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by Published on 2020-12-14 05:50 PM

WoW Shadowlands Esports Announcement
Blizzard has announced their plans for the Shadowlands Arena World Championship and Mythic Dungeon International in 2021.


Originally Posted by Blizzard (Blue Tracker / Official Forums)
We are planning some fantastic changes to the Arena World Championship and Mythic Dungeon International in 2021 to take full advantage of all that Shadowlands has to offer.

Despite a turbulent 2020, the World of Warcraft esports team is thrilled with the community’s response to the changes made to both Arena World Championship and Mythic Dungeon International programs. While players explore the realms of the Shadowlands, we will be expanding on what worked in 2020 and offering some fun changes to make 2021 another epic year for World of Warcraft Esports!

ARENA WORLD CHAMPIONSHIP

With the launch of the fourteenth year of the Arena World Championship (AWC), we are expanding to two seasons of epic PvP competition. In 2021, the AWC will consist of two seasons culminating in the AWC: Shadowlands 2021 Grand Finals next Fall, with a $900,000 (USD) total prize pool up for grabs for the year!

SEASON 1

Beginning today, teams in North America and Europe can sign up on GameBattles for the Season 1 open Cups. In addition to a $10,000 (USD) prize pool per cup, teams will be competing for points. The top eight point-earning teams from both North America and Europe will advance to the Circuit following the conclusion of all four cups. The Circuit will consist of a four-week round robin and total prize pool of $160,000 (USD). Following the Circuit, the top four teams from each region will earn their spots in the Season 1 Finals and a shot at the $200,000 prize pool (USD)!


RELEGATION & SEASON 2

Once the Season 1 champions have been crowned, it’ll be time to set the stage for Season 2. Instead of another series of open cups, the top six regional teams from the Season 1 Circuit will automatically advance to the Season 2 Circuit, while the remaining spots will be filled through an open Relegation Cup. The Relegation Cup will consist of the bottom two teams from the North American and European Season 1 Circuit, battling against an open field of competitors looking to secure a shot in Season 2. The top two teams from each region at the end of the cup will advance to the Season 2 Circuit.

Like in Season 1, the remaining teams in North America and Europe will be fighting for their share of the $160,000 (USD) total prize pool and one of the four regional slots in the finals. The final teams to advance will not only be fighting for the expanded $300,000 (USD) prize pool, but to cement their names as the AWC: Shadowlands 2021 Grand Finals Champions!

MYTHIC DUNGEON INTERNATIONAL

Following the continued success of the Mythic Dungeon International (MDI), and with new dungeons in Shadowlands to challenge players, we are removing regional distinctions to create a truly global competition by removing regional distinctions. The MDI in 2021 will consist of two standalone seasons—each concluding in an epic Global Finals—and one-off tournaments, providing players from around the world multiple chances to take home their share of over $750,000 (USD) in prizing!

MDI GOES GLOBAL

In 2021, we are separating China into it’s own program while players from across the rest of the world will now compete in a distinct global MDI region across two seasons. Each season will consist of four Cups, culminating in a Global Finals. To compete, teams will register for Time Trials, from which the top eight global teams each week advance to an MDI Cup. Teams will earn points based on how well they do, in addition to competing for a share of each Cup’s $20,000 (USD) prize pool. At the end of four Cups, the six teams with the most points will advance to the Global Finals. In addition to the top six Global teams, two more will join the Global Finals from a dedicated China MDI season. These eight teams will battle it out for their share of the $300,000 (USD) prize pool and title of MDI Global Champion!

The first MDI 2021 season begins on January 14, and sign-ups are now open, so head over to GameBattles to register!


ONE-OFF EVENTS

Beyond the two MDI seasons, 2021 will feature two one-off tournaments for players to tackle the dungeons of Shadowlands in unique ways. These tournaments will showcase different competitive formats and provide unique new looks on competitive dungeon running. Be on the lookout for more information over the coming months!

NEW SEASONAL AFFIX: PRIDEFUL

Prideful – The first affix for Shadowlands’ first season is Prideful. While the Prideful affix is active, players will overflow with pride as they defeat non-boss enemies, eventually forming a Manifestation of Pride. Upon defeating this Manifestation, players will become greatly empowered, opening new strategies that will help your party defeat the challenges ahead.

NEW DUNGEONS

Shadowlands brings eight brand new dungeons for MDI teams to run! Head over to our Shadowlands dungeons article to check out everything you need to know to know about the dungeons in World of Warcraft’s newest expansion.

Looking Forward

We can’t wait to get the Shadowlands competitions underway, so be sure to sign up for the AWC and MDI Cups on GameBattles. Stay connected and stay on top of the latest news by subscribing to our YouTube channel and the following the WoW Esports Twitter.

Good luck and have fun!
by Published on 2020-12-13 09:26 AM

Legendary Crafting Guide
Characters are able to craft their own legendaries upon reaching level 60. Here is a simple guide to how the process works.

Unlocking the Runecarver
  • Upon reaching level 60, you will be directed by Bolvar to find a way to unlock Torghast by talking to Ve'nari in the Maw and completing the introductory quest inside Torghast to rescue Baine. Upon killing the boss of wing 6 inside the introduction, a quest item will drop that you bring back to Ve'nari after bringing Baine back to Oribos.
  • This quest item leads you back into a room inside the lobby of Torghast, where you will be directed by the Runecarver there to obtain a memory from a boss just outside Ve'nari's refuge in the Maw. Upon bringing it back you will then have to do a follow up quest to break his chains by purchasing an item from Ve'nari and killing mobs for quest items.
  • This allows you to then collect Soul Ash from Torghast runs. Bring 1250 to the Runecarver to be able to craft your legendaries.
  • You must unlock the Runecarver up to the point of collecting 1250 Soul Ash to be able to loot memories.


Obtaining Soul Ash
  • Torghast is your primary method of obtaining Soul Ash.
  • Torghast is a repeatable rogue-like dungeon where you climb 6 floors and fight a boss. Each time you complete a layer, you will be able to choose a harder layer until you reach layer 8. (Layers 1-6 are available now. 7 and 8 release next week.)
  • There are two wings per week to que for and they rotate every week.
  • Completing a layer for the first time each week will reward you with all the Soul Ash that would be earned from layers below it.
  • In order to maximize the amount of Soul Ash you can get, you must complete the highest floor possible in each wing once a week.
  • There will be 2 different wings open each week. You can only receive Soul Ash from each layer once per week.
  • The max amount of Soul Ash you can earn in a week once all layers are open is 1140 (570 per wing)
  • Soul Ash Amounts Per Layer
    • Layer 1 - 120
    • Layer 2 - 100
    • Layer 3 - 85
    • Layer 4 - 70
    • Layer 5 - 60
    • Layer 6 - 50
    • Layer 7 - 45
    • Layer 8 - 40
  • You can also obtain Soul Ash periodically by completing challenging missions at your Adventure Table.
  • Bolvar also offers a series of quests that are time-gated, each rewarding Soul Ash.


Obtaining Memories
  • Memories are the recipes that you must bring to the Runecarver to unlock different legendary powers.
  • Each legendary has a specific drop location. Once you loot the item, you can bring it to the Runecarver's room and right click it to permanently earn the ability to craft it.
  • These are account wide.
  • Refer to the powers tab on your Adventure Guide in order to find out where each of your legendary Memories drop.




Crafting your Legendary
  • There are a few items you need to bring to the Runecarver to craft your legendary:
    • The legendary memory power must be unlocked. Each legendary power has 2 different gear slots available to craft in.
    • A base item for the slot that you wish to craft the power in.
      • These are purchased on the auction house or crafted by crafters.
    • Two Missives with the stats you desire on your legendary piece.
      • Missives are purchased on the auction house or crafted by scribes.
      • There is one for each secondary stat. You must have 2 different stats when crafting your legendary.
    • The necessary amount of Soul Ash



Base Items
LevelTypeSlotName
175BackBackGrim-Veiled Cape
175ClothHeadGrim-Veiled Hood
175ClothShouldersGrim-Veiled Spaulders
175ClothChestGrim-Veiled Robe
175ClothWaistGrim-Veiled Belt
175ClothLegsGrim-Veiled Pants
175ClothFeetGrim-Veiled Sandals
175ClothWristsGrim-Veiled Bracers
175ClothHandsGrim-Veiled Mittens
175FingerFingerShadowghast Ring
175LeatherHeadUmbrahide Helm
175LeatherShouldersUmbrahide Pauldrons
175LeatherChestUmbrahide Vest
175LeatherWaistUmbrahide Waistguard
175LeatherLegsUmbrahide Leggings
175LeatherFeetUmbrahide Treads
175LeatherWristsUmbrahide Armguards
175LeatherHandsUmbrahide Gauntlets
175MailHeadBoneshatter Helm
175MailShouldersBoneshatter Pauldrons
175MailChestBoneshatter Vest
175MailWaistBoneshatter Waistguard
175MailLegsBoneshatter Greaves
175MailFeetBoneshatter Treads
175MailWristsBoneshatter Armguards
175MailHandsBoneshatter Gauntlets
175NeckNeckShadowghast Necklace
175PlateHeadShadowghast Helm
175PlateShouldersShadowghast Pauldrons
175PlateChestShadowghast Breastplate
175PlateWaistShadowghast Waistguard
175PlateLegsShadowghast Greaves
175PlateFeetShadowghast Sabatons
175PlateWristsShadowghast Armguards
175PlateHandsShadowghast Gauntlets



Missives
LevelTypeName
1Optional ReagentsMissive of Haste
1Optional ReagentsMissive of Mastery
1Optional ReagentsMissive of Critical Strike
1Optional ReagentsMissive of Versatility



Upgrading Your Legendaries
  • Legendaries can be upgraded 3 times for a total of 4 ranks.
    • Rank 1 - ILvl 190
    • Rank 2 - ILvl 210
    • Rank 3 - ILvl 225
    • Rank 4 - ILvl 235
  • You do not use any more soul ash crafting a rank 1 and upgrading it than you do crafting a rank 4 right away. The only addition is the gold cost associated with crafting the higher item level base piece.
  • To upgrade a legendary, you need:
    • Your current rank legendary
    • The appropriate base item for the new rank
    • Soul Ash
by Published on 2020-12-12 03:40 AM

Patch 9.0.2 Hotfixes - December 11, 2020
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Achievements

  • Players that die during the Stone Legion Generals encounter in Castle Nathria will now properly earn the Feed Me, Seymour! achievement with the rest of their raid.

Classes

  • Tank Specializations
    • [With regional restarts] Threat generation for all Tanks increased by 10%.
  • Death Knight (Forums / Skills / Talent Calculator)
    • Unholy
      • [With regional restarts] Mastery: Dreadblade effectiveness reduced by 15%.
      • [With regional restarts] Blood Boil damage increased by 10%.
      • [With regional restarts] Heart Strike damage increased by 15%.
      • [With regional restarts] Marrowrend damage increased by 10%.
      • [With regional restarts] Death Strike damage increased by 5%.
  • Demon Hunter (Forums / Skills / Talent Calculator)
    • Havoc
      • [With regional restarts] All damage abilities increased by 5%.
  • Rogue (Forums / Skills / Talent Calculator)
    • Assassination
      • [With regional restarts] All damage abilities increased by 5%.
  • Shaman (Forums / Skills / Talent Calculator)
    • Restoration
      • [With regional restarts] All healing abilities reduced by 4%.
      • [With regional restarts] Healing Rain reduced by an additional 10%.
  • Warlock (Forums / Skills / Talent Calculator)
    • Destruction
      • [With regional restarts] Chaos Bolt damage increased by 22%.
  • Warrior (Forums / Skills / Talent Calculator)
    • Arms
      • [With regional restarts] Mortal Strike damage increased by 20%. Damage reduced by an equivalent amount in PvP.
      • [With regional restarts] Slam (Rank 3) now increases Slam’s damage by 50% (was 25%).
    • Fury
      • [With regional restarts] All damage abilities increased by 5%.

Covenants

  • Kyrian
    • Captured Forgehands should be more reliable during the quest "Stewards of a Feather."
    • Fixed an issue where Sika could despawn during the Kyrian Covenant Campaign chapter "Phaestus, Genesis of Aeons."
  • Venthyr
    • Fixed an issue where if players disconnected while attempting to enter the Ember Court scenario, they would be unable to re-enter for the week.

Creatures and NPCs

  • NPCs who comment on your choice of covenant will now do so less frequently.
  • Resolved an issue where Sanngror the Torturer would sometimes become stuck.

Dungeons and Raids

  • Castle Nathria
    • [With regional restarts] Fixed a bug that caused additional loot to unintentionally drop from bosses on Normal and Heroic difficulties.
    • Resolved an issue that prevented many of the non-boss NPCs in Castle Nathria from scaling their health and damage as raid size increased. Non-boss NPCs base health before scaling has been reduced by 10%.
    • Huntsman Altimor
      • Resolved an issue where players may not be able to enter Huntsman Altimor's area after completing the Artificer Xy'mox or Sun King's Salvation encounters.
    • Sun King's Salvation
      • Increased the healing done by Infuser's Boon to 200% per stack on Normal and Heroic difficulties (was 50%).
      • Reduced the max stack count of Infuser's Boon to 5 on Normal and Heroic difficulties (was 10).
      • Essence Overflow now heals Kael’thas Sunstrider for 1.5% of his maximum health on Normal and Heroic difficulties (was 1%).
    • Sludgefist
      • Stonequake’s ground visual effect has been updated to be more noticeable.
      • Screen effect for players standing in Stonequake has been changed.
      • Occurrences of Falling Rubble over the duration of the encounter reduced by 25% on all difficulties.
      • The number of players affected by Chain Link has been lowered and no longer scales with the number of pillars destroyed on Normal and Heroic difficulties.
      • Sludgefist’s health reduced by 12% on Normal difficulty.
    • Sire Denathrius
      • Warlock’s Corruption will no longer be removed from enemies when using the teleporters.

Items and Rewards

  • [With daily resets] The percentage based trigger effects from Eternal Palace weapons Diver's Folly, Dream's End, and Orgozoa's Paralytic Barb no longer function for players above level 50.
  • Sanguifang’s Pulsating Canine damage has been reduced and can no longer be used against enemy players.
  • Shadowghast Ingot can now be placed in Mining bags.
  • Consumptive Infusion trinket is now also triggered by damaging abilities, allowing Mistweaver abilities such as Rising Sun Kick to trigger it.
  • Fixed an issue that caused the Soul Igniter trinket to not allow the use of another on-use trinket.
  • Eternal Stats and Sacred Stats chest enchant tooltips now correctly reflects that they affect the primary stat and not all stats.

Quests

  • Players who are unable to complete “The Sweetest Tribute” due to a Ripe Purian already showing up in the tribute tray should abandon the quest and then talk to Elios to restart it.

Torghast, Tower of the Damned

  • Resolved an issue where enemies afflicted with the Blinding Smoke Capsule debuff would engage in combat with the player if they got too close but not attack them.
  • Minions of Torghast should be less likely to hit players with volley type abilities that they are not in combat with.
  • Torments
    • Eye of Skoldus and Fracturing Forces no longer spawn assassins on boss floors.
    • Breath of Coldheart health bonus per stack lowered to 3% maximum health (was 5%).
  • Anima Powers
    • Resonant Mawfang damage reduced to 2% of target's maximum health (was 10%).
    • Frostchipper damage reduced to 5% of the target's current health (was 20%).
    • The buffs provided by Dark Fortress and Fallen Armaments now stack to 5 (was 10).

World Quests

  • Demonology Warlocks and Beast Mastery Hunters will now receive kyrian aid during the Bastion World Quest "Air Supremacy."

WoW Companion App

  • Fixed issue where some players on iPhone 11 and 12 could not access Guilds & Communities.
  • Various bug fixes and improvements on iOS. All users will need to reset their settings.
by Published on 2020-12-12 01:32 AM

Class Tuning in Progress – 16 December
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re internally testing the following slate of adjustments, with the goal of implementing these changes during scheduled weekly maintenance (December 16 in this region).

Classes
  • Tank Specializations
    • Threat generation for all Tanks increased by 10%.
  • Death Knight (Forums / Skills / Talent Calculator)
    • Unholy
      • Mastery: Dreadblade effectiveness reduced by 15%.
    • Blood
      • Blood Boil damage increased by 10%.
      • Heart Strike damage increased by 15%.
      • Marrowrend damage increased by 10%.
      • Death Strike damage increased by 5%.
  • Demon Hunter (Forums / Skills / Talent Calculator)
    • Havoc
      • All damage abilities increased by 5%.
  • Rogue (Forums / Skills / Talent Calculator)
    • Assassination
      • All damage abilities increased by 5%.
  • Shaman (Forums / Skills / Talent Calculator)
    • Restoration
      • All healing abilities reduced by 4%.
      • Healing Rain reduced by an additional 10%.
  • Warlock (Forums / Skills / Talent Calculator)
    • Destruction
      • Chaos Bolt damage increased by 22%.
    Warrior (Forums / Skills / Talent Calculator)
    • Arms
      • Mortal Strike damage increased by 20%. Damage reduced by an equivalent amount in PvP.
      • Slam (Rank 3) now increases Slam’s damage by 50% (was 25%).
    • Fury
      • All damage abilities increased by 5%.

As we test, the above are subject to change before Wednesday. If we do have further changes, we’ll update here as soon as possible.

As always, this is not a comprehensive list of all adjustments we might make to the game. In particular, we’re considering tweaks to several classes’ Torghast powers. You’ll find our updated hotfixes post here, including all changes made to the game soon after they’re implemented.

Thank you for your feedback!
by Published on 2020-12-11 05:04 PM

Loot Amounts in Castle Nathria
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Soon after the Castle Nathria raid went live for Normal and Heroic difficulties this week, we discovered a bug that was causing an unintended additional amount of loot to drop. Due to this bug, bosses have been dropping an average of 5 items for a 20-player raid group, when an average of 3 items is intended.

Throughout the design and testing of Shadowlands, we’ve had a consistent goal of bringing a similarity to the rate of loot acquisition that players experience in each of the main endgame activities: Raiding, Mythic Keystone Dungeons, and PvP. This bug, if left unaddressed, would prioritize Normal and Heroic raiding over similar-difficulty dungeons and PvP progression.

We’re developing a fix for the issue, which we will implement with scheduled weekly maintenance (Tuesday, December 15 in this region). Neither the bug nor the fix will affect Conduits and Legendary Memories, as their drop chances are determined separately.

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