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by Published on 2025-06-12 11:10 PM

Mists of Pandaria Classic Development Notes: Celestial Dungeons & Class Updates
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Today we’ve updated the Mists of Pandaria Classic Beta with lots of changes!

Weekend Raid Testing

In our eighth week of Beta, It’s finally time to take on our remaining 2 early-expansion raids:

  • Delve into the rotting home of the Klaxxi and confront their sha-tainted queen in the Heart of Fear.
  • Chase the Sha of Fear to the Terrace of Endless Spring, where it has caused the guardians to devolve into fits of terror. Defeat it to restore peace to this sacred place.

Raid Testing Schedule
  • Heart of Fear and Terrace of Endless Springs raid testing will begin on Friday, June 13 at 1:00 p.m. PDT and end on Monday, June 16 at 10:00 a.m. PDT.
  • Level 90 template characters will be available for the raid, with item level 463 gear (Heroic Dungeon rewards).
  • Vendors are available in the following locations:
    • Shrine of Two Moons – The Golden Terrace
    • Shrine of Seven Stars – The Summer Terrace
    • Orgrimmar – Valley of Strength
    • Stormwind – Trade District
  • Vendors include:
    • Instructaur, to teach you max-level professions.
    • Flaskataur, for all of your flask, potion, enchant, and gem needs.
    • Glyphtaur, to acquire your glyphs.
    • Dungeontaur, to acquire Heroic Pandaria dungeon loot (including rare and epic pieces) and reputation tokens for the major Pandaria factions.
    • Donjon Rade, to teleport you to the raid.

Celestial Dungeons

Celestial Dungeons is a new optional game mode that’s now available for testing. Please leave any feedback on this feature in FEEDBACK: Celestial Dungeons thread.

  • Celestial Dungeons can only be entered by using the automated Group Finder tool, and they require a minimum item level of 435 to queue, the same as Heroic dungeons.
    • Developers’ notes: To get the intended difficulty experience, we’d appreciate your feedback running Celestial Dungeons with the Mists of Pandaria Classic Level 90 character templates.
  • Upon entering a Celestial Dungeon, players will be greeted by the August Celestials. Speaking with a Celestial allows the player to ask for their assistance, granting the player unique powers based on which Celestial they interacted with.
  • Each boss in Celestial Dungeons will drop 2x of a new currency, August Stone Fragment, per player. If players have defeated all of the other bosses in the dungeon, the final boss of each dungeon will drop an extra 3 August Stone Fragments.
  • Running your first Celestial Dungeon of the day will grant an additional 4 August Stone Fragments.
  • Every Celestial Dungeon after the first one of the day will grant an additional 2 August Stone Fragments.
  • There is also a rotating daily quest for Celestial Dungeons that can be picked up from Challenger Soong or Challenger Wuli in the Vale of Eternal Blossoms, for an additional 3 August Stone Fragments.
    • This daily quest will never be the same Celestial Dungeon 2 days in a row, and it will never be the same Dungeon as the Challenge Mode daily quest.
  • The cap of how many August Stone Fragments a character can hold will be low at first but will increase with the release of each raid tier.
  • The August Stone Fragment currency can be used to purchase items from the new NPC, Avatar of the August Celestials, in the Shrine of Two Moons and Shrine of Seven Stars.
  • The original ‘Raid Finder’ items have been relabeled as ‘Celestial’ items.
    • For the remainder of this article, all instances or mentions of an item being ‘Celestial’ will be referring to the old ‘Raid Finder’ version of an item but with this new updated label.
  • Celestial Dungeons also brings with them new Achievements to earn.
  • Celestial Dungeons add various mechanics from bosses from the current raid tier to the dungeon encounters.
    • Developer’s notes: Aside from adding interesting mechanics and challenge to each dungeon, our intention is also to give newer players the chance to experience some of the current raid tier’s boss mechanics prior to entering the raids.
  • Players can earn progress towards their Legendary questline with a chance of gaining Sigils of Power and Sigils of Wisdom drops from end bosses in Celestial Dungeons while on the associated quest.
  • Players can earn progress towards their Legendary questline by defeating the Sha of Doubt and obtaining the Chimera of Doubt while on the associated quest.
    • Players can take the route of Doubt by declining Wrathion’s request to harness Fear.

To somewhat mimic how Raid Finder content was originally released, Celestial Dungeons will become available two weeks after the release of Mogu’shan Vaults. From there, two weeks after each raid is released, the Celestial Dungeon drops and the items on the Avatar of the August Celestials will update their tables to contain items from that raid. Upon first release, items able to be purchased include:

  • All ‘Celestial’ items from Mogu’shan Vaults
  • Satchel of Celestial Chance, containing a handful of Lesser Charms of Good Fortune and a chance at unreleased Mounts from the original Mists of Pandaria expansion
  • Commendations of Service for Justice Points
  • Valor Points

Once the Heart of Fear releases, no new items will be added to the vendor or Celestial Dungeons until two weeks after that raid has been released. Upon two weeks elapsing, items able to be purchased include:

  • ‘Celestial’ Tier 14 Chest Tokens
  • ‘Celestial’ Tier 14 Leg Tokens
  • All ‘Celestial’ items from Heart of Fear
    • This includes ‘Celestial’ versions of the bind-on-equip wrist gear that can drop in the raid

Once the Terrace of Endless Spring releases, no new items will be added to the vendor or dungeons until two weeks after that raid has been released. Upon two weeks elapsing, items able to be purchased include:

  • ‘Celestial’ Tier 14 Shoulder Tokens
  • ‘Celestial’ Tier 14 Helm Tokens
  • ‘Celestial’ Tier 14 Hand Tokens
  • All ‘Celestial’ items from Terrace of Endless Spring
  • When the Celestial Dungeons and vendor are updated for the Terrace of Endless Spring, players may purchase a bind-on-account Satchel of Stone Fragments.
    • This costs 10 August Stone Fragments, and when used, it is consumed and grants the holder 10 August Stone Fragments.
      • This will allow players to complete Celestial Dungeons on one character, while farming for another, or using that character to purchase transmog items for your account that your other cannot purchase from the vendor.
      • This will also allow players to transfer August Stone Fragments to their alts, who can then open them for the currency and spend them on Lesser Charms of Good Fortune, giving players a way to get their alts this currency.
        • As posted elsewhere, we have lowered the number of Lesser Charms of Good Fortune required for 3 Elder Charms of Good Fortune to 50 (was 90).

Class Updates

As we have been reviewing the class design in the original Mists of Pandaria, we recognize that classes changed, sometimes substantially, over the course of the expansion from phase to phase. For our Classic expansions, we start with the class design of the final patch of the original expansion, and for Mists of Pandaria Classic, that is patch 5.4.8. Unfortunately, classes in 5.4.8 were not designed with each phase’s content (such as the first raid tier) in mind, and with no changes to classes, this would leave some in an odd state in each phase. To address this, we have gone class by class, spec by spec, and made changes.

Many of these changes are simply reverting updates to classes that were made throughout the original Mists of Pandaria. In some cases, we also brought forward fixes to classes that were not made until the Warlords of Draenor expansion pre-patch. We have indicated the source of each adjustment at the end of each class change, noted below.

Some classes have also received an early buff, despite being expected to scale well as the Mists of Pandaria Classic expansion progresses. Our intent here is to give certain specs more power to balance them early in the expansion, but we already plan to revert many of the buffs made to these specs as the expansion progresses, and these specs naturally scale back up to their expected levels.

We have also made changes to the functionality of certain abilities, glyphs, and talents for specific specs within a class. To be clear, this means that if other specs within a class also have access to the same abilities, glyphs, or talents, they will only function in a changed manner for the spec specified.

Specifically regarding PvP: All of the following changes will have no impact on instanced PvP. These class changes, including changes to Masteries and Glyphs, will revert back to their 5.4.8 functionality when characters enter PvP instances, such as Arenas and Battlegrounds.

  • The only exception to these changes reverting to their 5.4.8 state are changes that include items and set bonuses. Those changes will not revert upon entering PvP instances.

Finally, although we feel all classes will benefit from these changes throughout the expansion, we will continue to monitor the classes and update them further if necessary. We are particularly eager to see how they perform in the Beta, and most importantly, we are very much looking forward to your feedback. Please leave any feedback in the FEEDBACK: Mists of Pandaria Classic Class Changes thread.

  • Druid
    • Balance
      • Moonkin Form’s increase to Nature and Arcane damage has been raised to 20% (was 10%). New
      • Shooting Stars will no longer split its chance to activate across multiple targets. 5.4 Revert
    • Feral
      • Ferals once again learn Nature’s Swiftness, but it cannot be used in Arenas or Battlegrounds (previously, Ferals did not learn or have access to Nature’s Swiftness). 5.4 Revert
    • Guardian
      • Maul’s Rage cost has been lowered to 20 (was 30). 6.0.2 Change
    • Restoration
      • Naturalist’s increase to healing has been raised to 15% (was 10%). New
  • Hunter
    • General
      • The Sporebat pet’s Energizing Spores can now only be activated while inside of a Battleground or Arena. Sporebat’s now additionally know a new spell called Frenzying Spores. This is an active ability that grants the same effect as Serpent’s Swiftness but can only be activated outside of Battlegrounds and Arenas. New
        • Developers’ notes: Hunters perform well, but rather than nerfing them, we felt allowing them to cover less buffs was a better approach to opening up group compositions.
  • Mage
    • Fire
      • Combustion % of Ignite’s tick damage per second raised to 50% (was 20%). 5.4 Revert
  • Monk
    • Mistweaver
      • Teachings of the Monastery’s Crackling Jade Lightning damage bonus lowered to 25% (was 100%). New
      • Mana Tea’s mana return per charge increased to 5% (was 4%). New
      • Surging Mists cost lowered by 13%, moving its cost to 7.65% of base mana (was 8.8%). New
      • Rushing Jade Wind will now be canceled on the Mistweaver Monk when they enter Stance of the Wise Serpent. New
        • Developers’ notes: Players could enter Stance of the Fierce Tiger to activate Rushing Jade Wind for 40 Energy and then go back into Stance of the Wise Serpent without having to spend the mana cost of Rushing Jade Wind. We want to alleviate the Mistweaver mana concerns, but we don’t want the optimal way to play to be going into Tiger, casting Rushing Jade Wind, and going back into Serpent. This was considered optimal because of high mana costs and subpar mana return for Mistweaver. If those issues are solved, this should feel fine. If they aren’t, we’d rather revisit and reduce the cost of RJW/SCK for Mistweavers than perpetuate stance dancing. So no matter which way we sliced it, we didn’t want this work around to be the most efficient way to play.
      • Jab cost lowered by 25%, to 6% of base mana (was 8%). Partial 5.2 Revert
      • Enveloping Mists healing raised by 48%. 5.1 Revert
      • Eminence healing raised by 68%, moving it to a 42% conversion of damage to healing (was 25%). 5.2 Revert and 6.0.2 Change
        • Developers’ notes: Eminence benefits from the healing bonus granted by Stance of the Wise Serpent, so this translates to ~50% of damage dealt to healing.
      • Revival’s healing raised by 43%. 5.4 Revert
      • Glyph of Targeted Expulsion retains its original effects in PvP, but morphs to have the old effects from the previously removed Glyph of Uplift while outside of PvP instances. While not in a PvP instance: Glyph of Targeted Expulsion changes Uplift to no longer cost Chi, but instead cost 10% of base mana. 5.4 Revert and 5.2 Partial Revert
    • Windwalker
      • Mastery: Bottled Fury changed to increasing the damage of your Tigereye Brew by 0.2% per Mastery (was Mastery gives a chance to gain an additional charge of Tigereye Brew when you gain a charge of Tigereye Brew). 5.4 Revert
      • Tigereye Brew starts with 3.5% damage per stack, plus 1.6% from base Mastery (was 6% damage per stack unaffected by Mastery). 5.4 Revert and New
      • Tigereye Brew gains a charge after spending 3 Chi (was 4 Chi). 5.4 Revert
      • T15 Windwalker Monk 4 set bonus reverted to “You have a 10% chance to gain an additional charge of Tigereye Brew every time you gain a charge of Tigereye Brew while not inside an Arena or Battleground” (was “Increases the damage of your Tigereye Brew by 0.5% per stack consumed”). 5.4 Revert
  • Paladin
    • Holy
      • Eternal Flame’s periodic healing lowered by 28%. 5.4 Revert
      • Eternal Flame’s Periodic can activate Illuminated Healing. 5.4 Revert
      • Illuminated Healing’s base value has been raised to 12% (was 10%). 5.3 Revert
    • Protection
      • The damage reduction from Sanctuary has been raised to 20% (was 15%). New
      • The shielding on Sacred Shield has been raised by 43%. 5.4 Revert
    • Retribution
      • Divine Storm, Crusader Strike, Judgment, Hammer of the Righteous, Hammer of Wrath, and Exorcism have all had their damage raised by 10%. New
      • Templar’s Verdict damage raised by 20%. 6.0.2 Change
  • Priest
    • Talents
      • Divine Star and Halo now obey AoE cap rules (20 targets for damage, 6 targets for Healing before they start splitting the effect’s total numbers). 5.4 Revert andIssue Originally Moved to 6.0 Pre-Patch`
      • The maximum times Cascade can bounce has been lowered to 3 (was 4). 5.4 Revert
    • Discipline
      • Divine Aegis lowered to 80% of the Heal’s value (was 100%). New
      • T14 set bonus Penance cooldown lowered to 1 second (was 3). New
        • Developers’ notes: This bonus brings Penance to 8 seconds, like in the original 5.0.
      • Atonement healing from damage lowered to 70% (was 90%). 6.0.2 Change
      • Divine Star for Discipline Priests has had its healing lowered by 25%. 6.0.2 Change and 5.1 Partial Revert
      • Spirit Shell’s active duration raised by 50% to 15 seconds (was 10). 5.4 Revert
    • Shadow
      • Generates Shadow Orbs passively while outside of combat, arenas, and battlegrounds. New
      • Shadow Form’s damage increase has been raised to 30% (was 25%). New
  • Rogue
    • General
      • Sinister Strike’s Energy cost lowered to 40 (was 50). 5.4 Revert, Buff
      • Sinister Strike’s weapon damage lowered to 192% (was 240%). Partial 5.4 Revert, Nerf
        • Developers’ notes: This overall is Sinister Strike’s cost and damage both lowered by 20%. This allows for more fluid gameplay with cycling Insight, and an overall buff.
    • Assassination
      • The damage increase from Assassin’s Resolve raised to 25% (was 20%). 5.4 Revert
    • Combat
      • Added a counter for Bandit’s Guile that will track your sinister strikes and revealing strikes, showing how close you are to gaining Insight. New
  • Shaman
    • General
      • Healing Rain healing lowered by 25%. New
    • Talents
      • Healing Rain’s maximum duration through Conductivity lowered to 30 seconds (was 40). New
      • Ancestral Guidance’s healing and damage conversion lowered to 20% (was 60% for healing and 40% for damage). 6.0.2 Change
    • Elemental
      • Lightning Bolt damage raised by 10%. New
    • Enhancement
      • Stormstrike weapon damage raised to 450% (was 380%) 5.4 Revert
    • Restoration
      • Chain Heal’s fall off per target lowered to 20% (was 0%). 5.4 Partial Revert
      • Riptide mana cost raised by 15%. 5.4 Partial Revert
  • Warlock
    • Affliction
      • Malefic Grasp damage raised by 50%. 5.4 Revert
      • The damage your Malefic Grasp causes your other DoTs to deal raised to 50% (was 30%). 5.4 Revert
      • Drain Soul damage raised by 50%. 5.4 Revert
      • The damage your Drain Soul causes your other DoTs to deal raised to 100% (was 60%). 5.4 Revert
    • Demonolgy
      • Wild Imp damage raised by 43%. 5.4 Revert
      • The number of Imps summoned by Glyph of Imp Swarm raised to 5 (was 4). 5.4 Revert
      • Hellfire and Immolation Aura damage raised by 25%. 5.4 Revert
      • Chaos Wave damage raised by 50%. 5.4 Revert
    • Glyphs
      • Glyph of Eternal Resolve retains its original effects in PvP, but morphs to have the old effects from the previously removed Glyph of Everlasting Affliction while outside of PvP instances. While not in a PvP instance: Glyph of Eternal Resolve now increases the duration of the damage over time spells associated with the old Glyph of Everlasting Affliction by 50%, but decreases their damage by 20%. 5.4 Revert
  • Warrior
    • General
      • Absorbing damage or taking damage while in Berserker Stance now grants the Warrior Rage (previously, only taking damage to your health bar granted Rage). New
    • Fury
      • Crazed Berserker auto attack damage increase has been raised to 15% (was 10%). New
      • Crazed Berserker offhand damage increase has been raised to 30% (was 25%). New
      • The Duration of Berserker Rage and Enrage have been raised by 33%, to 8 seconds (was 6). New
by Published on 2025-06-12 05:15 PM

The Legacy of Arathor Goes Live June 17!
The Legacy of Arathor content update goes live on June 17!


Originally Posted by Blizzard (Blue Tracker / Official Forums)
Take your adventures further in the Legacy of Arathor beginning June 17. You’ll amp up the challenge in Overcharged Delves, go Lorewalking with Lorewalker Cho, get a helping hand with the new Assisted Highlight and Single-Button Assistant… and more.



New Arathi Highlands Campaign



While attention has been focused on Khaz Algar, a new enemy has risen in the Arathi Highlands, threatening to shatter the tenuous peace between Stromgarde and Hammerfall. Join Faerin, Danath, and Geya'rah as they attempt to expose a conspiracy, defuse tensions, and grapple with the legacy of Arathor. Experience this new storyline with branching viewpoints based on your character’s faction as you brave the journey ahead.

Learn more about the Red Dawn Rising campaign from our article.



Go Lorewalking with Lorewalker Cho


Meet with Lorewalker Cho in Stormwind, Orgrimmar, or Dornogal to experience iconic lore moments in Azeroth in the Legacy of Arathor content update. Players level 10 and above can explore three storylines carefully curated by Lorewalker Cho to learn more about Xal’atath, the Ethereals, and The Lich King. Each storyline consists of previous quests and a few new ones.

Learn more from our previously published article.



Overcharged Delves


Power up with Titan machinery to explore new depths and face new challenges within six Delves throughout Khaz Algar in the Legacy of Arathor content update. You’ll be able to amp up the challenge with a new Delve-specific affix and earn some shiny loot.

Engage with Titan enemies, more traps, and unlock traits in a new trait tree specific to Overcharged Delves. Selecting the right traits can turn the tides of traps by making them more beneficial rather than a detriment to your progress.

Learn more from our previously published article—It’s Electric: Power Up with Overcharged Delves!



New UI Options: Combat Assistant and Single-Button Assistant


We’re introducing two additional options in the User Interface (UI) to help you learn a new class or relearn an alternate character. These new options are also a great way to provide additional accessibility to players who may need a little extra help.

Assisted Highlight: When enabled, Assisted Highlight will highlight the recommended next ability based on resources and the situation your character is in. Configured as an additional option to assist with damage rotation no matter which specialization you’re using, this new option is designed to help new players, players who are trying out a new specialization, or those looking for additional guidance on the abilities they should use.

Single-Button Assistant: For those who want or need a little extra help, there is also the new Single-Button Assistant. This is a single button that can be used to cast the next recommended damage dealing ability in the sequence. This assistant is designed to aid those who are looking for additional help, or for those who want to experience the story or game on a more casual basis. There is a small additional global cooldown added between abilities when using this feature.The feature will also detect when an Area of Effect (AoE) spell or multi-target ability should be used when you’re out in the world.

Learn more from our article—Legacy of Arathor: Get an Assist with New UI Options.



Slip Into the Turbulent Timeways With Battle for Azeroth!


Beginning the week of June 17, we’re refreshing Turbulent Timeways with the addition of Battle for Azeroth in the rotation. This event will span seven weeks, beginning and ending with Battle for Azeroth.

  • Week 1: Battle for Azeroth
  • Week 2: Mists of Pandaria
  • Week 3: Burning Crusade
  • Week 4: Warlords of Draenor
  • Week 5: Legion
  • Week 6: Classic
  • Week 7: Battle for Azeroth

We’ll have six new Timewalking Dungeons for players to undertake— Atal’Dazar, Freehold, King’s Rest, Shrine of the Storm, Temple of Sethraliss, and Waycrest Manor. Players can also shop at a new Battle for Azeroth vendor that can be found in the harbors of Boralus and Dazar’Alor.

Master the timeways and you can also earn the new Chrono Corsair skyriding mount... and more.



The Greedy Emissary Returns the Week of July 1

We’re bringing back the Greedy Emissary event! During this event you’ll be able to encounter even more of these deviously greedy treasure goblins in Stormwind, Orgrimmar, Dornogal, and Undermine for new diabolical rewards— including a mount. You won’t want to miss some truly iconic rewards including recolors of classic Tier 2 armor sets for your characters.



Paladin Armor Set




From Left to Right: Deathknight, Hunter, Mage Armor Sets




From Left to Right: Monk, Shaman, Evoker Armor Sets




From Left to Right: Warrior, Druid, Priest Armor Sets




From Left to Right: Rogue, Demon Hunter, Warlock Armor Sets



Legacy of Arathor Content Update Notes


Learn more details about all the changes coming with the Legacy of Arathor content update from our update notes.



Additional Media

Delve Into The War Within with the Audio Novella “Heartlands”


Embark on a legendary narrative journey with "Heartlands," a 5-part audio novella written by Adam Christopher and narrated by Chris Metzen.


Warcraft Short Story: “Faith & Flame”



Since she was small, Faerin Lothar has felt a call deep within her to brave the darkness. Now Faerin feels that call again, compelling her to leave Hallowfall with Anduin and the outlanders. Join Faerin Lothar for a special fireside telling of our newest short story.

Join Faerin Lothar for a special fireside telling of our newest short story, "Faith & Flame."

Written by L. L. McKinney, Illustrated by Zoltan Boros, and Narrated by Paris Blu as Faerin Lothar.


Read and listen to the Heartlands and Faith and Flame before you head into Arathi Highlands.



Embark on a new adventure with the Legacy of Arathor content update. Challenge yourself in Overcharged Delves, explore iconic lore with Lorewalker Cho, and enhance your gameplay with the new UI updates and more.

We’ll see you in Azeroth!
by Published on 2025-06-12 05:08 PM

Legacy of Arathor Content Update Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Take your adventures further in the Legacy of Arathor update. You’ll amp up the challenge in Overcharged Delves, go Lorewalking with Lorewalker Cho, get a helping hand with the new Assisted Highlight and Single-Button Assistant… and more.



NEW CAMPAIGN QUESTLINE - RISE OF THE RED DAWN



While attention has been focused on Khaz Algar, a new enemy has risen in the Arathi Highlands, threatening to shatter the tenuous peace between Stromgarde and Hammerfall. Join Faerin, Danath, and Geya'rah as they attempt to expose a conspiracy, defuse tensions, and grapple with the legacy of Arathor. Experience this new storyline with branching viewpoints based on your character’s faction as you brave the journey ahead. [LEARN MORE]

Players will receive a few new rewards for their efforts:

  • Alliance players will receive a new Stromgarde Tabard and the title “[Name] of Stromgarde”.
  • Horde players will receive a new Hammerfall Tabard and the title “[Name] of Hammerfall”.
  • All players will receive the Lamplighter’s Pauldrons transmog inspired by Faerin’s own shoulders.



GO LOREWALKING WITH LOREWALKER CHO



Meet with Lorewalker Cho in Stormwind, Orgrimmar, or Dornogal to experience iconic lore moments in Azeroth. Players level 10 and above can explore three repeatable storylines carefully curated by Lorewalker Cho to learn more about Xal’atath, the Ethereals, and The Lich King. Each storyline consists of previous quests and a few new ones. [LEARN MORE]

  • Xal’atath: Xal’atath, the Harbinger, was once known as the Blade of the Black Empire. Her history is a well-kept secret. But her words and deeds have affected so many that she is impossible to ignore. Her story must be told.
  • Ethereals: Mysterious and elusive, the ethereals that have traveled our world speak little of their history. Yet there is much to be learned from the few things they do choose to share. . .
  • The Lich King: Arthas Menethil. It is said that when he was born, the very forests of Lordaeron whispered his name. But did the forests of his youth know what he would eventually grow to become?

Each quest series provides additional rewards beyond gold and experience for completing them including three new toys:

  • Echo of Xal’atath, Blade of the Black Empire: Call upon your memory of Xal’atath. Her voice will occasionally echo with glee when you kill a foe.
  • K’aresh Memory Crystal: Take on the appearance of a K’areshi.
  • Royal Visage: Remember the tale of Arthas Menethil. You take on his visage. “Prince… or King?”



OVERCHARGED DELVES



Power up with Titan machinery to explore new depths and face new challenges within six Delves throughout Khaz Algar in the Legacy of Arathor content update. You’ll be able to amp up the challenge with a new Delve-specific affix and earn some shiny loot. [LEARN MORE]

  • Fungal Folly: Isle of Dorn
  • Kriegval’s Rest: Isle of Dorn
  • Nightfall Sanctum: Hallowfall
  • Skittering Breach: Hallowfall
  • The Spiral Weave: Azj’Kahet
  • Sidestreet Sluice: Undermine

You’ll engage with Titan enemies, more traps, unlock traits in a new trait tree specific to Overcharged Delves, and earn the upgradeable Durable Information Securing Container belt that provides some additional benefits to the wearer.

Additional Rewards:

  • New Mount: OC91 Chariot
  • New Hearthstone Toy: Redeployment Module
  • More Delves Currency



NEW UI OPTIONS: ASSISTED HIGHLIGHT AND SINGLE-BUTTON ASSISTANT



Assisted Highlight is a new feature coming to the game that highlights the recommended next ability based on resources and the situation your character is in. This feature is designed to help new players, players who are trying out a new specialization, or those looking for additional guidance on the abilities they should use without the need to turn to third party apps or outside guides. This new feature is configured as an additional option that is part of the base UI to assist you with a damage rotation no matter which specialization you’re using.

In addition, a Single-Button Assistant can be used to cast the next recommended ability in the sequence. This assistant is designed to have a small additional global cooldown added between abilities so that it is still useful for learning new skills, aiding those who are looking for additional help, or for those who want to experience the story or game on a more casual basis. It will also detect when an Area of Effect (AoE) spell or multi-target ability should be used.

Both of these new options should aid in lowering the barrier of entry for new players or players looking to explore new characters in a way that’s meaningful to them. As with the new Cooldown Manager added in the 11.1.5 content, it will continue to evolve over time. To enable Assisted Highlight and Single-Button Assistant, head to the Game Menu and select Options then Gameplay Enhancements. [LEARN MORE]



SLIP INTO THE TURBULENT TIMEWAYS WITH BATTLE FOR AZEROTH



Beginning the week of June 17, we’re refreshing Turbulent Timeways with the addition of Battle for Azeroth in the rotation. This event will span seven weeks, beginning and ending with Battle for Azeroth.

  • Week 1: Battle for Azeroth
  • Week 2: Mists of Pandaria
  • Week 3: Burning Crusade
  • Week 4: Warlords of Draenor
  • Week 5: Legion
  • Week 6: Classic
  • Week 7: Battle for Azeroth

We’ll have six new Timewalking Dungeons for players to undertake— Atal’Dazar, Freehold, King’s Rest, Shrine of the Storm, Temple of Sethraliss, and Waycrest Manor. Players can also shop at a new Battle for Azeroth vendor that can be found in the harbors of Boralus and Dazar’Alor.

Master the timeways and you can also earn the new Chrono Corsair skyriding mount... and more.



THE GREEDY EMISSARY RETURNS THE WEEK OF JULY 1



Treasure Goblins are back for the Greedy Emissary event! During this event you’ll be able to encounter even more of these deviously greedy emissaries in Stormwind, Orgrimmar, Dornogal, and Undermine for new diabolical rewards— including a mount. But be warned, these Treasure Goblins are back with a vengeance and are now equipped with random affixes that make them more powerful than before. You won’t want to miss some truly iconic rewards including recolors of classic Tier 2 armor sets for your characters.

Alongside this event, we are also providing a Collector’s Bounty buff which will aid players in the hunt for legacy loot by increasing drops in legacy content throughout Azeroth. We’ll share more details when we are closer to its release.



CLASSES

  • New Ability: Recuperate – Take a breather, prepare some food and have a meal. Restores 50% of your maximum health over 10 seconds.



TIMEWALKING DUNGEONS

  • Developers' notes: These changes aim to make it possible to experience Timewalking dungeons more authentically, giving players the opportunity to use more abilities and practice their class's damage rotations, healing spells, or defensives. When players wish to use Timewalking dungeons to level up, we want you to learn your class in realistic combat encounters, especially boss encounters. This also acknowledges and rewards players who take the time to acquire powerful gear, since better gear increases your damage, healing, and survivability. We will actively monitor testing and feedback and we will make further adjustments as needed.
  • Enemy health increased in all Timewalking dungeons.
  • Boss health significantly increased in all Timewalking dungeons.
  • Adjusted difficulty scaling via the following changes:
    • Lower-geared players are now slightly more damage-resistant.
    • Incoming damage should be more noticeable against geared players.
    • Fixed an issue where item level scaling did not account for enchantments, gems, and other power sources.
  • Timewalking dungeons will now drop Adventurer gear (was Explorer).
  • Completing a Timewalking dungeon now rewards 25 Timewarped Badges (was 10).



USER INTERFACE AND ACCESSIBILITY

  • Cooldown Manager
    • The Essential Cooldowns and Utility Cooldowns portions of the Cooldown Manager now display information for Totems (such as Earthbind Totem, Healing Stream Totem) and players summons that are also tracked on the Totem frame (such as Earth Elemental and Call Dreadstalkers).
  • Removed the Help Tip for minimizing the Spellbook.
by Published on 2025-06-12 01:02 AM

Gallagio Loyalty Rewards Club Reputation Bug
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I have just completed four of the bosses like I have every week and only received 749 rep vs getting a whole renown lvl like I have the previous weeks.

Thank you for all the reports. We’re currently investigating the issue with the raid renown not increasing and we’ll provide an update when we have more information.

WoW Hotfixes - June 11, 2025
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

  • Increased threat generation of all tank specializations by 15%.
    • Developer’s notes: We're finding that tanks are having difficulty gaining and holding threat, so we are adjusting tank threat generation in order to address this issue.
by Published on 2025-06-12 12:19 AM

Dastardly Duos Week 2: How to Get and Upgrade the Winner's Podium
Week 2 of the Dastardly Duos event is here! In this post, we quickly go over how to get the Winner's Podium and upgrade it to show off different scores.


How to get the Winner's Podium
  • Take the quest Week 2: We're Really Taking Off from Vinnie Sweets.
  • Win a Dastardly Duos match to complete the quest and turn it in.
  • Speak with Wodim the Troll-Servant and purchase the Winner's Podium toy.



After earning the toy, use it to summon the Winner's Podium and complete the first criteria for the Winner's Podium achievement.



For Week 2, only four podium upgrades can drop at the end of a Dastardly Duos match. The upgrades are random drops, there are no special requirements. Simply clear the trash, defeat the bosses, loot the Prize Chest, and hope for upgrades. The remaining six podium upgrades are likely timegated and should become available in the upcoming weeks.



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