World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2018-07-01 05:22 PM

The 2018 Hearthstone Summer Championship Survival Guide

Brawl of the Week: Booty Coffers, HGC Oracle - Mid-Season Brawl

Wrecking Ball - How Hammond's Lore fits into Overwatch

Blizzard Explains the Entire History of World of Warcraft
Blizzard's Ion Hazzikostas, Patrick Magruder and Jimmy Lo tell the entire history of World of Warcraft



Gladiator's Sanctum Realm - Battle for Azeroth Beta
The Gladiator's Sanctum PvP testing realm is now active on beta!

  • You are able to create Level 120 characters, equip them with item level 370 gear, gems, and enchants.
  • This realm is for PvP testing, so you won't be able to go and do PvE things.





PvP Scaling - Battle for Azeroth
Originally Posted by Blizzard (Blue Tracker / Official Forums)
So the goal with "scaling" in PvP is merely to reduce the power gap between players where appropriate. In PvE, this is not a big deal. Theoretically if you gain 200% player power from the first tier of an expansion to the last in PvE, none of the creatures are going to complain. But if you have just leveled up (or are in the process of leveling in a zone with max level players), the power difference may not "feel fair."

The point of the scaling changes is not to make it so levels or gear don't matter. A player who is higher level than you and/or has a higher iLevel than you are going to have an advantage.

We were experimenting with using the system to also work between much larger level gaps (i.e. a level 60 player vs a level 120 player), but have decided to only utilize it for players at level 110 to 120 for now.

Thanks for your feedback and testing on this feature, it's helped out a ton!

Dark Legacy Comics #638
DLC #638 has been released!

by Published on 2018-06-28 09:32 PM

Battle for Azeroth Preview: War Mode, PvP Talents, and More
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Many PvP additions and updates are coming with Battle for Azeroth, including changes to PvP Talents, the introduction of War Mode, Bounties, and a new Dueler’s Guild. In this preview, we’ll give you a bit more information on what’s in store for each.

Updated PvP Talent System
With Battle for Azeroth, we’re making changes to how we’re handling talents in PvP. In Legion’s current Honor Talent system, talents become available as you earn Honor levels through participating in PvP, which puts players looking to get into PvP for the first time at a disadvantage until they earn the tools everyone else already has. In Battle for Azeroth, we’re streamlining the system so that PvP talents will become available as you level, keeping players on more even footing.

In Legion, PvP talents were organized in rows of three, much like regular class talents; in Battle for Azeroth, players will be able to select any three PvP talents from a large pool of options, along with a special crowd-control-breaking talent (variations on the old “PvP trinket”).


You’ll earn this crowd-control breaker at level 20, choosing from one of three available options via a fly-out menu. By level 110, all PvP talent options will be available to choose within the Talent pane (N). This system offers more options for customizing your character to suit your play style or your environment, whether that’s world PvP, Battlegrounds, Arenas, or the new Dueler’s Guild (more on that below). As with your class talents, you’ll need to be in a rested area to switch between these.

War Mode—Are You In?
We’re introducing a new way of getting into PvP out in the world with a system we’re calling War Mode. War Mode tears down boundaries and server rule-set distinctions, allowing players on any realm to decide when they want to jump into a world PvP experience full of like-minded players in the ongoing battle between Horde and Alliance.

This new system gives us the opportunity to revisit World of Warcraft PvP as an open-world experience, building on the latest game technology available. Players can decide on the type of gameplay experience they want to have no matter their realm of choice. Whether that means opting out of world PvP entirely, gathering allies and venturing out into dangerous lands when the mood strikes you, or turning on War Mode and never looking back—the choice will be yours.

With War Mode, we wanted to solve the problem of some players feeling “locked” into one play style or another by their realm choice. They might have picked a PvE realm purely because their friends were there, even though they were interested in open world PvP. Conversely, they could have chosen a PvP realm to start, but later decided it wasn’t for them anymore. War Mode provides a way for both styles of gameplay to co-exist for every player—and with the way realm sharding works now, we felt this was the right opportunity to let players choose.

By toggling War Mode on, players will venture out into a world full of others who have made the same choice. This structure also provides a foundation upon which we can offer all-new systems to encourage and reward world PvP, open to all interested players regardless of their choice of realm.

Players who choose to turn on War Mode will get a few additional bonuses while in the mode. First, while War Mode is on, all PvP talents you’ve chosen will be available to use anywhere PvP can occur, providing a more consistent and efficient experience as you level. Rather than having your PvP talents toggle on and off depending on your location in the world or whether you’re engaged with a creature or another player, you’ll have access to them everywhere PvP can happen. Sanctuary areas will still be PvP free.

Players in War Mode will also get an additional bonus to experience gains while leveling up. We understand that when players choose to engage in PvP, the added danger from other players can result in a slight loss in leveling efficiency. We wanted to provide a way to balance this out without creating a situation in which players who choose not to engage in War Mode feel they’re losing out on an opportunity. For the same reason, at max level, War Mode also offers an additional bonus to gold, Resources, and Artifact Power earned from World Quests.

War Mode can be toggled on or off beginning at level 20 by visiting either Orgrimmar or Stormwind and setting their preference in the Talent pane (N). Beware! Once you venture out in War Mode, all zones will become contested, including zones such as Northshire Abbey. Additional War Mode features such as Bounty Hunter and Air Drops (more on those below!) will only be available in the new zones in Battle for Azeroth.

There are a few additional caveats when looking at grouping while in War Mode. If you’re taking part in dungeons or raids while you have it turned on, you will still be able to be summoned by players who do not have it on. Once summoned, you won’t be able to see each other until you have zoned into the instance. When using the Premade Group Finder to search for groups for outdoor activities such as questing or world bosses, you will only see groups containing players who also have War Mode on, unless you return to Orgrimmar or Stormwind to change your status.

War Mode has a couple of additional features to make things even more interesting:

Bounty Hunter System
Infamy has its ups—and its downs. You can become infamous in War Mode by killing a certain number of players of the opposite faction without dying. Once you do, you’ll achieve the status of Assassin and gain an increase to your damage and healing by 15%. Congratulations!


Of course, there’s a downside to your newfound infamy. The more players an Assassin kills, the more likely they will show up on the zone map for other players to target and kill to gain a bounty. Players who successfully kill an Assassin of the opposite faction will receive Conquest points as well as other rewards. There can be three (or potentially more) Assassins on any Battle for Azeroth zone map at a time, providing plenty of opportunity for players—or groups of players—to take their revenge on the opposite faction’s Assassins.

Air Drops
From time to time, a flying machine will make its way across the sky. The rumble of its engine is a clear indicator that something is afoot. You’ll want to keep an eagle eye on the sky and watch for a War Supply Crate to drop somewhere in the zone. Similar to the chest in Gurubashi Arena, players can fight over the crate and claim it for their faction. Once a faction has gained control of the crate, anyone of that faction who is within the area will have a short period to open it and collect a piece of personal loot.


You Could Be a Contender: Battle in the Dueler’s Guild
Take your duels into the new outdoor arenas in either Boralus or Zuldazar. Similar to the Brawler’s Guild, players can speak with an NPC who will queue them to take part in 1-on-1 duels in the arena. Once in the arena, you’ll battle it out against a rival player to see who continues on. If you lose, you’re out. How far can you go before you’re no longer the top of the heap? Getting far enough through the gauntlet of players will provide some achievements, including Master of Duels, which rewards the title Contender.

You’ll also find the PvP reward chest in the Dueler’s Guild if you’ve filled up your Conquest bar for the week. Read more about it in our Rated PvP Updates post.

Honor Level Changes
Legion’s Honor system was originally crafted around the idea of earning PvP talents through participation, and then resetting progress to gain Prestige—and cosmetic awards—in the process. Now that PvP talents are instead earned in the regular course of leveling, we’re refocusing the Honor system around open-ended progression that offers various cosmetic rewards for engaging in PvP.

By participating in any type of PvP, you will gain Honor and eventually Honor Levels. As your Honor Level increases, you will earn rewards like titles, pets, mounts, and more. As your Honor Level rises, you will also progress through a series of icons associated with your character frame and displayed prominently on Battleground scoreboards, showing off your accomplishments for all to see. In Battle for Azeroth, Honor and the rewards earned through your participation are all account-wide. All Honor earned by individual characters in Legion will be aggregated into a single account-wide total Honor Level in Battle for Azeroth.

For those who have already earned any of these rewards in Legion, you will retain them regardless of whether you meet any new Honor requirements.

Whether you’re a grizzled PvP veteran or interested in trying your hand at world PvP for the first time, the Horde and the Alliance will have plenty of opportunity to prove their prowess in Battle for Azeroth.
by Published on 2018-06-28 08:12 PM

The 2018 Hearthstone Summer Championship Survival Guide

Razorgrin Mount, Weekly Hero Rotation & Sales, HeroStorm Episode 41

New Hero First Look: Wrecking Ball

Developer Interview - Battle for Azeroth
Forbes posted part two of its two part interview with Game Director Ion Hazzikostas about the top things to do in game before Battle for Azeroth launches.

  • The Chromie scenario will be unchanged and the rewards will continue to be available in Battle for Azeroth.
  • Class mounts aren't going anywhere.
  • There will be no change to mount and collectible drop rates from outdoor content in Broken Isles or Argus after Legion ends.
  • The tower challenge was tuned around ~905 ilvl and 50 artifact power levels so the addition of max artifact weapons should help lower the stress of the challenge.
  • Most of the challenges are about practicing mechanics more than gear, and should be doable with outdoor-Argus level gear.
  • Mythic Gul'dan and Argus mounts will become rare drops and the Violet Spellwing mount will be unavailable when Battle for Azeroth launches.
  • Legion Brawler's Guild achievements will be replaced with Battle for Azeroth Brawler's Guild achievements.
  • If you have 800 skill level in a profession before the patch, you will have all previous expansion's crafting maxed.
  • If you have 650 skill level in a profession, you'll have 100 in earlier expansions, 50/100 for Warlords of Draenor, and 0/100 for Legion.
  • Trinket procs and set bonuses will remain functional when the patch goes live.
  • There are no plans to have events that boost leveling experience in the pre-expansion patch such as the demon invasions.
  • The team is happy with the overall pace of leveling as of 7.3.5.
  • Battle for Azeroth should be a little more alt friendly than Legion.
  • Getting BiS legendaries for your spec and leveling each artifact weapon is no longer an issue, so it should be much easier to keep your other specs relevant.
  • Blizzard feels that Legion was a truly successful expansions and players in general have been more positive about it than other recent expansions.
  • The team is excited about the improvements to the gearing system which gives more control to the player and lessen the impact of randomness.
  • The pre-expansion patch will have the story events and world quests leading up to the burning of Teldrassil.
  • Catch up gear will be included in the Darkshore world quest rewards for the prepatch event.
  • The plan is to have the Battle for Lordaeron scenario available a week before launch of the expansion for players that have purchased Battle for Azeroth.


Protection Paladin Feedback - Battle for Azeroth
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I can say that I am not enjoying Avengers augmenting SoTR... it just seems odd.

It is odd to begin with. But the fact that it doesn't continue the "bonus" buff if you use SoTR again, is a bit frustrating on top of that.

If you overlap a buffed Shield of the Righteous with an unbuffed one, or vice versa, it should average together the two armor values based on the duration remaining, rather than simply overwriting one with the other. This is similar to how Shield of the Righteous behaved in the past with e.g. temporary mastery buffs.

Blue Posts
Originally Posted by Blizzard Entertainment
Quest Chain Help
I would just like to go on record and say that the quest help and quest progress in general is horrible in wow, simply horrible. half the time you have no clue what you have and have not done, where to pick up a quest line if you dropped it, what is required what is optional.
See, I believe it has improved greatly. Most questlines, especially the important ones, appear on the map so you know to go there and pick it up. If you abandon a quest, the exclamation point often will appear on the map to let you know where to go back to.

Understand, there will always be some mystery when it comes to questing, since part of playing an MMO is exploring and figuring out for yourself what does what. For those who don't have the patience or desire to do so there are a number of sites where a lot of that information is available, usually figured out by other players.

That said, as the others have suggested, if you have feedback regarding the experience I'd ask that you submit your suggestions through the in-game option in the help menu or by posting in the relevant section of the forums. For this probably the quest forum would be best.

What is "required or optional" isn't determined by Blizzard.
I think they mean for situations in which you are trying to do quest Y, but in order to get quest Y you need to do quest A through G in zone 1, plus another two quests in Zone 2 and maybe bring your reputation up to Friendly with faction delta.

The requirements for a lot of quests, activities, etc... aren't always transparent in MMO's. Though they aren't necessarily intended to be. (Blue Tracker / Official Forums)

Epilepsy - Empowered Artifact Weapon
Thanks for the feedback on this! I've passed this along to the developers but I just wanted to drop a note that I was in the process of cleaning up this thread.

No two people who suffer from epileptic seizures due to photo sensitivity are triggered by the same things. It could be a "tame" animation to you but causes a nightmare for someone else. Please be aware of that before you make an insensitive comment that causes me to have to delete it and/or suspend you. It's annoying. (Blue Tracker / Official Forums)

This Week in WoW History
We're taking a look back at old MMO-Champion posts and World of Warcraft news that occurred during this time in previous years.

Legendary Staff
Firelands brought a special item for caster DPS, Dragonwrath, Teracgosa’s Rest. To obtain this legendary item, players had to gain the base version, that was not much more than any other staff which dropped from the raid, however completing a series of quests, most of which were time gated based on collecting items from the raid, the staff became more powerful. After going through three upgrades, the staff reached its final phase, which made it sometimes duplicate harmful spells, and allowed the player to transform into Teracgosa’s Visage.


Fendral’s Flamescythe
Majordomo Staghelm, in the Firelands drops a weapon that was of particular interest to feral druids. For the first time, equipping this weapon completely changed the way druids look in the Cat form. This blazing form was sought by many druids, and later inspired a number of the Artifact Weapon appearances in Legion.


Sky Golem
Patch 5.4 introduced a new mount that was craftable by Engineers, but most used by Herbalists. This mount allows players to gather herbs while mounted, making it a luxury item to have, especially at the beginning of new expansions when herb prices tend to be very high.


Legendary Rings
The Warlords of Draenor equivalent of the Legendary Cloak were the Rings. Healers, tanks, and DPS all got unique procs that empowered all of the specific roles if one person used it. While only a few players had access to these during the world first rance, the rings contributed to many other guilds defeating the Hellfire Citadel.


Sun Darter Hatchling
The Sun Darter Hatchling was one of the few very intricate secrets discovered throughout Legion. Acquiring this pet requires players to solve a series of riddles in a hidden cave, and making use of many items from previous expansions. This secret was of course solved, by the Secret Finding Discord, and a full guide was published to navigate players through it.

by Published on 2018-06-27 08:15 PM

Battle for Azeroth Beta - Build 26936
Build 26936 will be deployed to the Beta realms soon.

Achievement Changes
Originally Posted by MMO-Champion
Reputation
  • Heritage of the Mag'har Earn level 120 on a newly created Mar'har Mag'har orc character. Reward: Mag'har Orc Heritage Armor. 10 points. Account Wide.



Spell Changes
Originally Posted by MMO-Champion
Azerite Traits
  • Aimed Shot A powerful aimed shot that deals [ 180% [ 207% of Attack Power ] Physical damage. Damage increased by 50% against a target you have not yet damaged. Replaces Cobra Shot. Requires Ranged Weapon. 2 charges. Hunter - Marksmanship Spec. Hunter - Marksmanship Spec. 30 Focus. 40 yd range. 2.5 sec cast. 12 sec recharge. 2 charges.

Item Set Bonuses
  • Sandstorm Plate Chance when taking damage to increase your Dodge by 200 400 for 8 sec. Approximately 1 proc per minute.

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Frost
  • Breath of Sindragosa Continuously deal [ 33.3% of Attack Power + 33.3% [ 40% of Attack Power + 40% of Off-hand Attack Power ] Frost damage every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue breathing until your Runic Power is exhausted or you cancel the effect. Frost Death Knight - Level 100 Talent. Frost Death Knight - Level 100 Talent. Instant. 2 min cooldown.

Unholy
  • Unholy Death Knight Decreases damage/healing by 10%: Apocalypse, Blood Plague, Bursting Sores, Clawing Shadows, Death and Decay, Death Coil, Death Strike, Defile, Epidemic, Festering Strike, Festering Wound, Frost Fever, Outbreak, Rune of Razorice, Scourge Strike, Soul Reaper, Unholy Blight Decreases periodic damage/healing by 10%: Apocalypse, Blood Plague, Bursting Sores, Clawing Shadows, Death and Decay, Death Coil, Death Strike, Defile, Epidemic, Festering Strike, Festering Wound, Frost Fever, Outbreak, Rune of Razorice, Scourge Strike, Soul Reaper, Unholy Blight Death Knight - Unholy Spec. Death Knight - Unholy Spec.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Balance
  • Balance Druid Decreases damage/healing by 22% 18%: Fury of Elune, Lunar Strike, Moonfire, New Moon, Shooting Stars, Solar Wrath, Starfall, Starsurge, Stellar Flare, Sunfire Decreases periodic damage/healing by 22% 18%: Fury of Elune, Lunar Strike, Moonfire, New Moon, Shooting Stars, Solar Wrath, Starfall, Starsurge, Stellar Flare, Sunfire Increases damage/healing by 83%: Regrowth Increases periodic damage/healing by 83%: Regrowth Druid - Balance Spec. Druid - Balance Spec.
  • Fury of Elune Calls down a beam of pure celestial energy that follows the enemy, dealing [ 240% [ 216% of Spell Power ] Astral damage over 8 sec to all nearby targets. Generates 40 Astral Power over its duration. Balance Druid - Level 100 Talent. Balance Druid - Level 100 Talent. 40 yd range. Instant. 60 sec cooldown.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Beast Mastery
  • Beast Mastery Hunter Increases damage/healing by 6% Decreases damage/healing by 4%: A Murder of Crows, Barrage, Chimaera Shot, Cobra Shot, Dire Beast: Hawk, Kill Command, Multi-Shot, Stampede, Stomp Increases periodic damage/healing by 6% Decreases periodic damage/healing by 4%: A Murder of Crows, Barrage, Chimaera Shot, Cobra Shot, Dire Beast: Hawk, Kill Command, Multi-Shot, Stampede, Stomp Hunter - Beast Mastery Spec. Hunter - Beast Mastery Spec.
  • Dire Beast Summons a powerful wild beast that attacks the target and roars, increasing your Haste by 10% for 8 sec. Beast Mastery Hunter - Level 15 Talent. Beast Mastery Hunter - Level 15 Talent. 25 Focus. 40 yd range. Instant. 15 sec cooldown. 20 sec cooldown.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arcane
  • Arcane Mage Decreases damage/healing by 25% 21%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Frost Nova, Frozen Orb, Living Bomb, Nether Tempest, Supernova, Time and Space Decreases periodic damage/healing by 25% 21%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Frost Nova, Frozen Orb, Living Bomb, Nether Tempest, Supernova, Time and Space Mage - Arcane Spec. Mage - Arcane Spec.

Fire
  • Pyroclasm Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast cast within 15 sec deal 300% 250% additional damage. Maximum 2 charges. Fire Mage - Level 100 Talent. Fire Mage - Level 100 Talent.

Frost
  • Frost Mage Decreases damage/healing by 5% 18%: Arcane Missiles, Blizzard, Comet Storm, Cone of Cold, Ebonbolt, Fire Blast, Flurry, Frost Nova, Frostbolt, Frozen Orb, Glacial Spike, Ice Lance, Ice Nova, Living Bomb, Mastery: Icicles, Nether Tempest, Ray of Frost Decreases periodic damage/healing by 5% 18%: Arcane Missiles, Blizzard, Comet Storm, Cone of Cold, Ebonbolt, Fire Blast, Flurry, Frost Nova, Frostbolt, Frozen Orb, Glacial Spike, Ice Lance, Ice Nova, Living Bomb, Mastery: Icicles, Nether Tempest, Ray of Frost Mage - Frost Spec. Mage - Frost Spec.
  • Ice Nova Causes a whirl of icy wind around the enemy, dealing [ 200% [ 180% of Spell Power ] Frost damage to the target and [ 50% [ 45% of Spell Power ] Frost damage to all other enemies within 0 yards, and freezing them in place for 2 sec. Frost Mage - Level 15 Talent. Frost Mage - Level 15 Talent. 40 yd range. Instant. 25 sec cooldown.
  • Lonely Winter You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, and Flurry deal 20% 25% increased damage. Frost Mage - Level 15 Talent. Frost Mage - Level 15 Talent.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 65.52% [ 46% of Attack Power ] Nature damage to all enemies, and [ 67.57% of Attack Power ] healing to the Monk and all allies in its path.
  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 65.52% [ 46% of Attack Power ] Nature damage to all enemies, and [ 67.57% of Attack Power ] healing to the Monk and all allies in its path.
  • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 65.52% [ 46% of Attack Power ] Nature damage to all enemies, and [ 67.57% of Attack Power ] healing to the Monk and all allies in its path.
  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 65.52% [ 46% of Attack Power ] Nature damage to all enemies, and [ 67.57% of Attack Power ] healing to the Monk and all allies in its path.
  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 65.52% [ 46% of Attack Power ] Nature damage to all enemies, and [ 67.57% of Attack Power ] healing to the Monk and all allies in its path.
  • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 65.52% [ 46% of Attack Power ] Nature damage to all enemies, and [ 67.57% of Attack Power ] healing to the Monk and all allies in its path.

Brewmaster
  • Rushing Jade Wind Summons a whirling tornado around you, causing [ 82.6% [ 180% of Attack Power ] damage over 6 sec to enemies within 8 yards. Brewmaster Monk - Level 90 Talent. Brewmaster Monk - Level 90 Talent. 1 Chi. Instant. 6 sec cooldown.

Windwalker
  • Invoke Xuen, the White Tiger Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 28% [ 23% of Attack Power ] Nature damage. Windwalker Monk - Level 90 Talent. Windwalker Monk - Level 90 Talent. 40 yd range. Instant. 2 min cooldown. 1 sec global cooldown.
  • Rushing Jade Wind Summons a whirling tornado around you, causing [ 9.1% [ 19.9% of Attack Power ] damage every 0.75 sec to all enemies within 8 yards. Windwalker Monk - Level 90 Talent. Windwalker Monk - Level 90 Talent. 4 Energy, plus 4 per sec. Instant. 6 sec cooldown.
  • Windwalker Monk Decreases damage/healing by 20% 23%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Spinning Crane Kick, Tiger Palm, Whirling Dragon Punch Decreases periodic damage/healing by 21%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Spinning Crane Kick, Tiger Palm, Whirling Dragon Punch Increases damage/healing by 26%: Blackout Kick, Rising Sun Kick, Tiger Palm Increases damage/healing by 22%: Chi Wave and Rushing Jade Wind Increases periodic damage/healing by 22%: Eye of the Tiger Increases damage/healing by 140%: Spinning Crane Kick Increases damage/healing by 50%: Blackout Kick Increases damage/healing by 40%: Vivify Monk - Windwalker Spec. Monk - Windwalker Spec.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Retribution
  • Retribution Paladin Decreases damage/healing by 7%: Blade of Justice, Consecration, Crusader Strike, Divine Storm, Execution Sentence, Eye for an Eye, Hammer of Reckoning, Hammer of Wrath, Holy Prism, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Wake of Ashes, Zeal Decreases periodic damage/healing by 7%: Blade of Justice, Consecration, Crusader Strike, Divine Storm, Execution Sentence, Eye for an Eye, Hammer of Reckoning, Hammer of Wrath, Holy Prism, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Wake of Ashes, Zeal Increases damage/healing by 108%: Flash of Light Increases damage/healing by 300%: Consecration Paladin - Retribution Spec. Paladin - Retribution Spec.
  • Zeal Judgment empowers you with holy zeal, causing your next 3 auto attacks to occur 50% 30% faster and deal an additional [ 8.5% of Attack Power ] Holy damage. Retribution Paladin - Level 15 Talent. Retribution Paladin - Level 15 Talent.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Shadow
  • Shadow Priest Decreases damage/healing by 20% 25%: Dark Ascension, Dark Void, Divine Star, Halo, Mind Blast, Mind Flay, Mind Sear, Penance, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Shadow Word: Void, Shadowy Apparitions, Smite, Vampiric Touch, Void Bolt, Void Eruption, Void Torrent Decreases periodic damage/healing by 20% 25%: Dark Ascension, Dark Void, Divine Star, Halo, Mind Blast, Mind Flay, Mind Sear, Penance, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Shadow Word: Void, Shadowy Apparitions, Smite, Vampiric Touch, Void Bolt, Void Eruption, Void Torrent Increases damage/healing by 24%: Shadow Mend Priest - Shadow Spec. Priest - Shadow Spec.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Assassination
  • Blindside Exploits the vulnerability of foes with less than 30% health, dealing [ 65% [ 60% of Attack Power ] Physical damage to the target. Mutilate has a 25% chance to make your next Blindside free and usable on any target, regardless of their health. Awards 1 combo points. Requires Daggers. Assassination Rogue - Level 15 Talent. Assassination Rogue - Level 15 Talent. 30 Energy. Melee range. Instant. 1 sec global cooldown.
  • Toxic Blade Stab your enemy with a toxic poisoned blade, dealing [ 59% [ 53% of Attack Power ] Nature damage. Your Nature damage done against the target is increased by 30% for 9 sec. Awards 1 combo points. Requires Daggers. Assassination Rogue - Level 90 Talent. Assassination Rogue - Level 90 Talent. 20 Energy. Melee range. Instant. 25 sec cooldown. 1 sec global cooldown.

Assassination & Subtlety
  • Eviscerate Finishing move that disembowels the target, causing damage per combo point. 1 point : [ 16.1% [ 17.6% of Attack Power ] damage 2 points: [ 32.1% [ 35.2% of Attack Power ] damage 3 points: [ 48.2% [ 52.8% of Attack Power ] damage 4 points: [ 64.3% [ 70.4% of Attack Power ] damage 5 points: [ 80.4% [ 88% of Attack Power ] damage 6 points: [ 96.4% [ 105.6% of Attack Power ] damage Requires Melee Weapon. Rogue - Assassination & Subtlety Spec. Rogue - Assassination & Subtlety Spec. 35 Energy. Melee range. Instant. 1 sec global cooldown.

Outlaw & Subtlety
  • Alacrity Your finishing moves have a 20% chance per combo point to grant 3% 2% Haste for 20 sec, stacking up to 5 times. Subtlety/Outlaw Rogue - Level 90 Talent. Subtlety/Outlaw Rogue - Level 90 Talent.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Elemental
  • Elemental Shaman Elemental Shaman baseline passive Increases damage/healing by 9% 2%: Chain Lightning, Earth Shock, Earthen Rage, Earthquake, Elemental Blast, Flame Shock, Flametongue Attack, Frost Shock, Fulmination, Icefury, Lava Burst, Lightning Bolt, Stormstrike, Stormstrike Off-Hand, Thunderstorm, Windfury Attack, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 9% 2%: Chain Lightning, Earth Shock, Earthen Rage, Earthquake, Elemental Blast, Flame Shock, Flametongue Attack, Frost Shock, Fulmination, Icefury, Lava Burst, Lightning Bolt, Stormstrike, Stormstrike Off-Hand, Thunderstorm, Windfury Attack, Windstrike, Windstrike Off-Hand Increases damage/healing by 100%: Healing Surge and Swelling Waves Increases damage/healing by 100%: Earth Shield Shaman - Elemental Spec. Shaman - Elemental Spec.
  • Icefury Hurls frigid ice at the target, dealing [ 55% of Spell Power ] Frost damage and causing your next 4 Frost Shocks to deal 60% 100% increased damage. Generates 15 Maelstom. Elemental Shaman - Level 90 Talent. Elemental Shaman - Level 90 Talent. 40 yd range. 2 sec cast. 30 sec cooldown.
  • Liquid Magma Totem Summons a totem at the target location for 15 sec that hurls liquid magma at a random nearby target every 1 sec, dealing [ 16.4% [ 15.3% of Spell Power ] Fire damage to all enemies within 8 yards. Elemental Shaman - Level 60 Talent. Elemental Shaman - Level 60 Talent. 40 yd range. Instant. 60 sec cooldown. 1 sec global cooldown.

Enhancement
  • Enhancement Shaman Decreases damage/healing by 40% 44%: Crash Lightning, Crashing Storm, Earthen Spike, Earthquake, Elemental Spirits, Feral Lunge, Flametongue, Flametongue Attack, Frostbrand, Fury of Air, Hailstorm, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Searing Assault, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury, Windfury Attack, Windstrike, Windstrike Off-Hand Decreases periodic damage/healing by 40% 44%: Crash Lightning, Crashing Storm, Earthen Spike, Earthquake, Elemental Spirits, Feral Lunge, Flametongue, Flametongue Attack, Frostbrand, Fury of Air, Hailstorm, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Searing Assault, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury, Windfury Attack, Windstrike, Windstrike Off-Hand Increases damage/healing by 100%: Earth Shield Shaman - Enhancement Spec. Shaman - Enhancement Spec.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Affliction
  • Affliction Warlock Increases damage/healing by 25% 32%: Agony, Corruption, Drain Life, Drain Soul, Grimoire of Sacrifice, Haunt, Phantom Singularity, Rain of Fire, Seed of Corruption, Shadow Bolt, Siphon Life, Unstable Affliction, Vile Taint Increases periodic damage/healing by 25% 32%: Agony, Corruption, Drain Life, Drain Soul, Grimoire of Sacrifice, Haunt, Phantom Singularity, Rain of Fire, Seed of Corruption, Shadow Bolt, Siphon Life, Unstable Affliction, Vile Taint Warlock - Affliction Spec. Warlock - Affliction Spec.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Whirlwind Off-Hand Unleashes a whirlwind of steel, striking all enemies within 8 yards for [ 38.4% of Attack Power ] Physical damage. Causes your next 2 single-target attacks to strike up to 4 additional targets for 40% 50% damage. Generates 3 Rage, plus an additional 1 per target hit. Maximum 8 Rage. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers. Instant.

Arms
  • Arms Warrior Increases damage/healing by 25% 18%: Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst Heal, Charge, Cleave, Colossus Smash, Deep Wounds, Execute, Execute Off-Hand, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Mastery: Deep Wounds, Mortal Strike, Opportunity Strikes, Overpower, Raging Blow, Ravager, Rend, Skullsplitter, Slam, Storm Bolt, Victory Rush, Warbreaker, Whirlwind, Whirlwind Off-Hand Increases periodic damage/healing by 25% 18%: Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst Heal, Charge, Cleave, Colossus Smash, Deep Wounds, Execute, Execute Off-Hand, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Mastery: Deep Wounds, Mortal Strike, Opportunity Strikes, Overpower, Raging Blow, Ravager, Rend, Skullsplitter, Slam, Storm Bolt, Victory Rush, Warbreaker, Whirlwind, Whirlwind Off-Hand Increases damage/healing by 50% 25%: Bladestorm and Bladestorm Off-Hand Warrior - Arms Spec. Warrior - Arms Spec.
  • Cleave Strikes all enemies in front of you with a sweeping attack for [ 48.36% [ 30% of Attack Power ] Physical damage. Hitting 3 or more targets inflicts Deep Wounds. Requires Two-Handed Melee Weapon. Arms Warrior - Level 75 Talent. Arms Warrior - Level 75 Talent. 20 Rage. Melee range. Instant. 6 sec cooldown.
  • Sudden Death Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage. Arms Warrior - Level 15 Talent. Arms Warrior - Level 15 Talent. Approximately 2.5 procs per minute. 1.69 procs per minute.
  • Sweeping Strikes For 10 sec your single-target damaging abilities hit 1 additional targets within 8 yds for 100% 75% damage. Warrior - Arms Spec. Warrior - Arms Spec. Instant. 25 sec cooldown.

Fury
  • Fury Warrior Decreases damage/healing by 16%: Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst, Bloodthirst Heal, Charge, Deep Wounds, Dragon Roar, Execute, Execute Off-Hand, Furious Slash, Heroic Leap, Heroic Throw, Impending Victory, Opportunity Strikes, Raging Blow, Rampage, Ravager, Siegebreaker, Storm Bolt, Victory Rush, Whirlwind, Whirlwind Off-Hand Decreases periodic damage/healing by 16%: Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst, Bloodthirst Heal, Charge, Deep Wounds, Dragon Roar, Execute, Execute Off-Hand, Furious Slash, Heroic Leap, Heroic Throw, Impending Victory, Opportunity Strikes, Raging Blow, Rampage, Ravager, Siegebreaker, Storm Bolt, Victory Rush, Whirlwind, Whirlwind Off-Hand Warrior - Fury Spec. Warrior - Fury Spec.
  • Sudden Death Your attacks have a chance to reset the cooldown of Execute and make it usable on any target, regardless of their health. Fury Warrior - Level 45 Talent. Fury Warrior - Level 45 Talent. Approximately 2.5 procs per minute. 1.69 procs per minute.
  • Whirlwind Whirlwind causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 40% 50% damage. Warrior - Fury Spec. Warrior - Fury Spec.
  • Whirlwind Unleashes a whirlwind of steel, striking all enemies within 8 yards for [ 38.4% of Attack Power ] Physical damage. Causes your next 2 single-target attacks to strike up to 4 additional targets for 40% 50% damage. Generates 3 Rage, plus an additional 1 per target hit. Maximum 8 Rage. Requires Melee Weapon. Warrior - Fury Spec. Warrior - Fury Spec. Instant.

Item Effects
  • Attuned Dampener Inflict 2,720 Inflict 28 arcane damage on the attuned target, and lower the damage it deals by 25%. 20 yd range. 2 sec cast.
  • Douse Douse the flames. 25 yd range. Instant. 3 sec cooldown. 1.5 sec cooldown.
  • Fire Bomb Trigger Throw down onto your enemies from above! Deals 1,800 14 fire damage and deals damage equal to 1% of the target's total health every second. 80 yd range. Instant.
  • Landoi's Scrutiny Auto attacking the same target 10 times in a row grants you 0 Haste for 15 sec. Instant. 1.5 min cooldown. 173 Haste for 15 sec.
  • Leyshock's Grand Compilation Your damaging and healing spell casts grant you 156 21 of a secondary stat for 12 15 sec, based on the spell. These effects stack up to 0 times. Instant. 1.5 min cooldown. 3 times.
  • Process Improvement Increase your Mastery by 156 743 for 12 sec. Spending resources extends the duration of this effect, or if it is not active, reduces its cooldown. Instant. 1.5 min cooldown. 2 min cooldown.
  • Process Improvement (New)
  • Soulbinding Mist For until cancelled For 60 sec, 100% of the damage you take will be copied to an enemy target. Only usable on Island Expeditions. 30 yd range. Instant.



Misc Changes
Originally Posted by MMO-Champion
LFG Dungeons
Events
  • Random Timewalking Dungeon (Burning Crusade) - Level 71-110 120. Roles: 1 tank/1 healer/3 damage.
  • Random Timewalking Dungeon (Cataclysm) - Level 86-110 120. Roles: 1 tank/1 healer/3 damage.
  • Random Timewalking Dungeon (Mists of Pandaria) - Level 91-110 120. Roles: 1 tank/1 healer/3 damage.
  • Random Timewalking Dungeon (Wrath of the Lich King) - Level 81-110 120. Roles: 1 tank/1 healer/3 damage.
  • Timewalking Raid: Black Temple - Map: Black Temple. Level 71-110 120. Suggested level: 110. Roles: 8-30 damage.
  • Timewalking Raid: Ulduar - Map: Ulduar. Level 81-110 120. Suggested level: 110. Roles: 8-30 damage.

Mounts
Ground Mounts
  • Craghorn Chasm-Leaper - Ground Mount. Craghorn Chasm-Leaper. "No one quite knows when the legend of Grumpus began in Draenor, but his toys are just the worst." Source: Drop: Island Expeditions "These mighty leapers have adapted to island life by learning to catch seagulls swooping through crags and fissures." Source: Drop: Island Expeditions

World Safe Locations
Kul Tiras
  • 8.0 Stormsong - Forgotten Cove GY - GJC (New)



Strings Changes
Originally Posted by MMO-Champion
  • ERR_VOICE_CHAT_DISABLED (New) - Voice Chat has been temporarily disabled.
  • ISLAND_QUEUE_REWARD_FOR_WINNING (New) - Reward for winning:
  • VOICE_TOOLTIP_PARENTAL_MUTE_MIC (New) - Mute|n|nYour account has been marked as voice-chat listen-only in Parental Controls.
  • VOICE_TOOLTIP_PARENTAL_UNMUTE_MIC (New) - Unmute|n|nYour account has been marked as voice-chat listen-only in Parental Controls.
by Published on 2018-06-26 08:56 PM

Patch 8.0.1 on the Background Downloader

Battle for Azeroth Beta - Build 26926
Build 26926 could be deployed to the Beta realms soon.


New Shop Background
This background is named Shop Gametime Bundle, likely showing 180 days of gametime and the ability for Blizzard to add an additional icon for the other bundle item.



New Icons




New Items

Level Type Name
120Junk Battleborn Sigil
120Junk Battleborn Sigil
120Junk Battleborn Sigil
120Junk Battleborn Sigil
120Junk Warlord's Trophy
120Junk Warlord's Trophy
120Junk Warlord's Trophy
120Junk Warlord's Trophy
300Other Cache of Uldir Treasures


Achievement Changes
Originally Posted by MMO-Champion
Player vs. Player
Feats of Strength

Legacy

Raids
Feats of Strength
  • Herald of the Titans Defeat Algalon the Observer at level 80 without anyone in the raid wearing weapons, shields, or off-hand items higher than Item Level 232, or any other pieces of armor higher than Item Level 226 items higher than Item Level 100. Title Reward: Herald of the Titans.

Seething Shore
Player vs. Player
  • A Good Start Collect 100,000 Collect 25,000 Azerite in Seething Shore. 20 points.



PvP Talent Changes
Originally Posted by MMO-Champion
  • Detainment Spell: Detainment. Imprison's PvP duration is increased by 2 15,000 sec, and targets become immune to damage and healing while imprisoned. Cooldown increased to 90 sec. 60 sec.
  • Detainment Spell: Detainment. Imprison's PvP duration is increased by 2 15,000 sec, and targets become immune to damage and healing while imprisoned. Cooldown increased to 90 sec. 60 sec.

Assassination
  • Flying Daggers Spell: Flying Daggers. Fan of Knives' radius is increased by 50% and deals 150% 50% more damage when it strikes 3 or more targets.

Balance & Restoration
  • Deep Roots Spell: Deep Roots. Increases the amount of damage required to cancel your Entangling Roots by 100%. 200%.
  • Deep Roots Spell: Deep Roots. Increases the amount of damage required to cancel your Entangling Roots by 100%. 200%.

Holy

Marksmanship
  • Scatter Shot Spell: Scatter Shot. Replaces spell: Bursting Shot. A short-range shot that deals [ 25% of Spell Power + 4.46% of Attack Power ] damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.



Spell Changes
Originally Posted by MMO-Champion
Azerite Traits
  • Accelerant When your Rain of Fire damages 3 or more targets, gain 311 Haste for 8 sec. 109 Haste for 8 sec.
  • Ancestral Resonance When you cast Heroism, your Mastery increases by 62 50 every second, stacking up to 20 times.
  • Arcane Pressure Arcane Barrage deals an additional 700 224 damage per Arcane Charge against targets below 20% health.
  • Archive of the Titans Your armor gathers and analyzes combat data every 5 sec, increasing your primary stat by 17 4, stacking up to 20 times. The data decays while out of combat. Enables Reorigination Array within Uldir. Uldir. Uldir.
  • Blade In The Shadows Shadowstrike increases the damage your Shadowstrike deals by 86 56 for 60 sec, stacking up to 10 times.
  • Blur of Talons During Coordinated Assault, Raptor Strike increases your Agility by 76 and your Speed by 17 51 and your Speed by 13 for 6 sec. Stacks up to 5 times.
  • Brain Storm While channeling Evocation, your Intellect is increased by 210 180 every 1 sec. Lasts 10 sec.
  • Bursting Flare Casting Conflagrate on a target affected by your Immolate increases your Mastery by 78 27 for 20 sec, stacking up to 5 times.
  • Champion of Azeroth Your spells and abilities have a chance to increase all secondary stats by 17 10 for 60 sec, stacking up to 4 times.
  • Chaotic Inferno Chaos Bolt deals 500 425 additional damage, and has a 25% chance to make your next Incinerate instant.
  • Cycle of Binding Afflicting an enemy with a Sigil grants you 0 Agility for 6 sec and reduces the cooldown of your Sigils by 6 sec. 4 sec.
  • Dagger in the Back Your damaging spells and abilities have a chance to fling a dagger at your target, causing them to bleed for 304 124 Physical damage over 12 sec, stacking up to 6 4 times. Stabbing them in the back applies 2 stacks. Tiragarde Sound. Tiragarde Sound.
  • Dawning Sun Lunar Strike increases the damage of your Solar Wrath by 622 for 8 sec. 311 for 8 sec.
  • Demonic Meteor Hand of Gul'dan deals 778 62 additional damage and has a 5% chance per Soul Shard spent of refunding a Soul Shard.
  • Divine Right When Divine Storm damages an enemy who is below 20% health, your Strength is increased by 233 for 10 sec. 140 for 10 sec.
  • Dreadful Calling Unstable Affliction deals 400 280 additional damage, and casting Unstable Affliction reduce the cooldown of Summon Darkglare by 3 sec. 1 sec.
  • Duplicative Incineration Fireball deals an additional 684 damage, and has a 20% 171 damage, and has a 10% chance to launch a second Fireball.
  • Executioner's Precision Execute increases the damage of your next Mortal Strike against the target by 948 426, stacking up to 2 times.
  • Explosive Echo Arcane Explosion deals an additional 140 20 damage. When it damages at least 3 targets, it has a 10% chance to deal an additional 1,244 Arcane damage to them. 202 Arcane damage to them.
  • Fan of Blades Fan of Knives' radius is increased to 15 yds and damage is increased by 311 140 if it hits at least 3 targets.
  • Feeding Frenzy Barbed Shot deals 400 300 additional damage over its duration, and Frenzy's duration is increased to 9.0 sec.
  • Festermight Bursting a Festering Wound grants you 37 25 Strength for 20 sec, stacking. Stacking this effect does not extend its duration.
  • Firemind Consuming Hot Streak grants you 274 33 Intellect for 12 sec. This effect stacks up to 3 times.
  • Flashpoint When your Immolate deals periodic damage to a target above 80% health, gain 551 Haste for 8 sec. 249 Haste for 8 sec.
  • Frigid Grasp Icy Veins grants you a charge of Fingers of Frost and increases your Intellect by 400 for 10 sec. 140 for 10 sec.
  • Gathering Storm While Bladestorming, every 1 sec you gain 88 62 Speed and Bladestorm's damage increases by 276. Lasts 6 sec. 100. Lasts 6 sec.
  • Glacial Assault Flurry has a 33% 10% chance each strike to call down an icy comet, crashing into your target and nearby enemies for 400 Frost damage. 595 Frost damage.
  • Glacial Contagion Your autoattacks have a chance to apply Glacial Contagion, dealing 1,092 Frost damage over 14 sec. Obliterate deals an additional 233 117 damage to targets infected with Glacial Contagion.
  • Gushing Lacerations Rip deals 240 132 additional damage per combo point, and has a 8% chance to award a combo point each time it deals damage.
  • Harrowing Decay Death Coil infects the target with Harrowing Decay, dealing 624 400 Shadow damage over 4 sec.
  • Indomitable Justice Judgment deals additional damage when your health exceeds the target's health, up to 778 damage. 485 damage.
  • Killer Frost Frost Strike deals 622 218 additional damage with each hit and has a 15% chance on critical strikes to grant Killing Machine.
  • Laser Matrix Your spells and abilities have a chance to release a barrage of lasers that burns enemies for 827 Arcane damage and cauterizes allies' wounds to restore 317 health dealing 0 Arcane damage split among all enemies and restoring 0 health split among injured allies. Enables Reorigination Array within Uldir. Uldir. Uldir.
  • Last Gift Your spells and abilities have a chance to grant 622 187 Mastery and absorb 2,488 damage for 10 sec. Taking damage from a member of the opposite faction has a chance to activate this effect. Alliance. Alliance.
  • Latent Chill Frost Strike deals an additional 569 467 damage if you have at least 3 empty runes.
  • Lightning Conduit Stormstrike marks the target as a Lightning Conduit for 30 sec. Stormstrike deals 126 57 Nature damage to all enemies you've marked as Conduits.
  • Lord of War Colossus Smash deals an additional 1,000 250 damage and generates 10 Rage.
  • Meridian Strikes When you Combo Strike, the cooldown of Touch of Death is reduced by 0.5 0.1 sec. Touch of Death deals an additional 205 damage. 6,220 damage.
  • Natural Harmony Dealing Fire damage grants 156 42 critical strike for 12 sec. Dealing Frost damage grants 156 42 mastery for 12 sec. Dealing Nature damage grants 156 haste for 12 sec. 42 haste for 12 sec.
  • Night's Vengeance Nightblade increases the damage of your next Eviscerate within 8 sec by 187. 103.
  • Open Palm Strikes When Fists of Fury deals damage, it has a 10% 5% chance to refund 1 Chi, and it deals 62 additional damage. 47 additional damage.
  • Packed Ice Ice Lance deals an additional 139 53 damage to enemies recently damaged by your Frozen Orb.
  • Paradise Lost Take control of the dice of fate, granting yourself 622 124 Agility if Roll the Bones only provides you with one combat enhancement.
  • Preheat Scorch increases the damage the target takes from your Fire Blast by 759 for 30 sec. 455 for 30 sec.
  • Pressure Point Tiger Palm's chance to make your next Blackout Kick free is increased to 15% 10% and Tiger Palm deals an additional 311 damage. 62 damage.
  • Primal Instincts Aspect of the Wild increases your Mastery by 303 124, and grants you a charge of Barbed Shot.
  • Reckless Flurry Auto attacks deal 224 19 additional damage and reduce the cooldown of Recklessness by 0.2 sec. 0.1 sec.
  • Relentless Inquisitor Spending Holy Power grants you 16 6 haste for 10 sec per Holy Power spent, stacking up to 20 times.
  • Retaliatory Fury Your spells and abilities have a chance to grant 622 187 Mastery and absorb 2,488 damage for 10 sec. Attacking a member of the opposite faction is more likely to activate this effect. Horde. Horde.
  • Roiling Storm Every 1 second Every 2 seconds, reduce the cost of your next Stormstrike by 2 Maelstrom and increase its damage by 31. This effect stacks up to 15 times.
  • Rolling Havoc Each time your spells duplicate to a Havoc target, gain 47 40 Intellect for 10 sec. This effect stacks.
  • Rumbling Tremors Your Earth Elemental spawns Tremors that deal 933 311 Physical damage to enemies within 8 yds every 2 seconds. Earth Elemental's auto attack damage is increased by 933. 311.
  • Scent of Blood Rupture increases your Agility by 151 35. You may gain this benefit for each enemy suffering from your Rupture.
  • Seething Power Chaos Strike increases your Agility by 63 31 for 12 sec. Stacking this effect does not extend its duration.
  • Serrated Jaws Kill Command has a 40% chance to deal an additional 632 373 damage and grant your Pet 15 Focus.
  • Simmering Rage Rampage deals an additional 400 248 damage and generates 1 Rage per strike.
  • Snake Eyes For each combo point spent on Roll the Bones, it causes your next 5 Sinister Strikes to deal 31 additional damage. 28 additional damage.
  • Storm of Steel Extra strikes from Sinister Strike increase the damage of your next Dispatch by 249. 149.
  • Streaking Stars While Celestial Alignment is active, your damaging spells call a Streaking Star, dealing an additional 933 622 damage when they are not a repeat of the previous ability.
  • Strength of Earth Rockbiter causes your next melee ability, other than Rockbiter, to deal an additional 759 Nature damage. 417 Nature damage.
  • Sudden Onset Agony deals up to an additional 162 108 damage and starts with 4 stacks.
  • Sunrise Technique Attacking a target with Rising Sun Kick causes your damaging melee abilities to deal 622 199 additional Physical damage to that target for 15 sec.
  • Supreme Commander When your Demonic Tyrant expires, consume its life essence, granting you a stack of Demonic Core and increasing your Intellect by 655 for 15 sec. 373 for 15 sec.
  • Test of Might When Colossus Smash expires, your Strength is increased by 38 9 for every 10 Rage you spent during Colossus Smash. Lasts 12 sec.
  • Thirsting Blades Every 1 Every 1.5 sec, increase the damage of Chaos Strike by 0 and reduce its cost by 1 Fury. This effect stacks.
  • Trample the Weak Rampaging an enemy whose health percentage is lower than yours increases your Strength and Stamina by 250 for 8 sec. 78 for 8 sec.
  • Tunnel of Ice Frostbolt increases the damage of Frostbolt by 88 51, stacking up to 3 times. This effect is reset if you cast Frostbolt at a different enemy.
  • Whiteout Ice Lance deals an additional 233 75 damage and reduces the cooldown of Frozen Orb by 0.5 sec.
  • Wilderness Survival Raptor Strike deals an additional 150 109 damage and reduces the remaining cooldown of Wildfire Bomb by 1.0 sec.
  • Winter's Reach Consuming Brain Freeze has a 30% chance to make your next non-instant Flurry cast within 15 sec deal an additional 1,896 damage per hit. 855 damage per hit.
  • Wracking Brilliance Every other Soul Shard your Agony generates also increases your Intellect by 253 for 6 sec. 202 for 6 sec.
  • Zealotry Casting Crusader Strike increases the damage of your Crusader Strike by 124 81 for 20 sec, stacking up to 10 times.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Detainment Imprison's PvP duration is increased by 2 15,000 sec, and targets become immune to damage and healing while imprisoned. Cooldown increased to 90 60 sec. PvP Talent. PvP Talent. Requires level 107+.

Vengeance
  • Gluttony Consuming a Soul Fragment has a chance to activate Metamorphosis for 5 sec. Vengeance Demon Hunter - Level 108 Talent. Vengeance Demon Hunter - Level 108 Talent. Approximately 1 proc per minute.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Balance
  • Cyclone Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time. Can be cast in Tree of Life Form, Moonkin Form. PvP Talent. PvP Talent. 7.5% 15% of Base Mana. 20 yd range. 1.7 sec cast. Requires Druid. Requires level 40+.

Balance & Restoration
  • Deep Roots Increases the amount of damage required to cancel your Entangling Roots by 100% 200%. PvP Talent. PvP Talent. Requires Druid. Requires level 40+.
  • Innervate Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 10 12 sec. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance & Restoration Spec. Druid - Balance & Restoration Spec. 40 yd range. Instant. 3 min cooldown.

Restoration
  • Cyclone Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time. Can be cast in Tree of Life Form, Moonkin Form. PvP Talent. PvP Talent. 7.5% 15% of Base Mana. 20 yd range. 1.7 sec cast. Requires Druid. Requires level 40+.
  • Photosynthesis While your Lifebloom is on yourself, your periodic heals heal 15% faster. While your Lifebloom is on an ally, your periodic heals on them have a 4% 5% chance to cause it to bloom. Restoration Druid - Level 100 Talent. Restoration Druid - Level 100 Talent.
  • Rejuvenation Heals the target for [ 68% of Spell Power ] over 12 sec. Tree of Life: Healing increased by 50% and Mana cost reduced by 30%. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid - Restoration Spec. Druid - Restoration Spec. 10% 11% of Base Mana. 40 yd range. Instant.
  • Wild Growth Heals up to 6 injured allies within 30 yards of the target for [ 59.5% [ 63% of Spell Power ] over 7 sec. Healing starts high and declines over the duration. Tree of Life: Affects an additional 2 targets. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid - Restoration Spec. Druid - Restoration Spec. 30% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Marksmanship
  • Mastery: Sniper Training Range of all your ranged abilities is increased by [ 62.5% of Spell Power ]% and damage of all abilities increased by [ 250% [ 140% of Spell Power ]%. Hunter - Marksmanship Spec. Hunter - Marksmanship Spec.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Polymorph Transforms the enemy into a porcupine, wandering around incapacitated for 50 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Porcupine. Porcupine. 2% 4% of Base Mana. 30 yd range. 1.7 sec cast.
  • Polymorph Transforms the enemy into a baby direhorn, wandering around incapacitated for 60 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Direhorn. Direhorn. 2% 4% of Base Mana. 30 yd range. 1.7 sec cast.
  • Polymorph Transforms the enemy into a monkey, wandering around incapacitated for 50 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Monkey. Monkey. 2% 4% of Base Mana. 30 yd range. 1.7 sec cast.
  • Polymorph Transforms the enemy into a sheep, wandering around incapacitated for 60 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Limited to 1 target. Sheep. Sheep. 2% 4% of Base Mana. 30 yd range. 1.7 sec cast.
  • Polymorph Transforms the enemy into a penguin, wandering around incapacitated for 50 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Penguin. Penguin. 2% 4% of Base Mana. 30 yd range. 1.7 sec cast.
  • Polymorph Transforms the enemy into a polar bear cub, wandering around incapacitated for 50 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Polar Bear Cub. Polar Bear Cub. 2% 4% of Base Mana. 30 yd range. 1.7 sec cast.
  • Polymorph Transforms the enemy into a peacock, wandering around incapacitated for 50 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Peacock. Peacock. 2% 4% of Base Mana. 30 yd range. 1.7 sec cast.
  • Polymorph Transforms the enemy into a bumblebee, wandering around incapacitated for 60 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Bumblebee. Bumblebee. 2% 4% of Base Mana. 30 yd range. 1.7 sec cast.
  • Polymorph Transforms the enemy into a harmless serpent, wandering around incapacitated for 50 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Serpent. Serpent. 2% 4% of Base Mana. 30 yd range. 1.7 sec cast.
  • Polymorph Transforms the enemy into a harmless rabbit, wandering around incapacitated for 50 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Rabbit. Rabbit. 2% 4% of Base Mana. 30 yd range. 1.7 sec cast.
  • Polymorph Transforms the enemy into a pig, wandering around incapacitated for 60 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Pig. Pig. 2% 4% of Base Mana. 30 yd range. 1.7 sec cast.
  • Polymorph Transforms the enemy into a turtle, wandering around incapacitated for 60 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Turtle. Turtle. 2% 4% of Base Mana. 30 yd range. 1.7 sec cast.
  • Polymorph Transforms the enemy into a harmless black cat, wandering around incapacitated for 50 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Black Cat. Black Cat. 2% 4% of Base Mana. 30 yd range. 1.7 sec cast.
  • Polymorph Transforms the enemy into a turkey, wandering around incapacitated for 50 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Turkey. Turkey. 2% 4% of Base Mana. 30 yd range. 1.7 sec cast.
  • Ring of Frost Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets. Mage - Level 75 Talent. Mage - Level 75 Talent. 2% 8% of Base Mana. 30 yd range. 10 sec cast (Channeled). 45 sec cooldown.
  • Teleport: Boralus Teleports you to Boralus. 4% of Base Mana. 10 yd range. 10 sec cast. 60 sec cooldown.
  • Teleport: Dazar'alor Teleports you to Dazar'alor. 4% of Base Mana. 10 yd range. 10 sec cast. 60 sec cooldown.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Mistweaver
  • Enveloping Mist Wraps the target in healing mists, healing for [ 247.5% of Spell Power ] over 6 sec, and increasing healing received from your other spells by 0%. Monk - Mistweaver Spec. Monk - Mistweaver Spec. 5% 5.2% of Base Mana. 40 yd range. 2 sec cast.
  • Renewing Mist Surrounds the target with healing mists, restoring [ 140% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. 1 charge. Monk - Mistweaver Spec. Monk - Mistweaver Spec. 2.6% 2.8% of Base Mana. 40 yd range. Instant. 8 sec recharge. 1 charge.
  • Vivify Vivify heals all allies with your Renewing Mist active for [ 70% of Spell Power ]% Power . Monk - Mistweaver Spec. Monk - Mistweaver Spec.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Flash of Light Expends a large amount of mana to quickly heal a friendly target for [ 125% of Spell Power ]. 20% 22% of Base Mana. 40 yd range. 1.5 sec cast.

Holy
  • Light of the Martyr Sacrifice a portion of your own health to instantly heal an ally for [ 125% [ 135% of Spell Power ]. You take damage equal to [ 50 + 25% of Spell Power ]% of the healing done. Does not cause your Beacon of Light to be healed. Cannot be cast on yourself. Paladin - Holy Spec. Paladin - Holy Spec. 7% of Base Mana. 40 yd range. Instant.

Protection
  • Protection Paladin Increases damage/healing by 12%: Avenger's Shield, Blessed Hammer, Consecration, Crusader Strike, Hammer of the Righteous, Holy Prism, Holy Shield, Holy Shock, Judgment, Light's Hammer, Retribution Aura, Shield of the Righteous Increases damage/healing by 114% 108%: Flash of Light Decreases damage/healing by 42%: Judgment Paladin - Protection Spec. Paladin - Protection Spec.

Retribution
  • Retribution Paladin Increases damage/healing by 114% 108%: Flash of Light Increases damage/healing by 300%: Consecration Paladin - Retribution Spec. Paladin - Retribution Spec.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Flash Heal A fast spell that heals an ally for [ 135% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. 2.8% 3% of Base Mana. 40 yd range. 1.5 sec cast.
  • Penance Launches a volley of holy light at the target, causing [ 168% of Spell Power ] Holy damage to an enemy or [ 225% [ 213% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 40 yd range. Instant.
  • Penance Launches a volley of holy light at the target, causing [ 168% of Spell Power ] Holy damage to an enemy or [ 225% [ 213% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 40 yd range. Instant.
  • Shackle Undead Shackles the target undead enemy for 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1. Can be cast in Shadowform. 3% 4% of Base Mana. 30 yd range. 1.5 sec cast.

Discipline
  • Penance Launches a volley of holy light at the target, causing [ 168% of Spell Power ] Holy damage to an enemy or [ 225% [ 213% of Spell Power ] healing to an ally over 2 sec. Castable while moving. Priest - Discipline Spec. Priest - Discipline Spec. 2% of Base Mana. 40 yd range. Instant. 9 sec cooldown.

Discipline & Shadow
  • Shadow Mend Wraps an ally in shadows which heal for [ 180% of Spell Power ], but at a price. The ally will take [ 9% of Spell Power ] damage every 1 sec, until they have taken [ 90% of Spell Power ] total damage from all sources, or leave combat. Priest - Discipline & Shadow Spec. Priest - Discipline & Shadow Spec. 2.8% 3% of Base Mana. 40 yd range. 1.5 sec cast.

Holy
  • Divine Attendant Reduces the cooldown of Guardian Spirit by 2 1 min. PvP Talent. PvP Talent. Requires Priest. Requires level 40+.
  • Renew Fill the target with faith in the light, healing them instantly for [ 20% of Spell Power ] and then [ 100% of Spell Power ] over 15 sec. Can be cast in Shadowform, Spirit of Redemption. Priest - Holy Spec. Priest - Holy Spec. 1.7% 1.8% of Base Mana. 40 yd range. Instant.
  • Symbol of Hope Bolster the morale of all healers in your party or raid within 40 yards, restoring 2% of their missing mana every 1 sec for 6 sec. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. Priest - Holy Spec. 40 yd range. 6 sec cast (Channeled). 5 min cooldown.

Shadow
  • Mind Bomb Inflicts the target with a Mind Bomb. After 2 sec or if the target dies, it unleashes a psychic explosion, fearing disorienting all enemies within 8 yds of the target for 5 sec. Shadow Priest - Level 60 Talent. Shadow Priest - Level 60 Talent. 30 yd range. Instant. 30 sec cooldown.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Assassination
  • Flying Daggers Fan of Knives' radius is increased by 50% and deals 150% 50% more damage when it strikes 3 or more targets. PvP Talent. PvP Talent. Requires Rogue. Requires level 40+.

Outlaw
  • Killing Spree Teleport to an enemy within 10 yards, attacking with both weapons for a total of [ 504% [ 576% of Attack Power ] Physical damage over 2 sec. While Blade Flurry is active, also hits all nearby enemies for 100% damage. Requires Melee Weapon. Outlaw Rogue - Level 100 Talent. Outlaw Rogue - Level 100 Talent. 10 yd range. Instant. 2 min cooldown. 1 sec global cooldown.

Subtlety
  • Secret Technique Finishing move that creates 3 shadow clones of yourself shadow clones of yourself. You and. Your shadow clones each perform a piercing attack on all enemies in a line near your target, dealing Physical damage to the primary target and reduced damage to other targets. 1 point : [ 30% of Attack Power ] total damage 2 points: [ 60% of Attack Power ] total damage 3 points: [ 90% of Attack Power ] total damage 4 points: [ 120% of Attack Power ] total damage 5 points: [ 150% of Attack Power ] total damage 6 points: [ 180% of Attack Power ] total damage Cooldown is reduced by by 1 sec for every combo point you spend. Requires Daggers. Subtlety Rogue - Level 100 Talent. Subtlety Rogue - Level 100 Talent. 30 Energy. Melee range. Instant. 30 45 sec cooldown. 1 sec global cooldown.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Elemental & Restoration
  • Healing Surge A quick surge of healing energy that restores [ 130% of Spell Power ] of a friendly target's health. Shaman - Elemental & Restoration Spec. Shaman - Elemental & Restoration Spec. 18% 20% of Base Mana. 40 yd range. 1.5 sec cast.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Demonic Gateway Creates a demonic gateway between two locations. Activating the gateway transports the user to the other gateway. Each player can use a Demonic Gateway only once per 1.5 min. 3% 20% of Base Mana. 10-40 yd range. 2 sec cast. 10 sec cooldown.
  • Drain Life Drains life from the target, causing [ 60% of Spell Power ] Shadow damage over 5 sec, and healing you for 500% of the damage done. 0% of Base Mana, plus 1% 3% per sec. 40 yd range. 5 sec cast (Channeled).
  • Fear Strikes fear in the enemy, disorienting for 20 sec. Damage may cancel the effect. Limit 1. 5% 15% of Base Mana. 30 yd range. 1.7 sec cast.

Demonology
  • Doom Inflicts impending doom upon the target, causing [ 160% of Spell Power ] Shadow damage after 30 sec. If Doom kills the target, there is a [ 160% of Spell Power ]% 5% chance to summon a Doomguard to fight for you for 25 sec. Generates 1 Soul Shard when dealing damage. Demonology Warlock - Level 30 Talent. Demonology Warlock - Level 30 Talent. 1% of Base Mana. 40 yd range. Instant.

Item Effects
  • Anchor Chain Girdle (New) Reduces the potency of forced movement effects.
  • Battle Flag: Phalanx Defense Drop a flag onto the battlefield that decreases damage taken by 15% for all allies within 15 yards of its location. Lasts 30 sec. Instant. Not usable while in Raids, Dungeons, Rated Battlegrounds or Arenas. Instant.
  • Battle Flag: Spirit of Freedom Drop a flag onto the battlefield that decreases the amount of time one is affected by crowd controlling effects for all allies within 15 yards of its location. Lasts 30 sec. Instant. Not usable while in Raids, Dungeons, Rated Battlegrounds or Arenas. Instant.
  • Battleborn Essence (New) Empower a Dread Gladiator item with greater power, raising its item level to 370. Azerite empowered items will be raised to item level 370. Instant.
  • Battleborn Essence (New) Empower a Dread Gladiator item with greater power, raising its item level to 365. Azerite empowered items will be raised to item level 355. Instant.
  • Battleborn Essence (New) Empower a Dread Gladiator item with greater power, raising its item level to 350. Azerite empowered items will be raised to item level 340. Instant.
  • Battleborn Essence (New) Empower a Dread Gladiator item with greater power, raising its item level to 360. Azerite empowered items will be raised to item level 355. Instant.
  • Battleborn Essence (New) Empower a Dread Gladiator item with greater power, raising its item level to 375. Azerite empowered items will be raised to item level 370. Instant.
  • Bountiful Captain's Feast Set out a Bountiful Captain's Feast to feed up to 35 people in your raid or party! Restores 166,256 health and 83,128 83,128 health and 41,564 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 100 in a stat for 60 min. Melee range. 1 sec cast.
  • Captain's Dustfinders (New) Increases stealth detection.
  • Cursed Vision Look into the distance and see what the scurvy naves are up to, yarr! Instant. 100 yd range. 5 min cast (Channeled).
  • Cut of Death (New) Your melee attacks have a chance to make the enemy bleed for 0 Physical damage over 12 sec. You are healed for 0 when an enemy dies while bleeding from Geti'ikku. Approximately 1 proc per minute.
  • Food & Drink Restores 102,604 health and 51,304 Restores 41,564 health and 20,784 mana over 20 sec. Must remain seated while eating. Instant.
  • Food & Drink Restores 166,256 health and 83,128 Restores 83,128 health and 41,564 mana over 20 sec. Must remain seated while eating. Instant.
  • Galecaller's Boon Place a ward on the ground for 10 sec which increases your Haste by 743 and your Speed by 743 1,112 and your Speed by 1,112 while you stand within it. Instant. 60 sec cooldown.
  • Galecaller's Boon (New)
  • Galley Banquet Set out a Galley Banquet to feed up to 35 people in your raid or party! Restores 102,604 health and 51,304 41,564 health and 20,784 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 75 in a stat for 60 min. Melee range. 1 sec cast.
  • Jinyu Light Globe Place a Jinyu Light Globe for 5 min. 30 yd Melee range. 3 sec cast. 60 min cooldown.
  • Rallying Swiftness Bear a battle flag on your back, increasing you and your party's mounted speed within 10 yards by 15% for 15 sec. Only usable while mounted. Instant. Not usable while in Raids, Dungeons, Rated Battlegrounds or Arenas. Instant.
  • Refreshment Restores 166,256 health and 83,128 Restores 83,128 health and 41,564 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 55 Critical Strike for 60 min. Instant.
  • Refreshment Restores 166,256 health and 83,128 Restores 83,128 health and 41,564 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 55 Haste for 60 min. Instant.
  • Refreshment Restores 102,604 health and 51,304 Restores 41,564 health and 20,784 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 41 Haste for 60 min. Instant.
  • Refreshment Restores 166,256 health and 83,128 Restores 83,128 health and 41,564 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 55 Versatility for 60 min. Instant.
  • Refreshment Restores 102,604 health and 51,304 Restores 41,564 health and 20,784 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 41 Critical Strike for 60 min. Instant.
  • Refreshment Restores 102,604 health and 51,304 Restores 41,564 health and 20,784 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 41 Versatility for 60 min. Instant.
  • Refreshment Restores 166,256 health and 83,128 Restores 83,128 health and 41,564 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 55 Mastery for 60 min. Instant.
  • Refreshment Restores 102,604 health and 51,304 Restores 41,564 health and 20,784 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 41 Mastery for 60 min. Instant.
  • Restlessness (New) Standing still for 4 sec increases your Speed by 217. Lasts for 4 sec once you start moving.
  • Seabreeze (New) Your spells have a chance to grant you 37 Haste, increasing to 370 Haste over 30 sec. Approximately 0.7 procs per minute.
  • Stabilize Magma Elemental 10 yd range. 1.5 sec cast.5 sec cooldown.
  • Summon Party Totem Get the mojo flowing. 1 sec cast. Melee range. 1 sec cast.
  • The Topless Tower (New) Light of Dawn has a 10% chance to grant you Avenging Wrath for 8 sec.
  • Touch of the Voodoo Heals the target for 0 every 0.5 sec, stacking up to 12 13 times. Healing starts low and increases over the duration. 40 yd range. Instant. 1.5 min cooldown.
  • Vile Bile (New) Your melee attacks have a chance to poison the enemy for 0 Nature damage over 9 sec, stacking up to 3 times. Approximately 4 procs per minute.
  • Voldunai Battle Banner Drop a banner into the corpses of all the Voldunai's enemies. 3 yd range. 2 sec cast. 5 min cooldown.
  • Vulpera Fireflask Hurl the flask up to 50yds 50 yds to release an alchemical fire at the targeted location. 50 yd range. Instant.
  • Vulpera Scrapper's Armor Equip your own fierce looking helm and banner. 3 yd range. 2 sec cast. 5 min cooldown.
  • Wartorn Essence (New) Empower a Dread Gladiator item with greater power, raising its item level to 370. Azerite empowered items will be raised to item level 370. Instant.
  • Wartorn Essence (New) Empower a Dread Gladiator item with greater power, raising its item level to 380. Azerite empowered items will be raised to item level 385. Instant.
  • Wartorn Essence (New) Empower a Dread Gladiator item with greater power, raising its item level to 385. Azerite empowered items will be raised to item level 385. Instant.
  • Wartorn Essence (New) Empower a Dread Gladiator item with greater power, raising its item level to 365. Azerite empowered items will be raised to item level 355. Instant.
  • Wartorn Essence (New) Empower a Dread Gladiator item with greater power, raising its item level to 375. Azerite empowered items will be raised to item level 370. Instant.



Artifact Powers
Originally Posted by MMO-Champion
Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Holy
  • Cosmic Ripple (Rank 1) When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets for [ 40% of Spell Power ]. [ 30% of Spell Power ].



Strings Changes
Originally Posted by MMO-Champion
  • BATTLE_FOR_AZEROTH_MASTER (New) - Battle for Azeroth Master
  • COMMUNITIES_NOTIFICATION_SETTINGS_DIALOG_SETTINGS_LABEL - Notification Settings Notifications
  • COMMUNITIES_STREAM_FORMAT_LEADERS_AND_MODERATORS_ONLY - %s |A:communities-icon-lock:15:12|a lock:19:15|a
  • COMMUNITIES_STREAM0_CHAT_SHORTCUT_FORMAT (New) - (/%s)
  • ERR_VOICE_CHAT_PLAYER_NO_VOICE_PARENTAL_CONTROLS (New) - Your account is not allowed to use voice chat due to parental controls.
  • ERROR_COMMUNITIES_TRIAL (New) - Not available for Starter accounts.
  • ERROR_COMMUNITIES_VETERAN_TRIAL (New) - Not available for Veteran Trial accounts.
  • MYTHIC_PLUS_MISSING_KEYSTONE_MESSAGE - In Mythic difficulty, each dungeon you complete increases\nthe difficult difficulty and the rewards of the next dungeon.\n\nEach week you will recieve a loot chest with rewards based\non the highest Mythic level you completed that week. \n \nTo get started, set your dungeon difficulty to Mythic and \ncomplete any Battle for Azeroth dungeon.
  • POWER_LEVEL_ABBR (New) - pLvl



Misc Changes
Originally Posted by MMO-Champion
Barber Shop Styles
Dark Iron Dwarf
  • Hair (Female) - Extinguished (New)
  • Hair (Female) - Fiery Maiden - Name changed from "Hair (Female) - Firey Maiden" to "Hair (Female) - Fiery Maiden".
  • Hair (Female) - Molten Flow - Name changed from "Hair (Female) - Extinguished" to "Hair (Female) - Molten Flow".

Map Areas
Arathi Highlands 2
  • Arathi Highlands > The Forbidding Sea (New)

Kul Tiras
  • Stormsong Valley > Gale's Rest (New)

Siege of Orgrimmar
  • Siege of Orgrimmar (New) - Music: Zone-54-SOR-FULLRAID-General-Walk.

World Safe Locations
8.0 Siege of Orgrimmar
  • Siege of Orgrimmar (New)

Gorgrond - Mag'har Scenario
  • Mag'har Unlock Scenario Beastwatch (New)

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