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by Published on 2023-03-09 09:53 PM

Patch 10.1 PTR - Build 48480
The first PTR build is here! We're working through the new data now, so keep checking back for updates.

Aberrus, the Shadowed Crucible Bosses and Rare Loot





New Icons



New Maps



New Items
There were hundreds of new items added in the latest build, so we've highlighted a few below.

LevelTypeSlotName
60Warrior GlyphGlyph of the Heaved Armament
60Demon Hunter GlyphGlyph of the Chosen Glaive
1Junk Draconic Mark of Mastery
1OtherB.B.F. Fist
1OtherBarter Brick
1OtherRecipe Rat
1Other[PH] Brimming Loamm Niffen Supply Satchel
1OtherQuackomancy Cannon
1OtherInconspicuous Data Miner
1OtherStone Breaker
1OtherWhelpling's Shadowflame Crest
1OtherAspect's Shadowflame Crest
1OtherDrake's Shadowflame Crest
1OtherWyrm's Shadowflame Crest
70MountWinding Slitherdrake
10Mount[PH] Primal Rhino Fire
10MountBig Slick in the City
62ReagentGreater Trophy of Conquest
62ReagentTrophy of Conquest
62ReagentLesser Trophy of Conquest
62ReagentGreater Crest of Honor
62ReagentCrest of Honor
62ReagentLesser Crest of Honor
415TrinketTrinketIdol of Chaotic Arrogance
415TrinketTrinketIdol of Domineering Arrogance
415TrinketTrinketIdol of Debilitating Arrogance
415TrinketTrinketSeething Black Dragonscale
400OtherDraconic Phial Cauldron
415OtherDraconic Phial Cauldron
60OtherAwakened Heirloom Armor Casing
60OtherAwakened Heirloom Scabbard
1OtherEnsemble: Black Flight's Vestments
385OtherDraconic Phial Cauldron
1OtherMedal of Honor
1OtherMedal of Honor


Achievement Changes
Originally Posted by MMO-Champion
Battle for Azeroth
Exploration

Dragon Isles
Exploration

Dragonriding
Expansion Features

Player vs. Player
Feats of Strength



Spell Changes
Originally Posted by MMO-Champion
Mounts

Companions
  • Amador (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Ambershell (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Ambre (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Aquapo (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Axel (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Azure Swoglet (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Bestial Lurker (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Blaise (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Bronze Swoglet (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Brul (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Byrn (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Cheddar (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Crimson Swoglet (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Devourer Lobstrok (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Dread Shalewing (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Emerald Swoglet (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Emeraldshell (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Heartseeker Moth (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Jade Skitterbug (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Jerrie (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Jyfaar (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Karrit (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Kromos (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Leshtar (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Lettuce (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Lord Stantley (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Mikah (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Miloh (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Nelthara (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Ravenous Shalewing (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Ridged Shalewing (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Rithro (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Roland (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Roseshell (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Rusty (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Sapphireshell (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Savage Lobstrok (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Scalebane Beetle (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Senega (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Shalewing Devourer (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Skaarn (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Snapjaw Lurker (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Teardrop Moth (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Topazshell (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Undermoth (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Void Lurker (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.

Item Set Bonuses
  • Might of the Drogbar (New) Your melee attacks have a chance to imbue you with drogbar might, increasing your pri for 10 sec. You may also shout about this uncontrollably. Approximately 1 proc per minute.

Druid (Forums, Talent Calculator)
  • Druid Balance Class Set 4pc When you enter Eclipse, your next Starsurge or Starfall costs no Astral Power and deals 35% increased damage. 5 less Astral Power and deals 20% increased damage.

Priest (Forums, Talent Calculator)

Unknown Class
Minor Glyphs
  • Chosen Glaive (New) Your Throw Glaive now launches your main hand weapon. Minor Glyph. Minor Glyph. 1.5 sec cast.
  • Heaved Armament (New) Your Heroic Throw now launches your main hand weapon. Minor Glyph. Minor Glyph. 1.5 sec cast.

Demon Hunter (Forums, Talent Calculator)
Minor Glyphs

Druid (Forums, Talent Calculator)
  • Incarnation: Tree of Life (New) Hurls a Light-infused hammer to the ground, dealing [ 20.5% of Spell Power ] Holy damage to nearby enemies and healing up to 6 nearby allies for [ 25% of Spell Power ], every 2 sec for 14 sec.
  • Shred Balance, Guardian, Restoration, Improved Shred: Shred the target, causing [ 72.5% [ 76.1% of Attack Power ] Physical damage to the target. While stealthed, Shred deals 60% increased damage, has double the chance to critically strike, and generates 1 additional combo points. Awards 1 combo points. Feral, Initial: Shred the target, causing [ 72.5% [ 76.1% of Attack Power ] Physical damage to the target. Awards 1 combo points. Merciless Claws: Shred the target, causing [ 72.5% [ 76.1% of Attack Power ] Physical damage to the target. Deals 20% increased damage against bleeding targets. Awards 1 combo points. Thrashing Claws: Shred the target, causing [ 76.1% of Attack Power ] Physical damage to the target. Deals 20% increased damage against bleeding targets. Applies the Bleed from Thrash. Awards 1 combo points. Requires Cat Form. 40 Energy. Melee range. Instant. 1 sec global cooldown.
  • Thrash Strikes all nearby enemies, dealing [ 10.4% [ 12.47% of Attack Power ] Bleed damage and an additional [ 33.05% [ 39.75% of Attack Power ] Bleed damage over 15 sec. Awards 1 [ 12.47% of Attack Power combo points. Requires Cat Form. 40 Energy. 8 yd range. Instant. 1 sec global cooldown.

Balance
  • Nature's Balance While in combat you generate 1 Astral Power every 2 2 Astral Power every 3 sec. While out of combat your Astral Power rebalances to 50 instead of depleting to empty. Balance Druid - Level 15 Talent. Balance Druid - Level 15 Talent.
  • Soul of the Forest Solar Eclipse increases Wrath's Astral power generation 50%, and increases Starfire's area effect damage by 150% by 50% and Lunar Eclipse increases Starfire's damage and Astral Power generation by 30% for each target hit beyond the first, up to 90%. Balance Druid - Level 40 Talent. Balance Druid - Level 40 Talent.
  • Stellar Flare Burns the target for [ 12.5% of Spell Power ] Astral damage, and then an additional [ 105% of Spell Power ] damage over 24 sec. If dispelled, causes [ 280% of Spell Power ] damage to the dispeller and blast them upwards. Generates 8 10 Astral Power. Balance Druid - Level 45 Talent. Balance Druid - Level 45 Talent. 40 yd range. 1.5 sec cast.

Evoker
Devastation
  • Divide and Conquer Deep Breath sunders the ground, causing molten barriers to form on either side of you, preventing line of sight for 8 forms curtains of fire, preventing line of sight to enemies outside its walls and burning enemies who walk through them for [ 400% of Spell Power ] Fire damage. Lasts 6 sec. PvP Talent. PvP Talent.Requires Evoker. Requires level 10.

Devastation & Preservation
  • Swoop Up Grab an enemy and fly with them to the target location. PvP Talent. PvP Talent. 20 25 yd range. Instant. 1.5 min cooldown. Requires Evoker. Requires level 10.
  • Time Stop Freeze an ally's timestream for 4 sec. While frozen in time they are invulnerable, cannot act, and auras do not progress. You may reactivate Time Stop to end this effect early. PvP Talent. PvP Talent. 25 yd range. Instant. 2 1.5 min cooldown. Requires Evoker. Requires level 10.

Hunter (Forums, Talent Calculator)
  • Wind Arrow Aimed Shot has a 25% chance to coalesce 3 extra Wind Arrows that also shoot your target for [ 15% [ 5% of Attack Power ] Physical damage. Modifiers to Aimed Shot damage also increase the damage of Wind Arrows. Requires Ranged Weapon. 100 yd range. Instant.

Beast Mastery, Marksmanship, Survival
  • Interlope The next hostile spell cast on the target will cause hostile spells for the next 3 sec. to be redirected to your pet Misdirection now causes your pet to redirect the next 3 hostile spells cast on you to themselves. Misdirection cooldown increased by 15 sec. Your pet must be within 10 20 yards of the target for spells to be redirected. PvP Talent. PvP Talent. 40 yd range. Instant. 45 sec cooldown. Requires Hunter. Requires level 10.

Survival
  • Sticky Tar Bomb (New) Throw a Sticky Tar Bomb that coats your target's weapons with tar, disarming them for 4 sec. After 4 sec, Sticky Tar Bomb explodes onto enemies within 10 yds. Other enemies that are hit by the explosion are affected by Sticky Tar Bomb but this effect cannot spread further. PvP Talent. PvP Talent. 1.5% of Base Mana. 40 yd range. Instant. 45 sec cooldown. Requires Hunter. Requires level 10.

Mage (Forums, Talent Calculator)
  • Counterspell Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 5 sec. 2% of Base Mana. 40 yd range. Instant. 24 sec cooldown.

Arcane
  • Kleptomania Spellsteal steals all spells from the target, now has a 30 sec cooldown and costs 300% more mana. PvP Talent. PvP Talent Unleash a flurry of disruptive magic onto your target, stealing a beneficial magic effect every 0.5 sec for 4 sec. Castable while moving, but movement speed is reduced by 40% while channeling. PvP Talent. PvP Talent. 20% of Base Mana. 40 yd range. 4 sec cast (Channeled). 20 sec cooldown. Requires Mage. Requires level 10.
  • Mass Invisibility You and your allies within 40 yards instantly become invisible for 5 sec. Dealing damage 10 sec. Taking any action will cancel the effect. PvP Talent. PvP Talent. Instant. 60 sec cooldown. Requires Mage. Requires level 10.

Fire
  • Glass Cannon Increases damage of Fireball and Scorch by 40% Scorch, and Ignite by 100% but decreases your maximum health by 15% 20%. PvP Talent. PvP Talent. Requires Mage. Requires level 10.
  • World in Flames Flamestrike reduces the cast time of Flamestrike by 50% and increases its damage by 30% for 3 sec Empower Flamestrike, dealing up to 200% more damage based on enemies' distance to the center of Flamestrike. PvP Talent. PvP Talent. Requires Mage. Requires level 10.

Frost
  • Icy Feet (New) When your Frost Nova or Water Elemental's Freeze is dispelled or removed, become immune to snares for 3 sec. This effect can only occur once every 10 sec. PvP Talent. PvP Talent. Requires Mage. Requires level 10.

Monk (Forums, Talent Calculator)
  • Invoke Yu'lon, the Jade Serpent (New) Summons an effigy of Yu'lon, the Jade Serpent for 25 sec. Yu'lon will heal injured allies with Soothing Breath, healing the target and up to 2 allies for [ 105% of Spell Power ] over 4.5 sec. Enveloping Mist costs 50% less mana while Yu'lon is active.
  • Revival (New) Heals all party and raid members within 40 yds for [ 325.45% of Spell Power ] and clears them of all harmful Magical, Poison, and Disease effects. Healing increased by 100% when not in a raid.
  • Vivify (Invigorating Mists) Causes a surge of invigorating mists, healing the target for [ 141% of Spell Power ] and all allies with your Renewing Mist active for [ 104% of Spell Power ]. [ 91.52% of Spell Power ].

Mistweaver
  • Fae Accord (New) Faeline Stomp's cooldown is reduced by 20 sec. Enemies struck by Faeline Stomp are snared by 70% for 8 sec sec. PvP Talent. PvP Talent. Requires Monk. Requires level 10.
  • Mistweaver Monk Mistweaver Monk core passive Increases damage/healing by 8%: Celestial Breath, Chi Burst, Chi Wave, Expel Harm, Healing Sphere, Mastery: Gust of Mists, Refreshing Jade Wind, Renewing Mist, Rising Mist Revival, Rising Mist, Thunderous Focus Tea, Vivify Increases periodic damage/healing by 8%: Celestial Breath, Chi Burst, Chi Wave, Expel Harm, Healing Sphere, Mastery: Gust of Mists, Refreshing Jade Wind, Renewing Mist, Rising Mist Revival, Rising Mist, Thunderous Focus Tea, Vivify Decreases damage/healing by 10%: Blackout Kick Increases damage/healing by 130%: Tiger Palm Increases damage/healing by 170%: Spinning Crane Kick Increases periodic damage/healing by 400%: Crackling Jade Lightning Decreases damage/healing by 21%: Vivify Monk - Mistweaver Spec. Monk - Mistweaver Spec.
  • Thunderous Focus Tea Thunder Focus Tea can now additionally cause Crackling Jade Lightning's knockback immediately, or cause Essence Font to increase your movement speed by 70% and provide immunity to movement impairing effects Roll and Chi Torpedo to refund a charge on use and heal you for [ 240% of Attack Power . PvP Talent. PvP Talent. Requires Monk. Requires level 10.

Paladin (Forums, Talent Calculator)
  • Light's Hammer (New) Hurls a Light-infused hammer to the ground, dealing [ 20.5% of Spell Power ] Holy damage to nearby enemies and healing up to 6 nearby allies for [ 25% of Spell Power ], every 2 sec for 14 sec.

Priest (Forums, Talent Calculator)
  • Dark Ascension (New) Increases your non-periodic Shadow damage by 25% for 20 sec. Generates 30 Insanity.
  • Divine Star (New) Discipline, Holy, Initial: Throw a Divine Star forward 27 yds, healing allies in its path for [ 70% of Spell Power ] and dealing [ 56% of Spell Power ] Shadow damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Healing reduced beyond 6 targets. Shadow: Throw a Divine Star forward 27 yds, healing allies in its path for [ 70% of Spell Power ] and dealing [ 56% of Spell Power ] Shadow damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Healing reduced beyond 6 targets. Generates 6 Insanity.
  • Divine Star (New) Throw a Divine Star forward 27 yds, healing allies in its path for [ 70% of Spell Power ] and dealing [ 56% of Spell Power ] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Healing reduced beyond 6 targets.
  • Mind Blast Discipline, Holy, Initial: Blasts the target's mind for [ 78.34% of Spell Power ] Shadow damage. Shadow: Blasts the target's mind for [ 78.34% of Spell Power ] Shadow damage Generates 0 Insanity. Whispers of the Damned: Blasts the target's mind for [ 78.34% of Spell Power ] Shadow damage and an additional 0 Insanity from a critical strike. 1 charge. 1.6% of Base Mana / 0.25% of Base Mana / 0.25% of Base Mana. 40 yd range. 1.5 sec cast. 9 sec recharge. 1 charge.
  • Voidform Activated by casting Void Eruption. Twists your Shadowform with the powers of the Void, increasing spell damage you deal by 10%, and refreshing Mind Blast's cooldown. Lasts 20 sec. Each 25 Insanity spent during Voidform Casting Devouring Plague increases the duration of Voidform by 1.0 sec. 2.0 sec.

Rogue (Forums, Talent Calculator)
  • Kick A quick kick that interrupts spellcasting and prevents any spell in that school from being cast for 5 3 sec. Melee range. Instant. 15 sec cooldown.

Assassination, Outlaw, Subtlety
  • Dagger in the Dark Assassination, Outlaw: Each second while Stealth is active, nearby enemies within 10 yards take an additional 5% damage from your next Ambush 12 yards take an additional 2% damage from you for 10 sec. Stacks up to 8 times. Subtlety: Each second while Stealth is active, nearby enemies within 10 yards take an additional 5% damage from your next Shadowstrike for 10 sec. Stacks up to 8 6 times. PvP Talent. PvP Talent. Requires Rogue. Requires level 10.

Subtlety
  • Distracting Mirage Distract slows affected enemies by 30% 60% and creates a Mirage that follows an enemy for 8 sec. Reactivate Distract to teleport to your Mirage's location. PvP Talent. PvP Talent. Requires Rogue. Requires level 10.

Shaman (Forums, Talent Calculator)
  • Flame Shock Elemental: Sears the target with fire, causing [ 19.5% of Spell Power ] Fire damage and then an additional [ 104.4% of Spell Power ] Fire damage over 18 sec. Flame Shock can be applied to a maximum of 6 targets. If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for [ 300% of Spell Power ] Fire damage and knocking them into the air. Enhancement, Restoration, Initial: Sears the target with fire, causing [ 19.5% of Spell Power ] Fire damage and then an additional [ 104.4% of Spell Power ] Fire damage over 18 sec. Flame Shock can be applied to a maximum of 6 targets. Limited to 6 targets. 1.5% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
  • Windfury Attack (Elemental, Restoration, Initial) Each main-hand attack has a 25% chance to trigger two extra attacks, dealing [ 18% [ 27% of Attack Power ] Physical damage each.
  • Windfury Attack (Enhancement) Each main-hand attack has a 25% chance to trigger two extra attacks, dealing [ 18% [ 27% of Attack Power ] Physical damage each. Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 40% 20%, stacking up to 5 times.
  • Windfury Attack (Unruly Winds) Each main-hand attack has a 25% chance to trigger three extra attacks, dealing [ 18% [ 27% of Attack Power ] Physical damage each.

Elemental, Enhancement, Restoration
  • Seasoned Winds Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 12 sec 18 sec. Stacks to 3. PvP Talent. PvP Talent. Requires Shaman. Requires level 10.

Enhancement
  • Fire Nova Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing [ 39.4% of Attack Power ] Fire Flamestrike damage to up to 6 targets within 8 yds of your Flame Shock targets. Enhancement Shaman - Level 35 Talent. Enhancement Shaman - Level 35 Talent. 1% of Base Mana. Melee range. Instant. 15 sec cooldown.
  • Forceful Winds Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 40% 20%, stacking up to 5 times. Enhancement Shaman - Level 15 Talent. Enhancement Shaman - Level 15 Talent.

Restoration
  • Rain Dance Name changed from "Cleansing Waters" to "Rain Dance". Your Chain Heal and Healing Rain spells have a 20% increased chance to critically heal, and when they critically heal the target is dispelled of all harmful magical effects Healing Rain is now instant, 20% more effective, and costs 30% less Mana. PvP Talent. PvP Talent. Requires Shaman. Requires level 10.
  • Unleash Life Unleash elemental forces of Life, healing a friendly target for [ 190% of Spell Power ] and increasing the effect of your next healing spell. Riptide, Healing Wave, or Healing Surge: 35% increased healing. Chain Heal: 15% increased healing and bounces to 1 additional targets. Healing Rain or Downpour: 2 additional allies healed Affects 2 additional targets. Wellspring: 40% of overhealing done is converted to an absorb effect. 1 charge. Restoration Shaman - Level 15 Talent. Restoration Shaman - Level 15 Talent. 4% of Base Mana. 40 yd range. Instant. 15 sec recharge. 1 charge.

Warlock (Forums, Talent Calculator)
Demonology
  • Call Felhunter Invoke the power of Felhunter from the nether to instantly Spell Lock the enemy target. Call Felhunter cannot be used if your current pet is a Felhunter. Spell Lock Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 5 sec. PvP Talent. PvP Talent. 1% of Base Mana. 40 yd range. Instant. 60 sec cooldown. Requires Warlock. Requires level 10.

Pets
  • Spell Lock Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 5 sec. Command Demon Ability. Command Demon Ability. 40 yd range. Instant. 24 sec cooldown.

Warrior (Forums, Talent Calculator)
  • Pummel Pummels the target, interrupting spellcasting and preventing any spell in that school from being cast for 4 3 sec. Melee range. Instant. 15 sec cooldown.

Arms, Fury, Protection
  • Rebound Reflecting spells causes them to deal 50% extra damage back to the attacker Spell Reflection reflects the next 2 incoming spells cast on you and reflected spells deal 50% extra damage to the attacker. Spell Reflection's cooldown is increased by 10 sec. PvP Talent. PvP Talent. Requires Warrior. Requires level 10.
  • Warbringer Charge roots enemies for 2 sec and emanates a shockwave past the target, rooting enemies and dealing [ 145% [ 50% of Attack Power ] Physical damage in a 15 20 yd cone. PvP Talent. PvP Talent. Requires Warrior. Requires level 10.

Protection
  • Shield Bash Bash the target with your shield dealing [ 79.95% of Attack Power ] Physical damage and reducing When Shield Slam is used on targets that are casting, it reduces their damage done by 15%. If the target is casting for 8 sec and, the cooldown is instantly reset. Generates 3 Rage. Requires Shield. PvP Talent. PvP Talent. Melee range. Instant. 10 sec cooldown PvP Talent. PvP Talent. Requires Warrior. Requires level 10.
  • Thunderstruck Thunder Clap roots all targets for 1 it damages for 4 sec. PvP Talent. PvP Talent. Requires Warrior. Requires level 10.

Minor Glyphs

Racials
Worgen
  • Calm the Wolf (New) Activate to control your worgen instincts and automatically assume human form when you leave combat. Worgen Racial. Worgen Racial. Instant.
  • Calm the Wolf (New) Enables Worgen to switch between Worgen and Human forms. Worgen Racial. Worgen Racial.

Azerite Traits
Druid (Forums, Talent Calculator)
  • Blood Mist Rake deals 0 additional damage over its duration, and has a chance to grant you Berserk for 5 sec until cancelled. Cannot occur while Incarnation: King of the Jungle is active.


Raid & Dungeon Abilities
  • Backstab (New) 8 yd range. Instant.
  • Blasting Gust Slams all targets within 40 20 yards with a gust of wind, inflicting 15 Nature damage and knocking them back. 40 yd range. 3 2 sec cast. 20 sec cooldown.
  • Blazing Charge Magmatusk charges forward, inflicting 30 35 Fire damage and knocking back all players in the way. At the end of the charge, Magmatusk unleashes one Lava Wave for each Magma Tentacle. Instant.
  • Bone Chomp Gnaws enemy, inflicting 11 Physical damage on impact and an additional 3 Physical damage very 1 sec. for 8 sec. 10 yd range. Instant. 8 yd range. Instant.
  • Bound Hurls a disc at an enemy, inflicting 6 Physical damage every 1 sec. and stunning them for 4 sec. 45 yd range. 2.4 2.5 sec cast. 2 sec cooldown.
  • Burning Inflicts 10 Inflicts 3 Fire damage over 0 sec. 100 yd range. Instant.
  • Chaos Dance (New) Instant.
  • Chilling Breath Inflicts 47 Frost damage to enemies in a cone in front of the caster. 80 yd range. 2 sec cast. 2.5 sec cast.
  • Crush Slams the ground, inflicting Physical damage to all nearby enemies. 100 yd range. 2.6 sec cast. 3 sec cast.
  • Dazzled (New) The target's senses are dazzled, stunning them and inflicting 25 Arcane damage every 1 sec for 20 sec. 300 yd range. Instant.
  • Disintegrate (New) Thadrion tears into players with blasts of blue magic, inflicting 8 Spellfrost damage every 1 sec over 3 sec. Upon finishing the magic persists, slowing their movement speed by 30% and inflicting 3 Spellfrost damage to all players within 5 yards every 1 sec for 16 sec sec. 100 yd range. Instant.
  • Echoing Howl (New) When Oppressing Howl is removed, echoing darkness erupts forth and inflicts 12 Shadow damage to all other players. Instant.
  • Impaling Shard Impales the enemy with its amber stinger, inflicting 11 Physical damage on impact and an additional 4 Physical damage every 1 sec for 6 sec. 45 8 yd range. 1.5 sec cast.
  • Lightning Bolt Blasts an enemy with lightning, inflicting Nature damage. Unlimited range. 1.5 sec cast. 3 sec cast.
  • Mote of Combustion Infuses the target with a fiery mote, inflicting 6 4 Fire damage every 1 sec for 6 sec. When this effect expires, the target combusts inflicting 10 Fire damage to players within 40 yards. Unlimited range. Instant. 50 yards. Unlimited range. Instant.
  • Unstable Essence (New) Thadrion infuses multiple players with unstable energies, causing them to take 2 Arcane damage every 3. This damage increases over time. Upon removal the player suffers 0 Arcane damage and leaves behind a substance that erupts, inflicting 40 Arcane damage to all players standing within 16 yds and creates an Erratic Remnant at the location. The energy then disperses to a nearby player. Unlimited range. Instant.
  • Viscid Bile Spews noxious bile that inflicts 1 Nature damage every 1 sec. for 4 sec to nearby targets. 7 yd range. 2.5 1.5 sec cast. 15 sec cooldown.
  • Wild Bladestorm (New) Instant.
  • Wild Breath (New) 60 yd range. Instant.
  • Withering Inflicts 4 Inflicts 1 Nature damage every 2 sec and movement speed is reduced by 10%. This effect stacks. 30 yd range. Instant.
  • Zealous Hammer (New) Unlimited range. Instant.



Artifact Powers
Originally Posted by MMO-Champion
Hunter (Forums, Talent Calculator)
Marksmanship
  • Bullseye (Rank 1) When your abilities damage a target below 20% health, you gain 1% increased critical strike chance for 6 sec, stacking up to 15 times. 30 times.
  • Legacy of the Windrunners (Rank 1) Aimed Shot has a 25% chance to coalesce 3 extra Wind Arrows that also shoot your target for [ 15% [ 5% of Attack Power ] Physical damage. Modifiers to Aimed Shot damage also increase the damage of Wind Arrows.

Priest (Forums, Talent Calculator)
Shadow
  • Spell #194378 (Rank 1) Name changed from "Mass Hysteria (Rank 1)" to "Spell #194378 (Rank 1)". Every 1 sec, Voidform increases damage dealt by Shadow Word: Pain and Vampiric Touch by 2%, stacking until Voidform ends. Spell is null!

Shaman (Forums, Talent Calculator)
Enhancement
  • Elemental Healing (Rank 1) Elemental, Restoration, Initial: Activating Astral Shift heals you for 10% of your maximum health over 15 sec. Enhancement: Activating Ethereal Form heals you for 10% of your maximum health over 15 sec.
  • Elemental Healing (Rank 2) Elemental, Restoration, Initial: Activating Astral Shift heals you for 10% of your maximum health over 15 sec. Enhancement: Activating Ethereal Form heals you for 10% of your maximum health over 15 sec.
  • Elemental Healing (Rank 3) Elemental, Restoration, Initial: Activating Astral Shift heals you for 20% of your maximum health over 15 sec. Enhancement: Activating Ethereal Form heals you for 20% of your maximum health over 15 sec.
  • Elemental Healing (Rank 4) Elemental, Restoration, Initial: Activating Astral Shift heals you for 30% of your maximum health over 15 sec. Enhancement: Activating Ethereal Form heals you for 30% of your maximum health over 15 sec.
  • Elemental Healing (Rank 5) Elemental, Restoration, Initial: Activating Astral Shift heals you for 40% of your maximum health over 15 sec. Enhancement: Activating Ethereal Form heals you for 40% of your maximum health over 15 sec.
  • Elemental Healing (Rank 6) Elemental, Restoration, Initial: Activating Astral Shift heals you for 50% of your maximum health over 15 sec. Enhancement: Activating Ethereal Form heals you for 50% of your maximum health over 15 sec.
  • Elemental Healing (Rank 7) Elemental, Restoration, Initial: Activating Astral Shift heals you for 60% of your maximum health over 15 sec. Enhancement: Activating Ethereal Form heals you for 60% of your maximum health over 15 sec.
  • Elemental Healing (Rank 8) Elemental, Restoration, Initial: Activating Astral Shift heals you for 70% of your maximum health over 15 sec. Enhancement: Activating Ethereal Form heals you for 70% of your maximum health over 15 sec.



Strings Changes
Originally Posted by MMO-Champion
  • BASE_GRAPHICS_QUALITY (New) - Base Game Quality
  • BASE_SETTINGS_TAB (New) - Base
  • BINDING_NAME_ALLNAMEPLATES - Show All Name Plates Nameplates
  • BINDING_NAME_FRIENDNAMEPLATES - Show Friendly Name Plates Nameplates
  • BINDING_NAME_NAMEPLATES - Show Enemy Name Plates Nameplates
  • BINDING_NAME_TEXT_TO_SPEECH_STOP (New) - Stop Text To Speech Playback
  • CAST_BAR_CAST_TIME (New) - %.1f s
  • CHAR_CUSTOMIZATION_TOOLTIP_MUTE_SOUND (New) - Mute Sound
  • CHAR_CUSTOMIZATION_TOOLTIP_PLAY_VOICE_SAMPLE (New) - Play Sample Voice Line
  • CHAR_CUSTOMIZATION_TOOLTIP_UNMUTE_SOUND (New) - Unmute Sound
  • CHARACTER_CREATION_REQUIREMENTS_MISSING_REQUIRED_OPTIONS (New) - You must choose an option in the marked categories
  • EDIT_MODE_HELPTIPS_ADVANCED_OPTIONS (New) - Use the advanced options to see more UI elements
  • EDIT_MODE_HELPTIPS_LAYOUTS (New) - Select from a preset or create a custom layout using this dropdown.
  • EDIT_MODE_HELPTIPS_SELECT_FRAMES (New) - Click on any highlighted UI element on the HUD to get started.
  • EDIT_MODE_HELPTIPS_SHOW_HIDDEN_FRAMES (New) - Use the checkboxes to customize UI elements that are not normally visible.
  • ERROR_SLASH_EDITMODE_CANNOT_ENTER (New) - Cannot enter edit mode at this time
  • HUD_EDIT_MODE_BUFFS_AND_DEBUFFS_LABEL (New) - Buffs and Debuffs
  • HUD_EDIT_MODE_ENABLE_ADVANCED_OPTIONS (New) - Advanced Options
  • HUD_EDIT_MODE_ENABLE_SNAP - Snap to Elements
  • HUD_EDIT_MODE_PET_FRAME_LABEL (New) - Pet Frame
  • HUD_EDIT_MODE_SETTING_CAST_BAR_SHOW_CAST_TIME (New) - Show Cast Time
  • HUD_EDIT_MODE_SETTING_MICRO_MENU_EYE_SIZE (New) - Eye Size
  • HUD_EDIT_MODE_SETTING_MICRO_MENU_SIZE - Menu Size
  • HUD_EDIT_MODE_SETTING_MINIMAP_SIZE (New) - Size
  • HUD_EDIT_MODE_SETTINGS_CATEGORY_TITLE_COMBAT (New) - Combat
  • HUD_EDIT_MODE_SETTINGS_CATEGORY_TITLE_FRAMES (New) - Frames
  • HUD_EDIT_MODE_SETTINGS_CATEGORY_TITLE_MISC (New) - Misc
  • HUD_EDIT_MODE_SHOW_GRID - Show Grid
  • HUD_EDIT_MODE_STATUS_TRACKING_BAR_LABEL (New) - Status Bar %d
  • INVTYPE_EQUIPABLESPELL_WEAPON (New) - Equipable Spell - Weapon
  • ITEM_UPGRADE_DROPDOWN_LEVEL_FORMAT - Level %d/%d
  • ITEM_UPGRADE_DROPDOWN_LEVEL_FORMAT_STRING (New) - %s %d/%d
  • ITEM_UPGRADE_FRAME_CURRENT_UPGRADE_FORMAT_STRING (New) - Upgrade Level: %s %s/%s
  • ITEM_UPGRADE_TOOLTIP_FORMAT_STRING (New) - Upgrade Level: %s %d/%d
  • LOCK_ACTIONBAR_TEXT - Lock ActionBars Action Bars
  • OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYPETS - Display the summoned pets of your party members raid and party members
  • OPTION_TOOLTIP_DISABLE_CHAT (New) - Disables chat. You will not be able to send or receive messages.
  • POWER_TYPE_SHADOWLAVA_ENERGY (New) - Shadowlava Energy
  • PRC_CUSTOMIZE_DIALOG_TEXT (New) - You will now choose your new race and customize your character. Your race change will be permanently applied once you finish this process.
  • PRC_FLOW_CUSTOMIZE_CHARACTER_STEP (New) - You'll customize your character in the next step.
  • PRC_FLOW_FINISH_LABEL (New) - Accept
  • PROFESSIONS_MODIFIED_CRAFTING_REAGENT_MODIFYING (New) - Optional Crafting Reagent
  • PROFESSIONS_MODIFIED_CRAFTING_REAGENT_MODIFYING_REQUIRED (New) - Crafting Reagent
  • PROFESSIONS_OPTIONAL_REAGENTS_ILVL_DISCLAIMER - Some recipes may be crafted at a higher item level using Optional Reagents. certain special or Optional Reagents.
  • RESTRICT_CHAT_COMMUNITIES_TOOLTIP_INSTRUCTION -
  • RESTRICT_CHAT_CONFIG_HYPERLINK - Chat Settings Options
  • RESTRICT_CHAT_CONFIG_TOOLTIP - Click "%s" to restore chat options. |cnRED_FONT_COLOR:You can't edit chat settings while chat is disabled.|r
    |cnGREEN_FONT_COLOR:|r
  • SLASH_EDITMODE1 (New) - /editmode
  • SPELL_FAILED_CUSTOM_ERROR_1000 (New) - You must be near one of the five dragonflight oathstones in the Dragon Isles.
  • SPELL_FAILED_CUSTOM_ERROR_1001 (New) - You can only use this item while airborne.
  • SPELL_FAILED_CUSTOM_ERROR_823 (New) - The shadowflame is too strong to bear.
  • SPELL_FAILED_CUSTOM_ERROR_827 (New) - You do not have the correct battle pet summoned.
  • SPELL_FAILED_CUSTOM_ERROR_828 (New) - You already have at least one conjured phial.
  • SPELL_FAILED_CUSTOM_ERROR_831 (New) - Requires a Djaradin Pillar Shard.
  • SPELL_FAILED_CUSTOM_ERROR_832 (New) - Requires a Resilient Stone.
  • TALENT_BUILD_CHAT_LINK_TEXT (New) - Talents: %s %s
  • TALENT_FRAME_DROP_DOWN_EXPORT - Share |cnLIGHTGRAY_FONT_COLORcopy to clipboard)|r
  • TALENT_FRAME_DROP_DOWN_EXPORT_CHAT_LINK (New) - Post In Chat
  • TALENT_FRAME_DROP_DOWN_EXPORT_CLIPBOARD (New) - Copy to Clipboard |cnNORMAL_FONT_COLORto share online)|r
  • TALENTS_LINK_FORMAT (New) - Linked Talents (%s %s)
  • VIDEO_OPTIONS_RESAMPLE_QUALITY_FSR - AMD FidelityFX Super Resolution 1.0 is a cutting edge super-optimized spatial upscaling technoloy technology that produces impressive image quality at fast framerates.



Misc Changes
Originally Posted by MMO-Champion
Char Customization Options
Unknown Unknown
  • Chin - Cluster Horn - Name changed from "Chin - Plated Horn" to "Chin - Cluster Horn".
  • Ears - Ears - Name changed from "Ears - Horns" to "Ears - Ears".
  • Ears - Horns - Name changed from "Ears - Ears" to "Ears - Horns".
  • Jaw - Long Horns - Name changed from "Jaw - Thick Horns" to "Jaw - Long Horns".

Character Titles
  • %s the Reconciler (New)

Currency Types
Dragon Racing UI (Hidden)
  • Dragon Racing - Personal Best Record - Z Cavern 01 (New)
  • Dragon Racing - Personal Best Record - Z Cavern 01 Advanced (New)
  • Dragon Racing - Personal Best Record - Z Cavern 01 Reverse (New)
  • Dragon Racing - Personal Best Record - Z Cavern 02 (New)
  • Dragon Racing - Personal Best Record - Z Cavern 02 Advanced (New)
  • Dragon Racing - Personal Best Record - Z Cavern 02 Reverse (New)
  • Dragon Racing - Personal Best Record - Z Cavern 03 (New)
  • Dragon Racing - Personal Best Record - Z Cavern 03 Advanced (New)
  • Dragon Racing - Personal Best Record - Z Cavern 03 Reverse (New)
  • Dragon Racing - Personal Best Record - Z Cavern 04 (New)
  • Dragon Racing - Personal Best Record - Z Cavern 04 Advanced (New)
  • Dragon Racing - Personal Best Record - Z Cavern 04 Reverse (New)
  • Dragon Racing - Personal Best Record - Z Cavern 05 (New)
  • Dragon Racing - Personal Best Record - Z Cavern 05 Advanced (New)
  • Dragon Racing - Personal Best Record - Z Cavern 05 Reverse (New)
  • Dragon Racing - Personal Best Record - Z Cavern 06 (New)
  • Dragon Racing - Personal Best Record - Z Cavern 06 Advanced (New)
  • Dragon Racing - Personal Best Record - Z Cavern 06 Reverse (New)

Dragonflight
  • Flightstones (New) - Used to upgrade Dragonflight Season 2 equipment during that season. Max Quantity: 2000.

Hidden
  • 10.1 Professions - Personal Tracker - S2 Spark Drops (Hidden) (New)
  • Account HWM - Chest (New)
  • Account HWM - Cloak (New)
  • Account HWM - Feet (New)
  • Account HWM - Hands (New)
  • Account HWM - Helm (New)
  • Account HWM - Legs (New)
  • Account HWM - Main Hand (New)
  • Account HWM - Neck (New)
  • Account HWM - Off Hand (New)
  • Account HWM - One Hand (New)
  • Account HWM - One Hand (Second) (New)
  • Account HWM - Ring (New)
  • Account HWM - Shoulders (New)
  • Account HWM - Trinket (New)
  • Account HWM - Two Hand (New)
  • Account HWM - Waist (New)
  • Account HWM - Wrist (New)
  • Aspect Crest Fragment Tracker [DNT] (New) - Tracks aspect crest fragments earned. [DNT] Max Quantity: 150.
  • Bonus Flightstones (New) - Bonus Flightstones are awarded when any player in your group increases their Mythic+ Rating.
  • Drake Crest Fragment Tracker [DNT] (New) - Tracks drake crest fragments earned. [DNT] Max Quantity: 150.
  • Renown-Loamm Niffen (New) - It's Renown Max Quantity: 20.
  • Whelpling Crest Fragment Tracker [DNT] (New) - Tracks whelpling crest fragments earned. [DNT] Max Quantity: 150.
  • Wyrm Crest Fragment Tracker [DNT] (New) - Tracks wyrm crest fragments earned. [DNT] Max Quantity: 150.

Factions
Dragonflight
  • Glimmerogg Racer (New) - Briggul won't let Slick go with just anybody. Can you prove your worth as a snail trainer?
  • Loamm Niffen (New) - [Placeholder for Niffen faction flavor text]
  • Loamm Niffen (Paragon) (New) - [Placeholder for faction flavor text]

Flight Masters
10.1 Zaralek Caverns - Chapter 6 Scenario
  • 10.1 UG - Campaign - Ch6 - Aberrus Upper Platform (SMART) (New) - Neutral. Alliance mount: NPC #192940. Horde mount: NPC #192940.

Zaralek Cavern
  • Dragonscale Camp, Zaralek Cavern (New) - Neutral. Alliance mount: NPC #69067. Horde mount: NPC #69067.
  • Loamm, Zaralek Cavern (New) - Neutral. Alliance mount: NPC #23422. Horde mount: NPC #23422.
  • Obsidian Rest, Zaralek Cavern (New) - Neutral. Alliance mount: NPC #203651. Horde mount: NPC #203651.
  • The Throughway, Zaralek Cavern (New) - Neutral.

Group Finder Activities
Dungeons
  • The Vortex Pinnacle (Mythic Keystone) (New) - 5 players. Map: The Vortex Pinnacle. Difficulty: Mythic Keystone.

Item Name Descriptions
  • Dragonflight Season 2 (New) - Dragonflight Season 2

LFG Dungeons
Dungeons
  • Aberrus, the Shadowed Crucible (New) - Map: Aberrus, the Shadowed Crucible. Roles: .
  • Aberrus, the Shadowed Crucible (New) - Map: Aberrus, the Shadowed Crucible. Roles: .
  • Aberrus, the Shadowed Crucible (New) - Map: Aberrus, the Shadowed Crucible. Roles: .

Unknown
  • 10.1 UG - Campaign - Ch01 - Breaking Ground (JSS) (New) - 10.1 UG - Campaign - Ch 01 - C - Scenario (JSS). Map: Zaralek Cavern > 10.1 Zaralek Caverns - Chapter 1 Scenario. Roles: 1 damage.
  • 10.1 Underground - Campaign - Ch06 - Port to Aberrus (SMART) (New) - 10.1 Underground - Campaign - Ch06 - Scenario (SMART). Map: 10.1 Zaralek Caverns - Chapter 6 Scenario. Roles: 1-5 damage.
  • Discarded Works (New) - Neglected for millenia, Neltharion's creations have twisted into something monstrous. Map: Aberrus, the Shadowed Crucible. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Edge of the Void (New) - Sarkareth stands at the edge of the abyss, seeking to harness a power that could reshape the world. Map: Aberrus, the Shadowed Crucible. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Fury of Giants (New) - The Zaqali warband launches a devastating assault on the crucible in order to destroy anything in their path. Map: Aberrus, the Shadowed Crucible. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Neltharion's Shadow (New) - Something stirs in the dark that once corrupted The Earth Warden eager to claim new victims. Map: Aberrus, the Shadowed Crucible. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Shane's Test Scenario (New) - Roles: 1 tank/1 healer/1 damage.

Map Areas
10.0 Dragon Isles
  • Ohn'ahran Plains > Cascades Canyon (New) - Music: Zone 100 Ohnahran Plains - Groves.
  • Ohn'ahran Plains > Iridikron's Gambit (New)
  • Ohn'ahran Plains > Old Loamm Road (New)
  • The Azure Span > Lookout Breach (New)

10.1 Zaralek Caverns - Chapter 1 Scenario
  • The Throughway (New)

10.1 Zaralek Caverns - Chapter 6 Scenario
  • Aberrus, the Shadowed Crucible (New)

Aberrus, the Shadowed Crucible
  • Aberrus, the Shadowed Crucible (New)

The Azure Vault
  • The Azure Vault (New)

Unknown
  • Shane Test Area (New)
  • WB New Hires (New) - Music: Zone 100 ForbiddenReach - Outdoor Base.
  • ZZ_AlexandraDD (New)

Zaralek Cavern
  • Zaralek Cavern (New)
  • Zaralek Cavern > Aberrus Approach (New)
  • Zaralek Cavern > Acidbite Ravine (New)
  • Zaralek Cavern > Battlefield Ruins (New)
  • Zaralek Cavern > Brimstone Garrison (New)
  • Zaralek Cavern > Buried Vault (New)
  • Zaralek Cavern > Burning Oasis (New)
  • Zaralek Cavern > Cascades Column (New)
  • Zaralek Cavern > Deepflayer Nest (New)
  • Zaralek Cavern > Deephollow Lake (New)
  • Zaralek Cavern > Dragonscale Camp (New)
  • Zaralek Cavern > Elders' Gift (New)
  • Zaralek Cavern > Fanged Pasture (New)
  • Zaralek Cavern > Gaze of Neltharion (New)
  • Zaralek Cavern > Glimmerogg (New)
  • Zaralek Cavern > Glitterspore Lake (New)
  • Zaralek Cavern > Hermit's Hovel (New)
  • Zaralek Cavern > Igira's Watch (New)
  • Zaralek Cavern > Iridikron's Gambit (New)
  • Zaralek Cavern > Loamm (New)
  • Zaralek Cavern > Lookout Breach (New)
  • Zaralek Cavern > Molten Overflow (New)
  • Zaralek Cavern > Mysterious Cave A (New)
  • Zaralek Cavern > Mysterious Cave B (New)
  • Zaralek Cavern > Mysterious Cave C (New)
  • Zaralek Cavern > Mysterious Cave D (New)
  • Zaralek Cavern > Mysterious Cave E (New)
  • Zaralek Cavern > Mysterious Cave F (New)
  • Zaralek Cavern > Mysterious Cave G (New)
  • Zaralek Cavern > Mysterious Cave H (New)
  • Zaralek Cavern > Mysterious Cave I (New)
  • Zaralek Cavern > Mysterious Cave J (New)
  • Zaralek Cavern > Nal Ks'kol (New)
  • Zaralek Cavern > Obsidian Rest (New)
  • Zaralek Cavern > Obsidian Spire Outpost (New)
  • Zaralek Cavern > Old Loamm Road (New)
  • Zaralek Cavern > Ruins of Drekazera (New)
  • Zaralek Cavern > Shimmering Towers (New)
  • Zaralek Cavern > Slitherdrake Roost (New)
  • Zaralek Cavern > Sulfur Wastes (New)
  • Zaralek Cavern > Sundered Flame Camp (New)
  • Zaralek Cavern > The Bone Gallery (New)
  • Zaralek Cavern > The Crystal Fields (New)
  • Zaralek Cavern > The Throughway (New)
  • Zaralek Cavern > Viridian Throne (New)
  • Zaralek Cavern > Warder's Teeth (New)
  • Zaralek Cavern > Zaqali Caldera (New)

Map Difficulties
  • 10.1 Zaralek Caverns - Chapter 6 Scenario - Normal Scenario (New) - Max players: 5.
  • Aberrus, the Shadowed Crucible - Heroic Raid (New) - Max players: 30. 2s lockout.
  • Aberrus, the Shadowed Crucible - Looking For Raid (New) - Max players: 30. 2s lockout.
  • Aberrus, the Shadowed Crucible - Mythic Raid (New) - Max players: 20. 2s lockout.
  • Aberrus, the Shadowed Crucible - Normal Raid (New) - Max players: 30. 2s lockout.
  • Deathwing's Final Moment - Normal Scenario (New) - Max players: 5.
  • The Azure Vault - Normal Scenario (New) - Max players: 5.
  • The Vortex Pinnacle - Mythic Dungeon (New) - Max players: 5.
  • The Vortex Pinnacle - Mythic Keystone (New) - Max players: 5.
  • Unknown map (New) - Max players: 5.
  • Zaralek Cavern - Name changed from "Unknown map" to "Zaralek Cavern".
  • Zaralek Cavern > 10.1 Zaralek Caverns - Chapter 1 Scenario - Normal Scenario (New) - Max players: 1.

Maps
10
  • 10.1 Zaralek Caverns - Chapter 6 Scenario (New) - Directory: 2600. Type: Scenario.
  • Aberrus, the Shadowed Crucible (New) - Directory: 2569. Type: Raid.
  • Deathwing's Final Moment (New) - Directory: 2625. Type: Scenario.
  • The Azure Vault (New) - Directory: 2590. Type: Scenario.
  • Zaralek Cavern (New) - Directory: 2454. Type: Normal.
  • Zaralek Cavern > 10.1 Zaralek Caverns - Chapter 1 Scenario (New) - Directory: 2597. Type: Scenario.

Mounts
Ground Mounts
  • Big Slick in the City (New) - Ground Mount. Big Slick in the City. "Big heart, big dreams, Big Slick." Source: Quest: Snailed It Zone: Zaralek Cavern

Unknown Types

Power Types
  • Alternate (New)

Scenarios
Brackenhide Hollow
  • 01: Brackenhide Hollow (New) - Clear out Brackenhide Hollow!

Discarded Works
  • 01: Discarded Works (New) - [PH]

Edge of the Void
  • 01: Edge of the Void (New) - [PH]

Fury of Giants
  • 01: Fury of Giants (New) - [PH]

Fyrakk Assault
  • 01: Fyrakk is Coming! (New) - Prepare the battlefield for Fyrakk's arrival.
  • 02: The Ire of Fire (New) - Defeat Fyrakk's Disciple.

Halls of Infusion
  • 01: Halls of Infusion (New) - Investigate the Halls of Infusion.

Neltharion's Shadow
  • 01: Neltharion's Shadow (New) - [PH]

Neltharus
  • 01: Neltharus (New) - Clear out Neltharus.

Researchers Under Fire
  • 01: Starting WIth Trouble (New) - Defeat the Sundered Flame Patrols.
  • 02: Cleansing the Lockdown (New) - Clear out the Titan Contamination Forces to the southwest.
  • 03: Rubble Rousing (New) - Clear the Titan Console and testing area of boulders.
  • 04: Repairs and Testing Efforts (New) - Gather titan parts and ore samples for Greta Herzig
  • 05: Explosive Reaction (New) - Fend off the disturbed wildlife.
  • 06: Cave Cracking (New) - Break into the cave to find the containment.
  • 07: Broken Container (New) - Defeat the Contaminated Titan Overseer.
  • 08: Neutralizing the Contaminant (New) - Gather more ore to neutralize the contaminant and destroy any wildlife that get affected.
  • 09: A Violent Reaction (New) - Destory the Animated Contaminant.
  • 10: A Titanic Counterattack (New) - Defeat the first wave of the Titan Containment Response Force.
  • 11: Riled Up (New) - Clear the hub of attacking wildlife.
  • 12: Cavern Crasher (New) - Defeat the flayer matriarch.
  • 13: Overtaken Monuments (New) - Clear the wildlife from the Zaqali ruins.
  • 14: Towering Pillars (New) - Repair the toppled Zaqali pillars.
  • 15: Powering up the Pillars (New) - Clear the area of critters while Thaelin prepares for the elemental ritual.
  • 16: Monstrous Magma Clacker (New) - Defeat the Monstrous 'Baby' Magmaclaw.
  • 17: Altar Service (New) - Assist Thaelin Darkanvil with repairing the Zaqali altar.
  • 18: Djaradin Deluge (New) - Fend off the Zaqali attack.
  • 19: Heating Up (New) - Defeat the Zaqali Ritualmaster and stop the ritual.
  • 20: A Clear Sign We Are Not Wanted (New) - Defend the camp from the Sundered Flame.
  • 21: Leaders to a Flame (New) - Defeat the Sundered Flame leader.
  • 22: Getting Out (New) - Speak to Ranaan to evacuate the last of the research team.

Shane's Test Scenario
  • 01: Scenario Start 1A (New) - Basic step description 1
  • 01: Scenario Start 1B (New) - Basic step description 2
  • 02: Scenario 2 (New)

The Patience of Princes
  • 01: What's Beneath the Surface (New) - The Zaralek Caverns are crawling with Primalists!
  • 02: Amateurs of Earth (New) - Defeat earth Primalist forces and Cliffkeeper Bouldani.
  • 03: Fyrakk and Brimstone (New) - Defeat fire Primalist forces and Portalkeeper Cimbra.
  • 04: Ants Beneath My Claw (New) - Slay Summitshaper Lorac.

The Vortex Pinnacle
  • 01: The Vortex Pinnacle (New) - Defeat the bosses of The Vortex Pinnacle

Uldaman: Legacy of Tyr
  • 01: Uldaman: Legacy of Tyr (New) - Investigate Uldaman for the Discs of Tyr!
by Published on 2023-03-09 09:26 PM

Dragonflight Embers of Neltharion PTR Development Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This Public Test Realm (PTR) is a testing environment for the content coming with the Dragonflight Embers of Neltharion update.

Dragonflight Embers of Neltharion Update Development Notes

New Zone: Zaralek Cavern
  • Zaralek Cavern world quests, objectives, rares, and dragonriding are available for testing.
  • The new underground zone is located on the eastern side of the Ohn’ahran Plains, just outside of Valdrakken. Players may access the zone by flying through the tunnel, leading to the new zone, Zaralek Cavern.
  • The Embers of Neltharion campaign will become available in next week’s PTR build.

Fyrakk Assaults
  • Fyrakk’s forces are gathering resources at Suffusion Camps located in the Azure Span and Ohn’ahran Plains. Disrupt their efforts to lure Fyrakk and his disciples out.

Invite Both Factions' Players To Guilds
  • Players who have been enjoying Cross-Faction Instances now have the ability to join the same guild as their opposite-faction friends and benefit from conveniences like shared chat and guild repairs.
  • Guilds are still affiliated with either the Horde or the Alliance, depending on the faction of the guild leader. Guild achievements and guild vendors, for example, will still reflect the guild’s primary faction. Opposite faction members may benefit from unlocked shared perks but may be unable to contribute to certain achievements (e.g. we would not expect Alliance members of a Horde guild to be able to contribute progress towards the “Alliance Slayer” guild achievement).
  • This is our first step of potentially several in publicly testing this long-awaited feature, so keep an eye out for updates and we look forward to reading your experiences in the feedback thread throughout the PTR cycle.

New Upgrade System
A new upgrade system will replace many of the various upgrade systems currently in place, such as Valor and Storm Gear, with a single system that covers most of the game. This system will last for the duration of Season Two, and after that we’ll evaluate how well it’s working and whether we want to keep it.
  • The basics of this system are simple: you’ll earn a new currency called Flightstones from just about anything you do— complete a world quest, kill a unique creature, run a Mythic Keystone dungeon, kill a raid boss, etc. You’ll also get items called Shadowflame Crests (or fragments of them), which come in four varieties from different content difficulty levels. Shadowflame Crests and their fragments will also come from a wide range of content, including outdoor gameplay, Mythic+ dungeons, and raids. You’ll be able to upgrade almost any item in Season Two’s max-level gameplay ecosystem, whether it comes from a World Quest or a Mythic raid boss, by spending Flightstones and Shadowflame Crests.
  • There are three categories of gear that are not part of this system. The first is crafted gear, which will be upgraded using recrafting, much the same as it’s done now. The other kind of gear not included in this upgrade system is PvP gear. PvP gearing will continue to work as it did in Dragonflight Season One. The final kind of gear not available for these upgrades is the very top end of gear. Anything that’s at an item level comparable to a Mythic Raid isn’t going to be upgradable. If you want the very best gear and get into the Hall of Fame for the new raid, you’ll still need to earn gear from drops, the same as you do now.
  • The most important thing to keep in mind is that everything here is optional. You don’t ever need to upgrade gear with this system. You’ll still see gear drop at the same rates. This system is meant to augment and supplement your gearing journey, not replace it.
  • For more details, take a look at the Developer Insights article on this new feature.

Characters
  • Worgen (New Racial): Calm the Wolf – Activate to control your worgen instincts and automatically assume human form when you leave combat. Learned when players learn Two Forms.

Classes
  • Druid
    • Balance
      • Take a look at the developer’s notes in the Druid feedback thread.
      • Shooting Stars can no longer be triggered by Stellar Flare.
      • New Talent: Wild Surges – Your chance to critically strike with Wrath and Starfire is increased by 15% and they generate 2 additional Astral Power. This is a choice node with Stellar Flare.
      • Wrath and Starfire generate 10 Astral Power (was 8).
      • Moonfire and Sunfire generate 6 Astral Power (was 2).
      • Stellar Flare generates 10 Astral Power (was 8).
      • Nature’s Balance generates 2 Astral Power every 3 seconds (was 1 every 2 seconds).
      • Starsurge and Starfall damage increased by 20%.
      • Astral Smolder deals damage over 8 seconds (was 4 seconds) and its damage is increased to 40/80% of spell damage done (was 20/40%).
      • Cosmic Rapidity increases the rate at which Moonfire, Sunfire, and Stellar Flare deal damage by 20% (was 25%).
      • Touch the Cosmos, the Vault of the Incarnates 4-set bonus, now reduces the Astral Power cost of your first Starsurge or Starfall after entering Eclipse by 5 and increases its damage by 20% (was free and 35% increased damage).
      • Soul of the Forest now increases Starfire’s damage and Astral Power generation during Eclipse by 30% for each target hit beyond the first, up to 90% (was 150% bonus to Starfire’s area-of-effect damage)
      • Power of Goldrinn damage increased by 75%.
      • Denizen of the Dream Faerie Dragon damage increased by 20%.
      • Friend of the Fae now increases Arcane and Nature damage by 8% for 20 seconds (was 4% for 30 seconds).
      • Elune’s Guidance now reduces the cost of Starsurge by 8 and Starfall by 10 during Incarnation: Chosen of Elune (was reduces the cost of Starsurge by 5 and Starfall by 8).
      • Radiant Moonlight also increases Fury of Elune’s damage by 50% and now reduces its cooldown by 20 seconds (was 15 seconds).
      • Radiant Moonlight increases the damage dealt by New Moon, Half Moon, and Full Moon by 25%.
    • Feral
      • Take a look at the developer’s notes in the Druid feedback thread.
      • Berserk has been redesigned – Go Berserk for 20 seconds. While Berserk: Generate 1 combo point every 1.5 seconds. Finishing moves restore up to 3 combo points generated over the cap. Shred and Rake damage increased by 50%. Combo point generating abilities generate one additional combo point.
      • New Talent: Thrashing Claws – Shred damage is increased by 20% to bleeding targets and Shred and Swipe apply the Bleed damage over time from Thrash. This talent is a choice with Merciless Claws.
      • Shred damage increased by 5%.
      • Thrash damage increased by 20%.
      • Relentless Predator reduces Ferocious Bite Energy cost by 20% (was 40%).
    • Restoration
      • Incarnation: Tree of Life and Convoke the Spirits now properly override each other on your Action Bar when swapping talents.
  • Evoker
    • Devastation
      • Developers’ note: We’re thrilled with the reception to Devastation Evoker, and the excitement players have expressed for the playstyle. In Embers of Neltharion, we’re making targeted adjustments to a few key talents to address a nuance of the Dragonrage extension loop where it can be optimal to aggressively cancel and re-cast Disintegrate back to back, in order to maximize the effects of Feed the Flames and Causality. This specific behavior is fairly unintuitive, and the below changes are intended to make fully channeling Disintegrate the more rewarding way to play. Additionally, we’re looking to add more options for area-of-effect damage gameplay with the new talent Raging Inferno, and a redesigned Imminent Destruction.
      • Feed the Flames has been redesigned – Pyre reduces the remaining cooldown of Fire Breath and Eternity Surge by 1 second, or 2 seconds if it was affected by Essence Burst.
      • Causality has been redesigned – While channeling Disintegrate, Fire Breath and Eternity Surge cool down 100% faster.
      • Dragonrage duration increased to 18 seconds (was 14 seconds).
      • Animosity duration extension decreased to 4 seconds (was 6 seconds).
      • Engulfing Blaze’s cast time increase for Living Flame reduced to 0.3 seconds (was 0.5 seconds).
      • Engulfing Blaze’s damage bonus to Living Flame reduced to 25% (was 40%).
      • Imminent Destruction has been redesigned – Deep Breath causes your empower spells to reach maximum level in 20%/40% less time, and enemies struck by it take 10%/20% more damage from your empower spells for 15 seconds.
      • New Talent: Raging Inferno – Firestorm’s radius is increased by 50%, and Pyre deals 25% increased damage to enemies within your Firestorm.
      • Raging Inferno is located on the talent tree as a choice node with Snapfire.
  • Hunter
    • Developer’s notes: In Embers of Neltharion, we’re looking to update some active abilities that don’t feel impactful while they are active, replace some talents that didn’t work out as well as we had hoped, and also adjust some numbers across a few talents. Several changes have been made across all three specializations that should make some talents more viable and exciting to use.
    • Roar of Sacrifice is now a talent in the core tree as a choice node against Hunter’s Avoidance.
    • Beast Mastery
      • Aspect of the Wild now causes Cobra Shot to hit 2 extra targets (was 1), to a total of 3 targets.
      • Master Handler cooldown reduction value increased to 4 seconds (was 2 seconds).
      • Snake Bite damage bonus increased to 75% (was 30%).
      • Bloody Frenzy has been redesigned – While Call of the Wild is active, your pets have the Beast Cleave effect, and Cobra Shot applies Serpent Sting to any target hit.
    • Marksmanship
      • Bombardment has been redesigned – Kill Shot now grants you Trick Shots.
      • Legacy of the Windrunners has been slightly redesigned – Aimed Shot now always shoots 2/4 Wind Arrows at your target. Every 24 Wind Arrows fired generates a charge of Aimed Shot and 30 Focus.
      • Wind Arrows from Legacy of the Windrunners have had their damage reduced by 66%.
      • Lethal Shots has been replaced with In the Rhythm.
      • New Talent: In the Rhythm – Fully channeling Rapid Fire now grants you 15% Haste for 6 seconds.
      • Bullseye is now 1 rank talent for the same benefit as the previous 2-rank version.
    • Survival
      • Ruthless Marauder is now a 2 rank talent for the same benefit as the previous 3-rank version.
      • Lunge has new functionality added in addition to its current effect – Each melee auto attack reduces the cooldown of Wildfire Bomb by 1 second.
  • Monk
    • Song of Chi-Ji has moved to the class tree on a choice node with Ring of Peace.
    • Mistweaver
      • Developers’ note: Ancient Teachings is a primary piece of Mistweaver’s healing toolkit in Dragonflight, but its previous design was unreliable – a single Rising Sun Kick’s targeting could sometimes determine life or death for an ally. That level of variance between results on healing out of your direct control wasn’t healthy for the specialization. Our goal is to land somewhere in the middle – a single Rising Sun Kick likely shouldn’t save an ally on its own, but it also shouldn’t condemn them either. This new design is more dynamic and capable of handling a variety of healing profiles, and we feel will offer greater reliability for Mistweaver’s consistent healing. We’ll be monitoring feedback on this change as PTR progresses.
      • Ancient Teachings has been redesigned – After casting Essence Font or Faeline Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal up to 5 injured allies within 30 yards for 150% of the damage done, split evenly among them. Lasts 15 seconds.
      • Burst of Life no longer reduces the cooldown or effectiveness of Life Cocoon. Healing increased by 30%.
      • New Talent: Chrysalis – Reduces the cooldown of Life Cocoon by 45 seconds. Located on a choice node with Burst of Life.
        • Developers’ note: Chrysalis has been a staple honor talent for Mistweavers in PvP. We fill that this reliance on this talent has been indicative of Mistweaver’s lack of external cooldowns options in many forms of content. We are moving this to the spec tree to free up an honor talent slot and offer a new PvE relevant option in this choice node.
      • Developers’ note: With a redesign of Ancient Teachings that is more focused on group-wide healing, we are adjusting Vivify’s healing profile slightly to increase Mistweaver’s spot healing.
      • Vivify primary healing increased by 50% (was 20%).
      • Invigorating Mist healing reduced by 12%.
      • Calming Coalesence talent has been removed.
      • Song of Chi-Ji talent has been removed from Mistweaver specialization.
      • Revival and Restoral now properly override each other on your Action Bar when swapping talents.
      • Invoke Yu’lon, the Jade Serpent and Invoke Chi-Ji, the Red Crane now properly override each other on your Action Bar when swapping talents.
  • Paladin
    • Holy
      • Light’s Hammer and Holy Prism now properly override each other on your Action Bar when swapping talents.
  • Priest
    • Divine Star and Halo should now properly override the other on your Action Bar when swapping talents.
    • Holy
      • The bounce radius of Prayer of Mending has been increased by 10 yards.
    • Shadow
      • Developer’s note: Greetings! We have several changes coming to Shadow Priest Talents in Embers of Neltharion that are aimed at addressing spec issues and adding new Talent options.
        • Button bloat: Shadow has more rotational abilities than most other specializations. We’re working to reduce this by having Mind Spike replace Mind Flay and removing Mind Sear.
        • Mind Sear: We feel Mind Sear as a spender was a worthy experiment in Dragonflight, but the gameplay has not been as smooth as we envisioned. We are removing the spell and focusing Shadow’s AoE kit further on Psychic Link.
        • Flooded rotation: There are times in the rotation where several spells are competing to be cast due to proc frequency and overall Insanity generation. We are adjusting some proc and the Insanity generation of several talents for a clearer rotational flow.
        • Lack of distinct builds: With updates to existing talents and some new talents, we aim for more build-defining choices such as investing in cooldowns, damage over time effects, critical damage, or Shadowy Apparitions.
        • PvP: In Dragonflight, Shadow has had access to more instant cast spells through procs and cooldowns than ever before. Because it was difficult to prevent Shadow Priests from scoring kills, we reduced their damage in Season 1. We’ve removed some of the problematic procs and cooldowns moving into 10.1.0, so there is more counterplay to Shadow’s offense. This allows us to ease up on some of the damage nerfs to the spec.
          We’re looking forward to hearing your feedback on any changes we’ve made as well as any other thoughts you have about Shadow Priest. Thank you!
      • Mind Sear, Dark Void, Coalescing Shadows, Puppet Master, Harnessed Shadows, Pain of Death, Surge of Darkness, and Damnation have been removed.
      • Shadowy Insight no longer passively grants an additional charge of Mind Blast.
      • Shadowy Insight no longer temporarily increases the maximum charges of Mind Blast when it triggers.
      • Psychic Link now affects Devouring Plague and Shadow Word: Death.
      • Psychic Link is now a 1-point talent and has been moved to Mind Sear’s location.
      • Psychic Link has been reworded – Your damaging single target spells deal 40% of their damage to all other targets afflicted by your Vampiric Touch within 40 yards. Does not apply to damage from Shadow Word: Pain and Vampiric Touch.
      • Auspicious Spirits now causes Shadowy Apparitions to have a chance to generate 2 Insanity instead of always generating 1 Insanity.
      • Maddening Touch now increases the damage of Vampiric Touch by 10%/20% and has a chance to generate 1 Insanity/2 Insanity.
      • Void Torrent generates 24 Insanity over its duration (was 60).
      • Shadow Crash generates 6 Insanity (was 15).
      • Shadow Crash no longer applies Vampiric Touch.
      • Mind Devourer now has a 4%/8% chance to grant a free cast of Devouring Plague (was 10%/20%).
      • Mind Devourer now increases the damage of your next Devouring Plague by 8%/15% when it triggers.
      • Mind Melt no longer reduces the cast time of Mind Blast.
      • Mind Melt is now a 2-point talent.
      • Mind Melt increases the critical strike chance of Mind Blast by 10%/20% (was 25%), stacking up to 4 times (was 2).
      • Idol of C’Thun can now trigger from Mind Spike and Void Torrent damage.
      • Idol of C’Thun now spawns a Void Lasher if there are more than 2 targets nearby and otherwise spawns a Void Tendril.
      • Idol of C’Thun Mind Flay damage reduced by 20%.
      • Idol of C’Thun Mind Sear damage increased by 75%.
      • Void Tendril and Void Lasher from Idol of C’Thun generate 15 Insanity over their duration (was 30).
      • Mind Sear from Idol of C’Thun now deals reduced damage beyond 5 targets.
      • The cast speed of Mind Sear from Idol of C’Thun no longer scales with Haste.
      • Mind Flay and Mind Sear from Idol of C’Thun, Echoing Void from Idol of N’Zoth, and Void Torrent now have 5% damage variance.
      • Mind Spike now replaces Mind Flay.
      • Mind Spike damage increased by 15%.
      • Mind Flay: Insanity has been renamed to Surge of Insanity.
      • Surge of Insanity generates 12 Insanity over its duration (was 16).
      • Surge of Insanity now empowers your next Mind Flay or Mind Spike.
      • Surge of Insanity now lasts 15 seconds (was 10 seconds).
      • Surge of Insanity can now accumulate up to 2 charges.
      • Mind Flay: Insanity and Mind Spike: Insanity have been added to the Personal Resource Display.
      • Screams of the Void has been redesigned – Devouring Plague causes your Shadow Word: Pain and Vampiric Touch to deal damage 40%/80% faster for 3 seconds.
      • Mental Decay now also increases the duration of Shadow Word: Pain and Vampiric Touch by 2 seconds when Mind Spike is cast.
      • Dark Evangelism can now also be triggered by Mind Spike.
      • Insidious Ire now also affects Void Torrent damage.
      • New Talent: Thought Harvester – Mind Blast gains an additional charge.
      • New Talent: Whispering Shadows – Shadow Crash generates an additional 6 Insanity and applies Vampiric Touch to up to 8 targets it damages.
      • New Talent: Voidtouched – Increases your Devouring Plague damage by 6% and increases your maximum Insanity by 50.
      • New Talent: Mastermind – Increases the critical strike chance of Mind Blast, Mind Flay, and Mind Spike by 2%/4% and increases their critical strike damage by 13%/25%.
      • New Talent: Phantasmal Pathogen – Shadowy Apparitions deal 75%/150% increased damage to targets affected by your Devouring Plague.
      • New Talent: Mind’s Eye – Reduces the Insanity cost of Devouring Plague by 5.
      • Throes of Pain generates 1 Insanity per rank (was 3 and 5).
      • Ancient Madness is now a 1-point talent.
      • Dark Ascension and Void Eruption should now properly override the other on your Action Bar when swapping talents.
      • Several nodes in the talent tree have changed position.
      • Updated the Shadow Priest starter build.
  • Shaman
    • Enhancement
      • Developers’ note: A few talent changes have been made in an effort to allow you to opt into a reduction of the frequency and number of keybinds that feel required to play as Enhancement. We’re hoping that the changes to Thorim’s Invocation and Static Accumulation make your Lightning spells your primary spenders and not require you to also use Elemental Blast. Changing Fire Nova to deal Flamestrike damage should help the talent feel more viable when focusing on a physical damage build.
      • Windfury Weapon damage increased by 50%.
      • Forceful Winds damage per stack lowered to 20% (was 40%).
      • Static Accumulation now grants Lightning Bolt/Chain Lightning a 10/20% chance to refund Maelstrom Weapon spent on Lightning Bolt or Chain Lightning.
      • Thorim’s Invocation now also increases Lightning Bolt/Chain Lightning damage by 20%.
      • Elemental Weapons now increases your elemental damage dealt by 2.5% per active weapon imbue.
      • Fire Nova now deals both Fire and Physical spell school damage.

Dragonriding
  • Discover 8 new Dragonriding Glyphs in Zaralek Caverns to unlock 2 new Dragonriding traits:
    • Ground Skimming – When dragonriding near the ground, you regenerate 1 Vigor every 30 seconds. This effect does not occur while affected by Thrill of the Skies.
    • Land’s Blessing – Ground Skimming regenerates 1 Vigor every 20 seconds.
  • New dragonriding mount: Winding Slitherdrake.
  • New races and world quests are available in Zarelek Cavern.

Player Versus Player
  • Critical strikes now deal 150% of base damage and healing in PvP combat (was 175%).
  • Precognition (PvP Talent) has been removed. Precognition can now be crafted onto gear via Optional Reagent and counts as an Embellishment.
  • Crowd Control Disarmament
    • Take a look at the developer’s notes on these changes in the PvP Updates feedback thread.
    • Items
      • Gladiator’s Distinction (PvP trinket 2-set bonus) no longer provides crowd control reduction.
    • Interrupt Duration Changes – The below changes for interrupts are gamewide, not PvP specific.
      • Developers’ note: We feel that this change would have minimal impact in other content due to how creature spells are generally designed, as most kicks are spent on spells that have inherent cooldowns longer than the interrupt duration. We will also be keeping extra consideration of these changes for seasonal dungeons.
      • Druid
        • Skull Bash interrupt duration decreased to 3 seconds (was 4 seconds).
      • Mage
        • Counter Spell interrupt duration decreased to 5 seconds (was 6 seconds).
      • Monk
        • Spear Hand Strike interrupt duration decreased to 3 seconds (was 4 seconds).
      • Paladin
        • Rebuke interrupt duration decreased to 3 seconds (was 4 seconds).
      • Rogue
        • Kick interrupt duration decreased to 3 seconds (was 5 seconds).
      • Shaman
        • Wind Shear interrupt duration decreased to 2 seconds (was 3 seconds).
      • Warlock
        • Spell Lock interrupt duration decreased to 5 seconds (was 6 seconds).
      • Warrior
        • Pummel interrupt duration decreased to 3 seconds (was 4 seconds).
    • Crowd Control PvP Duration Changes – The below changes for the noted crowd control abilities are PvP duration changes.
      • Death Knight
        • Blinding Sleet duration decreased to 4 seconds in PvP combat (was 5 seconds).
        • Asphyxiate duration decreased to 3 seconds in PvP combat (was 5 seconds).
      • Demon Hunter
        • Fel Eruption duration decreased to 3 seconds in PvP combat (was 4 seconds).
      • Druid
        • Entangling Roots duration decreased to 6 seconds in PvP combat (was 8 seconds).
        • Hibernate duration decreased to 6 seconds in PvP combat (was 8 seconds).
        • Mass Entanglement duration decreased to 6 seconds in PvP combat (was 8 seconds).
        • Ursol’s Vortex duration decreased to 6 seconds in PvP combat (was 10 seconds).
      • Evoker
        • Landslide root duration decreased to 6 seconds in PvP combat (was 8 seconds).
      • Hunter
        • Freezing Trap duration decreased to 6 seconds in PvP combat (was 8 seconds).
        • Steel Trap duration decreased to 6 seconds in PvP combat (was 8 seconds).
        • Scatter Shot duration decreased to 3 seconds in PvP combat (was 4 seconds).
        • Intimidation duration decreased to 3 seconds in PvP combat (was 5 seconds).
      • Mage
        • Polymorph duration decreased to 6 seconds in PvP combat (was 8 seconds).
        • Mass Polymorph duration decreased to 6 seconds in PvP combat (was 8 seconds).
        • Ring of Frost duration decreased to 6 seconds in PvP combat (was 8 seconds).
      • Paladin
        • Hammer of Justice duration decreased to 5 seconds in PvP combat (was 6 seconds).
        • Blinding Light duration decreased to 4 seconds in PvP combat (was 5 seconds).
        • Repentance duration decreased to 6 seconds in PvP combat (was 8 seconds).
        • Turn Evil duration decreased to 6 seconds in PvP combat (was 8 seconds).
      • Priest
        • Mind Control duration decreased to 6 seconds in PvP combat (was 8 seconds).
        • Shackle Undead duration decreased to 6 seconds in PvP combat (was 8 seconds).
        • Psychic Horror duration decreased to 3 seconds in PvP combat (was 4 seconds).
      • Rogue
        • Blind duration decreased to 5 seconds in PvP combat (was 8 seconds).
          • This change is intentional to playtest Rogue’s not being able to Blind into Sap.
        • Sap duration decreased to 6 seconds in PvP combat (was 8 seconds).
        • Kidney Shot duration decreased by 1 second per combo point in PvP combat:
          • 1 point – 1 second
          • 2 points – 2 seconds
          • 3 points – 3 seconds
          • 4 points – 4 seconds
          • 5 points – 5 seconds
      • Shaman
        • Earthgrab Totem duration decreased to 6 seconds in PvP combat (was 8 seconds).
        • Hex duration decreased to 6 seconds in PvP combat (was 8 seconds).
      • Warlock
        • Seduction duration decreased to 6 seconds in PvP combat (was 8 seconds).
        • Banish duration decreased to 6 seconds in PvP combat (was 8 seconds).
        • Axe Toss (Stun and Interrupt) duration decreased to 3 seconds in PvP combat (was 4 seconds).
        • Grimoire: Felguard (Stun and Interrupt) duration decreased to 3 seconds in PvP combat (was 4 seconds).
        • Spell Lock (Grimoire of Sacrifice version) interrupt duration decreased to 5 seconds in PvP combat (was 6 seconds).
      • Warrior
        • Storm Bolt duration decreased to 3 seconds in PvP combat (was 4 seconds).
  • Classes
    • Developers’ note: In this week’s build you’ll see new PvP talents and changes to some existing ones; over the coming weeks you will continue to see more updates to PvP talents. Keep an eye on the latest PTR patch notes for details of the changes.
    • Death Knight
      • Blood
        • Heart Strike damage increased by 20% in PvP combat.
        • Blood for Blood (PvP Talent) has been removed.
    • Evoker
      • New PvP Talent: Divide and Conquer – Deep Breath forms curtains of fire, preventing line of sight to enemies outside its walls and burning enemies who walk through them for Fire damage. Lasts 6 seconds.
      • Time Stop cooldown reduced to 90 seconds (was 120 seconds).
      • Swoop Up range increased to 25 yards (was 20 yards).
    • Hunter
      • Roar of Sacrifice has been removed as a PvP talent.
      • Roar of Sacrifice is now a talent in the core tree as a choice node against Hunter’s Avoidance.
      • Interlope (PvP Talent) has been redesigned – Misdirection now causes your pet to redirect the next 3 hostile spells cast on you to themselves. Misdirection cooldown increased by 15 seconds. Your pet must be within 20 yards of the target for spells to be redirected.
        • Developers’ note: We’re still working on this talent, so there may be a few bugs with this ability in this week’s PTR.
      • Dragonscale Armor (PvP Talent) has been removed.
      • Marksmanship
        • Ranger’s Finesse (PvP Talent) has been redesigned – Casting Aimed Shot provides you with Ranger’s Finesse. After gaining 3 stacks of Ranger’s Finesse, increase your next Volley’s range and duration by 50% or your next Bursting Shot’s slow by 50% and its knockback distance. Consuming Ranger’s Finesse reduces the remaining cooldown of Aspect of the Turtle by 20 seconds.
          • Developers’ note: We’re still working on this talent, so there may be a few bugs with this ability in this week’s PTR.
      • Survival
        • New PvP Talent: Sticky Tar Bomb – Throw a Sticky Tar Bomb that coats your target’s weapons with tar, disarming them for 4 seconds. After 4 seconds, Sticky Tar Bomb explodes onto enemies within 10 yards. Other enemies that are hit by the explosion are affected by Sticky Tar Bomb but this effect cannot spread further.
        • Sticky Tar (PvP Talent) has been removed.
    • Mage
      • Netherwind Armor (PvP Talent) has been removed.
      • Prismatic Cloak (PvP Talent) has been removed.
      • Arcane
        • Arcane Missiles damage increased by 5% in PvP combat.
        • Kleptomania (PvP Talent) has been redesigned – Unleash a flurry of disruptive magic onto your target, stealing a beneficial magic effect every .5 seconds for 4 seconds. Castable while moving, but movement speed is reduced by 40% while channeling.
        • Mass Invisibility (PvP Talent) now has a 10 second duration, breaks if any actions are taken, and replaces Invisibility when learned.
        • Arcane Empowerment (PvP Talent) has been removed.
      • Fire
        • World of Flames (PvP Talent) has been redesigned – Empower Flamestrike, dealing up to 200% more damage based on enemies’ distance to the center of Flamestrike.
        • Glass Cannon (PvP Talent) now increases damage of Fireball and Scorch by 100% (was 40%) and now also increases the damage of Mastery: Ignite. Additionally, the maximum health reduction is now 20% (was 15%).
      • Frost
        • New PvP Talent: Icy Feet – When your Frost Nova or Water Elemental’s Freeze is dispelled or removed, become immune to snares for 3 seconds. This effect can only occur once every 10 seconds.
        • Chilled to the Bone (PvP Talent) has been removed.
    • Monk
      • Mistweaver
        • Chrysalis (PvP Talent) – Removed from PvP talents. Located on a choice node with Burst of Life on the Mistweaver specialization tree.
        • Thunderous Focus Tea (PvP Talent) has been redesigned – Thunder Focus Tea can now additionally cause Crackling Jade Lightning’s knockback immediately or cause Roll and Chi Torpedo to refund a charge on use and heal you.
        • New PvP Talent: Fae Accord – Faeline Stomp’s cooldown is reduced by 20 seconds. Enemies struck by Faeline Stomp are snared by 70% for 8 seconds.
    • Paladin
      • Holy
        • Flash of Light healing increased by 50% for Holy Paladins in PvP combat (was 25%).
        • Holy Light healing increased by 100% in PvP combat (was 75%).
        • Light’s Grace (PvP Talent) has been removed.
    • Priest
      • Holy
        • The bounce radius of Prayer of Mending has been increased by 10 yards.
        • Prayer of Mending healing increased by 50% in PvP combat.
        • Cardinal Mending (PvP Talent) has been removed.
      • Discipline
        • Power Word: Barrier effectiveness increased by 100% in PvP combat.
        • Dome of Light has been removed.
      • Shadow
        • Mind Spike damage is now increased by 25% in PvP combat (was reduced by 25%).
        • Vampiric Touch damage is no longer reduced in PvP combat (was reduced by 5%).
        • Void Origins (PvP Talent) has been removed.
    • Rogue
      • Dagger in the Dark (PvP Talent) has been redesigned – Each second while Stealth is active, nearby enemies within 12 yards take an additional 2% damage from you for 10 seconds. Stacks up to 6 times.
      • Subtlety
        • Distracting Mirage (PvP Talent) slow value has been increased to 60% (was 30%).
    • Shaman
      • Seasoned Winds (PvP Talent) is now available to all specializations (was Elemental and Enhancement).
      • Seasoned Winds now lasts 18 seconds and can stack up to 3 times.
      • Static Field Totem (PvP Talent) is now available to all specializations (was Elemental and Enhancement).
      • Enhancement
        • Ethereal Form (PvP Talent) has been removed.
      • Restoration
        • New PvP Talent: Rain Dance – Healing Rain is now instant, 20% more effective, and costs 30% less mana.
        • Cleansing Waters (PvP Talent) has been removed.
    • Warrior
      • Warbringer (PVP Talent) damage reduced by 65%. Range increased to 20 yard cone.
      • Rebound (PvP Talent) has been redesigned – Spell Reflection reflects the next 2 incoming spells cast on you and reflected spells deal 50% extra damage to the attacker. Spell Reflection’s cooldown is increased by 10 seconds.
      • Arms
        • Duel (PvP Talent) – Characters in a duel are now highlighted for each other.
      • Protection
        • Thunderstruck (PvP talent) duration increased to 4 seconds, now obeys Diminishing Returns and breaks on damage.
        • Sword and Board (PvP Talent) has been removed.

Professions
  • New Optional Reagents are available for upgrading items to a higher item level.
    • Developers’ note: Crafting UI doesn’t currently display these new reagent slots correctly.
    • Non-Spark gear (Blue)
      • Titan Training Matrix V
      • Enchanted Whelpling’s Shadowflame Crest
    • Spark gear (Purple)
      • Enchanted Wyrm’s Shadowflame Crest
      • Enchanted Aspect’s Shadowflame Crest
  • Elemental Lariat duration changed to 5 seconds (was 12 seconds); increased by 1 second per elemental gem equipped.
    • Developers’ note: The Elemental Lariat has been one of the strongest embellishments due to its ability to grant a large amount of your desired stat based on a condition that is easy to satisfy. We knew that we wanted to bring its power back on the season boundary, but was important to us that player’s investment in acquiring the item or the recipe was respected. Rather than reduce its power directly, we opted to redesign the passive to bring it in line with all other Jewelcrafting effects by scaling an axis of power with the quantity of gems slotted. The net result is that the Elemental Lariat will be less powerful than it is now earlier in a player’s gearing phase, while preserving its place as a throughput powerhouse when players begin to round off their gear set with added sockets. We look forward to hearing your feedback.
  • Tooltip size for Recipe Unlearned has been increased.
  • Players can now purchase Crests of Honor and Trophies of Conquest from PvP quartermasters in Valdrakken. These tokens cost 525, 700, and 875 of their respective currencies and are used as Optional Reagents when crafting armor and accessories of identical costs. Items enhanced with these reagents will gain the ability to scale to their appropriate PvP item level in Arenas and Battlegrounds.
    • Developers’ note: Our goals with this addition are to enable a broader selection of embellishments to be viable choices for players of all ranks, offer more opportunities to customize secondary stats via the missive system, and enable the use of Tinkers in Unrated Battlegrounds without concerns of the power discrepancy.
  • Last season’s Crimson Combatant recipes can now be purchased from Korganar Smolderforge in the Gladiator’s Refuge for 3 Marks of Honor each.
  • Shadowlands scaled items can now be disenchanted in Chromie Time.
  • Herb nodes have been placed in the Zaralek Cavern. Mining, Fishing, and Skinning will be coming in future weeks of the PTR.
  • Profession recipes have been added for the following professions but not all are fully enabled. Sources and recipe costs are still being worked on. You can find these on the temporary crafting vendors.
    • Alchemy
      • Draconic Phial Cauldron
      • Stinky Bright Potion
      • Transmute: Dracothyst
      • Cauldron of Extracted Putresence
    • Blacksmithing
      • Hellsteel Alloy
      • Hellsteel Belt Buckle
      • Hellsteel Impact Buckler
      • Hellsteel Bunker Buster (This name will change)
      • Heat-Resistant Rescue Ring
    • Cooking
      • Rocks on the Rocks
      • Charitable Cheddar
      • Roland (Battle Pet)
    • Enchanting
      • Shadowflame Wreathe
      • Spore Tender
      • Spore Keeper’s Baton
      • Illusory Adornment: Spores
      • Titan Training Matrix V
      • Enchanted Whelpling’s Shadowflame Crest
      • Enchanted Wyrm’s Shadowflame Crest
      • Enchanted Aspect’s Shadowflame Crest
    • Engineering
      • Engineering skill up treasures are now in the world!
      • Polarity Bomb
      • EZ-Thro Polarity Bomb
      • Quackomancy Cannon
    • Inscription
      • Winding Slitherdrake: Blue and Silver Armor
      • Winding Slitherdrake: Yellow and Silver Armor
      • Winding Slitherdrake: Curved Chin Horn
      • Winding Slitherdrake: White Hair
      • Winding Slitherdrake: Small Finned Throat
      • Glyph of the Chosen Glaive
      • Glyph of the Heaved Armament
      • Vantus Rune: Aberrus, the Shadowed Crucible
      • Hissing Rune
      • Contract: Loamm Niffen
    • Leatherworking
      • Adaptive Dracothyst Armguards
      • Spore Colony Shoulderguards
      • Shadowflame-Tempered Armor Patch
      • Lambent Armor Kit
      • Obsidian Combatant gear
    • Tailoring
      • Spore-Infused Combat Bandage
      • Reserve Parachute
      • Undulating Sporecloak
      • Explorer’s Banner of Comradery
      • Enormous Ball of Yarn

Quests
  • Briggul has her hands full with a star snail that is too big to race. Do you have what it takes to train him up? Speak to Briggul in Glimmerogg to start the quest “Come Snail Away.”

User Interface and Accessibility
  • Talent Loadouts can now be linked to chat through the Share menu.
  • Updated special resource art and animations for the following classes:
    • Arcane Mage
    • Death Knight
    • Feral Druid
    • Windwalker Monk
    • Paladin
    • Rogue
    • Warlock
  • Updated Experience and Reputation gain animations and effects.
  • A consistency pass has been done on scroll bars in art and functionality.
  • Edit Mode
    • Cast Bar now has an option to show the cast time.
    • Minimap size can now be adjusted.
    • The Looking for Group Eye has been added to the Micro Menu frame, and its size can be adjusted.
    • Raid Frames will now show more buffs depending on the size of the frame, up to a maximum of 7 (was capped at 3).
    • Frames should no longer drag other elements that weren’t manually snapped to them.
    • The Experience and Reputation bars have been renamed to the more generic Status Bar 1 and 2, but will still be labeled Experience Bar for leveling characters.
    • Added a slash command for accessing Edit Mode: /editmode.
  • Options
    • Added an option to disable chat.
    • Added a keybind option to stop ongoing Text-to-Speech.
    • The Interface > Raid Frames section now shows a preview of your raid frames display.
    • A hover state has been added to all options so you can more easily tell which line you’re looking at.

Feedback: PvP Updates in Embers of Neltharion
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings PvPers of the Dragon Isles!

In the Embers of Neltharion PTR, you’ll see a number of PvP changes, and we want to discuss and provide context around these changes. We’ve felt that the game pacing in Dragonflight has been close to what we’d like, apart from having health spikes that are too large in burst windows. The changes below are decisions we’re looking to make alongside each other, to move even closer to game pacing that we’re happy with.

Critical Strike PvP Value
At the beginning of Shadowlands, we increased the Critical strike damage and healing value to 175% from 150% in PvP (from the normal 200%). We will be reverting this change, so the Critical Strike value will be 150% in PvP to address our burst concern.

We recognize this will slow down game pacing, and we will keep an eye on it to ensure it isn’t too slow. Alongside class changes, we intend to adjust the primary stat gain from Gladiator’s Distinction as a tuning knob to keep PvP pacing in a healthy place.

Crowd Control
In September, we published a post that both discussed and recognized crowd control continues to be a point of concern for players in PvP. We shared that we would continue to analyze and evaluate how crowd control plays in PvP and discussed some other options for future patches to further address the concern of crowd control, one being adjusting the PvP duration on individual abilities that may have not been changed for years.

In the Embers of Neltharion patch, players will see the first step of this, as we are making targeted adjustments for crowd control durations in PvP. Our general guideline was to reduce the PvP duration of most Crowd Control abilities so that nothing should ever go beyond 6 seconds when modified (except when modified by Evoker’s Oppressing Roar). We want crowd control to remain meaningful when coordinated well, while still allowing for reasonable counterplay opportunities by the opponent.

In addition to the typical crowd control abilities that have diminishing returns, we are adjusting the interrupt duration of some abilities that are not PvP specific. We feel that this change would have minimal impact in other content due to how creature spells are generally designed, as most kicks are spent on spells that have inherent cooldowns longer than the interrupt duration. We will also be keeping extra consideration of these changes for seasonal dungeons.

We evaluated different crowd control types and each ability within each category to determine a healthy duration for them. We do not want all similar crowd control types to necessarily be unified and want to ensure there’s unique flavor to class abilities and what makes sense within their overall kit. We’ll keep a full list of the changes in our PTR Development Notes.

In conjunction with these changes, Gladiator’s Distinction will no longer provide 10% CC reduction and the new season’s professions items will no longer grant 5% CC reduction.

We are continually having discussions regarding crowd control in PvP to make targeted adjustments that will be healthy for the game’s state and look forward to your feedback on this.

PvP Talents
We’ve been excited to watch players utilize the new talent trees that came in Dragonflight. In previous interviews, we hinted at a PvP talent refresh in Dragonflight similar to the refresh that occurred in Shadowlands’ Chains of Domination update, and you’ll see the start of the refresh in the Embers of Neltharion PTR. Our goal with this update is to bring new and exciting talents into the game and also revitalize existing talents that may be undervalued as the game has evolved.

In this week’s build you’ll see new PvP talents and changes to some existing ones; over the coming weeks you will continue to see more updates to PvP talents. Keep an eye on the latest PTR Development Notes for details of the changes.

Precognition
In Dragonflight, we introduced a new PvP talent, Precognition. We have been happy with how the mechanic has played out in practice. However, we feel that taking one of the three PvP talent slots has been too expensive. To solve this problem, we are removing Precognition as a PVP Talent and we’re going to be making it available as an Optional Reagent that can be used to apply the Precognition effect to crafted gear. This Optional Reagent will count as an Embellishment.

We recognize it has been challenging to play a healer in PvP, and we think the Crowd Control and Precognition changes are a step in the right direction to make playing healers a more enjoyable experience for the average player.

We look forward to seeing how the above changes play out and are eager to receive feedback on them throughout the Embers of Neltharion PTR cycle. We’ll have a Play with the Blues event later in the PTR cycle, for more focused playtesting, so keep an eye out for communication about that soon.



Thank you for all of your testing and feedback.

Feedback: Druids in Embers of Neltharion
Originally Posted by Blizzard (Blue Tracker / Official Forums)
There are some changes coming to Feral and Balance Druids in Embers of Neltharion, and we’re here to walk you through them and the goals behind them. Let’s get started!

Balance

In Embers of Neltharion, we’re looking to address some of the pain points and unintuitive aspects of Balance’s gameplay. The 10.0 set armor bonus is also rotating out, and we’re keeping an eye on how the spec plays without it. For this round of changes, we’re targeting three specific aspects of Balance’s gameplay:

  • Stellar Flare and its interactions are so strong that it is best to take it in all scenarios and maintain it on large numbers of targets, which is demanding to keep track of and makes Balance’s ramp at the beginning of fights very long.
  • Eclipse and effects that trigger on entering eclipse are so strong that they incentivize Druids to use Lunar Eclipse in all situations because it is faster to trigger.
  • There are enough bonuses to Starfire splash damage that it’s optimal to target an enemy next to your focus target.

Addressing these gameplay factors will require significantly reducing the power of some of Balance’s most impactful talents and bonuse s. We want Balance to be enjoyable to play and powerful when played well and in scenarios that it is well suited for, so we will be buffing Balance elsewhere to make up for those power reductions and keeping an eye on its power and tuning.

Stellar Flare
Stellar Flare’s power is driven significantly by its interactions with talents like Shooting Stars, Cosmic Rapidity, and Waning Twilight. These interactions are strong enough that it’s taken for all fights. Our goal is for Stellar Flare to be an optional talent that you’d choose if you’re interested in a DoT-focused build. It should be most effective against small numbers of targets.

We are removing Stellar Flare’s interaction with Shooting Stars. This will significantly decrease how essential it is for generating Astral Power, especially in many-target scenarios. To compensate, we’re increasing Astral Power generation from other sources and boosting finisher damage.

We like that Stellar Flare makes it possible to maintain the Waning Twilight bonus 100% of the time on affected targets. However, we’d like it to be easier for other builds to make use of Waning Twilight, so we are extending the duration of Astral Smolder’s DoT and creating a new choice node talent with Stellar Flare that increases Wrath & Starfire Astral Power generation and crit, making it easier to trigger Astral Smolder.

Entering Eclipse and 10.0 Set Armor
The 10.0 Set Armor 4pc bonus is changing from a free finisher dealing 35% extra damage to a 5 AP discounted finisher dealing 20% extra damage. This change will make Balance’s set bonus power more comparable to other classes. It’s also the main change we’re making to reduce the importance of entering Eclipse as often as possible. If it’s still optimal to use Lunar Eclipse in every scenario we’ll investigate further changes.

Starfire AOE
Several effects increase the damage Starfire deals to nearby targets during Eclipse, even pushing it above its primary target damage. To change this, we are changing Soul of the Forest to instead increase Starfire’s damage and Astral Power generation against multiple targets.

The Rest
In addition to the above, we’re making some targeted changes to underpowered or underselected talents to make them more competitive, especially Balance’s endcap talents.

Change List
  • Shooting Stars can no longer be triggered by Stellar Flare.
  • New Talent: Wild Surges. Your chance to critically strike with Wrath and Starfire is increased by 15% and they generate 2 additional Astral Power. This is a choice node with Stellar Flare.
  • Wrath and Starfire generate 10 Astral Power (up from 8)
  • Moonfire and Sunfire generate 6 Astral Power (up from 2)
  • Stellar Flare generates 10 Astral Power (up from 8)
  • Nature’s Balance generates 2 Astral Power every 3 seconds (up from 1 every 2)
  • Starsurge and Starfall damage increased by 20%.
  • Astral Smolder deals damage over 8 seconds (up from 4) and its damage is increased to 40/80% of spell damage done (up from 20/40%).
  • Cosmic Rapidity increases the rate at which Moonfire, Sunfire, and Stellar Flare deal damage by 20% (down from 25%).
  • Touch the Cosmos, the 10.0 (4) Set Armor bonus, now reduces the Astral Power cost of your first Starsurge or Starfall after entering Eclipse by 5 and increases its damage by 20% (was free and 35% increased damage).
  • Soul of the Forest now increases Starfire’s damage and AP generation during Eclipse by 30% for each target hit beyond the first, up to 90%. (Was 150% bonus to Starfire’s AOE damage)
  • Power of Goldrinn damage increased by 75%.
  • Denizen of the Dream: Faerie Dragon damage increased by 20%.
  • Friend of the Fae now increases Arcane and Nature damage by 8% for 20 seconds (was 4% for 30 seconds).
  • Elune’s Guidance now reduces the cost of Starsurge by 8 and Starfall by 10 during Incarnation: Chosen of Elune (was reduces the cost of Starsurge by 5 and Starfall by 8).
  • Radiant Moonlight also increases Fury of Elune’s damage by 50% and now reduces its cooldown by 20 seconds (was 15 seconds).
  • Radiant Moonlight increases the damage dealt by New Moon, Half Moon, and Full Moon by 25%.

Feral

Berserk
Before Embers of Neltharion, Berserk worked by restoring combo points after finishers and making Rake and Shred deal damage as if you were stealthed. This seems simple enough, and it accomplishes the goal of accelerating the rate you can cast finishers and deal damage. But under the surface, it requires a bit of cross-referencing other talents (like Pouncing Strikes) to figure out what it’s doing, and an advanced degree in Feral Science to determine the best abilities to use in different situations. The value of generating exactly 3 combo points with each builder can make it optimal to ignore abilities like Rake and Thrash entirely, which is unintuitive and makes the Berserk rotation pretty repetitive.

In Embers of Neltharion, Berserk is changing to this:

Go Berserk for 20 sec. While Berserk: Generate 1 combo point every 1.5 sec. Finishing moves restore up to 3 combo points generated over the cap. Shred and Rake damage increased by 50%. Combo point generating abilities generate one additional combo point.

The new version of Berserk aims to keep the excitement of Berserk’s accelerated rotation with frequent finishing moves, while fully rewarding you for maintaining Rake and Thrash’s bleeds and generally using the same builders you’re used to in the rest of your rotation. Since the steady flow of combo points can make it easy to go over 5, using a finishing move now restores up to 3 of those excess combo points so they aren’t wasted. If you have 4 combo points, cast a builder that crits and generates 3, then cast Ferocious Bite, you’ll have 2 left over afterward.

This update also allows some talents that lost a lot of power during Berserk to maintain their effectiveness, such as Bloodtalons, Sudden Ambush, and Lunar Inspiration. Berserk still increases Shred and Rake’s damage to retain some of Berserk’s particular effectiveness against single targets.

Tuning
This is a big change, and we’ll be keeping an eye on tuning to retain Feral’s current power and specialties. Since Shred is losing some damage in Berserk, we’re increasing its damage overall to give back some of that power without changing Shred’s role in your rotation. To make maintaining Thrash more worthwhile in both Feral’s single target and AOE rotations, we are increasing the damage of its initial hit and its bleed.

We are keeping an eye on Berserk’s power overall so that too much of your damage isn’t focused in your Berserk window. For instance, in 10.0.7 we changed Berserk: Frenzy to shift some power out of your Berserk window. In Embers of Neltharion, we are reducing the effect of Relentless Predator, as it provided more Energy than we like within Berserk specifically.

Thrashing Claws
One of the things we’re always looking for opportunities to do is give players tools to play less complicated versions of classes they love. With 3 DoTs to maintain, Feral can be an intimidating class. The new Thrashing Claws talent causes your normal single target and multi-target attacks to also apply the bleed from Thrash, meaning you don’t have to press Thrash at all. It may not be for everyone, but we hope you’ll tell us what you think if you try it.

Oh, and One More Thing…
Feral Druids are one of several classes that are getting updated resource visuals in Embers of Neltharion. Check out these combo points!


Change List
  • Berserk has been redesigned - Go Berserk for 20 sec. While Berserk: Generate 1 combo point every 1.5 sec. Finishing moves restore up to 3 combo points generated over the cap. Shred and Rake damage increased by 50%. Combo point generating abilities generate one additional combo point.
  • New talent: Thrashing Claws: Shred deals 20% increased damage to bleeding targets and and Shred and Swipe apply the Bleed damage over time from Thrash. This is a choice node with Merciless Claws.
  • Shred damage increased by 5%.
  • Thrash damage increased by 20%.
  • Relentless Predator now reduces the Energy costs of Ferocious Bite by 20% (down from 40%).

Testing Guild Invites for Opposite Faction Characters
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The ability to invite opposing faction players to a guild is available for testing on the Embers of Nelthation (10.1) PTR.

Here are a few things we’d like to bring attention to for this test:

  • We hope to bring this feature to the game in the Embers of Neltharion update but depending on the extent of issues uncovered during public testing, we may need to delay it in order to provide the best possible experience. We’re enabling a “work in progress” version of the functionality at the outset of this PTR to give us the most possible time to identify and address issues.
  • This is a focused implementation, aimed at allowing players who have been enjoying Cross-Faction Instances the ability to join the same guild as their opposite-faction friends and benefit from conveniences like shared chat and guild repairs.
  • Guilds are still affiliated with either the Horde or the Alliance, depending on the faction of the guild leader. Guild achievements and guild vendors, for example, will still reflect the guild’s primary faction. Opposite faction members may benefit from unlocked shared perks but may be unable to contribute to certain achievements (e.g. we would not expect Alliance members of a Horde guild to be able to contribute progress towards the “Alliance Slayer” guild achievement).
  • There is a current known bug where you are unable to send mail to opposing faction guildmates. This will be fixed in a future update.
  • Please use this forum thread to share your feedback/issues experienced on joining opposite-faction guilds, chat, etc.

This is our first step of potentially several in publicly testing this long-awaited feature, so keep an eye out for updates and we look forward to reading your experiences in this thread throughout the PTR cycle.
by Published on 2023-03-09 07:14 PM

Dragonflight Free This Weekend For Returning Players
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This weekend, from March 9–12, we’re upgrading all inactive World of Warcraft accounts. Returning players will have full access to the game* and all their characters—including Dragonflight, for those who don’t own the latest expansion.

Experience the early campaign quests**, unlock and learn the art of Dragonriding, take your professions to the next level, traverse new dungeons, and fully explore the Dragon Isles during the trial period. If you participated in the previous Dragonflight Trial, you can also continue your adventure with your dracthyr Evoker.



Spread the Word and Your Wings!

Dragonflight brings tons of exciting updates to World of Warcraft, including the dracthyr Evoker, the first ever class/race combo in WoW, a brand-new talent system, updates to professions and specializations and a new Crafing Orders system, a new form of aerial movement called Dragonriding, and much more. With a bigger-than-ever focus on exploration and player expression, Dragonflight rewards you for playing your way.

During the Dragonflight FREE trial period, you can bring your level 60 characters to the Dragon Isles or play as the new dracthyr Evoker and get complete access to the latest chapter in the Warcraft saga. If you don’t have a level 60 character on your account yet, check your Battle.net app—we may have a surprise waiting for you.

While you’re playing the trial, your character won’t be able to progress past level 60***, but don’t fret. Any experience you earn during the trial period will be banked and applied to your character when purchase Dragonflight. Get started on your adventure today!



Getting Started on Your Free Trial

  • Download the Blizzard Battle.net desktop app.
  • Launch the app and log in to your account.
  • Click on the World of Warcraft tab within the app, then either Install or Update.
  • When the installation or update is complete, click Play.
  • Play free through March 12, 2023!

Trouble Logging in?

If you're having trouble logging in, try recovering your account information, and check our Support articles for login troubleshooting and the latest system requirements for Dragonflight.



Save Up to 20% on Dragonflight Through March 15

If you’re a returning player, now is the perfect time to take advantage of our current Dragonflight sale. Get up to 20% off the Base, Heroic, and Epic Editions of Dragonflight through March 15, 2023 and heed the dragons’ call as their ancient homelands are revealed once more.




*No WoW Subscription or Game Time is required to play World of Warcraft (including Dragonflight expansion) through March 12, 2023. Does not include WoW Classic titles. After the trial period, a World of Warcraft Subscription or Game Time is required to play World of Warcraft, and purchase of Dragonflight is required for continued access to the dracthyr Evoker and other Dragonflight content. Player is responsible for any online connection fees.

**Characters can experience the main Dragonflight campaign through the “Charge of Care” quest in the Waking Shores zone.

***To progress beyond level 60 with your own character or the dracthyr Evoker, purchase of Dragonflight is required. Any experience earned after level 60 will be banked (up to level 70) and awarded after Dragonflight is purchased.
by Published on 2023-03-09 06:25 AM

WoW Hotfixes - Updated March 8
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids
  • The Nokhud Offensive
    • The Raging Tempest
      • Electrical Storm damage reduced by 20%.
      • Surge of Power duration increased from 18s to 20s.
    • Teera and Maruuk
      • Fixed an issue where the fight would reset if one of the bosses reaches 1 health before the other.

March 8 Patch Updates Recap
We got a lot of new information about upcoming content today, so we'll list the highlights below.

Patch 10.1 Preview - Embers of Neltharion
  • Patch 10.0.7 releases on March 21 in North America and March 22 in Europe.
  • Patch 10.1 goes on the PTR later this week.
  • Zaralek Caverns is the new zone of the patch, located underneath the Dragon Isles
  • Zaralek Caverns is the new zone of the patch, located underneath the Dragon Isles.
  • A new race of mole people called the Niffin live here, and are the new renown reputation faction for the patch.
  • Aberrus, the Shadowed Crucible is the new raid. It has 9 bosses.
  • Cross-faction guilds will be available at launch.
  • Season 2 Mythic Plus dungeons are Freehold, The Underrot, Vortex Pinnacle, Neltharion's Lair, Brackenhide Hollow, Uldaman: Legacy of Tyr, Halls of Infusion, and Neltharus.
  • Seasonal affixes are being retired in Mythic Plus. There is no longer an additional affix at keystone level 10.
  • Item upgrading is being revamped to be more streamlined between all upgrade methods.
  • World content, such as Fyrakk Assaults, will be added to keep the original Dragon Isles zones relevant.
  • Tier gear is getting improved to be more deterministic and less reliant on luck to obtain.

In Development: Embers of Neltharion and Tier Set Previews
  • Blizzard released an official preview of the upcoming Patch 10.1 content, including the zone, raid, and Mythic+ dungeon pool
  • Previews of a single color of the upcoming Tier Sets!
  • Previews of the new Dragonriding mount, the Winding Slitherdrake

Developer Insights: New Upgrade System in Embers of Neltharion
  • The current item upgrade is complicated, so Patch 10.1 is going to simplify things
  • Players will earn Flightstones from most content (World Quests, Rares, Mythic+, Raids, and more)
  • Players will earn Shadowflame Crests from outdoor gameplay, Mythic+ dungeons, and raids, with 4 different variants, depending on difficulty.
  • Players can upgrade almost any item in Season Two’s max-level gameplay ecosystem by spending Flightstones and Shadowflame Crests
  • Crafted, PvP, and Mythic Raid item level items cannot be upgraded with this system.
  • At medium item levels (402-424), it’ll take 3-5 Mythic Keystone dungeons to upgrade a piece of armor, depending on the key level and the armor slot.
  • At higher item levels (428-441), it can take upwards of ten Normal dungeons to upgrade an armor piece.
  • At all levels, three raid bosses (or two if they’re end bosses) will get you enough Flightstones to upgrade a piece of gear from that tier.

Patch 10.1 - Dragonflight Roadmap Update and Dev Interviews
  • Shadow Priest is getting a bit of a rework in Patch 10.1, along with significant changes for other classes.
  • It is likely that we will see more race/class combos continue to unlock in the future, which is great content for smaller updates later in the year.
  • The work on underground area support will likely pay off in future patches and expansions.

Patch 10.0.7 PTR - Build 48439
  • A new release candidate build went out
  • More Retribution Paladin balance tweaks were part of the build
  • Some expansion trial strings were added

Dragonflight 10.0.7 PTR Development Notes - March 8
  • Updated class change notes, including lots of Retribution Paladin updates.

Secrets of the Reach In-Game Cinematic
  • Spoilers - See what's going to happen as we head into the Forbidden Reach

Dragonflight: The 10.0.7 Content Update Goes Live March 21
  • The Forbidden Reach is a max-level experience introduces new bosses and objectives, additional storms, new loot, and more
  • Orc and Human Heritage Armor Sets
  • New Monk Races - Goblin, Lightforged Draenei, and Worgen
  • Recruit A Friend Refresh
  • Retribution Paladin Rework

Recruit A Friend: Fetch Your Friends for Fresh Rewards
  • Players new to WoW and veteran players who have not purchased game time on their account in the past two years can be enlisted in this program
  • Recruit four players every 30 days, and each time one of your recruits adds game time to their account, you’ll earn progress toward a new reward
  • Rewards:
    • Volatile Self-Driving Toolbox Pet - 1 Month
    • Shredderizing Glove Cosmetic Item – 2 Months
    • Sappy Buddy Cosmetic Item – 3 Months
    • 30 Days Game Time – 4 Months
    • S.C.A.N.N.E.R. Mk3 Cosmetic Item – 5 Months
    • Rocket Shredder 9001 Mount – 6 Months
  • Every 3 months after your 6-month reward, you’ll be rewarded with 30 days of game time.
  • Party Sync allows everyone in the party becomes aligned to the same quest state and phase
  • Level scaling will allow you to play all sorts of content with friends.
by Published on 2023-03-08 10:48 PM

Patch 10.0.7 PTR - Build 48439
A new build is on the way!


Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator)
Blood
  • Blood Death Knight Increases damage/healing by 3%: Blood Plague, Blooddrinker, Bonestorm, Consumption, Death and Decay, Death Coil, Festering Wound, Frost Fever, Rune of Razorice, Rune Strike Increases periodic damage/healing by 3%: Blood Plague, Blooddrinker, Bonestorm, Consumption, Death and Decay, Death Coil, Festering Wound, Frost Fever, Rune of Razorice, Rune Strike Increases damage/healing by 48%: Death and Decay Increases periodic damage/healing by 15%: Blood Plague Death Knight - Blood Spec. Death Knight - Blood Spec.

Druid (Forums, Talent Calculator)
Guardian
  • Guardian Druid Increases damage/healing by 50%: Brambles, Mangle, Pulverize, Thrash Increases periodic damage/healing by 50%: Brambles, Mangle, Pulverize, Thrash Increases damage/healing by 40%: Regrowth Increases periodic damage/healing by 40%: Regrowth Increases damage/healing by 300%: Thrash Increases periodic damage/healing by 300%: Thrash Increases damage/healing by 10%: Mangle Druid - Guardian Spec. Druid - Guardian Spec.

Paladin (Forums, Talent Calculator)
  • Retribution Aura When any party or raid member within 40 yds takes more than 30% of their health in damage in a single hit, each member gains 5% increased damage and healing, decaying over 10 30 sec. This cannot occur within 30 sec of the aura being applied. Instant.

Protection
  • Protection Paladin Increases damage/healing by 39%: Flash of Light Decreases damage/healing by 23%: Judgment Increases damage/healing by 40%: Word of Glory Increases damage/healing by 15% 50%: Hammer of Wrath Paladin - Protection Spec. Paladin - Protection Spec.

Retribution
  • Crusade Call upon the Light and begin a crusade, increasing your haste by 3% for 35 25 sec. Each Holy Power spent during Crusade increases haste by an additional 3%. Maximum 10 stacks. Combines with Avenging Wrath. Retribution Paladin - Level 50 Talent. Retribution Paladin - Level 50 Talent. Instant. 2 min cooldown.
  • Empyrean Power Crusader Strike has a 15% chance to make your next Divine Storm free and deal 25% 15% additional damage. Retribution Paladin - Level 25 Talent. Retribution Paladin - Level 25 Talent.
  • Execution Sentence A hammer slowly falls from the sky upon the target, after 8 sec, they suffer [ 250% of Attack Power ] Holy damage, plus 25% 20% of damage taken from your abilities in that time. Retribution Paladin - Level 15 Talent. Retribution Paladin - Level 15 Talent. 30 yd range. Instant. 30 sec cooldown. 0.8 sec global cooldown.
  • Final Reckoning Call down a blast of heavenly energy, dealing [ 250% [ 275% of Attack Power ] Holy damage to all targets in the target area and causing them to take 40% 30% increased damage from your Holy Power abilities for 10 sec. Retribution Paladin - Level 50 Talent. Retribution Paladin - Level 50 Talent. 30 yd range. Instant. 60 sec cooldown.
  • Improved Crusader Strike Crusader Strike now has 2 charges.Paladin - Retribution Spec. Paladin - Retribution Spec.
  • Justicar's Vengeance Focuses Holy energy to deliver a powerful weapon strike that deals Holy damage, and restores health equal to the damage done. Damage is increased by 50% [ 124.5% of Attack Power ] Holy damage, and restores 6% of your maximum health. Damage is increased by 25% when used against a stunned target. Requires Melee Weapon. Retribution Paladin - Level 45 Talent. Retribution Paladin - Level 45 Talent. 3 Holy Power. 8 yd range. Instant.

Professions

Blacksmithing
  • Bloodherald Blacksmithing. Blacksmithing. 3.5 sec cast. Reagents: Thorium Bar x 15, Enchanted Thorium Bar x 8, Arcanite Bar x 2, Mighty Troll's Blood Elixir. Enchanted Thorium Bar x 18, Arcanite Bar x 8, Mighty Troll's Blood Elixir x 2, Massive Mojo x 6, Flask of Supreme Power x 2, Pristine Black Diamond.
  • Bloodlord's Reaver Blacksmithing. Blacksmithing. 3.5 sec cast. Reagents: Arcanite Bar x 20, Enchanted Thorium Bar x 12, Thorium Bar x 8, Powerful Mojo x 5, Heart of Fire x 5. Massive Mojo x 6, Heart of Fire x 10.
  • Fiery Vengeance Blacksmithing. Blacksmithing. 3.5 sec cast. Reagents: Enchanted Thorium Bar x 32, Truesilver Bar x 4, Dark Rune x 2, Brilliant Mana Essence of Fire x 30, Brilliant Wizard Oil, Heart of Fire x 20.Pristine Black Diamond x 2, Guardian Stone x 4.
  • Gurubashi Carver Blacksmithing. Blacksmithing. 3.5 sec cast. Reagents: Thorium Bar x 60, Arcanite Bar x 4, Huge Emerald x 2, Powerful Mojo x 5.Dense Grinding Stone x 8.
  • Gurubashi Crusher Blacksmithing. Blacksmithing. 3.5 sec cast. Reagents: Arcanite Bar x 20, Enchanted Thorium Bar x 10, Huge Emerald x 2, Dark Rune x 3. Felcloth x 8, Massive Mojo x 4, Dark Rune x 3, Gurubashi Mojo Madness x 2.
  • Gurubashi Grinder Blacksmithing. Blacksmithing. 3.5 sec cast. Reagents: Thorium Bar x 18, Azerothian Diamond, Powerful Mojo. Arcanite Bar x 6, Powerful Mojo x 6, Azerothian Diamond.
  • Gurubashi Headplate Blacksmithing. Blacksmithing. 3.5 sec cast. Reagents: Thorium Bar x 25, Truesilver Bar x 6, Dense Grinding Stone x 2. Arcanite Bar x 6, Guardian Stone.
  • Gurubashi Poker Blacksmithing. Blacksmithing. 3.5 sec cast. Reagents: Enchanted Thorium Bar x 32, Truesilver Bar x 4, Huge Emerald Blue Sapphire x 2, Brilliant Mana Oil.Pristine Black Diamond, Guardian Stone x 2.
  • Gurubashi Slicer Blacksmithing. Blacksmithing. 3.5 sec cast. Reagents: Truesilver Bar x 18, Dark Rune x 5, Mageblood Elixir x 3. Enchanted Thorium Bar x 6, Dark Rune x 10, Mageblood Elixir x 3, Pristine Black Diamond x 2, Guardian Stone x 4.
  • Pitchfork of Mojo Madness Blacksmithing. Blacksmithing. 3.5 sec cast. Reagents: Truesilver Bar x 12, Powerful Mojo x 2, Mighty Troll's Blood Elixir, Gurubashi Mojo Madness. 4, Massive Mojo x 6, Gurubashi Mojo Madness x 3, Mighty Troll's Blood Elixir.
  • Sceptre of Hexing Blacksmithing. Blacksmithing. 3.5 sec cast. Reagents: Enchanted Thorium Bar x 10, Powerful Mojo x 5, Arcanite Bar x 2, Mighty Troll's Blood Elixir. 8, Mighty Troll's Blood Elixir x 3, Huge Venom Sac x 6, Golden Pearl.
  • Venomfang Blacksmithing. Blacksmithing. 3.5 sec cast. Reagents: Thorium Bar x 30 Enchanted Thorium Bar x 25, Arcanite Bar x 12, Powerful Mojo x 2 8, Huge Emerald, Huge Venom Sac.x 10.
  • Venomreaver Blacksmithing. Blacksmithing. 3.5 sec cast. Reagents: Enchanted: Thorium Bar x 30, Arcanite Bar x 15, Massive Mojo x 4, Huge Emerald x 2, Mighty Troll's Blood Elixir, Huge Venom Sac x 5. x 2, Huge Venom Sac x 40.
  • Warblades of the Hakkari, Reborn Legends state that these blades can only be forged at the edge of madness, by a soul whose anger burns brighter than the seething flames of hatred. Blacksmithing. Blacksmithing. 10 sec cast. Reagents: Arcanite Bar x 12, Enchanted Thorium Bar x 20, Dark Rune x 15, Heart of Fire x 20, Huge Emerald x 2, Powerful 24, Enchanted Thorium Bar x 30, Dark Rune x 20, Heart of Fire x 30, Huge Emerald x 2, Massive Mojo x 10, Gurubashi Mojo Madness.x 6.

Enchanting
  • Mindslave's Reach Enchanting. Enchanting. 3.5 sec cast. Reagents: Dark Rune x 10, Felcloth x 8 20, Felcloth x 18, Gurubashi Mojo Madness x 3, Greater Dreamless Sleep Potion, Simple Wood.

Inscription
  • Gurubashi Ceremonial Staff Inscription. Inscription. 3.5 sec cast. Reagents: Dark Rune x 10, Arcanite Bar x 6, Huge Emerald Primal Bat Leather x 32, Pristine Black Diamond x 2, Gurubashi Mojo Madness, Simple Wood.
  • Gurubashi Hoodoo Stick Inscription. Inscription. 3.5 sec cast. Reagents: Dark Rune x 12, Gurubashi Mojo Madness x 3, Greater Dreamless Sleep Potion, Simple Wood. x 3, Simple Wood, Powerful Mojo x 10, Azerothian Diamond.
  • Judgment of the Gurubashi Inscription. Inscription. 3.5 sec cast. Reagents: Powerful Mojo x 12, Arcanite Bar x 3 Massive Mojo x 3, Arcanite Bar x 8, Greater Dreamless Sleep Potion x 2, Simple Wood, Brilliant Wizard Oil. Brilliant Wizard Oil x 3, Flask of Supreme Power x 4, Simple Wood.

Leatherworking
  • Animist's Footwraps Leatherworking. Leatherworking. 3.5 sec cast. Reagents: Enchanted Leather x 8, Cured Rugged Hide x 6, Powerful Mojo x 4, Primal Tiger Leather x 2. Bat Leather x 18, Mooncloth x 9.
  • Animist's Legguards Leatherworking. Leatherworking. 3.5 sec cast. Reagents: Enchanted Leather x 12, Cured Rugged Hide x 9, Powerful Mojo x 5, Primal Tiger Leather x 2. Bat Leather x 24, Mooncloth x 12.
  • Cord of Shriveled Heads Leatherworking. Leatherworking. 3.5 sec cast. Reagents: Enchanted Leather x 6, Cured Rugged Hide x 6, Powerful Mojo x 4. 20, Massive Mojo x 4, Greater Dreamless Sleep Potion x 3.
  • Gloves of the Tormentor Leatherworking. Leatherworking. 3.5 sec cast. Reagents: Enchanted Leather x 8, Cured Rugged Hide x 6, Powerful Mojo x 4, Primal Tiger Leather x 2. 6, Primal Tiger Leather x 9, Primal Bat Leather x 9.
  • Gurubashi's Grasp Leatherworking. Leatherworking. 3.5 sec cast. Reagents: Primal Bat Leather x 12, Enchanted Thorium Bar x 2, Arcanite Bar 24, Enchanted Thorium Bar x 12, Massive Mojo x 4, Dark Rune x 8, Star Ruby x 2, Gurubashi Mojo Madness x 2.
  • Junglefury Gauntlets Leatherworking. Leatherworking. 3.5 sec cast. Reagents: Enchanted Leather x 8, Cured Rugged Hide x 6, Powerful Mojo x 4, Primal Tiger Leather x 2, Mighty Troll's Blood Elixir. 18, Turtle Scale x 28, Mighty Troll's Blood Elixir.
  • Junglefury Leggings Leatherworking. Leatherworking. 3.5 sec cast. Reagents: Enchanted Leather x 12, Cured Rugged Hide x 9, Powerful Mojo x 5, Primal Tiger Leather x 2, Mighty Troll's Blood Elixir. 24, Turtle Scale x 40, Mighty Troll's Blood Elixir.

Tailoring
  • Bloodlord's Embrace Tailoring. Tailoring. 3.5 sec cast. Reagents: Bolt of Runecloth x 6, Primal Bat Leather x 3, Powerful Mojo x 2. 9, Primal Bat Leather x 12, Powerful Mojo x 2, Ironweb Spider Silk x 6.
  • Gurubashi Headdress Tailoring. Tailoring. 3.5 sec cast. Reagents: Bolt of Runecloth x 9, Powerful Mojo x 3, Red Dye x 2, Black Diamond, Light Feather. 15, Powerful Mojo x 10, Red Dye x 2, Felcloth x 10, Pristine Black Diamond, Light Feather.
  • Gurubashi Tigerhide Cloak Tailoring. Tailoring. 3.5 sec cast. Reagents: Bolt of Runecloth x 6, Primal Tiger Leather x 3, Powerful Mojo x 2. 9, Primal Tiger Leather x 12, Powerful Mojo x 2, Ironweb Spider Silk x 6.
  • Ritualistic Legwarmers Tailoring. Tailoring. 3.5 sec cast. Reagents: Bolt of Runecloth x 12, Powerful Mojo x 4, Red Dye x 3, Dark Rune. 6, Red Dye x 5, Dark Rune x 6, Felcloth x 8, Ironweb Spider Silk x 4.

Item Effects
  • Essence of Divination Allows the caster to hear ancestral spirits within the Forbidden Reach, foretelling of the appearance of unique threats for 60 min. Instant. the day. Instant.
  • Hraxian's Unbreakable Will Instant. 2 min cooldown. Manifest Hraxian's Will. Instant. 2 min cooldown.
  • Obsidian Battle Horn Blow on the battle horn. Instant. 0.5 sec cast.
  • Plant Banners Plant a Shikaar Banner onto all nearby Nokhud corpses. 15 yd range. Instant. 0.5 sec cast (Channeled).
  • Primordial Stones Fire damage dealt by Primordial Stones is increased by 60%, and now Chaos damage. is now Chaos damage.
  • Primordial Stones Successful interrupts exhale smoke, dealing 0 Fire damage to enemies within a 8yd 8 yd cone in front of you.
  • Summon Clockwork Azshara Summons a mechanical yeti that will protect you for until cancelled Azshara toy. 100 yd range. 2 sec cast.
  • Vial of Flames Toss to engulf an area in magical flames. 40 10 yd range. Instant. 5 sec cooldown.

Raid & Dungeon Abilities
  • Gravity Strike Inflicts damage equal to 0% 50% of an enemy's current health and briefly reduces its Attack Power. Cannot be blocked, dodged, or parried. Requires Melee Weapon. Melee range. Instant.



Misc Changes
Originally Posted by MMO-Champion
Char Customization Options
Unknown Unknown
  • Hair Color - Choice 34147 - Name changed from "Hair Color - New 15" to "Hair Color - Choice 34147".
  • Hair Color - Choice 34148 - Name changed from "Hair Color - New 16" to "Hair Color - Choice 34148".
  • Hair Color - Choice 34149 - Name changed from "Hair Color - New 17" to "Hair Color - Choice 34149".
  • Hair Color - Choice 34150 - Name changed from "Hair Color - New 18" to "Hair Color - Choice 34150".
  • Hair Color - Choice 34151 - Name changed from "Hair Color - New 19" to "Hair Color - Choice 34151".

Group Finder Activities
Questing
  • Dragonflight > The Forbidden Reach (New) - Area: The Forbidden Reach.

Map Areas
10.0 Dragon Isles
  • The Forbidden Reach - Music: Zone 100 ForbiddenReach - Outdoor Base.Pet battle levels: 25-25.
  • The Forbidden Reach > Caldera of the Menders - Music: Zone 100 ForbiddenReach - Magical.
  • The Forbidden Reach > Stormsunder Crater - Music: Zone 100 ForbiddenReach - Primalist - Pre-Vault Battle.
  • The Forbidden Reach > Warder's Solace - Pet battle levels: 25-25.
  • The Forbidden Reach > Zskera Vaults - Music: Zone 1007 - Forbidden Reach - Zskera Vaults - Walk.
  • The Forbidden Reach > Zskera Vaults - Music: Zone 1007 - Forbidden Reach - Zskera Vaults - Walk.



String Changes
Originally Posted by MMO-Champion

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