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by Published on 2018-03-22 08:00 PM

Battle for Azeroth Alpha - Build 26287
A new build is on the way!

  • New achievements have been added to unlock the Dark Iron Dwarves and Mag'har Orcs
  • Argus Ahead of the Curve achievements have had a wording change from "before the opening of the next raid tier" to "before the release of Patch 8.0"

New Achievements
Originally Posted by MMO-Champion
  • Drust Do It. - Complete the Drustvar storylines listed below.
  • Taint Nobody Got Time For That - Defeat Elder Leaxa without any party member receiving the Taint of G'huun in Underrot on Mythic difficulty.
  • Sporely Alive - Defeat the Unbound Abomination without taking any damage from Rotting Spores in Underrot on Mythic difficulty.
  • Underrot - Defeat the Unbound Abomination in Underrot.
  • Heroic: Underrot - Defeat the Unbound Abomination in Underrot on Heroic difficulty or higher.
  • Mythic: Underrot - Defeat the Unbound Abomination in Underrot on Mythic difficulty.
  • Snake Eyes - Activate both of the eyes to exit the Bazaar in the Temple of Sethraliss within 10 seconds on Mythic difficulty.
  • The Temple of Sethraliss - Restore the Avatar of Sethraliss in the Temple of Sethraliss.
  • Heroic: The Temple of Sethraliss - Restore the Avatar of Sethraliss in the Temple of Sethraliss on Heroic difficulty or higher.
  • Mythic: The Temple of Sethraliss - Restore the Avatar of Sethraliss in the Temple of Sethraliss on Mythic difficulty.
  • Ready for War - Complete the war campaign in Zandalar and Kul Tiras.
  • Ready for War - Complete the war campaign in Kul'Tiras and Zandalar.
  • Allied Races: Dark Iron Dwarf - Complete the Dark Iron dwarf unlock quest line. Reward: Dark Iron Dwarf Race Unlocked
  • Allied Races: Dark Iron Dwarf (Hidden Character Achievement) - Complete the quest below.
  • Allied Races: Mag'har Orc (Hidden Character Achievement) - Complete the quest below.
  • Allied Races: Mag'har Orc - Complete the Mag'har orc unlock quest line. Reward: Mag'har Orc Race Unlocked
  • Halls of Containment - Defeat the following bosses in the first section of Uldir.
  • Crimson Descent - Defeat the following bosses in the depths of Uldir.
  • Heart of Corruption - Defeat the following bosses and extinguish the corruption in the lowest reaches of Uldir.
  • Mythic: Taloc - Defeat Taloc in Uldir on Mythic difficulty.
  • Mythic: MOTHER - Defeat MOTHER in Uldir on Mythic difficulty.
  • Mythic: Zek'vohj - Defeat Zek'vohj in Uldir on Mythic difficulty.
  • Mythic: Blood Elemental - Defeat the Blood Elemental in Uldir on Mythic difficulty.
  • Mythic: Fetid Devourer - Defeat the Fetid Devourer in Uldir on Mythic difficulty.
  • Mythic: Zul - Defeat Zul in Uldir on Mythic difficulty.
  • Mythic: Mythrax - Defeat Mythrax in Uldir on Mythic difficulty.
  • Mythic: G'huun - Defeat G'huun in Uldir on Mythic difficulty.
  • Cutting Edge: G'huun - Defeat G'huun in Uldir on Mythic difficulty, before the release of the next raid tier.
  • Ahead of the Curve: G'huun - Defeat G'huun in Uldir on Heroic difficulty or higher, before the release of the next raid tier.
  • Uldir Guild Run - Defeat the bosses of Uldir on Normal difficulty or higher, while in a guild group.
by Published on 2018-03-22 08:37 AM

Dean Ayala: No More Even & Odd Cards for Witchwood

Battle for Azeroth - Boralus Updates
In the latest build of the Battle for Azeroth Alpha, the Boralus hub had some minor updates with some additional NPCs and furniture. You can see additional screenshots here.

Profession Leveling in Battle for Azeroth
In Battle for Azeroth, some major changes are coming to the way we level professions.

  • Each profession will now be separated into expansions and leveled separately from one another.
  • Each expansion will have it's own leveling path for items from that expansion, similar to the Mists of Pandaria cooking ways.
  • You can choose to go back and level older expansion crafting, or you can simply level the current expansion.
  • This allows you to craft items with current expansion materials without needing older expansion materials to level
  • You can still go back and level older expansion crafting skills as well.
  • To clarify further, an example of this means that you can level your "Cataclysm Tailoring" by crafting Cataclysm patterns, but this doesn't stop you from progressing your "Kul Tiran / Zandalari Tailoring" from with the new expansion's patterns.
  • First Aid is going away and it's patterns are being redistributed into Tailoring and Alchemy. Your First Aid crafts will have to be relearned in their respective new profession.

Originally Posted by Blizzard Entertainment
In BfA will we have to relearn crafts from previous expansions?
In Battle for Azeroth, any crafts you’ve learned in the past will still be there and not need to be re-learned, with the exception of First Aid. Tailoring and Alchemy crafts, bandages, and anti-venoms that used to be in First Aid will have to be re-learned.(WarcraftDevs)

Blue Posts
Originally Posted by Blizzard Entertainment
Season 6 Elite Ensembles
I even dare assume a lot of people from this thread would be pretty pissed if they don't release it by next week or so

I have faith that since they promised it will get it done either this week or next week but we will see.

This is kinda why we don't like to promise or say when to expect something like this. :/ Its easy to assume that, but this would be most likely be separate from the usual end of season rewards. Just to set the proper expectation I wouldn't expect this in the next week or two.

If something does change though I will update you guys (Blue Tracker / Official Forums)

FinalBossTV 1st Impressions of Hunters in Battle for Azeroth
FinalBossTV made a few videos recently on his first impressions for Hunters in Battle for Azeroth!

by Published on 2018-03-21 07:34 PM

Season 6 Elite Ensembles Hotfix
Originally Posted by Blizzard (Blue Tracker / Official Forums)
PvP gear in legion has been a sore spot for the whole expansion, but season 6 has kind of been the culmination, since it was staggered with a raid release (making pvp gear ilevels dramatically below comparable pve content; ironic since the only thing that matters in a pvp instance is ilevel), and it shares elite set appearance with S7, which will last until BFA pre-patch.

The issue at hand now, at season end, is the elite ensembles. Their stated policy is that they do not release the ensembles to vendors until the ensemble is no longer the current skin. Since S7 ensembles will be the same as S5/6 ensembles, they're not going to be released to the vendors to be buyable by those who achieved s5/6 elite. This is frustrating for a lot of us, because that means we will not have access to our rewards until the expansion is virtually over. It would be less frustrating if the elite sets were less RNG and generally more attainable during a season, but..

  • 2k is duelist range (top 3% of a bracket that is ~60k players) for at least 12/16 weeks of the season.
  • It doesn't become accessible for rivals (top 10% of the bracket) until the last month or so once the season has gone long enough and rating has inflated to that point.
  • Random drops over 2k are not elite
  • 9 of the possible 17 slot pieces that can drop in your guaranteed elite weekly (once you're over 2k) are not visible set pieces, making it possible to be 2k+ for an entire season and still never complete your set because of unlucky rng. (some of the people on the front page of the pvp leaderboard still don't have the full set)

In previous expansions where gear was bought with currency, people could save currency and purchase entire sets when they hit the rating required for that set. IMO, releasing the set at the end of the season to those who hit the cutoff should be the compromise to alleviate that. However, their stated intent is to not release them in this way while they're still current drops so that there is an exclusive reward for people playing in the next season, since they're the same skin. IMO, that is unsatisfactory. Exclusive rewards are great, but if that's going to be the mentality, each season needs to have its own set. At least a recolor. The system was poorly thought out from the get-go, and the players should not be punished for it.

Looking into this guys! Thanks for the feedback, however please do not jump into other threads and derail them as that is something that is against the Code of Conduct. We've been seeing this post throughout the morning and have been tracking it. While we don't have an answer to really give you guys at the moment, we are actively speaking with development and will share any information that we get when we can.

Hey guys! We've spoken to the development team and we're currently planning to release the ensembles sooner rather than later via a hotfix. We don't have an exact timeline just yet of when this will happen, but its something we will hopefully have out sooner than the end of the season.

Agreed when the timeline is known will please be able to inform us?
We have a generalized timeline right now internally but its met with the usual caveats of development. The hotfix has to be created, then tested, then pushed to the live servers, and verified that it does work. So Development and QA have to find room to squeeze this in an already full schedule.

We don't like giving timelines unless we're 110% sure because literally anything can happen. i.e. hotfix doesn't work, schedules shift around etc.

TL;DR: Soon™ is a real thing sometimes!

Upcoming Island Expeditions Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
These changes will be in the next build:

  • Creatures no longer increase in Azerite over time, but are worth more in general.
  • Players and Advanced NPCs gain Azerite Residue slower
  • Updated abilities for Azerite-based elementals
  • New abilities for several humanoid groups
  • Normal difficulty tuning (generally, things will be easier, and the AI is less aggressive)
  • AI NPCs should jump around less
  • Updated Azerite visuals all around
  • Azerite Energy no longer stacks
  • Consumables available at your docks now cost Seafarer's Dubloons
  • Seafarer's Dubloons can now show up on Expeditions
  • Each faction's ship captain will now order a cannon barrage on enemies that come too near.
  • New weather effects have been added to elemental invasions.

Of note, we think the current tuning (on alpha) is in a good spot for Heroic difficulty, so on Normal you'll see creatures get a bit easier, the AI will be less aggressive towards you, and generally things will slow down, giving you some more time to explore.

We'll get that ground visual issue looked at.

Keep it coming!

We do indeed plan to have a mythic difficulty, as well as a PvP one!

Blue Posts
Originally Posted by Blizzard Entertainment
Marksmanship Hunter in Battle for Azeroth
There is absolutely no interaction in just waiting to get a proc for Aimed Shot, especially when it doesn't even grant a free charge.
It does grant a free charge.

When Lock and Load procs, it generates 1 full charge of Aimed Shot. If you're at 0.5 out of 2 charges, it brings you up to 1.5 total charges immediately, so that Aimed Shot can be used as soon as you want to use it. (Blue Tracker / Official Forums)

New Overwatch Patch - Brigitte Live and Sombra Nerf
Brigitte Lindholm went live in a brand new Overwatch patch yesterday!

by Published on 2018-03-20 03:16 PM

Cross-realm Mythic Antorus Now Available
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With this week's scheduled maintenance, we're making Antorus, The Burning Throne available to cross-realm groups in Mythic Difficulty.

Additionally, you'll now see Mythic Antorus in the selections in Group Finder.

To join a public group for Mythic Antorus, just open Group Finder (hotkey: i), select 'Premade Groups', then 'Raids-Legion', then click on "Find A Group". That returns a list of many public groups that are available to you. Start typing 'Antorus' into the search bar at the top, and you'll be prompted to select a difficulty.

Best of luck would-be Titanslayers!

Is it still the mythic raid lockout system or changed to loot lockout like normal/heroic?
Same normal rules from Mythic lockouts would apply, just that its now no longer restricted to players needing to be on the same server.

Patch 7.3.5 Hotfixes - March 20
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeon and Raids
  • With maintenance in each region, Mythic difficulty Antorus, the Burning Throne is now available for cross realm groups.
  • Hounds of Sargeras
    • Resolved an issue which could sometimes cause Shadowscar to move a player out of the bounds of the playspace.

  • Fixed an issue that could cause in-game holidays to start or finish up to an hour early or late on the Australian realms. This also resolves an issue where the Stranglethorn Vale fishing tournament was inaccessible in Australia.
    Developers’ notes: This may cause some events to shift in the calendar slightly for Australian players. Please check the in-game calendar for updated local times.

Player Vs Player

  • Sapper Specialists should now drop the Keg of Blast-O Powder for the Alliance quest "Powder Play".
  • Lord Godfrey should no longer disappear at the beginning of "The Great Escape".
  • Scenarios to unlock later portions of the Isle of Thunder can now be started at level 85 (was 90).
  • "Rocket Rescue" should now have a marker for the location of the Steamwheedle Balloon.

World Boss - Pit Lord Vilemus
Pit Lord Vilemus is up this week, rewarding item level 930 loot!

World Boss - Withered J'im
DEADLY: Withered J'im is up this week.

Weekly Bonus Event - Arena Skirmishes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Sharpen your swords and reinforce your boards, because you’re called to the PvP Arena for the hectic mayhem of Skirmishes.

This Week: Arena Skirmishes
All week, from anywhere in Azeroth, open the Group Finder (default hotkey: i), select the Player vs. Player tab on the bottom of the window, and then under Arena Battles, choose either 2v2 or 3v3 and JOIN BATTLE. You’ll be matched up with teammates and provided with opponents to kill in the Arena.

Look for the following all week long:

  • Archmage Timear near Violet Hold in Dalaran has a quest for you.
    • Quest requirement: Win 10 Arena PvP Skirmishes
    • Reward: A PvP loot box
  • Passive buff: +50% honor gains from Skirmishes

If you’ve been looking to make some Honor gains, this is the week to do it!

Jump into PvP Brawls: Deep Six
Originally Posted by Blizzard (Blue Tracker)
Who has your six in this six vs. six brawl? Deep Six will put you and your group to the test.

Every other week, a new PvP Brawl will be available to players looking for something just a little different. Each Brawl will offer a variety of modes, rules, and scenic changes to the usual Battleground gameplay, and you’ll find them in the Group Finder tool (hotkey “I”) in the Player vs. Player tab. Just like Random Battlegrounds, you’ll receive a reward for achieving victory.

Deep Six pits teams of six players against each other in three iconic Battlegrounds: Warsong Gulch, Silvershard Mines, and Temple of Kotmogu. Each Battleground offers a little variation on the traditional format, such as flags that are a bit closer in Warsong Gulch, less carts to keep track of in Silvershard Mines, and only two orbs within the Temple of Kotmogu.

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