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by Published on 2018-03-19 11:41 AM

Battle for Azeroth New Races - Vulpera Preview
The Vulpera are a race of fox people that live in Vol'dun on Zandalar. They haven't officially been announced as an Allied Race.

The Vulpera offer a variety of faces, ears, markings, skin colors and snouts. You can view them all in the screenshots and modelviewer below.





Skin Colors

by Published on 2018-03-17 07:52 PM

Armory Stats - Prestige Level
Today we are taking a look the Prestige level of 2.3 million active US and EU players in our database.

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Kotaku Warcraft Chronicle Preview
Kotaku previewed Warcraft Chronicle Volume 3 with some new information not seen in previous coverage.

This Week in WoW History
We're taking a look back at old MMO-Champion posts and World of Warcraft news that occurred during this time in previous years.

Winged Guardian
One of the later 4.1 PTR builds added a Winged Lion mount model. This was a new and unique model, but not much else was known about it. About a week later, Blizzard announced that this would be a Store mount, called the Winged Guardian. Like all store mounts, once purchased it was usable on any character above level 20 and it scaled to the flying speed your character had learned.

This promotional mount was added as an incentive for players to download and play Blizzard’s newest game, Hearthstone. After winning three matches, the mount was automatically applied to the account. Later, a red model was found, initially believed that would be the Horde version, but the model never got used in game.

Songs of Azeroth - The Final Act
Mentioned in previous posts, AFK [email protected] made a series of WoW music videos to celebrate the 10th Anniversary of Taiwan WoW. In this final act, they celebrate all the past villains of the Warcraft universe, because without villains there are no heroes.

Frost Mage Animations
In the first round of animation update mages saw new spell effects for Ray of Frost, Glacial Spike, Ebonbolt, Frozen Touch, Icy Veins with Chilled to the Core, Ice Form, and temporal Shield. Some of these were new abilities introduced in Legion, but mages got a later spell update during patch 7.2 to most of their toolkit.

Blizzard Voice
Early on in WoW an attempt was made to make it easier for players to talk in game without having to use third party programs. The initial version of the in-game chat didn’t turn out as they wanted, so this second iteration of Blizzard Voice is integrated into the Blizzard Launcher, rather than the game. This would allow players to use the chat system even when they are not playing games. Many features were promised, which players were used to from other apps.

Warcraft TV Spot 2
With the Warcraft movie approaching, TV spots started airing in the U.S. and online. This second version showed a few new scenes that we haven’t seen before to generate hype for the new movie. The sword and shield from the first scene were also later added as transmog items for the promotional event of the movie.

Chris Metzen Statue
Shortly after the news that Chris Metzen would be leaving Blizzard, pictures of his statue at the Blizzard Headquarters were shared online. A one hour interview is also available, where he talks about his time at the company, and shares some insight. For those who might not who he is, Chris Metzen started working at Blizzard in 1993 when it was still known as Chaos Studios. He was a game designer, artist, author, and voice actor for many of our favorite titles to be released by Blizzard.

FinalBossTV 1st Impressions of Paladins in Battle for Azeroth
FinalBossTV made a few videos recently on his first impressions for Paladins in Battle for Azeroth!

by Published on 2018-03-15 05:52 PM

Developer Q&A with Ion Hazzikostas - Battle for Azeroth
Ion Hazzikostas is back to talk about Battle for Azeroth!

Zandalari Trolls
  • The story of BfA details Zandalari Paladins and this arc could lead to Zandalari Paladins. We have to wait and see.
  • Zandalari Trolls won't be unlocked at the release of Battle for Azeroth, it is part of the first story arc.
  • Zandalari trolls were made slightly taller in the Alpha recently.

Allied Races
  • Allied Races will always come out in pairs for now, but in the long run they may not come out for both factions at the same time.
  • Mag'har Orcs - Mag'har means uncorrupted, not necessarily the survivors from Outland.
  • Class balance on factions is more linked to lore than equality.
  • Kul Tiran Humans were mentioned as an Allied Race.
  • As new Allied Races are added, more character slots will be added.
  • Allied Races will continue to get more customization options if they are lacking compared to other races.

Non Allied Races
  • More customization options for non-Allied races are not planned on the near horizon.
  • There is no immediate plan to give existing races Heritage Armor like Allied Races, but it is a good idea that could happen in the future.
  • Ion mentioned Racial Questlines for unlocking existing race Heritage Armor, but it's just a thought.

Dev Communication
  • Data and screenshots help get a point across when communicating with devs.
  • Rational feedback is more effective when communicating with devs over emotional feedback.
  • Personal feedback is more effective than trying to speak for everyone.
  • The platform to use for feedback depends on what the feedback is. (Forums for lists, twitter for pics)

Class Balance
  • They don't want to undo class pruning as much as wanting to add unique class abilities.
  • The team wants to double down on strengths rather than emphasize weaknesses.
  • Class envy is okay as long as it works both ways.
  • Adding more abilities every expansion isn't sustainable.
  • Giving classes new abilities usually involves giving them something that they need, and after awhile it leads to everyone feeling the same.
  • The team wants to do more with gameplay modification through external sources. This is what legendary items were trying to accomplish in Legion.
  • In Battle for Azeroth, Azerite Armor modifications are going to fill the new abilities gap.
  • Raids and Mythic + Dungeons should both test the strengths and weaknesses of classes.

  • The team needs to do better at making primary stats stronger than secondary stats in BfA.
  • Item level should generally tell you if an item is an upgrade.
  • Items that are 20 or 25 item levels higher in Legion were sometimes not an upgrade, which is a bad thing.
  • You shouldn't have to run sims to find out of items are an upgrade.

Talents and Abilities
  • Some classes don't necessarily need the abilities from their artifact weapons.
  • If a talent choice is taken by everyone and mandatory, then it could shift to baseline or change it.
  • Legendary abilities that are getting added baseline to classes or as talents will stack with the legendary effect.
  • Switching talents between AoE and single target wasn't compelling and just felt like burning a tome.

Artifact Weapons
  • When 8.0 launches, the traits on artifact weapons will be disabled. The weapon and relics will stay, but not talents.
  • Battle for Azeroth will have traditional weapon drops including war glaives.

  • If CC is too limited, PvP turns into DPS races. It it's too much, it's frustrating.
  • The team believes teamwork comes into play when someone is locked down.
  • Useful feedback involves certain crowd control chains that can last too long.
  • Prestige rewards will still be available and earned from participation in PvP. The team doesn't want to keep adding a ton of rewards, as new players will feel like they can never earn them all. Cosmetic rewards from PvP is something the team wants to continue to build upon.
  • Something similar to the World Defense Channel could come back in some way as the faction war concept continues in BfA.

Personal Loot
  • Personal Loot is the desired loot rule moving forward.
  • Some people have kept using Master Loot to funnel set pieces to specific people, but set pieces are gone in Battle for Azeroth, so Personal Loot only is a good thing. It will help to balance things at the top end of the raid scene and split runs.

Mission Tables in BfA
  • A mission table system will be in BfA similar to Legion but less involved.
  • The mission table will not be used as a time gate.
  • War Resources will be a currency in BfA for the mission table.

Mythic +
  • The team is looking at bringing Tyrannical and Fortified down to the base level, with new Affixes at Mythic 10.
  • The Mythic+ UI will be improved.
  • The UI was based on the previous expansion challenge modes and doesn't make much sense for Mythic+.
  • New affixes are being experimented on. The team is not happy with the datamined ones.

  • The team is changing the way the universal profession skill system works. It was always a bit awkward, as the team wanted people to be able to catch up for the latest expansion. Going back to craft useless gear wasn't great.
  • There are expansion themed categories for each profession, so you can go back and level those up if you want to craft that old gear.
  • The team wants crafted gear to be relevant, but there is nothing to announce on it at the moment.

  • BfA will be similar to Legion in terms of alt-friendliness.
  • If you are looking to get varied content from alts, the team has taken a number of steps to deliver that.
  • If you are looking for more alts to farm things, that is less of what the team is trying to prioritize.
  • There were issues with alts early in Legion, but things are closer to okay now.
  • The Heart of Azeroth catch up process for Azerite will work passively in the background, similar to Artifact Knowledge.

  • Guilds will have all the same features as the new WoW Communities.
  • Communities are smaller commitments than guilds. They are meant to organize pugs or for players that aren't in the same guild.

Leveling Experience
  • Having two separate continents for Horde and Alliance is not much different than previous expansions.
  • There are still neutral areas with quests for both factions.
  • A unique trait of BfA is once level cap is reached, these faction specific zones become zones that are utilized by both factions.
by Published on 2018-03-15 09:13 AM

Battle for Azeroth Island Expeditions Preview
Battle for Azeroth brings a new Island Expeditions feature. Taking what the team liked from Mists of Pandaria's scenarios and stepping it up, these expeditions take a team of three players to uncharted islands across the Great sea in search of Azerite. Each island is randomly generated and so there is always something unique and new to find. Also, the enemy AI does not behave like normal scripted creature AI. Instead, you face an opposing team that will fight in a much more unpredictable way. Island Expeditions are also role agnostic, meaning that they do not require a Tank, Healer and DPS in order to succeed.

Originally Posted by Blizzard (Blue Tracker)
A new Battle for Azeroth feature, Island Expeditions, is now available for testing for characters at level 110 or higher. Your level and item level will be automatically adjusted to level 120 values.

Alliance players can queue from the Expedition table in Boralus Harbor, near the Tradewinds Market. Look for the green ship occupying the second slip.

Horde players can queue from the Expedition table in Zuldazar Harbor, at the Port of Zandalar, on the west side. Look for the red ship.

What are we testing?
We are currently testing Un’gol Ruins on Normal difficulty.
There are 12 NPC teams available for testing (6 per faction).

What is the goal of an Island Expedition?
The goal of an Island Expedition is to collect Azerite. The first team to 6000 Azerite wins.
A group of NPCs from the opposing faction will also be present, competing with you for the Azerite.
Many things on the Island reward Azerite: chests, Azerite crystals, powerful creatures, friendly NPCs in need of aid, killing enemy NPCs, and more.
You’ll find things you can interact with, scattered all across the Island to help you.

Good luck!

Disclaimer: this feature is currently in an alpha state. There are several placeholder elements and missing pieces. Many updates are on their way.

Thank you for testing, and we’re looking forward to your feedback.

And watch out for Sneaky Pete :]

Dynamic Replayability
The team wants Islands to be a unique experience every time you queue up for one. There are countless different themes, enemies and environments you can come across and it's random each time you start one. Islands will have distinct visuals including abandoned Gilnean islands or Ungol ruins. There will also be different puzzles and obstacles to face every time you visit. In one scenario you could find a bunch of friendly trolls and aid them but in the next one these trolls could be possessed and attack you. Other scenarios include finding shrines or fighting against a giant crab.

Island Content that is randomly generated:
  • Creatures
  • Capture points
  • Chests and Azerite Nodes
  • Questgivers
  • Consumables and Shrines
  • Start Locations
  • Weather
  • Environmental hazards
  • Caves, Ships...and more!

Enemy AI
Battle for Azeroth will feature new NPC AI for Island Expeditions. This AI is not scripted and will not behave in the way a normal creature usually does. This new AI will behave in a more PVP orientated fashion. Examples include polymorphing or sapping your healer while you are engaged in a boss fight. This AI also is well aware of important map objectives and will constantly be giving you a run for your money as you race to complete objectives. This AI can make strategic decisions as well. They may stop what they are doing to come disrupt the objective you are working on or to steal your azerite. Different opponents will also have distinct personalities and unique behaviors. An example would be Sneaky Pete, a rogue who likes to disrupt healers.

Difficulty Modes
Island Expeditions have 4 difficult modes:
  • Normal
  • Heroic
  • Mythic
  • PVP

Island Consumables
A seafaring vendor shows up at the docks each day to provide unqiue buffs and consumables to use on the island. These power ups tend to fill in role gaps. Examples include buffs to make an Arms Warrior more tanky or another consumable that allows a Mage to heal.

Level Type Name
120Other Thornberry
120Other Lightprism
120Other Sanctified Scroll
120Other Links of Faith

The team hasn't finalized on all the rewards yet, but they have said azerite, unique mounts and new toys are definitely options.

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