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by Published on 2021-04-21 10:10 AM

Keystone Masters: Gauntlet - May 7-9
Keystone Masters has teamed up with Diabolus Esports to host another Mythic+ Tournament.
  • The event takes places over three days on the Tournament Realm.
    • The Proving Grounds - Friday, May 7th at 10am PST (7pm CEST)
    • Tournament Day 1 - Saturday, May 8th at 10am PST (7pm CEST)
    • Tournament Day 2 - Sunday, May 9th at 10am PST (7pm CEST)
  • Players with a World of Warcraft account in good standing can sign up until April 26th.
  • Teams will compete for their share of the $7,000 prizepool and will be featured on the front page of the Raider.IO website.
  • Affixes will be a mixture of preset from the tournament organisers, viewer choice and teams choice. The key level may fluctuate from round to round.

Quinton Flynn Voice Actor Update
Quinton Flynn, the original voice actor of Kael'thas Sunstrider, has posted an update regarding the accusations brought against him. Quinton Flynn shared his side of the story, and that the Court decided to have all defamatory content taken down. You can read his full statement on Twitter.

Sanctum of Domination Raid Testing Schedule - April 22nd
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Thursday, April 22nd, we will be continuing our raid tests in the Sanctum of Domination.

Thursday, April 22nd

Soulrender Dormazain - Heroic Sanctum of Domination
13:00 PDT (16:00 EDT, 22:00 CEST)

The Nine - Heroic Sanctum of Domination
14:00 PDT (17:00 EDT, 23:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Q: How do I get into the raid zone?
A: In Oribos, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade IV in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)

Q: What character should I use to test the raid?
A: Whichever you prefer. We will be scaling players’ effective level to 60 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.

Q: How long does testing last?
A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

We appreciate you taking the time to test our content and look forward to reading your feedback.
by Published on 2021-04-20 05:44 PM

Jeff Kaplan Leaving Blizzard - New Leadership for Overwatch
Jeff Kaplan is leaving Blizzard after 19 years. He worked on World of Warcraft for many years and then moved on to the Overwatch team.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
We want to let you know that Jeff Kaplan has decided to leave the company after a long and storied career here, and that Aaron Keller, a Blizzard veteran and founding member of the Overwatch team, will be stepping in as game director.

Aaron has been a critical part of the Overwatch team and a key driver in creating the vision for the game. He helped create Overwatch as an original member of the team, and as an 18-year veteran at Blizzard, he has worked side-by-side with Jeff for a long time, not only in building Overwatch but previously in helping to build WoW as well. A few words from Aaron:

Greetings, Overwatch Community,

Jeff’s been a great leader, mentor, and friend, and he knows how much we’re going to miss him. I’ve been lucky to work alongside him and the rest of the Overwatch team for many years in building something that continues to inspire people all around the world, and I’m honored to carry the torch forward.

I love Overwatch. From our first pieces of concept art, to the first maps we built, to the first time I was able to run around as Tracer (who at that early point shot laser beams out of her eyes), this game has just clicked with me. I love its inspiring, hopeful, beautiful world worth fighting for. I love its characters—larger than life, colorful, powerful, and global. And most of all, I love the fast, fluid gameplay requiring teamwork, situational awareness, and quick decision making.

I also recognize that making games at Blizzard has always been a group effort and never about just one point of view. Together with the rest of the team I feel fortunate that we have a deep bench of development and creative leaders, numerous veteran Blizzard artists and designers, and some extremely talented new blood as well—along with tons of support throughout the company for the live game and for Overwatch 2.

Speaking of Overwatch 2, development is continuing at a good pace. We have an exceptional vision we’re executing on, the reaction from many of you to the updates we shared at BlizzConline thrilled us, and we have exciting reveals planned for this year and beyond as we ramp to launch. We’ll be sharing more frequent updates about Overwatch 2 progress and new features in the live game with you all very soon.

While I have no pretenses about filling Jeff’s shoes, I’m excited to step into the game director role and continue to be part of a team that’s putting all of its heart, talent, and focus into the next iteration of Overwatch, and I’m honored to continue serving this incredible community.


We’re also tremendously grateful for Jeff’s contributions over the years. Please see a personal note from Jeff below:

i am leaving Blizzard Entertainment after 19 amazing years.

it was truly the honor of a lifetime to have the opportunity to create worlds and heroes for such a passionate audience. i want to express my deep appreciation to everyone at blizzard who supported our games, our game teams and our players. but i want to say a special thanks to the wonderful game developers that shared in the journey of creation with me.

never accept the world as it appears to be. always dare to see it for what it could be. i hope you do the same.


jeffrey kaplan

You’ll hear more from Aaron and the rest of the Overwatch team soon. In the meantime, please join us in thanking Jeff, and in welcoming Aaron into his new role.
by Published on 2021-04-20 02:24 PM

Patch 9.1 PTR Preview - Intro Quest
Patch 9.1 starts with a quick intro scenario that eventually unlocks Korthia. Here is a quick glance. SPOILERS AHEAD

  • The quest will start immediately upon login. You will be asked to meet with Bolvar and the voice of the Arbiter to discuss what transpired in the 9.1 reveal cinematic. This meeting culminates in you heading up to the Arbiter for a "cool scene."
  • The previous events reveal that Ardenweald is now under attack from the Jailer's forces, who are trying to retrieve the Winter Queen's sigil.
  • The bulk of this quest involves a scenario where you fly to Ardenweald and repel the forces of the Maw. During your time here it is revealed that Sylvanas is leading the invasion.
  • You must fill a bar to stop the Jailer's advance and then save some wild seeds. The Winter Queen allows a few of her subjects to disguise themselves as her as a distraction while you confront Sylvanas. There is another "cool scene" before she leaves you to close a portal from the Maw.
  • The scenario ends with you finding out that the Winter Queen hid her sigil in the Heart of the Forest, but while you were distracted it was taken. You must rendezvous back in Oribos to plan your next move.

Unlocking Mounts in The Maw
  • Here, you are told to find a way to open a portal from the Maw to Oribos. You ask Ve'nari, who conceals you into Korthia, the new landmass that the Jailer has pulled into the Maw. You have a run in with The Eye of the Jailer on the way, but it doesn't see you and moves on.
  • There, the denizens of Korthia are surprised to see you, and perform a test on you to determine if you are the true Maw Walker. Ve'nari actually seems a bit concerned with you safety during this trial! You are given the ability to use your mounts in the Maw after this quest from the The True Maw Walker unlock.
  • With a portal established at a small camp in Korthia, the covenants can now enter the Maw and begin their assault. Bolvar also heads to Korthia to help.

Ridding Yourself of the Eye of the Jailer Debuff System
  • Ve'nari tests out some portal technology that she brought and has you place nodes in a section of the Maw where Helya's forces are massing.
  • Here, you discover some golden feathers and follow them to find a caged valkyr of Odin. You free her and she informs you that Odin had sent a few of them to investigate the increasing threats in the Maw, but they were ambushed and she was the only survivor.
  • She flies you out of the Maw and to the Skyhold to have a meeting with Odin. Odin learns of Helya's threat, and you discover the Eye of the Jailer is actually his missing eye being used for evil. He has had enough of it, and has you and his forgemaster construct a horn to place in the Maw and echo his voice. You also recruit some worthy valkyr to accompany you back to the Maw.
  • There, you ask Ve'nari how to anchor the horn in the Maw, and she suggests collecting tears from the River of Souls and charging its power on the maw beasts there.
  • With the horn anchored, you and the valkyr blow it to attract the Eye of the Jailer and fight it, ending is a cutscene that is not yet implimented.
  • You travel back to Korthia to let the others know what has transpired, and are cleansed of the Eye of the Jailer system upon turning this quest in.

by Published on 2021-04-20 01:30 AM

WoW Patch 9.0.5 Hotfixes - April 19, 2021 - Sanguine Depths Nerfs
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids

  • Sanguine Depths
    • [With regional restarts] Dark Acolyte’s Dark Bolt cast time increased to 2 seconds (was 1.5 seconds).
    • [With regional restarts] Chamber Sentinel’s Craggy Fracture damage reduced by 20%, is cast less frequently, and now targets fewer players.
    • [With regional restarts] Za’rali’s Shining Radiance now removes all bleed effects, including Severing Slice and Grievous (Affix). The tooltip will be updated in a future patch to reflect this change.
    • [With regional restarts] Fixed an issue where Sinfall Boon’s buff increased from killing non-combat creatures.
    • Grand Proctor Beryllia
      • Fixed an issue that caused Endless Torment to be cast multiple times in a row.
    • General Kaal
      • [With regional restarts] Reduced the periodic damage of Wicked Gash by 33%.
  • Spires of Ascension
    • Devos
      • Fixed an issue where throwing a spear at Devos would fail to register a hit when it looked like it should.
by Published on 2021-04-19 09:05 PM

World of Warcraft: Classic Patch Notes - Version 1.13.7
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With scheduled weekly maintenance, WoW Classic will be updated to Patch 1.13.7.

World of Warcraft: Classic Patch Notes Version 1.13.7

Chronoboon Displacer
  • Players who complete Chromie’s quests in Andorhal can obtain an ancient artifact of Bronze Dragonflight magic.
  • Use the Chronoboon Displacer to store any world buffs such as Rallying Cry of the Dragonslayer, Warchief’s Blessing, and Spirit of Zandalar for later use.
  • Click the Supercharged Chronoboon Displacer to restore your buffs with their previous remaining durations intact.
  • You may not benefit from additional world buffs until you have restored any that you currently have stored in the Supercharged Chronoboon Displacer.

Gameplay Adjustments
  • Beneficial buff priority system
    • Beneficial buffs are now prioritized, similarly to how debuffs have been prioritized.
    • This should help prevent situations where limited-duration or low impact buffs such as Renew, Rejuvenation, or 6-piece set bonuses would “push off” important buffs such as Rallying Cry of the Dragonslayer or Flask of the Titans when used on a player that is near the buff limit.
    • Mark of the Champion, Rune of the Dawn, and Seal of the Dawn’s benefits are now marked as “passive” auras and will no longer count towards the player buff cap.
  • Spell batching removed
    • The 400ms “spell batch” window has been reduced to 10ms.
    • This should cause most player abilities to behave in a more responsive way, with damage and healing applied to targets faster. Certain operations in the game now resolve faster, such as purchasing multiple quantities of items from vendors rapidly.
    • Paladin seals will now persist on the Paladin for a very short time after they’re replaced by a different seal, so that “seal twisting” remains possible.

  • There is now no area of the raised platform in Heigan the Unclean’s encounter space that is safe from Heigan’s mana burn while Heigan himself is on the platform.
  • Fixed a few areas in the Heigan the Unclean encounter space where Plague Waves could overlap and deal double damage.

  • Made several fixes and improvements to the combat behavior of guardians summoned from items such as the Vanquished Tentacle of C’thun, Defender of the Timbermaw, and Arcanite Dragonling to make them more likely to engage in combat in a wider variety of situations.
  • Shadow Oil and Frost Oil can now proc while the player is on the Global Cooldown.
    • Developers’ note: Shadow Oil is still bound by an internal cooldown however, and this is intended.
  • Resolved an issue that caused the Barov Peasant Caller trinket to only spawn 1 Peasant.
  • Resolved several issues with the Eye of the Dead trinket:
    • Spells such as Chain Heal and Prayer of Healing now only consume a single charge.
    • Heal-over-time spells now properly consume a charge when used.

Bug Fixes
  • The Cryptstalker Headpiece is no longer missing part of the red eye glow effect.
  • Resolved an issue that caused the Brimstone Staff and Rhok’delar, Longbow of Ancient Keepers to not properly animate.
  • City Guards now once again correctly respond to /salute and /wave emotes.

Burning Crusade Beta - PvP Gameplay Now Testable
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve enabled Battlegrounds and Arena Skirmishes on the Badge of Justice realm, allowing those activities to be tested at level 70 with template characters.

Speak to Donjon in Shattrath to be sent to Orgrimmar or Stormwind, where you’ll find “King” Dond offering gear suitable for PvP.

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