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by Published on 2021-04-03 02:17 AM

WoW Arena MMR Clarification
Originally Posted by blizzard (Blue Tracker / Official Forums)
It feels as though the 3v3 ladder MMR has been nerfed compared to Pre 9.05. Whether this is true or not, the perception remains and higher rated players decline to q because of it.

Please implement weekly / biweekly CR / MMR decay for inactive players to encourage more ladder play.


Shadowlands has seen tremendous participation in Arena with the number of unique players and total matches exceeding those seen in recent seasons. As some have noted, this level of participation has had some unintended effects at the very top of the ladder. The nature of our rating system means that the more people that participate, the more likely it is that the very best players in the world will reach extremely high matchmaking ratings. In this case, a number of players have reached the upper boundary of our rating system and as a result, they may achieve victories that don’t result in rating increases. Since the number of players capable of playing at this level is limited, if they choose not to participate, it becomes difficult for those players immediately below them to also gain rating.

We have two solutions to this problem, one of which is already in place and the other will take effect with weekly restarts on Tuesday.

First, over the past 7 years World of Warcraft has had a rating inflation system in place that increases the mean rating of competitors at a rate of 10 points per week (note: This is the rate of increase for clarity but the number is actually increasing with each second). This means that the number that all ratings – including the highest rating possible – are calibrated at increases by 10 points each week, so players that continue playing throughout the season have an advantage compared to those who stop when it comes to end of season rewards. Ultimately, if high end players choose not to play, their rating will be overcome by those who do.

Second, we are going to increase the upper bound of our matchmaking rating system with weekly restarts this week. This should mean that players at the top of the ladder should have less matches that reward no rating change.

We appreciate everyone letting us know about this issue and hope that the upcoming increase the matchmaking cap will improve the situation for the few players affected.
by Published on 2021-04-02 06:25 PM

April Fools 2021 - Community Round-Up


World of Warcraft Patch 9.0.5.0.5
World of Warcraft Patch 9.0.5.0.5 early notes have been leaked! Highlights include a new raid "The Winter Queen’s Gambit", a new dungeon "A Fungus", and two new professions "Sea Shanty Singing" and "Wand Vision".



The Bengal Tiger Secret Mount
Kruithne has found the Bengal Tiger secret mount!



World of Warcraft: Undermine
Handclaw has shared a presentation of "Undermine", the 10th expansion for World of Warcraft. This expansion finally brings out the Tinker, a new heroic class that comes in three specs: Mekgineer (Tank), Chemist (Healer) and Demolition (DPS).



Patch 9.1 Seasonal Affix: Imprisoned
Raider.IO have noticed that a new Keystone Affix "Imprisoned" has been added on the Tournament Realm over the weekend. While this affix is active, players have to burst Mawsworn mobs before the 6-second Imprison cast is finished, otherwise they get chained for 8 seconds (and ultimately stunned for 12 seconds if the chains aren't broken).



TBC Classic Store Mounts Revealed
Reddit user MethixYo has shared the upcoming TBC Classic Store Mounts.



Encrypted 9.0.9 PTR Build 38241
Wowhead has datamined the Encrypted 9.0.9 PTR Build 38241. Highlights include the Reverence Mount, Redeemed Sylvanas Windrunner Model and a new Kich King costume for Pepe!

by Published on 2021-04-01 09:58 AM

World of Warcraft Patch 9.0.5.0.5
Originally Posted by Blizzard (Blue Tracker / Official Forums)
World of Warcraft Patch 9.0.5.0.5

[This is an early draft version – PLEASE don’t store this document on any public drives. Thank you! – R.J.]

Content

New Raid: The Winter Queen’s Gambit

Come face to face with the Jailer’s lowliest servant, the Janitor, as he teaches you how to use the Medley of Transplanar Spices to envision each raid encounter upside down on the ceiling in preparation for a gauntlet of successively older and more difficult enemies. Once you no longer need the Janitor, move on to unadvisedly drinking Inconceivably Aged Vinegar as you work your way toward the final boss and learn that you can only win if you share the effort with your friends. Let’s play.

New Dungeon: A Fungus

Brave the depths of the fungal network beneath Ardenweald with a group of 5-10 players, where 1-2 of members of your group are accosters randomly selected to try to kill you! Communication is key when you don’t know who to trust, and everyone sounds like they’re lying at all times, especially when they don’t speak up. Who’s the accoster? Don’t kick the wrong person!

New Profession: Sea Shanty Singing

A successful stage singer said she’d savor some songs sung in a straightforward style. Simple solution: score the several significant schemes surrounding so many societies sans substance with satisfying strains of soulful sounds about sailing from sunrise to sunset. Seek and speak to your Sea Shanty Sergeant in any sizeable city to start.

New Profession: Wand Vision

  • Developers’ note: While this is available to all classes, Wand Vision will only really make sense to you if you’ve seen and remember small details from most of our other content over the last 15 years.

A study in empowering yourself, Wand Vision gives you the ability to re-cast your spells, and it also allows you to steal someone else’s best ability to use as your own. Starting in black-and-white, and then later moving to color, Wand Vision causes everything that drops for you to always have best-in-slot stats. Unfortunately, after some time, you have to come back to reality. There are rules in life. We can’t rush aging just because it’s convenient, and we can’t reverse death.

But what is loot, if not RNG persevering?

New Covenant: Definitely-not-Drust

[Producer’s note: we need to come up with a final name for this.]

New Micro-Holidays

  • Beach Vacation to Die For: Spring Break in the Shadowlands
  • Ll f Th Vwls Hv Gn Mssng Dy
  • International Popular Item Day Made Up Entirely for Social Media Day
  • Tell Us You ____ Without Telling Us You ____ Day
  • Day that No One Dies For a Whole Day Because Everyone is Super Careful
  • The Micro-holiday That Ends Before You’re

Changes

Covenants
  • The Wild Hunt is now 115% more wild and needs to see a barber.
  • Seed of Corruption can now be planted in the Queen’s Conservatory. You monster.
  • The Court of Harvesters now all get started chorin’ an hour earlier thanks to daylight saving time. Pitter patter.
  • Added a new drink served at the Ember Court: Jungle Juice, an amalgamation of the venthyr’s finest, served in solo cups. Sure to knock you off your feet.
  • The Undying Army’s total power has been reduced by 5%, after they beat the Undying Navy in 4 of their last 5 matchups.
  • Plague Deviser Marileth has been hard at work coming up with new Necrolord slime-based companions, such as Jelly Frog, Jelly Horse, Jelly Duck, and of course, Jelly Nathanos Blightcaller.
  • The Ascended have been forced to stop ascending and try falling through their own shimmering circles in the sky if they need that done so badly. Sheesh!

The Maw
  • Ve’nari now has several new levels of reputation available for you to earn:
    • Unconvinced
    • Uneasy
    • Inconclusive
    • Sus
    • Caught Feelings
  • The Eye of the Jailer now scales up to a new level of danger: Just Die Already.
  • Fixed a bug that allowed some players to go whitewater rafting in the River of Souls. That was super insensitive, guys.

Classes

Death Knight
  • Anti-magic Shell now comes in strawberry, caramel, and sugar-free varieties.
  • Defile damage doubled in one dungeon, making it de-better to de-use in De Other Side.
  • New talent: The Winter Winds. We still don’t know what it’s about yet, but the guy who’s been creating this talent for almost ten years says you have our formal written permission to imprison him on an island if it’s not done by next summer.
  • Fixed a bug where certain drinks cancelled Red Thirst. Once again, Red Thirst cannot be quenched by any mortal beverage.

Demon Hunter
  • Night Fae and Kyrian Demon Hunters who’ve been telling all their friends back on Azeroth that of course they went Venthyr or Necrolord are now provided with some cosmetic items to help sell the story.
  • The Slayer’s Felbroken Shrieker mount has been adjusted, and now provides 50% less shrieking. Don’t worry, it’s still alarmingly shrieky.
  • The Master of the Glaive talent now makes you 300% more smug toward anyone who has the audacity to come to you for help.

Druid
  • Rake no longer smacks you in the face when you step on it.
  • Innervate has been innovated on, and it now emanates an intimate condensate to mitigate the desolate desiccant before you dehydrate. 2 charges.
  • New returning talent: Encroaching Vines. We really thought we completely removed this last autumn, but it keeps coming back on that one sunny side of the wall.

Hunter
  • Combining Cobra Shot with the Spitting Cobra and Killer Cobra talents now motivates you to re-open a controversial karate dojo in the San Fernando Valley.
  • Born to Be Wild now makes you fire all of your guns at once and explode into space.
  • Hunters who take both Skinning and Leatherworking now grow an extra-long and luxurious beard that really turns heads when you go to town.

Mage
  • No changes needed.

Monk
  • Ring of Peace now ejects unwanted enemies 250% more violently, in order to maintain peace so hard.
  • Fixed an issue that could cause Storm, Earth and Fire to not require any further fixing.
  • Implemented a new size enhancement feature for gnome monks so that when they engage a tauren monk in a fight, everyone else in the battleground is less likely to stop and take video that might go viral.

Paladin
  • Blinding Light’s disorient duration increased to 8 hours to better correspond with the fact that I can’t sleep until I feel your touch.
  • Repentance now forces an enemy to meditate and do hot yoga, incapacitating them for 1 minute and making them feel sore all over the next day.
  • Rebuke can now only be cast after you’ve first successfully cast Buke on your enemy.
  • Final Reckoning keeps being used over and over, so we’ve changed its name to Yet More Reckoning.

Priest
  • Power Infusion now exclusively targets Survival Hunters.
  • If no Survival Hunters are in your group, Power Infusion is applied to a “random” friendly target.
  • When Power Infusion “randomly” goes to a tank three times in a row, you are now comforted by the voice of Xal’atath whispering to you about ancient evils or something.

Rogue
  • The Pick Lock ability will now correctly choose the nearest appropriate Warlock.
  • Sub Rogues now have a cute little underwater boat that perfectly fits the sub lifestlye.
  • Loaded Dice can now be properly unloaded for safe storage.
  • Combat Potency has been renamed Outlaw Potency. We’re not sure how we missed this one.
  • Restless Blades have been properly hydrating and exercising and are really starting to get their sleep schedule back on track.
  • Fixed a bug that caused Relentless Strikes to sometimes inadvertently Relent.

Shaman
  • All shamans can now go by shamen or shaman. “Shamens” is still incorrect.
  • Venthyr shamans are now provided with a unique therapeutic questline to help them deal with the cognitive dissonance of their Covenant choice.
  • Surge of Power increased by 15% to keep up with advances in GFCI technology.
  • Enhancement shamen who eat a lot of cooked vegetables are no longer allowed to select the Forceful Winds or Elemental Blast talents.

Warlock
  • Vile Taint. That’s it. That’s the patch note.
  • Doom has been redesigned as the best point-and-click adventure of the year.
  • Several new Curses have been added:
    • Curse of Ambience: The target repeatedly demands that you listen to something that they insist is “music” but it’s just an hour of whale sounds at 5% speed.
    • Curse of Procrastination: The target will still totally attack you, they just need to take a nap first. Oh, and actually, there’s a new episode of a show they’ve been watching coming out tonight. Is tomorrow good? Or maybe let’s just make it next week.
    • Curse of Dankness: The target emits an awkward, musty smell, and becomes slightly damp. Moist, even.
    • Curse of Curse of Dankness: Forces the target to read the previous patch note a second time.
  • After years of feedback on this, at last, Warlocks can pet their felhunter and tell him he’s the goodest boi. 13/10.

Warrior
  • War Machine has finally stopped blaming itself for what happened to Tony.
  • Frothing Berserker is now 80% frothier.
  • Revenge, it turns out, is actually best served with a nice sear and some lemon.
  • Sweeping Strikes have now finished their union negotiations and are back to Sweeping.
  • Thunder Clap no longer requires the Warrior to be dummy thicc.

WoW Classic

  • Due to the popularity of world buffs in WoW Classic, we’re introducing a whole new line of highly valuable stat uppers that you won’t want to play without! In addition to Rallying Cry of the Dragonslayer, Warchief’s Blessing, Spirit of Zandalar, Songflower Serenade, Mol’dar’s Moxie, Slip’kik’s Savvy, and Fengus’ Ferocity, you can now collect:
    • Sanction of Varimathras
    • Blackmoss’s Black Moss
    • The Underwater Mandate
    • Innkeeper’s New Inn Grand Opening Dedication
    • Magnus Frostwake’s Magnificent Lost Rake
  • Any player who manages to enter a raid on a PvP realm with all 12 of the above buffs intact will receive a special bonus world buff: The World Buff to End All World Buffs (+5 to Spirit).
by Published on 2021-04-01 01:09 AM

WoW Patch 9.0.5 Hotfixes - March 31, 2021
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

  • Warlock
    • The absorption value of Dark Pact (Talent) will now match the tooltip.

Covenants

  • Kyrian
    • Mort and Imer now despawn shortly after the Path of Ascension: Mad Mortimer encounter ends.
    • Fixed an issue where Imer could sometimes become stuck on the starting platform during the Path of Ascension: Mad Mortimer encounter.

Items and Rewards

  • Fixed an issue where two-handed Legion Artifact appearances were unable to be transmogrified onto one-handed weapons and vice versa.

Player versus Player

  • Unsquashed Classic Ashran's Empowered Blackrock Ore.
by Published on 2021-03-31 01:06 AM

Upcoming PTR for Chains of Domination

The Future of World Buffs in Classic Era
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey everybody!

We know that there’s a lot of excitement for Burning Crusade Classic, but we haven’t forgotten about the Classic Era servers. One of the defining features of raiding in Classic has certainly been the prevalence of world buff stacking, and while there are some interesting social effects – coordinating turn-ins, leveling alts, world PvP at buff locations, there’s also an obvious negative element – once you’re buffed, you’re incentivized to log off and stop playing to preserve your buffs. If you want to log off to go make dinner or put your kids to bed, that’s completely fine and the timing works in your favor. But if you still want to repair your gear, shop for consumables, or run a dungeon with your friends, then it’s not great to be losing precious minutes on your buffs, or worse, risk dying and losing them entirely. We’ve been wanting to do something about that side-effect, without completely abandoning our philosophy for WoW Classic, so we’re going to try something new in Patch 1.13.7: The Chronoboon Displacer.

What is it?

The Chronoboon Displacer is an item you buy which takes a snapshot of your world buffs, such as Rallying Cry of Dragonslayer, Songflower, etc. and saves them for use at a later time. Of course we don’t want to change things too radically, so it comes with some significant restrictions: While you are under the effects of the Chronoboon Displacer, you can’t benefit from any of the world buffs that it’s holding for you. That keeps you from getting a second set of buffs, and then still feeling like you need to log off. Also, when you release the buffs from the Chronoboon Displacer, it puts the item on a 1 hour cooldown so that you can’t toggle your buffs on for bosses and off for the rest of the raid.

How does it work?

First, you collect all your world buffs the way you normally would – getting your summon to Dire Maul, a portal back to Stormwind or Orgrimmar for your Rallying Cry of the Dragonslayer, a quick trip to Yojamba Isle to turn in the Heart of Hakkar, or whatever subset of world buffs your raid expects or that you feel comfortable with. Then you activate your Chronoboon Displacer, which creates a Supercharged Cronoboon Displacer in your inventory and an aura which holds the captured state of your world buffs. You can mouse over that aura at any time to see which buffs are stored, and how much time is stored on them. You can then go about your business, secure in the knowledge that your world buffs are saved and ready for use when you need them most. When you’re ready to restore them, simply activate the Supercharged Chronoboon Displacer and it will break apart, releasing the stored auras back onto your character.

Where do I get one?

Well, given the complex temporal mechanics involved, you obviously need to make a deal with a Bronze Dragon, and you can find a friendly one named Chromie located in Andorhal in the Western Plaguelands. Of course she’ll likely want your help repairing the time stream first, but once you’ve helped her out with that, she’ll be happy to sell you as many Chronoboon Displacers as your heart desires.

Why now?

We launched Classic with an intent to keep the game data the same as it was originally, and we wanted to make sure we delivered on that promise, but now that we’ve been through all the content phases we planned before launch, we took a step back to consider what it really means to have the world buff system stay this way in Classic Era. A persistent world where everybody is traveling around for magical items and spells to maximize their power is fine, but one where they then stop playing to avoid wasting them seems wrong. Having an additional stop that lets you “bottle your buffs” seems like a thematically appropriate change to alleviate that problem.

We know this is a change, and any change to Classic is something we want to be careful with, but in this case, the fact that playing optimally literally requires you to stop playing was just too much for us to sit idly by. If you have any concerns about ways this might be abused, please post them here so we can address them. We hope you’ll all find this change as exciting as we do!

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