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by Published on 2010-12-29 10:17 AM

Update - Pictures fixed, I'm extremely stupid.

Addon Spotlight - Archy (by Simca)
While Archaeology is a relatively new profession, there are already several very promising addons out there. Perhaps the most interesting and functional of them is Archy - Archaeological Assistant, commonly referred to as 'Archy'.

Archy's general purpose is to make everything in Archaeology easier to use. It has a display (regular or LDB) which will show you what you are working on for all nine cultures and which you are able to solve (with and without keystones). It will also show you which dig sites you have active on every continent, and for what culture every dig site is for!

While the other features of Archy are useful and help to set it apart from others of its kind, the most important part of Archy is arguably its node database (or more precisely, the ability to collect nodes and make a node database). At first glance, Archaeology nodes may appear to be random within the dig sites, but in reality, they are static. It is completely random which nodes you will get, but each node still has a set location. Knowing this, and realizing that there is a large variance on the survey tool at a "red" distance (up to around 90 degrees in either direction), you can quickly figure out where nodes are located based on only one or two surveys for small to medium dig sites. Archy capitalizes on this by collecting all of the node data into a database; after you loot fragments, Archy will mark the spot you looted them from on your map.

Additionally, Archy provides a color indicator for users new to Archaeology, or ones who like guidelines. It appears by default (but can be easily disabled, if you wish) when you cast survey, and as you move towards the next position, it will track your distance from the last marker. For example, if your survey's color is yellow, an indicator icon will pop up with a number of yards (measuring the distance between you and the previous survey) and the current color. As you move forward, the number of yards will increase, the the color will eventually change to yellow. Since your color is yellow, you can stop at that point and survey again. When you combine this with the node database, finding fragments becomes easy! Do be warned that unlike the node database, this system is not always accurate. Some dig sites seem to have more difficult "color rules" than others, and it will take the author a while to account for all of the different rules for each site.

Archy also features TomTom integration. When you finish your current dig site, it will send the coordinates of the next dig site to TomTom. When you arrive at the site, you can even have Archy play a sound to indicate your arrival. This is very helpful if you enable the "Sound in Background" option in the Sound options of World of Warcraft and then alt-tab while you are flying. You can then go faster than flight paths, since you are traveling in a straight line, and be notified when you arrive so can catch yourself from going too far.

The Daily Blink - Mysterious Fortune Card
There was an interesting update on the The Daily Blink a few days ago.

If you do not catch the reference, it means you never heard of the Mysterious Fortune Card in-game!

This card is very easy to craft and doesn't create any useful item. So ... what's the point? Gambling! When used, your newly created Mysterious Fortune Card will have a chance to turn into one of the following items:

ilvl Name Sell Price
85Fortune Card5000 Gold
80Fortune Card1000 Gold
70Fortune Card200 Gold
40Fortune Card50 Gold
40Fortune Card50 Gold
30Fortune Card20 Gold
15Fortune Card5 Gold
15Fortune Card5 Gold
15Fortune Card5 Gold
15Fortune Card5 Gold
15Fortune Card5 Gold
10Fortune Card1 Gold
10Fortune Card1 Gold
10Fortune Card1 Gold
10Fortune Card1 Gold
10Fortune Card1 Gold
5Fortune Card (16 Different LVL 5 Cards in-game)50 Silver
1Fortune Card (26 Different LVL 1 Cards in-game)10 Silver

Yes, you're reading that right, by crafting this very very simple item you can get an epic card that you can sell for 5000 gold to any NPC!!.

Sadly, the chances to actually get that card are incredibly low and your chances to leave the Auction House with more money than when you entered are the same as with any casino. But if you're feeling lucky ...

Thrall: Then and Now
Originally Posted by Blizzard (Blue Tracker)
Fortified citadels lay in ruins. Ancient forests burn brightly in the light of the setting sun. Arid stretches of desert, once known to claim even the most hearty of travelers, now house fertile oases teeming with new species of flora.

The Shattering changed a great many things. While the landscapes of the Eastern Kingdoms and Kalimdor may have been the most visibly affected by Deathwing's return, many of Azeroth's heroes have also undergone drastic physical transformations of their own.

One of the most notable metamorphoses in Cataclysm is that of Thrall. Thrall He's worn many titles in his lifetime: slave, gladiator, shaman, chieftain of the Frostwolf Clan, and, most recently, warchief of the Horde. Now, as the son of Durotan puts down the mantle of warchief and takes up the simple garb of a shaman once again, we take a look back at his journey and the events that shaped him into the orc he is today.

The orcish Horde was once a demonic weapon of indiscriminate slaughter -- a far departure from the orcs' proud and shamanic origins. Thrall's rise to become Horde warchief, however, changed everything. After escaping from his enslavement by the human Aedelas Blackmoore, Thrall helped rally the remnants of the Horde, revitalized the orcs' shamanic traditions, and established a refuge for his embattled race in the arid land of Durotar. In the years that followed, the image of Warchief Thrall bearing the legendary warhammer and battle-worn black armor of the late Orgrim Doomhammer was etched in the minds of friends and foes alike. All that the Horde had become -- its courage, its strength, and its honor -- Thrall embodied.

When Azeroth's elemental spirits grew increasingly erratic just prior to the Shattering, Thrall was torn between his worldly responsibilities as warchief and his spiritual duties as a shaman. Ultimately, he followed his instincts and entrusted control over the Horde -- and everything he had labored to build -- to Garrosh Hellscream. Thrall also shed the armor that had come to symbolize him as warchief and donned the simplistic robes and prayer beads of a shaman. While Garrosh has made questionable changes to the Horde in recent times, Thrall remains focused on allaying the forces that threaten to tear Azeroth itself apart. Some members of the Horde might want him as their warchief, but the world needs him as a shaman above all else.

We'll be examining other key characters' transformations -- including those of Garrosh, Anduin Wrynn, and Magni Bronzebeard -- in the months ahead, so come back soon.

Microsoft Kinect with World of Warcraft
An interesting video surfaced on Slashdot today, of course it's just a technological demo but it's always fun to see the cool things people manage to do with WoW.

Researchers at the University of Southern California Institute for Creative Technologies have developed software that enables control of PC video games using the Microsoft Kinect sensor. Their toolkit, known as the Flexible Action and Articulated Skeleton Toolkit (FAAST), emulates custom-configured keyboard controls triggered by body posture and specific gestures. This video shows a user playing the online game World of Warcraft using the Kinect. Potential applications of this technology include video games for motor rehabilitation after stroke and reducing childhood obesity through healthy gaming."

Blue Posts
Originally Posted by Blizzard Entertainment
Heroic Dungeons Difficulty
Players were conditioned at the end of Wrath of the Lich King to mow through Heroics at lightning speed. Not only were they too easy to begin with, by the time Dungeon Finder came out players greatly out-geared the majority of these dungeons.

The reality is that it makes sense for Heroics to be a true and necessary stepping stone into raiding. They are more difficult at the beginning of this expansion's lifespan than they were at the beginning of Lich King. We like it that way. We want you thinking and trying new approaches through trial and error in order to succeed, just as groups do while raiding.

As new tiers of gear are released and new raids open up, Heroics will naturally become easier, but that provides little good reason for trivializing them now. This is true even if some groups -- particularly pick-up groups -- lack the patience, will, or teamwork necessary to succeed.

We prefer that skill and character power provide the edge in Heroic dungeons, rather than supplying simple boss fights where mistakes are so easily forgivable.

Will it test you to play at your best and communicate effectively with your group? Certainly. Should Heroic dungeons be tuned down so failure is rarely a real possibility? That doesn't sound like interesting design to me, nor would it act as a good catalyst for compelling, strategic, and social gameplay.

[...] You might have to spend more time in normal dungeons than you did before if you want a very relaxing dungeon experience right now, before you jump into Heroics determined to succeed with ease. The difficulty of this expansion is on a different level right now, but it's still nowhere near the gap between five-player dungeons and raiding which existed in the original release, and to a lesser extent The Burning Crusade.

If you expect a quick, mellow run through Heroic dungeons -- which provide quite powerful gear given we're on the first Cataclysm raid tier -- this early in the entire lifespan of this expansion, you might want to consider collecting items and gear via normal dungeons and other means before regularly hopping into the Heroic queue. They're not super-unfriendly toward casual players, but they do require casual players to exercise skill and proper social/leadership skills. (Source)

Daze / Dismount
Granted, there are plenty of creatures out there that provide a completely trivial challenge for your character in terms of power/level which can daze you. Even still, knowing how to path around hostile creatures (or now fly over them) seems like it should be somewhat meaningful. It's not that hard to avoid being hit by creatures while mounted, but that doesn't mean you shouldn't have to care at all about where you're going.

Regardless of level, the world should still feel alive and present some sort of threat, even if that threats merely involves slowing you down en route to your destination.

[...] I don't really follow the logic that you feel it's unnecessary that you can't just gather as many mobs on you as possible in an area with no threat of being knocked off your mount, or slowed down while running. Should it really be considered an inconvenience that a bunch of mobs striking you can do nothing to slow you down? It seems like you could then apply the term "inconvenience" to a lot of aspects of gameplay, but at the end of the day removing those inconveniences would start to dull down the game. (Source)
by Published on 2010-12-28 05:15 AM

Upcoming Class Changes
Originally Posted by Blizzard (Blue Tracker)
We have a lot of players at 85 now doing everything from Heroic dungeons to rated Battlegrounds, and the class design team is starting to prepare our list of items to investigate for our next patch.

Before you dive down into the meat below (not really a pleasant image, that), be advised that we’re still early in the preliminary stages. The patch isn’t coming out tomorrow. I wrote this before the end of the year and other things may have cropped up in the meantime. Just because your class or pet problem isn’t mentioned below doesn’t mean we won’t address it.

We’re happy with damage overall. We have very few traditional tank and spank fights (even Argaloth likes to parry melee) so it’s hard to get consistent numbers without very large data sets. Still, we see Survival hunters and Unholy DKs on top of a lot of single target fights. Arcane, Marksman, and Beastmaster damage is too low. Retribution, Shadow, and Fire and Frost mage damage might be too low, but we’re still watching them. We aren’t seeing a lot of Subtlety rogues in PvE yet, so that sample size is still small. On fights where there is a lot of area damage, Demonology warlocks, Frost DKs and possibly Survival hunters are all too high. Shadow priest AE, mostly due to a weak Mind Sear, feels too low.

Healing in PvE is working out pretty much as intended. There are some Heroic dungeon bosses that are probably tougher than the required item level average permits. In general, you might have a tough time upon zoning into a Heroic dungeon with a bunch of strangers as soon as Dungeon Finder permits, especially if your group isn’t willing to communicate and work together. We want Heroics to be challenging -- if you want to zerg the content, stick to normal dungeons.

Tank balance overall seems good at this point in time. Threat seems to be in a good place -- good tanks don’t have much of a problem, but they can’t “phone it in” either. We’re seeing all four tanks get a lot of use, even on Heroic raid fights. That could change as more guilds are able to make serious heroic attempts.

The larger health pools, decreased impact of Mortal Strike debuffs, and slower healing are all having the desired effect in PvP. Burst damage has its place, but doesn’t determine the outcome of every encounter. There are several individual abilities that we aren’t happy with in PvP.

We’re keeping a close eye on dispels. We still like the design of making dispels more of a commitment rather than liberally sprinkling around dispel resistance or consequences for every class. Defensive dispels (removing a debuff) generally feel good, but we think offensive dispels (removing an enemy buff) feel too powerful, especially for DPS specs. In particular, Purge and Spellsteal will probably get nerfed.

We’re also looking at crowd control, interrupts, and self-healing in PvP. It’s possible we’ll reduce the durations of some crowd control effects, especially the area effect ones, and decrease the duration of interrupts.

Priests are a little weak in PvP, especially at mobile healing. We have made some changes to glyphs and talents to enhance their survivability and instant healing.

We also want to make sure the epic PvP gear isn’t too easy for just anyone to obtain, given that the PvE endgame content is more challenging than it was in Lich King. We don’t want the player base to just migrate to the most efficient epic delivery mechanism; we want you to participate in what you find most enjoyable.

We’ll make a pass to make stats that aren’t attractive (but are supposed to be) more attractive. For example, we don’t want Assassination rogues to dismiss crit or Feral tanks to dismiss haste. We are considering making some physical attacks such as Lacerate, Steady Shot, and Slam scale with haste.

Mastery is a new stat for us, and there are a few specs that don’t value it enough. In some cases (e.g. Combat rogues), the design for mastery is fine and we just need to buff the effects to make it more desirable. In others, we don’t think it’s possible to buff mastery enough in its current form. For example, the Retribution mastery, Hand of Light, is fun, but it doesn’t contribute enough damage. To make it contribute enough damage, the proc would need a very high chance, which then can cause paladins to devalue other sources of Holy Power. Instead, we are redesigning Retribution mastery to add a percentage of the damage of Templar’s Verdict, Crusader Strike, and Divine Storm as Holy damage (which also plays better with Inqusition). Because Hand of Light is fun, however, we are going to change Divine Purpose as a chance to proc Hand of Light instead of a chance for extra Holy Power (which will also remove a little of the randomness from the rotation). Unholy DKs are another spec for whom mastery just isn’t working out. Our current intent is to redesign their mastery so that their attacks cause more damage to diseased targets (in a similar manner to the Restoration druid mastery).

Some additional class-specific tweaks (keeping in mind this is not the full list):

  • We’re making some additional buffs, such as Pain Suppression and Barkskin, undispellable.
  • We think we overnerfed Every Man for Himself, and are reverting it back to a 2-minute cooldown again. We might evaluate other racials after we’ve seen more PvP.

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • We want to make sure Unholy DKs prefer two-handed weapons.
  • Necrotic Strike needs to be affected by resilience.
  • For Cataclysm, we changed Death Strike almost completely into an ability for Blood DK tanks, which is a bit unfortunate. We want to make sure it is still a useful button for Frost or Unholy DKs who need healing.
  • We also want to address DK mobility in PvP.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Even after we fixed their mastery, Feral druid bleeds still do a lot of damage and are undispellable. We plan to shift some of that damage back to main attacks. They are also a little too hard to control. Given that they are already hard to root, snare, or polymorph, we think the fear immunity from Berserk is too much.
  • We’re buffing Wild Mushroom. It’s a cool spell that isn’t getting enough play.
  • Empowered Touch will now benefit from Regrowth as well. We’re also buffing the Glyph of Regrowth.
  • We are looking at Holy Concentration (after our most recent buff) and Omen of Clarity to make sure they don’t account for too much mana savings.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • As part of the Marks and Beastmaster buffs, we’re buffing Aimed Shot, Kill Shot, Chimera Shot, and Kill Command.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • To reduce mage control, we are discussing reducing the duration of Frost Nova and Ring of Frost.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Censure will no longer break Repentance.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • For Holy priests, we’re increasing Chakra’s duration and changing Surge of Light so it can now from Flash Heal and Greater Heal and can crit.

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • We want to make it clear that Combat is intended to use fast off-hand weapons. We also want to polish Revealing Strike a bit.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • We want to make sure Enhancement shaman avoid caster weapons.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • We are probably going to remove Drain Mana from warlocks. It is incredibly situational in PvE but causes problems in PvP. This might mean we need to evaluate Mana Burn as well.
  • Inferno will no longer increase the radius of Hellfire.
  • Shadow and Flame can now proc from Incinerate in addition to Shadow Bolt.
  • We want to redesign Improved Soulfire.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Arms warrior burst damage might still be too high in PvP, while we don’t have a great way to adjust their sustained damage for PvE. The Lambs to the Slaughter talent is a good place to address this. We also might nerf warrior stuns.
  • We think Arms and Fury warriors are getting too much damage out of Heroic Strike. We want it to be clear that it’s a rage dump and not make it the hardest hitting ability.

“GC, is this the final list of changes? Does this mean I can expect no changes for my class? Does this mean you don’t care about me?”

No. This is some stuff we are looking at so that you’ll have some context if you see changes on a future PTR. The final list of class patch notes for the next patch will doubtless be much longer.

- Greg “Ghostcrawler” Street is the lead systems designer for World of Warcraft. He uses words like “potpourri.”

Cataclysm Hotfixes - Updated Dec. 27
Originally Posted by Blizzard (Blue Tracker)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a and World of Warcraft: Cataclysm. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

December 22 - 27

  • Graveyard Rats are no longer considered critters and do not give credit toward the Critter Kill Squad guild achievement.
  • Weekly guild reputation caps should now properly reset at the scheduled time. An error which prevented this reset from taking place if guild experience was earned at exactly 3:00 AM server time immediately prior to weekly maintenance has been corrected.
  • The achievement Saving for a Rainy Day has the same requirements as its predecessor Time to Open a Savings Account. For this reason Saving for a Rainy Day has been temporarily disabled (it will still show in the user interface), as it requires a fix via a client-side patch.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • The heal from Frenzied Regeneration was too powerful and has been reduced by 50%.
  • Pounce now correctly shares diminishing returns with other stun effects.

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Cheap Shot now correctly shares diminishing returns with other stun effects.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • The Felguard ability Axe Toss now properly shares diminishing returns with other stun effects.

Dungeons & Raids
Blackwing Descent
  • Sweltering Armor is now properly applied to Magmaw's Mangle target once the debuff has faded, regardless of whether Magmaw was successfully impaled or not.

  • Mekgineer Thermaplugg no longer sometimes awards dungeon completion prematurely.

Throne of the Four Winds
  • It is no longer possible to disarm Al'Akir.

  • The Inner Eye proc from Heroic and normal versions of Jar of Ancient Remedies was not activating with some priest healing effects. This has been corrected.
  • The Signet of High Arcanist Savor and Gilnean Ring of Ruination now have proper stats.

  • Vashj'ir dig sites no longer unlock for players. They felt too punishing without additional benefits compared to low-level sites, and were much more difficult to obtain artifacts in due to the way Vashj'ir navigation works.

  • Stormwind Lobster Traps now respawn more quickly and can be gathered across all Stormwind quest phases.

  • The following reagents no longer have limits and are now available from Una Kobuna and Casandra Downs in unlimited quantities: Deathwing Scale Fragment, Scavenged Dragon Horn, Bleached Jawbone, Silver Charm Bracelet, and Preserved Ogre Eye.

  • Arena ratings are appropriately tabulating for wins and losses. More information on this issue can be found on our forums.
  • Negative amounts of Conquest Points can no longer be awarded after a match win.

  • Upon winning a rated Battleground, rating, wins, and Conquest Points are awarded and display properly.
  • Negative amounts of Conquest Points can no longer be awarded after a match win.

Tol Barad
  • Winning as an attacker now rewards players with 1800 Honor Points, up from 180. Winning as a defender still rewards players with 180 Honor Points.

Quests & Creatures
  • Gyreworms, Enormous Gyreworms, and Gorged Gyreworms no longer drop money or elite-level loot.

Tol Barad
  • Cell Watchers in the D-Block area no longer have boss-like immunities. Interrupts, stuns, snares, taunts, knockbacks, Banish, Root, Freeze, Fear, Horror and Death Grip all work correctly.

Twilight Highlands
  • Crucible of Carnage quests can no longer be shared.

  • The Unearthing Uldum quest achievement can now be obtained after completing 105 quests in Uldum, down from 108.
  • Players are now granted 250 Ramkahen reputation after completing the daily quest "Fire From the Sky".

  • The Luxscale Grouper's Grouper Bite debuff now has a 5-second duration and will no longer sometimes get stuck on characters.

  • Due to adjusted health pools, the heal-over-time effect provided by Blightblood Infusion (used by players controlling the Blightblood Troll) during the Overlord Drakuru encounter has been increased.
by Published on 2010-12-27 11:37 AM

Guide Contest - 2 Days Left
You have 2 days left to finalize your guides and make them pretty before the contest ends! I would also like to add that if you had a super awesome guide on our forums and have decent ideas on how to improve it (= put some real work in it and don't just copy paste your post) you are free to submit it. It seemed a little unfair to "ban" from the contest people who already contributed to the community in the first place.

At this point we have over 300 submissions and anyone can win as long as you write something nice! Also, I think we have enough "fun"/5 lines guides ... You can go back to the useful/helpful stuff now

If you didn't hear about the contest before, check this post: MMO-Champion Guide Contest - Win a Mottled Drake and a Riding Turtle!

MMO-Champion "Be nice, not naughty!" - Winners
The "Be nice, not naughty!" Giveaway has been a success and almost 2000 people submitted their screenshot after being nice in-game!

I will contact winners and send them a private message on forum before sending the prizes, mostly to make sure that people didn't just register and forget about it (and also to ask for the region of the mount/pet codes, etc ...). If you want to spy on how it went, I covered my back and recorded it but I doubt it's very interesting.

Thanks again to for providing some of the prizes for this contest.

PrizeNumberUserPost Link
X-51 Nether Rocket463bigmackiePost #463
Steam Holiday Pack1489AcrimonyPost #1489
Ethereal Portal1570AchronymusPost #1570
Goblin Weather Machine74NytsuaPost #74
Lil' Ragnaros1832FeezusPost #1832
Moonkin Hatchling870ThrenodyPost #870
Pandaren Monk825LiggenorPost #825
Lil' K.T.989nFacPost #989
Lil' XT1648JaedPost #1648
Celestial Steed585gaymer77Post #585
Curse Premium1089ThedoorsPost #1089
Curse Premium497WanhapartaPost #497
Curse Premium303verxzPost #303
Curse Premium600WarlemPost #600
Curse Premium579athanasiosPost #579
Curse Premium1202tehfussaPost #1202
Curse Premium1834SMCaboosePost #1834
Curse Premium1270MayplePost #1270
Curse Premium10CybbelajlajPost #10
Curse Premium378ThunderCroPost #378

Atramedes Heroic 25 World First Kill by Method
Bosses are getting harder and world first kills happen slower, especially during the holidays! Method was the first guild in the world to defeat Atramedes in heroic mode! It also makes them the first guild with 6 heroic boss kills, congratulations to them!

Cataclysm Mounts & Pets List
Someone pointed out in the mail that I never listed the mounts and companion pets available in Cataclysm. I did list most of them in news prior to the release of the expansion but I guess I forgot to post/update it at the release of the expansion, it's time for a short recap!

Cataclysm Mounts

Volcanic Stone DrakeFlyingAchievement - Glory of the Cataclysm Hero
Drake of the East WindFlyingAchievement - Glory of the Cataclysm Raider
Kor'kron AnnihilatorGroundAchievement (Horde) - Guild Level 25 (Costs 1500 Gold)
Golden KingGroundAchievement (Alliance) - Guild Level 25 (Costs 1500 Gold)
Dark PhoenixFlyingGuild Achievement - Guild Glory of the Cataclysm Raider (Costs 3,000 Gold)
Drake of the South WindFlyingRare Drop - Al'akir in the Throne of the Four Winds
Drake of the North WindFlyingRare Drop - Altairus in the Vortex Pinnacle (Normal and Heroic)
Vitreous Stone DrakeFlyingRare Drop - Slabhide in the Stonecore
Phosphorescent Stone DrakeFlyingDrop - Aeonaxx in Deepholm
Grey Riding CamelGroundDrop - Dormus the Camel-Hoarder
Drake of the West WindFlyingReputation - Exalted with Baradin's Wardens / Hellscream's Reach
Brown Riding CamelGroundReputation - Exalted with Ramkahen
Tan Riding CamelGroundReputation - Exalted with Ramkahen
Spectral WolfGroundReputation - Exalted with Hellscream's Reach
Spectral SteedGroundReputation - Exalted with Baradin's Wardens
Goblin TrikeGroundReputation - Goblin Racial Mount. Exalted with Bilgewater Cartel
Goblin Turbo-TrikeGroundReputation - Goblin Racial Mount. Exalted with Bilgewater Cartel
Sandstone DrakeFlyingAlchemy - Vial of the Sands - Recipe: Vial of the Sands found in Canopic Jar (Tol'vir) through Archaeology.
Fossilized RaptorGroundArchaeology - Fossilized Raptor
Ultramarine Qiraji Battle TankGroundArchaeology - Scepter of Azj'Aqir
Abyssal SeahorseWaterQuest - Early quest reward in Vashj'ir - The Abyssal Ride

Cataclysm Companion Pets

PebbleAchievement - Rock Lover
Armadillo PupGuild Achievement - Critter Kill Squad (Costs 300 Gold)
Dark Phoenix HatchlingGuild Achievement - United Nations
Guild HeraldGuild Achievement - Profit Sharing
Guild PageGuild Achievement - Alliance Slayer / Horde Slayer
Fox KitDrop - Baradin Fox in Tol Barad
Tiny Shale SpiderDrop - Jadefang in Deepholm
Rustberg SeagullReputation - Honored with Baradin's Wardens / Hellscream's Reach
Clockwork GnomeArchaeology - Crawling Gnome (Dwarf)
Fossilized HatchlingArchaeology - Fossilized Hatchling (Fossil)
Crawling ClawArchaeology - Crawling Hand (Tol'vir)
Enchanted LanternEnchanting (Horde) - Enchanted Lantern - Recipe costs 20 x Hypnotic Dust from the Shard Trader in Twilight Highlands
Magic LampEnchanting (Alliance) - Magic Lamp - Recipe costs 20 x Hypnotic Dust from the Shard Trader in Twilight Highlands
De-Weaponized Mechanical CompanionEngineering (Gnomish) - De-Weaponized Mechanical Companion
Personal World DestroyerEngineering (Goblin) - Personal World Destroyer
Elementium GeodeMining - Rare Drop - Elementium Veins
Blue Mini Jouster
Gold Mini Jouster
Quest - Reward from Egg Wave in Mount Hyjal. Can only pick one.

The MMO Report - Uncle Casey's Mail Bag Special
It's time for your weekly MMO Report!

Dark Legacy Comic #269 is out!

by Published on 2010-12-25 06:17 PM

Merry Christmas! MiniZep Christmas Gift!
The Christmas gifts are now available in-game and you might want to log in to grab this year's gift: MiniZep Controller!

by Published on 2010-12-24 12:04 PM

Update #2 - Obviously, one post per user.
Update - Yes, all languages are allowed for the giveaway. Any dungeon is fine (including non-Cata dungeons)

MMO-Champion "Be nice, not naughty!" Giveaway
It's almost Christmas! All the WoW players around the world are happy and busy being nice to everyone they know and don't know in-game! ... Ok, most of you aren't that nice and I heard that Santa's "naughty" list is getting longer and longer with so many people gearing up in PuG/random instances.

That's why Christmas and the holidays is a wonderful time to change that behavior, especially if you can get free stuff just by being nice!

A lot of these items were kindly offered by, thanks to them!

I never joke when it comes to being nice, and this is definitely the biggest giveaway to date!

Giveaway Rules
This giveaway is very simple and will require you to do 3 simple things.

1. Join a random instance group through the /lfd tool, any level is fine it doesn't have to be a Cataclysm dungeon. When you arrive in the instance you have to:
  • Say hello to the members of the group. (Any language is fine)
  • Wish them Happy Holidays/a Merry Christmas!

2. You have to finish the instance with that same group, I'm expecting you to kill the last boss and finish the instance instead of quitting after the first wipe. Let's say that two members are allowed to change over the course of the instance because you can't control other people ragequitting over stupid things (but it won't happen if you're nice!)

At the end of the instance:
  • Say goodbye to the members of the group and thanks them for their time.
  • Wish them Happy Holidays/a Merry Christmas again!

3. Post on the MMO-Champion "Be nice, not naughty!" Giveaway - Screenshots Thread the two screenshots of 1. and 2. to show the world how nice you are. After you're done with that, you will officially be on the list of the people nice enough to be picked for free stuff! (One post per user allowed)

4. Winners will be picked on December 26th at 08:00PM GMT based on their post numbers. If there are 2437 replies at the end of the giveaway, I will do a /random 1-2437 (either in-game or on a random number generator site) and will select winners based on their post number!

I will finish this post with the most adorable artwork ever, posted on the forums by Equilibrioception. Good luck to everyone, and Merry Christmas!

Computers - Setup of the Month (by chaud)
Each month or every 2 months, depending on the hardware evolutions, the lovely chaud will work on a couple of hardware setups for those of you who are thinking of upgrading their computer!

Read if you plan to upgrade - New Intel CPUs with a 0-15% gain in some applications are coming in January for those who wait and will be included next time.

Don't hesitate to post any feedback in the comments of that news post, and don't forget to visit the Computer Forum for any extra questions!


Component Puppy Dolphin
MonitorASUS VW224U 22-Inch Widescreen - $134ASUS VW246H 24-Inch Widescreen - $218
KeyboardMicrosoft Digital Media Keyboard 3000 - $25Cyborg V.5 - $37
MouseLogitech MX518 - $38Logitech G500 - $60
SpeakersLogitech S220 2.1 Speaker System - $28Logitech Z313 Speaker System - $28
Component Narwhal Unicorn
MonitorDell E2311H 23-inch LED-backlit Widescreen - $318Dell UltraSharp U2410 24-inch (IPS Panel) - $568
KeyboardLogitech G110 - $66Razer BlackWidow (Backlit)- $70
MouseRazer Deathadder - $47Razer Naga (Buttons on the Side) - $71
SpeakersCreative Inspire T3130 2.1 Speaker System - $50Logitech Speaker System Z523 - $83

Puppy and Dolphin

Component Puppy Dolphin
CaseNZXT GAMMA Classic - $39NZXT GAMMA Classic - $39
Power SupplyOCZ ModXStream Pro 500W - $55Corsair 650TX - $70
CPUAMD Athlon II X4 640 AM3 - $99AMD Phenom II X4 955 Black Edition - $144
HeatsinkCooler Master Hyper 212 Plus - $26Cooler Master Hyper 212 Plus - $26
MotherboardGIGABYTE GA-770T-USB3 AM3 - $94GIGABYTE GA-890GPA-UD3H AM3 - $135
Memory4GB PNY Optima DDR3 10600 - $524GB CORSAIR XMS3 4GB 10666 DDR3 - $75
Graphics CardXFX 5770 - $145XFX 6850 or EVGA GTX 460 - $199
Hard DriveWestern Digital Caviar Blue 500 GB - $46SAMSUNG Spinpoint F3 1TB - $60
DVDLite-On LightScribe 24X SATA DVD+/-RW - $26Lite-On LightScribe 24X SATA DVD+/-RW - $26

Narwhal and Unicorn

Component Narwhal Unicorn
CaseCooler Master Centurion 5 II - $54Cooler Master HAF932 - $140
Power SupplyCorsair 650TX - $70Corsair 750HX (7 Year Warranty) - $133
CPUIntel i5-760 - $205Intel i7-950 - $290
HeatsinkNoctua 6 NH-D14 - $80Noctua 6 NH-D14 - $80
MotherboardASUS P7P55D-E - $149Asus Sabertooth X58 (5 Year Warranty) - $199
Memory4GB CORSAIR XMS3 DHX 4GB 10666 DDR3 - $756GB Corsair DDR3 12800 - $87
Graphics CardXFX 6870 OR EVGA GTX 470- $240XFX 6970 - $370
Hard DriveWestern Digital 1TB Caviar Black - $87Western Digital 1TB Caviar Black - $87
SSDNoneOCZ Vertex 2 120 GB (Review) - $225
Corsair Force 120GB (Review) - $211
DVDLite-On LightScribe 24X SATA DVD+/-RW - $26Lite-On LightScribe 24X SATA DVD+/-RW - $26

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