World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2020-12-15 04:35 AM

Developer Interview - Ion Hazzikostas

Patch 9.0.2 Hotfixes - December 14, 2020
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Death Knight
    • Unholy
      • [With regional restarts] Mastery: Dreadblade effectiveness reduced by 20%.

  • Druid
    • [With regional restarts] Balance of all Things (Legendary Effect) now causes Eclipse to increase your critical strike chance with Arcane or Nature spells by 40%, decreasing by 8% every 1 second (was 50% crit, decreasing by 10% per second).
    • Balance
      • [With regional restarts] Starfall damage reduced by 6%.

  • Hunter
    • Marksmanship
      • [With regional restarts] The damage of Aimed Shot has been reduced by 5%.
      • [With regional restarts] The damage of Arcane Shot has been reduced by 5%.

  • Mage
    • [With regional restarts] Arcane Harmony (Legendary Effect) now gains up to 10 stacks in PvP (was 15).

  • Monk
    • Faeline Stomp (Night Fae Ability) now correctly fades from view for friendly players other than the casting Monk.
    • Mistweaver
      • Resolved an issue that could cause Summon Jade Serpent Statue (Talent) from casting Soothing Mist.

  • Rogue
    • [With regional restarts] Reverberation (Kyrian Conduit) effectiveness reduced by 50% when engaged in combat with enemy players (was 30%).
    • [With regional restarts] Echoing Reprimand (Kyrian Ability) initial damage reduced by 50% when engaged in combat with enemy players.
    • Assassination
      • [With regional restarts] Nightstalker (Talent) increases damage dealt while Stealth is active by 25% (was 50%).

    • Subtlety
      • [With regional restarts] Cold Blood (PvP Talent) damage is now properly reduced by effects such as Versatility.
      • [With regional restarts] Nightstalker (Talent) increases damage dealt while Stealth or Shadow Dance is active by 8% when engaged in combat with enemy players (was 12%).
      • [With regional restarts] Shadow Blades now deals an additional 30% damage against enemy players (was 40%).

  • Shaman
    • Elemental
      • Echoes of Great Sundering (Legendary Effect) buff duration increased to 25 seconds (was 15 seconds).

Covenants
  • Kyrian
    • [With regional restarts] Combat Meditation (Pelagos Soulbind) Mastery value reduced by 50% in PvP and duration increased by 50% in PvP.
    • [With regional restarts] Nemea has finished rearing a new generation of larions who have taken up residence in areas near Elysian Hold in Bastion to provide flight to and from the hold for Kyrian Covenant members.

Dungeons and Raids
  • Castle Nathria

    • Sun King's Salvation

      • Fixed an issue where the encounter would sometimes not complete correctly.

    • Sire Denathrius
      • Fixed an issue where Remornia's Massacre ability had a very small chance to fail.

  • De Other Side
    • Improved the readability on Skeletal Warlord's Undying Rage.
    • Decreased the size of the Enraged Spirit's Enraged Mask, the gameplay remains the same.
    • Added a visual effect for Night Fae players to denote the radius of the Haunted Urn.
    • Mueh'zala
      • Resolved an issue where Mojo Infusion was being affected by a player's Haste when freeing Bwonsamdi from Primeval Grasp.

  • Sanguine Depths
    • General Kaal
      • Fixed an issue where the door to her platform could become stuck and lock players out after a wipe.

Items and Rewards
  • Fixed an issue which caused the Force Multiplier weapon enchant to increase in power as a player's level increased from 50 to 60. This enchant's strength is now correctly capped at level 50.
  • Fixed an issue that caused some players who didn’t join the Venthyr covenant to receive Ember Court items from the Revendreth Calling tribute, Favor of the Court.
  • Increased the visibility of the posed Venthyr dancers created from Macabre Sheet Music.

Player versus Player
  • [With regional restarts] Battle for Azeroth Call to Arms quests award reduced Honor.
  • Due to the relatively increased pace of PvP combat in Shadowlands, Dampening will no longer begin at 20% in 2v2 Arena. Dampening is applied immediately in 2v2 and after 5 minutes in 3v3.

Quests
  • Threads of Fate

    • Fixed an issue where the turn-in marker for the quest "Support the Court" would be in the wrong location for Night Fae players who completed the quest at level 60.

The Maw: Eye of the Jailer
  • The Lingering Cloak of Ve'nari buff has been limited to War Mode only.
  • Altered the visuals attached to Lingering Cloak of Ve'nari and Edict of the Eternal Ones to make them less overwhelming when they are active.
  • Resolved an issue where Hunts could sometimes not progress to the next stage.
  • Fixed an issue where players were being redirected to a far graveyard when releasing their spirit within Perdition Hold.
  • The sounds associated with entering The Maw from Oribos are now an optional experience.
  • [With regional restarts] Particularly puny creatures in the Maw no longer drop Stygia.
  • [With regional restarts] Elite creatures in the Maw now drop additional Stygia.

Torghast, Tower of the Damned
  • [With regional restarts] Enemy health increased for healer specializations and enemy physical damage increased for tank specializations. These changes are targeted towards solo players and have a reduced effect while in a group.
  • [With regional restarts] Enemy health and damage increased on floors 2, 4, and 5.
  • [With regional restarts] Dark Ascended Corrus, Warden Skoldus, and Cellblock Sentinel received minor ability adjustments and health tuning to bring them more in line with other bosses.
  • Anima Powers
    • Corrected an issue where a player with Orb of Replenishment could have more than 6 healing orbs out at a time.
    • Venthyr
      • [With regional restarts] Murmuring Shawl now causes Door of Shadows to increase your chance to dodge by 40% (was 20%) for 20 seconds (was 15 seconds). Obtainable 2 times (was 3).

    • Night Fae
      • [With regional restarts] Clinging Fog now causes Flicker to reduce the movement speed of enemies by 70% (was 30%). Obtainable 1 time (was 3) and it will appear as a choice slightly less often.

    • Druid
      • [With regional restarts] String of Fangs and Talons can be obtained 3 times (was 5).
      • [With regional restarts] Steelwood Slab can be obtained 3 times (was 5).
      • [With regional restarts] Writings of Lycara gives 140 of a secondary stat (was 43). Obtainable 3 times (was 5).
      • [With regional restarts] Bottle of Moonshine can be obtained 2 times (was 1).
      • Draught of Midnight Blazes now properly grants its damage and healing increase while Moonfire is active on 3 targets.

    • Hunter
      • [With regional restarts] Amplifying Mirror increases your Misdirection’s target damage by 50% (was 20%). Obtainable 2 times (was 5).
      • [With regional restarts] Necrotic Venom damage increased to 50% (was 30%). Obtainable 2 times (was 3).
      • [With regional restarts] Euphoria Emblem reduces Exhilaration’s cooldown by 30 seconds (was 20 seconds). Obtainable 2 times (was 3).
      • [With regional restarts] Bone Barbs increases Kill Shot damage by 100% (was 20%). Obtainable 2 times (was 1).
      • [With regional restarts] Piercing Scope increases damage taken to Hunter’s Mark target by 15% (was 10%). Obtainable 2 times (was 3).
      • [With regional restarts] Neural Pet Enhancer pet damage while under the effects of Eyes of the Beast increased to 500% (was 200%). Obtainable 1 time (was 3).
      • [With regional restarts] Cadaverous Cleats damage reduction now also applies to your pets. The tooltip will be updated in a future patch.

    • Mage
      • [With regional restarts] Constellation Shield damage reduction increased to 20% (was 15%). Obtainable 3 times (was 4).
      • [With regional restarts] Resolute Medallion absorb amount increased to 70% (was 40%). Obtainable 3 times (was 5).
      • [With regional restarts] Runecloth Wrappings damage increased when casting Arcane Blast, Fireball, and Frostbolt while Invisible reduced to 500% (was 2000%). Obtainable 3 times (was 10).
      • [With regional restarts] Pandemonium Lens no longer increases the radius of Flamestrike, Blizzard, and Arcane Explosion. Now increases the damage of Flamestrike, Blizzard, and Arcane Explosion by 15%. Obtainable 3 times (was 5).
      • [With regional restarts] Seeker’s Scroll now always increases the damage of your Fireball, Frostbolt, and Arcane Blast (was only your next cast). Fireball, Frostbolt, and Arcane Blast damage per stack reduced to 2% (was 10%). Stacks 100 times. Obtainable 1 time (was 10).
      • [With regional restarts] Everwarm Socks now also heals 60% of your maximum health over Ice Block’s duration.

    • Paladin
      • [With regional restarts] Ancient Writ of Order can be obtained 3 times (was 5).
      • [With regional restarts] Blood Beacon can be obtained 3 times (was 5).
      • [With regional restarts] Shattered Gauntlet can be obtained 3 times (was 5).
      • [With regional restarts] Defiled Prayer Beads now correctly affects Blessing of Seasons. Obtainable 2 times (was 1).
      • [With regional restarts] Radiant Essence increases Forbearance damage dealt by 15% (was 25%). Obtainable 2 times (was 3).
      • [With regional restarts] Ember of the Carillon can be obtained 2 times (was 4).
      • [With regional restarts] Hallowed Candle now deals 30% increased damage or healing from Ashen Hallow (was 50%).
      • [With regional restarts] Golden Plume increases the effects of Avenging Wrath by 60% (was 100%).

    • Priest
      • [With regional restarts] Mask of Sheer Terror damage required to break Psychic Scream increased to 400% (was 300%). Obtainable 3 times (was 10).
      • [With regional restarts] Painwheel now also causes Shadow Word: Pain to deal 25% increased damage. Obtainable 5 times (was 10).
      • [With regional restarts] Vandal's Zeal has been redesigned and now gives you 1% Mind Blast and Holy Fire damage per Phylactery destroyed, up to a maximum of 40%. Obtainable 1 time.
      • [With regional restarts] Enemies affected by Pandemonium now run away much slower.
      • [With regional restarts] Soul Sapper causes Power Infusion’s cooldown to recover 200% faster (was 100%).
      • [With regional restarts] Fragments of Obscurity now always causes Fade to grant freedom from movement reduction abilities and provides 40% increased movement speed (was prevent movement speed from being reduced below 80%). Additional stacks of this power only reduce the cooldown of Fade further.

    • Rogue
      • Resolved an issue where Draped Prism Shawl’s effect didn’t increase when obtaining multiples of this anima power.

    • Shaman
      • [With regional restarts] Wailing Winds reduces the cooldown of Wind Shear by 4 seconds (was 3 seconds Obtainable 2 times (was 3).
      • [With regional restarts] Deadened Earth reduces the cooldown of Earth Elemental by 40% (was 20%). Obtainable 2 times (was 4).
      • [With regional restarts] Storm Conduit increases Lightning Bolt and Chain Lightning damage by 50% (was 30%). Obtainable 3 times (was 5).
      • [With regional restarts] Essence of the Ancestors now grants an additional 15% Haste to Bloodlust (was 10%). Obtainable 3 times (was 5).
      • [With regional restarts] Elemental Core now requires 20 stacks to reduce the cooldown of Lava Burst or Stormstrike by 50% (was 50 stacks) and the increased damage per stack is now 3% (was 1%).
      • [With regional restarts] Leeching Lilypad damage increased by 50%. Obtainable 1 time (was 3).
      • [With regional restarts] Flames of the Cauldron now causes Flame Shock’s damage over time effect to happen 40% more frequently (was 20%). Obtainable 2 times (was 3).
      • [With regional restarts] Tsunami Relic increases healing spelling cast speed by 50% (was 20%). Obtainable 2 times (was 5).
      • [With regional restarts] Fixed an issue where Deathseer's Satchel would not drop a Liquid Magma Totem.

    • Warlock
      • [With regional restarts] Blood-Stained Dagger pet damage reduction increased to 35% (was 10%). Obtainable 1 time (was 3).
      • [With regional restarts] Claw of Endereth drains health 25% faster (was 10%). Obtainable 2 times (was 7).
      • [With regional restarts] Hellfire Pact increases summoned demons’ damage by 50% (was 25%). Obtainable 3 times (was 10).
      • [With regional restarts] Pact of Thickness primary summoned demons health increased to 50% (was 25%). Obtainable 3 times (was 10).
      • [With regional restarts] Thirsting Chain increases Drain Life healing by 40% (was 20%). Obtainable 2 times (was 10).
      • [With regional restarts] Warlock's Bargain has been redesigned and now grants the Warlock 20% Haste at the cost of 10% of the Warlock's health.
      • [With regional restarts] Dissolving Vial now also makes Corruption instant for Demonology and Destruction Warlocks. For all three Warlock specializations, it now also increases Corruption's damage by 100%.

    • Warrior
      • [With regional restarts] Bloodstained Whetstone increases the damage of Whirlwind and Thunder Clap by 50% (was 30%). Obtainable 3 times (was 5).
      • [With regional restarts] Champion's Decree increases the damage of next Revenge or Slam by 50% (was 20%). Effect stacks up to 40 (was 100). Obtainable 3 times (was 5). This power will appear as a choice slightly less often.
      • [With regional restarts] Succulent Carpaccio can be obtained 3 times (was 5).
      • [With regional restarts] Soulwrought Studs can be obtained 3 times (was 5).
      • [With regional restarts] Resonant Throatbands increases damage taken by 30% (was 20%). Obtainable 3 times (was 5).
      • [With regional restarts] Zovaal's Warbanner increases the duration of major cooldowns by 60% (was 40%). Obtainable 3 times (was 5).
      • [With regional restarts] Scratched Knife increases the damage of the first Shattering Throw on each floor by 4000% (was 10000%). No longer works against bosses.

  • Warlock
    • Demonology
      • [With regional restarts] The bonus damage from Demonic Consumption (Talent) will now only apply to a single Demonic Tyrant when summoned in Torghast, rather than all Demonic Tyrants.

World Quests
  • Fixed an issue where ordering Gatamatos to search an area would fail to break stealth during the Bastion World Quest "Training Regimen."

WoW Classic
  • Spirit of Redemption no longer counts as two deaths on the battlegrounds scoreboard.
by Published on 2020-12-15 01:30 AM

Developer Interview - Ion Hazzikostas
Sloot talked to Ion tonight about a wide range of topics.



Launch
  • It's been a pretty smooth launch for the most part. There were a few server issues early on, but engineers worked through them.
  • The Great Vault, Adventure system, and other systems have some small problems. There isn't a huge fire to put out this time.

Covenants
  • Covenants are an overall success. They aren't perfect. No one expected a perfectly even split.
  • There has been a lot of feedback across the community from people who found picking a Covenant hard.
  • Changing Covenants isn't that big of an undertaking.
  • No regrets with Covenant design so far.
  • The team is keeping an eye on Conduits, especially as the third Soulbind unlocks.
  • You may have a percent or two edge with ideal Conduits, but it isn't the end of the world.
  • If someone feels like there is only one Soulbind that is viable for PvP, and that same one is the only one viable for Raid DPS, the team wants to hear about it.

PvP
  • Subtlety PvP changes and Rogue buffs are coming via hotfix soon.
  • The team doesn't want people to get killed before they have a chance to react, but they don't want to swing the pendulum back too far the other way. They'll look at outliers of trinket + legendary combos and other things and tune them.

Tanks
  • Threat should exist as a mechanic, but not something tanks should have to manage from minute to minute.
  • As long as you are putting forth minimal effort to hit mobs, tanks should be able to hold them.
  • You don't want threat to be so easy that a little bit of AoE damage is all you need to kite mobs from 90% to 0%.
  • Being able to trade off damage for survivability is an interesting choice.
  • Having tanks being #1 in damage in dungeons feels wrong.
  • Tanks should be able to kill things in the world in a respectable amount of time.
  • Trying to pull away from BfA situation where a tank's primary job was pumping out damage rather than surviving.

Misc
  • Legendaries can be socketed.
  • Loud sound on entering the Maw is fixed.
  • The team hasn't come up with a design that would solve all of the problems that Master Loot had.
  • In organized guilds the amount of control exerted over loot caused a negative experience for a large number of players, especially for trials.
  • Getting people to use Personal Loot instead of Master Loot just wasn't going to happen through incentives.
  • If you don't get an item from a boss, now you can blame Blizzard instead of the guild / Master Looter.
  • If you have a conduit installed in your forge, you should never see a dupe. If you just have one in your bags, you can see a dupe. There isn't a way to make those sellable without making them all sellable right now.
  • World Bosses are a set rotation.
  • No plans to add more checkpoints to dungeons.
  • Faction balance is something the team talks about a lot, but there isn't a solution to talk about right now. The damage was done years ago, Troll racials in Throne of Thunder should have been nerfed.
  • Faction balance isn't driven by power balance anymore, just by social structures.
  • How does Blizzard get players that went from Alliance to Horde to go back to Alliance? Buffing Alliance racials isn't the right answer.
  • Old raid tuning had a bug in the first week of Shadowlands for Legion content that made it harder as you leveled.
  • Old raids might be a little harder at max level now, but part of that is from your stats going down as you level. Things should get better as you get more gear and Soulbinds. Eventually your player power will exceed what it was at the end of the last expansion.

Gearing
  • The team is happy with how gear has played out over the last few weeks. It'll be interesting to see how people feel after the Great Vault.
  • The team should do more with using Mythic+ to provide rewards that aren't direct player power. PvP participants have a system with lots of accomplishments, so Mythic+ should offer something like that (or more)
  • Tier sets will be coming in a later Shadowlands patch. The art is awesome! Return of class sets.
  • The old tier set system is a starting point, but the team wants to come up with something better. Items monopolized slots that they were in.
  • Tier sets mean a class based aesthetic and a completion mechanic that will change your gameplay. There are ways to do this beyond just adding a 2 and 4 piece set bonus.
  • The team wants to be conservative with changing legendaries. It'll be with a patch, on the PTR, plenty of time for feedback.

World Quests
  • The team is okay where things are right now. A lot of players can fill in gaps and get more conduits.
  • Graduating out of clearing your world quests every day is fine.
  • There should be something (reputation, boxes, something else) that make world quests still feel relevant.

Torghast
  • No plans to make floor unlocks account wide right now. Maybe in the future.
  • No plans to allow leveling in Torghast, but it's a cool idea.
  • Twisting Corridors (Challenge mode) is coming soon, unlock is account wide.
  • Twisting Corridors will be more challenging than what you saw on beta. You should be in epics before you get there.
  • 18 floors is a long run. There is no true infinite mode right now (Layer 8), but they may revisit this later in the expansion.
  • The team wants to see how Torghast plays out before they make assumptions and build things.
  • Right now the reward system is more like the mage tower, work towards a single reward to show off. In the future, the team may revisit this.
  • Most players still have a ton of content left in the Maw.
  • There is more planned for the Maw in the future.

Raids
  • The team is really happy with where tuning has landed. There were some bugs and hotfixes needed.
  • Raids have always been tuned for certain item levels and endgame system progression states.
  • Heroic has always been tuned for players with Normal difficulty raid gear. In past expansions, Warforging and more widespread loot had people geared up for Heroic/Mythic faster.

Mission Table
  • Some of the Adventure testing and tuning was using a wider range of unlocks.
  • The team didn't pay enough attention to the first few week experience, especially the order that you unlock things. It'll be okay in the long run.
  • The team is looking at the UI.
  • Some of the more challenging missions that scale with your levels, such as the Soul Ash ones, feel bad. The team may change them to more static missions. Easier version with less rewards that you can always beat and a higher level one that is harder but more rewarding.

Thanks
  • Thanks for the feedback, thanks for the chance (even after disappointing people in the past), thanks for making the community what it is.
  • The team wants to make your time in Azeroth as great as it can be.
by Published on 2020-12-14 10:02 PM

Shadowlands - The Great Vault Guide
The Great Vault is the new weekly chest system added in Shadowlands. It has the potential to give you up to 9 different options to pick an item from per week based on the activities you do across raiding, mythic plus, and PvP. Here is a rundown of the system.

COMPLETING ACTIVITIES TO INCREASE THE NUMBER OF OPTIONS IN YOUR VAULT DOES NOT GIVE YOU EXTRA GEAR. IT ONLY GIVES YOU MORE OPTIONS. YOU CAN STILL ONLY PICK ONE PIECE TOTAL BETWEEN ALL 9 OPTIONS, NOT 1 PER ROW.


How to Fill the Vault
  • Mythic Plus (You do not have to beat the timer)
    • Complete 1 Mythic Plus Dungeon
    • Complete 4 Mythic Plus Dungeons
    • Complete 10 Mythic Plus Dungeons
  • Raiding
    • Defeat 3 Raid Bosses
    • Defeat 7 Raid Bosses
    • Defeat 10 Raid Bosses
  • PvP
    • Earn 1250 Honor Points from Rated PvP
    • Earn 2500 Honor Points from Rated PvP
    • Earn 6250 Honor Points from Rated PvP


Determining the Quality of Rewards
  • Raid Options
    • Killing raid bosses adds up to 3 choices to your vault that come from the raid gear pool.
    • Killing bosses on higher difficulties rewards gear equivalent to the difficulty in your vault. However, the options are tied to the number of that difficulty.
      • Example - Killing 7 bosses on Mythic and 3 on Heroic will reward you with the first 2 options from Mythic and last from Heroic.
    • You must have killed the last two bosses on the difficulty of the reward options in order for their loot tables to be added as potential options.
  • Mythic Plus
    • You still get credit for keys that you completed but did not time.
    • Your first reward option is determined by the highest level Mythic Plus dungeon you completed the week prior.
    • Your second option is based on the 4th highest mythic plus dungeon you completed the week prior.
    • Your 3rd option is based on the 10th highest mythic plus dungeon you completed the week prior.
    • Example - If you do 4 +15's in a week and 6 +10's, your first two options would be determined by +15s and your last would be a +10.
    • Mythic Plus Item Level Rewards
      • Mythic 2 - 200
      • Mythic 3 - 203
      • Mythic 4 - 207
      • Mythic 5 - 210
      • Mythic 6 - 210
      • Mythic 7 - 213
      • Mythic 8 - 216
      • Mythic 9 - 216
      • Mythic 10 - 220
      • Mythic 11 - 220
      • Mythic 12 - 223
      • Mythic 13 - 223
      • Mythic 14 - 226
      • Mythic 15 - 226
  • PvP
    • Your rewards are entirely determined by your Rated PvP rating.
      • Rating Rewards
        • Unranked - 200
        • 1400 to 1599 - 207
        • 1600 to 1799 - 213
        • 1800 to 2099 - 220
        • 2100+ - 226


Opening the Vault
  • On reset, you will be able to open your vault, which is accessed at the Hall of Holding in Oribos.
  • Based on the objectives you completed throughout the week, you will be able to choose 1 item from a potential of 9.
  • If you decide you don't want any of the items, you can instead receive anima.


Week 1 Item Level Cap
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Mythic Keystone dungeons and ranked PvP are opening with the beginning of Season 1 tomorrow, and there are a few aspects of the first week of the Season to highlight.

During this first week of Mythic Keystone dungeons, there is a cap on the increase of item level of end-of-run loot. That loot will stop increasing at Mythic Keystone +10 for this first week, which is item level 203. However, the Great Vault will be uncapped the following week, and loot from the Great Vault (on December 15 in this region) will reflect successful completions achieved during the week of December 8. The Great Vault will award item level 226 for completing Mythic Keystone +14, and other completion item levels can be viewed in the Mythic Keystone tab of the Dungeons and Raid window once the season begins.

For this first week of the Season in PvP, item-level upgrades of Conquest equipment are capped at item level 220, requiring Rival (rank 4). Starting with the second week, (again that’s December 15 in this region), item level upgrades of Conquest equipment are uncapped. There are no caps on the Great Vault’s PvP considerations. Duelists (rank 5) or higher will receive item level 226 equipment from the Great Vault.

Good luck out there!
by Published on 2020-12-14 05:50 PM

WoW Shadowlands Esports Announcement
Blizzard has announced their plans for the Shadowlands Arena World Championship and Mythic Dungeon International in 2021.


Originally Posted by Blizzard (Blue Tracker / Official Forums)
We are planning some fantastic changes to the Arena World Championship and Mythic Dungeon International in 2021 to take full advantage of all that Shadowlands has to offer.

Despite a turbulent 2020, the World of Warcraft esports team is thrilled with the community’s response to the changes made to both Arena World Championship and Mythic Dungeon International programs. While players explore the realms of the Shadowlands, we will be expanding on what worked in 2020 and offering some fun changes to make 2021 another epic year for World of Warcraft Esports!

ARENA WORLD CHAMPIONSHIP

With the launch of the fourteenth year of the Arena World Championship (AWC), we are expanding to two seasons of epic PvP competition. In 2021, the AWC will consist of two seasons culminating in the AWC: Shadowlands 2021 Grand Finals next Fall, with a $900,000 (USD) total prize pool up for grabs for the year!

SEASON 1

Beginning today, teams in North America and Europe can sign up on GameBattles for the Season 1 open Cups. In addition to a $10,000 (USD) prize pool per cup, teams will be competing for points. The top eight point-earning teams from both North America and Europe will advance to the Circuit following the conclusion of all four cups. The Circuit will consist of a four-week round robin and total prize pool of $160,000 (USD). Following the Circuit, the top four teams from each region will earn their spots in the Season 1 Finals and a shot at the $200,000 prize pool (USD)!


RELEGATION & SEASON 2

Once the Season 1 champions have been crowned, it’ll be time to set the stage for Season 2. Instead of another series of open cups, the top six regional teams from the Season 1 Circuit will automatically advance to the Season 2 Circuit, while the remaining spots will be filled through an open Relegation Cup. The Relegation Cup will consist of the bottom two teams from the North American and European Season 1 Circuit, battling against an open field of competitors looking to secure a shot in Season 2. The top two teams from each region at the end of the cup will advance to the Season 2 Circuit.

Like in Season 1, the remaining teams in North America and Europe will be fighting for their share of the $160,000 (USD) total prize pool and one of the four regional slots in the finals. The final teams to advance will not only be fighting for the expanded $300,000 (USD) prize pool, but to cement their names as the AWC: Shadowlands 2021 Grand Finals Champions!

MYTHIC DUNGEON INTERNATIONAL

Following the continued success of the Mythic Dungeon International (MDI), and with new dungeons in Shadowlands to challenge players, we are removing regional distinctions to create a truly global competition by removing regional distinctions. The MDI in 2021 will consist of two standalone seasons—each concluding in an epic Global Finals—and one-off tournaments, providing players from around the world multiple chances to take home their share of over $750,000 (USD) in prizing!

MDI GOES GLOBAL

In 2021, we are separating China into it’s own program while players from across the rest of the world will now compete in a distinct global MDI region across two seasons. Each season will consist of four Cups, culminating in a Global Finals. To compete, teams will register for Time Trials, from which the top eight global teams each week advance to an MDI Cup. Teams will earn points based on how well they do, in addition to competing for a share of each Cup’s $20,000 (USD) prize pool. At the end of four Cups, the six teams with the most points will advance to the Global Finals. In addition to the top six Global teams, two more will join the Global Finals from a dedicated China MDI season. These eight teams will battle it out for their share of the $300,000 (USD) prize pool and title of MDI Global Champion!

The first MDI 2021 season begins on January 14, and sign-ups are now open, so head over to GameBattles to register!


ONE-OFF EVENTS

Beyond the two MDI seasons, 2021 will feature two one-off tournaments for players to tackle the dungeons of Shadowlands in unique ways. These tournaments will showcase different competitive formats and provide unique new looks on competitive dungeon running. Be on the lookout for more information over the coming months!

NEW SEASONAL AFFIX: PRIDEFUL

Prideful – The first affix for Shadowlands’ first season is Prideful. While the Prideful affix is active, players will overflow with pride as they defeat non-boss enemies, eventually forming a Manifestation of Pride. Upon defeating this Manifestation, players will become greatly empowered, opening new strategies that will help your party defeat the challenges ahead.

NEW DUNGEONS

Shadowlands brings eight brand new dungeons for MDI teams to run! Head over to our Shadowlands dungeons article to check out everything you need to know to know about the dungeons in World of Warcraft’s newest expansion.

Looking Forward

We can’t wait to get the Shadowlands competitions underway, so be sure to sign up for the AWC and MDI Cups on GameBattles. Stay connected and stay on top of the latest news by subscribing to our YouTube channel and the following the WoW Esports Twitter.

Good luck and have fun!
by Published on 2020-12-13 09:26 AM

Legendary Crafting Guide
Characters are able to craft their own legendaries upon reaching level 60. Here is a simple guide to how the process works.

Unlocking the Runecarver
  • Upon reaching level 60, you will be directed by Bolvar to find a way to unlock Torghast by talking to Ve'nari in the Maw and completing the introductory quest inside Torghast to rescue Baine. Upon killing the boss of wing 6 inside the introduction, a quest item will drop that you bring back to Ve'nari after bringing Baine back to Oribos.
  • This quest item leads you back into a room inside the lobby of Torghast, where you will be directed by the Runecarver there to obtain a memory from a boss just outside Ve'nari's refuge in the Maw. Upon bringing it back you will then have to do a follow up quest to break his chains by purchasing an item from Ve'nari and killing mobs for quest items.
  • This allows you to then collect Soul Ash from Torghast runs. Bring 1250 to the Runecarver to be able to craft your legendaries.
  • You must unlock the Runecarver up to the point of collecting 1250 Soul Ash to be able to loot memories.


Obtaining Soul Ash
  • Torghast is your primary method of obtaining Soul Ash.
  • Torghast is a repeatable rogue-like dungeon where you climb 6 floors and fight a boss. Each time you complete a layer, you will be able to choose a harder layer until you reach layer 8. (Layers 1-6 are available now. 7 and 8 release next week.)
  • There are two wings per week to que for and they rotate every week.
  • Completing a layer for the first time each week will reward you with all the Soul Ash that would be earned from layers below it.
  • In order to maximize the amount of Soul Ash you can get, you must complete the highest floor possible in each wing once a week.
  • There will be 2 different wings open each week. You can only receive Soul Ash from each layer once per week.
  • The max amount of Soul Ash you can earn in a week once all layers are open is 1140 (570 per wing)
  • Soul Ash Amounts Per Layer
    • Layer 1 - 120
    • Layer 2 - 100
    • Layer 3 - 85
    • Layer 4 - 70
    • Layer 5 - 60
    • Layer 6 - 50
    • Layer 7 - 45
    • Layer 8 - 40
  • You can also obtain Soul Ash periodically by completing challenging missions at your Adventure Table.
  • Bolvar also offers a series of quests that are time-gated, each rewarding Soul Ash.


Obtaining Memories
  • Memories are the recipes that you must bring to the Runecarver to unlock different legendary powers.
  • Each legendary has a specific drop location. Once you loot the item, you can bring it to the Runecarver's room and right click it to permanently earn the ability to craft it.
  • These are account wide.
  • Refer to the powers tab on your Adventure Guide in order to find out where each of your legendary Memories drop.




Crafting your Legendary
  • There are a few items you need to bring to the Runecarver to craft your legendary:
    • The legendary memory power must be unlocked. Each legendary power has 2 different gear slots available to craft in.
    • A base item for the slot that you wish to craft the power in.
      • These are purchased on the auction house or crafted by crafters.
    • Two Missives with the stats you desire on your legendary piece.
      • Missives are purchased on the auction house or crafted by scribes.
      • There is one for each secondary stat. You must have 2 different stats when crafting your legendary.
    • The necessary amount of Soul Ash



Base Items
LevelTypeSlotName
175BackBackGrim-Veiled Cape
175ClothHeadGrim-Veiled Hood
175ClothShouldersGrim-Veiled Spaulders
175ClothChestGrim-Veiled Robe
175ClothWaistGrim-Veiled Belt
175ClothLegsGrim-Veiled Pants
175ClothFeetGrim-Veiled Sandals
175ClothWristsGrim-Veiled Bracers
175ClothHandsGrim-Veiled Mittens
175FingerFingerShadowghast Ring
175LeatherHeadUmbrahide Helm
175LeatherShouldersUmbrahide Pauldrons
175LeatherChestUmbrahide Vest
175LeatherWaistUmbrahide Waistguard
175LeatherLegsUmbrahide Leggings
175LeatherFeetUmbrahide Treads
175LeatherWristsUmbrahide Armguards
175LeatherHandsUmbrahide Gauntlets
175MailHeadBoneshatter Helm
175MailShouldersBoneshatter Pauldrons
175MailChestBoneshatter Vest
175MailWaistBoneshatter Waistguard
175MailLegsBoneshatter Greaves
175MailFeetBoneshatter Treads
175MailWristsBoneshatter Armguards
175MailHandsBoneshatter Gauntlets
175NeckNeckShadowghast Necklace
175PlateHeadShadowghast Helm
175PlateShouldersShadowghast Pauldrons
175PlateChestShadowghast Breastplate
175PlateWaistShadowghast Waistguard
175PlateLegsShadowghast Greaves
175PlateFeetShadowghast Sabatons
175PlateWristsShadowghast Armguards
175PlateHandsShadowghast Gauntlets



Missives
LevelTypeName
1Optional ReagentsMissive of Haste
1Optional ReagentsMissive of Mastery
1Optional ReagentsMissive of Critical Strike
1Optional ReagentsMissive of Versatility



Upgrading Your Legendaries
  • Legendaries can be upgraded 3 times for a total of 4 ranks.
    • Rank 1 - ILvl 190
    • Rank 2 - ILvl 210
    • Rank 3 - ILvl 225
    • Rank 4 - ILvl 235
  • You do not use any more soul ash crafting a rank 1 and upgrading it than you do crafting a rank 4 right away. The only addition is the gold cost associated with crafting the higher item level base piece.
  • To upgrade a legendary, you need:
    • Your current rank legendary
    • The appropriate base item for the new rank
    • Soul Ash

Site Navigation