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by Published on 2022-10-15 04:29 PM

Overwatch 2 Reaches Twenty-Five Million Players in First Ten Days
In a new press release on October 14, Activision Blizzard announced that Overwatch 2 has reached over 25 million players within 10 days of release. The Overwatch 2 Team has issued a thank you to all the players that support the game, and to make up for the game's launch, several Double Match XP weekends will be run. Additionally, players who log in from October 25 through to the end of Season One will receive the Cursed Captain Reaper Legendary skin and a Health Pack Weapon Charm.
Originally Posted by Activision Blizzard
The sequel to the team-based shooter sets a new Overwatch record, with peak daily players almost triple that of the original game through its first ten days

IRVINE, Calif.--(BUSINESS WIRE)--Oct. 14, 2022-- Overwatch 2, Blizzard Entertainment’s cross-platform and free-to-play team-based action game, has seen over twenty-five million heroes join the fight in the first ten days since its launch on Windows® PC via Battle.net®, Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, and Nintendo Switch consoles. The game has proven to be a global phenomenon, already achieving a daily player base spread near-even across EMEA, Asia, and the Americas that’s nearly triple the previous daily player peak from the original Overwatch.

“The launch of Overwatch 2 has been such an important moment for Blizzard. We’re thrilled to bring new players from around the world into Overwatch’s vibrant universe while welcoming back the existing Blizzard community,” said Mike Ybarra, president of Blizzard Entertainment. “This is only the beginning—there are so many possibilities to explore in the world of Overwatch, and we cannot wait for players to experience everything the team is building for the live game.”

The newest Support hero to join the roster, Kiriko, has been a popular pick in matches so far, with players having successfully charged and unleashed her Kitsune Rush ultimate ability over two million times in the first week alone. Also new to Overwatch 2 is cross-platform progression, a new five-versus-five multiplayer format, six new maps, the new Push game mode, a new ping system, a redesigned competitive mode, updated appearances for every hero, numerous hero ability kit reworks, updated graphics and audio engines, and much more.

The launch is just the first step in the future of Overwatch. Overwatch 2 will receive regular seasonal updates, often including new heroes, maps, game modes, and cosmetics—read about it all at PlayOverwatch.com. Planned to begin rolling out next year, release plans will be announced at a later date for the game’s much-anticipated PvE mode.

A Thank You to Players

As a thank you to players for their enduring support, any player who logs in from October 25 through to the end of Season One will receive an all-new Cursed Captain Reaper Legendary skin and a Health Pack Weapon Charm! Additionally, players can expect to earn double match XP on the following weekends:

  • Starting October 21 at 11:00 a.m. PT, ending October 24 at 11:00 a.m. PT
  • Starting October 28 at 11:00 a.m. PT, ending October 31 at 11:00 a.m. PT
  • Starting November 24 at 11:00 a.m. PT, ending November 28 at 11:00 a.m. PT

About Overwatch 2

An optimistic vision of near-future Earth, Overwatch 2 is about a world worth fighting for, where super soldiers, scientists, cyborgs, and omnics clash for control of real-world-inspired locations from around the globe. Featuring 35 unique heroes—each armed with potent abilities and weaponry—battling across a variety of lively maps and locales, where players must work together and adapt to a variety of unique situations.

Overwatch 2 features a new in-game shop, a free Battle Pass for all players, and a purchasable Premium Battle Pass for each season. Both the free and paid Battle Pass tracks for Season One feature cyber punk-themed items such as skins, weapon charms, victory poses, highlight intros, sprays, player icons, and voice lines. The Season One Premium Battle Pass also includes a Mythic skin for Genji—a customizable new skin tier for Overwatch 2.

Media Assets:

- Overwatch 2 Logo: https://blizzard.gamespress.com/Over...2#?tab=logos-3
- Screenshots: https://blizzard.gamespress.com/Overwatch-2-Launch

About Blizzard Entertainment, Inc.

Best known for blockbuster hits including World of Warcraft, Hearthstone®, Overwatch®, the Warcraft®, StarCraft®, and Diablo® franchises, and the multifranchise Heroes of the Storm®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (Nasdaq: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically acclaimed games. Blizzard Entertainment's track record includes twenty-three #1 games* and multiple Game of the Year awards. The company's online gaming service, Battle.net®, is one of the largest in the world, with millions of active players.

*Sales and/or downloads, based on internal company records and reports from key distributors.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Blizzard Entertainment's expectations, plans, intentions or strategies regarding the future, including statements about the features and functionality of Overwatch 2, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Blizzard Entertainment's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based on information available to Blizzard Entertainment and Activision Blizzard as of the date of this release, and neither Blizzard Entertainment nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Blizzard Entertainment or Activision Blizzard and are subject to risks, uncertainties, and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
by Published on 2022-10-14 10:45 PM

Wrath of the Lich King Classic Hotfixes - October 14, 2022
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Wrath of the Lich King Classic

  • Deep Wounds no longer triggers from non-Physical damage, such as the Fiery Weapon enchant.
    • Developers' note: Warriors have recently discovered that with the changes to Critical Strike Rating in Wrath, they can now get critical hits on spells quite often, and that those spell critical hits trigger Deep Wounds. Prior to Wrath, Warriors did not get increased spell critical chance from their gear. This discovery has resulted in players changing their enchantments on weapons to low-level enchantments that don't do much damage, but can trigger Deep Wounds and gain a significant damage increase over intended level 70-80 enchantments. Deep Wounds was never intended to benefit from these enchantments. Because of how Deep Wounds works, this advantage would continue to grow as Warriors gain better gear with more Critical Strike Rating. Additionally, some Warrior players are now looking for additional sources of spell damage from low-level sources, that they could use to gain increased Deep Wounds damage. We feel that this would only become more problematic, so it's best to resolve it quickly, before a lot of time and resources are invested into it. While it is a creative use of game mechanics, this would eventually be damaging to player and class fantasies, as well as very unintuitive for newer players.
  • Deadly Gladiator's Tabard is now purchasable from Arena vendors for the duration of Arena Season 5.
  • Sapphiron has learned how to fly properly during the air phase.
  • Morlia Doomwing should now offer flights to eligible players from the Shadow Vault.
  • Figurine - Emerald Boar trinket will now properly match the player's level.
  • Priest Trainers no longer offer the quest to teach Desperate Prayer.
  • Players can now travel safely on their flying mounts across Valgarde in Howling Fjord.
by Published on 2022-10-14 07:48 PM

Dragonflight Beta Mythic+ Testing - October 14th-17th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings!

We’re back with another round of Dragonflight Mythic+ testing for this weekend. The test period will begin Friday Oct 14th at 16:00 PDT (19:00 EDT, 01:00 CEST), and end Monday October 17th at 16:00 PDT (19:00 EDT, 01:00 CEST). Please note that the test period may be adjusted in the event of technical difficulties.

Key updates from last week:

  • Algeth’ar Academy is now available on Mythic+
  • The Thundering affix has been reworked
  • While testing a Dragonflight Mythic+ dungeon on Beta, your item level should now be set to 392 and your gear should no longer lose durability.

During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Stormwind or Orgrimmar, and the nearby Dungeon Teleports NPC will assist you with transportation. Note that these NPCs have both been moved to less crowded areas not far from their previous location.

We look forward to hearing your feedback!
by Published on 2022-10-13 09:50 PM

Eternity's End Class Sets to Become Legacy Gear in Dragonflight Pre-patch
Originally Posted by Blizzard (Blue Tracker)
With the initial release of the Dragonflight pre-expansion patch (version 10.0.0), class set bonuses from Evernity’s End (9.2) will be marked Legacy, effectively disabling them in combat.

While it’s routine for us to mark older set bonuses as Legacy, we do not normally take this step so soon after they were acquired. Unfortunately, the extent of class changes coming in the pre-patch is an exceptional circumstance that has led to this decision.

In the future, it is not our intention to repeat this timing when marking class sets as Legacy.

To account for the removal of set bonuses and addition of the new talent trees, game content will be re-tuned in 10.0.0 so that difficulty remains relatively the same.
by Published on 2022-10-13 07:33 PM

Dragonflight Beta Class Tuning Hotfixes - October 13
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re continuing to make class tuning adjustments based on our observations, the data we’re getting from Beta, recent Beta raid testing, and player feedback.
In addition to new and returning abilities, the new talent trees allow players to choose abilities that were previously exclusive to one another in the talent row system. In many cases, we need to adjust the impact of these abilities to hit our throughput targets for Dragonflight.
The following adjustments are being applied, or have been applied already, to the Dragonflight Beta and PTR via hotfixes, for this week’s Raid Testing.

Demon Hunter
  • Immolation Aura damage increased by 8%.
  • Eye Beam damage reduced by 8%.
  • The Hunt damage reduced by 10%.
  • Elysian Decree damage reduced by 10%.
  • Illidari Knowledge damage reduction increased to 3/6% (was 2/4%).
  • Will of the Illidari - Max Health bonus increased to 3/6% (was 2/4%).
  • Havoc
    • Chaos Strike/Annihilation damage reduced by 10%.
    • Blade Dance/Death Sweep damage increased by 18%.
    • Immolation Aura (Rank upgrade) duration bonus reduced to 4 seconds (was 6 seconds).
    • First Blood damage bonus value reduced to 85% of base (was 135%).
    • Unbound Chaos damage bonus reduced to 200/400% (was 250/500%).
    • Isolated Prey - Eye Beam damage bonus reduced to 25% (was 30%).
    • Inner Demon damage reduced by 15%.
  • Vengeance
    • Elysian Decree no longer deals 10% reduced damage when specced into Vengeance.
    • Focused Cleave damage bonus reduced to 30% (was 40%).
    • Fel Flame Fortification damage reduction increased to 10% (was 6%).
    • Revel in Pain - Maximum absorb value increased by 50%.
    • Cycle of Binding – Cooldown Reduction per applied Sigil increased to 3 seconds (was 2 seconds).

Rogue
  • Rupture damage increased by 35%.
  • Ambush damage increased by 20%.
  • Instant Poison damage increased by 13%.
  • Wound Poison damage increased by 13%.
  • Shiv damage increased by 20%.
  • Sepsis damage increased by 20%.
  • Echoing Reprimand damage increased by 20%.
  • Assassination
    • Garrote damage increased by 35%.
    • Envenom damage increased by 25%.
    • Mutilate damage increased by 20%.
    • Fan of Knives damage increased by 15%.
    • Deadly Poison damage increased by 13%.
    • Deathmark damage increased by 20%.
    • Internal Bleeding damage increased by 20%.
    • Serrated Bone Spike damage increased by 20%.
    • Crimson Tempest damage increased by 15%.
    • Amplifying Poison damage increased by 13%.
    • Kingsbane damage growth per poison increased to 20% (was 15%).
    • Indiscriminate Carnage - Cooldown reduced to 60 seconds (was 90 seconds).
  • Outlaw
    • Dispatch damage reduced by 14%.
    • Pistol Shot damage reduced by 5%.
    • Roll the Bones - Broadside damage bonus reduced to 15% (was 20%).
    • Roll the Bones - True Bearing CDR reduced to 0.5 seconds (was 1 second).
    • Roll the Bones - Ruthless Precision crit bonus reduced to 15% (was 20%).
    • Roll the Bones - Skull and Crossbones bonus Sinister Strike chance reduced to 25% (was 30%).
    • Roll the Bones - Buried Treasure Energy regen increased to 5 per seconds (was 4 per second).
    • Opportunity - Bonus Sinister Strike chance increased to 35% (was 30%).
    • Combat Potency - Energy regen increased to 25% (was 20%).
    • Fatal Flourish chance to generate Energy increased to 65% (was 60%).
    • Summarily Dispatched - Max stacks reduced to 5 (was 7).
  • Subtlety
    • Eviscerate damage reduced by 4%.
    • Relentless Strikes - Energy restore reduced to 5 (was 6).
    • Improved Shadow Techniques - Energy generated reduced to 3 (was 4).
    • Replicating Shadows damage bonus reduced to 20% (was 30%).
    • Veiltouched damage bonus reduced to 5% (was 8%).
    • Deeper Daggers damage bonus reduced to 8/16% (was 10%/20%).

Hunter
  • Arctic Bola’s damage and chance to activate have both been doubled.
  • Beast Mastery
    • Beast Cleave will no longer be improperly activated by Kill Command or Stomp damage.
    • Dire Frenzy talent damage bonus increased to 30/60% for ranks 1 and 2.
    • Dire Beast damage increased by 50%.
    • Call of the Wild has received several bug fixes:
      • Wild Instincts should no longer incorrectly grant charges of Barbed Shot while Call of the Wild is no longer active.
      • Bloody Frenzy and Wild Instincts should no longer give their effects without knowing the appropriate talent.
      • When multiple pets are summoned from Call of the Wild, it should no longer be possible to get multiple stacks of Predator’s Thirst, Endurance Training, or Pathfinding.
      • Wild Instincts now properly checks for Focus to be spent before causing a Barbed Shot reset.
      • Call of the Wild should properly be reset upon encounter end.
    • Brutal Companion has received several bug fixes:
      • Brutal Companion longer causes your pets to consume Focus when doing their extra pet special attack when your pet is above 50 Focus.
      • Brutal Companion damage bonus lowered from 100% to 50%.
      • Brutal Companion now properly works with pets that use Claw.
      • Brutal Companion’s damage bonus no longer incorrectly applies to all special attacks from your active pet.
      • Brutal Companion no longer causes the special attack to deal bonus damage if your pet is above 50 Focus.
      • Developers’ notes: Pet focus management is not intended to be part of the Brutal Companion talent; it should provide some extra special attacks from your pet. If this interacts with the above-50-Focus threshold damage bonus, you might feel compelled to manually handle the casting of your pet’s ability to always get maximum damage benefit while at 3 stacks of Barbed Shot.

Monk
  • Windwalker
    • Storm, Earth, and Fire spirits now correctly cast Strike of the Windlord.
    • Resolved an issue that could prevent Storm, Earth, and Fire spirits from copying your abilities.
    • Storm, Earth, and Fire now has 2 charges.
    • Thunderfist damage reduced by 30%.
  • Mistweaver
    • Fixed an issue causing Overflowing Mist to be applied by Tear of the Morning’s AoE Enveloping Mist healing.
    • Zen Pulse damage increased by 20%.
    • Echoing Reverberation - Increased effectiveness to 80% of Zen Pulse’s values (was 70%).
    • Accumulating Mist - Increased effect to 25% per stack (was 20% per stack).
    • Spinning Crane Kick damage reduced by 10% for Mistweaver.

Mage
  • Fire
    • Pyroblast damage reduced by 10%.
    • Feel the Burn Mastery per stack reduced to 2/4% (was 3/6%).
    • Tempered Flames Pyroblast cast time reduced by 30% (was 40%).
      • Pyroblast critical strike chance reduced to 10% (was 15%).
      • The duration of Combustion reduced by 50% (was 40%).
    • Pyroclasm now increases damage of your next instant Pyroblast by 230% (was 240%).
    • Master of Flame - Ignite deals 18% more damage while combustion is not active (was 25%).
    • Controlled Destruction now increases Pyroblast damage by 4% per rank (was 5%).
    • Wildfire - Ignite damage reduced to 3/6% (was 5/10%).

Warrior
  • Arms
    • Auto attack damage reduced by 25% (was 10%.)
    • In for the Kill now increases haste by 20% (was 25%) when enemy is under 35% health.
    • Skullsplitter now generates 20 Rage (was 30).
    • Skullsplitter damage reduced by 22%.
    • Mortal Strike damage reduced by 3%.
    • Execute damage reduced by 5%.
    • Juggernaut - Maximum stacks reduced to 12 (was 15).
    • Deep Wounds periodic damage reduced by 6%.
    • Rend periodic damage reduced by 7%.
  • Fury
    • Bloodthirst damage increased by 7%.
    • Bloodcraze - Increases critical strike chance of Bloodthirst by 15% per stack (was 10%).
    • Bloodborne damage bonus granted increased to 20% (was 15%).
    • Cruelty - Annihilator’s damage increased during enrage by 10% (was 5%).
    • Raging Blow Damage increased by 3% for each strike.
    • Crushing Blow damage increased by 3% for each strike.
    • Annihilator damage increased by 1.5%.
    • Wrath and Fury - Raging Blow Damage bonus granted increased to 15% (was 10%).
    • Slaughtering Strikes - Raging Blow now increases the damage of each strike of Rampage by 20% per stack (was 10%).

Shaman
  • Elemental
    • Lightning Bolt damage increased by 17%.
    • Elemental Blast (Elemental) damage increased by 20%. Increases Haste or Crit by 6% (was 3%), or Mastery by 11% (was 6%).
    • Windspeaker’s Lava Resurgence - Lava Burst damage increased by 10% (was 20%). Now also triggers from Earthquake.
    • Earth Shock damage increased by 5%.
    • Heat Wave - When Lava Surge triggers from Heat Wave, the damage of your next Lava Burst is increased by 20%.
    • Liquid Magma Totem damage increased by 125%.
  • Enhancement
    • Maelstrom Weapon proc chance lowered to 16% (was 20%).
    • Damage of all Maelstrom Weapon consuming abilities reduced by 10%.
    • Focused Lightning (Conduit) values halved for all ranks.
    • Stormstrike damage increased by 20%.
    • Windstrike damage increased by 20%.
    • Lava lash damage increased by 92%.
    • Hot Hand rank 1 Lava Lash damage bonus lowered to 20% (was 50%). Rank 2 lowered to 40% (was 100%).
    • Ice Strike damage increased by 20%.
    • Sundering damage increased by 75%.
    • Storm’s Wrath values increase changed to +150% (was +100%).
    • Gathering Storms value increased to 25% (was 15%). Maximum stacks lowered to 6 (was 10).
    • Fire Nova damage increased by 25%.
    • Feral Spirit and Elemental Spirits buff effects changed to +20% (was +15%).
    • Doom Winds active Windfury Weapon bonus damage lowered to 10% (was 25%).
    • Doom Winds cooldown increased to 90 seconds (was 60 seconds).
    • Forceful Winds bonus lowered to 40% per stack (was 45%).

Paladin
  • Holy
    • Resplendent Light now has a 12 yd range (was 8 yards).
    • Moment of Compassion now increases Flash of Light healing by 15%.
    • Tyr’s Deliverance’s periodic healing increased by 20%. Heal effect icon now matches cast icon.
    • Boundless Salvation - Holy Light now extends Tyr’s Deliverance by 4 seconds (was 3 seconds). Flash of Light now extends Tyr’s Deliverance by 2 seconds (was 1.5 seconds).
    • Boundless Salvation’s extension is now capped at 40 seconds.

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