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by Published on 2010-08-05 04:02 AM

Updates
01:10AM PST - Class changes are (finally) here.
11:30PM PST - Ysera looks great.
11:00PM PST - Added 6 screenshots of the game data streaming and added reforging. Classes changes are on the way. (Yes, "a few hours" doesn't mean the eternity)
10:00PM PST - A lot of stuff is broken because well ... working with streamed data isn't fun. Classes changes will probably have to wait a few hours. Don't worry, there is a plan B to keep you interested.
09:00PM PST - Downloading. New launcher looks pretty, but makes me sad.


Cataclysm Beta - Build 12694
A new build is being deployed on live servers. The coverage of the changes in this patch will take a while because .... well, we have to redownload the whole client with a downloader currently in beta. (Beta is the keyword here, really)


Reforging
Reforging is finally here! You can swap 40% of any of the secondary stats of an item (mostly ratings) for another secondary stat.

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Models
Ysera looks great.



Cataclysm Beta Launcher- Data Streaming
The new launcher is available, it allows you to "stream" the game and play before you downloaded all the content in the patch. For more information, please check:



When you have enough data to enter the game, the world will be downloaded as you progress through the game. Absolutely everything is streamed, the world, the maps, special parts of the interface, etc ... It's a little annoying when you start from scratch but it's fairly impressive.

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Spell Changes
These changes are the result of the comparison of the spells of the current build with the previous one. They're not a definitive or official list of changes, be careful before you whine, it might just be a mistake.

IMPORTANT!!! - Spell tooltips aren't accurate for the moment, we're working on a fix. Stick to the values written in this post.
Originally Posted by Blizzard Entertainment

Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Unholy

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Feral
  • Shred now costs 40 Energy. Down from 50 Energy.
  • Swipe (Bear) now costs 15 Rage. Down from 20 Rage. Now has a 6 sec cooldown.
  • Swipe (Cat) now costs 45 Energy. Down from 50 Energy. (Yes, the cooldown is only on the bear version)
  • Maul now costs 30 Rage. Down from 35 Rage.
  • Mangle (Cat) now costs 35 Energy. Down from 45 Energy.
  • Mangle (Bear) now costs 15 Rage. Down from 20 Rage.
  • Claw now costs 40 Energy. Down from 45 Energy.
  • Rake now costs 35 Energy. Down from 40 Energy.

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery

Marksmanship
  • Arcane Shot now causes [ 17% of Ranged AP + 603 ] damage. Down from [ 33% of RAP + 603 ]
  • Termination no longer requires Aspect of the Hawk to grant additional focus.

Survival

Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane

Frost
  • Curtain of Frost now lasts 15 sec, up from 10 sec. Cooldown increased from 30 sec to 2 min. Now slows the movement speed for 4 sec, down from 8 sec.
  • Summon Water Elemental now has a 3 min cooldown, up from 2 min. Cooldown now starts to decrease when the mage summons the Water Elemental. (Old - Triggered on Elemental's death)
  • Shattered Barrier freeze duration lowered to 3/6 sec. (Down from 4/8 sec)

Fire
  • Critical Mass - Your Pyroblast and Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% and lasts 30 sec.
  • Improved Flamestrike now increases the effect radius of Flamestrike by 1/2 yards instead of increasing its damage.
  • Hot Streak now procs when you score 2 non-periodic critical strikes in a row with your Fireball, Frostfire Bolt, Scorch, Fire Blast or Pyroblast spells.
  • Fire Power is now a Tier 2 talent. Down from Tier 3. Increases the damage of your Fire spells by 1/2/3% and gives your Flame Orb a 33/66/100% chance to explode at the end of its duration.
  • Firestarter *New* - Your Molten Armor allows you to cast the Scorch spell while moving instead of reducing the chance you are critically hit.
  • Cauterize - You have a 50/100% chance that an attack which would otherwise kill you will instead bring you to 40% of your maximum health. However, you will burn for 12% of your maximum health every 1 sec for the next 4 sec. This effect cannot occur more than once per minute.


Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Consecration now lasts 10 sec (down from 15 sec) and has a 30 sec cooldown.

Protection
  • Devotion Aura is now trained at level 5. Down from level 6.
  • Shield of the Templar now reduces the cooldown of Avenger's Shield by 2/4/6 sec. (Down from 3/7/10 sec)
  • Holy Shield is now a Tier 4 talent, down from Tier 5. No longer deals damage for every attack blocked.
  • Hammer of the Righteous now deals 398% weapon damage (up from 300%). Still jumps to 2 additional nearby targets, each jump reduces the damage by 50%.
  • Shield of the Righteous is back - Slam the target with your shield, causing 3198 plus 100% of your attack power per stack of Holy Power as Holy damage and refreshing the duration of your Holy Shield.

Retribution
  • Swift Retribution is gone.
  • The Art of War is now a Tier 3 talent, down from Tier 4. Now increases the damage by 20/40/60% and critical strike damage by 30/60/100% of your Exorcism. Now has a 5/10/15% chance to proc from melee attacks.
  • Communion additional effect - Your auras increase your party and raid's damage dealt by 3% and your damage by an additional 2%.
  • Sanctity of Battle is gone.
  • Rule of Law is now a 2 rank talents. Down from 3.


Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline
  • Soul Warding now is a Tier 2 talent. Down from Tier 6. No longer reduces the mana cost of Power Word: Shield.
  • Focused Will now is a Tier 6 talent. Up from Tier 5.
  • Evangelism revamped - You have a 100% chance when you Smite and a 40% chance when you Mind Flay to gain Evangelism. Stacks up to 5 times. Lasts for 15 sec. Evangelism (Smite) - Increasing the damage done by your Smite, Holy Fire, and Penance spells by 2/4% and reduces the mana cost of those spells by 3/6%. Dark Evangelism (Mind Flay) - Increases the damage done by your Periodic Shadow spells by 1/2%.
  • Archangel revamped - Consumes your Evangelism effects, causing an effect depending what form you are in. Archangel (Caster) - Instantly restores 3% of your total mana and increases your healing done by 3% for each stack. Dark Archangel (Shadowform) - Instantly restores 3% of your total mana and increases your shadow damage done by 3% for each stack.
  • Improved Mana Burn is gone.
  • Borrowed Time is back as a Tier 4 talent. Borrowed Time - Grants 5/10/15% spell haste for your next spell after casting Power Word: Shield, and increases the amount absorbed by your Power Word: Shield equal to 4/8/12% of your spell power.

Shadow


Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Assassination

Combat
  • Gouge is now trained at level 16. Up from level 14.
  • Blade Twisting now reduces movement speed by 70%.
  • Improved Kick now has a 100% chance to silence the target for 1.5/3 sec.

Subtlety

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Hex now lasts 1 min. Up from 30 sec.
  • Searing Totem now prefer to target enemies that are afflicted by your Flame Shock or Stormstrike effects.
  • Reverberation is now a Tier 2 talent. Down from Tier 3.
  • Improved Fire Nova is now a Tier 3 talent. Up from Tier 2.
  • Elemental Warding now reduces magical damage instead of all damage.
  • Ancestral Knowledge is now named Acuity and Increases your critical strike chance with all spells and attacks by 1/2/3%.
  • Convection now Reduces the mana cost of your damaging offensive spells.

Enhancement
  • Heroism's "Exhausted" debuff now also affects Time Warp (Mage)
  • Static Shock now procs from Primal Strike, Stormstrike, or Lava Lash (Old - All melee attacks and abilities). Chance to proc increased from 2/4/6% to 15/30/45%.
  • Totemic Reach *New* - Increases the radius of your totems' effects by 15/30%.

Restoration
  • Totemic Focus is now a 2-Ranks talent, down from 3-Ranks. Now also increases the duration of your totems by 20/40%.
  • Cleansing Waters *New* - When your Cleanse Spirit successfully removes a harmful effect, you also heal the target for [ 1093 to 1164 ]/[ 2187 to 2330 ].


Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Apparently, no changes in this build.


Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Fury
  • Bloodsurge no longer procs from Heroic Strike.
  • Booming Voice now reduces the cooldown on your Battle Shout and Commanding Shout by 15/30 sec.
  • Rampage additional effect - In addition, improves your critical strike chance by an additional 2%.
  • Enrage now lasts 4 sec. Down from 12 sec.
  • Rude Interruption now lasts 15/30 sec. Down from 30 sec/1 min.

Protection
  • Impending Victory is now a Tier 4 talent. Down from Tier 5.
  • Warbringer is now a Tier 3 talent. Down from Tier 5.
  • Bastion of Defense is now a Tier 3 talent. Down from Tier 4.
  • Damage Shield is gone.
  • Thunderstruck is now a Tier 5 talent. Up from Tier 3. Revamped - Improves the damage of your Cleave and Thunder Clap by 3/6%. In addition, your Thunder Clap improves the damage of your next Shockwave by 5/10%. Stacks up to 3 times.
  • Gag Order is now a Tier 4 talent. Up from Tier 3.
  • Shield Specialization now allows you to generate 20/40/60 extra rage when you Spell Reflect a magic attack.
  • Heavy Repercussions *New* - While your Shield Block is active, your Shield Slams hit for an additional 50/100% damage.

Cataclysm Build 12694 Official Notes
I'm pretty sure I never posted the official patch notes on the front page, they're not really interesting but at least you have something to read while you download the client.
Originally Posted by Zarhym (Blue Tracker)
World of Warcraft: Cataclysm Beta Patch Notes (version 12694)

Welcome to the World of Warcraft: Cataclysm beta test! Patch notes listed here are not comprehensive and will be changed throughout the testing process.

General
  • The Alliance starting experience for worgen is available. Venture through the cursed lands of Gilneas to discover your true path! Currently the female worgen character is not available for testing.
  • The Horde starting experience for goblins is available. Beginning on the Isle of Kezan in a goblin paradise, players will face a treacherous road ahead!
  • The level cap for all characters is 83.
  • Elements of the guild leveling, perks, and roster page are now functional. Players should once again be able to buy and register guild charters, which now only require five signatures. See the Known Issues section for issues associated with this new system.
  • Cataclysm Launcher Update
    • The new Cataclysm Launcher allows you to stream game data while you play. This will reduce the time you spend downloading, installing, and patching World of Warcraft. We’d like to get your feedback on the toolset and gameplay experience. Please head to the forums here for additional information: http://forums.worldofwarcraft.com/th...01168&sid=2000
  • Players may use our Character Copy feature for copying existing characters to beta realms, or may choose from high-level pre-made template characters.

Zones
  • Mount Hyjal and Vashj'ir, two new level 80-82 zones, are available for testing. Deepholm, a new level 82-83 zone is available for testing. Players may find their way to these zones by speaking with temporary teleportation NPCs located in any major city.
  • The level ranges of Gilneas and the Lost Isles are in the process of being adjusted slightly. Creature, quest, and quest reward levels are all being altered so that players finish questing in these zones roughly by level 12. Further fine tuning will continue in future content updates.
  • Several zones have had quest maps integrated.
  • Eastern Kingdoms
    • Arathi Highlands, Blasted Lands, The Cape of Stranglethorn, Dun Morogh, Duskwood, Eastern Plaguelands, Elwynn Forest, Hinterlands, Loch Modan, Northern Stranglethorn, Northshire, Redridge Mountains, Silverpine Forest, Tirisfal Glades, Western Plaguelands and Westfall are ready for testing.
  • Kalimdor
    • Most zones in Kalimdor are available for testing, though work continues on polishing the quest experience and flow, as well as zone aesthetics.

Dungeons & Raids
  • Blackrock Caverns, a new level 80-81 five-player dungeon, is available for testing.
  • The Stonecore, a new level 82-84 five-player dungeon, is available for testing.
  • Throne of the Tides, a new level 80-81 five-player dungeon, is available for testing.


Classes: General
  • All hunter and warlock pets have been deleted to address a data corruption issue. Hunters will need to tame new pets, while warlocks will notice the names of their pets have changed.
  • Ammo has been removed from the game.
  • The character levels at which classes gain new spells and abilities have changed.
  • The glyph system is in the process of being altered. Existing glyphs may not be fully supported or functional.
  • Many item and class stats have been changed or removed.
  • Rage has been normalized.
  • Spells and abilities no longer have multiple ranks and now scale with character level.
  • A first pass on new talent trees has been implemented.
    • Each specialization has been reduced to a 31-point talent tree.
    • Players will now get a total of 41 talent points to spend.
    • 31 points must be spent in the primary specialization tree before any points can be placed in additional trees.
    • Players will be asked to choose a specialization at level 10. Doing so will result in the unlocking of a spell or ability unique to that specialization, as well as one or more passive bonuses.
    • More information regarding our plans for talent trees can be found here: http://www.worldofwarcraft.com/info/...andmastery.xml

Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • A dedicated tanking tree has been implemented.
  • The way in which runes recharge has changed.

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • A new Eclipse mechanic has been added for druids. The feature is functional, but the interface art is still a work in-progress.

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Five pets can now be stored with the hunter at all times. Any one of these five pets can be summoned via the Call Pet ability.
  • Focus has replaced mana as a new resource.
  • Hunters now start with a pet at level 1.
  • The Stable will now store 20 pets. If a pet is moved into the Stable, its talents are wiped.

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • We are in the process of overhauling many paladin talents, spells and abilities. Expect updates in upcoming patches.

Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Soul Shards have been removed from the game as items. Instead, they now exist as a resource system necessary for using, or altering the mechanics of certain spells.

Professions
  • The Reforging interface has been implemented, however it may not currently be hooked up correctly to the corresponding NPCs.

User Interface
  • The ability to use third-party addons has been temporarily disabled for the test environment.
  • The Arena Teams pane has been improved.
  • Auto-quests have been added to the game. Players will automatically be given an auto-quest by entering specific areas in the game world. This alert will appear distinctly in the Objectives pane via the Advanced Quest Tracking feature. These quests will still be given to players with full Quest Logs, but will count toward the 25 total allotted quests if the log is not full.
  • The Character pane has been redesigned. Character stats can now be shown or hidden via the Show All Details/Hide All Details button on the bottom left. When shown, all character stats will be visible in a window to the right of the pane. Stat sections can be reorganized by clicking and dragging them up or down the pane.
  • The Professions panes now have more filtering and search functionality, as well as buttons to easily link recipes in the chat frame.
  • Many of the yellow System Messages that would display in the chat frame when leveling up have been removed.
  • New text animations now alert players as they level up, also providing information on when new talents, spells and abilities are available.
  • Professions and Class Trainers windows have been altered to more clearly display available and upcoming purchases.
  • Raid frames are now available and have temporarily replaced the standard party frames so that players can test them.
  • The Spellbook interface has been improved for greater ease-of-use and visual appeal.

Graphics
  • Experimental support for DX11 (can be enabled by passing ‘-d3d11’ on the command line or adding SET gxApi "d3d11" to the Config.WTF file).
  • OpenGL Hardware Cursor support (can be enabled on the Video Resolution Panel).
  • Improved water and lava rendering system (enabled by the Liquid Detail slider on the Video Effects Panel)
    • 0 = Classic Water
    • 1 = New Water (fake reflections)
    • 2 = New Water (ocean has real reflection for terrain)
    • These values are likely to change during Beta.
  • Dynamic Sunshafts effect (enabled by the Sunshafts option on the Video Effects Panel).

Known Issues
  • Sudden Death procs do not reset the cooldown of Colossus Smash.
  • Several cloaks are displayed incorrectly on draenei females.
  • Ground mounts can be used when underwater in Vashj'ir.
  • Corpses are not tapped on the quest "Free Your Mind" allowing other players to use the Sovereign Rod on targets they did not kill.
  • While on the quest "Blood and Thunder!" NPCs will despawn prior to the event and the quest cannot be completed.
  • Sound is cutting in and out during two segments of Mor'norokk's voiceover during the quest, "Some Spraining to Do".
  • Characters with two professions learned cannot train new spells.
  • The spell effect visuals for Healing Rain and Earthquake look awkward when cast on a staircase or a steep incline.
  • Guild control and guild banks are experiencing issues related to the new guild leveling interface and functionality. In addition, guild experience may not display properly when players change zones, and guild members will be demoted to the lowest guild rank when logging out.
  • Battleground queues are undergoing significant changes and are not currently operational.
  • Gnome and troll characters have a broken background displayed as well as a LUA error at the character selection and creation screens. Having either a gnome or troll character can cause newly created characters to not display on the character list until it is refreshed by logging out and back in, switching realms and then switch back, or logging into and back out of the realm.
  • Players are currently unable to create new worgen characters.
  • Selecting high Liquid Detail when using Geforce 6 & 7 series video cards will currently prevent lava and water from rendering properly. You can temporarily restore liquid to the world by reducing the Liquid Detail setting via the Video Effects Panel, or by typing “waterDetail 0” in your Config.WTF file.

Bug Fixes
  • Entering a phase with phased terrain (i.e. Rim of the World) no longer boots players from flying mounts.
  • Players are now able to receive Stoneskin Totem from shaman trainers.
  • The quest "Up the Volcano" can now be completed.
  • Characters now ride the Swift Seahorse for the quest "Waking the Beast."
  • The mob Tendril from Below should no longer fall below the world when killed.
  • Globe of Boiling Water should now drop from Scalding Water Lords for the quest "Full of Hot Water."
  • The quest "Blackfin's Booty" can be completed.
  • The quest "Offering to Azshara" can be completed.
  • The quest "Seeds of Discord" should reset properly.
  • The rug in Stormglen Inn is should no longer be experiencing z-fighting with the floor beneath it.
  • The fire damage from lava should no longer hit players at any height.
  • Trainers are functioning properly.
  • Selecting a character on the character select screen after creating a new one will no longer cause the game to display and act on the character two slots above the selected one.
by Published on 2010-08-04 07:30 AM

Cataclysm Screenshot of the Day - Skywall
The official Screenshot of the Day Gallery has been updated with 2 interesting screenshots of Skywall.



Cataclysm Beta - Hunter & Warlock Pet Data Wipe Inbound
Originally Posted by Zarhym (Blue Tracker)
During the standard beta realm maintenance on Thursday morning, we will be wiping all pet data for hunters and warlocks to fix a data corruption issue. Hunters will need to tame new pets as a result of this change, while warlocks should simply notice that their pets' names have changed.

New Cataclysm Beta Launcher FAQ
Originally Posted by Zarhym (Blue Tracker)

Below you will find the answers to common questions about the new Launcher being added this week. For more information and discussion, please review this announcement: https://forums.worldofwarcraft.com/t...01168&sid=2000

Q. How much data is in each stage for a full Cataclysm installation?
A. In general, about 5% of the data is red (required), about 70% of the data is yellow (base gameplay), and about 25% of the data is green (extended data).

Q. How is data assigned to each stage?
A. Data is assigned to each stage based on the relative need for that data. Red is required to get into the game, yellow is data needed for base gameplay, and green is for variants of base game data (higher-resolution graphics, alternate sounds, other flavor data).

Q. How do I know when the entire game is downloaded?
A. The progress bar will reach 100%, and then will not be shown on subsequent launches (until there is a new patch released).

Q. Will I still be able to download patches from mirror sites?
A. Yes, standalone patches will still work.

Q. Will the downloader still use P2P / bittorrent?
A. Yes.

Q. Will large patches still be downloadable in advance through the background downloader?
A. Yes.

Q. Will it be possible to download the entire game before I begin playing it?
A. Yes.

Q. Is this mandatory?
A. No. Users will have the option of playing before all game data is downloaded and applied. They may choose to enter the game, or they may choose to wait.

Q. On patch days, will I be able to start the patch download before the realms are back up?
A. Yes.

Q. You are requiring a reinstall of the beta client. Does this mean I will have to reinstall my WoW retail client when I buy Cataclysm?
A. No. As with the prior two expansions, there will be a lengthy patching process to migrate users from the prior major version (3.0) to the new major version (4.0). Data for this patch will be downloaded in advance via the background downloader.

Q. Will I still be able to download a patch once and copy it to multiple machines?
A. Yes, as long as you have fully downloaded the entire patch. However, as with the prior expansions, patches from a previous major version (all patches prior to 4.0) will not work with the new major version.

Q. What if I have a low bandwidth connection?
A. After the initial beta release, users with connections below 1 MB/sec will be required to download all data before entering the game. Users with connections above 1 MB/sec will have the option of entering the game before all data has been downloaded and applied. Users at any bandwidth may exit the game and resume the download if they find the play experience undesirable.

Q. How will this affect new characters logging in for the first time?
A. If a player chooses to enter the game while content is still downloading, data for the introductory race video and zone fly-through will be applied at the loading screen to ensure a smooth game introduction. This is currently only functional for new worgen characters. Other races have not yet been optimized, which may lead to issues with the opening fly-through if they are loaded while content is still being downloaded.

Blue Posts
Originally Posted by Blizzard Entertainment

Guild Contest Status
All winners for the Cataclysm Beta -- Guild Contest have been selected and should be contacted via email soon. (Source)

In-Game Footage as Cinematics
Sort of taking it off subject to to start with, but it's inevitable that eventually computer graphics will reach the point where there's no such thing as pre-rendered cinematics. But we've all been hearing that for a while, and while we are getting closer, we're definitely not there yet.

We don't think we are. We don't pretend we are, and our in-house cinematics department is bigger than ever working on cinematics that are better than ever.

Regarding World of Warcraft - Each World of Warcraft release, including the initial and subsequent expansions, has had a single cinematic. It's what plays when you first launch the game. This intro-cinematic approach has been done primarily because, as an MMO, pulling players out of a multiplayer environment where anything could be going on at the time they hit the point where the cinematic could play is risky. Say you're PvP flagged and a cinematic starts to play. Or you happen to be having a very heated discussion in guild chat, etc. etc. It's not an ideal play space to be popping up full screen videos. The story was intended to play out within the game world itself through text, voice, and effects.

With Wrathgrate we tried something new. Using our in-house video team which had been making many of the machinima trailers for us (most of which can be found here http://www.worldofwarcraft.com/downloads/movies.html) for promotional use, as well as commercials, the South Park episode, on and on, instead used it as a way to show events to the player in a more cinematic approach. We had come a long way and with new technology a lot of the previous concerns were either completely squashed or had working solutions to remove a lot of the potential aggravation caused by interrupting the game.

The response was extremely positive. People really enjoyed it, and so it was used again as a way to give Arthas a more epic and cinematic end. Certainly befitting of a King. (Kael and Illy should have been so lucky...)

So, those are not pre-rendered cinematics, they're clearly using in-game assets, we don't claim otherwise. However, we do claim that they are completely kick ass and know that most people enjoy what they add to the game. Key word 'add', because they are truly additions which took nothing away from the intro cinematic each release has had.

The Wrathgate and Fall of the Lich King allowed us to really take it up a notch and deliver something spactacular.

Now, on to the subject of StarCraft II - In our opinion it also has amazing cinematics. The in-engine story telling in StarCraft II, which you say has detracted from the cinematics, is comparative to this - http://i616.photobucket.com/albums/t...k/855f805c.jpg from the original StarCraft.

We think we've come a long way.

Bottom line, we still have an incredibly talented cinematics team and we'll continue to produce the amazing pre-rendered cinematics you've come to know and love. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Retribution Rotation
The rotation won't be 121212 under any circumstances.

At the very basic level you could call it 1112111311121113 but almost every class boils down to something similar if you ignore all of the other talents and abilities. What will keep Ret from falling into a rotation that stable are:

1) Having to manage other attacks. Judgement isn't the kind of button you eventually get around to using.
2) Getting Holy Power coming in at somewhat unpredictable (but not completely random) intervals.
3) Dealing with procs like Art of War.

Seals do way too much damage on live and in Cataclysm. We haven't worried about that damage yet because we're still working out a basic rotation that feels good. We also are mindful that deemphasizing white attacks of any kind risks making haste less attractive. (Source)
by Published on 2010-08-03 07:11 AM

Beta (Important!) - New Cataclysm Launcher Coming Soon

Uldum - Screenshots, Tol'vir, and Video
TotalBiscuit released a video of Uldum during the week-end, keep in mind that this zone isn't finished yet and this is just a preview.



It's a pretty good opportunity for me to throw tons of screenshots of Uldum in a news post, the zone definitely had a couple of updates since the last time I posted it and you should discover a couple of interesting things there.




Last but not least, the models of the Tol'virs (Stone-like cat people created by the titans) and the Ramkahens (Descendant of the Tol'vir who lost their "stone" form) are now fully implemented.


Tons of variations exists for these models and you will probably see a lot of them around Uldum.



Arena Tournament Realm Online
Originally Posted by Zarhym (Blue Tracker)
The 2010 World of Warcraft Arena Tournament’s online portion has come to a close, but fear not! The Arena Tournament Realm is coming back online for everyone that participated in the 2010 event! Skirmish mode will be disabled during this time, but players will still be able to create new characters and teams in addition to being able to participate in “rated” matches. Please keep in mind that the online portion of the 2010 World of Warcraft Arena Tournament has come to a close, and that all matches played on the Arena Tournament Realm are not counted toward tournament standings or any prizes.

Enjoy!

The 2010 EU Warcraft Invitational: Activities
Originally Posted by Slorkuz (Blue Tracker)
The 2010 European Warcraft Invitational is drawing near, and while you’ll have the chance to watch some of the top players on stage, you might also want to take an occasional break from the thrill of the games and prove yourself in one of our fun activities:

  • Play against fellow goblins to prove you are worthy of becoming a member of the Kezan Trading Company.
  • All your gold are belong to us! Collect as much gold as you can to win the gold rush challenge.
  • You’ve played StarCraft II and think you can take on the universe? Prove it in the StarCraft II tournaments and competitions.

Best of all, the winners will be receiving some great World of Warcraft and StarCraft loot, including mouse pads, posters, t-shirts and WoW: Cataclysm Beta keys.

More information about the 2010 European Warcraft Invitational can be found here: http://www.wow-europe.com/rf10/

We’re looking forward to seeing you there!

Blue Posts
Originally Posted by Blizzard Entertainment

Guild wipe last week on beta servers
We had to wipe guilds on the beta server in regards to a number of bugs that were introduced with the new guild advancement system. The wipe also helps us get the most accurate testing we can with the new system.

Sorry for the late notice on this, we will do our best to give warning if we need to do it again. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Protection Paladin (Source)
Here is how Prot paladins are working in our current beta build. You might not see these changes in the next beta build, but in the one after that. Things are still in a high degree of flux however.

Shield of the Righteous -- Now consumes Holy Power to cause damage.

Holy Shield -- Now a passive ability that causes your Shield of the Righteous to provide 5% block per stack of Holy Power consumed. In other words, you never click Holy Shield. You just click Shield of the Righteous and buff yourself.

Hammer of the Righteous -- Now generates Holy Power but shares a cooldown with Crusader Strike. Almost all talents that affect one or the other will affect both. The intention is you use Crusader Strike -> Shield of the Righteous for single target and Hammer of the Righteous -> Shield of the Righteous for multitarget.

Avenger's Shield -- No real change, but it still hits pretty hard. Both CS and HotR can proc Grand Crusader to lower the Avenger's Shield cooldown.

Vindication -- can be caused only by Crusader Strike or Hammer of the Righteous.

Holy Wrath -- With the above changes, we think Prot paladins have enough rotational buttons to hit, so we are downplaying Holy Wrath. Holy Wrath is really intended as a Ret filler spell (for when other attacks are on cooldown). Prot could technically use Holy Wrath, but we aren't providing any talent hooks.

Consecration -- Now on a 10 sec duration with a 30 sec cooldown. The Hallowed Ground talent makes it cheaper and hit harder -- it does not affect duration. Use Consecration when you need it, but you can't spam it. This is consistent with the AE changes we are making to all tanks.

With these changes in mind, Prot will be thinking about buttons such as these:

Single Target: Judgement, Crusader Strike, Shield of the Righteous, Avenger's Shield.
Multi-target: Judgement, Consecration, Hammer of the Righteous, Shield of the Righteous, Avenger's Shield, possibly Exorcism.

None of this includes things like Seals, Inquisition, defensive cooldowns, Word of Glory, etc.

So with Vindication off of Holy Wrath, is it intended that Prot Paladins are the only tank without an AoE Physical Damage debuff, or will similar changes be made to the Warrior/Druid/DK mechanics?
Hammer of the Righteous will be AoE enough. It hits many targets. It may not be as widespread as Demo Shout on a pull like a jillion Onyxia Whelps, but we don't really expect you to debuff pulls of that size.

Let me just clarify something - Hammer of the Righteous will generate 1 Holy Power per cast, or 1 Holy Power per target hit?

One per cast. Otherwise we think paladins might want to always be hitting multiple targets, like "Let me tank the boss and one of the adds or my Holy Power generation will be low."

Is Holy Wrath going to have the same model it currently has? As a split damage ability?
Yeah, we like the split damage because it lets Ret (and Prot if needed) use it in most situations.

Also will 3 stacks of holy power when using shield of the righteousness roughly equal the amount of threat it did before it got removed or is it changed?
It will be a hard-hitting button, especially with 3 stacks. I'd guess your highest damage ability.

World of Warcraft Calendar Wallpapers
The official World of Warcraft Wallpapers section has been updated with 2 new wallpapers.

by Published on 2010-08-02 05:23 AM

Cataclysm Elementals Models
Just like WotLK, Cataclysm brings awesome new models for elementals! The picture below should give you a good idea of what to expect in Cataclysm, each elemental has a "Bound" (Armored) and "Unbound" (Unarmored) form and is extremely detailed. Only the Unbound Air elemental is available for the moment, I'm still working on getting decent shots of the Unbound Water/Earth. (No fire yet)



Stormwind Stockades in Cataclysm
Interesting changes were made to the Stormwind Stockades in the latest build, the dungeon has been fully revamped and now features 3 different "Wings"


  • The "Human" wing, when you enter the instance. (Boss - Randolph Moloch)
  • The "Elemental" wing, when you go down the stairs on the right. (Boss - Lord Overheat)
  • The "Gnoll" wing, when you go down the stairs on the left. (Boss - ... Hogger!)

Just like most of the low level Cataclysm dungeons at this point, new NPCs have been added to the starting zone and will give you all the quests related to the dungeons there to make questing through the Dungeon Finder easy.

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Blue Posts
Originally Posted by Blizzard Entertainment

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy Shield
As it is now, it's worthless. If you like keeping Holy Shield up, there is zero chance of using Word of Glory. The heal for Word of Glory is still insanely gimpy, even with the buff, so it's unlikely that it will be used. It's still impossible to keep Holy Shield up with great consistency.
I'd buy that if Holy Shield gave you 20% damage reduction or something, but it's 15% block -- at best. You won't even really know if you would have blocked that hit had Holy Shield been up and you could easily keep Holy Shield up and still fail to block. Because it's not 100% dependable, letting it lapse sometimes shouldn't be the end of the world. Sometimes it might make sense to delay that block and heal yourself.

As far as rotations go, something I mentioned in the live forums is we are trying letting Shield of the Righteous (or whatever we decide to call it) consume Holy Power for more damage *and* refresh Holy Shield. So you would need to get Holy Shield up, but then you could just use your shield hits instead. If you were ever in a position where you couldn't hit the boss, you could always fall back on just casting Holy Shield itself. We'll see how that feels. (Source)

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Chakra
I predict Chakra is going to be the reason players play Holy priests. It's going to be the kind of thing where you try out Disc for a few nights but decide you miss Chakra too much and go back. It's just not there yet. (Source)

So... Discipline is boring?
No, you're reading things into my words that I didn't actually say.

In LK, we would hear a lot how Disc was fun to play because of the shields and especially Penance. Priests would switch to Holy for a fight, but say that they missed the way Discipline felt. We think Holy needs something besides CoH that is a really fun mechanic that kind of sets the whole talent tree. Serendipity and Surge of Light can be fun today, but we think the tree needs more. Chakra has a ton of potential. Like I said, it's not there yet, but we have a lot of ideas for it.

Disc will be fine in Cataclysm PvE. It is going to be more well-rounded than it is today, but still have excellent absorption mechanics. (Source)

Shadow in Cataclysm
Mind Flay -- This is a technical explanation, but basically we had to rebuild it for Lich King to get it to benefit from haste correctly. Now that we have tech to let all periodics scale correctly with haste, we can change Mind Flay back to the way it used to work. The "latency" issues you experience today should be gone. You can just mash the Mind Flay button and the periodic won't clip.

Mind Blast -- With some increases scaling and the Shadow mastery, Mind Blast should always be your highest damage button (other than SWeath).

SW: Pain -- Pain and Suffering refreshes SW:Pain with your current haste, crit etc. values. All damage-over-time refresh mechanics and talents should do this now. You shouldn't have to recast a dot to benefit from a temporary buff or proc or whatever.

Spec options -- We have some plans to make early Disc more attractive to Shadow. There are probably fewer of us than you imagine, and we just can't work on every class at once. (Source)

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Why does a DK not have to choose between horn of winter and desecration?
Because that is pretty much all the DK gets.

The shaman on the other hand gets to choose among Strength of Earth Totem, Windfury Totem, Wrath of Air Totem, Flametongue Totem, Tremor Totem, Healing Stream Totem, resistance Totems and Earthbind Totem, which doesn't even count Bloodlust / Heroism, and things like Unleashed Rage or Elemental Oath. If your buff was as competitive as theirs and you had so much versatility, we fear we'd see raids with many, many shaman in them. As it is, there's still a good chance for 3 shaman in a 25-player raid, while the DKs might get 2 slots if they're lucky.

You should get a slot because you are a good player, not because your buff rules. (Source)

Shamans are Mandatory
Throughout the history of WoW, the problem has typically been that shaman (and paladin to be fair) bring too much utility and are therefore considered too mandatory. They started out in vanilla as buff classes -- the guys you bring who don't really do much themselves but bring buffs and debuffs that make every other class perform better. You couldn't for example just stack your raid with rogues and mages because their performance would be low without the shaman and paladins -- and before LK you had to bring enough to stick one in every group.

Now, we decided to change that design because we didn't think it felt very satisfying to be the buff bot spec who got brought along as if the player were some kind of scroll or flask to improve the "real players" performance. On the other hand, we knew it would be really brutal to the shaman and paladin to just rip away all of their utility and give them the typical 2 or so raid buffs that most other classes or spec get.

But we've definitely eroded it a little, and I'm not going to apologize much for that because we want to give players flexibility -- and flexibility means you can do a raid, especially a 10-player one, without a shaman or paladin. Nobody should be mandatory, except for a tank and a few healers. Nobody should be left out either, but the specs who got left out in LK did so because of low dps -- Arms, Frost mage and Subtlety rogue. Shaman did fine.

Believe me, I have thought long and hard about scrapping the entire buff / debuff system because players focus on it too much. But I know that if we did that, players would then focus too much on damage per second and healing per second of the best players out there. We also think it would be unfortunate to lose that sense of being so much more powerful in a group than you are solo.

For now, in Cataclysm, we are just sharing even more of the buffs and debuffs across a wide gamut, especially very powerful ones like Bloodlust and Battle Rez, and chilling out the impact of some of the more potent ones, say Sunder and Curse of Elements, while also cutting back on the sheer number of buffs brought by say the Ret paladin and Balance druid.

I am much more interested in discussions about say shaman dps totems and healing totems than I am about buff totems, because we believe the latter have much less to do with either your getting to raid or your raid being succesful. (Source)

Enhancement
Enhance does fine on stationary fights like Saurfang and Festergut, but drops behind on heavy movement fights, and unfortunately the fight that counts the most has a lot of movement.

But that's not a totem problem. That's because so much of Enhancement's dps is tied up in getting procs on quick attacks. If a warrior has to move, it may not hurt them as much because their abilities are on longer cooldowns anyway and they can even store up on the rage. For energy classes it's even better because they can just unload when they do get back in range. But Enhancement just lost out on those procs, and they aren't coming back.

We're okay with some specs doing better on some fights than others, but we think Enhancement suffers a little too much when they have to move (and they aren't the only ones - Balance druids and even Elementals are in a similar bucket). We're trying to address this in Cataclysm without removing what it is that players like about Enhance.

But again, this doesn't have a lot to do with totems. They might have to drop their totems again, but that dps loss is arguably neglibile compared to the loss of not being able to deal damage for short times. (Source)

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Tanking Talent in Fury Tree? (Die by the Sword)
I play with this Fury warrior. His dps is quite high to the extent that he pulls a lot and then generally dies before anyone can respond. This talent is dedicated to him. (Source)

Slam
One potential solution to Slam for Fury is to make the proc more predictable (like Overpower for Arms). With Enrage -> Raging Blow as the major mechanic Fury needs to pay attention to now, watching for that Bloodsurge proc may be a little too much. (Source)

Inner Rage
Also, does anyone else feel like Inner Rage is more or less pointless now? It doesn't really seem to add anything to the class other than unnecessary complexity. It feels like our rage gain is stable and well-balanced enough that the balancing doesn't need to fall back on such an obvious crutch and making the cost of your abilities fluctuate is just annoying.
Nobody is raiding and there isn't a lot of PvP on Beta (yet). Simply using an ability like Raging Calm will probably trigger Inner Rage (which was part of the idea behind it). (Source)

The MMO Report
The MMO Report is back this week!



Comics
Dark Legacy Comic #249 and Teh Gladiators #154 + #155 are out.

by Published on 2010-07-31 03:54 AM

Cataclysm Class Masteries
The latest beta build reintroduced class masteries in-game! Masteries are affected by the Mastery Rating on your gear.

For example, a level 82 player will get 1 Mastery point for each 93 Mastery Rating he has. This mastery point will increase the mastery bonus differently depending on the class, +1 Mastery Point doesn't necessarily means a +1% increase to the bonus. (e.g. A Beast Mastery hunter with +2 Mastery gets +4% increased pet damage)
Originally Posted by Blizzard Entertainment
Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Blood - Each time you heal yourself via Death Strike, you gain 50% of the amount healed as a damage absorption shield. Absorb increased further by mastery rating.
  • Frost - Increases all frost damage done by 20%. Damage increased further by mastery rating.
  • Unholy - Increases the damage done by your diseases by 20%. Damage increased further by mastery rating.

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Restoration - Increases the potency of your heal over time spells by up to 20% based on the current health level of your target (lower health targets are healed for more). Healing increased further by mastery rating.
  • Feral - Increases the damage absorbed by your Savage Defense ability by 32% and increases the damage done by your Cat Form bleed abilities by 20%. Absorb and damage increased further by mastery rating.
  • Balance - Increases the bonus damage from Eclipse by 12%. Damage increased further by mastery rating.

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Beast Mastery - Increases the damage done by your pets by 20%. Damage increased further by mastery rating.
  • Marksmanship - Grants a 16% chance for your ranged attacks to also instantly fire an additional ranged shot for 80% normal damage. Chance increased further by mastery rating.
  • Survival - Increases all elemental damage you deal by 20%. Damage increased further by mastery rating.

Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Arcane - Increases all spell damage done by up to 12% based on the amount of mana the Mage has unspent. Damage increased further with mastery rating.
  • Fire - Causes your non-periodic fire spells to deal 10% additional damage over 4 sec. Damage increased further by mastery rating.
  • Frost - Your Frostbolt spell causes its victim to take a 12% increased damage from all other spells you attack the victim with. Damage increased further with mastery rating.

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Protection - Increases your chance to block melee attacks by 16%. Block chance increased further by mastery rating.
  • Retribution - Increases all holy damage done by 20%. Damage increased further by mastery rating.
  • Holy - Your healing spells also place an absorb shield on your target for 8% of the amount healed lasting 6 sec. Absorb increased further by mastery rating.

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Shadow - You have a 10% chance for your Shadow Word: Pain and Mind Flay spells to gran you a Shadow Orb each time they deal damage. The Shadow Orb Increases the damage done by your Mind Blast and Mind Spike spells by 20%. Damage increased further by mastery rating.
  • Holy - Your direct healing spells heal for an additional 10% over 6 sec. Healing increased further by mastery rating.
  • Discipline - Increases the potency of all your damage absorption spells by 20%. Absorption increased further by mastery rating.

Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Assassination - Increases the damage done by your poisons by 20%. Damage increased further by mastery rating.
  • Combat - Your main hand attacks have a 10% chance to grant you an extra off hand attack. Chance increased further by mastery rating.
  • Subtlety - Increases the damage done by all your finishing moves by 20%. Damage increased further by mastery rating.

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Elemental - Grants a 20% chance for Elemental Overload to occur. Elemental Overload causes a Lightning Bolt, Chain Lightning, or Lava Burst spell you cast to trigger a second, similar spell on the same target at no additional cost that causes 60% of normal damage and no threat. Chance to trigger increased further by mastery rating.
  • Enhancement - Increases all elemental damage done by 20%. Damage increased further by mastery rating.
  • Restoration - Increases the potency of your direct healing spells by up to 20%, based on the current health level of your target (lower health targets are healed for more). Healing increased further by mastery rating.

Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Demonology - Increases the damage done by your demon servants and damage you deal while transformed into a demon by 12%. Damage increased further by mastery rating.
  • Destruction - Increases all fire damage you deal by 10%. Damage increased further by mastery rating.
  • Affliction - Increases all periodic shadow damage you deal by 13%. Damage increased further by mastery rating.

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Fury - Increases the benefit of abilities that cause you to be enraged or consume an enrage effect by 80%. Enrage abilities improved further by mastery rating.
  • Protection - Increases your chance to block by 10% and your chance to critically block by 10%. Chances increased further by mastery rating.
  • Arms - Grants a 16% chance for your melee attack to instantly trigger an additional melee attack for 50% normal damage. Chance increased further by mastery rating.

Cataclysm Screenshot of the Day - The Tol'vir
The Screenshot of the Day Gallery has been updated with a new screenshot of Uldum featuring the Tol'vir race. This is the first time we see them without their armor!



Undead on a Raptor on a Shark with frickin' laser beams!
I know I already posted it on Facebook and Twitter but ... damn, it's a Undead on a Raptor on a Shark with frickin' laser beams!


Originally Posted by Valnoth (Blue Tracker)
Maybe I missed the memo on levels of "epicosity" or something, but I'm pretty sure the Maelstrom is a CLASS 10 epic zone. Though I guess it is missing sharks with laser beams patrolling the waters and Arthur Fonzarelli jumping across it with water skis. And dinosaurs.

[...] After reading this post I called for a meeting with TOP TOP MEN (that's two tops) in order to figure out a solution to the problem at hand. Frankly, I think we hit a home run. The next 4.0 build (or the one after) should have a Maelstrom that's between 10 - 50x more epic than what currently exists.
Originally Posted by Ghostcrawler (Blue Tracker)
I'm on a shark.

Fire Mage Talent Preview
Originally Posted by Kalgan (Blue Tracker)
Quick preview of upcoming fire changes (talents are from left to right, *denotes a change to the talent):

Tier 1:
  • Master of Elements: now 2 ranks at 15/30%
  • Burning Soul
  • Incineration: removed
  • Improved Fire Blast: moved from tier 2

Tier 2:
  • Ignite
  • Fire Power: Increases the damage of your Fire spells by 1/2/3% and gives your Flame Orb a 33/66/100% chance to explode at the end of its duration.
  • Blazing Speed
  • Impact (no useful raid utility yet... awesome ideas welcome)

Tier 3:
  • Cauterize (new, 2 ranks): You have a 50/100%% chance that an attack which would otherwise kill you will instead bring you to 40% of your maximum health. However, you will burn for 12% of your maximum health every second for the next 4 sec. This effect cannot occur more than once per minute.
  • Blast Wave: A wave of flame radiates outward from the target location, damaging all enemies caught within the blast for X Fire damage and are slowed by 75% for 3 sec.
  • Molten Shields (new 1 rank, Blazing Speed is a prereq): Reduces the global cooldown of your Mage Ward spell by 1.5 sec and your Mage Ward triggers the Blazing Speed effect when it dissipates from absorbing damage.
  • Improved Scorch: Reduces the mana cost of your Scorch spell by 50/100%

Tier 4:
  • Pyromaniac
  • Combustion
  • Hot Streak (the instant Pyroblast no longer costs mana)
  • Firestarter (new, 1 rank): Your Molten Armor allows you to cast the Scorch spell while moving instead of reducing the chance you are critically hit.

Tier 5:
  • Improved Flamestrike
  • Dragon's Breath
  • Molten Fury

Tier 6:
  • Critical Mass: Your Pyroblast and Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% and lasts 30 sec.

Tier 7:
  • Living Bomb

Blue Posts
Originally Posted by Blizzard Entertainment

End of Arena Season
The only information that we have to share with you right now is that we will announce the end of the arena season when it is almost over, just like in every previous season. We don't provide date estimates on anything and this is no exception. Several other people understood what I was saying and the end result is that you will have to wait. (Source)

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Survival "Melee Attack Speed" buff in Raid Buffs List
The "20% melee attack speed" is in fact melee and ranged attack speed. That was just developer shorthand on my part.

The effect for Survival will probably get tied into Hunting Party since Replenishment alone doesn't do anything for hunters and longer. (Source)

Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Water Elemental Cooldown
The post-death cooldown will definitely be lowered to around 2 min, the intent is definitely that after it dies you're waiting a somewhat similar amount of time before it's up again as you would have under the old scheme. (Source)

Shattered Barrier proc while silenced, stunned, etc
...worth noting that the same is true of Reactive Barrier. (Source)

Reactive Barrier
There's a reasonable chance a talent like this ends up being better in practical use than in theorycraft. It could end up needing a little something extra, or a redesign, but I'm willing to let it ride for a while to see how it actually plays out. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Spell hit
We'd like to give Prot paladins (Ret too) passive spell hit somewhere. (Source)

Protection
We'd also like to find a way to bring Shield of Righteousness back, but only if we can find an actual niche for it -- not just "here's another attack." Something like it consuming Holy Power but refreshing Holy Shield. (Source)

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Shadow
We haven't worked on the Shadow tree much after out initial pass (that brought Shadowy Apparition et al.). We're working on it now. Please don't expect a total overhaul where every talent is redesigned, but we are taking a hard look at all of the damage talents and trying to make the talent choices more compelling (which often means harder). (Source)

Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Elusiveness / Dirty Tricks
Elusiveness being too deep was considered a grave injustice. So we moved it up and switched it with Dirty Tricks, causing a new injustice. We'll try and find room in tier 2 for both. (Source)

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Totems
We're fine with totem health given how easy totems are to replace. We also think it's fine to have to (sometimes) choose between a buff totem and a non-buff totem given how many different things a shaman can do.

However, we are going to increase buff totem range (and possibly other totem range) and we have figured out a way to make Searing Totem attack your target, instead of a random and probably inappropriate target. (Source)

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Slam usable while moving
It is. (Source)

Protection changes in Build 12664
We buffed Thunder Clap to make up for the loss of the Imp TClap talent. We buffed Shockwave just because it got caught up in the big AE nerf, but it's really not an AE on the level of Hurricane / Blizzard. We buffed Devastate because we realized we had forgotten to compensate it for reducing the number of Sunder stacks.

All of those changes should bring Prot warrior abilities back to something that feels more normal to a current warrior.

Currently we are looking really hard at AE damage abilities by all tanks. We tried Thunder Clap with no cooldown and didn't like it. We also tried Thunder Clap with a Consecrate-like talent, but I'm not sure we like that either. At the moment we are thinking of nerfing any of the really passive AEs, including Swipe, Death and Decay, Damage Shield and Consecrate. All of those abilities (well, maybe not Damage Shield) would still be usable, but they would be more situational.

The bottom line is that we think all tanks need to be able to trivially handle the massive adds or straggling adds situations easily, or none of them should be able to. (Source)

Starcraft 2 Added to 2010 MLG Pro Circuit Starting in Raleigh
MLG just added Starcraft 2 to their PC Circuit. That means you'll have a chance to follow both games during the next tournament in Raleigh on August 27-29.

From MLGPro.com
Major League Gaming is thrilled to announce the addition of Starcraft 2: Wings of Liberty to the 2010 MLG Pro Circuit. Starting with our Raleigh Pro Circuit Competition, August 27-29, the highly anticipated sequel to Blizzard Entertainment's real-time strategy game will join the MLG Pro Circuit as an open registration title. Blizzard has selected MLG as its Official North American Partner for Starcraft 2, and we’re tremendously excited to extend our relationship with them and foster a competitive tournament experience in this game as well as in World of Warcraft.

The First Live North American Starcraft 2 Event Kicks Off at MLG Raleigh:

  • 1v1 format
  • 32 players, open registration
  • Double-elimination format
  • Over $5,000 in cash prizes
  • Passes are $60 per player
  • Registration opens Tuesday, August 3rd, at 7pm ET on MLGPro.com
  • Culminates in National Championship in Dallas, November 5-7

Join us in Raleigh and Be a Part of Starcraft 2’s First Live Tournament!

  • August 27-29
  • Raleigh Marriott City Center (more info)
  • Open Competitions in Halo 3, Tekken 6, Super Smash Bros. Brawl, World of Warcraft, and Starcraft 2 (more info)
  • Spectator passes are $25 for the weekend
  • Get a free spectator pass by wearing an MLG UMAD? Hot Topic t-shirt (more info)

The inaugural Starcraft 2 Pro Circuit Season will surely boast an unbelievable array of epic matches and historic events. More information regarding Starcraft 2 will be released in the coming weeks. Get your build orders ready and your hotkeys set, and we’ll see you in Raleigh.

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