World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2010-11-14 09:45 AM

MMO-Champion is now recruiting moderators!
The forums have been expanding quite fast in the past few months and it's time to recruit more moderators! Thanks to the work of the existing moderators, the quality of the forums has improved over the past months and it's time to build a stronger team to make things even better!

Read this if you plan to apply
  • Do not apply if you only want to wave your banhammer at random people. Moderators are expected to post on the forums they moderate regularly, contribute, keep the sticky posts clean and updated, etc ...
  • You will be expected to be on IRC most of the time, we're not asking you to be here 24/7 but things will be much harder for everyone if you're not there.
  • Cataclysm and WoW General forums will be merged when Cataclysm goes live. "General Discussions", "Raids & Dungeons", "PvP" and "Professions" will be merged with general forums, the rest will probably be removed a little later.
  • If you apply to moderate a class forum, you will be expected to know how your class works. (Like, really!)
  • Off-Topic forums are a little inactive for the moment, but will most likely get some focus soon. If you want to apply as a moderator for one of them, now is the time.
  • No, we don't need moderators on Raid First Kills and Guild Recruitment forums. (Raid First Kills will probably go away actually)

How do I apply?
  • Make sure you're not bored and are applying for something you won't want to do anymore in 3 days.
  • You will need 100+ forum posts. This isn't because people with more posts are smarter, it's just the only way for us to check your behavior on forums and make sure you're not an idiot.
  • Fill this very simple form and wait!

Ghostcrawler will nerf you to the ground in Cataclysm!
Cataclysm will add a couple of rare elites to the game and one of them is probably a little more interesting than the others! He loves long walks on the beach, drinking gin, and nerfing paladins ... Yep! It's Ghostcrawler!

Ghostcrawler is a level 85 rare elite crab in the Abyssal Depths of Vashj'ir and will be tameable by hunters, you can probably expect a lot of camping but be careful, his Nerfbat hits hard.

Blue Posts
Originally Posted by Blizzard Entertainment

Complicated designs and hidden maths
Yes, and no. Having a design that isn't trivially easy to model can be a good thing, because it promotes experimentation and discussion instead of just being a solved problem. I have seen a lot of theoretical discussion about how a simple talent like Incite works, and that's the kind of thing that keeps the theorycrafting portion of the community engaged.

What we really don't like, somewhat ironically, is simple but hidden math. When there are two talents and one is a 10% dps increase and one is a 5% dps increase, and every savvy player knows that intuitively and every beginner gets caught by the "trap," then that's not cool. Armor penetration was just a god stat for many classes, even though that might not be apparent without some kind of insider knowledge. If armor pen had a slight edge over say crit in some circumstances with some gear levels and some talent builds, then we probably would have kept it. It becomes an interesting decision instead of a no-brainer. (Source)

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
This is correct, provided you aren't using Hunter's Mark or some kind of "I still see you, dude" ability. If you have a rogue targeted, and they Vanish, you should lose your target.

This is the case in beta as far as we know. There are some situations on live where it does not work, but they are all fixed in beta and therefore will be fixed when the Shattering occurs.

As I said before, make sure when you're reporting a bug that it is a legit bug and not "I wish Vanish made me immune to spells because that was cool when it worked even though it didn't work often."

EDIT: Faerie Fire should prevent you from using Vanish. If you use Cloak of Shadows to remove Faerie Fire, you should then be able to Vanish. It should not make you waste the Vanish cooldown and it should not let you Vanish but let the druid still see you.

vanish removes hunter's mark
We have changed this (Hunter's Mark behavior) back and forth quite a bit, so I'm not comfortable at this point saying one way or the other. Excluding a few cases like this though, Vanish should work as described above. (Source)

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
If you're the kind of warrior who just doesn't like Slam or think it should scale with haste, that's fine feedback to provide, but not the kind of thing we are going to change before Cataclysm.

If Slam isn't worth using for a level 85 Arms warrior in reasonable gear, that's a problem. "Isn't worth using" means that it isn't a dps gain to use Slam, not "I don't like using it." (Source)

Arms Rage Starvation
If Arms at 85 in reasonable gear doesn't have enough rage to hit Mortal Strike, Slam, Rend, Overpower and Colossus Smash nearly every time they are up, then that is a problem. Things like shouts and Deadly Calm should cover up a few rage gaps, but in general you shouldn't be standing around waiting for enough rage to Mortal Strike again. If Arms can't always hit Heroic Strike, that is intended. (Source)

Rage Generation Balance
We felt that for the high-end Lich King PvE warrior that rage was largely irrelevant. You could hit whatever buttons you wanted to when they were off cooldown. If you put electrical tape over that red bar, your gameplay wouldn't change much.

In Cataclysm, we want rage to matter. We want you to have the gameplay of managing a limited resource. We want the electrical tape scenario to make the game almost unplayable for you.

It's easy to take that to extremes. We do not want warriors to hit say Mortal Strike then have to autoattack several times before they have enough rage to hit Mortal Strike again. Standing around waiting too long isn't managing your resource -- it's just standing around (assuming you didn't blow your rage through poor decisions generally involving Heroic Strike).

However, when I write stuff like that, it's easy for players to then say "Aha! Any time I can't hit my abilities on cooldown, then my rage income is too low," meaning that they are trying to get back to their existence not being limited by rage again.

That's why I said "nearly." Are there going to be moments where you avoided a lot of damage or had your damage avoided or were in the middle of moving or (heaven forbid) wasted rage on something that you shouldn't have? Most likely. In those moments, use something like Berserker Rage, Deadly Calm or Battle Shout to get a little rage. But you shouldn't ever feel like you're in a position to take say Slam off your bar because you can just never afford it.

Slam's balance is also tricky. We nerfed its damage at a time when beta warriors were considering not using Mortal Strike at all. But Heroic Strike should never look more attractive than Slam for Arms. Heroic Strike is for times when you've hit every button and still have rage. We realize with certain amounts of haste that Slam may eventually fall behind, but we don't think we'll be there in the first tier of content so we have time to evaluate how the rest of the mechanics and abilities are working before we make any changes there. If we're wrong, and Heroic Strike does fall higher in the priority than Slam for Arms, then we'll nerf one or buff the other. (Source)

The actual explanation is that haste (in Cataclysm) gives melee more resources, and all of our melee (though Ret still the least) can often do more when they have more resources. To use your warlock comparison, the lock can cast faster (i.e. "do more") with more haste. Warriors already have that, because haste gives them more rage, which lets them hit more buttons. If haste provided more rage *and* more damage, then there is a chance that melee would scale better than casters and that haste would trump every other secondary stat (except possibly hit) for Arms. (By contrast, giving warlocks more mana over short time periods wouldn't really do anything for them.)

It's definitely possible that haste isn't good enough for Arms yet, but we want to avoid it slipping into the master stat. We might be able to make say Rend or Slam scale very slightly with haste to make up the difference. It will be confusing if some melee attacks scale damage with haste and some don't, but that might be the lesser evil. (Source)

Rage Cap (100) too low?
I don't think that's it. We just like the design (of rage capping at 100). Usually when players want deeper pools, they are asking for more slush room so that they don't waste resources if they unexpectedly get more than they could handle or didn't get to spend it as efficiently as they anticipated. But that's part of the challenge of the resource. You have to keep the max in mind and base your decisions around not wasting it. Procs (of all kinds) get wasted all the time, by almost every class. One of the marks of skill of good players is trying to minimize that loss, and by extension, knowing when it's okay to take that hit.

Remember, our goal isn't necessarily to try to make things as easy as possible for you. (Source)
by Published on 2010-11-13 12:56 AM

Elemental Invasion - Part 3
5 New quests are now active on live realms.
Originally Posted by Blizzard (Blue Tracker)
Little progress has been made toward mending Azeroth's dire condition. Thrall has nonetheless continued forging ahead in search of answers. Most recently, he journeyed to his ancestors' lands in Nagrand on the shattered world of Outland. At the fabled Throne of the Elements, he has met with other wise shaman, including the venerable dwarf Gavan Grayfeather, hoping to glean even the smallest shred of insight that could help him save Azeroth from ruin. Meanwhile, Twilight's Hammer cultists have been caught infiltrating Orgrimmar and Stormwind City, sparking panic and suspicion among the two great cities' inhabitants. Although the cult's earlier bid to wreak havoc on these capitals had failed, this new development has raised fears that the Twilight's Hammer is poised to launch another, far more devastating attack.

The events leading up to Cataclysm are underway and a great disturbance of the elements has erupted. Don’t miss out on the all-new quests featured during this one-time-only series of events.

Show me your Papers / Show me your Papers

Arrest the Infiltrators / Arrest the Infiltrators
  • You now have to find the infiltrators in the city, they're everywhere and most of the time busy casting spell in "stealth". (See Screenshot)
  • Use the Heavy Manacles / Heavy Manacles on the infiltrators to arrest them.
  • Bring them back to the Stormwind Stockade/Ring of Valor and click one of them to question him.

Back Under Cover / Back Under Cover

I Said the Words ... / I Said the Words ...
  • Find the cultist ritual circles in Orgrimmar and Stormwind and use your Book of Incantations to sabotage them, if you can't find them just check the world map!

A Gathering in Outland / A Gathering in Outland
  • Just go to the Throne of the Elements in Nagrand.

Alliance Quests

Lvl Name Objective
5Show Me Your PapersGo to the front gates of Stormwind, read King Wrynn's Proclamation and search 5 Stormwind Citizens. Keep anything suspicious that you find.
5Arrest the InfiltratorsUse the Heavy Manacles to arrest 5 Cultist Infiltrators and bring them to Warden Thelwater at the Stockade. After you've returned with your prisoners, question one of the Detained Cultists in the Stockade.
5Back Under CoverPut on your Recruit's Robe, go to Mirror Lake Orchard and get the Book of Incantations from Overseer Sylandra. Read from the Book of Incantations near the Cultist Altar to practice the ritual.
5I Said the Words...Disrupt the cultist rituals in the Dwarven District, the Park, and the Cathedral District by reading the incorrect words from the Book of Incantations.
60A Gathering in OutlandSpeak with Gavan Grayfeather at the Throne of Elements in Nagrand.

Horde Quests

Lvl Name Objective
5Show Me Your PapersGo to the front gates of Orgrimmar, read the Warchief's Proclamation and search 5 Orgrimmar Citizens. Keep anything suspicious that you find.
5Arrest the InfiltratorsUse the Heavy Manacles to arrest 5 Cultist Infiltrators and bring them to Warden Gartok Ragefist at the Ring of Valor in Orgrimmar's Valley of Honor. After you've returned with your prisoners, question the Detained Cultist.
5Back Under CoverPut on your Recruit's Robe, go to the Jaggedswine Farm and get the Book of Incantations from Overseer Jintak. Read from the Book of Incantations near the Cultist Altar to practice the ritual.
5I Said the Words...Disrupt the cultist rituals in the Drag, the Valley of Honor, and near the city's West Gate by reading the incorrect words from the Book of Incantations.
60A Gathering in OutlandSpeak with Thrall at the Throne of Elements in Nagrand.
by Published on 2010-11-12 08:55 AM

25 vs 25 Bracket in Rated Battlegrounds Removed
Originally Posted by Mumper (Blue Tracker)
After much though and deliberation, we have decided to remove the 25 v 25 bracket from rated battlegrounds. We felt that overall, it created too many logistical issues for players and that in the long run, most players would just skip that week in the rotation.

Thanks for all the feedback on this issue, we are listening.

Cataclysm Raid Markers
One of the latest beta build upgraded the raid markers to improve them visually, below is a small preview.

Orgrimmar - Gamon Updated!
Gamon received a considerable upgrade in the latest beta build, he is now a level 85 elite and will kick your ass if you try to attack him! It's about time!

Cataclysm Models - Al'akir and Druid Worgen Flight Form
Apparently I forgot to post these models a while back and I couldn't miss an occasion to prove that complaining works!. Below is the in-game model of Al'akir and the flight form of worgen druids.

All raids open for testing on Beta Servers
Originally Posted by Daelo (Blue Tracker)
I've opened up access to all the Cataclysm raid content on each of the four beta servers again.

Both normal and heroic difficulties are available.

Blue Posts
Originally Posted by Blizzard Entertainment
Player vs. Player
Hitting Higher Level Players
Actually, it's already substantially easier to hit a higher level player in PvP than it is to hit an NPC of the equivalent level; though perhaps not to the extent you had in mind. On the same token, PvP is only really intended to be a reasonable challenge between characters that are within a few levels of each other.

Gaining levels should confer power, and it's not at all untoward for a higher level character to have a significant advantage over a much lower level character. If one wants to beat a higher level player in PvP, then it's in their best interest to gear up, study up, and deliver a satisfying beat down once they catch up. (Source)

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Zealotry (in Cataclysm) does not consume Holy Power and is not on the GCD.

This seems to be a common misperception, probably because this is a change from how it works on live, so I wanted to clear it up and maybe nudge the theorycrafting towards some more accurate numbers. (Source)

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Recent Discipline changes on Beta
The intent was that with the new PW:Barrier and a very strong Prayer of Healing, Disc would be good at group healing, and buffing Grace would make sure they can deliver the throughput on a single target, since they can't layer as many multiple spells on the same target the way a druid can.

We're still looking at priest base heals though (Heal, Flash Heal, Greater Heal) because we're concerned neither Disc nor Holy is using them enough. If we end up buffing those then both Disc and Holy will be even stronger on single targets. (Source)

Blizzard Art Gallery Update
The Blizzard Art gallery has been updated with five pieces representing the Warcraft universe.

New Fan Art
The Blizzard Fan Art Section has been updated with 4 new pictures.

by Published on 2010-11-11 11:13 AM

PTR 4.0.3 - Build 13287
A new build has been deployed on PTR servers, all the spell changes are listed below, yes, all of them.

Spell Changes
Originally Posted by Blizzard Entertainment

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Recuperate now restores 2% of maximum health every 3 sec, down from 3%.


Tier 11 - Final Models Preview
The Tier 11 Armor Sets are finally in-game and we now have a confirmation of how they're supposed to look like! Below is a short preview of both normal and heroic models for each class.

  • Multi-Race screenshots will be available very soon. (= This week)
  • Mage do not have a matching non-set belt for their heroic set.
  • Warlocks do not have matching non-set boots for their heroic set.

Tier 11 - Male (HD, Medium, Small)

Tier 11 - Female (HD, Medium, Small)

Battlegrounds Developer Focus Test
Originally Posted by Mumper (Blue Tracker)
Attention, Cataclysm beta testers! Want your shot at camping developers at the graveyard? This Thursday, November 11 beginning at 4 p.m. PST, we'll be holding a focus test for Rated Battlegrounds on the World of Warcraft: Cataclysm beta realms. If you want to participate, all you have to do is form a raid group with nine other players and queue for Rated Battlegrounds. We'll be conducting this test in a 10- vs. 10-player setting using Warsong Gulch, Twin Peaks, and Battle for Gilneas as the locations, so be prepared for some sweet, sweet ownage. We're hoping to receive lots of feedback about Rated Battlegrounds, Twin Peaks, and Battle for Gilneas, so be sure to visit our official beta forums. You could be up against a team of developers in any given match, so be sure not to go easy on your opponents, especially if you see names like Mumper and Kalgan!

Lastly, be sure to keep the PvP momentum up by testing the new system. We want to make our new Rated Battlegrounds the best they can be!

Blue Posts
Originally Posted by Blizzard Entertainment

Recruit-a-Friend and Worgens/Goblins leveling
New goblin and worgen characters will indeed be eligible for Recruit-A-Friend benefits including increased experience gain and grantable levels. As we've no current plans to modify the Recruit-A-Friend program at this time or increase the level range for which the benefits apply, goblin and worgen characters (as with all other characters) will only be able to receive the in-game bonuses up to level 60.

So, to answer your questions directly:
Would the 300% xp bonus work till 60?

Would the Level Granting work till 60?

This is, of course, bearing that all requirements for those benefits are met.

Please keep in mind, as well, that there will be no Realm First achievements associated with leveling characters of a specific race, so this will not place goblin or worgen characters at any sort of unique advantage.

Any plans on bumping when the 300% exp gets cut off? 60 levels out of 85 is absurdly low.
Nope. No plans at this time. (Source)

Removed reputations and achievements
While players will be unable to increase their reputation with the Zandalar Tribe following the shattering of the world, the reputation itself will still exist and count towards various "Raise X reputations to Exalted" achievements*.

This means that if you currently have 39 reputations at Exalted -- including the Zandalar Tribe -- and show this number on your Achievement tracker, you will still have 39 reputations at Exalted (and be credited for them) in Cataclysm. You'll also retain credit for any related achievements you've already earned.

* This includes both character and guild achievements. (Source)

Razzashi Hatchling companion pet
If you currently have the Razzashi Hatchling item in your inventory, you'll still be able to learn the pet spell at a later point in time. It's not like the pet is disappearing completely; it's just no longer dropping from its usual home in Zul'Gurub.

In fact, I can confirm that the Razzashi Hatchling, being a clever and resilient little reptile, has already found a new home, and will be migrating there shortly after the shattering.

[...] When we made the original announcement last month that certain pets and mounts would be removed, it was to inform players of changes that could potentially impact their gameplay. We know that there are many avid collectors out there and, whenever possible, we want to give players notice when a favorite item might be removed. In that same announcement, we also clarified that, while we didn't have any current plans to re-introduce the specified pets and mounts, if we happened to find a suitable location to add them back in, we would certainly consider it.

Totally reasonable, right?

Since then, we found an appropriate place for the Razzashi Hatchling, and it felt like a good opportunity to restore a pet beloved by so many. Naturally, we were excited to share this information with all of you, as we knew a lot of players were saddened to hear about the little guy's initial departure. There was no malicious intent, no crazy conspiracy behind this decision. We saw an opportunity to make the game more enjoyable that meshed with our design goals, and we went with it. Simple as that.

In the end, the worth of the Razzashi Hatchling isn't solely measured in gold, and it would be a fallacy to think that we create non-combat pets simply to provide players with something to sell on the Auction House for profit. To many, pets like the Razzashi Hatchling represent something fun and exciting, and that's just as valid a currency as any in World of Warcraft.

While I'm sorry you're at a financial disadvantage now, I'm hoping you're still be able to enjoy the pet for what it is (re: an adorable, head-bobbing reptilian sidekick) -- or, given that it will still be a rare pet, perhaps even find someone who will adopt it for a reasonable price. Good luck. (Source)

Class mounts in Cataclysm
The class-specific mount quests will no longer be available following The Shattering; however, the mounts themselves can still be learned from class trainers. (Source)

Rated Battlegrounds abilities restrictions
We know about this issue and plan to have it corrected in time for launch. All class abilities will work as normal in rated battlegrounds. Consumables and engineering items will still be restricted, just like arenas. (Source)

Vengeance in PvP
If a couple of people are beating on a tank, Vengeance isn't likely to stack very high. You need to take damage that is a big chunk of your whole health pool, which typically only bosses are available to provide.

Now if you have several folks beating on a tank flag carrier, then Vengeance may stack up, but once you have several people, you almost certainly have a way to dispel the Vengeance or just CC the tank.

If Vengeance ever gets to be a problem in PvP, we'll just remove it, plain and simple. The mechanic is only there to help with raid gear scaling, not to give tanks a fun toy for PvP.

Thank you. Please do not let Prot specs get out of control again.
We're hoping that Rated BGs give Prot specs a useful role similar to tanking in defending towers, carrying flags, etc. A tank in an Arena needs to have a lot of control and damage just like everyone else to be competitive, which coupled with their inherent survivability and resistance to being controlled got us into trouble. (Source)

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Diseaseless Blood
A lot of the concerns about diseaseless Blood play make a few assumptions:

-- Someone else is providing the tanking debuffs (presumably without a major dps hit).
-- You can AE tank fine without diseases.
-- You won't use Outbreak.
-- Your threat generation will be fine without diseases (or at least the trade off will be worth it).

Those are all risks, but I don't think there is enough evidence yet how they will all play out at 85. We're still a long way from the diseaseless dps rotations of yore. If they do all turn out to be true, to the extent that skipping diseases becomes the typical way that tanking DKs play, then we're likely to do something. Something could include giving Heart Strike or Death Strike slightly more dependent on diseases.

Recall however that we changed things to their current state because too much ramp up time for a tank can be really painful. You don't want to have to get all your diseases up before you start generating decent threat, and when DKs are balanced around so much self-healing, you can't be expected to always have time to get diseases up when you really need that Death Strike heal. Perhaps there is room to come down a little. We'll see how things play out. (Source)

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Leader of the Pack
Leader of the Pack now causes you to heal for 4% of your total health and gain 4% of your maximum mana. Down from 8%.
This seems to be a tooltip bug. The actual Leader of the Pack (internally) says 4% of health and 8% of mana. (Source)

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Kill Command
We made a couple of fixes to make Kill Command more usable. The pet will no longer check for range or facing since there is already a check in place when the hunter tries to use the ability. This should make Kill Command feel less laggy and should never burn the cooldown or Focus without executing the attack. See how it feels in the next beta or PTR build. (Source)

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Seal of Truth "nerf"
The most recent Seal of Truth change was just a tooltip correction. The numbers did not go down. We did nerf Censure and raise Exorcism in a previous build, but that should not be new information. (Source)

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
How come blind has such a long cooldown?
While the effects of Blind will interrupt on damage, the ability itself is neither a disease nor can it be dispelled. (Perhaps you're recalling how, at one point in time, Blind was classified as a poison effect?)

Regardless, one of the great strengths of Blind is that it can be used instantly while under pressure. You can use it to neutralize an attacker, to interrupt a healer who would otherwise save your target's life, or to stop an escaping victim in his or her tracks; the list goes on. The three-minute cooldown on Blind helps mitigate its potency and versatility just enough to ensure that the ability isn't spammed or otherwise abused.

Overall, though, between Gouge, Blind, Sap, and other stuns, we feel that rogues currently have very strong CC in both PvE and PvP environments. (Source)

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Enhancement and caster weapons
We'll make sure Enhancement doesn't want to use caster weapons. That's not the sort of thing we are likely to just sit back and let happen. (Source)

Site Navigation