based on painful lessons from Warlords of Draenor.

In Legion we also want to ensure you’re able to play together with people you know, so we keep friends, guilds, and groups together rather than spinning them off into different copies. At launch, this allowed us to keep regions of the world feeling populated without impacting game performance. We gave this tech a test-drive during the recent pre-expansion Demon Invasions: rather than seeing an entire realm’s population in one tightly packed location, you saw a smaller portion, but still enough to make an area feel alive.

How does this all add up? Since launch, players have acquired billions of Artifact Power. More than 5 million Demon Hunters made their way from Mardum to Azeroth to fight against the Legion, and more join the ranks every day. WoW’s concurrency during launch week climbed higher than it’s been in many years, and it’s been awesome to see so many of you having a great time playing together in the Broken Isles.

It’s also been exciting to see players enjoying the new WoW Legion Companion app, which allows players to engage with Legion champions and missions, customize their Order Halls, and explore World Quests all from their iOS or Android mobile device.

But the launch of Legion is just the beginning of the journey. As with many of you, we weren’t happy with Warlords of Draenor’s patch cycle, and have changed our strategy for Legion, prioritizing more regular content releases. As part of that, last week at PAX we announced Patch 7.1: Return to Karazhan, our first major content update, which reintroduces Karazhan as a 5-player Mythic dungeon, continues the Suramar campaign, adds new World Quests, opens up the Trial of Valor Raid dungeon, and more.

The future is bright for Legion and World of Warcraft, and we couldn’t thank all of you in the community more. Your enthusiasm, encouragement, and ongoing feedback all help make WoW what it is today. On behalf of the entire team, thank you for being a part of this journey.

See you on the Broken Isles,

J. Allen Brack
Executive Producer, World of Warcraft

Legion Developer Q&A Followup - Warlocks
Originally Posted by Blizzard Entertainment
Q&A Summary
One thing that I should have stressed more in discussing warlocks in the Q&A is that we haven't done any class/spec numerical-balance hotfixes yet, for anyone. Initial efforts have been focused on fixing bugs (where possible without waiting for a new patch), and gathering data. The basic concern of "our DPS is low" is one that we can and will address. We just need more data from the live environment, from all 24 DPS specs, in order to inform the exact changes we'll be making.

But warlocks should absolutely be numerically competitive with other damage-dealers, and we'll make sure that's the case.

The Soul Shard change got a lot of attention just because it's something that we can handle via hotfix. Concerns such as artifact trait design, visual issues, and rotational flow could only be tackled via a future patch, and are a topic of discussion among the class team.

Your feedback is being read and discussed, and threads like are excellent. If it sounded like I was saying we were literally unable to find any quality feedback, that certainly wasn't my intent. I understand frustration when it seems like valid concerns are being ignored, but constructive feedback is always more helpful. We both want the same thing here: for you to have fun playing your class. (Blue Tracker / Official Forums)

Warlock Feedback
What he said was that while reading feedback and trying to find constructive posts, it doesn't help to see things like "REROLLING" and various petition threads (which are against the forum Code of Conduct, FYI). This is actually a valid point when it comes to the way feedback has been provided.

Those kind of statements don't help provide any kind of context or feedback to the developers as to what the state of the complaints are. I've said this in this forum before, but we really have found use in the collated lists of feedback that have been made here. Posts that are made that detract from an orderly discussion doesn't help to push your feedback forward. There's no denying that Warlocks are upset, and the forums have been busy - but the trolling and spamming, the grouping up to downvote any Q&A questions not to do with Warlocks, etc., really isn't the way to promote discussion.

As Watcher said, he personally is aware of the complaints that Warlocks have put forth, and the development team is working on making some changes and seeing where Warlocks land after that.

I agree, but shouldn't he have been able to at least find the threads that you've posted in? Because from what he said, it sounds like he couldn't.
I assure you, the threads where players worked to get all their feedback together were sent over.

Serious question man, why isn't there more direct communication between devs (or even CMs like yourself) in the forums? I really believe that so much of this negativity would have been avoided by just having a simple dialog every once in a while and letting us know that what we're saying really is being read.
We've had some failing on our part, communications wise, but the conversations we've had over the last couple of weeks has helped to push along the feedback everyone has provided.

If we didn't do this, we never would have gotten an answer at all. We HAD to. It was our only available option left after legitimate constructive feedback was completely ignored for months.


Most of the spamming and downvote spamming started in the last few days, well after I dropped in even to gather more feedback to send along - so I would go so far as to say it really didn't help much.

Again, all of your work and information gathering was sent over. We will continue iterating on Warlock changes, starting with the Soul Shard change, and we will see where Warlocks land after that.

@Ornyx, if you don't mind my asking, will we see devs sitting down to actually discuss the changes they are planning for Warlocks, relatively soon? Or will it be a matter of just checking hotfix notes every week?
If you're asking if they will pop in here and have conversations, we will see what happens. I will try, at least, to gather some of their thoughts and philosophies on the changes (or lack thereof) and share that here.

As I've said over and over again here, we are aware of the feedback and I'm still here reading.

I think we're going to step back a bit here and let the forum calm down a bit over the weekend.

Looking at the changes Ion proposed in the Q&A, let us know what you think about Soul Stones being expanded to sit at 3 out of combat; this is the first change we are looking at making, and any feedback you guys provide on this will help our thinking overall.

Thanks again for all your thoughts and feedback so far, and, again, let's keep this forum constructive. Enjoy the rest of the Q&A and have a good weekend everyone! (Blue Tracker / Official Forums)

Bonfire Studios
Rob Pardo and Blizzard employees have formed a new game studio in Irvine, raising $25 million in funding from Riot and Andreessen Horowitz. They will be making online multiplayer games, hoping to recreate the social connections that many players formed in World of Warcraft.

Dark Legacy Comics #551
DLC #551 has been released.

by Published on 2016-09-09 09:44 AM

Diablo 2 Bosses Remade in HD

HearthPwn Card Design Competition Season 4 - Perpetual Commotion

Braxis Holdout Preview, Warhead Junction Release Date, Competitive Scene Changes

In-Game Leaderboards, Replays, Play of the Game Abnormality, Jeff Kaplan on Overwatch Development

Legion - Illidan Cinematic
Another cinematic was unlocked tonight, this time featuring Illidan.

Patch 7.0.3 Hotfixes - September 8
It seems that many of the legendary item stat hotfixes came undone recently. The changes to effects remain.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • (In progress) Players should no longer be stopped abruptly when executing uncontrolled movement spells such as Roll, Fel Rush, and Flying Serpent Kick.

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • (PvP) Holy Word: Chastise will no longer remove periodic damaging effects from targets in PvE situations.

  • Black Rook Hold
    • Fel Vomit from the Smashspite the Hateful encounter in Black Rook Hold will no longer persist after the encounter is defeated.

  • The secondary stats on Legion gems have been significantly decreased.
    • Developers’ notes: Gems are not in the same place as they were in previous expansions. They’re a bit too powerful, and this was not intended. Sockets are still quite valuable and will continue to be so, but we need to reduce the difference between an item having a socket vs. not having a socket.

  • Ashran
    • Ashran Dominance now rewards 500 honor for completion.
    • Slay Them All now rewards 200 honor for completion.
  • Honor awarded from skirmishes has been tripled.

  • Enchanting Rank 2 and Rank 3 recipes now have the “Requires Previous Rank” text.
  • Mass Prospecting should now return the same amount of gems as normal Prospecting.

  • Players can now complete "WANTED: Shara Felbreath" after leaving combat and returning.
  • Enemies should now have lower health and damage in Chapter 3 of the Warrior Class Hall scenario.
  • A marker on your map should now appear for the objective of the Stormheim quest “The Trials Continue”.
  • Marksman hunters who left Niskara without talking to Vereesa can speak to her at Krassus' Landing to complete the "Rescue Mission" quest.
  • The Mage Order Campaign quest "What Is Going On Here" objectives should now complete reliably.

  • Blackhawk's Bulwark PvP Captains should respawn more quickly.
  • Fel Cannons in Felsoul Hold should respawn more quickly.
  • The World Quest map marker for Starstalker Point Alliance has been moved to its accurate location.
  • During “Ghostship”, players can no longer use the Valarjar Harpoon to damage other players or player controlled NPCs.
by Published on 2016-09-07 02:41 PM

Update: A hotfix for the orbs is in the works!

Diablo 2 Bosses Remade in HD

Completing Karazhan - The Angry Chicken #170

Rotation & Weekly Sales for Sept. 6, 2016, WTF Moments #62, Funny & WP Moments #82

Legion - Kosumoth the Hungering Rare Spawn
Arcten and other players figured out how to spawn how to summon Kosumoth the Hungering! Killing him won't do much for you unless you have the world quest, which is unlocked by completing the process below. This week the quest appears to reward Fathom Dweller for EU and Hungering Claw for the US.

Initial Steps
  • Talk to Drak'thul out on the Broken Shore until he has no more dialogue options for you to choose from.
  • Head to the cave at 58, 54 on the Broken Isles, die and resurrect if needed to get past the rocks, go to the very back, click the Mound of Dirt to loot the Weathered Relic.
  • The mound is hard to see, so look carefully.
  • Return to Drak'thul and talk to him again until he has no more dialogue options for you to choose from. This requires opening and closing the dialogue window.

Orb Notes
  • Next you will need to click on ten different orbs, in order. Each has a 50 minute respawn time per realm.
  • You can use this macro to check if you got credit for an orb: /dump IsQuestFlaggedCompleted(QuestID)
  • The Quest ID for each orb is listed in parenthesis in the steps below.
  • Orb 6 and 9 are bottlenecks, as they are located in a place where players from multiple realms appear.
  • Changing zones, waiting, or logging in and out will cause the DANGER: Kosumoth the Hungering quest to appear, rewarding you with Hungering Claw or Fathom Dweller, depending on what is up for your region this week.
  • You will only have to do the Orbs once! (Source)

Orb Collection
  • The orbs must be clicked in order.
  • Orb 1 (43730) - Go to 37.9, 37.5 in Azsuna and enter the cave at the base of the tree.
  • Orb 2 (43731) - Go to 63.7, 36.2 in Suramar and take the path up the cliff right before reaching Stormheim. Turn right on the path, head up the cliff towards Stormheim, make a small drop off the rock to the tree on the side of the cliff. Enter the cave at 32.9, 75.8 and beware of the mob inside.
  • Orb 3 (43732) - Go to Lorlathil in Val'sharah, take the road west to Thas'talah and head south towards the cliff, enter the cave at the base of the tree at 41, 81. The mob inside casts a high damage spell, beware!
  • Orb 4 (43733) - Go to 31.3, 76.9 in the Broken Shore, swim down into the fatigue water and into the cave.
  • Orb 5 (43734) - Go to 59.3, 12.9 in Azsuna, entering the cave at the base of a tree in the purple rift on the map.
  • Orb 6 (43735) - Go to 67, 15 on the Broken Isles map (near the island northeast of Stormheim), entering the cave located under the shark. This orb will have people from multiple realms.
  • Orb 7 (43736) - Go to 55.8, 38.6 in Highmountain. You will need to drop down off the cliff a short distance to reach this cave, which is another hidden by some bushes.
  • Orb 8 (43737) - Go to 54.1, 26.3 in Azsuna, entering the cave at the base of a tree. The orb is towards the back of the cave under a bush.
  • Orb 9 (43760) - Head to 79, 89.0 in Eye of Azshara and swim down to the sunken ship. Inside of it you will find a cave. This orb will have people from multiple realms.
  • Orb 10 (43761) - Head back to where it all started, our good friend Drak'thul. The last orb is on his table.

Legion Developer Q&A- Friday, September 9
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Join us live on Twitch Friday, September 9, as we sit down with Assistant Game Director Ion Hazzikostas for our next live developer Q&A. Now that Legion is live, he’ll be answering many of your questions on the expansion.

Feel free to submit any Legion specific questions by posting in this forum thread or via Twitter using the hashtag #LegionQA.

We’re really looking forward to getting the chance to dive in and answer as much as we can, so we hope to see you Friday at 11 a.m. PT!

Patch 7.0.3 Hotfixes - September 6
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • (Hotfix in testing) Demon Hunter Sigils will now correctly activate if the Demon Hunter is crowd controlled after placing the Sigil.

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • The Discipline Priest artifact trait Sins of the Many will now properly increase Atonement healing done.
  • Spending artifact trait points as a Discipline Priest should no longer reduce the amount of Atonement healing done by Shadowfiend or Mindbender.

Class Halls
  • In Skyhold, Quartermaster Durnholf will pay more attention to players and not walk away from them so quickly.

  • Assault on Violet Hold
    • Mindflayer Kaahrj's Faceless Tendril should now prefer targets that are not being targeted by Eternal Darkness.
    • Corrected a spawn location for Mindflayer Kaahrj's Faceless Tendril that was inside the floor.
  • Maw of Souls
    • Helarjar Champions’ Bone Chilling Scream does not hit pets anymore.
  • Darkheart Thicket
    • Rotheart Keeper's Vile Mushrooms now explode, damaging nearby enemies.

  • (Hotfix in testing) Rocfeather Skyhorn Kite: cooldown raised to 15 minutes (was 2 minutes). Shared cooldown raised to 3 minutes.
  • (Hotfix in testing) Brulfist Idol: Knockback height reduced significantly.
    • Developers’ Notes: The two toys above (combined, or in conjunction with other things such as Emerald Winds) were too effective and diminished the value of utility and world-navigation tools that are core to certain classes and professions.
  • Touch of the Void: the tentacles summoned by this trinket no longer scale past level 100.
  • Reduced the active effect potency of Heirloom trinkets acquired from Warlords of Draenor Mythic Dungeons.
  • Fixed a bug that could cause players, who were simultaneously both very lucky and very unlucky, to receive the same legendary item more than once.

  • Significantly improved the quality of the bonus reward available on Artifact Power missions..

  • Pollous the Fetid in Val'sharah should no longer evade and become unkillable.
  • Unstable Powers now target fewer players with their Unstable Power orbs.
  • Inquisitor Tivos’ Drain and Searing Gaze should now target fewer players.


  • The amounts of leather and scales dropped per creature skinned have been reduced.

  • Druids who abandoned either "Essence of Balance" or "Essence of Regrowth" should now be able to reaccept the quests by returning to the Emerald Dreamway.
  • Profession World Quests can now be completed in a raid group.

  • Completing the quest "Make Your Mark" should now properly count progress towards the achievement "Why Can't I Hold All This Mana?"
  • Players who have completed "Jarl Come Back Now" but are not Neutral with Jandvik Vrykul can return to Toryl in Jandvik to get their reputation reset.

Legion Companion App FAQ
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With the release of the WoW Legion Companion App, we’ve seen a number of questions from the community that we’d like to address. Here are some answers to some of the most-frequently asked questions:

Q: Why do I keep getting the same notifications when I close the app?
A: This is a known issue, which we plan to fix in the next update to the Legion Companion App.

Q: My authenticator app is on the same device as the WoW app, is there a way to avoid having to switch to the Authenticator app to approve a code while logging in?
A: There are two ways to avoid this. When you get the “Check your Authenticator for request…” message, do one of the following:
  • 1) Swipe down on the notification itself to reveal an “Approve” button. Tap that and login will continue.
  • 2) Scroll down and tap the “Use Authenticator Security Code” link. This should import a code automatically from the Authenticator app if it is on the same device. Then scroll down and tap “Submit” to enter the code.

Q: I have a character that has champions, but the app says it doesn’t, and won’t let me log in. What’s going on?
A: This is a known issue and a fix is being applied, but it may take a day to fully update world-wide. As a workaround, try logging in and out of the affected character on your computer before logging in on the app.

Q: Why do I have to log in every time I use the app?
A: You don’t! If you are on the title screen and have previously logged in, you should see the “Characters” button. Tap that instead of “Login” and you will bypass the login step and go straight to character selection.

Q: Will the Legion Companion App be released for Windows or Amazon phones?
A: We are currently not planning to support any platforms other than iOS and Android at this time.

Legion - Nomi and Burnt Food
Originally Posted by Blizzard (Blue Tracker / Official Forums)
He's still learning. As the expansion wears on, he will start burning things less.

Dark Legacy Comics #550
DLC #550 has been released!

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