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by Published on 2024-09-12 06:38 PM

Trolli x World of Warcraft Promotion - How to claim Gummi Pet and Tabard Rewards
The Trolli x World of Warcraft promotion is now live! In this post, we'll cover how to redeem special in-game rewards, including the Gummi pet and exclusive tabards from participating retailers like Walgreens, Dollar General, and Circle K.


Rewards & Participating Retailers






How to claim Trolli rewards

  • Purchase Trolli products between 9/1/2024 and 2/28/2025, snap a photo of the receipt, and submit it on https://trollixbox.snipp.us/upload
  • The promotion is open to U.S. residents aged 17 and older, including residents of Washington, D.C., and Puerto Rico.


  • After submitting a photo, you'll receive an automatic confirmation and be prompted to complete a registration form.
  • A valid U.S. phone number is required to complete the process, as verification will be done via an OTP code.


  • You will receive a "submission received" email, which mentions that the receipt will be processed within 48 hours.
  • If the receipt is valid, you will get a follow-up "congratulations" email that contains a link to claim your rewards.


  • If you purchased Trolli from Walgreens, Dollar General or Circle K, then you'll have a 4th option to choose an exclusive tabard.
  • To redeem the code, click your profile icon at the top right corner of the Battle.net App, and then select Redeem Code.


  • While this promotion is only open to U.S. residents, players from other regions (Europe, Australia, Canada, etc.) can also redeem the rewards.
  • Once you redeem a code, the associated reward will be delivered to both your US and EU World of Warcraft accounts, similar to Parrlok and Watcher of the Huntress pet promotions.

by Published on 2024-09-12 07:28 AM

Patch 11.0.5 PTR - Build 56572
Build 56572 has been deployed to the Public Test Realms.


New Icons



New Items
Here are some of the few items added in this build. You can check out the full list on the WoWDB PTR site.

LevelTypeName
11Monk GlyphGlyph of Jab
1JunkElectric Eel
10MountDepthstalker
1ClothEternal Netherwind Blouse
1ClothEternal Nemesis Blouse
1ClothEternal Blouse of Transcendence
1LeatherEternal Stormrage Chestguard
11MailDefias Cuirass
11MailDefias Cuirass
1MailEternal Greaves of Ten Storms


20th Anniversary Update PTR Development Notes
Blizzard has posted the Development Notes for Build 56572.



Achievement Changes
Originally Posted by MMO-Champion
Anniversary Celebration
World Events
  • A Dark Iron Past (New) Find the following Temporal Missives from Moira within the Blackrock Depths raid. Account Wide.
  • Upgraded Apparel (New) Purchase an updated Tier 2 armor set during the WoW Anniversary celebration. Reward: Lower the cost of additional Tier 2 armor ensembles..

Player vs. Player
Feats of Strength
  • Gladiator: The War Within Season 1 Win 50 3v3 games while at Elite rank during Dragonflight Season 4 The War Within Season 1. Reward: Gladiator Mount, Customization, Seasonal Character Title.

War Within
Exploration

Quests
  • Never Enough Kill kobyss in the Hungering Pool in Hallowfall with Alyza Bowblaze by your side. 5 points.Account Wide.



Talent Changes
Originally Posted by MMO-Champion
Druid
Multiple specs



Spell Changes
Originally Posted by MMO-Champion
Mounts

Item Set Bonuses
Death Knight (Forums)

Demon Hunter (Forums)

Druid (Forums)
  • Druid Feral 11.0 Class Set 2pc Tiger's Fury increases your chance to Critically Strike for 10 sec, starting at 6% and increasing by 1% every 2 sec. 1.0% every 2 sec.

Evoker (Forums)

Shaman (Forums)

Unknown Class
Minor Glyphs
  • Jab (New) Your Tiger Palm visual is altered to use your weapon when striking. Minor Glyph. Minor Glyph. 1.5 sec cast.

Death Knight (Forums)
  • Gift of the San'layn (Blood) While Vampiric Blood or Dark Transformation While Dancing Rune Weapon is active you gain Gift of the San'layn.
  • Gift of the San'layn (Frost, Initial) While Vampiric Blood or While Dark Transformation is active you gain Gift of the San'layn.
  • Gift of the San'layn (Unholy) While Vampiric Blood or While Dark Transformation is active you gain Gift of the San'layn.
  • Gift of the San'layn (Blood) While Vampiric Blood or Dark Transformation While Dancing Rune Weapon is active you gain Gift of the San'layn.
  • Gift of the San'layn (Frost, Initial) While Vampiric Blood or While Dark Transformation is active you gain Gift of the San'layn.
  • Gift of the San'layn (Unholy) While Vampiric Blood or While Dark Transformation is active you gain Gift of the San'layn.
  • Gift of the San'layn Unholy: While Vampiric Blood or Dark Transformation is active you gain Gift of the San'layn.
  • Unholy Commander When you summon a minion, your Haste is increased by 2%, up to 8% for 8 sec. Instant. 1%, up to 4% for 8 sec. Instant.
  • Unyielding Will Anti-Magic Shell's shell now removes all harmful magical effects when activated, but it's cooldown is increased by 20 sec and it now also removes all harmful magic effects when activated.

Blood
  • Blood Death Knight Increases damage/healing by 54% 62%: Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chains of Ice, Chill Streak, Cleaving Strikes, Cold Heart, Consumption, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Caress, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Scythe, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Proliferating Chill, Razorice, Reaper of Souls, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rider's Champion, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Trollbane's Icy Fury, Unholy Blight, Unholy Pact, Vampiric Strike, Virulent Eruption, Virulent Plague, Wave of Souls Increases periodic damage/healing by 54% 62%: Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chains of Ice, Chill Streak, Cleaving Strikes, Cold Heart, Consumption, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Caress, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Scythe, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Proliferating Chill, Razorice, Reaper of Souls, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rider's Champion, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Trollbane's Icy Fury, Unholy Blight, Unholy Pact, Vampiric Strike, Virulent Eruption, Virulent Plague, Wave of Souls Increases damage/healing by 139%: Death Strike, Death Strike Off-Hand, Recently Used Death Strike Increases damage/healing by 48%: Death and Decay, Death's Due, Defile, Desecrated Ground Increases periodic damage/healing by 15%: Blood Boil, Blood Plague, Bloodbolt, Death's Caress Death Knight - Blood Spec. Death Knight - Blood Spec.

Unholy
  • Unholy Death Knight Decreases damage/healing by 10% 5%: Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chains of Ice, Chill Streak, Clawing Shadows, Cleaving Strikes, Cold Heart, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Scythe, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Proliferating Chill, Razorice, Reaper of Souls, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rider's Champion, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Trollbane's Icy Fury, Unholy Assault, Unholy Blight, Unholy Pact, Vampiric Strike, Virulent Eruption, Virulent Plague, Wave of Souls Decreases periodic damage/healing by 10% 5%: Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chains of Ice, Chill Streak, Clawing Shadows, Cleaving Strikes, Cold Heart, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Scythe, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Proliferating Chill, Razorice, Reaper of Souls, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rider's Champion, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Trollbane's Icy Fury, Unholy Assault, Unholy Blight, Unholy Pact, Vampiric Strike, Virulent Eruption, Virulent Plague, Wave of Souls Increases damage/healing by 15%: Soul Reaper and Swift and Painful Death Knight - Unholy Spec. Death Knight - Unholy Spec.

Demon Hunter (Forums)
  • Blade Rhapsody Chaos Strike deals 20% 12% increased damage, and has a 25% chance to reset the cooldown of Blade Dance and reduce its Fury cost by 50%. Instant. 30%. Instant.
  • Blade Rhapsody Chaos Strike deals 20% 12% increased damage, and has a 25% chance to reset the cooldown of Blade Dance and reduce its Fury cost by 50%. Instant. 30%. Instant.
  • The Hunt Havoc: Havoc: Charge to your target, striking them for [ 455% of Attack Power ] Normal: Nature Any Means Necessary [ 508.5% of Attack Power : Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] Normal: Nature Any Means Necessary [ 361.25% of Attack Power ] Chaos damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 10% of the damage you deal to your Hunt target for 20 sec. Vengeance, Initial: Charge to your target, striking them for [ 508.5% of Attack Power ] Chaos damage, rooting them in place for 1.5 sec and inflicting [ 361.25% of Attack Power : Chaos damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec. Vengeance, Initial: Charge to your target, striking them for [ 455% of Attack Power ] Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] Normal: Nature Any Means Necessary: Chaos damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec. Vengeance: Havoc: Charge to your target, striking them for [ 455% of Attack Power ] Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec. Vengeance, Initial: Charge to your target, striking them for [ 455% of Attack Power ] [ERROR: sure looks like an infinite loop] damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec. Initial: [ERROR: sure looks like an infinite loop] 100 yd range. Instant. 20 sec. 100 yd range. Instant.

Havoc
  • Havoc Demon Hunter Decreases damage/healing by 12%: Burning Hatred, Consuming Fire, Immolation Aura Increases damage/healing by 4%: Annihilation, Blade Dance, Blazing Nova, Burning Blades, Burning Hatred, Burning Wound, Chaos Fragments, Chaos Nova, Chaos Strike, Collective Anguish, Consuming Fire, Death Sweep, Demon Blades, Demonic Intensity, Demon's Bite, Demonsurge, Elysian Decree, Essence Break, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Desolation, Fel Devastation, Fel Eruption, Fel Lance, Fel Rush, Felblade, Glaive Tempest, Hungering Glaive, Immolation Aura, Infernal Armor, Inner Demon, Insatiable Hunger, Metamorphosis, Metamorphosis - Alex S Copy, Sigil of Doom, Sigil of Flame, Sigil of Spite, Sinful Brand, Soulscar, The Hunt, Throw Glaive, Trail of Ruin, Unbound Chaos, Vengeful Bonds, Vengeful Retreat, Wounded Quarry Increases periodic damage/healing by 4%: Annihilation, Blade Dance, Blazing Nova, Burning Blades, Burning Hatred, Burning Wound, Chaos Fragments, Chaos Nova, Chaos Strike, Collective Anguish, Consuming Fire, Death Sweep, Demon Blades, Demonic Intensity, Demon's Bite, Demonsurge, Elysian Decree, Essence Break, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Desolation, Fel Devastation, Fel Eruption, Fel Lance, Fel Rush, Felblade, Glaive Tempest, Hungering Glaive, Immolation Aura, Infernal Armor, Inner Demon, Insatiable Hunger, Metamorphosis, Metamorphosis - Alex S Copy, Sigil of Doom, Sigil of Flame, Sigil of Spite, Sinful Brand, Soulscar, The Hunt, Throw Glaive, Trail of Ruin, Unbound Chaos, Vengeful Bonds, Vengeful Retreat, Wounded Quarry Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.

Vengeance
  • Vengeance Demon Hunter Increases damage/healing by 15% 18%: Art of the Glaive, Blazing Nova, Bulk Extraction, Burning Blades, Chaos Fragments, Chaos Nova, Collective Anguish, Consume Soul, Consuming Fire, Demon Spikes, Demonic Intensity, Demonic Trample, Demonsurge, Elysian Decree, Essence Sever, Eye Beam, Eye of Leotheras, Fel Desolation, Fel Devastation, Fel Rush, Felblade, Fiery Brand, Fracture, Illidan's Grasp, Illidan's Grasp: Throw, Immolation Aura, Infernal Armor, Infernal Strike, Reaver's Glaive, Retaliation, Sever, Shear, Sigil of Doom, Sigil of Flame, Sigil of Spite, Sinful Brand, Soul Carver, Soul Cleave, Soul Sunder, Soulscar, Spirit Bomb, Spirit Burst, The Hunt, Throw Glaive, Vengeful Bonds, Vengeful Retreat, Wounded Quarry Increases periodic damage/healing by 15% 18%: Art of the Glaive, Blazing Nova, Bulk Extraction, Burning Blades, Chaos Fragments, Chaos Nova, Collective Anguish, Consume Soul, Consuming Fire, Demon Spikes, Demonic Intensity, Demonic Trample, Demonsurge, Elysian Decree, Essence Sever, Eye Beam, Eye of Leotheras, Fel Desolation, Fel Devastation, Fel Rush, Felblade, Fiery Brand, Fracture, Illidan's Grasp, Illidan's Grasp: Throw, Immolation Aura, Infernal Armor, Infernal Strike, Reaver's Glaive, Retaliation, Sever, Shear, Sigil of Doom, Sigil of Flame, Sigil of Spite, Sinful Brand, Soul Carver, Soul Cleave, Soul Sunder, Soulscar, Spirit Bomb, Spirit Burst, The Hunt, Throw Glaive, Vengeful Bonds, Vengeful Retreat, Wounded Quarry Decreases damage/healing by 35%: Any Means Necessary and Felblade Decreases damage/healing by 60%: Fel Eruption Increases damage/healing by 20%: Consume Soul, Fracture, Shear Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec.

Druid (Forums)
  • Dream of Cenarius While Heart of the Wild is active, Wrath and Shred transfer 150% Wrath and Shred transfer 50% of their damage and Starfire and Swipe transfer 100% 33% of their damage into healing onto a nearby ally. This effect is increased by 200% while Heart of the Wild is active. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Unlimited range. Instant.
  • Dream of Cenarius While Heart of the Wild is active, Wrath and Shred transfer 150% Wrath and Shred transfer 50% of their damage and Starfire and Swipe transfer 100% 33% of their damage into healing onto a nearby ally.This effect is increased by 200% while Heart of the Wild is active.
  • Forest's Flow (New) Consuming Clearcasting now causes your Regrowth to also cast Nourish onto a nearby injured ally at 60% effectiveness, preferring those with your heal over time effects. Nourish: Heals a friendly target for [ 446% of Spell Power ]. Receives 300% bonus from Mastery: Harmony.
  • Harmonious Blooming Lifebloom counts for 2 stacks of Mastery: Harmony. 3 stacks of Mastery: Harmony.
  • Lifebloom (Harmonious Blooming) Lifebloom counts for 2 stacks of Mastery: Harmony. 3 stacks of Mastery: Harmony.
  • Master Shapeshifter Your abilities are amplified based on your current shapeshift form, granting an additional effect. Caster Form Rejuvenation and Swiftmend heal for 30% more and cause heals for 30% more and causes you to instantly generate 25 Rage after entering Bear Form. Moonkin Form Wrath, Starfire, and Starsurge deal 30% additional damage and cause you to instantly generate 25 Rage after entering Bear Form. Cat Form Rip, Ferocious Bite, and Maim deal 60% additional damage and cause you to instantly generate 50 Rage after entering Bear Form when cast with 5 combo points. PvP Talent. PvP Talent. Instant.
  • Master Shapeshifter Your abilities are amplified based on your current shapeshift form, granting an additional effect. Caster Form Rejuvenation and Swiftmend heal for 30% more and cause heals for 30% more and causes you to instantly generate 25 Rage after entering Bear Form. Moonkin Form Wrath, Starfire, and Starsurge deal 30% additional damage and cause you to instantly generate 25 Rage after entering Bear Form. Cat Form Rip, Ferocious Bite, and Maim deal 60% additional damage and cause you to instantly generate 50 Rage after entering Bear Form when cast with 5 combo points. Instant.
  • Master Shapeshifter Your abilities are amplified based on your current shapeshift form, granting an additional effect. Caster Form Rejuvenation and Swiftmend heal for 30% more and cause heals for 30% more and causes you to instantly generate 25 Rage after entering Bear Form. Moonkin Form Wrath, Starfire, and Starsurge deal 30% additional damage and cause you to instantly generate 25 Rage after entering Bear Form. Cat Form Rip, Ferocious Bite, and Maim deal 60% additional damage and cause you to instantly generate 50 Rage after entering Bear Form when cast with 5 combo points. Requires Cat Form. PvP Talent. PvP Talent. Instant.
  • Master Shapeshifter Your abilities are amplified based on your current shapeshift form, granting an additional effect. Caster Form Rejuvenation and Swiftmend heal for 30% more and cause heals for 30% more and causes you to instantly generate 25 Rage after entering Bear Form. Moonkin Form Wrath, Starfire, and Starsurge deal 30% additional damage and cause you to instantly generate 25 Rage after entering Bear Form. Cat Form Rip, Ferocious Bite, and Maim deal 60% additional damage and cause you to instantly generate 50 Rage after entering Bear Form when cast with 5 combo points. PvP Talent. PvP Talent. Instant.
  • Nature's Swiftness Your next Regrowth, Rebirth, or Entangling Roots is instant, free, castable in all forms, and heals for an additional 100%. 1 charge. Can't be cast in Travel Form, Flight Form. Instant. 60 sec cooldown. recharge. 1 charge.
  • Rampant Ferocity Ferocious Bite also deals [ 33.3% of Attack Power ] damage per combo point spent to all nearby enemies affected affect by your Rip. Spending extra Energy on Ferocious Bite increases damage dealt by up to 100%. Damage increased by Lion's Strength and Bloodtalons. Damage reduced beyond 5 targets. reduced beyond 5 targets.
  • Rampant Ferocity Ferocious Bite also deals [ 33.3% of Attack Power ] damage per combo point spent to all nearby enemies affected affect by your Rip. Spending extra Energy on Ferocious Bite increases damage dealt by up to 100%. Damage increased by Lion's Strength and Bloodtalons. Damage reduced beyond 5 targets. 40 yd range. Instant.
  • Ravage (Feral) 1 point: [ 37.8% [ 51% of Attack Power ] damage, [ 19.7% of Attack Power ] in an arc 2 points: [ 75.5% [ 102% of Attack Power ] damage, [ 39.4% of Attack Power ] in an arc 3 points: [ 113.3% [ 153% of Attack Power ] damage, [ 59% of Attack Power ] in an arc 4 points: [ 151% [ 204% of Attack Power ] damage, [ 78.7% of Attack Power ] in an arc 5 points: [ 188.8% [ 255% of Attack Power ] damage, [ 98.4% of Attack Power ] in an arc
  • Ravage (Feral) 1 point: [ 37.8% [ 51% of Attack Power ] damage, [ 19.7% of Attack Power ] in an arc 2 points: [ 75.5% [ 102% of Attack Power ] damage, [ 39.4% of Attack Power ] in an arc 3 points: [ 113.3% [ 153% of Attack Power ] damage, [ 59% of Attack Power ] in an arc 4 points: [ 151% [ 204% of Attack Power ] damage, [ 78.7% of Attack Power ] in an arc 5 points: [ 188.8% [ 255% of Attack Power ] damage, [ 98.4% of Attack Power ] in an arc
  • Ravage (Feral) 1 point: [ 37.8% [ 51% of Attack Power ] damage, [ 19.7% of Attack Power ] in an arc 2 points: [ 75.5% [ 102% of Attack Power ] damage, [ 39.4% of Attack Power ] in an arc 3 points: [ 113.3% [ 153% of Attack Power ] damage, [ 59% of Attack Power ] in an arc 4 points: [ 151% [ 204% of Attack Power ] damage, [ 78.7% of Attack Power ] in an arc 5 points: [ 188.8% [ 255% of Attack Power ] damage, [ 98.4% of Attack Power ] in an arc
  • Ravage (Feral) 1 point: [ 37.8% [ 51% of Attack Power ] damage, [ 19.7% of Attack Power ] in an arc 2 points: [ 75.5% [ 102% of Attack Power ] damage, [ 39.4% of Attack Power ] in an arc 3 points: [ 113.3% [ 153% of Attack Power ] damage, [ 59% of Attack Power ] in an arc 4 points: [ 151% [ 204% of Attack Power ] damage, [ 78.7% of Attack Power ] in an arc 5 points: [ 188.8% [ 255% of Attack Power ] damage, [ 98.4% of Attack Power ] in an arc
  • Ravage (Feral) 1 point: [ 37.8% [ 51% of Attack Power ] damage, [ 19.7% of Attack Power ] in an arc 2 points: [ 75.5% [ 102% of Attack Power ] damage, [ 39.4% of Attack Power ] in an arc 3 points: [ 113.3% [ 153% of Attack Power ] damage, [ 59% of Attack Power ] in an arc 4 points: [ 151% [ 204% of Attack Power ] damage, [ 78.7% of Attack Power ] in an arc 5 points: [ 188.8% [ 255% of Attack Power ] damage, [ 98.4% of Attack Power ] in an arc
  • Ravage (Feral) 1 point: [ 37.8% [ 51% of Attack Power ] damage, [ 19.7% of Attack Power ] in an arc 2 points: [ 75.5% [ 102% of Attack Power ] damage, [ 39.4% of Attack Power ] in an arc 3 points: [ 113.3% [ 153% of Attack Power ] damage, [ 59% of Attack Power ] in an arc 4 points: [ 151% [ 204% of Attack Power ] damage, [ 78.7% of Attack Power ] in an arc 5 points: [ 188.8% [ 255% of Attack Power ] damage, [ 98.4% of Attack Power ] in an arc
  • Ravage (Balance, Guardian, Restoration, Initial) 1 point: [ 37.8% [ 51% of Attack Power ] damage, [ 19.7% of Attack Power ] in an arc 2 points: [ 75.5% [ 102% of Attack Power ] damage, [ 39.4% of Attack Power ] in an arc 3 points: [ 113.3% [ 153% of Attack Power ] damage, [ 59% of Attack Power ] in an arc 4 points: [ 151% [ 204% of Attack Power ] damage, [ 78.7% of Attack Power ] in an arc 5 points: [ 188.8% [ 255% of Attack Power ] damage, [ 98.4% of Attack Power ] in an arc
  • Ravage (Feral) 1 point: [ 37.8% [ 51% of Attack Power ] damage, [ 19.7% of Attack Power ] in an arc 2 points: [ 75.5% [ 102% of Attack Power ] damage, [ 39.4% of Attack Power ] in an arc 3 points: [ 113.3% [ 153% of Attack Power ] damage, [ 59% of Attack Power ] in an arc 4 points: [ 151% [ 204% of Attack Power ] damage, [ 78.7% of Attack Power ] in an arc 5 points: [ 188.8% [ 255% of Attack Power ] damage, [ 98.4% of Attack Power ] in an arc
  • Renewing Surge (New) The cooldown of Swiftmend is reduced by up to 40%, based on the current health of the target. Cooldown is reduced more when cast on a lower health target.
  • Restoration Affinity (New) You gain: Ysera's Gift Normal: Heals you for 3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead. Waking Dream: Heals you for 3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead. Healing is increased by 8% for each of your active Rejuvenations. You also learn: Rejuvenation Swiftmend Wild Growth Ursol's Vortex Druid - Level 30 Talent. Druid - Level 30 Talent.
  • Tiger's Strength Tiger's Fury increases your chance to Critically Strike for 10 sec, starting at 6% and increasing by 1% every 2 sec. Instant. 1.0% every 2 sec. Instant.
  • Travel Form (Normal) Shapeshift into swift flight form, increasing movement speed by 280% 420% and allowing you to fly.
  • Travel Form (Travel Form) Shapeshift into swift flight form, increasing movement speed by 280% 420% and allowing you to fly.
  • Travel Form (Normal) Shapeshift into swift flight form, increasing movement speed by 280% 420% and allowing you to fly.
  • Travel Form (Travel Form) Shapeshift into swift flight form, increasing movement speed by 280% 420% and allowing you to fly.
  • Twinleaf (New) Nature's Swiftness now has 2 charges.
  • Wildwood Roots (New) Abundance now also reduces the cast time of Regrowth by 5% per stack. Cenarion Ward's cooldown is reduced by 10 sec and its duration is increased by 2 sec.

Balance
  • Master Shapeshifter Your abilities are amplified based on your current shapeshift form, granting an additional effect. Caster Form Rejuvenation and Swiftmend heal for 30% more and generate heals for 30% more and generates 8 Astral Power. Bear Form Ironfur grants 30% additional armor and generates 12 Astral Power. Cat Form Rip, Ferocious Bite, and Maim deal 60% additional damage and generate 60 Astral Power when cast with 5 combo points. PvP Talent. PvP Talent. Requires Druid. Requires level 10.

Guardian
  • Master Shapeshifter Your abilities are amplified based on your current shapeshift form, granting an additional effect. Caster Form Rejuvenation and Swiftmend heal for 30% more and cause heals for 30% more and causes you to instantly generate 25 Rage after entering Bear Form. Moonkin Form Wrath, Starfire, and Starsurge deal 30% additional damage and cause you to instantly generate 25 Rage after entering Bear Form. Cat Form Rip, Ferocious Bite, and Maim deal 60% additional damage and cause you to instantly generate 50 Rage after entering Bear Form when cast with 5 combo points. PvP Talent. PvP Talent. Requires Druid. Requires level 10.

Restoration
  • Omen of Clarity Your healing over time from Lifebloom has a [ 4 + 25% of Spell Power ]% chance to cause a Clearcasting state, making your next Regrowth cost no mana.Druid - Restoration Spec. Druid - Restoration Spec.

Evoker (Forums)
  • Past Self (New) Cause the current target to clone the caster. Unlimited range. Instant.
  • Recall Travel back in time to your takeoff location. 50 yd range. Instant. 100 yd range. Instant.
  • Tail Swipe Lash out with your tail, knocking enemies within 8 yds into the air. Dracthyr Racial. Dracthyr Racial Racial. Instant. 3 min cooldown.
  • Unravel Sunder an enemy's protective magic, dealing [ 720.5% [ 900% of Spell Power ] Spellfrost damage to absorb shields. Blue. Blue. 1% of Base Mana. 25 yd range. Instant. 9 sec cooldown.

Hunter (Forums)
  • Don't Look Back Each time Sentinel deals damage to an enemy you gain an absorb shield equal to 1% 1.0% of your maximum health, up to 10%. Instant.
  • Don't Look Back Each time Sentinel deals damage to an enemy you gain an absorb shield equal to 1% 1.0% of your maximum health, up to 10%.
  • Frenzy Strikes Butchery reduces the remaining cooldown on Wildfire Bomb by 1.0 3.0 sec for each target hit, up to 5 targets.
  • Grenade Juggler (New) Wildfire Bomb deals 5% increased damage and has a 25% chance to reset the cooldown of Explosive Shot. Explosive Shot reduces the cooldown of Wildfire Bomb by 2 sec. Instant.
  • Grenade Juggler Wildfire Bomb deals 5% increased damage and has a 25% chance to also cast an Explosive Shot at your target at 100% effectiveness reset the cooldown of Explosive Shot. Explosive Shot reduces the cooldown of Wildfire Bomb by 2 sec.
  • Grenade Juggler Wildfire Bomb deals 5% increased damage and has a 25% chance to also cast an Explosive Shot at your target at 100% effectiveness reset the cooldown of Explosive Shot. Explosive Shot reduces the cooldown of Wildfire Bomb by 2 sec. 100 yd range. Instant.
  • Grenade Juggler (New) Wildfire Bomb deals 5% increased damage and has a 25% chance to reset the cooldown of Explosive Shot. Explosive Shot reduces the cooldown of Wildfire Bomb by 2 sec. Instant.
  • Killer Companion Kill Command damage increased by 10%. 20%.
  • Merciless Blow Casting Butchery causes affected targets to bleed for [ 720% [ 480% of Attack Power ] damage over 12 sec. 8 sec.
  • Merciless Blow Casting Butchery causes affected targets to bleed for [ 720% [ 480% of Attack Power ] damage over 12 8 sec. 100 yd range. Instant.
  • Ruthless Marauder Damage from Fury of the Eagle Fury of the Eagle's damage is increased by 10% and has a 20% chance to generate a stack of Tip of the Spear. When Fury of the Eagle ends, your Haste is increased by 8%. Instant.
  • Ruthless Marauder Damage from Fury of the Eagle Fury of the Eagle's damage is increased by 10% and has a 20% chance to generate a stack of Tip of the Spear. When Fury of the Eagle ends, your Haste is increased by 8%.
  • Symphonic Arsenal (Beast Mastery, Survival, Initial) Multi-Shot and Butchery discharge arcane energy from all targets affected by your Sentinel, dealing [ 33.6% [ 90% of Attack Power ] Arcane damage to up to 5 targets within 8 yds of your Sentinel targets.
  • Symphonic Arsenal (Beast Mastery, Survival, Initial) Multi-Shot and Butchery discharge arcane energy from all targets affected by your Sentinel, dealing [ 33.6% [ 90% of Attack Power ] Arcane damage to up to 5 targets within 8 yds of your Sentinel targets.

Mage (Forums)
  • Arcane Soul (Arcane) Consuming Burden of Power causes your next cast of Arcane Barrage to deal 30% increased damage grant 4 Arcane Charges and call down a storm of 4 Meteorites on its target.
  • Arcane Soul (Fire, Frost, Initial) Consuming Burden of Power causes your next cast of Fire Blast to strike up to 2 additional targets, and call down a storm of 4 Meteorites on its target.
  • Burden of Power (Arcane) Conjuring a Spellfire Sphere increases the damage of your next Arcane Blast by 30% or your next Arcane Barrage by 30%.
  • Burden of Power (Arcane) Conjuring a Spellfire Sphere increases the damage of your next Arcane Blast by 30% or your next Arcane Barrage by 30%.
  • Chrono Shift Arcane Barrage slows enemies by 25% 50% and increases your movement speed by 50% for 5 sec. Instant. 25% for 5 sec. Instant.
  • Chrono Shift Arcane Barrage slows enemies by 25% 50% and increases your movement speed by 50% for 5 sec. Instant. 25% for 5 sec. Instant.
  • Excess Fire (Arcane, Initial) Reaching maximum stacks of Fire Mastery causes your next to apply Living Bomb at 150% effectiveness. When this Living Bomb explodes, . Reaching maximum stacks of Fire Mastery causes your next to explode in a Frostfire Burst, dealing [ 100% of Spell Power ] Frostfire damage to nearby enemies. Damage reduced beyond 8 targets. Frostfire Burst, .
  • Excess Fire (Fire) Reaching maximum stacks of Fire Mastery causes your next Fire Blast to apply Living Bomb at 150% effectiveness. When this Living Bomb explodes, reduce the cooldown of Phoenix Flames by 10 sec. Reaching maximum stacks of Fire Mastery causes your next Fire Blast to explode in a Frostfire Burst, dealing [ 100% of Spell Power ] Frostfire damage to nearby enemies. Damage reduced beyond 8 targets. Frostfire Burst, reduces the cooldown of Phoenix Flames by 10 sec.
  • Excess Fire (Frost) Reaching maximum stacks of Fire Mastery causes your next Ice Lance to apply Living Bomb at 150% effectiveness. When this Living Bomb explodes, gain Brain Freeze. Reaching maximum stacks of Fire Mastery causes your next Ice Lance to explode in a Frostfire Burst, dealing [ 100% of Spell Power ] Frostfire damage to nearby enemies. Damage reduced beyond 8 targets. Frostfire Burst, grants Brain Freeze.
  • Excess Fire Frost: Reaching maximum stacks of Fire Mastery causes your next Ice Lance to apply Living Bomb at 150% effectiveness. When this Living Bomb explodes, gain Brain Freeze. Frost: Reaching maximum stacks of Fire Mastery causes your next Ice Lance to explode in a Frostfire Burst, dealing [ 100% of Spell Power ] Frostfire damage to nearby enemies. Damage reduced beyond 8 targets. Frostfire Burst, grants Brain Freeze.
  • Excess Fire (Arcane, Initial) Reaching maximum stacks of Fire Mastery causes your next to apply Living Bomb at 150% effectiveness. When this Living Bomb explodes, . Reaching maximum stacks of Fire Mastery causes your next to explode in a Frostfire Burst, dealing [ 100% of Spell Power ] Frostfire damage to nearby enemies. Damage reduced beyond 8 targets. Frostfire Burst, .
  • Excess Fire (Fire) Reaching maximum stacks of Fire Mastery causes your next Fire Blast to apply Living Bomb at 150% effectiveness. When this Living Bomb explodes, reduce the cooldown of Phoenix Flames by 10 sec. Reaching maximum stacks of Fire Mastery causes your next Fire Blast to explode in a Frostfire Burst, dealing [ 100% of Spell Power ] Frostfire damage to nearby enemies. Damage reduced beyond 8 targets. Frostfire Burst, reduces the cooldown of Phoenix Flames by 10 sec.
  • Excess Fire (Frost) Reaching maximum stacks of Fire Mastery causes your next Ice Lance to apply Living Bomb at 150% effectiveness. When this Living Bomb explodes, gain Brain Freeze. Reaching maximum stacks of Fire Mastery causes your next Ice Lance to explode in a Frostfire Burst, dealing [ 100% of Spell Power ] Frostfire damage to nearby enemies. Damage reduced beyond 8 targets. Frostfire Burst, grants Brain Freeze.
  • Flamestrike (Arcane, Frost, Initial) Deals reduced damage beyond [ 130% of Spell Power ] targets. 8 targets.
  • Flamestrike (Fire) Deals reduced damage beyond [ 130% of Spell Power ] targets. 8 targets.
  • Frostfire Bolt Launches a bolt of frostfire at the enemy, causing [ 110% of Spell Power ] Frostfire damage, slowing movement speed by 50%, and causing an additional [ 40% of Spell Power ] Frostfire damage over 8 sec until cancelled. Frostfire Bolt generates stacks for both Fire Mastery and Frost Mastery. 100 yd range. Instant.
  • Frostfire Bolt Launches a bolt of frostfire at the enemy, causing [ 110% of Spell Power ] Frostfire damage, slowing movement speed by 50%, and causing an additional [ 40% of Spell Power ] Frostfire damage over 8 sec until cancelled. Frostfire Bolt generates stacks for both Fire Mastery and Frost Mastery. 2% of Base Mana. 40 yd range. 2 sec cast.
  • Frostfire Burst (New) Arcane, Initial: Reaching maximum stacks of Fire Mastery causes your next to explode in a Frostfire Burst, dealing [ 100% of Spell Power ] Frostfire damage to nearby enemies. Damage reduced beyond 8 targets. Frostfire Burst, . Fire: Reaching maximum stacks of Fire Mastery causes your next Fire Blast to explode in a Frostfire Burst, dealing [ 100% of Spell Power ] Frostfire damage to nearby enemies. Damage reduced beyond 8 targets. Frostfire Burst, reduces the cooldown of Phoenix Flames by 10 sec. Frost: Reaching maximum stacks of Fire Mastery causes your next Ice Lance to explode in a Frostfire Burst, dealing [ 100% of Spell Power ] Frostfire damage to nearby enemies. Damage reduced beyond 8 targets. Frostfire Burst, grants Brain Freeze. 100 yd range. Instant.
  • Glorious Incandescence (Arcane) Consuming Burden of Power causes your next cast of Arcane Barrage to deal 30% increased damage grant 4 Arcane Charges and call down a storm of 4 Meteorites on its target.
  • Glorious Incandescence (Fire, Frost, Initial) Consuming Burden of Power causes your next cast of Fire Blast to strike up to 2 additional targets, and call down a storm of 4 Meteorites on its target.
  • Glorious Incandescence Fire, Frost, Initial: Consuming Burden of Power causes your next cast of Fire Blast to strike up to 2 additional targets, and call down a storm of 4 Meteorites on its target.
  • Glorious Incandescence (Arcane) Consuming Burden of Power causes your next cast of Arcane Barrage to deal 30% increased damage grant 4 Arcane Charges and call down a storm of 4 Meteorites on its target.
  • Glorious Incandescence (Fire, Frost, Initial) Consuming Burden of Power causes your next cast of Fire Blast to strike up to 2 additional targets, and call down a storm of 4 Meteorites on its target.
  • Glorious Incandescence (Arcane) Consuming Burden of Power causes your next cast of Arcane Barrage to deal 30% increased damage grant 4 Arcane Charges and call down a storm of 4 Meteorites on its target.
  • Glorious Incandescence (Fire, Frost, Initial) Consuming Burden of Power causes your next cast of Fire Blast to strike up to 2 additional targets, and call down a storm of 4 Meteorites on its target.
  • Ignite the Future Generating a Spellfire Sphere while your Phoenix is active causes it to cast an exceptional spell.Mana Cascade can now stack up to 15 times.
  • Intuition (Arcane) Consuming Burden of Power causes your next cast of Arcane Barrage to deal 30% increased damage grant 4 Arcane Charges and call down a storm of 4 Meteorites on its target.
  • Intuition (Fire, Frost, Initial) Consuming Burden of Power causes your next cast of Fire Blast to strike up to 2 additional targets, and call down a storm of 4 Meteorites on its target.
  • Majesty of the Phoenix Casting Phoenix Flames causes your next Flamestrike to have its critical strike chance increased by 20% and critical strike damage increased by 20%. Instant. Stacks up to 3 times. Instant.
  • Majesty of the Phoenix Casting Phoenix Flames causes your next Flamestrike to have its critical strike chance increased by 20% and critical strike damage increased by 20%.Stacks up to 3 times.
  • Memory of Al'ar (Arcane) When your Arcane Phoenix expires, it empowers you, granting Arcane Soul for 2 sec, plus an additional 0.5 1.0 sec for each exceptional spell it had cast.
  • Memory of Al'ar (Fire, Frost, Initial) When your Arcane Phoenix expires, it empowers you, granting Hyperthermia for 2 sec, plus an additional 0.5 1.0 sec for each exceptional spell it had cast.
  • Memory of Al'ar When your Arcane Phoenix expires, it empowers you, granting Hyperthermia for 2 sec, plus an additional 0.5 1.0 sec for each exceptional spell it had cast.
  • Searing Blast (New) Your attacks have a low chance to blast your target for 0 Fire damage as well as granting you Searing Dagger adding a very high chance for your attacks to deal 0 Fire damage for 30 sec. 30 yd range. Instant.
  • Searing Strike (New) Your attacks have a low chance to blast your target for 0 Fire damage as well as granting you Searing Dagger adding a very high chance for your attacks to deal 0 Fire damage for 30 sec. 30 yd range. Instant.

Arcane
  • Chrono Shift Arcane Barrage slows enemies by 25% 50% and increases your movement speed by 50% 25% for 5 sec. Arcane Mage - Level 40 Talent. Arcane Mage - Level 40 Talent. Requires Mage. Requires level 10.

Monk (Forums)
  • Celestial Conduit Brewmaster, Initial: You may move while channeling, but casting other healing or damaging spells cancels this effect. Windwalker Windwalker, Initial: The August Celestials empower you, causing you to radiate [ 5,500% of Attack Power ] Nature damage onto enemies and [ 5,500% of Spell Power ] healing onto up to 5 injured allies within 15 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per enemy struck, up to 30%. You may move while channeling, but casting other healing or damaging spells cancels this effect. Mistweaver: The August Celestials empower you, causing you to radiate [ 5,500% of Spell Power ] healing onto up to 5 injured allies and [ 5,500% of Attack Power ] Nature damage onto enemies within 20 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per target, up to 30%. You may move while channeling, but casting other healing or damaging spells cancels this effect. 100 yd range. Instant.
  • Celestial Conduit Brewmaster, Initial: You may move while channeling, but casting other healing or damaging spells cancels this effect. Windwalker Windwalker, Initial: The August Celestials empower you, causing you to radiate [ 5,500% of Attack Power ] Nature damage onto enemies and [ 5,500% of Spell Power ] healing onto up to 5 injured allies within 15 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per enemy struck, up to 30%. You may move while channeling, but casting other healing or damaging spells cancels this effect. Mistweaver: The August Celestials empower you, causing you to radiate [ 5,500% of Spell Power ] healing onto up to 5 injured allies and [ 5,500% of Attack Power ] Nature damage onto enemies within 20 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per target, up to 30%. You may move while channeling, but casting other healing or damaging spells cancels this effect. Instant.
  • Celestial Conduit Brewmaster, Initial: You may move while channeling, but casting other healing or damaging spells cancels this effect. Windwalker Windwalker, Initial: The August Celestials empower you, causing you to radiate [ 5,500% of Attack Power ] Nature damage onto enemies and [ 5,500% of Spell Power ] healing onto up to 5 injured allies within 15 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per enemy struck, up to 30%. You may move while channeling, but casting other healing or damaging spells cancels this effect. Mistweaver: The August Celestials empower you, causing you to radiate [ 5,500% of Spell Power ] healing onto up to 5 injured allies and [ 5,500% of Attack Power ] Nature damage onto enemies within 20 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per target, up to 30%. You may move while channeling, but casting other healing or damaging spells cancels this effect. 5% of Base Mana. Instant. 1.5 min cooldown. 0.8 sec global cooldown.
  • Celestial Conduit Brewmaster, Initial: You may move while channeling, but casting other healing or damaging spells cancels this effect. Windwalker Windwalker, Initial: The August Celestials empower you, causing you to radiate [ 5,500% of Attack Power ] Nature damage onto enemies and [ 5,500% of Spell Power ] healing onto up to 5 injured allies within 15 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per enemy struck, up to 30%. You may move while channeling, but casting other healing or damaging spells cancels this effect. Mistweaver: The August Celestials empower you, causing you to radiate [ 5,500% of Spell Power ] healing onto up to 5 injured allies and [ 5,500% of Attack Power ] Nature damage onto enemies within 20 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per target, up to 30%. You may move while channeling, but casting other healing or damaging spells cancels this effect. Instant.
  • Dance of Chi-Ji Your spells and abilities have a chance to make your next Spinning Crane Kick deal an additional 300% damage. Instant. 400% damage. Instant.
  • Dance of Chi-Ji Your spells and abilities have a chance to make your next Spinning Crane Kick deal an additional 300% damage. Approximately 4 procs per minute. 400% damage. Approximately 3 procs per minute.
  • Flurry Strikes (New) Every [ 425% of Attack Power ] damage you deal generates a Flurry Charge. For each 300 energy you spend, unleash all Flurry Charges, dealing [ 65% of Attack Power ] Physical damage per charge. Instant.
  • Jade Empowerment Casting Thunder Focus Tea increases your next Crackling Jade Lightning's damage by 1,000% 800% and causes it to chain to 4 additional enemies. Instant.
  • Jade Empowerment Casting Thunder Focus Tea increases your next Crackling Jade Lightning's damage by 1,000% 800% and causes it to chain to 4 additional enemies.
  • Jade Walk Instant. While out of combat, your movement speed is increased by 15%. Instant.
  • Overflowing Mists Your Enveloping Mists heal the target for 2.0% of their maximum health each time they take damage. Instant. direct damage. Instant.
  • Overflowing Mists Your Enveloping Mists heal the target for 2.0% of their maximum health each time they take damage. direct damage.
  • Overflowing Mists Your Enveloping Mists heal the target for 2.0% of their maximum health each time they take direct damage. 100 yd range. Instant.
  • Overflowing Mists Your Enveloping Mists heal the target for 2.0% of their maximum health each time they take direct damage. 100 yd range. Instant.

Minor Glyphs
  • Glyph of Jab Name changed from "Glyph of Tiger Palm" to "Glyph of Jab". Your Tiger Palm visual is altered to use your weapon when striking.Minor Glyph. Minor Glyph.

Paladin (Forums)
  • Aurora (Holy) Divine Purpose Your next Holy Power spending ability is free and deals 15% increased damage and healing.
  • Aurora (Retribution) Divine Purpose Your next Holy Power spending ability is free and deals 10% increased damage and healing.
  • Aurora Divine Purpose Your next Holy Power spending ability is free and deals 10% increased damage and healing.
  • Divine Toll Holy: Instantly cast Holy Shock on up to 5 targets within 30 yds. Protection: Instantly cast Avenger's Shield on up to 5 targets within 30 yds. Generates 1 Holy Power per target hit. Retribution: Instantly cast Judgment on up to 5 targets within 30 yds. Divine Toll's Judgment deals 100% increased damage. Initial: Instantly cast Holy Shock, Avenger's Shield, or Judgment on up to 5 targets within 30 yds. Divine Resonance: Instantly cast Holy Shock, Avenger's Shield, or Judgment on up to 5 targets within 30 yds. After casting Divine Toll, you instantly cast Holy Shock every 5 sec. This effect lasts 15 sec. Divine Resonance, Divine Resonance: Instantly cast Holy Shock, Avenger's Shield, or Judgment on up to 5 targets within 30 yds. After casting Divine Toll, you instantly cast every 5 sec. This effect lasts 15 sec. 3% of Base Mana. 30 yd range. Instant. 60 sec cooldown.
  • Gift of the Golden Val'kyr Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 0.5 1.0 sec. When you drop below 30% health, you become infused with Guardian of Ancient Kings for 4 sec. This cannot occur again for 45 sec. 30 yd range. Instant.
  • Gift of the Golden Val'kyr Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 0.5 1.0 sec. When you drop below 30% health, you become infused with Guardian of Ancient Kings for 4 sec. This cannot occur again for 45 sec.
  • Hammer of Light Hammer down your enemy with the power of the Light, dealing [ 580.64% of Attack Power ] Holy damage and [ 290.3% of Attack Power ] Holy damage up to 4 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for [ 46.55% of Attack Power ] Holy damage each. 5 Holy Power / 3 Holy Power. 12 yd range. Instant. 14 yd range. Instant.
  • Hammer of Light Hammer down your enemy with the power of the Light, dealing [ 580.64% of Attack Power ] Holy damage and [ 290.3% of Attack Power ] Holy damage up to 4 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for [ 46.55% of Attack Power ] Holy damage each. 14 yd range. Instant. 100 yd range. Instant.
  • Infusion of Light (Holy) Your critical Holy Shocks empower your next spell cast: Flash of Light: Mana cost reduced by 30% Holy Light: healing increased by 100%. Your critical Holy Shocks empower your next spell cast: Flash of Light: Mana cost reduced by 30%. Holy Light: healing increased by 100%.
  • Infusion of Light (Protection) Holy, Protection, Retribution: Your critical Holy Shocks empower your next spell cast: Flash of Light: Mana cost reduced by 30% Holy Light: healing increased by 100%. Holy, Protection, Retribution: Your critical Holy Shocks empower your next spell cast: Flash of Light: Mana cost reduced by 30%. Holy Light: healing increased by 100%.
  • Seal of the Crusader Your auto attacks deal [ 10% [ 50% of Attack Power ] additional Holy damage.
  • Seal of the Crusader Your auto attacks deal [ 10% [ 50% of Attack Power ] additional Holy damage. 40 yd range. Instant.
  • Seal of the Crusader Your auto attacks heal a nearby ally for [ 10% of Attack Power ]. [ 50% of Attack Power ].
  • Seal of the Crusader Your auto attacks heal a nearby ally for [ 10% [ 50% of Attack Power ]. 40 yd range. Instant.
  • Uther's Counsel Your Lay on Hands, Divine Shield, Blessing of Protection, and Blessing of Spellwarding have 20% reduced cooldown. 30% reduced cooldown.

Priest (Forums)

Rogue (Forums)
  • Adrenaline Rush (New) Assassination, Subtlety, Initial: Activating Deathmark flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails. Outlaw: Activating Adrenaline Rush flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails. 1 Energy. Instant.
  • Cheap Shot Stuns the target for 4 6 sec. Awards 1 combo points. Requires Melee Weapon. Requires Stealth. 40 Energy. Melee range. Instant. 1 sec global cooldown.
  • Dashing Scoundrel Envenom Envenom's effect also increases the critical strike chance of your weapon poisons by 5%, and their critical strikes generate 1 Energy. Instant.
  • Dashing Scoundrel Envenom Envenom's effect also increases the critical strike chance of your weapon poisons by 5%, and their critical strikes generate 1 Energy.
  • Deal Fate (Assassination, Subtlety, Initial) Mutilate, Ambush, and, Fan of Knives generate 1 additional combo point when they trigger Seal Fate.
  • Deal Fate (Outlaw) Sinister Strike generate generates 1 additional combo point when they strike an additional time. it strikes an additional time.
  • Deal Fate (Assassination, Subtlety, Initial) Mutilate, Ambush, and, Fan of Knives generate 1 additional combo point when they trigger Seal Fate.
  • Deal Fate (Outlaw) Sinister Strike generate generates 1 additional combo point when they strike an additional time. it strikes an additional time.
  • Deathmark (New) Assassination, Subtlety, Initial: Activating Deathmark flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails. Outlaw: Activating Adrenaline Rush flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails. 1 Energy. Instant.
  • Echoing Reprimand (New) Assassination, Initial: After consuming a supercharged combo point, your next Mutilate also strikes the target with an Echoing Reprimand dealing [ 118% of Attack Power ] Physical damage. Outlaw: After consuming a supercharged combo point, your next Sinister Strike also strikes the target with an Echoing Reprimand dealing [ 118% of Attack Power ] Physical damage. Subtlety: After consuming a supercharged combo point, your next Gloomblade also strikes the target with an Echoing Reprimand dealing [ 118% of Attack Power ] Physical damage. Requires One-Handed Melee Weapon. 40 yd range. Instant.
  • Echoing Reprimand (New) Assassination, Initial: After consuming a supercharged combo point, your next Mutilate also strikes the target with an Echoing Reprimand dealing [ 118% of Attack Power ] Physical damage. Outlaw: After consuming a supercharged combo point, your next Sinister Strike also strikes the target with an Echoing Reprimand dealing [ 118% of Attack Power ] Physical damage. Subtlety: After consuming a supercharged combo point, your next Gloomblade also strikes the target with an Echoing Reprimand dealing [ 118% of Attack Power ] Physical damage.
  • Echoing Reprimand (New) Assassination, Initial: After consuming a supercharged combo point, your next Mutilate also strikes the target with an Echoing Reprimand dealing [ 118% of Attack Power ] Physical damage. Outlaw: After consuming a supercharged combo point, your next Sinister Strike also strikes the target with an Echoing Reprimand dealing [ 118% of Attack Power ] Physical damage. Subtlety: After consuming a supercharged combo point, your next Gloomblade also strikes the target with an Echoing Reprimand dealing [ 118% of Attack Power ] Physical damage. Instant.
  • Edge Case (Assassination, Subtlety, Initial) Activating Deathmark causes your next Fatebound Coin flip flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails.
  • Edge Case (Outlaw) Activating Adrenaline Rush causes your next Fatebound Coin flip flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails.
  • Edge Case Outlaw: Activating Adrenaline Rush causes your next Fatebound Coin flip flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails.
  • Flagellation Lash the target for [ 60% of Attack Power ] Shadow damage, causing each combo point spent within 12 10 sec to lash for an additional [ 10% [ 9.1% of Attack Power ]. Dealing damage with Flagellation increases your Mastery by mas%, persisting 12 10 sec after their torment fades. 30 yd range. Instant.
  • Flagellation Lash the target for [ 60% of Attack Power ] Shadow damage, causing each combo point spent within 12 10 sec to lash for an additional [ 10% [ 9.1% of Attack Power ]. Dealing damage with Flagellation increases your Mastery by mas%, persisting 12 10 sec after their torment fades. Instant.
  • Flagellation Lash the target for [ 60% of Attack Power ] Shadow damage, causing each combo point spent within 12 10 sec to lash for an additional [ 10% [ 9.1% of Attack Power ]. Dealing damage with Flagellation increases your Mastery by mas%, persisting 12 10 sec after their torment fades. Melee range. Instant. 1.5 min 60 sec cooldown. 1 sec global cooldown.
  • Forced Induction (New) Increase the bonus granted when a damaging finishing move consumes a supercharged combo point by 1.
  • Garrote - Silence Silences an enemy for 6 sec. Unlimited range. Instant. 5 sec. Unlimited range. Instant.
  • Iron Wire Garrote silences the target for 6 5 sec when used from Stealth. Enemies silenced by Garrote deal 15% reduced damage for 8 5 sec. 100 yd range. Instant.
  • Killing Spree (New) Finishing move that teleports to an enemy within 0 to 100 yds, striking with both weapons for Physical damage. Number of strikes increased per combo point. 0% of damage taken during effect is delayed, instead taken over 8 sec. 1 point : [ 501.8% of Attack Power ] over 0.40 sec 2 points: [ 752.7% of Attack Power ] over 0.80 sec 3 points: [ 1,003.6% of Attack Power ] over 1.20 sec 4 points: [ 1,254.5% of Attack Power ] over 1.60 sec 5 points: [ 1,505.4% of Attack Power ] over 2.00 sec 6 points: [ 1,756.3% of Attack Power ] over 2.40 sec 100 yd range. Instant. 1.5 min cooldown. 1 sec global cooldown.
  • Master Assassin (New) Critical strike chance increased by 25% while Stealthed and for 6 sec after breaking Stealth. Instant.
  • Master Assassin Critical strike chance increased by 30% while Stealthed and for 3 25% while Stealthed and for 6 sec after breaking Stealth. Instant.
  • Rapid Injection Envenom deals 10% increased damage while your Envenom buff is active. Envenom's effect increases the damage of Envenom by 10%.
  • Shadow Dance Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 6 sec, and increases damage by 0%. Effect not broken from taking damage or attacking. If you already know Shadow Dance, instead gain 1 additional charges of Shadow Dance. Instant. Instant.
  • Subterfuge Abilities and combat benefits requiring Stealth remain active for Abilities requiring Stealth can be used for 3 sec after Stealth breaks. Combat benefits requiring Stealth persist for an additional 3 sec after Stealth breaks. Instant.
  • Supercharge (New) Assassination, Initial: Shiv supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Outlaw: Roll the Bones supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Subtlety: Symbols of Death supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Instant.
  • Supercharge (New) Assassination, Initial: Shiv supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Outlaw: Roll the Bones supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Subtlety: Symbols of Death supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Instant.
  • Supercharge (New) Assassination, Initial: Shiv supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Outlaw: Roll the Bones supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Subtlety: Symbols of Death supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Instant.
  • Supercharge (New) Assassination, Initial: Shiv supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Outlaw: Roll the Bones supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Subtlety: Symbols of Death supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Instant.
  • Supercharge (New) Assassination, Initial: Shiv supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Outlaw: Roll the Bones supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Subtlety: Symbols of Death supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Instant.
  • Supercharge (New) Assassination, Initial: Shiv supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Outlaw: Roll the Bones supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Subtlety: Symbols of Death supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Instant.
  • Supercharge (New) Assassination, Initial: Shiv supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Outlaw: Roll the Bones supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Subtlety: Symbols of Death supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Instant.
  • Supercharger (New) Assassination, Initial: Shiv supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Outlaw: Roll the Bones supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Subtlety: Symbols of Death supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points.
  • Symbolic Victory (Assassination) Shiv additionally increases the damage of your next Envenom by 15%. 18%.
  • Symbolic Victory (Outlaw, Subtlety, Initial) Symbols of Death additionally increases the damage of your next Eviscerate or Black Powder by 15%. 18%.
  • Symbolic Victory Outlaw, Subtlety, Initial: Symbols of Death additionally increases the damage of your next Eviscerate or Black Powder by 15%. 18%.
  • Symbolic Victory (Assassination) Shiv additionally increases the damage of your next Envenom by 15%. 18%.
  • Symbolic Victory (Outlaw, Subtlety, Initial) Symbols of Death additionally increases the damage of your next Eviscerate or Black Powder by 15%. 18%.
  • Take 'em by Surprise Haste increased by 10% while Stealthed and for 10 20 sec after breaking Stealth. Instant.
  • Take 'em by Surprise Haste increased by 10% while Stealthed and for 10 20 sec after breaking Stealth. Instant.
  • Take 'em by Surprise Haste increased by 10% while Stealthed and for 10 sec after breaking Stealth. 20 sec after breaking Stealth.
  • The First Dance (New) Remaining out of combat for 6 sec increases the duration of your next Shadow Dance by 3 sec. Instant.
  • The First Dance (New) Remaining out of combat for 6 sec increases the duration of your next Shadow Dance by 3 sec. Instant.
  • The First Dance Activating Shadow Dance generates 4 combo points. Remaining out of combat for 6 sec increases the duration of your next Shadow Dance by 3 sec.
  • Thistle Tea Restore 100 Energy. Mastery increased by [ 800% of mas ]% for 6 sec. When your Energy is reduced below 50, drink a Thistle Tea. 3 charges. 60 sec recharge. 3 charges. 30, drink a Thistle Tea.
  • Thistle Tea Restore 100 Energy. Mastery increased by [ 800% of mas ]% for 6 sec. When your Energy is reduced below 50 30, drink a Thistle Tea. 3 charges. Instant. 60 sec recharge. 3 charges.

Assassination
  • Iron Wire Garrote silences the target for 6 5 sec when used from Stealth. Enemies silenced by Garrote deal 15% reduced damage for 8 5 sec. Assassination Rogue - Level 40 Talent. Assassination Rogue - Level 40 Talent.
  • Master Assassin Critical strike chance increased by 30% while Stealthed and for 3 25% while Stealthed and for 6 sec after breaking Stealth. Assassination Rogue - Level 25 Talent. Assassination Rogue - Level 25 Talent.

Assassination & Subtlety
  • Rupture Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point. 1 point : [ 127% of Attack Power ] over 8 sec 2 points: [ 190.5% of Attack Power ] over 12 sec 3 points: [ 254% of Attack Power ] over 16 sec 4 points: [ 317.5% of Attack Power ] over 20 sec 5 points: [ 381% of Attack Power ] over 24 sec 6 points: [ 444.5% of Attack Power ] over 28 sec Requires Melee Weapon. Rogue - Assassination & Subtlety Spec. Rogue - Assassination & Subtlety Spec. 25 Energy. Melee range. Instant. 1 sec global cooldown.

Assassination, Initial, Subtlety
  • Subterfuge Abilities and combat benefits requiring Stealth remain active for Abilities requiring Stealth can be used for 3 sec after Stealth breaks. Combat benefits requiring Stealth persist for an additional 3 sec after Stealth breaks. Rogue - Level 25 Talent. Rogue - Level 25 Talent.

Assassination, Outlaw, Subtlety

Subtlety
  • Shadow Dance Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 6 sec, and increases damage by 0%. Effect not broken from taking damage or attacking. If you already know Shadow Dance, instead gain 1 additional charges of Shadow Dance. 1 charge. Rogue - Subtlety Spec. Rogue - Subtlety Spec. Instant. 60 sec recharge. 1 charge.

Shaman (Forums)
  • Ancient Fellowship Ancestors have a 20% chance to call another Ancestor for 6 sec when they expire. depart.
  • Arc Discharge (Elemental) Tempest makes Tempest causes your next 2 Chain Lightning or Lightning Bolt spells to be instant cast and deal 40% increased damage.
  • Arc Discharge (Enhancement, Restoration, Initial) Tempest makes your next Chain Lightning or Lightning Bolt instant cast, deal 40% increased damage, and cast an additional time. Does not consume Maelstrom Weapon stacks. Tempest causes your next Chain Lightning or Lightning Bolt to be instant cast, deal 40% increased damage, and cast an additional time.
  • Arc Discharge (New) Elemental: Tempest causes your next 2 Chain Lightning or Lightning Bolt spells to be instant cast and deal 40% increased damage. Enhancement, Restoration, Initial: Tempest causes your next Chain Lightning or Lightning Bolt to be instant cast, deal 40% increased damage, and cast an additional time. Instant.
  • Arc Discharge (Elemental) Tempest makes Tempest causes your next 2 Chain Lightning or Lightning Bolt spells to be instant cast and deal 40% increased damage.
  • Arc Discharge (Enhancement, Restoration, Initial) Tempest makes your next Chain Lightning or Lightning Bolt instant cast, deal 40% increased damage, and cast an additional time. Does not consume Maelstrom Weapon stacks. Tempest causes your next Chain Lightning or Lightning Bolt to be instant cast, deal 40% increased damage, and cast an additional time.
  • Arc Discharge Enhancement, Restoration, Initial: Tempest makes your next Chain Lightning or Lightning Bolt instant cast, deal 40% increased damage, and cast an additional time. Does not consume Maelstrom Weapon stacks. Enhancement, Restoration, Initial: Tempest causes your next Chain Lightning or Lightning Bolt to be instant cast, deal 40% increased damage, and cast an additional time.
  • Ascendance Transform into an Air Ascendant for 15 sec, immediately dealing [ 215.62% of Attack Power ] Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 0% 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 0 to 30 yd range. Instant.
  • Ascendance Transform into an Air Ascendant for 15 sec, immediately dealing [ 215.62% of Attack Power ] Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 0% 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 0 to 30 yd range. Instant.
  • Charged Conduit Increases the duration of Lightning Rod by 4 sec and increases its damage bonus by 25%.
  • Deeply Rooted Elements Elemental: Casting Earth Shock, Elemental Blast, or Earthquake has have a 7% chance to activate Ascendance for 6.0 sec. Ascendance Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 100% effectiveness Lava Burst at up to 6 nearby enemies. While ascended, Elemental Overload damage is increased by 150% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overloads. Enhancement: Using Stormstrike has Initial, Tempest: Casting Lightning Bolt or Chain Lightning have a 7% chance to activate Ascendance for 6.0 sec. Ascendance Transform into an Air Ascendant for 15 sec, immediately dealing [ 215.62% of Attack Power ] Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 0% 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 0 to 30 yd range. Restoration: Casting Riptide has have a 7% chance to activate Ascendance for 6.0 sec. Ascendance Transform into a Water Ascendant, duplicating all healing you deal at 70% effectiveness for 15 sec and immediately healing for [ 876% of Spell Power ]. Ascendant healing is distributed evenly among allies within 40 yds. Initial: Casting Stormstrike has a 7% chance to activate Ascendance for 6.0 sec. Ascendance Transform into an Air Ascendant for 15 sec, immediately dealing [ 215.62% of Attack Power ] Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 0%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 0 to 30 yd range.
  • Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing [ 32.9% [ 32.3% of Nature Spell Power ] Physical damage over 6 sec. 100 yd range. Instant.
  • Earthquake Causes the earth within 8 yards of your target to tremble and break, dealing [ 240.9% [ 258% of Nature Spell Power ] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. This spell is cast at your target. 60 Maelstrom. 40 yd range. Instant.
  • Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing [ 240.9% [ 258% of Nature Spell Power ] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. This spell is cast at a selected location. 60 Maelstrom. 40 yd range. Instant.
  • Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing [ 240.9% [ 258% of Nature Spell Power ] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. This spell is cast at a selected location. 40 yd range. 3 sec cast.
  • Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing [ 240.9% [ 258% of Nature Spell Power ] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. This spell is cast at a selected location. 100 yd range. Instant.
  • Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing [ 240.9% [ 258% of Nature Spell Power ] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. This spell is cast at a selected location. 40 yd range. 3 sec cast.
  • Earthquake Overload Causes the earth within 8 yards of the target location to tremble and break, dealing [ 32.9% [ 32.3% of Nature Spell Power ] Physical damage over 6 sec. 100 yd range. Instant.
  • Erupting Lava Increases the duration of Flame Shock by 6 sec and its damage by 25%. Lava Burst consumes up to 3 sec of Flame Shock, instantly dealing that damage. Lava Burst overloads benefit at 50% effectiveness.
  • Erupting Lava Increases the duration of Flame Shock by 6 sec and its damage by 25%. Lava Burst consumes up to 3 sec of Flame Shock, instantly dealing that damage. Lava Burst overloads benefit at 50% effectiveness. 100 yd range. Instant.
  • Final Calling (Elemental) When an Ancestor expires departs, they cast Elemental Blast at a nearby enemy.
  • Final Calling (Enhancement, Restoration, Initial) When an Ancestor expires departs, they cast Hydrobubble on a nearby injured ally.
  • Flame Shock (New) Elemental: Sears the target with fire, causing [ 22.43% of Spell Power ] Volcanic damage and then an additional [ 120.06% of Spell Power ] Volcanic damage over 18 sec. Flame Shock can be applied to a maximum of 6 targets. If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for [ 453.6% of Spell Power ] Volcanic damage and knocking them into the air. Generates 3 Maelstrom. Enhancement, Initial: Sears the target with fire, causing [ 22.43% of Spell Power ] Volcanic damage and then an additional [ 120.06% of Spell Power ] Volcanic damage over 18 sec. Flame Shock can be applied to a maximum of 6 targets. If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for [ 453.6% of Spell Power ] Volcanic damage and knocking them into the air. Restoration: Sears the target with fire, causing [ 22.43% of Spell Power ] Volcanic damage and then an additional [ 120.06% of Spell Power ] Volcanic damage over 18 sec. Flame Shock can be applied to a maximum of 6 targets. Limited to 6 targets. 0.3% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
  • Flash of Lightning Normal: Increases the critical strike chance of Lightning Bolt and Chain Lightning by 10%.Tempest: Increases the critical strike chance of Lightning Bolt, Tempest, and Chain Lightning by 10%.
  • Herald of the Storms Normal: Casting Lightning Bolt or Chain Lightning reduces the cooldown of Stormkeeper by 2.0 sec.Tempest: Casting Lightning Bolt, Tempest, or Chain Lightning reduces the cooldown of Stormkeeper by 2.0 sec.
  • Ice Strike Whenever you spend Maelstrom Weapon, your Frost Shock has a chance to become Ice Strike. Ice Strike Strike your target with an icy blade, dealing [ 142.83% of Attack Power ] Frost damage and snaring them by 50% for 6 sec. Ice Strike increases the damage of your next Frost Shock by 100%. This ability has a 40 yard range. Requires One-Handed Axes, One-Handed Maces, Fist Weapons.
  • Ice Strike (New) Normal: Strike your target with an icy blade, dealing [ 142.83% of Attack Power ] Frost damage and snaring them by 50% for 6 sec. Ice Strike increases the damage of your next Frost Shock by 100%. Swirling Maelstrom: Strike your target with an icy blade, dealing [ 142.83% of Attack Power ] Frost damage and snaring them by 50% for 6 sec. Ice Strike increases the damage of your next Frost Shock by 100% and generates 1 stack of Maelstrom Weapon. Requires One-Handed Axes, One-Handed Maces, Fist Weapons. 0.66% of Base Mana. Melee range. Instant. 15 sec cooldown.
  • Icefury Elemental: Normal: Casting Lightning Bolt, Lava Burst, or Chain Lightning has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times. Icefury Hurls frigid ice at the target, dealing [ 431.22% of Spell Power ] Frost damage and causing your next Frost Shock to deal 150% increased damage, damage 4 additional targets, and generate 7 additional Maelstrom. Generates 12 Maelstrom. Enhancement: Elemental, Enhancement, Restoration Tempest: Casting Lightning Bolt, Tempest, Lava Burst, or Chain Lightning has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times. Icefury Hurls frigid ice at the target, dealing [ 431.22% of Spell Power ] Frost damage and causing your next Frost Shock to deal 150% increased damage, damage 4 additional targets, and generate 7 additional Maelstrom. Generates 12 Maelstrom. Enhancement: Elemental, Enhancement: Casting Lightning Bolt, Lava Burst, or Chain Lightning has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times. Icefury Hurls frigid ice at the target, dealing [ 431.22% of Spell Power ] Frost damage and causing your next Frost Shock to deal 150% increased damage, damage 4 additional targets, and generate 7 additional Maelstrom. Generates 12 Maelstrom. Initial: Casting Lightning Bolt Restoration, Initial: Casting Lightning Bolt, Lava Burst, or Chain Lightning has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times. Icefury [ERROR: sure looks like an infinite loop] Tempest: Casting Lightning Bolt, Tempest, Lava Burst, or Chain Lightning has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times. Icefury [ERROR: sure looks like an infinite loop] Restoration, Initial: [ERROR: sure looks like an infinite loop] Instant.
  • Icefury Normal: Casting Lightning Bolt, Lava Burst, or Chain Lightning has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times. Icefury Hurls frigid ice at the target, dealing [ 431.22% of Spell Power ] Frost damage and causing your next Frost Shock to deal 150% increased damage, damage 4 additional targets, and generate 7 additional Maelstrom. Generates 12 Maelstrom.Tempest: Casting Lightning Bolt, Tempest, Lava Burst, or Chain Lightning has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times. Icefury Hurls frigid ice at the target, dealing [ 431.22% of Spell Power ] Frost damage and causing your next Frost Shock to deal 150% increased damage, damage 4 additional targets, and generate 7 additional Maelstrom. Generates 12 Maelstrom.
  • Lightning Capacitor Name changed from "Lightning Conduit" to "Lightning Capacitor".
  • Lightning Spark Chain Lightning has a 25% chance to apply Flame Shock to targets struck. each target struck.
  • Liquid Magma Summons a totem at the target location that erupts dealing [ 99.1% of Spell Power ] Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing [ 51.2% [ 46.9% of Spell Power ] Fire damage to all enemies within 8 yards. Generates 8 Maelstrom. 100 yd range. Instant.
  • Magma Eruption Summons a totem at the target location that erupts dealing [ 99.1% of Spell Power ] Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing [ 51.2% [ 46.9% of Spell Power ] Fire damage to all enemies within 8 yards. Generates 8 Maelstrom. Limited to 3 targets. 100 yd range. Instant.
  • Magma Eruption Summons a totem at the target location that erupts dealing [ 99.1% of Spell Power ] Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing [ 51.2% [ 46.9% of Spell Power ] Fire damage to all enemies within 8 yards. Generates 8 Maelstrom. 100 yd range. Instant.
  • Power of the Maelstrom Normal: Casting Lava Burst has a 60% chance to cause your next Lightning Bolt or Chain Lightning cast to trigger Elemental Overload an additional time, stacking up to 2 times. Instant. Tempest: Casting Lava Burst has a 60% chance to cause your next Lightning Bolt, Tempest, or Chain Lightning cast to trigger Elemental Overload an additional time, stacking up to 2 times. Instant.
  • Seismic Thunder Causes the earth within 8 yards of the target location to tremble and break, dealing [ 240.9% [ 258% of Nature Spell Power ] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. This spell is cast at a selected location. Instant.
  • Static Accumulation Normal: 10% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt or Chain Lightning. While Ascendance is active, generate 1 Maelstrom Weapon stacks every 1 sec. Instant. Tempest: 10% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt, Tempest, or Chain Lightning. While Ascendance is active, generate 1 Maelstrom Weapon stacks every 1 sec. Instant.
  • Static Accumulation Normal: 10% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt or Chain Lightning. While Ascendance is active, generate 1 Maelstrom Weapon stacks every 1 sec.Tempest: 10% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt, Tempest, or Chain Lightning. While Ascendance is active, generate 1 Maelstrom Weapon stacks every 1 sec.
  • Stormblast Stormstrike has an additional charge. Stormsurge now also causes your next Stormstrike to deal 25% additional damage as Nature damage. 40 yd range. stacking up to 2 times. 40 yd range.
  • Stormblast (New) Stormstrike has an additional charge. Stormsurge now also causes your next Stormstrike to deal 25% additional damage as Nature damage, stacking up to 2 times. 40 yd range. Instant.
  • Stormblast Stormstrike has an additional charge. Stormsurge now also causes your next Stormstrike to deal 25% additional damage as Nature damage. 40 yd range. Instant. stacking up to 2 times. 40 yd range. Instant.
  • Stormstrike 1 charge. 7.5 sec cooldown. 7.5 sec recharge. 1 charge.
  • Supercharge (Elemental) Lightning Bolt, Tempest and Chain Lightning have a 50% chance to cause an additional Elemental Overload.
  • Supercharge (Enhancement, Restoration, Initial) Lightning Bolt, Tempest and Chain Lightning have a 35% chance to refund 2 Maelstrom Weapon stacks.
  • Supercharge Enhancement, Restoration, Initial: Lightning Bolt, Tempest and Chain Lightning have a 35% chance to refund 2 Maelstrom Weapon stacks.
  • Swirling Currents (Elemental) Increases the healing done by Healing Stream Totem by 25%. 30%.
  • Tempest Overload Deal [ 310.5% of Spell Power ] Nature damage to your target, and [ 155.3% [ 201.8% of Spell Power ] Nature damage to other enemy targets within 8 yds of your target. 40 yd range. Instant.
  • Thorim's Invocation (Elemental, Restoration, Initial) . , and increases the damage of Lightning Bolt and Chain Lightning by 20%.
  • Thorim's Invocation (Enhancement) Reduces the cooldown of Ascendance by 60 sec. and increases the damage of Lightning Bolt and Chain Lightning by 20%.
  • Thorim's Invocation (Deeply Rooted Elements) Deeply Rooted Elements lasts 2 sec longer. and increases the damage of Lightning Bolt and Chain Lightning by 20%.
  • Thorim's Invocation Deeply Rooted Elements: Deeply Rooted Elements lasts 2 sec longer. and increases the damage of Lightning Bolt and Chain Lightning by 20%.
  • Thunderstorm PvP Talent. PvP Talent.
  • Thunderstrike Normal: Imbue your shield with the element of Lightning for 60 min, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for [ 71.5% of Spell Power ] Nature damage. 100 yd range. Instant. Tempest: Imbue your shield with the element of Lightning for 60 min, giving Lightning Bolt, Tempest, and Chain Lightning a chance to call down 2 Thunderstrikes on your target for [ 71.5% of Spell Power ] Nature damage. 100 yd range. Instant.
  • Thunderstrike Ward Normal: Imbue your shield with the element of Lightning for 60 min, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for [ 71.5% of Spell Power ] Nature damage. Instant. Tempest: Imbue your shield with the element of Lightning for 60 min, giving Lightning Bolt, Tempest, and Chain Lightning a chance to call down 2 Thunderstrikes on your target for [ 71.5% of Spell Power ] Nature damage. Instant.
  • Thunderstrike Ward Normal: Imbue your shield with the element of Lightning for 60 min, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for [ 71.5% of Spell Power ] Nature damage. Tempest: Imbue your shield with the element of Lightning for 60 min, giving Lightning Bolt, Tempest, and Chain Lightning a chance to call down 2 Thunderstrikes on your target for [ 71.5% of Spell Power ] Nature damage. Requires Shield. Shield Imbue. Shield Imbue. Instant. 1 sec global cooldown.
  • Thunderstrike Ward Normal: Imbue your shield with the element of Lightning for 60 min, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for [ 71.5% of Spell Power ] Nature damage. Tempest: Imbue your shield with the element of Lightning for 60 min, giving Lightning Bolt, Tempest, and Chain Lightning a chance to call down 2 Thunderstrikes on your target for [ 71.5% of Spell Power ] Nature damage. Requires Shield. Shield Imbue. Shield Imbue. Instant.
  • Unrelenting Storms (New) When Crash Lightning hits only 0 target, its cooldown is reduced by 0%. Instant.
  • Unrelenting Storms (New) When Crash Lightning hits only 1 target, it activates Windfury Weapon and its cooldown is reduced by 40%.
  • Voltaic Blaze Elemental: Normal: Lightning Bolt and Chain Lightning has a 18% chance to make your next Flame Shock become Volcanic Voltaic Blaze. Voltaic Blaze Instantly shocks up to 6 targets with concussive force the target and 5 nearby enemies with blazing thunder, causing [ 400% of Spell Power ] Nature damage and applying Flame Shock. Instant. Generates [ 400% of Spell Power ] stacks of Maelstrom Weapon. Tempest: Tempest, Lightning Bolt and Chain Lightning has a 18% chance to make your next Flame Shock become Voltaic Blaze. Voltaic Blaze Instantly shocks the target and 5 nearby enemies with blazing thunder, causing [ 400% of Spell Power ] Nature damage and applying Flame Shock. Generates [ 400% of Spell Power ] stacks of Maelstrom Weapon. Enhancement: Elemental, Enhancement: Lightning Bolt and Chain Lightning has a 18% chance to make your next Flame Shock become Voltaic Blaze. Voltaic Blaze Instantly shocks the target and 5 nearby enemies with blazing thunder, causing [ 400% of Spell Power ] Nature damage and applying Flame Shock. Generates [ 400% of Spell Power ] stacks of Maelstrom Weapon. Restoration, Initial: Lightning Bolt and Chain Lightning has a 18% chance to make your next Flame Shock become Voltaic Blaze. Voltaic Blaze [ERROR: sure looks like an infinite loop] Tempest: Tempest, Lightning Bolt and Chain Lightning has a 18% chance to make your next Flame Shock become Voltaic Blaze. Voltaic Blaze [ERROR: sure looks like an infinite loop] Restoration, Initial: [ERROR: sure looks like an infinite loop] Instant.
  • Voltaic Blaze Normal: Lightning Bolt and Chain Lightning has a 18% chance to make your next Flame Shock become Volcanic Voltaic Blaze. Voltaic Blaze Instantly shocks up to 6 targets with concussive force the target and 5 nearby enemies with blazing thunder, causing [ 400% of Spell Power ] Nature damage and applying Flame Shock.Generates [ 400% of Spell Power ] stacks of Maelstrom Weapon. Tempest: Tempest, Lightning Bolt and Chain Lightning has a 18% chance to make your next Flame Shock become Voltaic Blaze. Voltaic Blaze Instantly shocks the target and 5 nearby enemies with blazing thunder, causing [ 400% of Spell Power ] Nature damage and applying Flame Shock. Generates [ 400% of Spell Power ] stacks of Maelstrom Weapon.
  • Voltaic Blaze Instantly shocks up to 6 Lightning Spark targets with concussive force the target and 5 nearby enemies with blazing thunder, causing [ 400% of Spell Power ] Nature damage and applying Flame Shock. Generates [ 400% of Spell Power ] stacks of Maelstrom Weapon. Limited to 6 targets. 40 yd range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing a total of [ 269.1% of Attack Power ] Physical damage, bypassing armor. Requires One-Handed Melee Weapon. 1 charge. 30 yd range. Instant. 7.5 sec cooldown. recharge. 1 charge.

Elemental
  • Elemental Shaman Elemental Shaman baseline passive Decreases damage/healing by 6% 14%: [DNT]Crash Lightning, Acid Rain, Ascendance, Awakening Storms, Call Lightning, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Echoing Shock, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Blast, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Ice Strike, Icefury, Icefury Overload, Immolate, Lashing Flames, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Blast, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Liquid Magma Totem, Lively Totems, Maelstrom, Magma Eruption, Mastery: Elemental Overload, Meteor, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Shattering Strikes, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Voltaic Blaze, Wind Gust, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Decreases periodic damage/healing by 6% 14%: [DNT]Crash Lightning, Acid Rain, Ascendance, Awakening Storms, Call Lightning, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Echoing Shock, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Blast, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Ice Strike, Icefury, Icefury Overload, Immolate, Lashing Flames, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Blast, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Liquid Magma Totem, Lively Totems, Maelstrom, Magma Eruption, Mastery: Elemental Overload, Meteor, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Shattering Strikes, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Voltaic Blaze, Wind Gust, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases damage/healing by 26%: Earth Shield Increases damage/healing by 60%: Earth Shield Increases damage/healing by 12%: Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Mastery: Elemental Overload Increases damage/healing by 98%: Chain Lightning, Crash Lightning, Maelstrom, Ride the Lightning Decreases damage/healing by 40%: Earthen Smash, Echo Chamber, Lava Bolt, Lightning Bolt, Lightning Bolt Overload, Maelstrom, Mastery: Elemental Overload Decreases damage/healing by 17%: Echo Chamber, Lava Burst, Lava Burst Overload, Maelstrom, Mastery: Elemental Overload Increases damage/healing by 98%: Tempest and Tempest Overload Increases damage/healing by 59%: Control of Lava, Flame Shock, Maelstrom Increases periodic damage/healing by 59%: Control of Lava, Flame Shock, Maelstrom Increases damage/healing by 19%: Healing Surge Increases damage/healing by 150% 180%: Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Mastery: Elemental Overload Increases damage/healing by 25% 50%: Echo Chamber, Lava Burst, Lava Burst Overload, Maelstrom, Mastery: Elemental Overload Increases damage/healing by 102%: Earthen Smash, Echo Chamber, Lava Bolt, Lightning Bolt, Lightning Bolt Overload, Maelstrom, Mastery: Elemental Overload Increases damage/healing by 25%: Deluge and Tidebringer Shaman - Elemental Spec. Shaman - Elemental Spec.
  • Liquid Magma Totem Summons a totem at the target location that erupts dealing [ 99.1% of Spell Power ] Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing [ 51.2% [ 46.9% of Spell Power ] Fire damage to all enemies within 8 yards. Generates 8 Maelstrom. Elemental Shaman - Level 35 Talent. Elemental Shaman - Level 35 Talent. 0.7% of Base Mana. 40 yd range. Instant. 30 sec cooldown. 1 sec global cooldown.

Enhancement
  • Ascendance Transform into an Air Ascendant for 15 sec, immediately dealing [ 215.62% of Attack Power ] Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 0% 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 0 to 30 yd range. Enhancement Shaman - Level 50 Talent. Enhancement Shaman - Level 50 Talent. Instant. 3 min cooldown.
  • Enhancement Shaman Decreases damage/healing by 4%: [DNT]Crash Lightning, Acid Rain, Ascendance, Awakening Storms, Call Lightning, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Blast, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Ice Strike, Icefury, Icefury Overload, Immolate, Lashing Flames, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Blast, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Lively Totems, Magma Eruption, Meteor, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Shattering Strikes, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Voltaic Blaze, Wind Gust, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Decreases periodic damage/healing by 4%: [DNT]Crash Lightning, Acid Rain, Ascendance, Awakening Storms, Call Lightning, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Blast, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Ice Strike, Icefury, Icefury Overload, Immolate, Lashing Flames, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Blast, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Lively Totems, Magma Eruption, Meteor, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Shattering Strikes, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Voltaic Blaze, Wind Gust, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Decreases damage/healing by 21%: Chain Lightning, Crash Lightning, Earthen Smash, Elemental Blast, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Lava Bolt, Lava Burst, Lava Burst Overload, Lightning Bolt, Lightning Bolt Overload, Ride the Lightning, Tempest Increases damage/healing by 26%: Earth Shield Increases damage/healing by 34%: Healing Surge Increases damage/healing by 25%: Deluge and Tidebringer Increases damage/healing by 60%: Earth Shield Increases damage/healing by 12%: Elemental Blast, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery Increases damage/healing by 10%: Chain Lightning, Crash Lightning, Ride the Lightning Shaman - Enhancement Spec. Shaman - Enhancement Spec.

Warlock (Forums)
  • Diabolic Ritual (New) Affliction, Destruction, Initial: Casting Chaos Bolt, Rain of Fire, or Shadowburn grants Diabolic Ritual for 20 sec. If Diabolic Ritual is already active, its duration is reduced by 1 sec instead. When Diabolic Ritual expires you gain Demonic Art, causing your next Chaos Bolt, Rain of Fire, or Shadowburn to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies. Demonology: Spending a Soul Shard on a damaging spell grants Diabolic Ritual for 20 sec. While Diabolic Ritual is active, each Soul Shard spent on a damaging spell reduces its duration by 1 sec. When Diabolic Ritual expires you gain Demonic Art, causing your next Hand of Gul'dan to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies. Instant.
  • Wicked Throw (New) Affliction, Destruction, Initial: Casting Chaos Bolt, Rain of Fire, or Shadowburn grants Diabolic Ritual for 20 sec. If Diabolic Ritual is already active, its duration is reduced by 1 sec instead. When Diabolic Ritual expires you gain Demonic Art, causing your next Chaos Bolt, Rain of Fire, or Shadowburn to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies. Demonology: Spending a Soul Shard on a damaging spell grants Diabolic Ritual for 20 sec. While Diabolic Ritual is active, each Soul Shard spent on a damaging spell reduces its duration by 1 sec. When Diabolic Ritual expires you gain Demonic Art, causing your next Hand of Gul'dan to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies. 100 yd range. 1 sec cast. 1 sec cooldown.

Racials
Earthen
  • Ingest Minerals You are always Well Fed at an increased level of effectiveness, but cannot consume food. Consuming a Khaz Algar gem changes the benefit granted to you by Well Fed. Amber: Stamina Emerald: Haste Onyx: Mastery Ruby: Critical Strike Sapphire: Versatility Earthen Racial. Earthen Racial.
  • Quiet Contemplation Restores Draws upon your inner energy, restoring 0 health and 0 mana over 20 sec. Must remain seated while eating. Instant. during contemplation. Earthen Racial. Earthen Racial. Instant. 1 sec cooldown. 1 sec global cooldown.



Artifact Powers
Originally Posted by MMO-Champion
Shaman (Forums)
Elemental
  • Power of the Maelstrom (Rank 1) Normal: Casting Lava Burst has a 60% chance to cause your next Lightning Bolt or Chain Lightning cast to trigger Elemental Overload an additional time, stacking up to 2 times.Tempest: Casting Lava Burst has a 60% chance to cause your next Lightning Bolt, Tempest, or Chain Lightning cast to trigger Elemental Overload an additional time, stacking up to 2 times.



Global Strings Changes
Originally Posted by MMO-Champion
  • CHARACTER_SELECT_LEVEL_TOOLTIP (New) - Level %d
  • GREAT_VAULT_REWARDS_WORLD_COMPLETED_FIRST - Complete %1$d more |4delve:delves; or |4world activity:world activities; this week to unlock a second Great Vault reward. World activities count as Tier 1. 1.|n|nThe item level of your reward will be based on the lowest of your top %1$d runs this week.
  • GREAT_VAULT_REWARDS_WORLD_COMPLETED_SECOND - Complete %1$d more |4delve:delves; or |4world activity:world activities; this week to unlock a third Great Vault reward. World activities count as Tier 1. 1.|n|nThe item level of your reward will be based on the lowest of your top %1$d runs this week.
  • GREAT_VAULT_REWARDS_WORLD_INCOMPLETE - Complete %1$d more |4delve:delves; or |4world activity:world activities; this week to unlock a Great Vault reward. World activities count as Tier 1.|n|nThe item level of your reward will be based on your highest run this week. the lowest of your top %1$d runs this week.
  • UNDELETE_NO_CHARACTERS - You have no deleted characters to restore. No deleted characters to restore on this realm. Switch realms to try again.



Misc Changes
Originally Posted by MMO-Champion
Character Titles
  • Cataclysm Enthusiast %s - Name changed from "Cataclsym Enthusiast %s" to "Cataclysm Enthusiast %s".

Currency Types
Hidden
  • 11.0 Delves - Bountiful Tracker - Brann EXP Cap (New) - Max Quantity: 812.
  • 11.0 Delves - Bountiful Tracker - Delver's Journey Cap (New) - Max Quantity: 812. Max Per Week: 28.
  • 11.0.5 20th Anniversary - Tracker (New) - Max Quantity: 1.
  • 11.0.5 20th Anniversary - Tracker (New) - Max Quantity: 1.
  • 11.0.5 20th Anniversary - Tracker (New) - Max Quantity: 1.

Player vs. Player
  • Bloody Tokens - Earned from War Mode activities. Used to purchase War Mode equipment. Max Quantity: 20000000.

Holidays
  • WoW's 20th Anniversary (New) - It's World of Warcraft's anniversary!

    Many thanks from the WoW Dev Team for enjoying the world of Azeroth and beyond with us.
  • WoW's Anniversary (New) - It's World of Warcraft's anniversary!

    Many thanks from the WoW Dev Team for enjoying the world of Azeroth and beyond with us.

LFG Dungeons
Unknown
  • Shadowforge City - NYI The Dark Iron dwarves of Shadowforge City consort with the Twilight's Hammer and marshal for war. Map: Blackrock Depths. Roles: 2 tank/2-3 healer/6-10 damage.
  • The Elemental Overlords - NYI Elemental overlords from the Firelands guard the approach to Shadowforge City within the Blackrock Depths. Map: Blackrock Depths. Roles: 2 tank/2-3 healer/6-10 damage.
  • The Imperial Seat - NYI Emperor Dagran Thaurissan broods within his throne room, mired by politics and eager for conquest. Map: Blackrock Depths. Roles: 2 tank/2-3 healer/6-10 damage.

Mounts
Flying Mounts
  • Swift Spectral Rylak - Skyriding Flying Mount. Swift Spectral Rylak. "Even the dead need a lift every now and then." Source: Legacy

Ground Mounts
  • Grizzly Hills Packmaster (New) - Ground Mount. Grizzly Hills Packmaster. "Traders quickly found them a very capable ally when facing the dangers of Northrend and beyond. They also learned that the bears of the Grizzly Hills were fiercely loyal. Especially to those who keep Emperor salmon at hand."

Skyriding Mounts
  • Twilight Sky Prowler - Skyriding Mount. Twilight Sky Prowler. "Dubbed the midnight trickster by some, many a couple points point to him as the reason their paths crossed in the night."
by Published on 2024-09-12 07:02 AM

20th Anniversary Update PTR Development Notes - September 11, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Public Test Realms
  • Character copy is now available and character templates have been turned off.

The Dracthyr Spread Their Wings to New Classes
  • Dracthyr Racial Updates
    • Tail Swipe is no longer a racial for Dracthyr. Tail Swipe is now learned baseline for Evokers.

Classes
  • Death Knight
    • Blood
      • San’layn
        • Gift of the San’layn has been updated – While Dancing Rune Weapon is active you gain Gift of the San’layn (was Vampiric Blood).
  • Druid
    • Restoration
      • New Talent: Twinleaf – Nature’s Swiftness now has 2 charges.
      • New Talent: Wildwood Roots – Abundance now also reduces the cast time of Regrowth by 5% per stack. Cenarion Ward’s cooldown is reduced by 10 seconds and its duration is increased by 2 seconds.
      • New Talent: Renewing Surge – The cooldown of Swiftmend is reduced by up to 40%, based on the current health of the target. Cooldown is reduced more when cast on a lower health target.
      • New Talent: Forest’s Flow – Consuming Clearcasting now causes your Regrowth to also cast Nourish onto a nearby injured ally at 60% effectiveness, preferring those with your heal over time effects.
      • Dream of Cenarius has been redesigned – Wrath and Shred transfer 50% of their damage and Starfire and Swipe transfer 33% of their damage into healing onto a nearby ally. This effect is increased by 200% while Heart of the Wild is active.
      • Omen of Clarity is now a passive ability learned at level 12 (was a talent).
      • Harmonious Blooming is now a 1-point talent.
      • Flourish’s visual effect has been improved.
  • Evoker
    • Unravel damage increased by 25%.
    • Tail Swipe is now learned baseline for Evokers.
    • Devastation
      • Unravel now benefits from and consumes Iridescence: Blue.
  • Hunter
    • Hero Talents
      • Pack Leader
        • Scattered Prey duration increased to 20 seconds (was 15 seconds).
    • Survival
      • Grenade Juggler has been updated – Now resets the cooldown of Explosive Shot instead of automatically firing it.
        • Developer’s note: By allowing you to manually fire Explosive Shot, we can open up this talent’s ability to synergize with existing effects (like Grenade Juggler’s own cooldown reduction) while also eliminating some frustrating edge-cases.
      • Relentless Marauder has been updated – Now also increases Fury of the Eagle’s damage by 10%.
      • Frenzy Strikes Wildfire Bomb cooldown reduction per target hit increased to 3 seconds (was 1 second).
      • Merciless Blow duration reduced to 8 seconds (was 12 seconds).
      • Killer Companion now increases Kill Command’s damage by 10/20% (was 5/10%).
      • Sentinel
        • Symphonic Arsenal damage increased by 200%.
  • Mage
    • Hero Talents
      • Frostfire
        • Excess Fire has been updated – No longer generates Living Bomb. Instead generates a Frostfire Burst, dealing moderate Frostfire damage in an 8 yard radius. Damage reduced beyond 8 targets.
    • Arcane
      • Sunfury
        • Glorious Incandescence has been updated – Now causes Arcane Barrage to deal 30% increased damage in addition to its previous effects.
        • Memory of Al’ar’s Arcane Soul extension amount increased to 1 second (was 0.5 seconds).
        • Ignite the Future now also increases the maximum stacks of Mana Cascade to 15.
        • Burden of Power no longer affects Arcane Barrage.
        • Fixed an issue that was causing Mana Cascade to grant 0.5% Haste per stack to Arcane instead of 1%.
    • Fire
      • Sunfury
        • Glorious Incandescence has been updated – Now causes Fire Blast to hit up to 2 nearby targets in addition to its previous effects.
        • Memory of Al’ar’s Hyperthermia extension amount increased to 1 second (was 0.5 seconds).
  • Monk
    • Mistweaver
      • Crackling Jade Lightning damage increased by 100%.
  • Paladin
    • Fixed an issue that caused Seal of the Crusader to display the incorrect heal value.
    • Fixed an issue that caused Faith’s Armor to appear multiple times in the talent tree for Protection Paladins.
    • Hero Talents
      • Herald of the Sun
        • Dawnlight’s activation stacks now appear on the personal resource display.
        • Dawnlight now appears on enemy nameplates.
    • Holy
      • Divine Favor now appears on the personal resource display and no longer has a visual effect.
      • Awakening’s judgment buff now appears on the personal resource display.
    • Protection
      • Gift of the Golden Val’kyr is now a 1-point talent.
      • Uther’s Counsel is now a 1-point talent.
      • Several talents and connections have changed locations.
  • Rogue
    • Thistle Tea now automatically triggers when energy is reduced below 50.
    • Thistle Tea now automatically drinks when Energy falls below 30 (was 50).
    • New Talent: Supercharger – Shiv/Roll the Bones/Symbols of Death supercharges [1/2] combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. 2-point talent.
      • Developer’s note: It is intended that Supercharger’s bonus count towards any ability that scales with combo points spent and not just the damage value of finishing moves. Examples include Rupture’s duration, Poison Bomb’s effect chance, Restless Blades’ cooldown reduction, and Flagellation’s lashes dealt.
    • New Talent: Forced Induction – Increase the bonus granted when a damaging finishing move consumes a supercharged combo point by 1. Choice node with Echoing Reprimand.
    • Echoing Reprimand has been redesigned – After consuming a supercharged combo point, your next Mutilate/Sinister Strike/Backstab strikes with an Echoing Reprimand dealing Physical damage. Choice node with Forced Induction.
    • Cheap Shot duration increased to 6 seconds. PvP duration has not changed (4 seconds).
    • Subterfuge now also grants duration to combat bonuses that require Stealth and also have a duration that persists after breaking Stealth, including:
      • Take 'em by Surprise (Outlaw)
      • Improved Garrote (Assassination)
      • Master Assassin (Assassination)
      • Indiscriminate Carnage (Assassination)
    • The following talents have been removed:
      • Resounding Clarity
      • Reverberation
    • Hero Talents
      • Fatebound
        • Edge Case now flips a Fatebound Coin on its edge when you activate Deathmark/Adrenaline Rush instead of your next finishing move after activation.
      • Trickster
        • Coup de Grace now correctly attributes its combo point bonus to abilities that are affected by number of combo points spent, including numerous finishing moves and passives, similar to the function of the Supercharger talent.
        • Activating Coup de Grace no longer grants 1 second of immunity that prevents player actions for the duration.
    • Assassination
      • Master Assassin duration increased to 6 seconds (was 3 seconds) and bonus to critical strike reduced to 25% (was 30%).
      • Iron Wire silence and damage reduction durations reduced to 5 seconds (was 6 seconds and 8 seconds). PvP duration of the damage reduction effect reduced to 3 seconds (was 4 seconds). PvP duration of the silence effect has not changed (3 seconds).
    • Outlaw
      • Blade Flurry’s initial damage effect radius increased to match the area of its primary effect.
    • Subtlety
      • The First Dance has been redesigned – Remaining out of combat for 6 seconds increases the duration of your next Shadow Dance by 3 seconds. In PvP combat, the effect requires 10 seconds out of combat and increases Shadow Dance duration by 2 seconds.
      • Flagellation cooldown reduced to 1 minute (was 1 minute 30 seconds), lash damage reduced by 25%, initial effect duration reduced to 10 seconds (was 12 seconds), and trailing buff duration reduced to 10 seconds (was 12 seconds).
  • Shaman
    • Elemental
      • All damage reduced by 8%.
      • Lava Burst damage increased by 20%.
      • Earthquake damage increased by 17%.
      • Elemental Blast damage increased by 12%.
      • Erupting Lava now also increases Flame Shock damage by 25%.
      • Stormbringer
        • Fixed several issues with interactions between Tempest and other specialization talents.
        • An issue with Arc Discharge granting 1 instant cast Lightning Bolt or Chain Lightning instead of 2 has been resolved.
    • Enhancement
      • New Talent: Voltaic Blaze – Lightning Bolt and Chain Lightning has a 18% chance to make your next Flame Shock become Voltaic Blaze. Voltaic Blaze instantly shocks the target and 5 nearby enemies with blazing thunder, causing Nature damage and applying Flame Shock. Generates 1 stack of Maelstrom Weapon.
      • New Talent: Unrelenting Storm – When Crash Lightning hits only 1 target, it activates Windfury Weapon and its cooldown is reduced by 40%. Choice node with Converging Storms.
      • Stormblast has been updated – Stormstrike has an additional charge. Stormsurge now also causes your next Stormstrike to deal 25% additional damage as Nature damage, stacking up to 2 times.
      • Stormblast’s additional Nature damage now functions for both Main-hand and Off-hand attacks.
      • Arc Lightning has been updated – Tempest causes your next Chain Lightning or Lightning Bolt to be instant cast, deal 40% increased damage, and cast an additional time.
      • Thorim’s Invocation has been slightly adjusted – If Thorim’s Invocation is slated to use Chain Lightning, it will no longer cast a 5-stack tempest as a replacement of Chain Lightning when using Windstrike.
      • Thorim’s Invocation’s old effect has been added back – 20% increased Lightning Bolt and Chain Lightning damage.
      • Deeply Rooted Elements now activates from Tempest, Lightning Bolt, or Chain Lightning.
      • The damage effect of Doom Winds is no longer considered a melee weapon attack and does not generate Maelstrom Weapon or trigger Flametongue Weapon.
      • An issue causing Primal Maelstrom to still grant 5/10 tacks Maelstrom Weapon instead of 3/5 has been resolved.
      • Ice Strike is now a choice node between a new ranged version and the existing melee version.
      • Ice Strike no longer highlights Frost Shock on the action bars.
      • Ice Strikes’ Frost Shock buff is now on personal resource display.
      • Lightning Spark has been removed.
      • Stormbringer
        • Fixed several issues with interactions between Tempest and other specialization talents.
  • Warlock
    • Hero Talents
      • Diabolist
        • The cycle of Diabolic Ritual is now reset when entering an arena, entering a battleground, starting a raid encounter, or starting a Mythic+ dungeon.
        • Overlord will now use an alternative attack if there are no available paths for charging. There should be no difference in throughput between the alternative attack and his current attack.

Items
  • Fixed an issue where collecting certain Dragonflight Season 4 appearances would not unlock their alternate versions despite using the Gleaming Incarnate Thunderstone, Obsidian Aspectral Earthstone, or Emerald Blossom Dreamstone.

Player Versus Player
  • Druid
    • Restoration
      • Nature’s Swiftness healing bonus is now 40% less effective in PvP combat.
      • Cenarion Ward healing is decreased by 20% in PvP combat.
      • Renewing Surge is 75% effective in PvP combat.
      • Forest’s Flow is 50% effective in PvP combat.

User Interface and Accessibility
  • Warband Bank
    • “Deposit All Warbound Items” will now also deposit refundable items.
    • The confirmation that displays when cleaning up the Warband Bank can now be marked as “don’t show again.”
  • Errors that display when attempting to restore a deleted character will now give more detail on what problem occurred.
  • Various character select screen icons have been updated: character has mail, character locked, and character transfer in process.
  • Various map icons have been adjusted for better visibility: flightmaster, teleporter, meta quests, and repeatable quests.
by Published on 2024-09-12 07:00 AM

The War Within Hotfixes - September 11, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Mage
    • Frost
      • The Death’s Chill aura will now be removed alongside Ice Form.
      • Frost Splinterstorm will now correctly apply Winter’s Chill to shielded targets.

Delves
  • Fixed an issue causing some trinkets to drop for the wrong specialization in Delves.
  • Fixed an issue where killing a group buffed by Zekvir’s Influence could fail to count for extra rewards.
  • Fixed an issue where Web Spreaders can target stealthed and invisible players.
  • Weekly Quest delve icons have been moved slightly to make it easier to see if a delve is bountiful or not.
  • Tak-Rethan Abyss
    • Added an exit button to the Kobyss Killer vehicle.

Dungeons and Raids
  • Nerub-ar Palace
    • Fixed an issue where the Caustic Skyrazor in the Ascending Reach could sometimes fail to Wicked Dive the platform.
    • Resolved an issue where some abilities could unintentionally pull creatures in the pulsing pit.
    • Rasha’nan
      • Resolved an issue which could cause Rasha’nan to become unkillable upon death.
      • Resolved an issue where Infested Spawn could spawn after Rasha’nan’s death.
    • The Silken Court
      • The fight will now correctly go to the next phase if boss health is lowered very quickly.

Events
  • Players in a raid group should now get World Quest credit when killing the World Bosses in each zone.
  • The Aggregation of Horrors world boss in the Ringing Deeps should no longer react to players while its shield is up.
  • Fixed an issue where Memory of Clodgran holograms were not respawning during the Theater Troupe play “Forget Me Not.”
  • Fixed an issue where too many enemies could spawn during the Theater Troupe play “Cruelty of Dornic.”

Items and Rewards
  • Fixed an issue where class set tokens were Bind-on-Pickup, rather than Warbound-until-Equipped as intended.
  • Fixed an issue that caused Warbound-until-Equipped gear from seasonal legacy dungeons to generate at lower item levels than intended.
    • Developers’ notes: This fix is not retroactive. We hope to be able to address the low ilvl items in an upcoming hotfix.

Player versus Player
  • Resolved an issue where “Preserving in Arenas” was not correctly incrementing quest credit.

Professions
  • Alchemy
    • Meticulous Experimentation will no longer allow you to experiment with herbs that have no possible discoveries until all discoveries are found. Wild Experimentation remains unchanged due to specialization benefits.
    • [With realm restarts] The achievement Overflowing Algari Flasks should no longer require a criteria that does not exist.
    • Potions - Bulk Production (20) now grants Fleeting Healing Potions to classes (not specializations) that can never use mana when crafting Algari Mana Potion, Slumbering Soul Serum, or Cavedweller’s Delight.
  • Engineering
    • Crowd Pummeler 2-30 now requires a confirmation prompt to learn. The cooldown of Invent is now 20 hours (was 24 hours).
    • Inventor’s Guile now persists through death and cannot be right-clicked off.
  • Herbalism
    • Fixed an issue where the Artisan Gardening Hat was preventing equipping Alchemy Profession Hats and vice versa.

Quests
  • Fixed an issue where enemies were not respawning quickly enough for the quest “No More Bread”.
  • Arathi Supplies now last for twice as long once spawned for “Recovery Job” and are placed in more centralized locations.
by Published on 2024-09-11 06:38 PM

The War Within Mount Guide
World of Warcraft: The War Within brings 35 new mounts to collect!


Achievement Rewards





Dungeon and Raid Drops





Leveling and Questing







Renown Rewards

Council of Dornogal




The Assembly of the Deeps
  • Crimson Mudnose - Purchased for 8125 Resonance Crystals after reaching Renown 19.
  • Cyan Glowmite - Purchased for 11375 Resonance Crystals after reaching Renown 23.




Hallowfall Arathi




The Severed Threads




Severed Threads Leaders




World Drops

To help track down the following mounts, it's highly recommended to use HandyNotes and HandyNotes: The War Within. These addons add spawn locations and other miscellaneous points of interest to the map, making it easier to find them.

Daily Rares
  • Beledar's Spawn - Drops from Beledar's Spawn, which appears every 3 hours when the crystal shifts from light to void.
    • Tip: Look in LFG for raid groups a few minutes before the shift, since 40 players are enough to cover all spawn locations.
  • Regurgitated Mole Reins - Drops from Lurker of the Deeps, which is summoned by having 5 player pull levers at the same time in The Ringing Deeps.




Weekly Events
  • Dauntless Imperial Lynx - Drops from Lamplighter Supply Satchel. Relight the keyflames to activate the weekly bonus objectives and quests for the satchels.
  • Machine Defense Unit 1-11 - Drops from the Awakened Cache, the weekly reward from completing the Awakening the Machine World Event.
  • Kah, Legend of the Deep - Reward from completing the achievement The Derby Dash. Every Saturday, accept the quest Hallowfall Fishing Derby and catch every fish found throughout Khaz Algar within 1 hour.
    • Note: The achievement can be worked on and completed over several weeks, as credit for the fish you catch is saved even if you don't complete everything within the 1-hour timer.




Farms




Professions





Player vs Player




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