World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2010-12-20 11:49 AM

Update - Moved the Hunter Pets to their own tables and added maps for each one of them!

Cataclysm Rare and Rare Elite Monsters (with the help of Simca)
In Cataclysm, there are the standard rare spawns like there have always been. They drop blues and some additional gold and there are quite a few in every zone. However, there are also a few special rares that deserve a mention.
Originally Posted by http://blue.mmo-champion.com/topic/23128/thank-you-for-the-outdoor-raid-bosses
We agree with you, which is why these aren't outdoor raid bosses. A good STRONG 5 player group should be able to handle these bosses, but you certainly have the option to make a raid and give it a shot as well. Good luck.

1. 5-man World Bosses
There are five of these new world bosses, one in each zone. Each one has 3-5 abilities (Julak-Doom has a mind control, Xariona does void zones, etc), but they're mostly straightforward fights. Each drops several hundred gold and one specific item.

Note: The Whale Shark and Vaskar don't count because they drop no loot and aren't rare.

NPC IDNameZoneItem
50056GarrMount HyjalGarr's Girdle of Memories
50009MobusAbyssal Depths, Vashj'irMobus's Vile Halberd
50061XarionaDeepholmXariona's Spectral Claws
50063AkmahatUldumBelt of a Thousand Mouths
50089Julak-DoomTwilight HighlandsBeak of Julak-Doom





2. Special Rares
There are two other rare spawns that function in very unique ways, and both reward very interesting mounts.

2.1 Aeonaxx - Deepholm (Flying Mount)
The first of the two is Aeonaxx, who flies around Deepholm. The unique part is that you don't attack Aeonaxx to engage him. He starts out friendly, and then you right-click him to mount him like a vehicle. From here on, the fight takes place entirely on his back and he will erratically fly around Deepholm presumably trying to shake you off. The only source of damage to you in this fight is little whelp adds that Aeonaxx will call to his aid. When killed, he drops Reins of the Phosphorescent Stone Drake.


2.2 Dormus the Camel-Hoarder
The second rare is even more strange. There are rare spawn Mysterious Camel Figurines around Uldum. When clicked on, sometimes these figurines will just disappear and leave you with vendor trash. Other times, it will teleport you to an area between Feralas and Silithus called the "The Steam Pools", which has its separate zone channel and everything. An elite will spawn called Dormus the Camel-Hoarder. The actual fight against Dormus is very easy as he doesn't hit very hard at all. When he is dead, he will drop Reins of the Grey Riding Camel!


The problem is, Mysterious Camel Figurines are extremely rare, already extremely camped, and not that easy to spot... I think you'll just never get this mount... Bah, ok, I'll help.


3. NPCScan to the Rescue!
NPCScan is an addon that will make your life considerably easier, it tracks rare monsters by proximity alone and completely removes the need of a /Target macro to check if a rare monster is in range. The thing is, Mysterious Camel Figurines are handled as creature by the game and using NPCScan to find them will work just fine!



The current version of NPCScan isn't updated for Cataclysm because the add-on builds its list of rare-elites by scanning the achievement, sadly there isn't any achievement to hunt rare monsters in Cataclysm. To scan for Cataclysm rare monsters, type /npcscan in-game and add their creatureID (left column in the table below) and their name to the list of custom NPCs to track.

NPC IDNameZoneNote
50409Mysterious Camel FigurineUldumSee 2.2 Dormus the Camel-Hoarder
50410Mysterious Camel FigurineUldumSee 2.2 Dormus the Camel-Hoarder
50411Mysterious Camel FigurineUldumSee 2.2 Dormus the Camel-Hoarder



That's how you want it to look (I deleted the pre-built WotLK custom NPCs, you don't have to do that)


3.1 Hunter Rare Pets
You can obviously use it to scan all the rares included in the expansion, for example it's incredibly useful if you're a hunter looking for rare pets!

NPC IDNameZoneNote
50051GhostcrawlerVashj'ir - Abyssal DepthsTameable (See the article)
50058TerrorpeneMount HyjalTameable
49822JadefangDeepholmTameable + Tiny Shale Spider
51403Madexx (Black)UldumTameable
51404Madexx (Blue)UldumTameable
51401Madexx (Red)UldumTameable
51402Madexx (Green)UldumTameable
50154Madexx (Yellow)UldumTameable
50159SambasTwilight HighlandsTameable
50138KaromaTwilight HighlandsTameable





3.2 Level 80+ Rare Monsters
Also, even if there isn't any rare-related achievement for Cataclysm it's always a nice boost of experience when find one while you're leveling alts. I listed most of them but a few are probably missing.

NPC IDNameZoneNote
51079Captain FoulwindVashj'ir - Shimmering Expanse
51071Captain FlorenceVashj'ir - Shimmering Expanse
50005PoseidusVashj'ir - Shimmering Expanse
50052Burgy BlackheartVashj'ir - Shimmering Expanse
49913Lady LaLaVashj'ir - Kelp'thar Forest
50050Shok'sharakVashj'ir - Abyssal Depths
50053Thartuk the ExileMount Hyjal
50057BlazewingMount Hyjal
50060TerborusDeepholm
50059GolgarokDeepholm
50064Cyrus the BlackUldum
50409Mysterious Camel FigurineUldumSee 2.2 Dormus the Camel-Hoarder
50410Mysterious Camel FigurineUldumSee 2.2 Dormus the Camel-Hoarder
50411Mysterious Camel FigurineUldumSee 2.2 Dormus the Camel-Hoarder
50065ArmagedilloUldum
50085Overlord SunderfuryTwilight Highlands
50086Tarvus the VileTwilight Highlands



The MMO Report
Hey, look, it's your weekly MMO Report!



Comics
Dark Legacy Comics #268 and Teh Gladiators #194 + #195 are out!

by Published on 2010-12-18 12:17 PM

Update - Winners have been picked and will be messaged on Facebook very shortly! More to come this week!

Facebook MMO-Champion Giveaway!
Christmas will be here very soon and I figured I could run a couple of giveaways/contests on MMO-Champion during the holidays, I'll try to restrict it to virtual goods to make sure that I don't have to lawyer up and prevent anyone outside of the US from getting anything.

We'll start with a nice Blizzard Store companion pets/mounts giveaway today with the following prizes:


I'm in a Facebooking mood today and to win one of these prizes, you just have to follow the steps:



The winners will receive codes to redeem their companion pets, I will send you a message first to know if you play on an US or an EU server since these codes are region-locked. It also means that you can totally enter and just give the code to someone else for christmas, because giving is nice sometimes!

If everything goes as planned, you can probably expect a couple of extra giveaways during the holidays to keep everyone happy! Disregard Christmas, acquire companion pets!



Project Titan confirmed
In an interview with Destructoid.com, Frank Pearce confirmed that "Titan" is Blizzard's next-gen MMO. It's not really anything new if you've been reading the site regularly but at least, we have an official confirmation now.

Keep in mind that he just confirmed that it's the next-gen MMO, anything I said earlier isn't official (yet?) and if their plans didn't change you won't see it before a few years anyway.


Omnotron Defense System Heroic World First kill by Paragon
Paragon is starting to take the lead and killed a 3rd boss in 25-man heroic mode yesterday: the Omnotron Defense System! Congratulations to them, hopefully this is the last time I ever have to wonder if it is spelled Omnitron or Omnotron like in the achievement.



Raidcomp Update/Bug Fixes
Raidcomp has been updated with a couple of additions/bug fixes, thanks to chaud!


Changelog
  • Separated Feral Druids into DPS and Tank.
  • Added interrupt counter.
  • Moved Curse of Weakness to Physical Damage Reduction.
  • Only Beast Mastery Hunters may bring Bloodlust and Ferocious Inspiration.
  • All Hunters may now bring Agility and Strength.
  • Several hunter pet abilities tagged correctly.
  • Only Affliction and Demonology Warlocks apply Spell Critical Strike Chance (Shadow and Flame).
  • Scrolls/Drums "maybe" marking removed.
  • Armor (%) Buff category renamed to Armor.
  • Several improperly flagged Shaman totems corrected to be flagged as Maybe when less than two or three shamans in the raid.
  • Protection Warriors no longer give a healing debuff through Furious Attacks.
  • Shaman Curse Removal count corrected.
  • Mage Remove Curse count corrected.


Blue Posts
Originally Posted by Blizzard Entertainment
Heroic Difficulty
There have not been any across-the-board nerfs to Heroics, let alone any changes made due to complaints about difficulty.

We're happy right now with the overall difficulty of Heroics, but that doesn't mean we won't make tuning adjustments to certain encounters or abilities if we feel they're unintentionally over- or underpowered. That's what we've been doing in our hotfixes recently. Here's an example:
  • The Crystal Shards creatures in the Corborus encounter are now level 86, down from 88.
That was a hotfix yesterday. You could argue it's a nerf. Technically, it is. But did it make sense that the Crystal Shards were higher level than the boss? Not really. We felt that needed to change once we saw it being tackled by thousands of players. (Source)

[...] And I'm saying it's unfortunate to view difficulty in such a black-and-white way. We've also made changes that affect difficulty in the other direction that I wouldn't necessarily call buffs.

  • Ripsnarl's Summon Vapor mechanic now ignores line of sight and correctly spawns a Vapor in regardless of where players are standing.

Players were able to bypass Vapors using line of sight. This was fixed.

  • Impaling Slam by Forgemaster Throngus now does much less damage, but is no longer mitigated by fire resistance.

Yes, this was a reduction in damage to Slam, but damage was reduced so that we could change the ability so it ignores all resistance modifiers, which makes it easier for us to keep the ability tuned how we want.

  • The "corpse-catching" mechanic now properly teleports players to the entrance platform of the dungeon.

This didn't necessarily buff difficulty, but it was a change to prevent players from skipping certain trash pulls.

  • Troll druids in particular, when shapeshifting into Cat/Bear form, were dealing an extra 5% damage to themselves via Beast Slaying when afflicted by Barion Ashbury's Asphyxiate. This caused them to die instead of being taken down to 1 health. This has been corrected and Asphyxiate now properly ignores damage modifiers.

This one doesn't really reinforce my point, but I thought it was a slightly hilarious issue.

We've also removed experience, reputation, and sometimes loot from several creatures in dungeons which were too easy to farm. (Source)

Phasing
Phasing in World of Warcraft, be it normal phasing or terrain phasing, plays a heavy role in questing right now. Accepting quests, completing quest objectives, turning in a quests: these actions can all move your character from one phase to another for the purpose progressing a specific story.

For clarity, terrain phasing is very similar to normal phasing (which hides or reveals sets of creatures, intractable items, NPCs, and buildings); however, instead of just allowing us to adjust objects in the world, terrain phasing actually gives us the ability to change the world itself -- or, more specifically, how it appears to you. Despite these capabilities, we don't currently use phasing to moderate population levels or arbitrarily isolate characters within a certain level range from the rest of the community *. It's simply a means for us to provide our players with more dynamic and engaging content.

* Goblin, worgen, and death knight starting areas could be considered an exception, given that Kezan, Lost Isles, Gilneas, and Acherus are all separated from the world-at-large via phasing. This is due to the nature of those starting experiences, though, and not out of a desire to restrict player interaction.

New World of Warcraft Wallpaper
The official website has been updated with a new wallpaper featuring Stonecore.



New Fan Art
The Blizzard Fan Art Section has been updated!




Blizzard Art Gallery Update
The WoW Classic Gallery has been updated with 4 early artworks of World of Warcraft. (Yay high-resolution!)




The Daily Blink - A Flyer in the Auction House
Last but not least, today's Daily Blink, reminding us that mages are our friends... Sometimes.

by Published on 2010-12-17 12:33 PM

Heroic World First Kills - Conclave of Four Winds (25) and Omnotron Defense System (10)
Two more bosses died in Heroic mode today!

Paragon Conclave of Four Winds 25-Man World First Kill
Paragon was the first guild in the world to defeat the Conclave of Four Winds (25) in the Throne of Four Winds!


Ensidia Omnotron Defense System 10-Man World First Kill
Ensidia keeps raiding in 10-man and killed the Omnotron Defense System of Blackwing Descent!



Wowstead Public Beta Test
Wowstead has been in development for a while and the project is now polished to enter a phase of public beta! Try it, it's free! The site will remain free in the future but some of the features will be part of the premium package, including the Raid Tracker, more freedom on the Calendar, and a custom domain name instead of the .wowstead.com subdomain.


What is WowStead?
  • The Curse team has been hard at work forging the premier World of Warcraft guild hosting site and deliver the best guild experience on the web.
  • We want to invite all MMO-Champion users to check it out. In order to give everyone a preview of the site's full potential, all premium features will be free throughout the Cataclysm launch period.

Why Try WowStead?
  • WowStead's guild sites are simple to set up and easy to manage
    • Automatically update your roster, guild ranks, progression and more

  • WowStead's compelling features and customization options
    • Select from a variety of site themes or create your own with full CSS control
    • Ability to use custom domains
    • Curse Raid Tracker (beta) - a DKP system with a custom addon that automatically syncs in-game data using the Curse Client
    • Powerful calendar event management to help you plan your guild events

  • WowStead's social tools keep you connected
    • Custom forums that are intuitive to manage
    • Use the Shoutbox for live chats
    • Find the right guild for you or recruit the exact players you need utilizing WowStead's Guild Recruitment Tool
    • Create alliances with other guilds - share calendars and forums



Site Creation

Calendar

Recruitment

Raid Tracker

Guild Bank

Existing Sites




Cataclysm Hotfixes - Updated Dec. 16
Originally Posted by Blizzard (Blue Tracker)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a and World of Warcraft: Cataclysm. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

December 16
General
  • Bonuses from Embrace of the Shale Spider and Blessing of Forgotten Kings can no longer stack.
  • Completing Archaeology projects will once again contribute to the guild achievement Making History once the player relogs.
  • The Orgrimmar portal to Mount Hyjal should now appear for players who flew directly into Hyjal to start questing, rather than take the Moonglade portal.
  • The old and busted Winter's Veil decorations in Brill have been disabled.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Ancient Power now has a 30-second maximum duration and will properly be canceled when zoning or relogging.
  • Glyph of Seal of Insight now correctly increases healing done by Word of Glory and Light of Dawn while Seal of Insight is active.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • The Mana Tide Totem hotfix from yesterday has been reverted. The Mana Tide buff no longer stacks, as this had a major impact on encounter design.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • It is no longer possible to waste a Soulstone by attempting to use it on a dead target. The player will receive an Invalid Target error message at the completion of their channel. In a future patch, we intend this functionality to work correctly, allowing a Soulstone to be used to instantly resurrect a dead target.

Dungeons & Raids
Halls of Origination
  • The damage of Fireballs automatically cast by Temple Fireshaper with Molten Barrier active has been adjusted in normal and Heroic difficulty.
  • The damage of Pact of Darkness cast by Temple Shadowlancer has been adjusted in normal and Heroic difficulty.

Lost City of Tol'vir
  • Siamat will cast Deflecting Winds after a few seconds of entering combat regardless of any abilities used against him at the start of the encounter.
  • The damage of Dust Flail cast by Lockmaw has been adjusted in normal difficulty.

The Stonecore
  • The Crystal Shards creatures in the Corborus encounter are now level 86, down from 88.

Items
  • Both normal and Heroic versions of Heart of Ignacious apply 20-second cooldowns on other similar items, rather than the full 2-minute duration.
  • Shroud of Dark Memories and Shade of Death now have different stats.

Professions
  • Pyrite Ore is prospectable at 500 Jewelcrafting skill, down from 525.
  • Darkbrew Lager can be learned at 415 Cooking skill, down from 425.
  • The Engineering item High-Powered Bolt Gun can no longer be used in Arena and Rated Battleground matches.
  • Engineers can now purchase Smooth Cogwheels from Frank Natale using 4x Handful of Obsidium Bolts.

Cataclysm Launch Event Videos
Originally Posted by Blizzard (Blue Tracker)
Cataclysm shattered the record for fastest-selling PC game when it was released earlier this month, and we were at the official launch events around the world to capture some of the incredible epic-ness on film. Have a look!




Cataclysm 10-Day Trial Edition Now Available
Originally Posted by Blizzard (Blue Tracker)
If you or a friend are currently playing Wrath of the Lich King and haven’t yet experienced the content Cataclysm has to offer, you can sign up now to play a 10-day free trial version of this latest expansion for World of Warcraft.

During your free trial, you'll undertake epic new quests, explore the reshaped and newly discovered lands of Azeroth, and see the world from a whole new perspective as one of the shape-changing worgen or crafty goblins.

To participate, you’ll need full versions of World of Warcraft and the first two expansions, The Burning Crusade and Wrath of the Lich King. Note that a character of at least level 78 is required to explore the new, high-level zones. More information on the 10-day free trial is available in our FAQ. We look forward to seeing you in the new Azeroth!

Blue Posts
Originally Posted by Blizzard Entertainment
In-progress dungeons
If you choose specific dungeons instead of the Random Dungeon option, you should never get an in-progress dungeon. We understand you may be looking for a specific dungeon boss because of a loot drop, achievement, etc., so it may be in your best interest to queue for that particular dungeon if this is the case.

We don't want to make it too easy for players to skip over in-progress dungeons. What would happen is a Dungeon Finder group would virtually always be abandoned as soon as anyone leaves the group.

Also, I think right now you're seeing more in-progress dungeons pop because, in general, the dungeons are more challenging now than they were when the Looking For Dungeon feature was first introduced in Wrath of the Lich King. Some players may get frustrated and bail at the first sign of trouble, instead of realizing that everyone may have to work a little harder than they're used to in order to conquer a dungeon. (Source)
by Published on 2010-12-16 06:59 PM

Threat Needs to Matter
Originally Posted by Blizzard (Blue Tracker)
A tank’s job is to protect the group. A big part of that is controlling the enemy. A big part of controlling the enemy is staying alive. Tanks have a lot of tools to stay alive, and mastering those is a major component of learning to play a tank. On the other hand, some of these tools are on long cooldowns, and on some encounters they are intended for use at specific moments in the fight. Furthermore, staying alive isn’t the sole responsibility of the tank, because there will always be one or more healers present whose job it is to keep the tank alive. As such, staying alive can’t be the only thing tanks have to focus on.

So, let’s back up a moment to controlling the enemy. “Control” includes things like positioning the boss, or doing specific things at specific times, such as swapping with an off tank. It also includes making sure the boss doesn’t attack anyone else. That’s where threat generation comes into play.

If threat generation is too easy then the entire risk of the encounter drops. Newsflash: we don’t actually want encounters to be easy. We want encounters to be fun, and for most players, that includes both rewards and risks.

We want tanks to care about the buttons they hit instead of just relying on auto-attacking to control their target. We don’t necessarily want very complicated tank DPS rotations, because as I mentioned above, tanks do have other things to keep track of. But we want their combat abilities to be engaging. Good tanks should be those who control, survive, and generate sufficient threat.

On the other hand, when threat is too hard to maintain, it can be exasperating. Tanks get understandably frustrated when the game is asking them to do something but not giving them the tools to do it. The non-tanks in the group also become frustrated, because they feel throttled. It’s one thing when overcoming the boss is challenging. It feels worse when you know that another player is standing in your way, keeping you from achieving your top performance.

We don’t usually want DPS classes to have to stop attacking in order to keep from generating too much threat. We do want players to pay attention. We don’t think it’s too much to ask for DPS and healers to wait a couple of GCDs for the tank to get the enemy under control -- we’re not asking for five stacks of Sunder Armor these days. What we really mean by proper threat management is knowing things like when it’s time to go all out, when it’s appropriate to use a threat-reducing cooldown, and most importantly, which is the right target to be attacking. I’m not trying to bash pugs here, but I am amazed at how often a nuker will pick a random target instead of the one being tanked, then blame the tank for not holding aggro (and then blame the healer when they die). In short, if threat is too easy, the game is boring. If threat is too difficult, the game is frustrating.

How then do you guys (and the developers!) know when threat is a problem? Here are some handy guidelines.

-- If a tank is trying to generate threat on a single target, and it runs off to kill a DPS class, that’s a problem.

-- If a tank is trying to generate area threat on a group, and the tanked things are running off to kill healers, that’s a problem.

-- If Vengeance falling off causes the tank to lose threat, that’s a problem.

These problems can have a couple of causes. It could be a problem we caused, meaning that even an expertly-played tank has low threat generation because our numbers are undertuned. Or it could be that only an expertly-played tank can generate threat because you’re asked to manage too many abilities. Or it could be that Vengeance is the only thing allowing you to generate enough threat because the size of the buff is masking low threat generation from your abilities. It could also be a problem you need to fix on your end: if someone is nuking or cleaving a random target on a group pull instead of assisting the tank, that’s not the tank’s fault.

Now, there are things we don’t like about threat as a mechanic. It’s fairly gamey as game mechanics go and we think there are probably better ways to communicate it to players. There are some mods that do a very credible job given the limited information we provide, but overall we’d like to present threat better since we’re asking you to take it seriously in the PvE game.

-Greg “Ghostcrawler” Street is the lead systems designer for World of Warcraft and the skipper of a very nice ship where they serve cute sandwiches with the crust removed. And gin.

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