World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2015-01-11 10:12 PM

Patch Soon™, Runewords Suggestion

Hearthstone on iPad Price Increases, Deck Talk: Drink With Me Friend with Noxious

Hero League & Draft Mode Details, New Skins and Mounts + Thrall!

Patch 6.1 - Twitter Integration
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The implementation is really slick and out of the way. If you're using Twitter it helps you share things with an in-game UI you can choose to bring up. If you don't use Twitter just don't attach a Twitter account and I don't think you'll see anything related to it. The goal isn't to start socializing everything, it's really just to make it more convenient for people that already are sharing their gameplay. If you know anything about our UI and philosophy on simplicity I think you'll have a good idea of how subdued the implementation is, but it could get fun as Addons hook in and interact with it.

Can you supply a screenshot of the feature (in what I assume is a pop-up window) and a screenshot of the UI WITHOUT the pop-up. Like, at a time where it won't be triggered.
I cannot as I am at home and don't have access to an internal test client. To answer what I think is your question though, the ways you bring up the UI are by typing /twitter (I believe that's correct) or by clicking a small "w)))" icon that's next to existing UI elements. There's no minimap button or popup telling you to Tweet about things.

And that is why I won't be using this feature at all. Having Addons 'hook in' on a feature that is tied to my twitter account is not one I would trust. Too much chance of Addons starting to spam up my twitter feed with their own 'subtle' or not so subtle advertising.
An addon cannot tweet something for you; you have to hit the button.

Patch 6.1 - Archaeology Progress Restoration
Originally Posted by Blizzard (Blue Tracker)
The development team members working on this issue believe they have now found a solution and are hoping to implement this in patch 6.1. If everything goes according to plan, the fix should merge your wiped data/artifacts etc. with your current information. If your skill level was higher before the incident, you will be boosted back up to your previous level. We will be monitoring the situation closely once patch 6.1 launches and will continue to use this thread to provide updates.

World of Warcraft 10th Anniversary Ending
The 10th anniversary celebration is coming to an end soon. You have until Tuesday, January 13, 2015 at 10 a.m. PST / Tuesday, January 13, 2015 at 10:00 a.m. CET to get anything you may have missed.

If you logged in at all during the event, the Molten Corgi would have arrived in your mail. A successful run of the 40 player Raid Finder version of Molten Core rewarded a nice Core Hound mount. The Hatespark the Tiny pet had a 10% drop rate and the Flames of Ragnaros weapon enchant transmog had a 2% drop rate. Anyone that killed Ragnaros also got a spec appropriate item level 640 helm.










Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
so do I, i also don't mind random stats in wow on loot that isn't from raids
WoW doesn't really have "grey" items as "rewards" anymore, though. More incidental gold acquisition. Not in chests. (Muffinus)
Oh man, tell that to my salvage yard.
Haha, touché, you opted in to that one though (Muffinus)
I did, it's free money, as I said I don't mind greys or whites.
They're great in some, but I don't think they're the right fit for every game. Specific items tell a better story. (Muffinus)

PvP
Possible to make Ashran Que make louder sound upon popping? Tab out for 30 seconds and miss que after 1+ hours in ;_;
We'll take a look (holinka)

I am also trying to be nice. If you have time, please look into fixing Ashran queues and imbalance,4 hr ques
Ashran queues are still high priority for us. Still exploring ways to improve them. (holinka)
not just queues. There is zero faction balance.
faction balance is actually forced. You can only join if there is someone on the opposite side to join at same time. (holinka)

Why do some classes get additional CC via glyphs? I think that's a bad idea, e.g Glyph of Garrote/Explosive Trap.
Many of the glyphs appeared before our CC problem was so obvious. We nerfed them last expac. (holinka)

Garrisons
With the inn requiring the last boss killed why not have the quest item drop off the boss as well?
most of the quest items have on-use effects to make your dungeon run feel a bit different (Muffinus)

Misc
Mentioned it several times that I no longer share plans about the game on Twitter. Hit up for any announcements. (holinka)
Weird statement from a pvp developer. Did you take on more than you can handle?
Nope, we just want to consolidate where information is coming from. Hard to follow 20 different devs. (holinka)

Master Plan Addon Updated
The incredibly useful Master Plan addon has been significantly updated since the last time we looked at it. Some of the new features include:

  • More compact layout
  • Auto suggesting groups to maximize experience, garrison resources, and chance for success
  • A list of the missions everyone is interested in, such as Highmaul missions, high garrison resource missions, legendary quest item missions, and more. The Blackrock Foundry missions are coming soon.
  • Auto completion of missions with a nice summary screen
  • Easier upgrading of followers with an upgrade button on each follower's page

by Published on 2015-01-10 03:53 AM

Patch 6.1 PTR - Build 19445
Build 19445 will be deployed to the PTR realms soon. Note are still in progress, so keep checking back!

  • Misc
    • The new quests in Patch 6.1 take place at the Iron Docks
    • Several new Sunwell battle pets have been added
  • Systems
    • Twitter integration has been added, with suggested Tweets like "I just earned the %s Achievement! #Warcraft" and the ability to tweet screenshots.
    • The Patch 6.1 information splash screen shows what appears to be the Heirloom collections tab
    • New Anti-Aliasing Options - MSAA, SSAA, SSAA + CMAA
    • There is a new account type that has similar restrictions to Starter Edition accounts, called a Veteran Edition account.
    • Boss Kills now show up with a new UI element
    • There is a now some sort of Death Log that shows you how you died
    • You can cancel flightpaths and land at the next Flight Master in your trip
    • Nvidia Horizon Based Ambient Occlusion was added
  • Items
  • Achievements
    • Draenor now has a Loremaster achievement
    • Treasure Maps will be a reward of completing a zone's storylines and garrison missions
    • Darkmoon Faire race achievements have been added
  • New Mounts
    • Chauffeured Mechano-Hog - Why drive yourself around when you can hire someone to do it for you?
    • Chauffeured Mekgineer's Chopper - Transportation is a precise business.
    • Voidtalon of the Dark Star - Born of the void in the presence of the Dark Star.
  • Garrisons
  • Legendary Quest Line - Spoilers
    • You will be able to free Garona from Gul'dan
    • Khadgar uses Orb of Dominion to break Gul'dan's mind control of Garona
    • Cordana comes along for the event


Patch 6.1 Splash Screen



New Blood Elf Textures
We saw the new Blood Elf models in an Artcraft, but no models in this build. We did get some NPC textures though!



New Anti-Aliasing Options



New Loading Screens



New Icons




New Items
Check out the WoWDB PTR site for the full list of new items.

Level Type Name
1Companion Pets Leviathan Egg
1Companion Pets Grotesque Statue
1Companion Pets Shard of Supremus
1Companion Pets Fragment of Anger
1Companion Pets Fragment of Suffering
1Companion Pets Fragment of Desire
1Companion Pets Sultry Grimoire
1Companion Pets Smelly Gravestone
1Companion Pets Hyjal Wisp
1Companion Pets Sunblade Rune of Activation
1Companion Pets Void Collar
1Companion Pets Servant's Bell
1Companion Pets Holy Chime
1Companion Pets Race MiniZep Controller
1Companion Pets My Special Pet
90Other Scouting Report: Frostfire Ridge
90Other Scouting Report: Shadowmoon Valley
90Other Scouting Report: Gorgrond
90Other Scouting Report: Talador
90Other Scouting Report: Spires of Arak
90Other Scouting Report: Nagrand
100Other Blackrock Foundry Spoils
100Other Blackrock Foundry Spoils
100Other Blackrock Foundry Spoils
1Other Rush Order: Gladiator's Sanctum
1Other Rush Order: Alchemy Lab
1Other Rush Order: Alchemy Lab
1Other Rush Order: Dwarven Bunker
1Other Rush Order: War Mill
1Other Rush Order: Enchanter's Study
1Other Rush Order: Enchanter's Study
1Other Rush Order: Engineering Works
1Other Rush Order: Engineering Works
1Other Rush Order: Garden Shipment
1Other Rush Order: Garden Shipment
1Other Rush Order: Gem Boutique
1Other Rush Order: Gem Boutique
1Other Rush Order: Gnomish Gearworks
1Other Rush Order: Goblin Workshop
1Other Rush Order: Mine Shipment
1Other Rush Order: Mine Shipment
1Other Rush Order: Scribe's Quarters
1Other Rush Order: Scribe's Quarters
1Other Rush Order: Tailoring Emporium
1Other Rush Order: Tailoring Emporium
1Other Rush Order: The Forge
1Other Rush Order: The Forge
1Other Rush Order: The Tannery
1Other Rush Order: The Tannery
1Other Rush Order: Trading Post
1Other Rush Order: Trading Post
1Other Mission Completion Orders
1Other Garrison Scout Report
1Other Rush Order: Lumber Mill
1Other Auxiliary Scouting Report
1Other Attraction Sign
1Other Checkered Flag
1Other Fire-Eater's Vial
100Other Routed Invader's Crate of Spoils
1Other Everlasting Darkmoon Firework
1Other Gaze of the Darkmoon
1Other Darkmoon Gazer
1Other Darkmoon Tonk Controller
1Other Darkmoon Ring-Flinger
1Other Darkmoon Cannon
100Other Barrel of Bandanas
1Other Bloody Stack of Invitations
100Other Music Roll: Legends of Azeroth
100Other Music Roll: The Burning Legion
100Other Music Roll: Wrath of the Lich King
100Other Bounty Hunter's Payout
100Other Relic Acquisition Compensatory Package
1Other Follower Ability Retraining
1Other Follower Trait Retraining
1Other Tome of Knowledge
1Other Rukhmar's Sacred Memory
1Other Trans-Dimensional Bird Whistle
100Other Bodyguard Miniaturization Device
1Other Fandral's Seed Pouch
1Other Rush Order: Barn
100Mount Voidtalon of the Dark Star
1Quest Ring of Blood Invitation
695Quest Orb of Dominion
90Consumable Ancient Heirloom Armor Casing
90Consumable Ancient Heirloom Scabbard
100Consumable Timeworn Heirloom Armor Casing
100Consumable Timeworn Heirloom Scabbard
100Consumable Ultimate Battle-Training Stone
1Consumable Heirloom Upgrade Stone
1Consumable Contract: Greatmother Geyah
1Consumable Contract: Kal'gor the Honorable
1Consumable Contract: Bruma Swiftstone
1Consumable Contract: Ulna Thresher
1Scroll Sun-touched Feather of Rukhmar
100Other Chauffered Chopper


New Armor and Weapons
New heirlooms and some other items are not listed here. Check out the WoWDB PTR site for details.

Level Type Spec Name Model Viewer Slot
598One-handed MacePhysical DPS Mighty Gorian Headcracker
Modelviewer
One Hand
660Neck Blackrock Iron GorgetNeck
670Finger Ethereal Loop of Chipped CrystalFinger
660NeckMelee Rotting Goren GutstoneNeck
670FingerMelee Ethereal Signet of Bloody CrystalFinger
660NeckSpell Spirit Eye of the Unseen StarNeck
670FingerSpell Spirit Ethereal Seal of Shining CrystalFinger
660NeckPhysical DPS Gorenspike ChokerNeck
670FingerPhysical DPS Ethereal Band of Burning CrystalFinger
660NeckSpell DPS Spiteleaf PodstrandNeck
670FingerSpell DPS Ethereal Ring of Frozen CrystalFinger
66Cloth Replica Blood Guard's Dreadweave Wrap
Modelviewer
Waist
66Cloth Replica Blood Guard's Silk Cinch
Modelviewer
Waist
66Cloth Replica Blood Guard's Satin Waistwrap
Modelviewer
Waist
66Cloth Replica Knight-Lieutenant's Silk Cinch
Modelviewer
Waist
66Cloth Replica Knight-Lieutenant's Satin Belt
Modelviewer
Waist
66Cloth Replica Knight-Lieutenant's Dreadweave Wrap
Modelviewer
Waist
660Back Blackrock Ironweave Cloak
Modelviewer
Back
670Back Ethereal Shard-Covered Dreadcloak
Modelviewer
Back
660BackMelee Gorian Strategy Map
Modelviewer
Back
670BackMelee Ethereal Crystal Reinforced Doomcloak
Modelviewer
Back
660BackSpell Spirit Starblotter's Spellwrap
Modelviewer
Back
670BackSpell Spirit Ethereal Refractory Heartcloak
Modelviewer
Back
670BackPhysical DPS Ethereal Crystal-Edged Bladecloak
Modelviewer
Back
660BackPhysical DPS Fire-Smothering Greatcloak
Modelviewer
Back
670ClothSpell DPS Ethereal Windcrystal Hood
Modelviewer
Head
660ClothSpell DPS Wriggling Vineweave Cinch
Modelviewer
Waist
670ClothSpell DPS Ethereal Windcrystal Cord
Modelviewer
Waist
660ClothSpell DPS Embroidered Gorian Pantaloons
Modelviewer
Legs
670ClothSpell DPS Ethereal Windcrystal Leggings
Modelviewer
Legs
609ClothSpell DPS Footwraps of the Frostweaver
Modelviewer
Feet
670ClothSpell DPS Ethereal Windcrystal Bracers
Modelviewer
Wrists
660ClothSpell DPS Pact-Bound Velvet Gloves
Modelviewer
Hands
670ClothSpell DPS Ethereal Windcrystal Wraps
Modelviewer
Hands
670BackSpell DPS Ethereal Crystalclasp Stormcloak
Modelviewer
Back
660BackSpell DPS Voidwhisper Drape
Modelviewer
Back
100Leather Rakish Orange Mask
Modelviewer
Head
100Leather Sinister Rouge Mask
Modelviewer
Head
100Leather Glamorous Purple Mask
Modelviewer
Head
100Leather Immaculate White Mask
Modelviewer
Head
100Leather Mossy Green Mask
Modelviewer
Head
100Leather Forboding Black Mask
Modelviewer
Head
100Leather Ebon Shadowcraft Cap
Modelviewer
Head
100Leather Embroidered Crimson and Gold Mask
Modelviewer
Head
100Leather Crimson Shadowcap
Modelviewer
Head
100Leather Fancy Crimson Shadowcap
Modelviewer
Head
670Leather Ethereal Crystalhide Cowl
Modelviewer
Head
66Leather Replica Blood Guard's Dragonhide Belt
Modelviewer
Waist
66Leather Replica Blood Guard's Leather Clasp
Modelviewer
Waist
66Leather Replica Knight-Lieutenant's Dragonhide Belt
Modelviewer
Waist
66Leather Replica Knight-Lieutenant's Leather Clasp
Modelviewer
Waist
660Leather Sapper's Utility Belt
Modelviewer
Waist
670Leather Ethereal Crystalhide Belt
Modelviewer
Waist
588Leather Mrglrgirdle
Modelviewer
Waist
660Leather Treated Wildhide Leggings
Modelviewer
Legs
670Leather Ethereal Crystalhide Legguards
Modelviewer
Legs
670Leather Ethereal Crystalhide Bracers
Modelviewer
Wrists
670Leather Ethereal Crystalhide Grips
Modelviewer
Hands
660Leather Nika's Ink-Smudged Penning Gloves
Modelviewer
Hands
670Mail Ethereal Crystal-Leaf Helm
Modelviewer
Head
670Mail Ethereal Crystal-Leaf Chain
Modelviewer
Waist
66Mail Replica Knight-Lieutenant's Mail Links
Modelviewer
Waist
66Mail Replica Knight-Lieutenant's Chain Belt
Modelviewer
Waist
66Mail Replica Blood Guard's Mail Links
Modelviewer
Waist
66Mail Replica Blood Guard's Chain Belt
Modelviewer
Waist
660Mail Mauler's Weapon-Hauling Belt
Modelviewer
Waist
670Mail Ethereal Crystal-Leaf Legguards
Modelviewer
Legs
660Mail Acid-Grooved Gorenscale Leggings
Modelviewer
Legs
670Mail Ethereal Crystal-Leaf Bracers
Modelviewer
Wrists
670Mail Ethereal Crystal-Leaf Gloves
Modelviewer
Hands
660Mail Razorthorn Studded Gauntlets
Modelviewer
Hands
15MailMelee Slarkhide
Modelviewer
Chest
13MailMelee Battle Chain Vest
Modelviewer
Chest
15MailMelee Veteran Legguards
Modelviewer
Legs
16MailMelee Brackwater Legguards
Modelviewer
Legs
13MailMelee Protective Field Grips
Modelviewer
Hands
670Plate Ethereal Crystal-Plated Greathelm
Modelviewer
Head
670Plate Ethereal Crystal-Plated Greatbelt
Modelviewer
Waist
660Plate Charred Blackrock Iron Waistplate
Modelviewer
Waist
66Plate Replica Blood Guard's Plate Waistguard
Modelviewer
Waist
66Plate Replica Knight-Lieutenant's Plate Waistguard
Modelviewer
Waist
66Plate Replica Blood Guard's Lamellar Girdle
Modelviewer
Waist
66Plate Replica Knight-Lieutenant's Lamellar Girdle
Modelviewer
Waist
660Plate Sooty Blackrock Iron Legplates
Modelviewer
Legs
670Plate Ethereal Crystal-Plated Legplates
Modelviewer
Legs
670Plate Ethereal Crystal-Plated Bracers
Modelviewer
Wrists
670Plate Ethereal Crystal-Plated Gauntlets
Modelviewer
Hands
660Plate Blackrock Iron Stranglers
Modelviewer
Hands



Achievement Changes
Keep in mind that some of these changes are just tooltip updates for hotfixes.
Originally Posted by MMO-Champion
Battle
Pet Battles

Buildings
Garrisons

Collect
Pet Battles

Darkmoon Faire
World Events

Draenor
Quests

Reputation
  • Savage Friends now requires Exalted with 1 Draenor reputation, down from 3.
  • Savage Friends now requires Exalted with 1 Draenor reputation, down from 3.

Dungeon Challenges
Dungeons & Raids

Dungeons & Raids

Feats of Strength
  • Grommloc (New) Proud owner of Grommloc from the 2014 BlizzCon. Account Wide.

Garrisons
  • Ten Hit Tunes (New) Collect ten music tracks for the Tune-O-Tron 5000 from around Draenor. 5 points.

Invasions
Garrisons

Love is in the Air
World Events



Misc Changes
Originally Posted by MMO-Champion
New Toy Classifications

New Scenario
  • Edge of Reality
    • Invasion! - Follow the Sergeant
    • Ambush - Defeat the invaders
    • The Holdout - Endure the Shadowmoon assault.
    • The Calm - Return to the town center.
    • Shadows Gather - Defeat the Void Spawn.
    • Cleanup - Defeat the remaining Shadowmoon forces.

New Mail
  • Voidtalon of the Dark Star - I believe you misplaced this in the void. Be more careful next time, $n.

New Garrison Abilities
  • Mentor - Accompanying followers gain this follower's combat effectiveness.
  • Explorer Extraordinaire - An expert in both Beast Lore and Terrain Exploration, Harrison can anticipate all incoming danger. "Fortune and glory, kid. Fortune and glory. - Harrison Jones
  • Speed of Light - The Sun-touched Feather of Rukhmar infuses a follower with epic speed.

New Chat Channels
  • BigfootWorldChannel
  • MeetingStone

New Areas
  • Statue of Anzu
  • Forgotten Frostwolf Cache
  • Conquest & Honor Quartermaster
  • Conquest & Honor Quartermaster
  • Ravager Den
  • Edge of Reality
  • Iron Docks

New Text
  • This is a fortified high-security bastion. Only a fool would go into there without an army.$b$bI mean... good luck, Champion.$b$b
  • Come with me. This is exactly what I need to undo Gul'dan's hold on Garona.
  • We're using the tools of our enemy against them.
  • Not 'til my dying breath. I will end your torment, Garona.
  • Om na ka om, Fel na om kal...
  • Quickly, destroy that thing!
  • Awaken, Garona. You are free at last.
  • Come with me, Garona. Together we will plan for Gul'dan's downfall.
  • Archmage. That is dark magic you're working with.
  • You are using the tools of our enemy!
  • I don't like this.
  • Give me that orb, Khadgar. I will destroy that hideous thing.
  • Haven't you given up already, mage?
  • %s gasps in pain.
  • Gul'dan... he's not in my head anymore...
  • I owe everything to you! To both of you!
  • I will do whatever it takes to stop Gul'dan. Wherever you lead, I will follow... commander!



New Strings
Originally Posted by MMO-Champion
  • ACCESSIBILITY_LABEL - "Accessibility"
  • ACCESSIBILITY_SUBTEXT - "These options can improve ease of access."
  • ACTION_PLAYER_DIED - "died"
  • ADDON_BANNED_TOOLTIP - "This addon has been disabled. You should install an updated version."
  • ADJUST_COLORBLIND_STRENGTH - "Adjust Strength"
  • ANTIALIASING_MSAA_FORMAT - "MSAA %dx"
  • ANTIALIASING_SSAA - "SSAA 2x"
  • ANTIALIASING_SSAA_CMAA - "SSAA 2x + CMAA"
  • BOSS_KILL_SUBTITLE - "Has been Defeated"
  • BOSS_YOU_DEFEATED - "You Defeated"
  • CALENDAR_ERROR_MODERATOR_RESTRICTED_TRIAL - "Starter Edition accounts cannot modify Calendar events."
  • CALENDAR_ERROR_MODERATOR_RESTRICTED_VETERAN - "Veteran Edition accounts cannot modify Calendar events."
  • CAPACITANCE_ALL_COMPLETE - "All work orders will be completed in: %s"
  • CAPPED_LEVEL_TRIAL - "Starter Edition level cap reached."
  • CAPPED_LEVEL_VETERAN - "Veteran Edition level cap reached."
  • CAPPED_MONEY_TRIAL - "Starter Edition money cap reached."
  • CAPPED_MONEY_VETERAN - "Veteran Edition money cap reached."
  • CAP_REACHED_TRIAL - "Starter Edition cap reached."
  • CAP_REACHED_VETERAN - "Veteran Edition cap reached."
  • CHAT_RESTRICTED_TRIAL - "A Starter Edition account may only send whispers to characters that have you on their friends list. \124cffffd000\124HurlIndex:2\124h[Click To Upgrade]\124h\124r"
  • CHAT_RESTRICTED_VETERAN - "A Veteran Edition account may only send whispers to characters that have you on their friends list. \124cffffd000\124HurlIndex:2\124h[Click To Upgrade]\124h\124r"
  • CHAT_TRIAL_RESTRICTED_NOTICE_TRIAL - "|Hchannel:%d|h[%s]|h Starter Edition accounts cannot send messages to this channel. \124cffffd000\124HurlIndex:2\124h[Click To Upgrade]\124h\124r"
  • CHAT_TRIAL_RESTRICTED_NOTICE_VETERAN - "|Hchannel:%d|h[%s]|h Veteran Edition accounts cannot send messages to this channel. \124cffffd000\124HurlIndex:2\124h[Click To Upgrade]\124h\124r"
  • COLORBLIND_FILTER - "Colorblind Filter"
  • COLORBLIND_FILTERS_TITLE - "Colorblind Filters"
  • COLORBLIND_FRIENDLY - "Friendly"
  • COLORBLIND_HOSTILE - "Hostile"
  • COLORBLIND_MODE_TAB - "Colorblind Mode"
  • COLORBLIND_NEUTRAL - "Neutral"
  • COLORBLIND_OPTIONS_INSTRUCTIONS - "Try each colorblind filter to see which looks the best to you."
  • COLORBLIND_OPTION_DEUTERANOPIA - "2. Deuteranopia"
  • COLORBLIND_OPTION_NONE - "None"
  • COLORBLIND_OPTION_PROTANOPIA - "1. Protanopia"
  • COLORBLIND_OPTION_TRITANOPIA - "3. Tritanopia"
  • CONFIRM_GARRISON_FOLLOWER_UPGRADE - "Are you sure you want to upgrade %s?"
  • CONFIRM_YOU_ARE_READY - "Your group leader has queued you for %s. Are you ready?"
  • DEATH_RECAP - "Recap"
  • DEATH_RECAP_CAST_BY_TT - "%s by %s"
  • DEATH_RECAP_CURR_HP_TT - "%s sec before death at %s%% health."
  • DEATH_RECAP_DAMAGE_TT - "%s %s"
  • DEATH_RECAP_DEATH_TT - "Killing blow at %s%% health."
  • DEATH_RECAP_LINK - "|cff71d5ff|Hdeath:%i|h[%s %s.]|h"
  • DEATH_RECAP_TEXT - "|cffffffff%s %s."
  • DEATH_RECAP_TITLE - "Death Recap"
  • DEATH_RECAP_UNAVAILABLE - "Death Recap unavailable."
  • DUNGEON_FLOOR_KRASARANG1 - "Alliance Excavation"
  • DUNGEON_FLOOR_KRASARANG2 - "Ruins of Ogudei"
  • DUNGEON_FLOOR_KRASARANG3 - "Reliquary Incursion"
  • ENABLE_DIALOG - "Dialog"
  • ERR_CHAT_RESTRICTED_TRIAL - "Starter Edition accounts cannot send unlimited tells. You must wait before you can send tells to more players. \124cffffd000\124HurlIndex:2\124h[Click To Upgrade]\124h\124r"
  • ERR_CHAT_RESTRICTED_VETERAN - "Veteran Edition accounts cannot send unlimited tells. You must wait before you can send tells to more players. \124cffffd000\124HurlIndex:2\124h[Click To Upgrade]\124h\124r"
  • ERR_FEATURE_RESTRICTED_TRIAL - "Feature not available for Starter Edition accounts."
  • ERR_FEATURE_RESTRICTED_VETERAN - "Feature not available for Veteran Edition accounts."
  • ERR_GUILD_TRIAL_ACCOUNT_VETERAN - "Veteran Edition accounts cannot join guilds without an existing character in the guild."
  • ERR_INVITE_RESTRICTED_TRIAL - "Starter Edition accounts cannot invite characters into groups. \124cffffd000\124HurlIndex:2\124h[Click To Upgrade]\124h\124r"
  • ERR_INVITE_RESTRICTED_VETERAN - "Veteran Edition accounts cannot invite characters into groups. \124cffffd000\124HurlIndex:2\124h[Click To Upgrade]\124h\124r"
  • ERR_LEARN_HEIRLOOM_S - "%s has been added to your heirloom collection."
  • ERR_LFG_PLAYER_DECLINED_READY_CHECK - "%s is not ready."
  • ERR_LFG_READY_CHECK_ABORTED - "Your group leader has cancelled the Ready Check."
  • ERR_LFG_READY_CHECK_FAILED - "The Ready Check has failed."
  • ERR_LFG_READY_CHECK_FAILED_TIMEOUT - "Ready Check failed because a group member did not respond."
  • ERR_LFG_READY_CHECK_INITIATED - "A ready check has been initiated. Your group will be queued when all members have indicated they are ready."
  • ERR_PETITION_RESTRICTED_TRIAL - "Starter Edition accounts may not sign guild charters. \124cffffd000\124HurlIndex:2\124h[Click To Upgrade]\124h\124r"
  • ERR_PETITION_RESTRICTED_VETERAN - "Veteran Edition accounts may not sign guild charters. \124cffffd000\124HurlIndex:2\124h[Click To Upgrade]\124h\124r"
  • ERR_RESTRICTED_ACCOUNT_LFG_LIST_TRIAL - "Starter Edition accounts cannot use this feature."
  • ERR_RESTRICTED_ACCOUNT_LFG_LIST_VETERAN - "Veteran Edition accounts cannot use this feature."
  • ERR_RESTRICTED_ACCOUNT_TRIAL - "Starter Edition accounts cannot perform that action"
  • ERR_RESTRICTED_ACCOUNT_VETERAN - "Veteran Edition accounts cannot perform that action"
  • ERR_YELL_RESTRICTED_TRIAL - "Starter Edition accounts cannot yell. \124cffffd000\124HurlIndex:2\124h[Click To Upgrade]\124h\124r"
  • ERR_YELL_RESTRICTED_VETERAN - "Veteran Edition accounts cannot yell. \124cffffd000\124HurlIndex:2\124h[Click To Upgrade]\124h\124r"
  • FIRST_NUMBER_CAP_NO_SPACE - "K"
  • GARRISON_FOLLOWER_CLICK_UPGRADE_PROMPT - "Click to upgrade"
  • GARRISON_FOLLOWER_XP_ADDED_SHIPMENT - "%s has earned %d XP for completing %d |4Work Order:Work Orders;."
  • GARRISON_MISSION_ADDED_TOAST1 - "New Mission"
  • GARRISON_MISSION_ADDED_TOAST2 - "Received!"
  • GARRISON_MISSION_AVAILABILITY - "Mission Availability"
  • GARRISON_MISSION_LEVEL_ITEMLEVEL_TOOLTIP - "Level %d (%d)"
  • GARRISON_MISSION_LEVEL_TOOLTIP - "Level %d"
  • GARRISON_MISSION_REWARDS_TOOLTIP - "Rewards: |cffffffff%d%%|r"
  • GARRISON_TIER - "Tier"
  • HEIRLOOMS - "Heirlooms"
  • HEIRLOOMS_CATEGORY_BACK - "Back"
  • HEIRLOOMS_CATEGORY_CHEST - "Chest"
  • HEIRLOOMS_CATEGORY_HEAD - "Head"
  • HEIRLOOMS_CATEGORY_LEGS - "Legs"
  • HEIRLOOMS_CATEGORY_SHOULDER - "Shoulder"
  • HEIRLOOMS_CATEGORY_TRINKETS_AND_RINGS - "Trinkets & Rings"
  • HEIRLOOMS_CATEGORY_WEAPON - "Weapons"
  • HEIRLOOMS_CLASS_FILTER_FORMAT - "|c%s%s|r"
  • HEIRLOOMS_CLASS_SPEC_FILTER_FORMAT - "|c%s%s|r (%s)"
  • HEIRLOOMS_JOURNAL - "Heirlooms Journal"
  • HEIRLOOMS_JOURNAL_TUTORIAL_TAB - "Heirlooms you acquire are automatically added to your heirloom collection."
  • HEIRLOOMS_JOURNAL_TUTORIAL_UPGRADE - "This is the max level of the heirloom. You can raise this level by upgrading the heirloom using special tokens."
  • HEIRLOOMS_MICRO_BUTTON_SPEC_TUTORIAL - "Visit the Heirlooms pane to view your heirloom collection."
  • HEIRLOOMS_PROGRESS_FORMAT - "%d/%d"
  • HEIRLOOMS_PVP - "PvP"
  • HEIRLOOM_UPGRADE_TOOLTIP_FORMAT - "Heirloom Upgrade Level: %d/%d"
  • HELP_OPTIONS_MOVED - "|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Colorblind and Move Pad options have been moved to the Accessibility section."
  • INSTANCE_UNAVAILABLE_OTHER_ENGAGED_IN_PVP - "%s is engaged in PvP."
  • INSTANCE_UNAVAILABLE_SELF_ENGAGED_IN_PVP - "You are engaged in PvP."
  • KEYBOARD_HEADER - "Keyboard Options"
  • LEVEL_CAP_REACHED_TRIAL - "You have reached the maximum possible level on a Starter Edition account. \124cffffd000\124HurlIndex:2\124h[Click Here]\124h\124r to upgrade your account!"
  • LEVEL_CAP_REACHED_VETERAN - "You have reached the maximum possible level on a Veteran Edition account. \124cffffd000\124HurlIndex:2\124h[Click Here]\124h\124r to upgrade your account!"
  • LFG_READY_CHECK_PLAYER_IS_READY - "%s is ready."
  • MONEY_CAP_REACHED_TRIAL - "You already have the maximum amount of money on a Starter Edition account. \124cffffd000\124HurlIndex:2\124h[Click Here]\124h\124r to upgrade your account!"
  • MONEY_CAP_REACHED_VETERAN - "You already have the maximum amount of money on a Veteran Edition account. \124cffffd000\124HurlIndex:2\124h[Click Here]\124h\124r to upgrade your account!"
  • OPTION_TOOLTIP_ENABLE_DIALOG - "Enables or disables all dialog."
  • OPTION_TOOLTIP_OBJECT_NPC_OUTLINE_NOT_SUPPORTED - "Outline Mode is not supported by this computer's video hardware."
  • OPTION_TOOLTIP_SOCIAL_ENABLE_TWITTER_FUNCTIONALITY - "Check to enable integration of WoW with Twitter. Post to Twitter using /share"
  • QUEUED_STATUS_READY_CHECK_IN_PROGRESS - "Ready Check"
  • SECOND_NUMBER_CAP_NO_SPACE - "M"
  • SLASH_SHARE1 - "/share"
  • SLASH_SHARE2 - "/share"
  • SOCIAL_ACHIEVEMENT_PREFILL_NONE - "No achievement earned"
  • SOCIAL_ACHIEVEMENT_PREFILL_TEXT_EARNED - "I just earned the %s Achievement! #Warcraft"
  • SOCIAL_ACHIEVEMENT_PREFILL_TEXT_GENERIC - "Check out this Achievement! %s #Warcraft"
  • SOCIAL_ACHIEVEMENT_PREFILL_TOOLTIP - "Add Latest Achievement"
  • SOCIAL_ACHIEVEMENT_REMOVE_BUTTON - "Remove Achievement"
  • SOCIAL_ENABLE_TWITTER_FUNCTIONALITY - "Enable Twitter Functionality"
  • SOCIAL_ITEM_ARMORY_LINK - "http://us.battle.net/wow/en/item"
  • SOCIAL_ITEM_PREFILL_NONE - "No item received"
  • SOCIAL_ITEM_PREFILL_TEXT_ALL - "%s %s %s #Warcraft"
  • SOCIAL_ITEM_PREFILL_TEXT_EARNED - "Check out this item I just got!"
  • SOCIAL_ITEM_PREFILL_TEXT_GENERIC - "Check out this item!"
  • SOCIAL_ITEM_PREFILL_TOOLTIP - "Add Last Item Drop"
  • SOCIAL_SCREENSHOT_CROP_BUTTON - "Crop"
  • SOCIAL_SCREENSHOT_CROP_SAVE_BUTTON - "Save Changes"
  • SOCIAL_SCREENSHOT_PREFILL_NONE - "No screenshot taken"
  • SOCIAL_SCREENSHOT_PREFILL_TEXT - "Check out my screenshot from World of #Warcraft!"
  • SOCIAL_SCREENSHOT_PREFILL_TOOLTIP - "Add Latest Screenshot"
  • SOCIAL_SCREENSHOT_REMOVE_BUTTON - "Remove Screenshot"
  • SOCIAL_SHARE_TEXT - "Share"
  • SOCIAL_TWITTER_COMPOSE_NEW_TWEET - "Compose a new tweet"
  • SOCIAL_TWITTER_CONNECT_FAIL_MESSAGE - "Twitter Connection Failed"
  • SOCIAL_TWITTER_CONNECT_SUCCESS_MESSAGE - "Twitter Account Connected"
  • SOCIAL_TWITTER_DISCONNECT - "Disconnect"
  • SOCIAL_TWITTER_POST_TITLE - "Tweet"
  • SOCIAL_TWITTER_SIGN_IN - "Sign In"
  • SOCIAL_TWITTER_STATUS_CONNECTED - "Connected:\n%s"
  • SOCIAL_TWITTER_STATUS_NOT_CONNECTED - "Not Connected"
  • SOCIAL_TWITTER_THROTTLE_TOOLTIP - "The number of tweets that can be sent is limited, please wait to send another tweet."
  • SOCIAL_TWITTER_TWEET_FAILED - "Tweet Failed"
  • SOCIAL_TWITTER_TWEET_NOT_LINKED - "Tweet Failed: account not linked"
  • SOCIAL_TWITTER_TWEET_SENDING - "Sending tweet. This may take a few seconds."
  • SOCIAL_TWITTER_TWEET_SENT - "Tweet Sent"
  • SPELL_FAILED_CUSTOM_ERROR_253 - "This spell requires active mushrooms for you to detonate."
  • SPELL_FAILED_CUSTOM_ERROR_254 - "Requires a faster time with the basic racer"
  • SPELL_FAILED_CUSTOM_ERROR_257 - "Can't place trap near existing trap."
  • SPELL_FAILED_CUSTOM_ERROR_258 - "You are already on that quest."
  • SPELL_FAILED_GARRISON_MISSION_COMPLETE - "That mission is already complete."
  • SPELL_FAILED_GARRISON_MISSION_NOT_IN_PROGRESS - "That mission is not in progress."
  • SPELL_FAILED_GARRISON_NO_MISSIONS_AVAILABLE - "You are not eligible for any new missions."
  • SPELL_FAILED_NO_BUILDING_FOR_SHIPMENT - "That building is not in your garrison."
  • SPELL_FAILED_NO_SHIPMENTS_FOR_CONTAINER - "You have no pending Work Orders for that building."
  • SPELL_FAILED_TOY_ALREADY_KNOWN - "Toy is already in your collection"
  • SPELL_FAILED_VETERAN_TRIAL_ABOVE_SKILL_RANK_MAX - "Not available for trial accounts"
  • SPELL_POINTS_SPREAD_TEMPLATE_WITH_SYMBOL - "%.1f%s to %.1f%s"
  • SPLASH_NEW_6_1_FEATURE1_DESC - "The new Heirlooms pane gives you easy access to all of your heirlooms."
  • SPLASH_NEW_6_1_FEATURE1_TITLE - "Heirloom Collection"
  • SPLASH_NEW_6_1_FEATURE2_DESC - "Continue Khadgar's legendary quest to unlock an all-new legendary follower."
  • SPLASH_NEW_6_1_FEATURE2_TITLE - "Legendary Follower"
  • SPLASH_NEW_6_1_LABEL - "New in Patch 6.1!"
  • SPLASH_NEW_6_1_RIGHT_DESC - "Check out the new garrison content, including new missions and rewards!"
  • SPLASH_NEW_6_1_RIGHT_TITLE - "Garrison Updates"
  • TAXI_CANCEL - "Request Stop"
  • TAXI_CANCEL_DESCRIPTION - "Land at the next available Flight Master"
  • TOGGLECOLLECTIONSHEIRLOOM - "Toggle Heirlooms Journal"
  • TRADESKILL_REAGENT_COUNT - "%s /%d"
  • TRIAL_ACCOUNT_TRADESKILL_RESTRICTED - "Not available for trial accounts"
  • VIDEO_OPTIONS_HBAO - "nVidia HBAO+";



Spell Changes
Keep in mind that many of these are likely tooltip fixes.
Originally Posted by MMO-Champion
Mounts

Companions

Item Set Bonuses

Unknown Class
Prime Glyphs
  • Glyph of Inner Fire Increases the armor gained from your Inner Fire spell by 50%. Major Glyph. Prime Glyph.
  • Glyph of Inner Sanctum Spell damage taken is reduced by 6% while within Inner Fire, and the movement speed bonus of your Inner Will is increased by 6%. Major Glyph. Prime Glyph.

Major Glyphs
  • Glyph of Ember Tap Ember Tap heals you for an additional 5% 2% of your health, but the health is restored over 10 sec. Major Glyph.
  • Glyph of Holy Nova Teaches you the ability Holy Nova. Causes an explosion of holy light around the caster, causing [ 42.9% of Spell Power ] Holy damage to all enemy targets within 12 yards and healing up to 5 targets within 12 yards for [ 112.5% [ 56.25% of Spell Power ]. Healing is divided among the number of targets healed. These effects cause no threat. Major Glyph.
  • Glyph of Ignite Name Changed from Glyph of Frostfire Bolt to Glyph of Ignite. Reduces the cast time of Frostfire Bolt by 0.5 sec. Major Glyph. Causes your Ignite to also slow the target's movement speed by 40%. Major Glyph.
  • Ignite Name Changed from Frostfire Bolt to Ignite

Death Knight (Forums, Talent Calculator)

Talents

Blood

Unholy

Major Glyphs

Druid (Forums, Talent Calculator)
  • Ferocious Bite now does more damage.
  • Healing Touch no longer provides additional self healing for Balance druids.
  • Mangle now does 315% of weapon damage, up from 300%.
  • Starfall now does 35% of Spell Power damage, up from 20%.
  • Sunfall now does 35% of Spell Power damage, up from 20%.
  • Thrash now does more damage.

Talents
  • Force of Nature Summons a Treant which will immediately root your current target for 30 sec. The Treant will cast Wrath at that target for [ 18.75% [ 23.5% of Spell Power ] Nature damage every 2 sec. Lasts 15 sec. Maximum 3 charges. Can't be cast in Flight Form. Druid - LvL 60 Talent. 40 yd range. Instant.
  • Nature's Vigil (Balance, Feral, Guardian) While active For 30 sec, all single-target healing and damage spells and abilities also heal a nearby friendly target based on the amount done, 30% 20% for heals, 40% for damage spells.
  • Nature's Vigil (Restoration) While active For 30 sec, all single-target healing spells also damage a nearby enemy target for 30% 20% of the healing done, and all single-target healing and damage spells and abilities also heal a nearby friendly target based on the amount done, 30% 20% for heals, 40% for damage spells.
  • Pulverize A devastating blow that consumes 3 stacks of your Lacerate on the target to deal (400% 420% of weapon damage) Physical damage, and reduce damage taken by 15% for 12 sec. Requires Bear Form. Druid - LvL 0 Talent. Melee range. Instant.
  • Stellar Flare A powerful spell which benefits from both Lunar and Solar Eclipses, dealing the most damage when they are balanced. Burns the target for [ 1 + 33.75% of Spell Power ] Spellstorm damage, and then an additional [ 10 [ 12 + 11.25% of Spell Power ] damage over 20 24 sec. Druid - LvL 0 Talent. 3.3% of Base Mana. 40 yd range. 1.5 sec cast.

Balance
  • Nature's Bounty (New) For 8 sec after you kill an enemy that yields experience or honor, your Healing Touches will automatically critical strike. Druid - Balance Spec.
  • Starfall A Lunar spell that strikes all enemies within 40 yards. Deals [ 20% afflicted by your Moonfire or Sunfire within 40 yards. Deals [ 35% of Spell Power ] Arcane damage every 1 sec for 10 sec. Max 3 charges. Charges shared with Starsurge. Shapeshifting into an animal form or losing of control of your character will cancel the effect. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 6% of Base Mana. Instant. 10 sec cooldown.
  • Starfire A Lunar spell that causes [ 1 + 187.2% 234% of Spell Power ] Arcane damage to the target. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance Spec. 3% of Base Mana. 40 yd range. 3 sec cast.
  • Starsurge Instantly causes [ 234% [ 292.5% of Spell Power ] Spellstorm damage to the target, benefiting from your strongest current Eclipse bonus. Also grants Lunar or Solar Empowerment, based on current Balance Energy side, which increases the damage of your next 2 Starfires or 3 Wraths by 30%. Max 3 charges. Charges shared with Starfall. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 3% of Base Mana. 40 yd range. 2 sec cast.

Feral
  • Predatory Swiftness Your finishing moves have a 20% chance per combo point to make your next Healing Touch, Entangling Roots, or Rebirth instant, free, and castable in all forms, and to increase the healing done by Healing Touch by 20%. Druid - Feral Spec. Druid - Feral Spec.
  • Rake Rake the target for [ 1 + 40% 44.8% of AP ] Bleed damage and an additional [ 5 + 40% 44.8% of AP ] Bleed damage over 15 sec. Awards 1 combo points. If used while stealthed, the target will be stunned for 4 sec. Requires Cat Form. Druid - Feral Spec. 35 Energy. Melee range. Instant.
  • Swipe Swipe nearby enemies, inflicting (175% 220% of weapon damage) Physical damage. Awards 1 combo points. Deals 20% additional damage against bleeding targets. Requires Cat Form. Druid - Feral Spec. 45 Energy. 8 yd range. Instant.

Feral & Guardian
  • Survival Instincts Reduces all damage taken by 50% for 6 sec. Max 2 charges. Druid - Feral & Guardian Spec. Instant. 12 sec cooldown. 6 sec cooldown.

Guardian
  • Lacerate Lacerates the enemy target, dealing [ 1 + 115.15% 120.9% of AP ] bleed damage and an additional [ 15 + 9.74% 10.2% of AP ] over 15 sec. Stacks up to 3 times. Generates 2 Rage and has a 25% chance to reset the cooldown on Mangle. Requires Bear Form. Druid - Guardian Spec. Melee range. Instant.
  • Maul (Balance, Restoration) Maul the target for (120% 125% of weapon damage) Physical damage.
  • Maul (Feral, Guardian) Maul the target for (120% 125% of weapon damage) Physical damage.

Restoration
  • Genesis Consumes all of the Rejuvenation effects from party or raid members within 60 yards of the target and applies Genesis to each target. Genesis heals the target for an amount equal to the healing from the consumed Rejuvenation effects over 3 sec. Druid - Restoration Spec. 23.2% of Base Mana. 40 yd range. Instant.
  • Wild Growth Heals up to 5 injured party or raid members allies within 30 yards of the target for [ 7 + 40% of Spell Power ] over 7 sec. Healing amount starts high and declines over the duration. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Druid - Restoration Spec. 37.75% of Base Mana. 40 yd range. 1.5 sec cast. 8 sec cooldown.

Minor Glyphs
  • Glyph of Untamed Stars Name Changed from Glyph of Guided Stars to Glyph of Untamed Stars. Your Starfall and Sunfall only hit targets affected by your Moonfire or Sunfire. Major Glyph. now hit all enemies within 40 yards. Minor Glyph.
  • Untamed Stars Name Changed from Guided Stars to Untamed Stars. Major Glyph. Instant. Minor Glyph. Instant.

Hunter (Forums, Talent Calculator)
  • Arcane Shot An instant shot that causes (110% 125% of weapon damage) Arcane damage. Requires Ranged Weapon. 30 Focus. 40 yd range.
  • Glaive Toss You hurl two glaives toward a target, each dealing [ 1 + 36.1% 41.5% of AP ] damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike. The Glaives will return back to you, damaging and snaring targets again as they return. Instant.
  • Glaive Toss You hurl two glaives toward a target, each dealing [ 1 + 36.1% 41.5% of AP ] damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike. The Glaives will return back to you, damaging and snaring targets again as they return. Instant.
  • Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 yards for (40% 55% of weapon damage) Physical damage. Requires Ranged Weapon. 40 Focus. 40 yd range. Instant.
  • Steady Shot A steady shot that causes (75% 85% of weapon damage) Physical damage and generates 14 Focus. Usable while moving. Requires Ranged Weapon. 40 yd range. 2 sec cast.

Talents
  • Glaive Toss You hurl two glaives toward a target, each dealing [ 1 + 36.1% 41.5% of AP ] damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike. The Glaives will return back to you, damaging and snaring targets again as they return. Hunter - LvL 90 Talent. 15 Focus. 40 yd range. Instant. 15 sec cooldown.
  • Powershot A powerful shot which deals (450% 520% of weapon damage) Physical damage to the target and (225% 260% of weapon damage) Physical damage to all enemies between you and the target. All enemies hit are knocked back. Requires Ranged Weapon. Hunter - LvL 90 Talent. 15 Focus. 40 yd range. 2.2 sec cast. 45 sec cooldown.
  • Steady Focus (Beast Mastery, Survival) Using Cobra Shot twice in a row increases your Focus Regeneration Focus Regeneration for you and your pet by 50% for 10 sec.
  • Steady Focus (Marksmanship) Using Steady Shot twice in a row increases your Focus Regeneration Focus Regeneration for you and your pet by 50% for 10 sec.

Beast Mastery & Survival
  • Cobra Shot Deals (66% Deals (75% of weapon damage) Nature damage and generates 14 Focus. Usable while moving. Requires Ranged Weapon. Hunter - Beast Mastery & Survival Spec. 40 yd range. 2 sec cast.

Survival
  • Black Arrow Fires a Black Arrow at the target, dealing [ 10 + 44% 56.7% of AP ] damage over 20 sec. Your Black Arrow periodic damage has a 20% chance to trigger Lock and Load, causing your next two Explosive Shots to cost no Focus and trigger no cooldown. When Black Arrow is dispelled, its cooldown is reset. Requires Ranged Weapon. Hunter - Survival Spec. 35 Focus. 40 yd range. Instant. 30 sec cooldown.
  • Explosive Shot You fire an explosive charge into the enemy target, dealing [ 46.3% [ 59.7% of AP ] Fire damage initially and every second for 2 sec. Requires Ranged Weapon. Hunter - Survival Spec. 15 Focus. 40 yd range. Instant. 6 sec cooldown.

Pets
  • Dust of Life Returns the spirit to the body, restoring a dead target to life with 60% health and 20% mana. Exotic Ability. 20 40 yd range. Instant. 10 min cooldown.

Mage (Forums, Talent Calculator)
  • Frost Bomb Places a Frost Bomb on the target for 12 sec. Limit 1 target. Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing [ 120% [ 150% of Spell Power ] Frost damage to the target and [ 75% [ 93.75% of Spell Power ] Frost damage to all other enemies within 10 yards. Unlimited range. Instant.
  • Frostfire Bolt Launches a bolt of frostfire at the enemy, causing [ 158.6% [ 134.8% of Spell Power ] Frostfire damage and slowing the target's movement by 40% for 8 sec. 4% of Base Mana. 40 yd range. 2.8 sec cast.
  • Frozen Orb Launches a Frozen Orb forward from the Mage's position, releasing Frostbolts that deal [ 1 + 38.32% 47.9% of Spell Power ] Frost damage to all nearby enemy targets for 10 sec. Grants the Mage 1 charge of Fingers of Frost when it first reaches a target. Targets damaged by the Frost Orb are slowed by 30% for 2 sec. 100 yd range. Instant. 6 sec cooldown.

Perks
  • Improved Water Elemental Your summoned Water Elemental now also knows the Water Jet spell. Water Jet Channels a jet of icy water at the target, dealing [ 28.2% [ 35.3% of Spell Power ] Frost damage to the target over 4 sec. The Mage's Frostbolts that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost.

Talents
  • Frost Bomb Places a Frost Bomb on the target for 12 sec. Limit 1 target. Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing [ 120% [ 150% of Spell Power ] Frost damage to the target and [ 75% [ 93.75% of Spell Power ] Frost damage to all other enemies within 10 yards. Mage - LvL 75 Talent. 1.25% of Base Mana. 40 yd range. 1.5 sec cast.
  • Ice Nova Causes a whirl of icy wind around the target enemy or ally, dealing [ 1 + 200% 250% of Spell Power ] Frost damage to all enemies within 8 yards, and freezing for 2 sec. A primary enemy target will take 100% increased damage. Max 2 charges. Replaces Frost Nova. Mage - LvL 75 Talent. 40 yd range. Instant.

Arcane
  • Presence of Mind Causes your next Mage spell to be instant. Does not apply to Polymorph, Portal, or Teleport spells. Mage - Arcane Spec. Instant. 1.5 min cooldown.

Fire
  • Fireball Hurls a fiery ball that causes [ 1 + 158.6% 134.8% of Spell Power ] Fire damage. Mage - Fire Spec. 4% of Base Mana. 40 yd range. 2.2 sec cast.
  • Inferno Blast Blasts the enemy for [ 119.8% [ 101.8% of Spell Power ] Fire damage and spreads your Fire damage effects on the target to up to 3 enemies within 10 yards. Inferno Blast will always deal a critical strike. Replaces Fire Blast. Mage - Fire Spec. 2% of Base Mana. 40 yd range. Instant.

Frost
  • Deep Freeze Stuns the target for 5 sec. Only usable on Frozen targets. Damage caused may interrupt the from Ice Lance will break this effect. Mage - Frost Spec. 2% of Base Mana. 35 yd range. Instant. 30 sec cooldown.
  • Frozen Orb Launches a Frozen Orb forward from the Mage's position, releasing Frostbolts that deal [ 1 + 38.32% 47.9% of Spell Power ] Frost damage to all nearby enemy targets for 10 sec. Grants the Mage 1 charge of Fingers of Frost when it first reaches a target. Targets damaged by the Frost Orb are slowed by 30% for 2 sec. Mage - Frost Spec. 10% of Base Mana. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.
  • Ice Lance Deals [ 40% Deals [ 50% of Spell Power ] Frost damage to an enemy target. Ice Lance damage is doubled against frozen targets. Replaces Fire Blast. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.

Monk (Forums, Talent Calculator)
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 460.7% of Mainhand Min DPS + 230.4% of Offhand Min DPS + 153.6% of AP - 5 ] to [ 460.7% of Mainhand Max DPS + 230.4% of Offhand Max DPS + 153.6% of AP + 5 [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 ;] Physical damage, and increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 691.1% of Mainhand Min DPS + 153.6% of AP - 5 ] to [ 691.1% of Mainhand Max DPS + 153.6% of AP + 5 [ 822.9% of Mainhand Min DPS + 182.9% of AP - 6 ] to [ 822.9% of Mainhand Max DPS + 182.9% of AP + 6 ;] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [ 638.3% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 638.3% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets.
  • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [ 460.7% of Mainhand Min DPS + 230.4% of Offhand Min DPS + 153.6% of AP - 5 ] to [ 460.7% of Mainhand Max DPS + 230.4% of Offhand Max DPS + 153.6% of AP + 5 ] Physical damage. [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 ] Physical damage.
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 460.7% of Mainhand Min DPS + 230.4% of Offhand Min DPS + 153.6% of AP - 5 ] to [ 460.7% of Mainhand Max DPS + 230.4% of Offhand Max DPS + 153.6% of AP + 5 [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 ;] Physical damage, and increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 691.1% of Mainhand Min DPS + 153.6% of AP - 5 ] to [ 691.1% of Mainhand Max DPS + 153.6% of AP + 5 [ 822.9% of Mainhand Min DPS + 182.9% of AP - 6 ] to [ 822.9% of Mainhand Max DPS + 182.9% of AP + 6 ;] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [ 638.3% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 638.3% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets.
  • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [ 460.7% of Mainhand Min DPS + 230.4% of Offhand Min DPS + 153.6% of AP - 5 ] to [ 460.7% of Mainhand Max DPS + 230.4% of Offhand Max DPS + 153.6% of AP + 5 ] Physical damage. [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 ] Physical damage.
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 460.7% of Mainhand Min DPS + 230.4% of Offhand Min DPS + 153.6% of AP - 5 ] to [ 460.7% of Mainhand Max DPS + 230.4% of Offhand Max DPS + 153.6% of AP + 5 [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 ;] Physical damage, and increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 691.1% of Mainhand Min DPS + 153.6% of AP - 5 ] to [ 691.1% of Mainhand Max DPS + 153.6% of AP + 5 [ 822.9% of Mainhand Min DPS + 182.9% of AP - 6 ] to [ 822.9% of Mainhand Max DPS + 182.9% of AP + 6 ;] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [ 638.3% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 638.3% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets.
  • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [ 460.7% of Mainhand Min DPS + 230.4% of Offhand Min DPS + 153.6% of AP - 5 ] to [ 460.7% of Mainhand Max DPS + 230.4% of Offhand Max DPS + 153.6% of AP + 5 ] Physical damage. [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 ] Physical damage.
  • Enveloping Mist Heals the target for [ 110% of Spell Power ] over 6 sec, and increases healing received from your Soothing Mist by 30%. Instant cast while channeling Soothing Mist While channeling Soothing Mist, this ability is instant and will heal the soothed target. Requires Serpent Stance. 100 yd range. 2 sec cast.
  • Fists of Fury (Brewmaster, Windwalker) Pummel all targets in front of you, stunning them and dealing [ 1,258.9% of Mainhand Min DPS + 629.5% of Offhand Min DPS + 839.3% of AP + 1,258.9% of Mainhand Max DPS + 629.5% [ 1,661.8% of Mainhand Min DPS + 830.9% of Offhand Min DPS + 1,107.9% of AP + 1,661.8% of Mainhand Max DPS + 830.9% of Offhand Max DPS ] damage over 4 sec.
  • Fists of Fury (Mistweaver) Pummel all targets in front of you, stunning them and dealing [ 1,888.4% of Mainhand Min DPS + 839.3% of AP + 1,888.4% [ 2,492.7% of Mainhand Min DPS + 1,107.9% of AP + 2,492.7% of Mainhand Max DPS ] damage over 4 sec.
  • Jab (Brewmaster) Jab the target, dealing [ 98.6% of Mainhand Min DPS + 49.3% of Offhand Min DPS + 32.9% of AP - 1 ] to [ 98.6% of Mainhand Max DPS + 49.3% of Offhand Max DPS + 32.9% [ 118.3% of Mainhand Min DPS + 59.1% of Offhand Min DPS + 39.4% of AP - 1 ] to [ 118.3% of Mainhand Max DPS + 59.1% of Offhand Max DPS + 39.4% of AP + 1 ] damage and generating 1 Chi.
  • Jab (Mistweaver) Jab the target, dealing [ 147.9% of Mainhand Min DPS + 32.9% of AP - 1 ] to [ 147.9% of Mainhand Max DPS + 32.9% [ 177.4% of Mainhand Min DPS + 39.4% of AP - 1 ] to [ 177.4% of Mainhand Max DPS + 39.4% of AP + 1 ] damage and generating 1 Chi.
  • Jab (Windwalker) Jab the target, dealing [ 98.6% of Mainhand Min DPS + 49.3% of Offhand Min DPS + 32.9% of AP - 1 ] to [ 98.6% of Mainhand Max DPS + 49.3% of Offhand Max DPS + 32.9% [ 118.3% of Mainhand Min DPS + 59.1% of Offhand Min DPS + 39.4% of AP - 1 ] to [ 118.3% of Mainhand Max DPS + 59.1% of Offhand Max DPS + 39.4% of AP + 1 ] damage and generating 1 Chi.
  • Spinning Crane Kick (Brewmaster) You spin while kicking in the air, dealing [ 128.6% of Mainhand Min DPS + 64.3% of Offhand Min DPS + 85.7% of AP + 128.6% of Mainhand Max DPS + 64.3% [ 154.3% of Mainhand Min DPS + 77.1% of Offhand Min DPS + 102.9% of AP + 154.3% of Mainhand Max DPS + 77.1% of Offhand Max DPS ] damage over 2.2 sec to enemies within 8 yards.
  • Spinning Crane Kick (Windwalker) You spin while kicking in the air, dealing [ 128.6% of Mainhand Min DPS + 64.3% of Offhand Min DPS + 85.7% of AP + 128.6% of Mainhand Max DPS + 64.3% [ 154.3% of Mainhand Min DPS + 77.1% of Offhand Min DPS + 102.9% of AP + 154.3% of Mainhand Max DPS + 77.1% of Offhand Max DPS ] damage over 2.2 sec to enemies within 8 yards.
  • Spinning Crane Kick (Brewmaster) You spin while kicking in the air, dealing [ 128.6% of Mainhand Min DPS + 64.3% of Offhand Min DPS + 85.7% of AP + 128.6% of Mainhand Max DPS + 64.3% [ 154.3% of Mainhand Min DPS + 77.1% of Offhand Min DPS + 102.9% of AP + 154.3% of Mainhand Max DPS + 77.1% of Offhand Max DPS ] damage over 2.2 sec to enemies within 8 yards.
  • Spinning Crane Kick (Windwalker) You spin while kicking in the air, dealing [ 128.6% of Mainhand Min DPS + 64.3% of Offhand Min DPS + 85.7% of AP + 128.6% of Mainhand Max DPS + 64.3% [ 154.3% of Mainhand Min DPS + 77.1% of Offhand Min DPS + 102.9% of AP + 154.3% of Mainhand Max DPS + 77.1% of Offhand Max DPS ] damage over 2.2 sec to enemies within 8 yards.
  • Surging Mist (Brewmaster, Windwalker) While channeling Soothing Mist, this ability is instant and will heal the soothed target.
  • Surging Mist (Mistweaver) While channeling Soothing Mist, this ability is instant and will heal the soothed target.
  • Surging Mist (Brewmaster, Windwalker) While channeling Soothing Mist, this ability is instant and will heal the soothed target.
  • Surging Mist (Mistweaver) While channeling Soothing Mist, this ability is instant and will heal the soothed target.
  • Tiger Palm (Brewmaster, Windwalker) Attack with the palm of your hand, dealing [ 257.1% of Mainhand Min DPS + 128.6% of Offhand Min DPS + 85.7% of AP - 3 ] to [ 257.1% of Mainhand Max DPS + 128.6% of Offhand Max DPS + 85.7% of AP + 3 [ 308.6% of Mainhand Min DPS + 154.3% of Offhand Min DPS + 102.9% of AP - 4 ] to [ 308.6% of Mainhand Max DPS + 154.3% of Offhand Max DPS + 102.9% of AP + 4 ;] damage, and causing your attacks to ignore 30% of armor for 20 sec.
  • Tiger Palm (Mistweaver) Attack with the palm of your hand, dealing [ 771.4% of Mainhand Min DPS + 171.4% of AP - 6 ] to [ 771.4% of Mainhand Max DPS + 171.4% of AP + 6 [ 925.7% of Mainhand Min DPS + 205.7% of AP - 7 ] to [ 925.7% of Mainhand Max DPS + 205.7% of AP + 7 ;] damage, and causing your attacks to ignore 30% of armor for 20 sec.
  • Tiger Strikes Brewmaster, Windwalker: Your successful autoattacks and their multistrikes have a 10% chance to increase your multistrike chance by 25% for 8 sec. Mistweaver: Your successful autoattacks and their multistrikes have a 10% chance to increase your multistrike chance by 25% for 8 sec. Inactive while in Stance of the Wise Serpent.

Talents
  • Celerity Reduces the cooldown of Roll and Chi Torpedo by 5 5,000 sec and increases their maximum number of charges by 1. Monk - LvL 15 Talent.
  • Chi Explosion Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed: 1+ Chi: Deals Nature damage to an enemy equal to [ 1 + 50% of AP ] plus [ 1 + 50% of AP ] per Chi consumed. 2+ Chi: Deals an additional 50% damage over 6 sec. 3+ Chi: Also generates a charge of Tigereye Brew. 4 Chi: The damage also hits all enemies within 8 yards of the target. for a reduced amount. Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi. Monk - LvL 0 Talent. 1 Chi. 30 yd range. Instant.
  • Chi Explosion Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed: 1+ Chi: Deals Nature damage to an enemy equal to [ 1 + 75% of AP ] plus [ 1 + 75% of AP ] per Chi consumed. 2+ Chi: You also gain Shuffle for 2 sec plus 2 sec per Chi consumed. 3+ Chi: Also purifies all of your staggered damage. 4 Chi: The damage also hits all enemies within 8 yards of the target. for a reduced amount. Replaces Blackout Kick. Monk - LvL 0 Talent. 1 Chi. 40 yd range. Instant.
  • Rushing Jade Wind (Brewmaster, Windwalker) Summon a whirling tornado around you, causing [ 231.4% of Mainhand Min DPS + 115.7% of Offhand Min DPS + 154.3% of AP + 231.4% of Mainhand Max DPS + 115.7% [ 277.7% of Mainhand Min DPS + 138.9% of Offhand Min DPS + 185.1% of AP + 277.7% of Mainhand Max DPS + 138.9% of Offhand Max DPS ] damage over 6 sec to enemies within 8 yards.

Brewmaster
  • Stance of the Sturdy Ox Increases armor by 50% 75%, increases Stamina by 25%, reduces magic damage taken by 10% 15%, and improves the functionality of Jab, Fortifying Brew, Tiger Palm, Blackout Kick, and Expel Harm. While in this stance, you will Stagger damage taken. Stagger You shrug off physical attacks, causing 80% 70% of the damage to happen instantly and the remaining 20% 30% to be divided over 10 sec. Monk - Brewmaster Spec. Instant.

Mistweaver
  • Enveloping Mist Heals the target for [ 110% of Spell Power ] over 6 sec, and increases healing received from your Soothing Mist by 30%. Instant cast while channeling Soothing Mist While channeling Soothing Mist, this ability is instant and will heal the soothed target. Requires Serpent Stance. Monk - Mistweaver Spec. 3 Chi. 40 yd range. 2 sec cast.
  • Revival Heals all party and raid members within 100 yards for [ 1,193.25% [ 895% of Spell Power ] and clears them of all harmful Magical, Poison, and Disease effects. Monk - Mistweaver Spec. 4.374% of Base Mana. Instant. 3 min cooldown.
  • Soothing Mist Heals the target for [ 8 + 114.75% of Spell Power ] over 8 sec. Surging Mist is instant while channeling this ability While channeling, Surging Mist and Enveloping Mist are instant, and will heal the soothed target. Requires Serpent Stance. Monk - Mistweaver Spec. 0% of Base Mana, plus 0.7% per sec. 40 yd range. 8 sec cast (Channeled). 1 sec cooldown.

Windwalker
  • Fists of Fury (Brewmaster, Windwalker) Pummel all targets in front of you, stunning them and dealing [ 1,258.9% of Mainhand Min DPS + 629.5% of Offhand Min DPS + 839.3% of AP + 1,258.9% of Mainhand Max DPS + 629.5% [ 1,661.8% of Mainhand Min DPS + 830.9% of Offhand Min DPS + 1,107.9% of AP + 1,661.8% of Mainhand Max DPS + 830.9% of Offhand Max DPS ] damage over 4 sec.
  • Fists of Fury (Mistweaver) Pummel all targets in front of you, stunning them and dealing [ 1,888.4% of Mainhand Min DPS + 839.3% of AP + 1,888.4% [ 2,492.7% of Mainhand Min DPS + 1,107.9% of AP + 2,492.7% of Mainhand Max DPS ] damage over 4 sec.

Minor Glyphs
  • Glyph of Blackout Kick (New) Your Blackout Kick always deals 30% additional damage over 4 sec regardless of positioning but you're unable to trigger the healing effect. Minor Glyph.

None
Ferocious Adaptation, Cunning Adaptation, Tenacious Adaptation
  • Combat Experience Increases all damage done by your pet by 85% 70%. None - Ferocious Adaptation, Cunning Adaptation, Tenacious Adaptation Spec.

Tenacity, Ferocious Adaptation, Cunning Adaptation, Tenacious Adaptation
  • Blood of the Rhino Increases all healing effects on your pet by 40%, increasing your pet's armor by 20% reduces your pet's physical damage taken by 15%, and reduces your pet's chance to be critically hit by melee attacks by 6%. None - Tenacity, Ferocious Adaptation, Cunning Adaptation, Tenacious Adaptation Spec.
  • Great Stamina Increases your pet's total health by 12% 60%. None - Tenacity, Ferocious Adaptation, Cunning Adaptation, Tenacious Adaptation Spec.

Paladin (Forums, Talent Calculator)
  • Consecration Deals [ 1 + 13.2% 13.9% of AP ] Holy damage to enemies within 8 yards. Unlimited range. Instant.
  • Crusader Strike (Holy, Protection) An instant strike that causes (100% 120% of weapon damage) Physical damage.
  • Crusader Strike (Retribution) An instant strike that causes (100% 120% of weapon damage) Physical damage and grants 1 Holy Power.
  • Hammer of the Righteous (Holy, Protection) An instant strike that causes (100% 120% of weapon damage) Physical damage.
  • Hammer of the Righteous (Retribution) An instant strike that causes (100% 120% of weapon damage) Physical damage and grants 1 Holy Power.
  • Hammer of Wrath (Holy, Protection) Hurls a magical hammer that strikes an enemy for [ 1 + 169% 200% of Spell Power ] Holy damage.
  • Hammer of Wrath (Retribution) Hurls a magical hammer that strikes an enemy for [ 1 + 169% 200% of Spell Power ] Holy damage and generates a charge of Holy Power.
  • Harsh Word Consumes up to 3 Holy Power to heal a friendly target for up to [ 264.59% [ 330% of Spell Power ]. 40 yd range. Instant.
  • Judgment (Holy) Causes [ 1 + 48% of Spell Power + 58% of AP ] Holy damage . 57.6% of Spell Power + 69.6% of AP ] Holy damage .
  • Judgment (Protection, Retribution) Causes [ 1 + 48% of Spell Power + 58% 57.6% of Spell Power + 69.6% of AP ] Holy damage and generates 1 Holy Power.
  • Word of Glory Consumes up to 3 Holy Power to heal a friendly target for [ 264.59% [ 330% of Spell Power ] per charge of Holy Power. 1 Holy Power. 40 yd range. 1.5 sec cast. 1 sec cooldown.
  • Word of Glory Consumes up to 3 Holy Power to heal a friendly target for up to [ 264.59% [ 330% of Spell Power ]. 40 yd range. Instant.
  • Word of Glory Consumes up to 3 Holy Power to heal a friendly target for up to [ 264.59% [ 330% of Spell Power ]. 1 Holy Power. 40 yd range. 1.5 sec cast. 1 sec cooldown.

Talents
  • Final Verdict Empowers your weapon with holy energy, and performs a devastating strike, dealing (200% 240% of weapon damage) Holy damage. Also increases the damage and radius of your next Divine Storm by 100%, and increases its radius by 50%. Replaces Templar's Verdict. Requires Melee Weapon. Paladin - LvL 0 Talent. 3 Holy Power. 10 yd range. Instant.
  • Holy Shield Increases your block chance by 15%, and allows you to block spells. Additionally, when you block, you deal [ 1 + 75% of AP ] Holy damage to your attacker. Requires Shields. Paladin - LvL 0 Talent. Paladin - LvL 0 Talent.

Holy
  • Holy Insight Increases the effectiveness of your healing by 25% and your Word of Glory, Eternal Flame all your healing by 25%, your Word of Glory by 20% and Light of Dawn by 50%. Increases your mana pool by 400%. Allows 50% of your mana regeneration from Spirit to continue while in combat. Paladin - Holy Spec.

Protection
  • Avenger's Shield Hurls your shield at an enemy target, dealing [ 2 + 160% 168% of AP ] Holy damage, interrupting and silencing the target for 3 sec, and then jumping to 2 additional nearby enemies. Requires Shields. Paladin - Protection Spec. 7% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
  • Consecration Consecrates the land beneath you, causing [ 9 + 118.8% 125.1% of AP ] Holy damage over 9 sec to enemies who enter the area. Paladin - Protection Spec. 7% of Base Mana. Instant. 9 sec cooldown.
  • Grand Crusader When you avoid a melee attack, or use Crusader Strike or Hammer of the Righteous you have a 30% chance of refreshing the cooldown on your next Avenger's Shield and causing it to generate 1 Holy Power. Paladin - Protection Spec.
  • Holy Wrath Sends bolts of power in all directions, causing [ 1 + 192% 200% of Spell Power ] Holy damage divided among all enemies within 10 yards, stunning Demons and Undead for 3 sec. Paladin - Protection Spec. 5% of Base Mana. Instant. 15 sec cooldown.
  • Mastery: Divine Bulwark Increases the damage reduction of your Shield of the Righteous by 6% 4%, adds 6% to your Bastion of Glory, and increases your chance to block melee attacks by 8%. Also increases your attack power by 8%. Paladin - Protection Spec.
  • Shield of the Righteous Instantly slam the target with your shield, causing [ 1 + 192% 200% of AP ] Holy damage, reducing the physical damage you take by [ 20 ] [Min 20 [ - 25 ] [Min 25, Max 80]% for 3 sec, and causing Bastion of Glory. Bastion of Glory Increases the strength of your Word of Glory when used to heal yourself by 6%. Stacks up to 5 times. Requires Shields. Paladin - Protection Spec. 3 Holy Power. Melee range. Instant. 1.5 sec cooldown.

Retribution
  • Divine Storm Deals (65% Deals (80% of weapon damage) Holy damage to all enemies within 8 yards. Requires Melee Weapon. Paladin - Retribution Spec. 3 Holy Power. Instant.
  • Exorcism Blasts the target with Holy Light, causing [ 1 + 140.52% 168.6% of AP ] Holy damage and generating 1 Holy Power. Your autoattacks have a 20% chance of resetting the cooldown of your Exorcism. Paladin - Retribution Spec. 4% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
  • Templar's Verdict A powerful weapon strike that deals (200% 240% of weapon damage) Physical damage. Requires Melee Weapon. Paladin - Retribution Spec. 3 Holy Power. Melee range. Instant.

Priest (Forums, Talent Calculator)
  • Holy Nova Causes an explosion of holy light around the caster, causing [ 42.9% of Spell Power ] Holy damage to all nearby enemy targets within 12 yards and healing up to 5 nearby targets within 12 yards for [ 112.5% [ 56.25% of Spell Power ]. Can't be cast in Shadowform. Instant.
  • Mind Sear Causes an explosion of shadow magic around the target, dealing [ 112.5% [ 125% of Spell Power ] Shadow damage over 5 sec to all enemies within 10 yards around the target. Can be cast in Shadowform. 0.75% of Base Mana. 40 yd range. 5 sec cast (Channeled).
  • Penance Launches a volley of holy light at the target, causing [ 3 + 302.4% 360% of Spell Power ] Holy damage to an enemy or [ 660% [ 792% of Spell Power ] healing to an ally over 2 sec. 40 yd range. Instant.
  • Penance Launches a volley of holy light at the target, causing [ 3 + 302.4% 360% of Spell Power ] Holy damage to an enemy or [ 660% [ 792% of Spell Power ] healing to an ally over 2 sec. 40 yd range. Instant.
  • Prayer of Mending (Discipline, Holy) Jumps up to 5 10 times and lasts 30 sec after each jump.
  • Prayer of Mending (Shadow) Jumps up to 5 10 times and lasts 30 sec after each jump.
  • Prayer of Mending (Discipline, Holy) Jumps up to 5 10 times and lasts 30 sec after each jump.
  • Prayer of Mending (Shadow) Jumps up to 5 10 times and lasts 30 sec after each jump.

Talents
  • Divine Star Fire a Divine Star forward 24 yds, healing allies in its path for [ 1 + 56.67% 65.2% of Spell Power ]. After reaching its destination, the Divine Star returns to you, healing allies in its path again. Can be cast in Spirit of Redemption. Priest - LvL 90 Talent. 2% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
  • Divine Star Fire a Divine Star forward 24 yds, damaging enemies in its path for [ 1 + 45.54% 52.4% of Spell Power ]. After reaching its destination, the Divine Star returns to you, damaging enemies in its path again. Priest - LvL 90 Talent. 0.5% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
  • Insanity Consuming Shadow Orbs transforms your Mind Flay into Insanity and your Mind Sear into Searing Insanity, for 2 sec per Shadow Orb consumed. Insanity These spells deals 100% additional damage. Priest - LvL 45 Talent.

Discipline
  • Holy Nova Causes an explosion of holy light around the caster, causing [ 42.9% of Spell Power ] Holy damage to all nearby enemy targets within 12 yards and healing up to 5 nearby targets within 12 yards for [ 112.5% [ 56.25% of Spell Power ]. Can't be cast in Shadowform. Priest - Discipline Spec. 1.6% of Base Mana. Instant.
  • Penance Launches a volley of holy light at the target, causing [ 3 + 302.4% 360% of Spell Power ] Holy damage to an enemy or [ 660% [ 792% of Spell Power ] healing to an ally over 2 sec. Priest - Discipline Spec. 1.2% of Base Mana. 40 yd range. Instant (Channeled). 9 sec cooldown.

Holy
  • Circle of Healing Heals up to 5 injured party or raid members allies within 30 yards of the target for [ 1 + 221.67% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 3.564% of Base Mana. 40 yd range. Instant. 12 sec cooldown.

Shadow
  • Mastery: Mental Anguish Increases the damage of Mind Blast, Mind Spike, and Mind Flay by 20%. Priest - Shadow Spec. 25%. Priest - Shadow Spec.
  • Mind Blast Blasts the target for [ 1 + 180% 200% of Spell Power ] Shadow damage and generates 1 Shadow Orbs. Can be cast in Shadowform. Priest - Shadow Spec. 0.25% of Base Mana. 40 yd range. 1.5 sec cast. 9 sec cooldown.
  • Mind Flay Assault the target's mind with Shadow energy, causing [ 3 + 30% 33% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 50%. Can be cast in Shadowform. Priest - Shadow Spec. 0.25% of Base Mana. 40 yd range. 3 sec cast (Channeled).
  • Mind Spike Blasts the target for [ 1 + 82.5% 90.8% of Spell Power ] Shadowfrost damage, but extinguishes your damage over time effects on the target. Can be cast in Shadowform. Priest - Shadow Spec. 0.125% of Base Mana. 40 yd range. 1.5 sec cast.
  • Shadow Word: Death (Discipline, Holy) A word of dark binding that inflicts [ 1 + 161.78% 270% of Spell Power ] Shadow damage to the target.
  • Shadow Word: Death (Shadow) A word of dark binding that inflicts [ 1 + 161.78% 270% of Spell Power ] Shadow damage to the target and grants a Shadow Orb.

Rogue (Forums, Talent Calculator)
  • Ambush (Assassination, Combat) Ambush the target, causing (275% 315% of weapon damage) Physical damage to the target (damage increased 40% if a dagger is equipped).
  • Ambush (Subtlety) Ambush the target, causing (275% 315% of weapon damage) Physical damage to the target (damage increased 40% if a dagger is equipped).
  • Blade Flurry While active, your attacks also strike up to 4 additional nearby opponents for 30% 35% of normal damage, but your Energy regeneration is reduced by 20%. Lasts until cancelled. 100 yd range. Instant.
  • Eviscerate (Assassination, Combat) Finishing move that causes damage per combo point: 1 point : [ 50.8% of AP ] damage 2 points: [ 101.6% of AP ] damage 3 points: [ 152.3% of AP ] damage 4 points: [ 203.1% of AP ] damage 5 points: [ 253.9% of AP ] damage [ 57.7% of AP * (1.00 * 0.88) * (1 + $@versadmg) ] damage 2 points: [ 57.7% of AP * (1.00 * 0.88) * (1 + $@versadmg) * 2 ] damage 3 points: [ 57.7% of AP * (1.00 * 0.88) * (1 + $@versadmg) * 3 ] damage 4 points: [ 57.7% of AP * (1.00 * 0.88) * (1 + $@versadmg) * 4 ] damage 5 points: [ 57.7% of AP * (1.00 * 0.88) * (1 + $@versadmg) * 5 ] damage
  • Eviscerate (Subtlety) Finishing move that causes damage per combo point: 1 point : [ 63% of AP ] damage 2 points: [ 125.9% of AP ] damage 3 points: [ 188.9% of AP ] damage 4 points: [ 251.8% of AP ] damage 5 points: [ 314.8% of AP ] damage [ 57.7% of AP * (100 + 24 * 0.88 / 100) * (1 + $@versadmg) ] damage 2 points: [ 57.7% of AP * (100 + 24 * 0.88 / 100) * (1 + $@versadmg) * 2 ] damage 3 points: [ 57.7% of AP * (100 + 24 * 0.88 / 100) * (1 + $@versadmg) * 3 ] damage 4 points: [ 57.7% of AP * (100 + 24 * 0.88 / 100) * (1 + $@versadmg) * 4 ] damage 5 points: [ 57.7% of AP * (100 + 24 * 0.88 / 100) * (1 + $@versadmg) * 5 ] damage

Talents
  • Deadly Throw (Assassination) Finishing move that deals damage, reduces the target's movement speed by 50% for 6 sec, and interrupts spellcasting when used with 5 combo pioints points: 1 point : [ 20.5% of AP ] damage 2 points: [ 40.9% of AP ] damage 3 points: [ 61.4% of AP ] damage 4 points: [ 81.9% of AP ] damage 5 points: [ 102.4% of AP ] damage
  • Deadly Throw (Combat) Finishing move that deals damage, reduces the target's movement speed by 50% for 6 sec, and interrupts spellcasting when used with 5 combo pioints points: 1 point : [ 17.8% of AP ] damage 2 points: [ 35.6% of AP ] damage 3 points: [ 53.4% of AP ] damage 4 points: [ 71.2% of AP ] damage 5 points: [ 89% of AP ] damage
  • Deadly Throw (Subtlety) Finishing move that deals damage, reduces the target's movement speed by 50% for 6 sec, and interrupts spellcasting when used with 5 combo pioints points: 1 point : 1 damage 2 points: 1 damage 3 points: 1 damage 4 points: 1 damage 5 points: 1 damage

Assassination
  • Assassin's Resolve While wielding daggers, your maximum Energy is increased by 20 and your damage is increased by 15% 10%. Requires Daggers. Rogue - Assassination Spec.

Assassination & Subtlety
  • Rupture (Assassination) Lasts longer per combo point: 1 point : [ 31.5% of AP ] over 8 sec 2 points: [ 94.5% of AP ] over 12 sec 3 points: [ 189.1% of AP ] over 16 sec 4 points: [ 315.1% of AP ] over 20 sec 5 points: [ 472.7% of AP ] over 24 sec While you have poisoned your target, this damage deals [ 33.6% [ 40.3% of AP ] additional Nature damage and grants you 10 Energy.

Major Glyphs

Shaman (Forums, Talent Calculator)
  • Earthquake You cause the earth at the target location to tremble and break, dealing Nature Spell Power [ 110% of Nature Spell Power Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. 100 yd range. Instant.
  • Stormstrike Strike an enemy, dealing (250% 360% of weapon damage) Physical damage with your main-hand and (250% 360% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
  • Stormstrike Off-Hand Strike an enemy, dealing (250% 360% of weapon damage) Physical damage with your main-hand and (250% 360% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 250% weapon damage 360% of weapon damage) Physical damage with you main hand and (360% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 0% while Lightning Shield is active Nature spells for 15 sec. Requires Melee Weapon. 1% of Base Mana. 30 yd range. Instant. 7.5 sec cooldown.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 250% weapon damage 360% of weapon damage) Physical damage with you main hand and (360% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 0% while Lightning Shield is active Nature spells for 15 sec. Requires Melee Weapon. 100 yd range. Instant.
  • Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 250% weapon damage 360% of weapon damage) Physical damage with you main hand and (360% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 0% while Lightning Shield is active Nature spells for 15 sec. Requires Melee Weapon. 100 yd range. Instant.

Perks
  • Enhanced Chain Lightning Each target struck by When your Chain Lightning or Lava Beam increases the damage done by your next Earthquake by 40%. strikes 3 or more targets, the damage of your next Earthquake is increased by 300%.

Elemental
  • Ascendance The Shaman surrenders his physical form to the power of the elements, transforming into a being of raw elemental energy for 15 sec. Instant. 3 min cooldown. transforms into a Flame Ascendant for 15 sec. While in this form, Lava Burst has no cooldown and Chain Lightning is empowered to become Lava Beam. Shaman - Elemental Spec. Instant. 3 min cooldown.

Elemental & Restoration
  • Lava Burst You hurl molten lava at the target, dealing [ 1 + 77% 114.4% of Spell Power ] Fire damage. Lava Burst will always deal a critical strike. If your Flame Shock is on the target, Lava Burst will deal 50% additional damage. Shaman - Elemental & Restoration Spec. 0.5% of Base Mana. 30 yd range. 2 sec cast. 8 sec cooldown.

Enhancement
  • Ascendance The Shaman surrenders his physical form to the power of the elements, transforming into a being of raw elemental energy for 15 sec. Instant. transforms into an Air Ascendant for 15 sec. While in this form, auto-attacks and Stormstrike become Wind attacks, bypassing armor, and having a 30 yard range. Shaman - Enhancement Spec. Instant.
  • Fire Nova Ignites your Flame Shock spell on any up to 7 nearby enemies, causing each of them to emit a wave of flames that deals [ 48.07% of Spell Power ] Fire damage to every other enemy within 10 yards. Shaman - Enhancement Spec. 13.7% of Base Mana. 100 yd range. Instant. 4.5 sec cooldown.
  • Maelstrom Weapon When you deal damage with a melee weapon, you have a chance to gain an application of Maelstrom Weapon. Each application of Maelstrom Weapon reduces the cast time and mana cost of your next Nature spell by 20% and increases its direct healing done by 10%. Does not apply to Ancestral Spirit or Hex. Stacks up to 5 times. Requires Melee Weapon. Shaman - Enhancement Spec.

Restoration
  • Ascendance The Shaman surrenders his physical form to the power of the elements, transforming into a being of raw elemental energy for 15 sec. Instant. 3 min cooldown. transforms into a Water Ascendant for 15 sec. While in this form, all healing done is duplicated and distributed evenly among nearby allies. Shaman - Restoration Spec. Instant. 3 min cooldown.

Warlock (Forums, Talent Calculator)
  • Corruption (Affliction) Corrupts the target, causing [ 26% [ 23.4% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 6.0% chance to generate a Soul Shard each time it deals damage.
  • Corruption (Demonology) Corrupts the target, causing [ 26% [ 23.4% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage. Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 144% 115.2% of Spell Power ] Shadow damage over 60 sec.
  • Corruption (Destruction) Corrupts the target, causing [ 26% [ 23.4% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Affliction) Corrupts the target, causing [ 26% [ 23.4% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 6.0% chance to generate a Soul Shard each time it deals damage.
  • Corruption (Demonology) Corrupts the target, causing [ 26% [ 23.4% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage. Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 144% 115.2% of Spell Power ] Shadow damage over 60 sec.
  • Corruption (Destruction) Corrupts the target, causing [ 26% [ 23.4% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Affliction) Corrupts the target, causing [ 26% [ 23.4% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 6.0% chance to generate a Soul Shard each time it deals damage.
  • Corruption (Demonology) Corrupts the target, causing [ 26% [ 23.4% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage. Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 144% 115.2% of Spell Power ] Shadow damage over 60 sec.
  • Corruption (Destruction) Corrupts the target, causing [ 26% [ 23.4% of Spell Power ] Shadow damage over 18 sec.
  • Rain of Fire Calls down a fiery rain to burn enemies in the area of effect for [ 75% [ 30% of Spell Power ] Fire damage over 6 sec. Deals 50% additional damage if the target is immolated. 100 yd range. Instant.
  • Rain of Fire Burns enemies in the area of effect for [ 150% [ 60% of Spell Power ] Fire damage over 8 sec, dealing 50% increased damage to targets affected by Immolate. Destruction. Unlimited range. Instant.

Talents
  • Demonbolt Launch of ball of demonic energy at the target, dealing [ 1 + 412.5% 317.5% of Spell Power ] Chaos damage. Each Demonbolt amplifies further Demonbolts, increasing damage by 20% and cost by 100% for 40 sec (reduced by Haste), stacking up to 10 times. Requires Metamorphosis. Warlock - LvL 0 Talent. 80 Demonic Fury. 40 yd range. 2 sec cast.

Affliction
  • Agony Inflicts increasing agony on the target, causing [ 120 + 30% 32.4% of Spell Power ] Shadow damage over 24 sec. Damage starts low and increases over the duration. Warlock - Affliction Spec. 1% of Base Mana. 40 yd range. Instant.
  • Unstable Affliction Causes [ 7 + 27.5% 30% of Spell Power ] damage over 14 sec. If dispelled, the dispeller suffers [ 8 + 220% 240% of Spell Power ] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike. Warlock - Affliction Spec. 1.5% of Base Mana. 40 yd range. 1.5 sec cast.

Demonology
  • Hand of Gul'dan (Affliction, Destruction) Strikes the target and all enemies within 6 yards for [ 165% [ 132% of Spell Power ] instant Shadowflame damage and an additional [ 21.6% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec.
  • Hand of Gul'dan (Demonology) Strikes the target and all enemies within 6 yards for [ 165% [ 132% of Spell Power ] instant Shadowflame damage and an additional [ 21.6% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec. Metamorphosis transforms this spell into Chaos Wave: Chaos Wave Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing [ 250% [ 200% of Spell Power ] Chaos damage and reducing movement speed by 50% for 6 sec.

Destruction
  • Chaos Bolt (Destruction) Unleashes a blast of chaos, causing [ 1 + 261.3% 282.1% of Spell Power or 1 + 210.8% 227.5% of Spell Power ] Shadow damage. Conflagrate

Warrior (Forums, Talent Calculator)
  • Execute Off-Hand (Arms, Protection) Attempt to finish off a wounded foe, causing (320% 350% of weapon damage) Physical damage.
  • Execute Off-Hand (Fury) Attempt to finish off a wounded foe, causing (320% 350% of weapon damage) Physical damage with your main-hand and (320% 350% of weapon damage) Physical damage with your off-hand.
  • Ravager (Arms, Fury) Throw a whirling axe at the target location that inflicts [ 1 + 82.5% 61.5% of AP ] damage to enemies within 6 yards every 1 sec.
  • Ravager (Protection) Throw a whirling axe at the target location that inflicts [ 1 + 82.5% 61.5% of AP ] damage to enemies within 6 yards every 1 sec.

Talents
  • Ravager (Arms, Fury) Throw a whirling axe at the target location that inflicts [ 1 + 82.5% 61.5% of AP ] damage to enemies within 6 yards every 1 sec.
  • Ravager (Protection) Throw a whirling axe at the target location that inflicts [ 1 + 82.5% 61.5% of AP ] damage to enemies within 6 yards every 1 sec.
  • Slam Slam an opponent, causing (150% 105% of weapon damage) Physical damage. Each consecutive use of Slam increases the damage dealt by 50% and the Rage cost by 100%, stacking up to 2 times for 2 sec. Requires Melee Weapon. Warrior - LvL 45 Talent. 10 Rage. Melee range. Instant.
  • Sudden Death (Arms) Your autoattack hits have a 10% chance to make your next Execute cost no initial Rage, consume no extra Rage, and be usable on any target, regardless of health level. Your autoattack hits have a chance to make your next Execute cost no initial Rage, consume no extra Rage, and be usable on any target, regardless of health level. (Approximately procrppm procs per minute)
  • Sudden Death (Fury, Protection) Your autoattack hits have a 10% chance to make your next Execute cost no initial Rage and be usable on any target, regardless of health level. Your autoattack hits have a chance to make your next Execute cost no initial Rage and be usable on any target, regardless of health level. (Approximately procrppm procs per minute)

Arms
  • Execute Attempt to finish off a foe, causing (160% 175% of weapon damage) Physical damage to the target, and consuming up to 30 additional Rage to deal up to (320% 350% of weapon damage) additional damage. Only usable on enemies that have less than 20% health. Requires Melee Weapon. Warrior - Arms Spec. 10 Rage. Melee range. Instant.

Arms & Fury
  • Whirlwind (Arms) In a whirlwind of steel you attack all enemies within 8 yards, causing (200% 140% of weapon damage) Physical damage with your main-hand weapon to each enemy.
  • Whirlwind (Fury) In a whirlwind of steel you attack all enemies within 8 yards, causing (100% 70% of weapon damage) Physical damage with your main-hand weapon and (100% 70% of weapon damage) Physical damage with your off-hand weapon to each enemy.
  • Whirlwind (Protection) In a whirlwind of steel you attack all enemies within 8 yards, causing (100% 70% of weapon damage) Physical damage with your main-hand weapon to each enemy.

Protection
  • Devastate Deals (200% Deals (210% of weapon damage) Physical damage, and has a 30% chance to reset the cooldown on Shield Slam and cause it to generate 5 more Rage. Requires Shields. Warrior - Protection Spec. Melee range. Instant.Requires Melee Weapon. Requires Defensive Stance. Warrior - Protection Spec. Melee range. Instant. 9 sec cooldown.
  • Shield Slam Slam the target with your shield, causing [ AP * (0.36 + (gte(Level, 80)) * (0.42) + (gte(Level, 85)) * (2.4 0.305 + (gte(Level, 80)) * (0.355) + (gte(Level, 85)) * (2.05)) ] damage and generating 20 Rage. Critical strikes with Shield Slam cause your next Heroic Strike to cost no Rage and be a critical strike. Requires Shields. Warrior - Protection Spec. Melee range. Instant. 6 sec cooldown.

Major Glyphs
  • Glyph of Shield Slam Your Shield Slam now dispels 1 magical effect. Major Glyph. if you are in Defensive Stance. Major Glyph.

Racials
Orc
  • Hardiness Duration of Stun effects reduced by an additional 10%. Orc Racial. 15%. Orc Racial.

Undead
  • Will of the Forsaken Removes any Charm, Fear and Sleep effect. This effect shares a 30 sec cooldown with other similar effects. Undead Racial. Instant. 3 min cooldown. 2 min cooldown.

Professions
Alchemy
  • Draenic Agility Flask Alchemy. 1.5 sec cast. Reagents: Crystal Vial, Fireweed (4).Starflower (4).
  • Draenic Agility Potion Alchemy. 1.5 sec cast. Reagents: Crescent Oil, Raw Talbuk Meat. Crystal Vial, Fireweed (3).
  • Draenic Armor Potion Alchemy. 1.5 sec cast. Reagents: Crescent Oil, True Iron Ore (3). Crystal Vial, Frostweed (3).
  • Draenic Channeled Mana Potion Alchemy. 1.5 sec cast. Reagents: Crescent Oil, Raw Clefthoof Meat. Crystal Vial, Starflower (3).
  • Draenic Intellect Flask Alchemy. 1.5 sec cast. Reagents: Crystal Vial, Starflower (4).Talador Orchid (4).
  • Draenic Intellect Potion Alchemy. 1.5 sec cast. Reagents: Crescent Oil, Abyssal Gulper Eel Flesh (3). Crystal Vial, Talador Orchid (3).
  • Draenic Mana Potion Alchemy. 1.5 sec cast. Reagents: Crescent Oil, Blackwater Whiptail Flesh (3). Crystal Vial, Gorgrond Flytrap (3).
  • Draenic Rejuvenation Potion Alchemy. 1.5 sec cast. Reagents: Crescent Oil, Crescent Saberfish Flesh (3). Healing Tonic, Draenic Mana Potion.
  • Draenic Stamina Flask Alchemy. 1.5 sec cast. Reagents: Crystal Vial, Talador Orchid (4).Nagrand Arrowbloom (4).
  • Draenic Strength Flask Alchemy. 1.5 sec cast. Reagents: Crystal Vial, Nagrand Arrowbloom (4).Gorgrond Flytrap (4).
  • Draenic Strength Potion Alchemy. 1.5 sec cast. Reagents: Crescent Oil, Raw Boar Meat. Crystal Vial, Nagrand Arrowbloom (3).

Blacksmithing
  • Greater Truesteel Weapon and Shield Enhancer Upgrades item level 640 645 Blacksmithing weapons and shields to 655. Blacksmithing. 3 sec cast. 660. Blacksmithing. 3 sec cast.
  • Smoldering Breastplate Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (5), True Iron Ore (20), Blackrock Ore (20). Tools: Blacksmith Hammer. Blackrock Ore (30), True Iron Ore (30). Tools: Blacksmith Hammer.
  • Smoldering Greaves Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (5), True Iron Ore (25), Blackrock Ore (25). Tools: Blacksmith Hammer. True Iron Ore (60). Tools: Blacksmith Hammer.
  • Smoldering Helm Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (5), True Iron Ore (10), Blackrock Ore (10). Tools: Blacksmith Hammer. Blackrock Ore (60). Tools: Blacksmith Hammer.
  • Truesteel Grinder Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (100). Tools: Blacksmith Hammer. 10), True Iron Ore (10). Tools: Blacksmith Hammer.
  • Truesteel Weapon and Shield Enhancer Upgrades item level 630 Blacksmithing weapons and shields to 640. Blacksmithing. 3 sec cast. 645. Blacksmithing. 3 sec cast.

Cooking
  • Buttered Sturgeon (New) Cooking. 2 sec cast. Reagents: Blind Lake Sturgeon Flesh (12), Crescent Saberfish Flesh (6).
  • Jumbo Sea Dog (New) Cooking. 2 sec cast. Reagents: Jawless Skulker Flesh (12), Crescent Saberfish Flesh (6).
  • Pickled Eel (New) Cooking. 2 sec cast. Reagents: Abyssal Gulper Eel Flesh (12), Crescent Saberfish Flesh (6).
  • Salty Squid Roll (New) Cooking. 2 sec cast. Reagents: Fire Ammonite Tentacle (12), Crescent Saberfish Flesh (6).
  • Sleeper Sushi (New) Cooking. 2 sec cast. Reagents: Fat Sleeper Flesh (12), Crescent Saberfish Flesh (6).
  • Whiptail Fillet (New) Cooking. 2 sec cast. Reagents: Blackwater Whiptail Flesh (12), Crescent Saberfish Flesh (6).

Enchanting
  • Mark of Blackrock Permanently enchants a melee weapon to sometimes increase Bonus Armor by 500 for 12 sec. Effect can only occur when you are below 50% 60% health. Enchanting. 1.5 sec cast. Reagents: Temporal Crystal (15), Sorcerous Earth (10). Tools: Runed Copper Rod. 3), Sorcerous Earth (5). Tools: Runed Copper Rod.
  • Mark of Shadowmoon Permanently enchants a melee weapon to sometimes increase Spirit by 500 for 15 sec. Enchanting. 1.5 sec cast. Reagents: Temporal Crystal (15), Sorcerous Fire (10). Tools: Runed Copper Rod. 3), Sorcerous Fire (5). Tools: Runed Copper Rod.
  • Mastery Permanently enchant boots to increase mastery by 11 9. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Hypnotic Dust (10), Greater Celestial Essence (3). Tools: Runed Copper Rod.

Engineering
  • Goblin Glider Kit Engineering. 1.5 sec cast. Reagents: Gearspring Parts (2 True Iron Ore (8), Sumptuous Fur (5). Tools: Arclight Spanner.
  • Mecha-Blast Rocket Engineering. 2 sec cast. Reagents: Gearspring Parts. Tools: Arclight Spanner. Blackrock Ore (6). Tools: Arclight Spanner.
  • Shieldtronic Shield Engineering. 2 sec cast. Reagents: Gearspring Parts. Tools: Arclight Spanner. True Iron Ore (6). Tools: Arclight Spanner.
  • Spinal Healing Injector Permanently attaches a specialized injector kit to your belt, allowing you to heal yourself for 42,500 68,000 every minute. Shares a cooldown with potions. Requires an Engineering skill of 450 or higher to operate. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
  • Stealthman 54 Engineering. 1.5 sec cast. Reagents: Gearspring Parts Blackrock Ore (2), True Iron Ore (2), Nagrand Arrowbloom (2). Tools: Gyromatic Micro-Adjustor.

First Aid
  • Antiseptic Bandage Recipe for 4. Actual yield will vary based on first aid skill. First Aid. 1 sec cast. Reagents: Sumptuous Fur (5), Sea Scorpion Segment (5).

Inscription
  • Glyph of Blackout Kick (New) Inscription. 3 sec cast. Reagents: Light Parchment, Shimmering Ink (3). Tools: Virtuoso Inking Set.
  • Glyph of Untamed Stars Name Changed from Glyph of Guided Stars to Glyph of Untamed Stars
  • Laughing Tarot Inscription. 3 sec cast. Reagents: Light Parchment, War Paints (5). Tools: Virtuoso Inking Set. Cerulean Pigment (20). Tools: Virtuoso Inking Set.
  • Ocean Tarot Inscription. 3 sec cast. Reagents: Light Parchment, War Paints (5). Tools: Virtuoso Inking Set. Cerulean Pigment (20). Tools: Virtuoso Inking Set.
  • Savage Tarot Inscription. 3 sec cast. Reagents: Light Parchment, War Paints (5). Tools: Virtuoso Inking Set. Cerulean Pigment (20). Tools: Virtuoso Inking Set.

Jewelcrafting
  • Critical Strike Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Fireweed (5). Tools: Jeweler's Kit. Blackrock Ore (10), Fireweed (2). Tools: Jeweler's Kit.
  • Glowing Blackrock Band Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (5), Blackrock Ore (5). Tools: Jeweler's Kit. True Iron Ore (60). Tools: Jeweler's Kit.
  • Glowing Iron Band Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (5), True Iron Ore (5). Tools: Jeweler's Kit. True Iron Ore (60). Tools: Jeweler's Kit.
  • Glowing Iron Choker Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (5), True Iron Ore (10). Tools: Jeweler's Kit. True Iron Ore (60). Tools: Jeweler's Kit.
  • Greater Critical Strike Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (50), Sorcerous Air (10), Fireweed (5). Tools: Jeweler's Kit. Critical Strike Taladite. Tools: Jeweler's Kit.
  • Greater Haste Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (50), Sorcerous Air (10), Frostweed (5). Tools: Jeweler's Kit. Haste Taladite. Tools: Jeweler's Kit.
  • Greater Mastery Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (50), Sorcerous Air (10), Starflower (5). Tools: Jeweler's Kit. Mastery Taladite. Tools: Jeweler's Kit.
  • Greater Multistrike Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (50), Sorcerous Air (10), Nagrand Arrowbloom (5). Tools: Jeweler's Kit. Multistrike Taladite. Tools: Jeweler's Kit.
  • Greater Stamina Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (50), Sorcerous Air (10), Talador Orchid (5). Tools: Jeweler's Kit. Stamina Taladite. Tools: Jeweler's Kit.
  • Greater Versatility Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (50), Sorcerous Air (10), Gorgrond Flytrap (5). Tools: Jeweler's Kit. Versatility Taladite. Tools: Jeweler's Kit.
  • Haste Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Frostweed (5). Tools: Jeweler's Kit. Blackrock Ore (10), Frostweed (2). Tools: Jeweler's Kit.
  • Mastery Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Starflower (5). Tools: Jeweler's Kit. True Iron Ore (10), Starflower (2). Tools: Jeweler's Kit.
  • Multistrike Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Nagrand Arrowbloom (5). Tools: Jeweler's Kit. Blackrock Ore (10), Nagrand Arrowbloom (2). Tools: Jeweler's Kit.
  • Shifting Blackrock Band Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (5), Blackrock Ore (5). Tools: Jeweler's Kit. Blackrock Ore (30), True Iron Ore (30). Tools: Jeweler's Kit.
  • Shifting Iron Band Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (5), True Iron Ore (5). Tools: Jeweler's Kit. Blackrock Ore (30), True Iron Ore (30). Tools: Jeweler's Kit.
  • Shifting Iron Choker Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (5), True Iron Ore (10). Tools: Jeweler's Kit. Blackrock Ore (30), True Iron Ore (30). Tools: Jeweler's Kit.
  • Stamina Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Talador Orchid (5). Tools: Jeweler's Kit. True Iron Ore (10), Talador Orchid (2). Tools: Jeweler's Kit.
  • Versatility Taladite Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal, Gorgrond Flytrap (5). Tools: Jeweler's Kit. Blackrock Ore (10), Gorgrond Flytrap (2). Tools: Jeweler's Kit.
  • Whispering Blackrock Band Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (5), Blackrock Ore (5). Tools: Jeweler's Kit. Blackrock Ore (60). Tools: Jeweler's Kit.
  • Whispering Iron Band Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (5), True Iron Ore (5). Tools: Jeweler's Kit. Blackrock Ore (60). Tools: Jeweler's Kit.
  • Whispering Iron Choker Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (5), True Iron Ore (10). Tools: Jeweler's Kit. Blackrock Ore (60). Tools: Jeweler's Kit.

Leatherworking
  • Archmage's Tent Leatherworking. 2 sec cast. Reagents: Raw Beast Hide (25). 5).
  • Blood Elven Tent Leatherworking. 2 sec cast. Reagents: Raw Beast Hide (25). 5).
  • Brute's Tent Leatherworking. 2 sec cast. Reagents: Raw Beast Hide (25). 5).
  • Crusader's Tent Leatherworking. 2 sec cast. Reagents: Raw Beast Hide (25). 5).
  • Deathweaver's Hovel Leatherworking. 2 sec cast. Reagents: Raw Beast Hide (25). 5).
  • Distressingly Furry Tent Leatherworking. 2 sec cast. Reagents: Raw Beast Hide (25). 5).
  • Elune's Retreat Leatherworking. 2 sec cast. Reagents: Raw Beast Hide (25). 5).
  • Enchanter's Tent Leatherworking. 2 sec cast. Reagents: Raw Beast Hide (25). 5).
  • Fine Blue and Gold Tent Leatherworking. 2 sec cast. Reagents: Raw Beast Hide (25). 5).
  • Fine Blue and Green Tent Leatherworking. 2 sec cast. Reagents: Raw Beast Hide (25). 5).
  • Fine Blue and Purple Tent Leatherworking. 2 sec cast. Reagents: Raw Beast Hide (25). 5).
  • High Elven Tent Leatherworking. 2 sec cast. Reagents: Raw Beast Hide (25). 5).
  • Ironskin Tent Leatherworking. 2 sec cast. Reagents: Raw Beast Hide (25). 5).
  • Journeying Helm Leatherworking. 2 sec cast. Reagents: Burnished Leather (5), Raw Beast Hide (10). Raw Beast Hide (50).
  • Journeying Robes Leatherworking. 2 sec cast. Reagents: Burnished Leather (5), Raw Beast Hide (20). Raw Beast Hide (50).
  • Journeying Slacks Leatherworking. 2 sec cast. Reagents: Burnished Leather (5), Raw Beast Hide (25). Raw Beast Hide (50).
  • Nomad's Spiked Tent Leatherworking. 2 sec cast. Reagents: Raw Beast Hide (25). 5).
  • Orgrimmar's Reach Leatherworking. 2 sec cast. Reagents: Raw Beast Hide (25). 5).
  • Ornate Alliance Tent Leatherworking. 2 sec cast. Reagents: Raw Beast Hide (25). 5).
  • Ornate Horde Tent Leatherworking. 2 sec cast. Reagents: Raw Beast Hide (25). 5).
  • Outcast's Tent Leatherworking. 2 sec cast. Reagents: Raw Beast Hide (25). 5).
  • Patchwork Hut Leatherworking. 2 sec cast. Reagents: Raw Beast Hide (25). 5).
  • Savage Leather Tent Leatherworking. 2 sec cast. Reagents: Raw Beast Hide (25). 5).
  • Simple Tent Leatherworking. 2 sec cast. Reagents: Raw Beast Hide (25). 5).
  • Sturdy Tent Leatherworking. 2 sec cast. Reagents: Raw Beast Hide (25). 5).
  • Traveling Helm Leatherworking. 2 sec cast. Reagents: Burnished Leather (5), Raw Beast Hide (10). Raw Beast Hide (50).
  • Traveling Leggings Leatherworking. 2 sec cast. Reagents: Burnished Leather (5), Raw Beast Hide (25). Raw Beast Hide (50).
  • Traveling Tunic Leatherworking. 2 sec cast. Reagents: Burnished Leather (5), Raw Beast Hide (20). Raw Beast Hide (50).
  • Voodoo Doctor's Hovel Leatherworking. 2 sec cast. Reagents: Raw Beast Hide (25). 5).

Tailoring
  • Sumptuous Cowl Tailoring. 2 sec cast. Reagents: Hexweave Cloth (5), Sumptuous Fur (10). Sumptuous Fur (50).
  • Sumptuous Leggings Tailoring. 2 sec cast. Reagents: Hexweave Cloth (5), Sumptuous Fur (25). Sumptuous Fur (50).
  • Sumptuous Robes Tailoring. 2 sec cast. Reagents: Hexweave Cloth (5), Sumptuous Fur (20). Sumptuous Fur (50).

Raid & Dungeon Abilities
  • Anima Ring Forms several spheres in a circle around the target. The spheres move toward the center of the circle. Enemy targets that touch a sphere will consume it, increasing the damage they take from melee attacks by 200% for 15 sec. This effect stacks. In Heroic Difficulty, touching a sphere also inflicts 180,000 21,600 Fire damage over the duration. Unlimited range. Instant.
  • Blade Dash Sorka Dashes through a player within 45 yards, chaining to targets within 8 yards, as well as Sorka's her primary target, inflicting 100,000 Physical damage to targeted players. Instant.
  • Blind Cleave Inflicts 5,760 Inflicts 150,760 Physical damage. 2.5 sec cast.
  • Blind Strike Inflicts 2,880 Inflicts 15,000 Physical damage. 10 yd range. 3 sec cast.
  • Burning Breath Breaths a wide line of fire, inflicting 19,000 to 21,000 15,200 to 16,800 Fire Damage. 40 yd range. Instant.
  • Conflagration Sets an enemy aflame, inflicting 23,125 Fire damage every 2 sec. over 6 sec. and sending it into a state of panic. While the target is affected, the flames periodically scorch allies within 8 yds. for 18,906 23,632 Fire damage as well. Limited to 2 targets. 80 yd range. Instant.
  • Conflagration Deals 18,906 Deals 23,632 Fire damage to nearby allies. Instant.
  • Corrupted Blood Sacrifices 5% of maximum health to inflict 80,000 Nature damage to a target, siphoning their life essence for [ 50,000 + 200% of Spell Power ] Nature damage every 5 2 seconds. Limited to 2 targets. 45 yd range. 3 sec cast.
  • Cunning of the Wolf Increases attack speed by 35% 25% for all other allies within 30 yards. Grants usage of Rend and Tear while dismounted. Instant.
  • Cunning of the Wolf Increases attack speed by 35% 25% for all other allies within 30 yards. Grants usage of Rend and Tear while dismounted. 30 yd range. Instant.
  • Deafening Winds Deals increasing Nature damage to all players within the zone, silencing them slowing their attacks and casting. This effect is only castable when there are no valid targets within movement range. Instant.
  • Debilitating Fixation Kyrak fixates on a target and channels a beam of debilitating energy, inflicting 12,500 Shadow damage every 1 sec., decreasing movement speed and damage dealt. 30 50 yd range. 1.5 sec cast.
  • Enkindle Sets the target ablaze, inflicting Fire damage, additional Fire damage every second, and increasing damage taken by Enkindle by 35% for 25 sec. This effect stacks. 100 yd range. 0.5 sec cast. 7.5 sec cooldown. 3 sec cooldown.
  • Ferocious Yell Increase Inflicts 7,200 Physical damage to enemies and increases the damage dealt by the caster by 10% for 20 sec and weakens the will of nearby miners. 2 sec cast. 5 sec cooldown.
  • Fire Breath Inflicts 70,000 Fire damage 40 yd range. Instant. 60 yd range. Instant.
  • Fireball The caster hurls a ball of fire at the target, inflicting Fire damage. Victims burn for additional Fire damage for 9 sec. Limited to 1 target. 3 sec cast. 3 sec cast. 3 sec cooldown.
  • Fireball The caster hurls a ball of fire at the target, inflicting Fire damage. Victims burn for additional Fire damage for 9 sec. Limited to 1 target. 3 sec cast. 3 sec cast. 3 sec cooldown.
  • Frostbolt The caster hurls a bolt of Frost at the target, inflicting Frost damage. Victims of this attacked have their movement speed slowed by 15% for 10 sec. This effect stacks up to 2 times. Limited to 1 target. 3 sec cast. 3 sec cast. 3 sec cooldown.
  • Frostbolt The caster hurls a bolt of Frost at the target, inflicting Frost damage. Victims of this attacked have their movement speed slowed by 30% for 10 sec. This effect stacks up to 3 times. 3 sec cast.3 sec cooldown.
  • Frozen Blood Deals 80 Deals 13,333 Frost damage instantly and slows the target's movement, melee, ranged, and casting speeds by 0 25%. This effect stacks while standing within the area of frozen blood. Unlimited range. Instant.
  • Fury of the Elekk Increases Physical damage done by 25% 20%. Grants usage of Tantrum while dismounted. Instant.
  • Fury of the Elekk Increases all damage done by 25% 20%. Grants usage of Tantrum while dismounted. Instant.
  • Ground Rupture The ground ruptures, inflicting 5,775 4,000 Physical damage to enemies within 4 yards of the rupture. Instant.
  • Ice Burst Deals 9,100 Frost damage to all enemies within 0 10 yards, knocking them back. Instant.
  • Ice Pulse Deals 3,900 Frost damage to all enemies within 0 5 yards of the target. Unlimited range. Instant.
  • Inferno Breath Inflicts 58,895 Inflicts 70,674 Fire damage instantly and another 12,165 Fire damage every 3 sec. to enemies caught in the blast. 100 yd range. Instant.
  • Inferno Pyre Inflicts 24,525 Inflicts 29,430 Fire damage every 1 sec. to enemies in the fire. 80 yd range. Instant.
  • Ionization Jin'rokh the Breaker ionizes enemy players, attracting storm energies over 24 sec. Inflicts 450,000 54,285 Nature damage to players within 8 yards when dispelled or duration expires. Unlimited range. Instant.
  • Iron Axe Inflicts 45,000 Physical damage and causes the target to bleed for 2,000 Physical damage every 1.5 sec. for 6 sec. 40 yd range. Instant.4 sec cooldown.
  • Massive Shattering Smash The Massive Shattering Smash inflicts 750,000 562,500 Fire damage instantly and an additional 120,000 90,000 Fire damage every 1 split evenly among all targets within 6 yards, knocking the targets back and creating a Slag Crater. Blackhand will gain Energy if fewer than 4 enemies are hit. Unlimited range. 2 sec cast.
  • Penetrating Shot Gar'an lines up a Penetrating Shot at the vitals of her target, inflicting 500,000 Physical damage to the target after 6 sec. Players can move between her and her target, disrupting her aim and causing the damage inflicted to be split among all intercepting players and the target. 300 yd range. Instant.
  • Pin Down Hurls a spear at an enemy, inflicting 35,250 29,962 Physical damage to enemies within 25 yds. Enemies within 3 yards of the impact suffer much more damage and are pinned down by the spear. Spears can become flame touched with Spirit of the Rylak, causing them to fling hot embers at enemies. 100 yd range. Instant.
  • Pinned Down Hurls a spear at an enemy, inflicting 35,250 29,962 Physical damage to enemies within 25 yds. Enemies within 3 yards of the impact suffer much more damage and are pinned down by the spear. Spears can become flame touched with Spirit of the Rylak, causing them to fling hot embers at enemies. 3 yd range. Instant.
  • Prototype Pulse Grenade Throws a prototype grenade at a target location, pulling in nearby targets over 8 sec, inflicting 26,000 until cancelled, inflicting 39,000 Nature damage every second. Unlimited range. Instant.
  • Rejuvenating Serum Tosses a potion at an ally, healing 5% of their maximum health every 3 sec. for 30 12 sec. 20 yd range. 1 sec cast.
  • Rejuvenating Serum Drinks a potion, healing 4% of maximum health every 3 sec. for 12 9 sec. 20 yd range. 2.5 sec cast.
  • Remorseless Winter Creates a massive winter storm, dealing 9,750 Frost damage per second to all surrounding enemies within 0 yards. Instant. 45 yards. Instant.
  • Rend and Tear Leaps to a target, causing enemies within 7 yards to bleed for 21,730 26,076 Physical damage every 3 sec. and increasing damage taken from Rend and Tear by 10% for 30 sec. Cruelfang then leaps back, inflicting the same bleed when landing. 15 yd range. Instant.
  • Shrapnel Blast Blasts enemies in a 13 yard frontal cone, inflicting 12,500 8,750 Fire damage every half-second to enemies. 15 yd range. Instant.
  • Stampede Stomps the ground, charges to a distant enemy, and stomps again. Each stomp inflicts 70,500 88,125 Physical damage to nearby enemies and knocks them backwards. 15 yd range. Instant. 5 sec cooldown.
  • Stampede Stomps the ground, inflicting 70,500 88,125 Physical damage to nearby enemies. 15 yd range. Instant.
  • Swift Strike Inflicts 2,880 Inflicts 10,000 Physical damage. 10 yd range. 0.5 sec cast.
  • Tantrum Inflicts 22,858 Inflicts 24,687 Nature damage every 1 sec. for 5 sec. Instant.
  • X21-01A Missile Barrage Fires volleys of missiles inflicting 5,600 4,480 Fire damage to two targets every 1 second for 20 sec. 100 yd range. Instant.
  • X21-01A Missile Barrage Fires volleys of missiles inflicting 5,600 4,480 Fire damage to two targets every 1 second for 20 sec. 100 yd range. Instant.
by Published on 2015-01-10 02:15 AM

2.1.2 PTR Ending, Support Downtime, Gambling Tips

Deck Spotlight: Freshca's Fish Freeze, Randuin vs Randuin - Noxious & TotalBiscuit

Hero League & Draft Mode Details, New Skins and Mounts + Thrall!

Patch 6.0.3 Hotfixes - January 9
Caerule pointed out one hotfix that didn't make the notes: Salvage containers now stack!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Garrisons, Followers, and Outposts
  • Garrison Buildings
    • [Requires a realm restart] Barn: Trapping now awards a caged beast for each nearby party member with an appropriate level barn. More information regarding the change can be found on the forums.

Creatures
  • Shadowmoon Valley
    • Bahameye should no longer be incorrectly phased in some instances.
  • Gorgrond
    • Poundfist is now immune to crowd-control effects.

Raids, Dungeons, and Scenarios
  • Highmaul
    • Imperator Mar'gok: Councilor Gorluk's Phantasmal Weapons should no longer cause all players in the zone to go into combat.

PvP
  • Ashran
    • Grand Marshal Tremblade and High Warlord Volrath should no longer be able to be pulled through the side gates.

Battlegrounds and Arenas
  • Arathi Basin: Using Ice Floes or Aspect of the Fox should no longer incorrectly allow players to capture a point while moving.
  • Silvershard Mines: The northern track switch should now work correctly.

Barn Trap Hotfix
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hunting Party: For each person in group (beyond 1), who has a level 3 barn, gain an additional caged animal. Cannot exceed more than 5 additional animals per trap.
We're actually in the process of trying change the trapping mechanics to do just that. There is hotfix that's in early testing so there's no ETA yet. The hotfix will allow a single trap to award a caged beast for each nearby party member with an appropriate level barn.

For thoroughness, here are my previous posts with regards to the barn and trapping mechanic.
http://us.battle.net/wow/en/forum/to...85?page=22#435

So long as this doesn't screw over the solo elite trapper...this sounds good. But if people trapping beasts themselves find it impossible to tag mobs because there are 30 people in groups tagging everything in sight this will not go over well... It is great that you want to encourage grouping but not at the expense of the solo player ("solo" apexis crystal dailies I'm looking at you.)
Once it's implemented, increase to the spawn rate and greatly increasing the number of spawn points for elite creatures should address that. As always, we'll monitor and make additional changes if it becomes necessary.

The hotfix allowing a single trap to award a caged beast for each nearby party member with an appropriate level barn has completed testing. This change requires a realm restart and is now slated to go in with the other two hotfixes that'll increase the spawn rates of elite creatures.

Remember folks, a well executed 3 man group can actually get six caged animals from a single beast RIGHT NOW.

It's just extremely inconsistent because you have to stack facing the exact same bearing, drop traps at the exact same time, wait for them to arm then drag the beast over it. Then if you know the sweet spot you can drop a second trap dead centre of the hit box and get a second caged animal from the first one you trapped.

That's what we're looking to address. Not everyone knows that you can stack traps, and when they did placement atop each other wasn't intuitive. Worse, if someone gets the placement wrong they miss out. This change is intended to promote small group play where elite creatures can continue to pose a meaningful challenge without having it turn into a zergfest. Additionally, players will have to worry less about whether their traps are stacked correctly.

What this does is make it so that you don't have to go through the trouble of stacking the traps correctly. It may fix the ability to get two cages from the same beast too, we don't know yet. But I would guess that was an unintended side-effect of them changing the trap cooldown to 15s from 30s.
That was indeed an unintended effect of reducing trap cooldowns. The change will also eliminate trapping the exact same creature twice which wasn't an intended behavior.

My guess is that anyone who needs the savage bloods already has at least one level 3 barn that never stops processing orders. I have three barns at the moment and all three never stop producing. This fix will not in any way effect the number of bloods I get. Unless they also plan to reduce the time it takes to process orders.
The intent was to make the caged elite creatures more available on the work order supply side. As you've astutely pointed out, there's been no change to the time it takes for a work order to complete. We'll monitor the change and make further adjustments if the availability of elite creatures continues to be a problem.

Any plans to prevent groups from monopolizing entire spawn areas? Because you know that's going to happen and zone disruption is a thing.
Once the hotfixes have been implemented, it'll greatly increase the availability of elite creatures and that shouldn't be an issue.

WoW Resolutions for 2015
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The new year is fully underway, and many World of Warcraft players are making resolutions, setting goals, and using this opportunity to make a fresh start. If nothing else, this is a great time to plan what you’re going to do in the long term, so we asked around the studio, “What’s your WoW resolution for 2015?”

My new year’s resolution is to level all my battle pets to 25 while ensuring that each and every one is rare quality. – Crithto

In 2015, I resolve to wait at least two pulls before I die to a raid mechanic after sarcastically remarking that I can’t understand how it’s possible to ever die to that mechanic. Wait . . . never mind. That’ll have to be my 2016 resolution. – Lead Game Designer Ion Hazzikostas

I resolve to put some real effort into my Toy Box collection. I won’t say “complete it,” but it’s pretty pathetic at the moment, and I have a deep desire to be an official toy collector—and annoy or delight everyone around me by using all of them at once. – Bashiok

I resolve to smash my foes in Battlegrounds and collect all the epic weapons I can get my hands on. – Game Designer Owen Landgren

1920x1200 – Lead Narrative Designer Dave Kosak

My Warcraft resolution for 2015 is to be even friendlier to my fellow WoW players out there. We’re all in this together and generally trying to achieve the same goals, we might as well share warm regards in the process. To quote my two favorite philosophers, let’s “be excellent to each other and party on, dudes!” – Zarhym

I resolve to find a way to take all of the warm regards that Zarhym is now sharing with me and convert them into some other currency, like Garrison Resources or Pet Charms or something. – Kaivax

In 2015, I resolve to level every class that gnomes can play to 100. Gnomes can be hunters, right? No? Hmm. . . . – Senior Game Designer Jonathan LeCraft

My resolution is to unlock the level 3 Fishing Shack, continue gearing up my Followers, and use a Character Boost on a Hunter so I can run around with a stable full of the finest collection of bird pets gathered from across Azeroth, Outland, and Draenor. – Rygarius

I will use Leap of Faith only for good, never for evil. Mostly. – Lead Quest Designer Craig Amai

It’s hard to pick only one thing. I just want to make sure I’m primarily having fun. In 2015, I resolve to sup on the marrow of this game, as though every aspect of it is delicious, slow-roasted fun. You know, I may also be a bit hungry as I answer this question. Don’t judge me. – Nethaera
We’d love to know: what are your WoW resolutions for 2015?

Cross-Realm Mythic / Mythic Lockout flexibility
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Mythic is a different concept from all other difficulties and it's not meant to be PUG friendly.
Not enabling cross-realm mythic is a design decision. Enabling this option would imply that this content should be doable by PUGs, and because it clearly isn't, it would only lead to frustration, complaints and nerf requests.

What is happening is that some players are finding mythic Kargath to be doable with very good PUGs, but we have to keep in mind that this is only happening because he's the very first raid boss from this expansion, so he's a bit more accessible than the rest.

When Blackrock Foundry (our next raid tier) launches, it's unlikely that the difficulty level from the first boss will be proportional to Kargath's when compared to the rest of the bosses of each respective tier.

Also, we're likely going to enable cross-realm mythic Highmaul when the next tier arrives.

Account Sharing and Raid Progress
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In less than 24 hours they killed Mythic Ko'ragh and Imperator Mar'grok, those guys are definitely cheating. This situation needs to be investigated, it's just disrespectful to all the other guilds who are progressing on that fight.

Anyone can buy a boost (account-sharing) to get a realm first without being punished? I don't think so Blizz.

This situation is being investigated and, if confirmed, the appropriate actions will be taken. The reported behavior is a violation of the Terms of Use to which all players agree before entering the game.

Green Tweets
Keep in mind that Ghostcrawler no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
World of Warcraft
MMOC posters missed me when they were nervous about Warlords. Now that they've decided they like it, they're back to blaming me once more.
I'd save judgement to see the next xpac -- And I doubt there will be too much change due to you not being there.
I think they'll forget me by 7.0. Which is fine. (OccupyGStreet)

I know you don't work on WOW anymore but I'm certain you were to blame for the creation of The flexible raid system.
A lot of people worked on it, but I'd give Ion more credit than me for carrying it through. (OccupyGStreet)

What expansion did you find to be the "best time" in WoW?
BC was the most fun to play because I didn't work on it so everything was fresh and waiting to be discovered. (OccupyGStreet)
Mists was fun to work on. The team had really gelled and we could add a lot of new creatures and ideas. (OccupyGStreet)

Have you played WoD?
No. (OccupyGStreet)

Game Design
Player interest shouldn't be the barrier - difficulty or exploration (secrets) should. Why make boring content on purpose?
Because if it's super cool, everyone will want to see it. Now it's no longer optional content. (OccupyGStreet)

I wonder why mmos have levels at all? Why not just have all quest chains end with a known goal. Mount? Armor with haste?
Our thought was that we knew leveling worked. There were probably other unproven forms of progression that might work as well (OccupyGStreet)

Do you think too much focus on players can actually hurt development?
Yes. You can compromise vision if you focus too much on just giving players everything they ask. It's that old Ford quote about customers would have asked for a faster horse. But I am not one of those believers that players don't know what they want and devs should just be artistes. (OccupyGStreet)
by Published on 2015-01-09 02:12 AM

Patch 2.1.2 Next Tuesday, Seasonal Items, D3 Chainsaw Carving

Deck Spotlight: Tesla's Midrange Warlock, The Little Chugga That Could

Thrall, New Battleground, and New Skins to Launch with Closed Beta, Brawl with the Blues

Patch 6.0.3 Hotfixes - January 8
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Garrisons, Followers, and Outposts
  • Garrison Buildings
    • Barn
      • [Requires a realm restart] Increased the spawn rate and number of spawn points for Direfang Alpha, Ironhide Bull, and Wetland Trampler. This hotfix will be deployed in combination with the hotfix from January 7 to increase spawn rates slightly.

Classes
  • Abilities that heal based on a percentage of total/maximum health should now be able to be correctly modified by healing debuff modifiers.

  • Hunter (Forums / Skills / Talent Calculator)
    • General
      • [Currently in testing] Freezing Trap now has a trigger radius of 3 yards (down from 5 yards).
  • Paladin (Forums / Skills / Talent Calculator)
    • Armor Sets
      • Hotfix to change the PvP 4-piece set bonus for Retribution Paladins announced from January 5 has been deployed.
  • Priest (Forums / Skills / Talent Calculator)
    • Glyphs
      • Glyph of Reflective Shield should now correctly only reflect damage on self-cast Power Word: Shields and not when it's cast on other players.

Quests
  • Gorgrond
    • Reagents from Rakthoth: This quest can now be completed if another quest, Plant Pruning has already been completed.
    • Seeking the Scout: This quest can now be completed if another quest, Plant Pruning has already been completed.
    • [Requires a realm restart] The Giant Cauldron: Players should now be able to reacquire or complete the quest if they disconnect or log out during the flight after speaking with Choluna.

Raids and Dungeons
  • Highmaul
    • Kargath Bladefist: Defeating Iron Grunts before the start of the encounter no longer grants favor with Roar of the Crowd on Mythic difficulty.
    • The Butcher: Pale Vitriol should now correctly be reapplied to Hunters under the effects of Deterrence on Mythic difficulty.

PvP
  • Ashran
    • Bonus Objectives in Ashran now restart every 30-40 minutes after completion (up from 20-30 minutes).

Battlegrounds and Arenas
  • Capturing a point in Arathi Basin, The Battle for Gilneas City, and the Rated Battlegrounds version for Eye of the Storm should now take 7 seconds (down from 8 seconds). This change restores time to capture a point back to what it was for these Battlegrounds in pre-6.0.2.

Items
  • All Follower contracts are now bind-on-pickup.

Tier 18 Armor Set Art
We got our first look at what could be Tier 18 armor set art when some textures slipped in to a Warlords of Draenor beta build.

Keep in mind that this is missing textures and models, things can change, this could be used for another set, or scrapped altogether.




Originally Posted by Blizzard (Blue Tracker / Official Forums)
Now, honestly? I've not been super crazy about many of the Armor-sets since Wrath of the Lich King.
I'm really interested to see how people react to T18. To me it's kind of a big change in direction. Our focus for quite a while has been to look at the bosses and materials of a raid environment, or iconic expansion imagery, and play off those. It's going to be a big departure, where the artists are taking a step back and really looking at the classes themselves, and looking at more classical fantasy materials--as well as just pushing the detail and quality level. I think it's kind of a cool new direction, even though it's almost like going back to a more classic look.

Patch 6.1 Daily Quests
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We don't think dailies are innately evil or anything, and we don't think most people think they're evil either, there are obviously some in the game now, and they CAN be a force for good. Like anything it's really just about using them as one of many tools in our toolbox. We can do lots of things in lots of different ways, and it's just about trying to be smart about how to best use each piece of content or type of mechanic in the best ways possible.

Lots of people play WoW, and there are lots of different types of players, with different amounts of time to play, and different tastes for the content and difficulty and time commitment they want to give to any of those pieces of content. The person that plays for an hour or so a few times a week is playing the same game as the person that plays five hours every night, and so that requires a lot of different types of content with lots of different types of players in-mind, and really trying to make sure we're giving everyone something they enjoy. It's hard!

Reminds me of a quote from a recent interview with Neil Peart--certainly one of the greatest living drummers, if not of all time--and his mom wondering why he doesn't smile more while he plays drums, and his answer: "It's hard!" Being talented, or even being the best, doesn't save anyone from the requirement of determination and a herculean effort to get it done well.

Anyway, in 6.1 (as announced) we have a new series of quests--tasks, if you will--that will be daily, and also be randomized among you and your friends. So people will be able to coordinate, and visit each others Garrisons, and get these tasks. There's a variety of quest types, and then multiple missions within each type, and so you can just do yours, or really make sure you do all of the types each day by coordinating with friends/guild mates. Rewards vary but they're all very opt-in in nature. There are a bunch of achievements, some fun rewards, and some interactions with professions and crafting materials.

We think it'll be a fun addition that is daily but not... OH NO IT'S DAILY, and as always we'll be looking for feedback and testing once the PTR spins up.

I don't think it sounds very fun having to visit 10 other ppl's garrisons to pick up quests I want to do. Stop developing this horrible sounding system now Blizzard. It'll only end in many complaints.
You don't have to, you can just do the one you got if you like. It's a social game, so encouraging social experiences is sort of a goal, even if it's as small as "Anyone have an enchanting building that can invite me?" Those small interactions have the possibility to become much bigger ones, so they're still important.

And that's especially true if/when these daily tasks require more than one player to complete.

"Interactions with professions and crafting materials" though makes it sound like it'll be like "I need x hexweave" or something like that, which I pray isn't.
Probably more as a way to put those stacks of mats to better use, and speed up some of the crafting cooldowns. Still in-development of course.

Haunted Memento Change in Warlords of Draenor
Originally Posted by Blizzard (Blue Tracker / Official Forums)
For those of you who haven't noticed, didn't know about the change, or never owned one in the first place...
The item used to cause an untargettable black wraith to follow the owner around constantly, with a buff placed on them. NOW, the item randomly gives the player this same buff, but for only 15 seconds at a time.

It was the #1 source of creature spawns within the game, which was causing server performance degradation, and during launch we changed its behavior as one of many tweaks to help recoup some server headroom. Due to the ongoing demand on the game service (and likelihood of similar demands in future expansion launches) we're not currently planning to revert it to its old behavior.

Riot Building Network to Improve LoL Network Performance
Riot recently announced a fairly large project to build out a network and create peering agreements with ISPs to improve League of Legends network performance in North America.
Originally Posted by Riot Ahab (Source)

Show/Hide

Riot Ahab here again to share more updates on what we're doing to address East Coast ping problems. By now, you may be familiar with the NA Server Roadmap, which outlines our approach to addressing ping disparity across the US and Canada. You can check it out here.

Today, I want to introduce Riot WizardOTL (formerly Riot WizardoftheLake), who has been busy leading the charge on Phase 2 of the Roadmap: building a dedicated network for League of Legends traffic.

Why are we doing this? Currently, ISPs focus primarily on moving large volumes of data in seconds or minutes, which is good for buffered applications like YouTube or Netflix but not so good for real-time games, which need to move very small amounts of data in milliseconds. On top of that, your internet connection might bounce all over the country instead of running directly to where it needs to go, which can impact your network quality and ping whether the game server is across the country or right down the street.

This is why we’re in the process of creating our own direct network for League traffic and working with ISPs across the US and Canada to connect players to this network.

I suppose I'll ask: "If this all gets done in the most ideal way possible, what will this make gameplay like? Will ping improve? Will gameplay improve even if ping doesn't with the "less data faster" approach? Will people on the west coast notice a change?"
Many players should see improvements in network quality as our new North American network rolls out. These improvements could be less ping time, less network packet loss, and more stable connections (less disconnects). Ping, packet loss, and stability may not all move in the same direction for all players depending on location within North America, their ISP (how their ISP connects to Riot's network).

Ping, packet loss, and stability are not always tied together and can be affected by many things. When it comes to network quality we prioritize stability, reduced packet loss, and ping time pretty much in this order. You can't play the game if you are not connected, you will see more lag with more packet loss, and ping can become a problem when it gets significantly high or is unstable (shooting up and down all the time in the middle of the game).

The game client only reports ping time to players but it also tracks stability and packet loss to Riot (and in client log files) on a near real time basis (though it can take us a day to crunch all the data from all the game clients before we see a troubling trend developing so we are not yet at real time detection of some network problems). Sometimes packet loss will show up in your ping time, usually you will see it jump up and down quickly which often indicates packet loss is happening or if severe packet loss will show up as lag in the game.

Faster ping time is often reported by players to "feel" better and is often something that is reported to be more meaningful the better you are at playing a game. How fast ping is before you feel the difference is likely dependent on the individual but it is generally thought the lower the better (diminishing returns apply, going from 160 ping to 90 ping is more impactful than going from 110 ping to 40). Lower ping time can also help mitigate packet loss since the game can recover missing packets faster. Because the Internet is a loose collection of various private and public networks, ping time is something that will constantly change for players. Some players could see slight increases in ping times while others can see significant reductions as our new network comes online. Our goal is benefit the most players and then troubleshoot ISPs that still have players with poor network quality.

Based on their other posts this is exactly what they are doing. It won't be going across a congested line if it's a line that Riot owns dedicated to League traffic.
Correct, we are going to have dedicated Internet links for just Riot running through the biggest metro areas of the LoL North America region. Key benefits are the elimination of congestion and optimize the distance packets travel (instead of random hops around the Internet). Some of these links are already online in some of the metro areas but players won't see most of the benefit until we also hook up dedicated links in the metro areas to the ISPs players use. We expect a few hiccups along the way, its a lot of network configuration changes being planned. (Doing the same thing in Europe pretty much at the same time, though we have to deal with lot of country issues versus just companies so some things move a bit slower in Europe).

When will this be finished by?
The full network is slated to be built by the end of March this year.

Does this mean that it will be up and fully functional, or just that the network itself will be ready?
The hardware will be functional -- the agreements may take a little extra time (since contracts always do), and there will be extra work hammering out individual hiccups and making sure as many players as possible have their connections pathing correctly to this network.

So basically, the hardware itself is on schedule, but we'll still have to wait a bit while the ISP negotiations go on. So it mostly depends on the ISPs?
The March goal should include getting the agreements done (and we are currently on schedule in that regard), but the back-and-forth on contracts never fails to amaze me on how long it can take!

Am I reading this correctly in that you are setting up what is your own Tier 2 or 1 network?
Exactly, we're focused on peering directly -- technically we may not meet the classification of a Tier 1 network, but you've got the idea.

How do you see what you're doing impacting gaming as a whole? By the sound of it, what you're working on sounds mostly LoL exclusive...but the same principles would hold true for all/most online games. Is this the sort of thing you could then sell/rent to other game companies? Or would this pave the way with ISPs for other companies to get similar systems in place? Is none of that really being considered yet because just getting this in place is more than enough work?
Great question - and the honest answer is, "we don't know." Every game's architecture is different, however we are working with other gaming companies to try and improve stability and make playing games more fun. I hope that helps.

Can you explain why NA servers have not be moved to a more centralized location? More importantly, you recently upgraded your servers, why not take that opportunity to move the servers to central US?
Network quality is the foundational thing in any online service (online being the key word). Once we have a handle on being able to firmly control the quality of the Internet between player ISPs and LoL data centers we can tackle the issue of what is the best location for the servers. With the big changes in the Internet business model going on since 2013 (net neutrality, rise in huge DDoS attacks, popularity of online video exploding which has created unprecedented Internet congestion, etc.) we have had to take a step back and really think about the foundation first. Network first is the right long term strategy for players throughout North America.

Is there a list of ISP's you have gotten confirmation of their assistance in this current course of action?
We now peer with Comcast, Charter, Shaw, Telus, and we are in negotiations with Time Warner Cable, Verizon, Cox Communications, CenturyLink, and many other ISPs. We're targeting those that carry most of our players, so odds are your ISP is already on the list of folks we are talking to!

What exactly does "peering" with an ISP accomplish? Specifically, what does the ISP do for you, and vice-versa?
Peering is when you connect directly to each ISP instead of just throwing packets out from one location. This allows us to make sure player traffic takes the best path to the game servers and allows us better control the connection quality for players. So your connection gets faster and you have less packet loss and disconnects.

Are you having trouble finding T1/T2 lines in various parts of the country? Do you use an ISPs internal T1/T2 network to transport the data around the country, or are you financing your own and asking the ISPs to forward the data through that?
No, we have our own all optical network and we are asking the ISPs to send League traffic through that.

(This kind of links to 1.) Will you manage the network yourselves or let an outside company do that? Although on-site maintenance for each line presumably would be handled by the provider, how about overall network management? I know as a company you're constantly hiring, but do you think you'll have the manpower to handle it alone?
We manage it internally. We have a great core team and we are actively recruiting to grow that group.

How did you as a company react when an employee suggested doing this? It's a pretty crazy thing to do and I can't imagine you (as a company) agreed immediately. What made you decide that this was indeed the way to go? (I agree, for what that is worth!)
Honestly, it took us a while to digest and wrap our heads around it. We had to meet with outside groups, and recruit people that have dealt with "service provider" networks versus data center networks. And then we ran some tests and found that this was the right path.

How long do you think it will take for the investment this will require to pay off?
We don't really look at it that way, this is the best for the players, so it is just something we need to do.

I saw in another comment you mentioned how you hope to work with other games companies so that this isn't such a one of thing. A followup question I have to that is why do you think no one has done this already?
I think there was a huge gap for software developers and data center network engineers to get over to understand this problem, and most games don't have the requirements that LoL has. So it really didn't manifest until now. As more games need this type of performance, you may see more companies doing this now.

Reddit Q&A
What does "building a dedicated network" even mean? You can't expect me to believe Riot is going to run dedicated lines across the continent, so what are they going to do? Build a giant VPN? Not to mention that phase three of this plan seems pretty familiar, since Riot said they were relocating the servers before and ended moving them further up the coast. Is the new phase three going to move them to Alaska?
So building a network is exactly what we are doing. We have leased circuits from Level3, Zayo, and CenturyLink, we have bought Routers from Juniper and Alcatel-Lucent, and we built and are operating POPs (Point of Presence) Equinix and Zayo locations across the country. The backbone is up in New York, Chicago, Seattle and San Jose. And we are bringing on LAX, Dallas, Atlanta and DC in the next month or two.

The Backbone is actually up, the hard part is the peering with the ISPs and route balancing. We now peer with Comcast, Charter, Shaw, Telus, and we are in negotiations with Time Warner Cable, Verizon, Cox Communications, CenturyLink, and many other ISPs.

The holidays have slowed us down a bit, but we are working to have the whole infrastructure finished by March 31st of this year.

The take away is that this is real, and we are moving as fast as we can.

Just to let you guys know, we are building a Tier 1 network. Just to give you some context, we have data that shows that some players in the bay area are getting 90ms ping, and they live less than 15ms from the servers! This is because some ISPs are sending the bay area traffic to LA, then to Denver, and then to Seattle and then to the servers. Putting a network in and peering is the only way to fix that. In another instance, Charter ended its contract with Zayo and that made Michigan players take a much longer path to the servers. None of this can be fixed unless we have the network in place.

This is a big project with a ton of people working on it and we are Really excited to see it come on line and see it be a huge win for the players.

Is what you're doing something Blizzard didn't have to do or is different than what Blizzard had to do to stabilize WoW at it's height?
I can't talk to what other game companies are doing, but I can say this is the first venture of this size and scope I have ever heard of.

What I'm afraid of is the ISPs charging a premium to the customer in order to have their traffic routed to Riots Private Network.
Blaaki - we are working with them, and the services that we getting from them do not allow them to do that. We are very aware of this concern and will work as hard as we can to make sure this is not something that can happen.
by Published on 2015-01-08 02:39 AM

Ancient Items Purpose, Future D3 Servers, Deadset Sanctuary Talk

Mekkatorque's Workshop #9 - Paladin Secrets, Deck Spotlight: Spark's Tempo Miracle Rogue

Thrall, New Battleground, and New Skins to Launch with Closed Beta, Brawl with the Blues

Patch 6.0.3 Hotfixes - January 7
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Garrisons, Followers, and Outposts
  • Garrison Buildings
    • Barn
      • Deadly Iron Trap now only traps an elite creature (Direfang Alpha, Ironhide Bull, and Wetland Trampler) that the player or party has tap credit on.
      • [Require a realm restart] Spawn rates for Direfang Alpha, Ironhide Bull, and Wetland Trampler has increased slightly.

Classes

PvP
  • Ashran
    • Players should now receive advanced notification when the Bonus Objective: Brute's Rise will become active.
    • Fangraal no longer uses the Soul of the Forest ability.
    • Alliance PvP vendors Bregg Coppercast and Ingrid Blackingot now have collision boxes.
    • Horde PvP vendors Lieutenant Axelash and Lieutenant Brokefist have moved closer to the road leading into Ashran, and now have collision boxes.

Battlegrounds and Arenas
  • Hand of Protection should now interrupt players that are in the process of capturing a point in the Battlegrounds.

Blue Posts
Originally Posted by Blizzard Entertainment
Trap Hotfix
Alright. I'm forwarding info from a designer with more information on what we're working on to increase the amount of elite creatures available for trapping.

The hotfix that will require a realm restart to take effect to increase the availability of elite creatures by splitting the elites off into its own population group. Previously, the elites and their regular versions shared the same population pool. Splitting the elites off into their own population pool will help them repopulate more quickly.

However, because the spawn regions for the elites are so wide, players fighting on one end may not see elite creatures repopulating on the other end of the spawn area. To address that, another hotfix is being worked on to greatly increase the number of spawn points with a further increase to the spawn rates. This other hotfix will also require a realm restart so we're holding off until both hotfixes are ready so the issue can be addressed thoroughly in one go. (You don't want two separate rolling restarts.)

With regards to concerns over the change to require tap credit to trap, we think is in part to due the scarcity of elite creatures. With the hotfixes above in place, there should be ample supply and it'll address those concerns.

We are looking at making possible further improvements beyond the scope of what hotfixes can allow to the Barn and trapping mechanic to encourage group play and reduce the need to engage in unusual behaviors. (Blue Tracker / Official Forums)

Follower Limits and Accessibility
25 with a level 3 barracks. Anyhow, you can collect them all but you can only have a maximum of 25 active at any one time.
What Doraine said (with the caveat that you may have to switch up certain Garrison buildings and/or Outposts to gain access to certain followers).

All of this feedback is great so thank you!

We have some really cool changes coming to Garrisons in the future and a lot of them are based on what you've shared with us in recent weeks. Also, I've relayed many of the ideas you've posted here, too.

One specific change I can share is in the next patch we're planning to add a new NPC to tier 3 Garrisons who will sell followers you might not have access to based upon which buildings and Outposts you've chosen. Definitely keep an eye out for that on the next PTR, test it out, and let us know what you think.

Ohhh, what about for followers that came from quests that give you a choice of three but you can only choose 1. Gotta catch'em all you know
Yup! You'll be able to browse for followers you did not choose from quests and any you might have missed from failed missions. (Blue Tracker / Official Forums)

Warlock Class Balance
I give you credit for replying to this thread. Id love to hear your thoughts on shamans BTW...

But according to simcraft (Im sure you are aware of the website/tool), warlocks are only ~2k above tanks, and 5k from the top. Big gap.


Sims can be helpful from time to time, but far more helpful are actual log parses from humans playing those classes, and that tends to be what we look at; as well as just reading feedback, and our own play experience. (Blue Tracker / Official Forums)

New Model Changes and Feedback
We pay attention to the feedback on all articles, as well as all your comments here on the forums. We're making additional adjustments to some of the new models for the other races, including the Night Elf running animation, thanks to player feedback.

That's not to say it'll be possible to implement every suggestion that was made regarding the Blood Elf models of course, but we're keen to make sure you love the new models as much as we do. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
Please stop making "Spiky thing with a doorhandle"-style fist weapons. They'd spin out of control first hit.
WoW weapons have never really been about realism, per se. (Muffinus)

Professions
Any plans for alchemical catalysts? Seems like a pretty weak reagent and we don't have much to use it for other than greater flask
Yeah, I'm an alchemist myself and found the same, the feedback's been sent off, I feel you. In the meantime, engineering owns. (Muffinus)

Garrisons
So, is there any good reason why the blueprints for level 2 large buildings cost more than Level 3 blueprints?
Level 3 blueprints require a pretty hefty achievement, topping that with a huge cost felt bad. (Muffinus)
That does make a lot of sense, but a 500g discount for time investment doesn't seem all that much, no?
Some guy was complaining earlier that they didn't cost enough! (Muffinus)

Green Tweets
The developer formerly known as Ghostcrawler has managed to outweet all of the other devs we are tracking combined in the past few days, and had some interesting things to say. Keep in mind he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Classes
in retrospect, was it really worth diluting gameplay quality so that more could participate?
I still struggle with that question. Is it better to have a good experience for few classes or viability for all of them?
giving melee+range comps less DR category overlap is another way.
You can get more class representation by letting multiple classes bring X but then you risk losing class distinction. At the end of the day, supporting multiple diverse classes as equals is almost impossible. My suggestion for any aspiring RPG designers out there is have only a few classes if balance is a goal. (OccupyGStreet)

Must all new classes in WoW be hybrids? Is it bad for the game (LFG queues) to add another pure dps class?
I think the game can support pures, so long as the hybrids are satisfied doing less DPS, which is a hot button topic.
Do you think it's possible to add a 4th role? Could it be done by adding it to the next new class, and only to that class?
You would make that class mandatory for every raid group. If you could live with that decision, then sure. (OccupyGStreet)

Misc
I think I transmogged one item, and I was largely the designer of the system. And I found a bug with that one item... I think it was a fan. (OccupyGStreet)

what was wow's biggest problem/headache that you can recall during WotLK?
I don't know if this is the biggest problem, but creating a niche and need for the DK was a challenge.
interesting. not what i expected.
There were more. Naxx being easy followed by Ulduar being hard was challenging.
I got the feeling Ulduar was not as well received at the time as some portray. The next tier seemed rushed out.
Ulduar was popular for the tiny percent of players who saw it. Flex mode normal would have helped it a ton. (OccupyGStreet)

Game Design
No idea how to solve a fundamental game design problem: optional content must be interesting but not so interesting that you're compelled. I see this is a lot in DA:I and WoW. If optional content is too boring, nobody will do it. Too interesting and it feels no longer optional. (OccupyGStreet)

A lot of the optional-turned-mandatory content feels that way because of the presence of overly compelling rewards.
I agree, but it's not just rewards though. AC and DA:I offer a lot of low reward content that is still hard to skip over.
At some point (was it achievements?) we became programmed to hate skipping over optional activities (frequently collections). (OccupyGStreet)

I would say it all depends on your definition of 'interesting'
There is a ton of collection in the new Dragon Age, but many clearly feel bad about not doing it (which is the entire point!). (OccupyGStreet)

Being compelled because it is interesting is awesome. Being compelled to do something optional strictly for reward is no fun
I agree, but there is also a trend of optional never feeling optional no matter how lame or non-rewarding it really is. I am *not* an achievement-focused player, but I still picked up a lot of freaking feathers and posters in Assassins Creed games (OccupyGStreet)

It can be frustrating if it's presented as optional but is important. It isn't optional at that point.
Right. Devs are clearly trying to present bonus content for completionists, but then we feel bad skipping it. (OccupyGStreet)

I can make a game with 1000 quests that feel mandatory. That's easy (but a lot of work). Having 100 mandatory and 900 optional is harder. (OccupyGStreet)

there's a bigger issue - artists want their art to be seen.
That's always a concern (and using art = craft) but in this case I believe the devs *want* the content to be optional. (OccupyGStreet)

I will never play DA:I again because of this and I really wanted to
Exactly. Bioware wanted shards and other collections to feel optional for folks who wanted a 200h game. But I think it backfired. You hear complaints of too much content, even from crazy gamers like us. (OccupyGStreet)

But what if you want to offer 100h to one type of player and 40h to another? How to make *some* content feel optional? (OccupyGStreet)

WoW had TONS of working optional content. you could do pet battles. or start doing dailies to get the squirre pony from TotC
WoW pets are a great example. They went from rare rewards for a few to something many had the expectation they were going to get. (OccupyGStreet)

I'd prefer if games were made directed at a specific audience. People would enjoy them more. Even if it was less people
Budgets can be a challenge there. Unless your specific audience will pay a premium for the game, you have to make it smaller. (OccupyGStreet)

IMO, if you make content interesting, people will feel compelled to complete it, "optional" or no.
But what if it is not? What if it is an awful grind? I assert many will still do it (and be mad). (OccupyGStreet)

devs seem to think "it's optional but we'd still like EVERYONE to do it". "Optional" means many ppl WONT do it- AND THAT'S OK
Yes, that is my point. It is good to have optional content. Keeping it optional is surprisingly hard to design. You almost find yourself trying to design somewhat shitty content for fear that everyone will do it (meaning now non-optional). (OccupyGStreet)

Isn't this solved via multiple possible paths? You get one option, and you have to play again to explore other options?
I like that the best, though it is strictly more work/content than the main+optional model. (OccupyGStreet)

But is that not the purpose of all gaming companies. To hook the gamer in and keep them coming in.
Ultimately, but you do risk driving players away if they are overwhelmed. It's a big ask to say "Trust me. The 100 hours you are about to spend will be worth it." (OccupyGStreet)

that's the problem with you people. You have to always overcomplicate things. I bet none of this was important on vanilla WoW
Leveling to 60 was the entire game for most players and they didn't rush through it. Player behavior changes in 10 years. (OccupyGStreet)

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