World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2017-09-10 06:50 AM

Synergy Picks in the Arena are Being Removed

Patch 7.3 Hotfixes - September 8
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Fixed a bug that allowed players to teleport to the nearest flight point in Antoran Wastes even if it was inactive.

The Broken Shore
  • The Deliverance Point building accumulation rate has been increased for all regions. The intended result is for buildings to complete at approximately the same rate as they did before 7.3.


Dungeons and Raids
  • The Deadmines
    • Defeating Glubtok should correctly award loot.
  • Razorfen Kraul
    • Players should find it easier to find the items and complete “Going Going Guano”
  • The Temple of Atal’hakkar
    • Defeating Shade of Hakkar in Sunken Temple should correctly award loot.
  • Wailing Caverns
    • Players should find it easier to find the items and complete “Deviate Hides”.

Spec Tuning Coming 13 September
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With maintenance this week, we’re going to make several spec damage tuning adjustments. Given the nature of the class changes we made in 7.3, we’ve not needed tuning adjustments through the first two weeks of the patch. However, one change that is coming this week is a bonus to the item level of your Artifact weapon when you activate the Netherlight Crucible. That bonus has a varying effect on certain specs, because not all specs’ abilities scale the same with the DPS of their equipped weapon. This is something that we’d like to address in the future, but for now, we can deal with it via tuning.

Furthermore, there are a few specs that we’d like to outright buff.

We’ll implement the following damage increases to account for the Netherlight Crucible:

Death Knight - Frost +4%
Demon Hunter - Havoc +3%
Druid - Feral +2%
Hunter – Beast Mastery +6%
Hunter - Survival +5%
Monk - Windwalker +9%
Rogue - Assassination +5%
Rogue - Outlaw +6%
Rogue - Subtlety +1.5%
Shaman - Enhancement +3%

And as always, we’ll continue to keep a close eye on performance going forward.

Blue Posts
Originally Posted by Blizzard Entertainment
Upcoming Change to Argus Waystones and Invasion Points
I have several alts who have made progress towards 15 waystones, but aren't quite there yet. I'm one invasion away on some of them. I really hope that when the fix gets pushed, I don't get my progress reset to doing 3 more, on every alt...

Can we get some warning when the fix will be pushed, so people in my position have time to get their quest in before losing all the progress they'd made? Or, just push the fix at the weekly reset?

We're working to hotfix this with weekly resets on September 12. (Blue Tracker / Official Forums)

Argussian Reach Emissary
As of this writing, I have no Argussian quests on my map. I haven't unlocked McCree yet, but still not seeing any others anywhere else.
Just as a tracking note - there were at least 2 yesterday for me, 3 by some accounts, and 4 including a Pet Battle World Quest. There's currently at least one more up in Mac'Aree, and I did two more earlier today in Krokuun.

As said before, more Argussian Reach World Quests will be available next week, and hopefully we won't see this issue again in the future. Thanks again for your patience and bearing with us here. (Blue Tracker / Official Forums)
by Published on 2017-09-08 07:44 PM

Upcoming Nerfs, HCT EU Playoffs, Custom Cards - Value Town #136 w/ Ant & Raven

Upcoming Change to Argus Waystones and Invasion Points
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I wanted to give you a heads up that we are currently testing a hotfix aimed at addressing some player concerns with Argus Waystones and Invasion Points.

First, will be removing the Argus Waystone currency entirely. Players who currently have Argus Waystones will be compensated with a small amount of Veiled Argunite.

The weekly quests that previously required Argus Waystones will now require players to simply complete three Invasion Points.

We will also be increasing the cap on Veiled Argunite to 2,000 from 1,500, to make sure there are no issues with any of these changes - this will also act as a small quality of life increase for those of you seeing yourselves at the currency cap.

Thanks for all your feedback so far on Invasion Points, and we'll see you on Argus!

Waystones and Invasion Points
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We have a hotfix in the works to the way Argus Waystones work for the weekly quest, Invasion Onslaught. This will likely be live with your weekly resets next week (if all goes well).

Early in 7.3 PTR, Argus Waystones were a requirement to enter Greater Invasion Points. We removed that requirement after hearing great feedback on it in PTR testing, but retained the waystones for Invasion Onslaught. Now we’ve seen that after Invasion Points opened up, players have a lot of these stones left over with nothing to spend them on.

Therefore, the weekly quest Invasion Onslaught will be changed from 'collect 15 Argus Waystones' to 'complete 3 Invasion Points'. Argus Waystones will no longer be obtainable in the game, and any Argus Waystones on your character will be automatically converted into Veiled Argunite.

We hope this simplifies the quest and also stops our over-achieving ethereal currency collector from spamming your mailbox each day.

Again, we're working to hotfix this with weekly resets in each region starting on September 12.

Thank you for the feedback!

Patch 7.3 - Zealous Felslinger Armor Set
Patch 7.3 added the Zealous Felslinger cloth armor set. It drops from the Patch 7.3 rare spawns and the Legion War Supplies around Argus.

Level Type Slot Name Model Viewer
880ClothHead Zealous Felslinger's Visage
880ClothShoulders Zealous Felslinger's Epaulets
880ClothChest Zealous Felslinger's Robe
880ClothWaist Zealous Felslinger's Girdle
880ClothLegs Zealous Felslinger's Leggings
880ClothFeet Zealous Felslinger's Boots
880ClothWrists Zealous Felslinger's Cuffs
880ClothHands Zealous Felslinger's Handwraps

Blue Posts
Originally Posted by Blizzard Entertainment
Follower Upgrades
You can buy Relinquished Armor Sets from Warmage Kath'leen on the Broken Shore for 400 Nethershards. These will instantly set a champion to item level 880. You might also find armor kits from treasure chests, rare elites and champion missions on Argus that will set a champion to item level 900.

I think you first need to level them up to 110. I tried to apply a 900 ilvl token to my last inactive follower, and was not allowed to use it till i leveled it to 110 (was inactive on 109).
Yep, that's true, my bad for not mentioning it! You can also buy experience books for Nethershards too. Or use the champion as a combat ally (if possible) so that they get XP each time you complete a World Quest. (Blue Tracker / Official Forums)

Video Games Live - Blizzard Music
Video Games Live performed some Blizzard music at Gamescom!

This Week in WoW History
We're taking a look back at old MMO-Champion posts and World of Warcraft news that occurred during this time in previous years.

Legion Companion App Released
Shortly after Legion launched, the Legion Companion App was released! This app let players track world quests, complete missions, manage followers, research Order Hall talents, and do Artifact research. This was the first time users were able to interact with the game world from a mobile device outside of the Armory app, which allowed users to chat with their guild members and manage auctions.

Kosumoth The Hungering Rare Spawn
Not too long after Legion went live, and some players made it to 110 they began trying to figure out how to summon Kosumoth the Hungering! This rare spawn has the chance to reward a mount or a pet from a weekly quest, depending on which is up. In order to unlock the world quest there is a series of orbs that must be clicked. You can find the full process listed below.

Pet Battles: The Celestial Tournament
As Blizzard continued to implement more content in Mists of Pandaria, one of the things that they included was solid content for pet battles. This came in the form of the Celestial Tournament found on the Timeless Isle in the Jade Forest. In order to participate in the tournament, you had to have a certain number of pets leveled to 25. You could not heal or revive pets in between battles, making it even tougher! The tournament is still available on the Timeless Isle today, for those that are feeling brave enough to test their pet battle prowess.

The Lorewalkers Faction Preview
In early September 2012 Blizzard gave us another preview from the upcoming Mists of Pandaria expansion; this time we got a look at the Lorewalker Faction, which was tied to the archaeology profession. By traveling through Pandaria to complete some of these lost artifacts, you could take them to Lorewalker Cho who would then tell you stories about those items, or the races they came from. It also offered a way to work on other archaeology projects by getting Restored Artifacts to trade for other types of archaeology fragments. There are titles and achievements you can still earn today, such as The Seat of Knowledge.

by Published on 2017-09-08 06:55 AM

"We absolutely don’t think players are stupid." Ben Brode Talks About Fiery War Axe

Patch 7.3 - World-Defiler Armor Set
Patch 7.3 added the World-Defiler plate armor set. It drops from the Patch 7.3 rare spawns and the various chests around Argus.

Level Type Slot Name Model Viewer
880PlateHead World-Defiler's Casque
880PlateShoulders World-Defiler's Shoulderplates
880PlateChest World-Defiler's Cuirass
880PlateWaist World-Defiler's Girdle
880PlateLegs World-Defiler's Tuille
880PlateFeet World-Defiler's Sabatons
880PlateWrists World-Defiler's Wristguards
880PlateHands World-Defiler's Gauntlets

Blizzard Arena Los Angeles
Originally Posted by Blizzard (Blue Tracker)
World-class esports have a new home in the entertainment capital of the world. Blizzard Entertainment today unveiled Blizzard Arena Los Angeles, a cutting-edge live-event destination for pro players, esports fans, and everyone else who loves premier competition. Situated in the legendary Burbank Studios, once home to groundbreaking television shows, the studio at Blizzard Arena Los Angeles has been custom-tailored to support an exciting live-event experience for local attendees and broadcast audiences around the world. When the Arena opens for business on October 7, top competitors from across Blizzard esports will be the newest stars to shine on one of the most celebrated stages in television history.

“We’re at a tipping point for esports and we look forward to helping usher in a new era of competition-based entertainment,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “As we open the doors of Blizzard Arena Los Angeles and welcome fans from around the world, we’re honored to bring the best in Blizzard esports to the same stage that some of the biggest names in entertainment have called home.”

With multiple sound stages, control rooms, and practice facilities, Blizzard Arena Los Angeles was built to support a full slate of competitive events year-round. In addition, the Burbank, California arena will house a Blizzard retail store that rotates stock for event attendees based on the competitions taking place at the time.

Blizzard Arena Los Angeles will open its doors to the public for the first time on the weekend of October 7–8 with the Overwatch Contenders Season One Playoffs taking center stage. The culmination of a summer of formidable European and North American competition, the Overwatch Contenders Playoffs will crown the top Contenders teams in each region.

Beginning October 13, the Hearthstone® Championship Tour’s Summer Championship will bring top-notch Hearthstone pros to the Arena for a full weekend of competition, with $250,000 on the line. The global tournament will conclude the third act of the HCT and set the table for the Hearthstone World Championship, taking place in early 2018.

The early battles of both the Heroes of the Storm® Global Championship (HGC) Finals and World of Warcraft® Arena Championship will be held at Blizzard Arena Los Angeles in late October, with top Heroes of the Storm and WoW® Arena players looking to fight their way onto the championship stages at BlizzCon®, Blizzard’s annual community celebration in Anaheim, California, taking place November 3–4.

Then, later this year, some of the top Overwatch® players in the world will take their first steps toward stardom at the Arena when the Overwatch League opens a new era in professional esports. With the players leading the way, the city-based franchises of the Overwatch League have their sights set on establishing a new standard for esports excellence.

Tickets are available now for the Overwatch Contenders Playoffs and the HCT Summer Championship.

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Back when you were working on WoW, how much did the concept of “theme park” vs “sandbox” influence the drawing board? Did you guys identify with one side more than another on a scale, or did you consider WoW to be it’s own entity, and introduce features to fit the current trend of gameplay?
WoW followed the theme park philosophy pretty strongly. Before WoW, MMOs were much more about creating an “interesting” (quotes intentional) world in which players could go find “fun” things to do. But often that fun devolved into grinding mobs. WoW was explicit about constantly providing directed gameplay, largely through quests. Rather than the quests petering out and reaching the point where you have to grind, in WoW the quests just never ran out. There are even way more quests than you need in order to reach max level, and increasingly there are even quests at max level. Quests aren’t even the only system that provides stuff for players to do.

Beyond just WoW, I’ll be a little controversial here and say that I worry that the importance of sandboxes to successful game design gets overstated. I’ve also noticed that it is game reviewers who get really excited about open-ended gameplay, and I’m sure part of that reason is because they have to play through so many games at a frenetic pace that something where they get to set the rules is appealing.

And I do get the appeal of sandboxes. It’s just that so often the game can’t often deliver on the massive expectations of what a sandbox really is. I get really bored of games where I have to go find the fun or invent my own fun, usually because games can’t ever really deliver on “Anything that you can conceive, you can do.” Instead I always find myself bumping into the limitations of the system. I can’t really be a thief who just survives stealing from other players. I can’t really be a merchant or a politician or a prophet because the game systems aren’t robust enough to support that. Minecraft lets you make ridiculously elaborate architecture. GTA is funny when the cop AI collides with semi-realistic car physics. But both are still pretty limited in terms of sandboxes.

(My favorite game is D&D, where a human dungeon master does allow you to do almost anything you can dream up. Computers are far behind.)

I could talk a lot about Breath of the Wild. It is a fantastic game. But I also do get bored sometimes when I climb a mountain just to find nothing interesting up on top. Yes, it’s great that the game lets me climb any mountain. That freedom is amazing. But I’m going to stop doing it if I keep finding boring mountaintops. Watching the different systems interact in ways that you would expect (”Lightning is attracted to metal!” “Bombs can move things when they explode!” is fun to witness and maybe entertaining from a creative expression standpoint. But that doesn’t automatically make it fun. I still want something engaging. If it can be an engaging open world game, great. But if it’s just an open world game, I’m going to move on to another game quickly.

I completely realize this is personal preference, but I’d rather designers give me an experience that they think would be fun for me, rather than giving me a tool set and letting me invent the fun. But I’m a guy who loves Lego, but never builds anything other than the model the boxed sets are designed to make. YMMV. (Source)

MMO-Champion Forums Moderator Recruitment
Good news everyone! We're recruiting moderators for the forums again! Please be sure to read the entire post before applying!

HeroStorm Ep 28 - Horsing Around
Another episode of HeroStorm has been released.

by Published on 2017-09-07 12:52 AM

Innkeeper, the Hearthstone Digital Assistant, Now Supports Twitch Extensions!

Patch 7.3 Hotfixes - September 6
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Fel Lava on Argus will no longer damage pets.
  • The number of World Quests required to complete the Argussian Reach Emissary is reduced to 3 (was 4) until next week, when more Argussian Reach World Quests will become available.


Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • [Hotfix in testing] Fixed a bug preventing Starsurge from having visual or sound effects.

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • [Hotfix in testing] Fixed a bug that made Void Eruption’s Vampiric Touch missile display incorrectly.

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Elemental Overloads should correctly hit if the target is behind the caster.

Dungeons and Raids
  • Humanoid mobs in low level dungeons should drop gold once again.

Pet Battles
  • Fixed a bug in which Gloamwing and Snozz counted for each other toward the Aquatic Assault achievement.

  • The objective requirement for the "Core Mechanics" World Quest has been reduced to 8 Crystalline Construct Cores (was 20).

Artifact Knowledge Weekly Increase Bug
Artifact Knowledge increasing on Monday was unintended. It should happen with the weekly reset going forward!

Argussian Reach Emissary Hotfix
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Noticed this myself as well - I've been actively doing every World Quest across Argus every day, and only have two Argrussian World Quests up now (one normal + one pet battle). I've sent an ask about this over to the development team, so I'll let you know when I hear something official.

I've also asked for clarification on the intent/rule behind "should there always be enough world quests up to immediately complete a new Emissary".

Edit: In the mean time, be patient, as I'm sure more will spawn through the day.

Thanks for your patience everyone - a hotfix is live as of about 15 minutes ago to require the Argussian Reach Emissary Quest to only require three World Quests to complete. There's currently an issue where the text will show as four needed, but it should complete at three.

This is being done temporarily, until next week, at which more Argussian Reach World Quests should be available and the Emissary Quest requirement for this faction will be reverted back to require four.

Even at three there are not enough up.
I'm seeing two on Mac'Aree and one in Krokuun currently, as of this writing.

Another issue is that some rare boss World Quests intentionally count for both Army of Light and Argussian Reach, but may only show one or the other at the moment, as the UI doesn't seem to want to support showing both. This is something we're looking into, but in the mean time I suggest trying some of the Army of Light rares and seeing if they count.

It's not intended that you would need to Pet Battle or turn in crafting materials to complete this Emissary.

North America Arena Championship Finals: Tune In!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
12 teams are competing, but only 4 can go to the world final at BlizzCon. Who will be there? The North America Arena World Championship is live 7-10 September on our Twitch channel. To keep up with the action, tune in to the broadcast each day at 12:00pm PDT, don’t miss out!

Here’s where to catch the action, Thursday-Sunday from 12:00pm PDT

If you need a quick reminder of what's been happening, watch the latest episode of Gladiator's Summit here.

Your Hosts

These are the faces (and voices) providing expert opinion, hype and point-by-point analysis.

Elliott 'Venruki’ Venczel

Jared ‘Vhell’ Coulston

Josh ‘Lore’ Allen

Sid ‘Supatease’ Compston

Rich Campbell

Jackson "Bajheera" Bliton

Good luck to all the teams, and see you on the stream at 12pm!

Gamescom - Seat of the Triumvirate Interview
Turps sat down with Morgan Day at Gamescom to talk about the Seat of the Triumvirate dungeon that releases next week.

Heroes of the Storm - Patch Notes and Kel'thuzad
The Kel'thuzad patch is now live and the final part of the behind the scenes series that focuses on Kel'thuzad is now live!

Overwatch Digital Comic - "Wasted Land"
A new Overwatch comic has been released!

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