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by Published on 2024-03-28 09:16 AM

Dragonflight Season 4 - Awakened Raid Rotation
Dragonflight Season 4 brings back the "Fated Raids" system from Shadowlands Season 4, with a new rotation that includes all 3 Dragonflight raids! Every week, bosses within one raid will be empowered and drop higher item level loot.



Dragonflight Season 4 - Awakened Raid Rewards

Raid Achievements

NameRewardCategory
Awakening the Dragonflight RaidsComplete all three Awakened raids on Normal difficulty or higher in Dragonflight Season 4.
Mount Reward: Voyaging Wilderling
Feats of Strength
Heroic: Awakening the Dragonflight RaidsComplete all three Awakened raids on Heroic difficulty or higher in Dragonflight Season 4.
Title Reward: Awakened Hero
Feats of Strength
Mythic: Awakening the Dragonflight RaidsComplete all three Awakened raids on Mythic difficulty or higher in Dragonflight Season 4.
Reward: Dragonflight Raid Teleports
Feats of Strength


Voyaging Wilderling Mount




Dragonflight Raid Teleports

NameDescription
Path of the Primal Prison
Vault of the Incarnates
Teleport to the entrance of the Vault of the Incarnates.
Path of the Bitter Legacy
Aberrus, the Shadowed Crucible
Teleport to the entrance of Aberrus, the Shadowed Crucible.
Path of the Scorching Dream
Amirdrassil, the Dream's Hope
Teleport to the entrance of Amirdrassil, the Dream's Hope.
by Published on 2024-03-27 11:21 PM

WoW Hotfixes - March 27, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Achievements
  • Fixed bugs causing mounts related to A World Awoken to be unavailable, including Bestowed Ottuk Vanguard, Bestowed Trawling Mammoth, Bestowed Thunderspine Packleader, Bestowed Sandskimmer, Bestowed Ohuna Spotter, Coralscale Salamanther, Stormtouched Bruffalon, and Taivan.

Player versus Player
  • Fixed an issue that prevented Splintered Sparks of Dreams from dropping from PvP sources while eligible for catch-up.

Plunderstorm
  • The Storm’s fury swells! Lightning strikes during the final stage of the Storm are faster and more dangerous than before.
  • There is now a delay of 20 seconds after being revived where players no longer drop collected Plunder.
  • Additional enemies now spawn at Witherbark Village, the wild area northeast of Go’Shek Farm, and the wild area between Witherbark Village and Boulderfist Hall.
  • Fixed an issue where swapping back to default sword and gun appearances were not saving correctly.
  • Fixed an issue so that now, picking up an additional rank 2 spell while the same rank 2 spell is equipped properly grants the rank 4 version of the spell.
  • The Captain’s Orders quest “X Marks the Spot” now requires 1 item to be picked up (was 2 items).
by Published on 2024-03-27 03:01 PM

Dragonflight Season 4 - Complete Weekly Awakened Activities for Sparks of Awakening
With 10.2.6 PTR now available for testing, we can have a look at how to obtain Sparks of Awakening in Dragonflight Season 4.

Every week, players will have to complete one of three open world quests from different Dragon Isles zones:
  • Dragon Isles - Last Hurrah: Dragon Isles
    • Complete the Community Feast event
    • Complete a Grand Hunt
    • Lay siege to Dragonbane Keep
  • Zaralek Caverns - Last Hurrah: Zaralek Caverns and Time Rifts
    • Complete the Researchers under Fire event
    • Loot a Secured Shipment from a Suffusion Camp
    • Help Soridormi dispel a Time Rift
  • Amirdrassil - Last Hurrah: Emerald Dream
    • Gather 100 Dreamsurge Coalescence
    • Earn 50 Bloom during the Superbloom event
    • Complete 1 Superbloom event
    • Plant 3 Dreamseeds in the Emerald Dream



This week on the Public Test Realms, only the quest related to the Emerald Dream zone was available, while those for the Dragon Isles and Zaralek Caverns zones were unavailable. Completing Last Hurrah: Emerald Dream rewarded us with:

Although the Weekly Awakened Activity spell description indicates that the quest "can reward you with a weekly spark for crafting", only one half of the spark was rewarded. Please note that this is a preview for PTR content, which is subject to change.

by Published on 2024-03-27 12:07 AM

WoW Hotfixes - March 26, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

  • Priest
    • Holy
      • Resolved an issue causing Lightwell to be able to use its healing charges on allies that are in immunity effects such as Cyclone.
      • Resolved an issue causing Lightwell to sometimes despawn the Priest's Shadowfiend when used.

World

  • Forbidden Reach
    • A Forbidden Hoard that was inadvertently inaccessible due to having fallen through the floor has been moved to an accessible spot.

Plunderstorm

  • Plunder contained in dropped piles of Plunder increased by 50% in Solos matches.
  • Reviving a teammate now takes 10 seconds (was 15 seconds).
  • Health Brew cooldown for a revived player reduced to 10 seconds (was 15 seconds).
  • Adjusted the in-match leveling curve to increase the rate at which you level up to 7. Decreased the rate at which you level to 8, 9, and 10.
    • Developers’ notes: Many games have ended with larger player-level differences than we’d prefer. Considering the many playstyles we’ve seen in Plunderstorm, we want to help narrow the gap later in the game.
  • Earthbreaker now grants the caster immunity to crowd control spells while casting.
  • Faeform no longer provides any damage reduction.
  • Hunter’s Chains’ missile now moves significantly faster.
  • Fire Whirl damage reduced by 20%.
    • Developers’ notes: we want to reign in Fire Whirl’s damage a bit more, so that it’s close to the performance of other offensive spells.
  • Rime Arrow cooldown increased at higher ranks, and now has a cooldown of 10/8.5/7/5.5 seconds (was 10/8/6/4 seconds).
    • Developers’ notes: Rime Arrow’s short cooldown made it a too-low-risk poke, often used to deny healing and chase fleeing targets. Increasing the cooldown at higher ranks will give targets more chances to act against Rime Arrow.
by Published on 2024-03-26 11:31 PM

Dragonflight Season 4 PTR Development Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
SEASON 4 MYTHIC+ DUNGEONS
  • Season 4 brings back all eight Dragonflight dungeons to the Mythic+ rotation: Ruby Life Pools, Brackenhide Hollow, The Nokhud Offensive, Uldaman: Legacy of Tyr, Neltharus, The Azure Vault, Halls of Infusion, and Algeth’ar Academy.
  • DIFFICULTY CHANGES
    • One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills.
    • Heroic difficulty and rewards will move up to roughly the current level of Mythic 0. These dungeons will remain available to queue into via Group Finder (default hotkey: “I”), though the item level requirement to queue will also go up accordingly.
    • Mythic 0 difficulty and rewards will move up to roughly the current level of Mythic 8-10 (this is a bit hand-wavy - numerically it’s close to M10 but not having a timer at all or affixes really offsets that quite a bit).
    • The existing Mythic+ system will pick up where that leaves off, such that a Mythic 5 in Season 4 is roughly equivalent in difficulty, rewards, and M+ Rating awarded, to a Mythic 15 today.
      • Normal
        • This difficulty is unchanged.
      • Heroic
        • The tuning and rewards of this difficulty are increasing to be equivalent to a baseline Mythic (Mythic 0) dungeon in the current system.
        • Mythic difficulty changes and mechanics will not be present in this difficulty.
        • This remains a queueable experience.
      • Mythic
        • The tuning and rewards of this difficulty are increasing to the equivalent of a +10 dungeon with affixes in the current system.
        • There are no timers, affixes, or limitations on changing specializations or talents while in the dungeon.
        • The goal is to create a mega-dungeon like difficulty for this experience. This difficulty should present a meaningful challenge and provide commensurate rewards without the pressures of the current Mythic+ system.
        • Mythic 0 is still on a weekly lockout under this model.
      • Mythic+
        • The Mythic+ system will have rewards up to level 10, with +2 starting from what would regularly be a +11 in the current Mythic+ system.
          • A +5 should be as hard as a +15 and +10 should be as hard as a +20 in the current Mythic+ system etc.
        • Affixes would slot in at +2, +5, and +10
          • +2 - Fortified/Tyrannical
          • +5 - Entangling / Incorporeal etc.
          • +10 - Bursting / Bolstering etc.
        • Dungeon ratings should be equivalent to what they represent in the current system.
        • There should be a smaller range of keystone levels to find groups for, and more meaningful progression between each level.
    • It’s important to note that the basic structure of dungeon rewards is not changing significantly, so what you would have earned for completing a Mythic 0 will be earnable in the Heroic difficulty dungeon instead. Here is a basic rundown of what you can expect:
  • Crest and Flightstone rewards are changing to match the same difficulty with only some minor adjustments.
    • Flightstone earnings for any given Mythic+ will match the equally challenging Mythic+ from previous seasons. This means that a Mythic +2 in Season 4 will give the same number of Flightstones as a Mythic +12 in Season 3 currently does. The rewards will continue to match difficulty, even if what we’re calling those difficulty changes.
    • Bonus Flightstone awards for increasing any party member’s Mythic+ score remain unchanged.
    • Whelpling Crests are no longer available from Mythic+ dungeons, as those difficulties no longer exist. Players can continue to collect Whelpling Crests from many outdoor sources.
    • Players will earn 10 Drake Crests on successful completion of a Mythic 0 dungeon, as there is no timer to beat.
    • Wyrm Crests will be available in Mythic +2 to Mythic +5 dungeons in the same quantities as existing Mythic+ dungeons.
    • Aspect Crests will be available in any Mythic difficulty from +6 and up, also in the same quantities as existing Mythic+ dungeons.

Dungeon Updates
The following are the most notable changes in each dungeon:

HALLS OF INFUSION
General
  • Dungeon checkpoint added after defeating Gulping Goliath.
  • Normalized the spawn rate of Crashing Tsunami during the gauntlet.
  • Containment Apparatus Containment Beam’s damage has been reduced by 42%
  • Primalist Galesinger
    • Wind Buffet has been removed.
    • Thunderstorm has been removed.
    • Now uses Thunderstrike – Inflicts Nature damage to all players within 7 yards of impact.
  • Primalist Earthshaker Rumbling Earth’s rim visual will no longer clip into the terrain.
Encounters
  • Watcher Irideus
    • Titanic Fist now has a visual during cast.
    • Power Overload now has a rim visual around afflicted player.
    • Power Field now gradually grows to its full size.
  • Khajin the Unyielding
    • Added rim visuals on Ice Boulders that will trigger Avalanche.
  • Primal Tsunami
    • Cast Away now occurs at 50% health (was 100% energy).

AZURE VAULT
General
  • Increased the timer of Azure Vault by 1 minute.
  • Crystal Fury
    • Piercing Shard now has a precast visual.
    • Piercing Shard ’s impact area has been reduced.
  • Conjured Lasher Mystic Vapors will now be cast less frequently.
  • Arcane Tender Erratic Growth’s cast time has been increased to 3.5 seconds (was 2.5 seconds).
  • Unstable Curator Heavy Tome will now be cast less frequently.
  • Drakonid Breaker
    • Shoulder Slam’s knock back has been removed.
    • Shoulder Slam now inflicts Physical damage and increases Physical damage taken by 10%.
    • Shoulder Slam will now be cast less frequently.
Encounters
  • Leymore
    • Erupting Fissures now follows current target player.
  • Azure Blade
    • Reduced the frequency of periodic damage from Overwhelming Energy to every 2.5 seconds (was every 2 seconds).
  • Umbrelskul
    • Oppressive Miasma removed in Mythic difficulty.
    • Crystalize now pulses Arcane damage while the crystal is shielded.
    • Crackling Vortex now has a larger movement radius.

BRACKENHIDE HOLLOW
General
  • Rotbow Stalker
    • Renamed to Rotbow Ranger
    • Shoot now has a recast of 6 seconds.
    • Diseased Meat renamed to Rotten Meat, and is now a Poison dispel.
  • Brackenhide Shaper
    • Summon Lashers has been removed.
    • Touch of Decay has been removed.
  • Stinkbreath
    • Violent Whirlwind ’s radius has been reduced to 6 yards (was 7 yards).
    • Stink Breath now locks facing after targeting a player.
    • Stink Breath now has a visual while casting.
  • Gutstabber Withering Poison has been removed.
  • Bracken Warscourge Bloody Bite has been removed.
  • Claw Fighter Bloody Bite has been removed.
  • Decay Speaker Rotchanting Totem has been removed.
Encounters
  • Hackclaw’s War-Band
    • Predatory Instincts’ Haste bonus has been reduced to 5% (was 10%).
    • Mark for Butchery’s damage frequency has been increased to 1 seconds (was 0.5 seconds).
    • Gash Frenzy’s damage reduced by 21%.
    • Gash Frenzy’s duration reduced to 15 seconds (was 45 seconds).

ALGETH’AR ACADEMY
General
  • Spellbound Scepter Arcane Rain has been removed.
  • Spectral Invoker Arcane Missiles’s damage has been reduced by 50%.
Encounters
  • Crawth
    • Firestorm ’s frequency has been reduced.
    • Savage Peck ’s initial and periodic damage has been reduced.
  • Echo of Doragosa
    • Unleash Energy added as the new Mythic mechanic.

NELTHARUS
General
  • Each Burning Chain can only be used once.
  • Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds.
Encounters
  • Chargath
    • Fiery Focus’s pulsing damage near the Chargath has been removed.
    • Fiery Focus’s now channels damage on current target.
    • Grounding Chain now persists on defeated player.
    • Grounding Chain now does a small knockback to the player when applied.
  • Warlord Sargha
    • Curse of the Dragon Hoard now stacks.
    • Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes).
    • Azure Stone of Might has been removed.

THE NOKHUD OFFENSIVE
General
  • Nokhud Longbow
    • Multi-Shot has been removed.
    • Rain of Arrows will now be cast less frequently.
  • Nokhud Beastmaster Hunt Prey ’s damage bonus has been reduced by 25%.
  • Nokhud Thunderfist Storm Shock has been removed.
  • Primalist Stormspeaker Storm Bolt has been removed.
Encounters
  • Balakar Khan
    • Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds).

RUBY LIFE POOLS
General
  • Primal Terrasentry Stone Missiles has been removed.
Encounters
  • Kyrakka
    • Infernocore’s duration has been increased to 4 seconds (was 3 seconds).
    • Infernocore’s periodic damage has been reduced by 25%.

ULDAMAN: LEGACY OF TYR
Encounters
  • The Lost Dwarves
    • Fiery Surges’ s damage has been reduced by 50%.



DAWN OF THE INFINITE: HARD MODE
Dawn of the Infinite: Hard Mode is available for testing with updated tuning and rewards.
Hard mode does not have a timer and rewards a Hero track item. Hard mode is intended to be more challenging than a standard Mythic difficulty dungeon.

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