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by Published on 2018-01-30 07:09 PM

Battle for Azeroth Collector's Edition Mounts and Pets Unlocked

Allied Race and Level Scaling Interview
We recently had a chance to talk to Shani Edwards (Art Producer) and Paul Kubit (Senior Game Designer) about Allied Races and Level Scaling.

Venturebeat
  • Pre-purchasing Battle of Azeroth will grant access to Allied Races and a Level 110 boost.
  • Battle of Azeroth will cost $50 and the Digital Deluxe edition will be $70

Allied Races
  • If you pre-purchase Battle for Azeroth, you will be able to begin your journey to recruit these Allied Races:
    • Lightforged Draenei, Highmountain Tauren, Void Elves, and the Nightborne.
  • The details and timing for release of other Allied Races are still being figured out.
  • The team listed to a lot of player feedback to decide what Allied Races to do. Players really wanted to be able to play Nightborne. All of the races really tied to the Legion story.
  • The team wanted the Allied Races to feel different and unique compared to the races that they are based off of, which is why the class restrictions for the Allied Races are the way they are.
  • The Heritage Armor sets also make them unique. The team put a lot of time into making them unique. They aren't material specific, so you can wear the Lightforged plate looking set on a Mage.
  • Heritage Armor for the old races is something the team has talked about and is thinking about, but they don't have anything to announce yet.
  • There aren't plans to add any more classes to the Allied races, but they will keep an eye on feedback provided by players. If there is a lot of feedback that a specific race and class combination was missed and makes sense then maybe they could add it.
  • The team is happy with how unlocking more classes over time for the existing races has worked out. As the game has grown, restrictions that were in place in the past didn't make as much sense anymore.
  • The team wanted Allied Races to feel prestigious. Throughout Legion players experienced storylines for Allied Races and earned their trust.
  • With Battle for Azeroth there is conflict between the Horde and Alliance, each faction needs to find and recruit allies, so the recruiting process could be built into the gameplay of unlocking these races.
  • Allied Races will be using the dance of their base race. There may be some dance updates in the future.
  • There was a giant list of races that were considered for Allied Races. These four tied into the Legion story well, which is why they were selected. Pretty much anything with two legs was considered.
  • The team considered starting Allied Races at Level 1, but ended up settling on 20. It's a natural starting point, as starting zones are complete by then. It didn't feel natural for an Allied Race who has already gone through an introduction to go through the Human starting experience in Elwynn Forest.
  • Allied Races are going to be played by players that are already familiar with WoW, so the new player starting experience where you slowly unlock skills isn't necessary.
  • Every sub-team on the art team worked on Allied Races. Totems, armor, loading screens, character models, and other things needed to be worked on.
  • Thousands of hours went into creating the Allied Races.
  • The entire team had to sit down and decide what color Void Elves should be. What does it mean to be Void?
  • Initially the team had colors like pink and purple involved in the void. The effect, dungeon, prop, character, and other teams all sat down together to decide how to differentiate what it means to be Void from what it means to be Shadow.
  • The pink involved in Void Elves was just hints of pink on the outside of the blackness on their Heritage Armor.
  • The Seething Shore loading screen was added to the build before it was finished. It was still a work in progress and wasn't meant to be seen yet.
  • There are no plans to give the Allied Race customizations to the base races

Level Scaling
  • The team iterated a lot on zone level scaling ranges. The initial version just bumped up and down the maximum and minimum level for each zone by 5-10 levels.
  • The team also wanted to make sure that players that were currently leveling in a zone to suddenly be too low or high level to quest in that zone.
  • The team wanted to make sure you had some zones that you could look forward to, so zones didn't scale for all levels. You shouldn't be able to head to Icecrown and kill things at Level 1, as that was a scary zone you worked towards.
  • There are zones that you could level past and it would be annoying to be chased by Level 110 wolves when you came back to Elwynn Forest.
  • There are a few zones that don't have scaling applied, such as the Cataclysm PvP areas.
  • It made sense for raids and Heroic dungeons to not scale and stay at a fixed level.
  • Both leveling through dungeons and questing should be valid ways to level a character. The game isn't better off if either one is obviously the right choice, so the team will continue to look at those numbers and iterate as they see fit.
  • For players that have already played through the game and want to level an alt, is there a good method and reasoning to make leveling faster for that type of character? That is something the team has talked about but has nothing to announce at this point.
  • The team hasn't talked a lot about allowing players to blacklist a dungeon when queuing for a random dungeon.
  • When you queue at Level 55 for a random dungeon, you have a pool of maybe 30 dungeons you are eligible for at that point. The system attempts to put you in a dungeon that is close to the normal level band you are in. You can get sent to Deadmines or Wailing Caverns, and will have to be if you are grouped with someone that is Level 15.
  • Scaling required a lot of data work.
  • When looking at Normal and Heroic Burning Crusade bosses on a Level 110 character, players noticed that Normal bosses had more health than Heroic. This happened because Heroic Burning Crusade bosses are Level 70, but Normal bosses scale to 83 when you are Level 110. This is why Normal bosses ended up having more health than Heroic bosses. An additional bug made the Normal bosses have even more health than intended at Level 110. This bug didn't affect any players that were leveling, as everything was scaled properly.

Misc
  • Worgen and Goblin model updates are still planned for sometime during the Battle for Azeroth expansion.
by Published on 2018-01-30 05:46 PM

Battle for Azeroth Collector's Edition Mounts and Pets Unlocked
The Battle for Azeroth Collector's edition mounts and pets are now listed in game!











Overwatch - Battle for Azeroth Rewards
Overwatch was patched today to add the rewards for the Battle for Azeroth Collector's Edition.

Originally Posted by Blizzard (Blue Tracker)
When you pre-purchase a Digital Deluxe version of World of Warcraft: Battle for Azeroth you’ll receive several Warcraft-themed goodies in Overwatch. Show your faction pride on the battlefields of tomorrow with emotes for Tracer; Horde- and Alliance-themed voice lines for Torbjörn; Anduin, Jaina, Sylvanas, and Saurfang sprays; and Kul Tiras and Zandalar player icons.



Battle.Net App Update - Battle for Azeroth Changes
The launcher just updated to have backgrounds, logos, and strings related to Battle for Azeroth!

by Published on 2018-01-30 05:30 PM

Challenge Rift - Week 32

Patches the Pirate Loses Charge - Four Card Nerfs Coming in February

Greater Invasion Boss - Inquisitor Meto
Inquisitor Meto is up this week, rewarding item level 930 gear.



World Boss - Nithogg
Scourge of the Skies is up this week, sending players to kill Nithogg! He is also another option for Warriors to get the Skull of Nithogg for their hidden artifact appearance.






Weekly Bonus Event - Arena Skirmishes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Sharpen your swords and reinforce your boards, because you’re called to the PvP Arena for the hectic mayhem of Skirmishes.

This Week: Arena Skirmishes
All week, from anywhere in Azeroth, open the Group Finder (default hotkey: i), select the Player vs. Player tab on the bottom of the window, and then under Arena Battles, choose either 2v2 or 3v3 and JOIN BATTLE. You’ll be matched up with teammates and provided with opponents to kill in the Arena.

Look for the following all week long:

  • Archmage Timear near Violet Hold in Dalaran has a quest for you.
    • Quest requirement: Win 10 Arena PvP Skirmishes
    • Reward: A PvP loot box
  • Passive buff: +50% honor gains from Skirmishes

If you’ve been looking to make some Honor gains, this is the week to do it!
by Published on 2018-01-30 07:34 AM

Upcoming PvP Tuning Changes

Allied Races - Lightforged Draenei
These Draenei have fought the Burning Legion across the cosmos for a millenia. Infused with the Light by a Naaru ritual, this faction of Draenei joined the Army of the Light and helped vanquish the Legion on Argus. With their main purpose fulfilled, the Lightforged Draenei have joined their brethren in the Alliance to counter Horde aggression.



Unlocking the Lightforged Draenei
To unlock the ability to make a Lightforged Draenei, the following achievements must be completed on one character on your account. Once done, you can make a Lightforged Draenei on any server that you have a 110 character provided you have purchased Battle for Azeroth.




Classes
The Lightforged Draenei Allied Race can be any of these classes:

  • Hunter
  • Mage
  • Paladin
  • Priest
  • Warrior


Racials
The Lightforged Draenei racial abilities give you an AoE blast, blacksmithing perks, increased experience when killing demons, a damage and heal upon death, and reduced holy damage taken.


  • Light's Judgement - Call down a strike of Holy energy dealing Holy damage to enemies within 5 yards after 3 sec. 40 yd range, 2.5 min cooldown.
  • Forge of Light - Summon a forge of light, enabling Blacksmithing. Blacksmithing skill increased by 10.
  • Demonbane - Experience gains from killing demons increased by 20%.
  • Holy Resistance - Reduce Holy damage taken by 1%.
  • Light's Reckoning - When you die the Light avenges you, dealing Holy damage to enemies within 8 yards and healing allies.


Mounts
The Lightforged Draenei racial mount is the Lightforged Felcrusher. It is usable by all Alliance races upon completion of Allied Races: Lightforged Draenei.

A long-time companion of the Draenei, the elekk are stalwart and sturdy steeds capable of standing up to the impending darkness without fear.




Heritage Armor
If you level to 110 without a boost, you will be awarded with Heritage of the Lightforged, which grants the silver and gold heritage armor below. We've included the alternative colors that are currently unused as well.



Level Type Slot Name Model Viewer
1CosmeticHead Lightforged Gorget
 Modelviewer
1CosmeticShoulders Lightforged Pauldrons
 Modelviewer
1CosmeticChest Lightforged Chestguard
 Modelviewer
1CosmeticWaist Lightforged Girdle
 Modelviewer
1CosmeticLegs Lightforged Legplates
 Modelviewer
1CosmeticFeet Lightforged Hoofguards
 Modelviewer
1CosmeticWrists Lightforged Bracers
 Modelviewer
1CosmeticHands Lightforged Gloves
 Modelviewer



Jokes, Flirts, and VO
You can hear the Lightforged Draenei Allied Race Jokes, Flirts, and other VO in the video below.



Customization
The Lightforged Draenei offer a variety of faces, hairstyles, hair colors, skin colors, facial features, and tattoo options. You can view them all in the screenshots and modelviewer below.




Faces



Hairstyles



Hair Colors



Skin Colors



Facial Features



Tattoos


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