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by Published on 2017-10-03 07:54 PM

BlizzCon 2017 Schedule
This year's BlizzCon Schedule is now live! With the BlizzCon 2017 Virtual Ticket, you’ll unlock access to live coverage of all four stages of developer events and community content, including the Legendary, Mythic, Epic, and Heroic stages

Note: all times are converted to the timezone your computer is currently in.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
BlizzCon adventurers, it’s time to plan your convention-crawling strategy—the BlizzCon 2017 schedule is here! Take a look at all the developer sessions, community activities, esports tournaments, and other events at this year’s show, taking place Friday, November 3 and Saturday, November 4.

With the BlizzCon 2017 Virtual Ticket, you’ll unlock access to live coverage of all four stages of developer events and community content, including the Legendary, Mythic, Epic, and Heroic stages. You’ll also be able to watch this year’s BlizzCon All Access Channel, which will act as your tour guide through all the big moments taking place at the show.

The Virtual Ticket also unlocks access to VODs from the All Access Channel and the four content stages, so viewers can go back and revisit events they might have missed. And for the first time, we’re excited to be able to provide localized versions of these VODs, along with our weekly pre-show videos, subtitled in French, German, Russian, and Korean!

As always, you can catch Friday’s opening ceremony and all the tournament action on this year’s five esports stages FREE here on

Attention attendees! If you’re joining us in person in Anaheim, this year’s opening ceremony will be spread across more than one stage throughout the show. The live presentation will be jumping between stages as our developers show you what we’ve been working—stay tuned for more information on where you’ll want to seek out a seat. And of course, everything will be broadcast on screens and stages throughout the convention hall.

Head to to start exploring!
by Published on 2017-10-03 04:10 PM

Misfits' Control Warrior Deck from Trinity Series with StanCifka

View the Live Developer Q&A with Ion Hazzikostas October 5
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Join us live on Twitch Thursday, October 5, as we sit down with Game Director Ion Hazzikostas for our next live developer Q&A. He’ll be answering many of your questions on the ongoing development of World of Warcraft: Legion.

Feel free to submit questions by posting in this forum thread or via Twitter using the hashtag #LegionQA.

We’re really looking forward to getting the chance to dive in and answer as much as we can, so we hope to see you Thursday at 11:00 a.m. PDT!

World Boss - Pit Lord Vilemus
Pit Lord Vilemus is up this week, rewarding item level 930 loot!

World Boss - Drugon the Frostblood
Drugon the Frostblood is up this week, rewarding players with gold and a chance at item level 860 loot.

Weekly Bonus Event - Legion Dungeons
The Legion Dungeon Event is live this week!

  • You will get one extra piece of loot from the final dungeon boss on difficulties below Mythic+.
  • Pick up Emissary of War from Archmage Timear in Dalaran to earn Cache of Fel Treasures
  • This quest requires you to clear 4 Mythic(+) dungeons and rewards Heroic Tomb of Sargeras loot.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
All week, open Group Finder (default hotkey: i) and then select Dungeon Finder to queue for any Legion dungeon on Normal or Heroic difficulty. Alternately, get a group of veteran dungeoneers together and travel to one of the Legion dungeons on Mythic difficulty.

Look for the following all week long:

  • Archmage Timear near Violet Hold in Dalaran has a quest for you. Or, if you forget to pick it up there, you can start it from within the Adventure Journal.
    • Quest requirement: Complete 4 Legion dungeons on Mythic difficulty.
    • Rewards: One loot box containing a piece of gear from Heroic difficulty Tomb of Sargeras.
  • Passive bonus: The final boss in each dungeon drop additional loot on all difficulties (except Mythic Keystone difficulties).

PvP Brawl - Southshore vs. Tarren Mill
Originally Posted by Blizzard Entertainment
Originally introduced as a part of the World of Warcraft 10-Year Anniversary event, this Brawl harkens back to the early days of WoW PvP, with an epic battle between the two towns of Tarren Mill and Southshore.

In this game of war, you’ll need to work as a team and deplete your foes’ resources to claim victory.
by Published on 2017-10-02 02:39 AM

Popular HearthPwn Standard & Wild Decks for September 2017

Garothi Worldbreaker Preview
Garothi Worldbreaker is the first boss in the upcoming raid: Antorus, the Burning Throne.

Originally Posted by MMO-Champion
Constructed deep within the core of Argus and outfitted with an arsenal capable of decimating worlds, this war machine has been designed for a single purpose: to bring the mortals' invasion to its knees.

  • Overview - The fel reaver's cannons continously alternate between Annihilation and Decimation. Upon reaching 65% and 25% health, the fel reaver activates its Apocalypse Drive exposing its weapon platforms. Unless one of these weapons is destroyed before the cast can complete, the party will be eradicated. On Mythic difficulty, the cannons can no longer be destroyed, but instead go haywire, granting the cannons additional effects.
    • Damage Dealers -
      • When the Fel Reaver activates Apocalypse Drive, destroy a Fel Cannon to interrupt its cast.
      • Move into Annihilation to avoid inflicting damage to the raid.
      • Move away from your allies when targeted by Decimation.
    • Healers -
      • When a weapon platform is destroyed, the fel reaver continuously damages the raid with Searing Barrage.
      • Move into Annihilation to avoid inflicting damage to the raid.
      • Move away from your allies when targeted by Decimation.
    • Tanks -
  • Fel Bombardment - The Fel Reaver locks onto its current target. Upon expiration, missiles bombard the target's location every 1 sec for 5 sec, inflicting 4,495,000 Fire damage to enemies within 7 yards of impact and knocking them back.
  • Searing Barrage - Repeatedly fires a searing barrage, inflicting 426,500 Fire damage to random targets every 2 sec.
  • Luring Destruction - The fel reaver inflicts 805,500 Fire damage to all enemies every 1 sec while drawing them closer for 3 sec.
  • Apocalypse Drive - The fel reaver powers up its Apocalypse Drive, that inflicts 328,350 Fire damage every 2 sec.
    Unless one of the reaver's weapons is destroyed before the cast is finished, Apocalypse Drive inflicts an additional 7,145,000 Fire damage to everyone.
  • Surging Fel - As the Apocalypse Drive powers up, energy erupts across the landscape inflicting 1,560,000 Fire damage to all enemies caught in the blast.
  • Eradication - Smashes the ground, inflicting 6,610,000 Physical damage and knocking back targets within 60 yards. Damage decreases the further targets are from the point of impact.
  • Empowered - After Apocalypse Drive, the fel reaver empowers all weapon systems, increasing damage inflicted by 20% per stack.
  • Carnage - Continuously smashes the ground when not engaged in melee combat, inflicting 643,000 Fire damage to everyone every 1 sec for 10 sec.
  • Decimator - Destroy this weapon to remove its abilities from the encounter.
    • Decimation - Hurls fel energy at random enemies. Upon expiring, the enemy destination is bombarded with missiles, inflicting 2,855,000 Fire damage to enemies within 12 yards and 265,000 Fire damage to everyone.
    • Haywire - While haywire, the Fel Reaver's decimation targets random enemies and stuns them. Upon expiring, the enemy destination is bombarded with missiles, inflicting 4,000,000 Fire damage to enemies within 12 yards, 100,000 Fire damage to everyone and an additional 432,000 Fire damage every 1 sec for 10 sec to all enemies.
  • Annihilator - Destroy this weapon to remove its abilities from the encounter.
    • Annihilation - The Fel Reaver calls annihilation missiles down, inflicting 1,145,000 Fire damage split between players within 4 yards.
      Impacts that are not absorbed inflict 1,430,000 Fire damage to everyone.
    • Haywire - While haywire, the Fel Reaver's annihilation impacts the target area twice. The primary blast inflicts 3,000,000 Fire damage split between players within 4 yards and knocks them back.
      The secondary blast hurls shrapnel that inflicts 3,000,000 Fire damage split between players within 4 yards and knocks them back.
      Impacts from either explosion that are not absorbed inflict 1,430,000 Fire damage to everyone.

Name Points
Mythic: Garothi Worldbreaker Defeat the Garothi Worldbreaker in Antorus, the Burning Throne on Mythic difficulty.
Worm-monger Defeat Garothi Worldbreaker in Antorus, the Burning Throne after decimating 16 Blightscale Worms on Normal difficulty or higher.

Mythic Dungeon Invitational Grand Finals
The Mythic Dungeon Invitational has come to a close, with Free Marsy taking first place!

Blue Tweets
Originally Posted by Blizzard Entertainment
Hi, Dave, can you explan how a Shaman work, use every Shaman Decay? Or only Dark-shamans? What is with the Taunka? Thank you!
Shaman use the four elements and "spirit" to bring them to life. Only dark shaman forego spirit and use the elements with decay. (DaveKosak)
...and that Taunka are Taunka. (DaveKosak)

Game Developer Tweets
Originally Posted by MMO-Champion
What is the biggest challenge in implementing new features in a game like World of Warcraft?
I mean, the biggest challenge is making sure the feature is fun. It’s pretty easy in a rewards-based game to manipulate players into engaging in something that isn’t actually fun for them, so just looking at players using the feature can give you a false read.

For any big game like WoW, the challenges of adding new features are along these lines:

  • Is this the best use of our dev resources compared to something else we could be doing?
  • Is the eventual upkeep of this feature (bugs, bit rot, expectations of additional content, player support when someone opens a ticket, etc.) going to be worth it?
  • Does the complexity of the game get too great with these feature layered on top of all of our other feature? I’ll point out WoW professions as one of those systems that constantly gets knocked around by other systems, sometimes unintentionally. For example, if quest rewards are too generous, there is less need for profession equipment. If there are more efficient ways to make gold, there is less need for gold from trade skills.
  • Does the complexity of the game get so great that players don’t have the mental bandwidth to deal with it all?
  • Does this feature compete with some other feature? Are players going to chose X over Y or Y over X instead of them living compatibly?
  • Are players going to use the feature in the ways you expect? Strictly speaking, it’s fun and often exciting if players use the feature in a way you didn’t anticipate, but you should make sure they are still having fun and you aren’t undermining other parts of the game.
  • What is the player need you are trying to meet with the feature? Will your feature really meet those goals? Is there a better way? Is there some feature already in the game that will do a better job?

HeroStorm - Ep 29: Uplifting Friends & Enemies
Another episode of HeroStorm has been released!

by Published on 2017-09-30 11:36 PM

PTR Patch 2.6.1 - v2.6.1.47517

The Mana Crystals are Super Awesome Card Design Competition

Patch 7.3 Hotfixes - September 29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Characters who were unable to access the Netherlight Crucible after performing an account transfer can once again access it.
  • Shadowcaster Voruun on Mac'Aree should now respawn more often when he is up.


Blue Posts
Originally Posted by Blizzard Entertainment
Argus World Quests on Alts
We've been seeing the feedback on it for the other zones and I'll see if I can get some additional clarification on why just one zone's World Quests are unlocked. The current expectation is to unlock them all so you can complete the Emissary quests, but I get that's frustrating to go through the campaign multiple times.

We had previously talked about it before and it was due to a lot of the World Quests being locked behind the story quests that unlock each area and characters in that area.

And , to be blunt. what we are asking for is what was stated in the Q and A. Blizzard set the expectation, has not delivered on that expectation and as yet, we are still to receive any communication as to what the hell is going on.
I understand your frustration here. I get it from the having alts perspective, however spreading misinformation is not helpful. It was never actually said all of the world quests would be account wide. In the Q&A Ion elaborated on what would and what wouldn't and stated the intentions behind it. He specifically noted that World Quests may be account wide, however the vast majority would not be as it didn't make sense to have something account wide for a character that couldn't access the area or quests yet. He called out that characters still needed to go through the story to unlock those.

Luckily this doesn't take too much effort in Argus and its quite quick to unlock all of the World Quests. Compared to previous patches and expansions this is actually very doable on alts, much easier than previous campaigns.

That being said, I understand that doing it multiple times is still an issue. We'll see if we can get some more insight to this and pass along some more of the feedback we're seeing here. (Blue Tracker / Official Forums)

Sim Accuracy
Sims are super useful to give you an idea of a perfect world scenario based on the proc percentages. However that perfect world just simply never happens no matter the class/spec.

What Midguard said is pretty true regarding how a player thinks versus a sim. Sims can only think in logical If-Or scenarios but players can be predictive and respond to scenarios more efficiently and know how to set themselves up more effectively. You see this especially with how sims use cooldowns. Most simply just use them on a time interval that is it's cooldown because it can't actively predict fight mechanics.

Fire is kind of the same way. I've simmed Fire I can't tell you how many times and it almost never lines up with what I actually do. Occasionally I fall slightly under (~1-2% ish) but the majority I blow it out of the water because I have more Hot Streaks than the sim predicted and a more efficient Combustion usage than just "everytime its up".

Sims aren't perfect, and they're certainly not meant to perfectly reflect raid encounters, but they're very useful for figuring out what you should be doing under static conditions, and applying those findings to dynamic encounters.
That's the point I was roughly making as well. Thanks for the informative clarification on simulation vs formulation.

*When games become more about math than having fun*
Figuring out the math and optimizations can be pretty fun if you're into the methodology. I totally recognize its not for everyone. (Blue Tracker / Official Forums)

Game Developer Tweets
Originally Posted by MMO-Champion
That’s interesting to hear, what were some things Kaplan taught you
Notice how he always takes the blame for anything that goes wrong, while deflecting any praise to the team? He never throws his title around. He’s just “Jeff from the Overwatch team.”

That behavior existed internally too. He’d always call out a team when they delivered something great. I think some leaders are worried about the perception of being too soft or they’re just uncomfortable lavishing praise, even when it’s earned. But a little of that goes a really long way. It makes a big difference. But it’s also weirdly rare. (Source)

Mythic Dungeon Invitational Group Stage Recap
The Mythic Dungeon Invitational is a three stage event organized to allow the top players from each region to face off against each other in a tournament format. In the first round, eight teams from each region qualified to compete in the Regional Group Stage. Over the past two weeks, these teams battled amongst themselves for a chance to compete at the Global Group Stage. The two best teams from each region will face off in a single elimination, best of three bracket to prove who the best team and region is.

The Story So Far
Over the last weekend we watched the EU and NA regions battle for their spots in the Global Group Stage. Raider.IO got a bye on their first round, however in the later games proved that they are the most dominant team of the European region. After sweeping Wheezing Harsies and Team Bigpull with a perfect record, they are looking like a top contender for the Grand Final. This group of players demonstrated very efficient strategies, and were able to execute difficult pulls effectively. Team Bigpull also put up a good show, with a few flex picks they were able to play for specific affix and dungeon combinations, such as the double Rogue or double Warrior, they were able to secure the second place in the Eurpean Grand Finals.

Premonition had a very exciting series against Team Deplete, where they narrowly lost the first game due to a bolstered mob wiping their group, after which they showed a dominant performance during the next two games securing their spot in the final. Friends With Affixes defeated Lethal in a reverse sweep, utilizing an interesting strategy to defeat the four kings of Halls of Valor. During the grand finals we saw another clever use of class abilities during Premonition’s fight against Dargrul in Neltharion’s Lair, winning them the Americas Grand Final.

The Global Group Stage
Teams were seeded into an eight team bracket based on their performance in their Regional Group Stage. The first place from each region will be playing against the second place seed from a different region. Same rules apply as in the previous Stage, the teams will be playing on special Blizzard Tournament realms, where their gear will be scaled to 935 ilvl, and their Artifact Weapons to 965. Blizzard will be selecting the affixes, and the first map, after which the losing team has a chance to select the second map. The last team standing will be taking home the Grand Prize of $50,000.

The Global Group Stage started on Saturday, September 30 at 18:00 (CEST)/ 9:00 a.m. PDT. The Grand Final will be live on Sunday, October 1 at 18:00 (CEST)/ 9:00 a.m. PDT on the Warcraft Twitch.

Overwatch - Searching Comic
Another Overwatch comic has been released!

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