World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2018-11-19 08:09 AM

This Week We're Creating Cards Featuring Loa and Spirits From Rastakhan's Rumble

Patch 8.0.1 Hotfixes - November 16, 2018
Originally Posted by Blizzard (Blue Tracker / Official Forums)
14th Anniversary Event
  • The respawn time for all event world bosses has been lowered.

Dungeons and Raids
  • In Mythic Keystone dungeons, the Grievous affix now stacks every other tick (was every tick), and now deals 2% of the player’s total HP per stack (was 1.5%).
  • In Mythic Keystone dungeons, the health of Explosives has been reduced by 50%, and Explosives should no longer spawn from a crowd-controlled enemy.
  • Kings’ Rest
    • King A'akul's Hidden Blade Poison DoT reduced by 50%.
    • King Timalji's Bladestorm snare increased to 60% (was 25%), and Bladestorm recast time increased to 20-25 seconds (was 10-20 seconds).
    • Queen Wasi's Seduction duration reduced to 8 seconds (was 30 seconds).
    • Shadow of Zul's Absorbed in the Darkness periodic damage reduced by 50%, and Shadow Barrage direct damage reduced by 25%.
    • Shadow-Borne Champion's Ancestral Fury damage reduced by 50%.
    • The Golden Serpent's Animated Gold health reduced by 50%.
  • Shrine of the Storm
    • Deepsea Ritualist's Unending Darkness damage taken bonus has been reduced to 10% (was 25%), and cast time increased to 3 seconds (was 2 seconds).
    • Tidesage Enforcer's Deep Smash impact damage reduced by 25%.
    • Tidesage Spiritualist's now casts Mending Rapids every 25 seconds (was 10 seconds) and does 50% less damage with Anchor of Binding.
  • Temple of Sethraliss
    • Galvazzt's Galvanize periodic damage reduced by 25%.
    • Faithless Tender's Embyonic Vigor healing reduced to 10% (was 50%), and Greater Healing Potion now begins cooldown immediately, allowing stuns to preventing it from being recast instantly.
  • Tol Dagor
    • The Mythic Keystone timer is now set to 36 minutes (was 33 minutes).
  • Underrot
    • The Mythic Keystone timer is now set to 33 minutes (was 30 minutes).
  • Uldir
    • Mythrax
      • Oblivion Sphere now strongly favors targeting ranged specs across all difficulties.
      • Fixed a bug that prevented earning the criteria for the Achievement Existential Crisis.

World Quests
  • Corrected an issue that was preventing players from receiving quest credit for “Breaking Irons” in Siege of Boralus on Mythic difficulty.

Patch 8.1 - Warfront Service Medal Vendor
Patch 8.1 adds a new currency called 7th Legion Service Medal / Honorbound Service Medal. These are acquired from Warfronts as well as Incursion World quests and can be spent at a vendor near your Warfront table in your capital city.





















Master And Apprentice - Thunderfury, Blessed Blade of the Windseeker
Did someone say [Thunderfury, Blessed Blade of the Windseeker]?

by Published on 2018-11-16 07:59 PM

BlizzCon Q&A Additional Questions
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On November 3 at the World of Warcraft Q&A at BlizzCon 2018, players questioned panelists Alex Afrasiabi, Ion Hazzikostas, John Hight, and Chris Robinson. Many of the questions deserved a bit more time to fully answer than we originally anticipated, and in the end, eight attendees were left without the chance to ask their questions. Here are the questions that didn’t make it in time, along with our answers to each:

Over the course of the last 14 years, we've killed many Warcraft villains. What is your strategy for introducing new characters and threats to this universe?

While many of the iconic villains in WoW over the years were first established in the RTS games (Illidan, Arthas, etc.), WoW has been introducing new characters and threats since its earliest days (such as Onyxia or the Defias). We’re keenly aware of the need to begin building up future threats even as we confront existing ones. A major villain shouldn’t come out of nowhere and be a surprise. We plan our expansions out far in advance, so that we can begin foreshadowing and weaving narrative threads to connect them. Garrosh Hellscream is an example of a character born within WoW and built up to eventually become a major villain and then a catalyst that led directly to Azeroth’s confrontation with the Burning Legion. If you look carefully, there are seeds that have been planted and clues that point to who central foes might be in the future.

When will the WoW Mobile App ever be complete?

If you mean “complete” in the sense of integrating the social features currently missing from the app, like guild/community chat and the calendar, that’s actively being worked on and we’re aiming to get that functionality added in the coming months. Due to some tech infrastructure changes in Battle for Azeroth, we had to basically rebuild the existing Companion App from the ground up, but we’ll end up with a more robust foundation as a result.

Do you have plans to make more reputation rewards account-wide?

We feel that it’s important for characters to retain a certain element of distinct progression. Part of making an alt can be having a fresh set of goals and rewards to pursue once you’re starting to run out of accessible goals on your main, so we don’t make reputation globally account-wide. But some players feel compelled to re-earn reputations in a way that’s frustrating and we want to do what we can to help alleviate their specific concerns. We’re addressing some of that in Tides of Vengeance:

  • Transmog appearances that have rep requirements will be unlocked account-wide once earned. You won’t need to re-earn a specific reputation on an alt if you want to use their tabard as part of your outfit.
  • The achievements that require a certain number of Exalted reputations will now aggregate progress across your entire account.
  • For Champions of Azeroth rep, access to the item level upgrades for the Heart of Azeroth will be account-wide. If you have at least one Revered character, any other fresh 120 alts can go visit Magni and collect all 45 item levels’ worth of upgrades right away.

What can you tell us about your future plans for pet battles?

Pet battles continue to be a fun system layered on top of the core WoW experience. As we introduce new zones and content, there will be new pets to tame or earn as reward. For players who are looking for a new challenge to overcome, we’re adding a new Gnomeregan pet battle dungeon in Tides of Vengeance. Beyond that, in the long-term, we’d like to take a fresh look at “PvP” pet battles to see if we can add a more structure to that system and elevate it beyond what is currently a niche pursuit.

Will gear ever return to the way it used to be with no warforging and titanforging?

That’s unlikely.

Gear used to be only available from a handful of activities, such as raiding or rated PvP. Obtaining a specific piece of gear could be a months-long pursuit. As the quantity and variety of sources of gear increased over the years, increasingly the pacing of rewards wasn’t matching the pacing of the activity itself. By Mists of Pandaria, a guild progressing through a raid zone over the course of a couple of months could reach a point where they were fully equipped with gear from that tier, before having finished the zone. Lacking individual motivation or excitement about rewards when raiding, even if the encounters themselves were still fun, meant a lack of continued progression for the group. If you were stuck on Sha of Fear, there was no real expectation that your group would get any stronger week over week to help you overcome that hurdle. That gave rise to Thunderforging as a system in Patch 5.2, which evolved into the system we know today.

We like that Warforging preserves a sense of possibility to most encounters, and it allows a group’s overall item level to continue to increase steadily. It also creates moments of surprise and excitement across all types of players and activities. Of course, we understand that when an exceptionally lucky player gets a perfect Titanforged item from a Raid Finder boss, that can feel like it undermines Mythic content, but ultimately, that’s just a single piece of gear. Overall, the Mythic raider will be better-geared than the Normal or Heroic raider, even if the latter gets lucky once. We restrict the ability of pieces like weapons or Azerite armor to Titanforge, and we’ve reduced the chance of extreme Titanforging in BfA. We used to see players who felt obligated to run content they’d outgeared just for a chance at lucky upgrades, and we now see far less of this behavior.

Players will always want to use the best traits on Azerite gear for every situation. Why punish the player with a big gold cost to reforge?

We draw a distinction between items and character attributes like spec or talents. Usually you can’t change the former at all, or there’s a destructive process involved like replacing a gem or enchantment, or Artifact Relic in Legion. A healer trinket is a healer trinket, and can’t be morphed into a tank trinket if you want to switch from Holy to Prot. If you want to perform at a given level in both specs, you need separate trinkets of similar quality for each.

However, we’re mindful of feedback we’d gotten regarding spec flexibility. We want Azerite armor to be flexible, so that you could switch from Fire to Frost if you want to, or you could switch from Arms to Protection for a week if your raid’s tank was absent. Without some friction, the system would just turn into a secondary (and awkward) set of talents, and a mere cooldown could create situations where you switched from one trait to another, and then couldn’t go back at all without having to wait. We ultimately settled on a respec cost that started out very low (5 gold) and increased and decayed rapidly, such that periodic respecs would be essentially free, but swapping back and forth routinely would be unsustainable.

Nonetheless, mistaken choices or experimentation can quickly spiral out of control and leave even occasional respecs feeling overly costly. In Tides of Vengeance, we’ll be doubling the rate at which the respec cost decays, so it will go down by 50% every 24 hours. Additionally, given the changes to several Azerite traits and the new ones coming with the update, we’ll provide a one-time reset of all respec costs when the update goes live.

How will you motivate Mythic Raiders to raid, when Mythic Keystone gear can titanforge to such high item levels?

Aside from prestigious titles and cosmetic rewards, Mythic raiding remains one of the most reliable sources of high-end gear in the game, with more ability to target specific pieces via bonus rolls and trading. It’s no coincidence that the best-geared players in the game are, almost without exception, Mythic raiders who also do other types of endgame content. Historically, raiding was the only way to get the best gear in the game, but our goal today is to provide parallel endgame item progression paths for different playstyles (raiding, dungeons, competitive PvP) to reward skill, dedication, and organization in various forms. Ideally, each of those paths also offers some unique benefits that set it apart from the others.

How to you plan to accommodate new players who are overwhelmed by the size of the content?

On one hand, the breadth and depth of World of Warcraft is one of the game’s strengths. A new player entering Azeroth gets access to fourteen years of content, with entire worlds to explore and stories to unravel. But that same content can also be a daunting. Including a character boost with our recent expansions is one way of making sure that players can always leap directly into the latest and greatest content, but that’s far from a complete solution.

We’re taking a fresh look at our new player experience, with the goal of making it better reflect the quality and scope of the modern game. That’s a long-term project, but it’s an essential one as many brand-new players try out WoW for the first time every way, and we want to make sure we’re welcoming them into Azeroth and really showing off everything that is awesome about World of Warcraft.


Thank you all very much for taking the time to participate in the Q&A. It was amazing to see so many players come to the Darkmoon Faire and submit questions (and sometimes, comments) for the development team. We read every single one of them, and we really enjoyed talking with everyone we could in Anaheim.
by Published on 2018-11-16 01:12 PM

Celebrate 14 Years of World of Warcraft!
WoW's 14th Anniversary begins today! New this year are the Overtuned Corgi Goggles, sold for 200 x Timewarped Badge



Level Type Name Cost
1OtherOvertuned Corgi Goggles200 × 
1Cosmetic Bronze-Tinted Sunglasses200 × 
1Companion Pets Corgi Pup200 × 
1Holiday Exquisite Costume Set: "Edwin VanCleef"200 × 
1Other Inflatable Thunderfury, Blessed Blade of the Windseeker50 × 
1Other Celebration Wand - Murloc25 × 
1Other Celebration Wand - Gnoll25 × 
1Holiday Tranquil Mechanical Yeti Costume50 × 
1Other Celebration Wand - Trogg25 × 
1Other Celebration Wand - Quilboar25 × 


Kazzak

LevelTypeSlotNameModel Viewer
350BackBackEskhandar's Pelt
 Modelviewer
350ClothLegsFel Infused Leggings
 Modelviewer
350LeatherWaistFlayed Doomguard Belt
 Modelviewer
350NeckNeckBlazefury Medallion
350StaffTwo HandAmberseal Keeper
 Modelviewer
350ClothWristsBlacklight Bracer
 Modelviewer
350LeatherHandsDoomhide Gauntlets
 Modelviewer
350MailHeadInfernal Headcage
 Modelviewer
350One-handed MaceOne HandEmpyrean Demolisher
 Modelviewer
350FingerFingerRing of Entropy


Lethon

Level Type Slot Name Model Viewer
350NeckNeck Dragonheart Necklace
350ClothWrists Black Bark Wristbands
 Modelviewer
350LeatherLegs Dark Heart Pants
 Modelviewer
350LeatherHead Deviate Growth Cap
 Modelviewer
350PlateHands Gauntlets of the Shining Light
 Modelviewer
350MailFeet Malignant Footguards
 Modelviewer


Emeriss

Level Type Slot Name Model Viewer
350ClothHands Gloves of Delusional Power
 Modelviewer
350LeatherWrists Dragonspur Wraps
 Modelviewer
350PlateFeet Acid Inscribed Greaves
 Modelviewer
350FingerFinger Ring of the Unliving
350MailFeet Boots of the Endless Moor
 Modelviewer
350LeatherHead Circlet of Restless Dreams
 Modelviewer


Ysondre

Level Type Slot Name Model Viewer
350ClothWaist Belt of the Dark Bog
 Modelviewer
350PlateShoulders Acid Inscribed Pauldrons
 Modelviewer
350LeatherFeet Boots of Fright
 Modelviewer
350ClothChest Jade Inlaid Vestments
 Modelviewer
350MailLegs Leggings of the Demented Mind
 Modelviewer


Taerar

Level Type Slot Name Model Viewer
350PlateWrists Dragonbone Wristguards
 Modelviewer
350PlateLegs Strangely Glyphed Legplates
 Modelviewer
350MailLegs Ancient Corroded Leggings
 Modelviewer
350FingerFinger Mindtear Band
350ClothFeet Mendicant's Slippers
 Modelviewer
350LeatherShoulders Unnatural Leather Spaulders
 Modelviewer


Shared Dragon Loot

Level Type Slot Name Model Viewer
350DaggerOne Hand Emerald Dragonfang
 Modelviewer
350CrossbowRanged Polished Ironwood Crossbow
 Modelviewer
350One-handed SwordOne Hand Nightmare Blade
 Modelviewer
350BackBack Green Dragonskin Cloak
 Modelviewer
350One-handed MaceOne Hand Hammer of Bestial Fury
 Modelviewer
350StaffTwo Hand Staff of Rampant Growth
 Modelviewer
350Off HandOff Hand Trance Stone
 Modelviewer
350TrinketTrinket Hibernation Crystal


Azuregos

Level Type Slot Name Model Viewer
350Fist WeaponOne Hand Eskhandar's Left Claw
 Modelviewer
350WandRanged Cold Snap
 Modelviewer
350LeatherChest Sapphire-Encrusted Tunic
 Modelviewer
350BackBack Drape of Benediction
 Modelviewer
350DaggerOne Hand Fang of the Mystics
 Modelviewer
350ClothFeet Snowblind Shoes
 Modelviewer
350PlateWaist Unmelting Ice Girdle
 Modelviewer
350ClothHead Crystal Adorned Crown
 Modelviewer
350Two-handed SwordTwo Hand Typhoon
 Modelviewer
350MailShoulders Mana-Frosted Pauldrons
 Modelviewer
350FingerFinger Ring of Ancient Arcana


Originally Posted by Blizzard (Blue Tracker / Official Forums)
Celebrate 14 years of World of Warcraft with us! Log in between now and November 30 to earn the WoW’s 14th Anniversary achievement, then check your mail for a special Anniversary Gift Package.

Inside the package you’ll find 200 Timewarped Badges, a Celebration Package item to increase experience and reputation gains by 14% for 1 hour, and a “Letter from the Timewalkers,” which will start a new quest leading you to either Orgrimmar or Stormwind.

In addition, questgivers Historian Llore and Historian Ju’pa will have two daily quests that give players a chance to earn additional Timewarped Badges either by answering World of Warcraft trivia or by defeating some familiar foes. Collectors will also have a chance to pick up a few pieces of classic loot from defeating them.

Players level 1–59 who didn’t get to complete last year’s letter from the Timewalker’s quest will still be able to receive and complete it.

Classic Bosses to Celebrate
It’s been 14 years since gates opened into Azeroth and the heroes of the Horde and Alliance began their journey of discovery and adventure. To celebrate this momentous occasion, some familiar foes have returned to Azeroth—with some slightly updated abilities. Players level 60 and above can take on Lord Kazzak, Azuregos, and one of the four Dragons of Nightmare each day for some loot and 50 Timewarped Badges.

New Vendor Item
In addition to all the many great items available for purchase, you’ll be able to use your badges to acquire a new item this year.

  • New Toy! Overtuned Corgi Goggles: Change how you see the world around you when you use this new toy. While active, friendly NPCs will appear to be such good boys and girls all year round.

Thank You!

Thank you to everyone who’s been a part of this adventure so far. You represent the best aspects of the Horde and the Alliance, and you inspire and motivate us every day. We’re looking forward to sharing many, many more adventures with you in the years to come.

Mythic+ Hotfixes
Some additional hotfixes have been made to Mythic+ dungeons. Keep in mind these haven't been officially announced yet.
Originally Posted by MMO-Champion
Underrot
  • Feral Bloodswarmers' Sonic Screech damage was halved.

Temple of Sethraliss
  • Faithless Tenders' Embryonic Vigor cooldown reduction effect decreased from 50% to 10%.

Shrine of the Storms
  • Deepsea Ritualists' Unending Darkness cast time was increased from 2 seconds to 3 seconds.
  • Tidesage Enforcer's Deep Smash damage was decreased by 25%.
  • Tidesage Spiritualists' Anchor of Binding cast had its damage halved.

King's Rest
  • King A'akul's Hidden Blade damage was halved.
  • King Timalji's Bladestorm had its self-slowing effect increased from 25% to 60%, giving players more chance to run.
  • Queen Wasi's Seduction debuff now has a maximum duration of 8 seconds, down from 30 seconds.
  • Shadow-Borne Champions' Ancestral Fury self-enrage buff was decreased from 100% additional damage to 50% additional damage.



Explosive Affix Nerfed
Originally Posted by Blizzard Entertainment
In Mythic+, Explosives now have 50% less health, and will no longer spawn from crowd controlled enemies. We're also working on a number of nerfs to specific dungeon creatures and mechanics. (WarcraftDevs)

Mythrax Encounter Nerfed
Originally Posted by Blizzard Entertainment
We've recently applied a couple of hotfixes to the Mythrax encounter: Oblivion Sphere now prioritizes ranged targets when possible, and the Existential Crisis achievement now functions as described. (WarcraftDevs)

BlizzCon Ticket Poll
Blizzard has sent a poll to people who attended BlizzCon asking attendees how likely they were to purchase certain additional BlizzCon items/perks.


by Published on 2018-11-15 01:05 AM

War Mode Faction Balance Hotfix and Patch 8.1 Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Blizzard suspects many Alliance players had "rough experiences early on and opted out" of War Mode, and the increased rewards may bring people back in.

Is Ion for real? He thinks that increased rewards will bring alliance back into warmode, when the vast majority of alliance have forgotten that warmode even exists?

This kind of measure is too little too late. A few alliance may turn on warmode, find themselves getting facing repeated 10v1 situations and then turn it off again.

Some time ago we made a hotfix to War Mode which enforces all War Mode shards that have both Alliance and Horde in them to have a stricter, more even ratio. We’ve been monitoring the results and so far we’ve noticed a significant improvement in “fair and balanced” shards. So much so that it’s safe to say that if you are Alliance, and you see Horde in the outdoor world in War Mode, you are a relatively even horde to alliance ratio shard. There are some rare exceptions, such as when a raid of 40 players enter a zone. It may take a bit for the “shard manager” to compensate and balance the shard.

We do have some plans in store in Tides of Vengeance (Patch 8.1) to entice the underrepresented faction with greater rewards to increase participation and create more active Horde/Allianced mixed War Mode shards. The intent of those rewards is not to give the underrepresented faction some “compensation” for being outnumbered in a War Mode shard (since that really can’t happen anymore).

We're also looking forward to what you all think about the Incursions in War Mode for 8.1, since it brings Horde and Alliance to the same location which should create some pretty fun skirmishes.

Raid Testing Schedule - November 15th - 19th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Thursday, November 15th and Friday, November 16th we will be conducting raid tests of the Battle of Dazar'alor. After testing has ended up Friday, we will open the first wing of Raid Finder.

BOTH FACTIONS:
Testing is open for both factions. However, for some bosses, raid members will temporarily re-live events as the opposite faction using a story flashback.

Thursday, November 15th

Stormwall Blockade - Heroic Battle of Dazar'alor
13:00 PST (16:00 EST, 22:00 CET)

Jaina - Heroic Battle of Dazar'alor
14:00 PST (17:00 EST, 23:00 CET)

Friday, November 16th

Opulence - Mythic Battle of Dazar'alor
13:00 PST (16:00 EST, 22:00 CET)

King Rastakhan - Mythic Battle of Dazar'alor
14:00 PST (17:00 EST, 23:00 CET)

Siege of Dazar'alor/Defense of Dazar'alor Raid Finder
16:00 PST (19:00 EST, 1:00 CET)

As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Q: How do I get into the raid zone?

A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)

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