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by Published on 2011-05-04 04:30 AM

Update - Apparently our forum anti-spam system got a little excited with the contest and blocked a LOT of submissions. We restored all of them, don't worry if you posted multiple times we will only keep one post/user anyway.

Landro's Lichling Kiss-A-Thon! Win a Landro's Lichling
It's time for a small contest! was kind enough to send a couple of TCG Loot cards my way and I decided it could be a good occasion to spread the love again (Remember the christmas contest?)!

I have 8 Landro's Lichling loot codes, and all you have to do is post a screenshot in this news post!

  • 1. Go in-game and /kiss a NPC, a player, anyone! Just make sure you screenshot it (if you suck at screenshoting the kiss animation, just leave the chat log open)
  • 2. Upload the screenshot somewhere ( is nice) and post the link in the comments of this news post! Just the link please, we don't need thousands of images embedded in each page.
  • 3. The contest will end on Thursday May 5th at 11:00PM PST! It should give enough time to anyone in any timezone to participate. Comments on this news post will be locked and winners will be announced shortly after.

We will have 1 or 2 more contests coming after that, since I have a few more things to give away, courtesy of once again. (Yes, mounts.)

Patch 4.2 Public Test Realms Coming Soon
Originally Posted by Zarhym (Blue Tracker)
We’re currently preparing to bring the first playable iteration of patch 4.2 to the Public Test Realms. A sizable portion of this content has been in development for some time, so let’s get it in gear! With a new raid, a legendary questline, the most diverse daily quest hub to date, major story developments, user interface enhancements, and much more, patch 4.2 is certain to have something for everyone. Check out some of the major patch features you need to know about, followed by the initial patch notes in our Patch 4.2 Public Test Realm Guide.

Blue Posts
Originally Posted by Blizzard Entertainment
Reasons behind the Patch 4.2 Crowd Control change
Dungeon Finder has suffered in Cataclysm because many of the Heroics are quite difficult for uncoordinated groups. That point is almost impossible to dispute. Some of the more elite players may say, “Good! Dungeon Finder was a stupid idea.” If you don’t adhere to that argument -- and we don’t -- there are basically two choices: make the dungeons so easy that they don’t require communication, or make the communication easier. We like for dungeons to be challenging, but we don’t like when the challenges are logistical in nature. You still need to know which targets to CC, which creatures are immune to which forms of CC, make sure you don’t break the CC, etc. And that is ignoring all of the many ways to fail that aren’t related to CC (such as say most boss encounters).

Related, even with Call to Arms, tanks are often in highest demand for Dungeon Finder, and we think this is largely because tanks are expected to lead and set the pace of a dungeon run. It’s a ton of responsibility. A tank I work with said recently, “I don’t even mind doing all that, but it’s just such a pain to have to manually mark targets every single pull while the other players just wait around for me to tell them what to do.” With this change, there is less need to sit down and try to communicate about which is the sheep target and which is the trap target. And if someone CC’s the wrong thing, there is more chance for recovery. It’s the way Sap has worked for years, and you don’t generally see players calling for groups with 3 rogues just to make the trash that much easier.

We promise that the average group will still wipe in dungeons even with this change. We have plenty of data to back that up that supposition. (Source)

Patch 4.2 Dungeon Journal is not a walkthrough
You mistake this implementation as a walk-through. While you will be told the items and abilities the boss will employ, it will not tell you when, how much damage, where to stand etc. This is merely an extra in-game tool to help players get into the encounters, understand them a little better, and enjoy them. The ability to take down the boss is still soundly within player hands and abilities. (Source)

Cross-Server BOA Item Mails
Yeah, that's sort of a solution, but not a very good one. The accusation you're making (in the OP and subsequent replies) is that since we're not implementing a bad but easier solution, that we have no intention of ever implementing the correct one.

We do intend to implement the correct solution, of being able to mail BoBA items to any and all characters on the same account. That's the right way to go about it. Whether you believe that will ever happen or not is another matter. (Source)

Bad players in dungeon finder
If you run pick up groups then it's inevitable that, in the course of playing World of Warcraft, you'll eventually run into a player who is less skilled or knowledgeable than yourself. Obviously, there are a lot of ways to deal with that situation, ranging from the cruel to the kind.

My personal approach runs toward the kind end of the spectrum, because I think that my World of Warcraft experience is improved when everyone I'm in a group with is having fun. I also believe that by volunteering information, I improve my potential future pick up groups too. It's sort of a pay-it-forward, be-the-change-you-want-to-see kind of thing... There's an added benefit in that my vote kick also gets saved for players who truly deserve it, such as those who are genuinely rude, or who are simply griefing.

The vast majority of the dungeons I've been in have run smoothly. In those situations where I can see that a player is struggling though, I take the initiative and explain the fight, including their specific role. I whisper them and let them know they can ask me questions, and I won't blow up on them. If they aren't performing to a level where beating a fight is possible, I've even let players know that we need to replace them, as well as why. I've actually had players bow out in those situations where they weren't able to perform. Most of the time, the player who was struggling was just a little confused, and steps up and makes it work. Personally, I find those runs much more fun and gratifying than a simple speed run full of over-geared players. There could be something wrong with me.

Anyway, I digress. My bottom line is that it's amazing what you can accomplish just by treating others with a little dignity. (Source)

Warlock (Forums / Talent Calculator / Skills/Talents)
4.2 Crowd Control and Fear
Fear functions very differently. It's a bit wonky to allow a target to run around aimlessly under the effects of Fear and not drawing aggro from anyone. What we might do is add this CC change specifically to the Glyph of Fear. (Source)

Trading Card Game Art Gallery Update
The Trading Card Game art gallery has been updated with 11 new pieces of art!

by Published on 2011-05-03 02:19 AM

Patch 4.2 PTR Notes - Patch 4.2 PTR coming soon
Blizzard released early versions of the PTR 4.2 notes, the first part is just link to the previews from last week but we have a few classes changes after that.
Originally Posted by Blizzard (Blue Tracker)
Classes: General
Crowd Control
  • Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots, Wyvern Sting (will still cause hostility when it begins to deal damage), Freezing Trap, Polymorph, Repentance, Shackle Undead, Blind, Hex, Bind Elemental, Banish, Seduction.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Druids now gain 1 attack power per point of Strength, down from 2. They continue to gain 2 attack power per point of Agility while in Cat Form or Bear Form.
  • Entangling Roots and the equivalent spell triggered by Nature's Grasp no longer deal damage.
  • Innervate now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid's maximum mana over 10 seconds when self-cast.

  • Insect Swarm now generates 8 Lunar Energy for druids with Eclipse.
  • Moonfire now generates 8 Solar Power for druids with Eclipse.
  • Sunfire now generates 8 Lunar Energy for druids with Eclipse.

  • Glyph of Innervate now causes the druid to gain 10% of his or her maximum mana over 10 seconds when Innervate is used on a friendly target, in addition to Innervate's base effect.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Ring of Frost now has a 1.5-second cast time.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Beacon of Light can no longer be dispelled.
  • Speed of Light now increases movement speed when Holy Radiance or Divine Protection are cast.

Priest (Forums / Talent Calculator / Skills/Talents)
Priest Bug Fixes
  • Players will no longer prematurely cancel a channeled spell when clicking on the Lightwell.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Blind duration against enemy NPCs is now 1 minute, while the duration against players remains 8 seconds.
  • Stealth now once again begins its cooldown once the rogue leaves Stealth.

Warlock (Forums / Talent Calculator / Skills/Talents)
Warlock Bug Fixes
  • It is no longer possible to leave combat while channeling Drain Soul.

Warrior (Forums / Talent Calculator / Skills/Talents)
  • Overpower now has a 1.5-second cooldown and global cooldown (Taste for Blood's Overpower cooldown has not changed).
  • Retaliation, Recklessness and Shield Wall no longer have stance requirements.

Dungeons & Raids
  • Dungeon Journal is in the process of being implemented. While some UI elements may exist in the current Public Test Realm build, the feature is not yet complete.

  • The Reins of the Dark Phoenix, purchased from the Guild Vendor, has had its art improved. It's now less transparent and indisputably more awesome.

  • Eye of the Storm has been added into the rotation as a 10-man Rated Battleground. The tug-of-war style capture points have been replaced with Arathi Basin style capture points to better support 10v10 competition. This change applies only to Rated Battlegrounds. Eye of the Storm is otherwise still a 15-player Battleground with tug-of-war style capture points.

War Games
  • Many improvements are being made to the War Games interface, though the changes are not yet fully functional.

User Interface
  • Characters can now be reorganized at the Character Selection screen. This feature not yet fully functional and the reorganization of characters doesn't save at this time.
  • The cast bar can now be moved to display below the Character frame.
  • Move Pad is a mouse-click interface for movement which is now built into the base interface.

Patch 4.1 Hotfixes - May 2
Originally Posted by Blizzard (Blue Tracker)
May 2

Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Death and Decay can be cast correctly on Cho'gall's trapdoor (or other transports).

Druid (Forums / Talent Calculator / Skills/Talents)
  • Efflorescence will heal targets standing on Cho'gall's trapdoor (or other transports) regardless of the druid's location.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Consecration can be cast correctly on Cho'gall's trapdoor (or other transports).

Rogue (Forums / Talent Calculator / Skills/Talents)
  • The energy gained from both ranks of the Murderous Intent talent is now properly applied immediately after Backstab consumes energy.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • The internal cooldown of the mana effect from Water Shield has been doubled.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Due to the damage increase when Unstable Affliction is dispelled post-patch 4.1, the spell power coefficient applied to its dispel damage has been reduced.

Dungeons & Raids
  • Players should be able to complete the quest Weapons for War regardless of tradeskill.

  • Akil’zon’s Static Disruption will no longer chain if players are more than 5 yards apart and is now cast every 12 seconds, up from 5.
  • No non-elite creatures should drop epic loot.

  • No non-elite creatures should drop epic loot.

  • The Gurubashi Punisher is correctly able to be sent in the mail between characters.
  • Horde players no longer have access to Alliance-only tabards.

  • The new rare Archaeology items should now correctly grant skill-ups when crafted.

  • Player should no longer have issues resurrecting and using graveyards in Battlegrounds under certain conditions.

Quests & Creatures
Mount Hyjal
  • Twilight Juggernauts are now immune to Death Grip and cannot be moved from their location without being engaged. Players are still able to engage and kill the creatures while on the quest Disassembly.

Stonetalon Mountains
  • Deepmoss Webspinners are now properly exiting combat.
  • The quest item Krom’gar Flame Thrower for the quest Ashes to Ashes is now zone-bound.
by Published on 2011-05-02 05:54 PM

Blizzard Store - Cenarion Hatchling for Japan Earthquake Relief
The Cenarion Hatchling is now available from the Blizzard store! For every Cenarion Hatchling purchased between now and July 31, 100% of the $10 USD adoption fee will be donated to the American Red Cross's Japan Earthquake and Pacific Tsunami relief efforts.

Originally Posted by Blizzard (Blue Tracker)
Introducing the latest World of Warcraft companion up for adoption in the online Pet Store: the wild and noble Cenarion Hatchling! This little critter is the twin of the rare Hippogryph Hatchling pet players could randomly encounter in the first World of Warcraft Trading Card Game set, Heroes of Azeroth -- and he's emerged from the forests of Azeroth to lend a helping talon to some friends in need. For every Cenarion Hatchling purchased between now and July 31, 100% of the $10 USD adoption fee will be donated to the American Red Cross's Japan Earthquake and Pacific Tsunami relief efforts. This support will enable the Red Cross to provide shelter, food, emotional support, and other assistance to victims of this disaster.

To learn more about the Pet Store, please visit the Pet Store FAQ.
by Published on 2011-05-02 04:20 PM

Coming in 4.2: the Dungeon Journal
Originally Posted by Kaivax (Blue Tracker)
With 4.2, we’re introducing the new World of Warcraft Dungeon Journal. The feature is currently deep in development, so while we don't have anything to show off just yet, we’ve put together a FAQ with a bit of information. Please enjoy!

Q: What is the Dungeon Journal?

A: The Dungeon Journal is a new piece of UI in World of Warcraft that players can use to find out more about specific dungeons, and the bosses within those dungeons, including what abilities they have and the rewards they offer.

Q: How will I access it?

A: While in a dungeon, hitting "M" (the default key for Map) will open the Dungeon Journal. A new button will also be available in the navigation tray. The Dungeon Journal can be accessed from anywhere - in a dungeon, in a raid, on a boat, etc.

Q: Will I have to experience a dungeon or encounter in order to see the associated Dungeon Journal content?

A: There won’t be any "gating" or limitations placed on what content a player can see in the Dungeon Journal. All boss/dungeon/raid information will be available to all players regardless of level, gear, or content experience.

Q: What will it show me?

A: The dungeon/raid map will display the locations of each boss in their respective locations, marked by unique icons.
Players can access boss information by clicking on boss icons on the map, or by clicking on the boss’ name in the associated tab of the dungeon/raid map page.

General loot information for the dungeon/raid can also be accessed from the dungeon/raid main page by clicking on the Loot tab. This will show all loot dropped - from bosses and trash - in the instance, of a certain quality.

Boss abilities will be available via the boss’ page, either by clicking on the map or by going through the Dungeon tab. The Dungeon tab on the boss’ page will list out all major spells, abilities, and phases for that fight.

Q: Are the descriptions going to be simplified or detailed?

A: Descriptions will be verbose and complete. Our goal is to give a lot of context to the abilities in terms of how they’ll play out; however, we will not be giving any strategy tips in the Dungeon Journal. For example, while the Dungeon Journal might say something like "This ability will cause all players in the affected area to take damage," it won’t say anything explicit like "All players except the tank should stand behind the boss during his Shield phase."

Q: Will this include adds?

A: Yes. If a boss has adds, like Ascendant Council or Erudaxx, their abilities will be listed, too.

Q: What bosses will be included in 4.2?

A: That's still being determined. We want to include as many as possible and add more as we go along. We'll provide additional information on availability as we progress through the Public Test Realm process.

We'll provide a more comprehensive look at the Dungeon Journal, including the interface and examples of the information it provides, as we move closer to the release of 4.2. Have fun storming the castle!

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