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by Published on 2022-01-07 09:50 PM

Patch 9.2 PTR - Upcoming Demon Hunter Tier Set Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In a future PTR build we’ll be making the following changes to Demon Hunter set bonuses, with the goal of making them exciting to a broader array of combinations of talent/legendary/covenant powers. We heard the feedback that the prior Havoc bonus was limiting your build diversity, and wanted to address that so that everyone’s excited about their tier set. As a result, Havoc’s 4pc has been completely replaced and 2pc updated, and Vengeance is being changed as we’d previously discussed.

Havoc
  • 2PC: Increases Blade Dance and Chaos Strike damage by 20%. This bonus also applies to Death Sweep and Annihilation while in Metamorphosis.
  • 4PC: Metamorphosis duration is increased by 6 sec. Every 60 Fury you consume reduces the cooldown of Metamorphosis by 1 sec.

Vengeance
  • 4PC: Consuming a Lesser Soul Fragment reduces the remaining cooldown of your Immolation Aura or Fel Devastation by 1 sec.

While these numeric values are still subject to change, we’re looking forward to getting this bonus in your hands.
by Published on 2022-01-05 11:39 PM

Patch 9.2 PTR - Build 41726
A new build is now live on the PTR!



New Loading Screens



New Models



New VO
There are spoilers in the VO below!



Sepulcher of the First Ones Encounter Journal
The Sepulcher of the First Ones encounter journal was updated in this build.



New Items
Lots of new items were added in Patch 9.2 PTR - Build 41726. We've included a tiny fraction of them below.

LevelTypeSlotName
252TrinketTrinketChains of Domination
252TrinketTrinketScars of Fraternal Strife
252TrinketTrinketIntrusive Thoughtcage
252TrinketTrinketEarthbreaker's Impact
252TrinketTrinketCache of Acquired Treasures
252TrinketTrinketPulsating Riftshard
252TrinketTrinketBells of the Endless Feast
252TrinketTrinketPocket Protoforge
252TrinketTrinketElegy of the Eternals
252TrinketTrinketThe First Sigil
236TrinketTrinketProtector's Diffusion Implement
236TrinketTrinketBroker's Lucky Coin
236TrinketTrinketGemstone of Prismatic Brilliance
252TrinketTrinketResonant Reservoir
252TrinketTrinketAuxillary Attendant Chime
252TrinketTrinketArchitect's Ingenuity Core
252TrinketTrinketReclaimer's Intensity Core
252TrinketTrinketGrim Eclipse
60OtherEnlightened Offering
1OtherProgenitor Essentia Lattice
60OtherEternal Augment Rune


Achievement Changes
Originally Posted by MMO-Champion
Dungeons
Feats of Strength

Dungeons & Raids

Guild Feats of Strength
Guild

Raids
Feats of Strength

Shadowlands
Exploration
  • Sand, Sand Everywhere! (New) Uncover treasures from piles of sand scattered throughout Zereth Mortis. 10 points.
  • Synthe-fived! Craft five different protoform creatures. 10 points. Account Wide. at Zereth Mortis's protoform forges. 10 points. Account Wide.
  • Synthesized! Craft a protoform creature. 10 points. Account Wide. at one of Zereth Mortis's protoform forges. 10 points. Account Wide.
  • Synthe-superfived! Craft twenty-five different protoform creatures. 10 points. Account Wide. at Zereth Mortis's protoform forges. 10 points. Account Wide.
  • Synthe-supersized! Craft fifty different protoform creatures. 20 points. Account Wide. at Zereth Mortis's protoform forges. 20 points. Account Wide.

Shadowlands Raid
Dungeons & Raids
  • Jailer Defeated (New)
  • Coming to Terms Defeat Anduin Wrynn after defeating Anduin's Grief in the Suplcher Sepulcher of the First Ones on Normal difficulty or higher. 10 points.
  • Cornerstone of Creation (New) Defeat the following bosses within the wing of the Sepulcher of the First Ones. 10 points.
  • Damnation Aviation (New) Defeat the Jailer after collecting 6 Progenitor Orbs in the Sepulcher of the First Ones on Normal difficulty or higher.
  • Domination's Grasp (New) Defeat the following bosses in the wing of the Sepulcher of the First Ones. 10 points.
  • Ephemeral Plains (New) Defeat the following bosses within the wing of the Sepulcher of the First Ones. 10 points.
  • Four Ring Circus Defeat Dausegne, the Fallen Oracle while a player is carrying the Afterlife Core in the Sepulcher of the First Ones on Normal Difficulty or higher.10 points.
  • Heroic Sepulcher of the First Ones Guild Run (New) Defeat the following bosses in Sepulcher of the First Ones on Heroic difficulty or higher while in a guild group. 10 points.
  • Heroic: Sepulcher of the First Ones (New) Defeat the following bosses on Heroic difficulty. 10 points.
  • Mythic The Jailer Guild Run (New) Defeat The Jailer in Sepulcher of the First Ones on Mythic difficulty while in a guild group. 10 points.
  • Mythic: Anduin Wrynn (New) Defeat Anduin Wyrnn in the Sepulcher of the First Ones on Mythic difficulty. 10 points.
  • Mythic: Artificer Xy'mox (New) Defeat Artificer Xy'mox in the Sepulcher of the First Ones on Mythic difficulty. 10 points.
  • Mythic: Dausegne (New) Defeat Dausegne in the Sepulcher of the First Ones on Mythic difficulty. 10 points.
  • Mythic: Halondrus (New) Defeat Halondrus in the Sepulcher of the First Ones on Mythic difficulty. 10 points.
  • Mythic: Lihuvim (New) Defeat Lihuvim in the Sepulcher of the First Ones on Mythic difficulty. 10 points.
  • Mythic: Lords of Dread (New) Defeat the Lords of Dread in the Sepulcher of the First Ones on Mythic difficulty. 10 points.
  • Mythic: Prototype Pantheon (New) Defeat Prototype Pantheon in the Sepulcher of the First Ones on Mythic difficulty. 10 points.
  • Mythic: Rygelon (New) Defeat Rygelon in the Sepulcher of the First Ones on Mythic difficulty. 10 points.
  • Mythic: Sepulcher of the First Ones (New) Defeat the following bosses on Mythic Difficulty. 10 points.
  • Mythic: Skolex (New) Defeat Skolex in the Sepulcher of the First Ones on Mythic difficulty. 10 points.
  • Mythic: The Jailer (New) Defeat The Jailer in the Sepulcher of the First Ones on Mythic difficulty. Title Reward: Guardian of the Pattern. 10 points.
  • Mythic: Vigilant Guardian (New) Defeat the Vigilant Guardian in the Sepulcher of the First Ones on Mythic difficulty. 10 points.
  • Power ON Defeat the Vigilant Guardian after defeating the Depleted Automa in the Suplcher Sepulcher of the First Ones on Normal difficulty or higher. 10 points.
  • Sepulcher of the First Ones (New) Defeat the following bosses on any difficulty. 10 points.
  • Sepulcher of the First Ones Guild Run (New) Defeat the following bosses in Sepulcher of the First Ones on Normal difficulty or higher while in a guild group. 10 points.
  • The Grand Design (New) Descend into the pattern and confront The Jailer within the Sepulcher of the First Ones. 10 points.
  • The Protoform Matrix (New) Defeat Lihuvim after synthesizing and defeating a Reaving Automa: Neo in the Sepulcher of the First Ones on Normal difficulty or higher. 10 points.
  • We Are All Made of Stars Defeat Rygelon with all players under the effects of Herald of the Cosmos in the Seplcher Sepulcher of the First Ones on Normal Difficulty or higher. 10 points.
  • Where the Wild Corgis Are Name changed from "Where the Wild Beasts Are" to "Where the Wild Corgis Are". /Pet all of the unique beasts Defeat the Prototype Pantheon after each player has petted 5 Corgis during Wild Stampede in the Seplcher Sepulcher of the First Ones on Normal Difficulty or higher. 10 points.
  • Wisdom Comes From the Desert Defeat Skolex, the Insatiable Ravener after getting it to burrow under all four Memorial Pylons and destroy all four Memorial Pylons in the Sepulcher of the First Ones on Normal Difficulty or higher.10 points.
  • Xy Never, Ever Marks the Spot. Name changed from "Those Belong in a Museum!" to "Xy Never, Ever Marks the Spot.". Defeat Xy'mox with all players under the effects of pilfered artifacts in the Seplcher Sepulcher of the First Ones on Normal Difficulty or higher. 10 points.

Torghast
Expansion Features



Spell Changes
Originally Posted by MMO-Champion
Companions
  • Blinky (New) Right click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Pocopoc (New) Summon and dismiss Pocopoc. Only works outside of Zereth Mortis. Battle Pet. Battle Pet. Instant.

Item Set Bonuses
  • Ephemeral Incarnation Name changed from "Ephemeral Blossom" to "Ephemeral Incarnation". Swiftmend heals 4 nearby allies for 25% of its healing done. Every 3 casts of Swiftmend grants you Incarnation: Tree of Life for 9 sec.
  • Grudge Match Shiv's debuff causes your Bleeds to gain 25% Critical Strike for 9 seconds. Shiv causes enemies within 15 yards to take 100% increased damage from your Poisons and Bleeds for 9 seconds.
  • Outburst Consuming 30 rage grants a stack of Outburst, upon reaching 8 stacks of Outburst Seeing Red, which transforms at 8 stacks into Outburst, causing your next Shield Slam or Thunder Clap are 200% more effective, or your next Ignore Pain is 50% more effective. to be 200% more effective and grant Ignore Pain.
  • Outburst Avatar increases your damage dealt by an additional 10% and decreases damage taken by 10%. Avatar instantly grants 8 stacks of Outburst. Outburst.
  • Renewing Bloom Swiftmend heals an additional [ 21% of Spell Power ] for each periodic healing effect on the target. Healing from Rejuvenation has a 25% chance to grant Renewing Bloom, healing [ 20.8% of Spell Power ] over 8 sec. Swiftmend can consume Renewing Bloom.
  • Tornado Trigger Pistol Shot has a 50% chance to load a Hidden Bullet from your sleeves, up to 6 times. After loading 6 bullets, Between the Eyes has its cooldown reset and costs no energy. your next Pistol Shot also fires Between The Eyes as though 6 combo points were spent.

Mage (Forums, Talent Calculator)

Warlock (Forums, Talent Calculator)
  • Summon Sayaad Summons a Succubus or Incubus under your command to seduce enemy Humanoids, preventing them from attacking. 6 sec cast. 1 Soul Shard. 6 sec cast.

Anima Powers
  • Next Floor (New) There are still enemies on this floor. Are you sure you want to ascend? Instant.

Mage (Forums, Talent Calculator)
  • Timebreaker's Paradox Time Warp lasts 300% longer, but causes all affected players to be frozen in time for 10 8 sec at the end. Instant.

Item Effects
  • [DNT] Consume Enhancement Name changed from "Crystallized Enhancement" to "[DNT] Consume Enhancement". Consume this crystal to gain its enhancement temporarily. Instant. This effect will last for 15 min. Instant.
  • Absorptialic Name changed from "Enhancement: Absorption" to "Absorptialic". 10% chance to absorb enemy Spell damage. Instant. This effect will last for 15 min. Instant.
  • Alacrialic Name changed from "Enhancement: Alacrity" to "Alacrialic". Increase Haste by 5%. Instant. This effect will last for 15 min. Instant.
  • Architect's Ingenuity (New) Whenever a nearby Automa dies, your cooldowns recover 15% more quickly for 0 sec.
  • Brood of the Endless Feast (New) Your damaging abilities have a high chance to smell out the scent of delicious soul energy, stacking up to 0 times. At full stacks, a swarm of devourers burst forth, chomping your target for 0 Physical damage. Effects that cause your target to move generate bonus stacks.
  • Call Bounding Bufonid Name changed from "Call Accelerated Nematoad" to "Call Bounding Bufonid". Recall the Accelerated Nematoad Bounding Bufonid, in case it is missing or dead. 5 sec cast. 60 sec cooldown.
  • Conduits for Free (New) Increase your attunement to the Shadowlands, learning all Conduits and raising them to item level 252. 2 sec cast.
  • Constialic Name changed from "Enhancement: Redundancy" to "Constialic". Increase Stamina by 10%. Instant. This effect will last for 15 min. Instant.
  • Contract: The Enlightened Name changed from "Contract: Enlightened Brokers" to "Contract: The Enlightened". Enter a contract with the Enlightened Brokers that allows you to gain reputation with them every time you complete a world quest in the Shadowlands. Instant.
  • Deflectialic Name changed from "Enhancement: Deflection" to "Deflectialic". 10% chance to deflect enemy Physical attacks. Instant. This effect will last for 15 min. Instant.
  • Disintegration Halo (New) Fire a resonant bolt at your target which causes a Disintegration Halo from its location, dealing 0 damage every 5 for 6 sec. Crescendos 4 times before taking it again from the top. Instant.
  • Efficialic Name changed from "Enhancement: Efficiency" to "Efficialic". Your abilities have a 20% 10% chance to incur no cooldown. Instant. This effect will last for 15 min. Instant.
  • Elegy of the Eternals (New) Weep before the Eternals, dedicating yourself to their service. Gain 0 of your highest secondary stat, and grant 10% of this bonus to any party members who also serve your covenant.
  • Eternal Augmentation (New) Increases Agility, Intellect and Strength by 0 for 60 min. Augment Rune. Instant.
  • Extractialic Name changed from "Enhancement: Extraction" to "Extractialic". Increase gold from looting creatures by 2% and completing quests by 10% Instant. This effect will last for 15 min. Instant.
  • Flexialic Name changed from "Enhancement: Flexibility" to "Flexialic". Increase Versatility by 5%. Instant. This effect will last for 15 min. Instant.
  • Focialic Name changed from "Enhancement: Focus" to "Focialic". Increase Mastery by 5%. Instant. This effect will last for 15 min. Instant.
  • Fortialic Name changed from "Enhancement: Fault-Tolerance" to "Fortialic". This effect will absorb a lethal attack, recovering 25% of your maximum health instead. This effect can only occur once every 10 min. Instant. This effect will last for 15 min. Instant.
  • Healialic Name changed from "Enhancement: Maintainability" to "Healialic". Restores 1% of max health to raid or party members within 30 yards every 1 seconds. Instant. This effect will last for 15 min. Instant.
  • Jiro Musical Circle (New) Summon a circle of Jiro to serenade you. 1.5 sec cast. 15 min cooldown.
  • Lucky Flip (New) Your damaging attacks and spells have a chance to flip a coin granting 0 of a secondary stat for 15 sec. Heads is Critical Strike, and Tails is Haste. Good luck! Approximately 2 procs per minute.
  • Obscurialic Name changed from "Enhancement: Obscurity" to "Obscurialic". Increase Avoidance by 10%. Instant. This effect will last for 15 min. Instant.
  • Offering to the First Ones (New) Grants 75 reputation with the Enlightened, up to Exalted reputation. Instant.
  • Opening Name changed from "Shine and Pine" to "Opening". Unlocks the Gold and Wood colors for your Rockin' Rollin' Racer Unlocks additional choices for the Rockin' Rollin' Racer Customizer 19.9.3. Passive. Passive. 1.5 sec cast.
  • Osmosialic Name changed from "Enhancement: Osmosis" to "Osmosialic". Increase Leech by 5%. Instant. This effect will last for 15 min. Instant.
  • Pocket Protoforge (New) Taking damage has a chance to fabricate an ally from the Pocket Protoforge who interferes with your enemies' attacks, increasing your Dodge by 0 and absorbing 0 damage before fading away.
  • Potentialic Name changed from "Enhancement: Power" to "Potentialic". Increase pri by 5%. Instant. This effect will last for 15 min. Instant.
  • Pre-Fabricated Assistant Name changed from " Boss 1 Healer Trinket" to "Pre-Fabricated Assistant". Summon an Automa Helper Your healing spells and abilities have a chance to activate a Pre-Fabricated Assistant who applies 0 absorb to one of your injured allies every sec. Work done to the primary target of your healing spells is accelerated. for until cancelled. Your assistant prefers to repair allies you have recently directly healed.
  • Prismatic Brilliance (New) Your damaging and healing spells have a chance to shine through one of the facets, increasing a random secondary stat by 0 for 10 seconds. Approximately 2.5 procs per minute.
  • Protector's Diffusion Implement (New) Your attacks have a chance to activate the diffusion implement for 20 sec, causing your attacks to have a very high chance of dealing an explosion of 0 Arcane damage centered on your target. Approximately 1.01 procs per minute.
  • Reading Learn how to modify your wormhole generator to be able enabling it to generate wormholes to Zereth Mortis. 2 sec cast.
  • Reflectialic Name changed from "Enhancement: Reflection" to "Reflectialic". 5% chance to reflect incoming damage back to the attacker. Instant. This effect will last for 15 min. Instant.
  • Relialic Name changed from "Enhancement: Reliability" to "Relialic". Your equipment suffers no durability loss. Instant. This effect will last for 15 min. Instant.
  • Rigialic Name changed from "Enhancement: Rigidity" to "Rigialic". Increase critical damage and healing by 20%. Instant. This effect will last for 15 min. Instant.
  • Robustialic Name changed from "Enhancement: Robustness" to "Robustialic". Protects the bearer from stun, root, and snare effects from enemy creatures. This effect can only occur once every 30 sec Instant. This effect will last for 15 min. Instant.
  • The First Sigil (New) Refresh the cooldown of your Covenant Signature ability and gain 0 Versatility for 15 sec. Instant. 5 min cooldown.
  • Toxicialic Name changed from "Enhancement: Toxicity" to "Toxicialic". Inflict 6% max health damage to up to 5 enemies within 40 yards every 5 seconds. Elite enemies suffer 2% max health damage. Instant. Increase Critical Strike chance by 5%. This effect will last for 15 min. This effect will last for 15 min. Instant.
  • Using Device (New) Performs an unknown function. 3 sec cast.
  • Velocialic Name changed from "Enhancement: Velocity" to "Velocialic". Increase Speed by 10% and Mounted Speed by 20%. Instant. This effect will last for 15 min. Instant.
  • Xy'rath's Signature Saber (New) Instant.



Garrison Talents
Originally Posted by MMO-Champion
Unknown Shadowlands Garrison Talent Category (8)
  • Aealic Understanding Tier 1, Column 2. Spell: |L290-Gain access to Enhancement Consoles. Enhancement Consoles provide you with a selection of enhancements that last for 15 minutes.|l bonuses that last for 15 minutes.|l
  • Corial Tier 5, Column 1 Tier 3, Column 3. Spell: |L290-Pocopoc may now to seek out and mark nearby Coreless Automa. In addition unlocking |lDealic |L290-Understanding will allow Pocopoc to temporarily take control of wildlife to assist you in combat.|l Automa.|l
  • Creatian Tier 3, Column 3 Tier 5, Column 1. Spell: |L290-Pocopoc can interact with Echoed Jiro granting you increased movement speed, improved resources when gathering, or reduce enemy detection range. $@garrspelldesc|l
  • Dealic Understanding Tier 1, Column 3. Spell: |L290-Pocopoc gains the ability to take control of wildlife to assist you in combat for 3 minutes. Pocopoc can interact with Echoed Jiro in the South West region of Zereth Mortis. You gain a deeper understanding of the Lore Concordances. You can access a Protoform Synthesis forge to instantiate small creatures.|l
  • Metrial Understanding Tier 1, Column 1. Spell: Gain access to a Progenitor Core Pet and Lore Concordances in Zereth Mortis. |L290- You gain 1 Pocopoc Energy every 6 minutes. Maximum energy is 10. Being able to fully understand a Lore Concordance will grant a bonus to all players that are near it.|l
  • Sopranian Understanding Tier 7, Column 3. Spell: |L290-Gain the ability to communicate, interact, and quest with Automa in the Arrangement Index and Endless Sands. You can also gain access to a Protoform Synthesis forge that allows you to instantiate large creatures.|l
  • Trebalim Understanding Tier 1, Column 4. Spell: |L290-Pocopoc gains the ability to take on additonal combat roles to help you while in Zereth Mortis. When in one of these roles you Pocopoc gain access to a new ability. You gain an even deeper understanding of the Concordances. |l Lore Concordances. |l



Strings Changes
Originally Posted by MMO-Champion
  • SPELL_FAILED_CUSTOM_ERROR_632 (New) - Requires Pollen Cloud.
  • SPELL_FAILED_CUSTOM_ERROR_633 (New) - Requires 5 Lost Ovoids.
  • SPELL_FAILED_CUSTOM_ERROR_634 (New) - You have too many temporary enhancements.
  • SPELL_FAILED_CUSTOM_ERROR_635 (New) - You have other ways to summon Pocopoc while in Zereth Mortis.



Misc Changes
Originally Posted by MMO-Champion
Character Titles
  • %s the [PH] TBD Title (New)

Scenarios
Path of the Primus
  • 01: Path of the Primus - Defeat the Mawsworn Invaders swarming the Arbiter's chaimber. chamber.
by Published on 2022-01-05 01:30 AM

Blizzard on the State of TBC Servers
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Sixxfury (WoW Community Council): Figured I’d open a discussion here as I see it talked about a lot recently.

Currently TBC servers are in a somewhat state of disarray. I know balancing PvP servers has and always will be tricky, especially given that most issues are player-driven. Throughout Classic we saw it, one server faction gets bigger than the other, and if it becomes the dominant faction players on the weaker faction decide they can’t take it anymore and want to actually participate in the world. When transfers opened up at first, it basically killed off certain servers that were once thriving at their peaks (Incendius comes to mind) and almost completely killed off after a wave of transfers. Now part of this transfer was due to overpopulation and attempting to recreate the server identity by limiting layers to 1. Though the growing sentiment in this particular case was that the world environment had grown too toxic to warrant wanting to stay with free transfers available (in this case). I was part of this transfer off of Incendius and onto Netherwind (horde and Ally from Incendius fled to Earthfury and Netherwind back around phase 4 of Classic)

Throughout Classic we saw the ebb and flow of server transfers affect realms to the point of complete lopsided factions even sometimes on non-PvP realms like Pagle.

Now with TBC, about 6 months after launch we are experiencing a massive wave after wave of transfers fleeing servers that have become undesirable. This has led to a significant amount of once-thriving servers to be completely dead with over 25 servers completely dead in terms of PvP and PvE rankings. - each one with their own main reasoning, but each one has similar traits:

  • Your guild is leaving because of “x” reason, usually faction imbalance related
  • you’re forced to leave with them or play with a whole new group of people OR play with potentially no-one because 90% of the server is leaving.
  • you leave to a server that’s already either close in faction balance (favored towards your faction) or one that’s already lopsided towards 1 faction.
  • add the fact that some people are paying hundreds of $ just to move many characters

Maybe I’m wrong in this, but it certainly doesn’t feel like these 25 servers died off because the population just isn’t there. WoW Classic has been thriving more and more as new content comes out - evidenced by WCL hitting record highs in TBCC on Phase 2 launch. My understanding is that those servers crumbled due to player driven transfers - sometimes somewhat unwillingly because you don’t really have a choice if you want to keep playing.

I don’t know what can be done, or what ideas have been discussed, but I know it’s only getting worse to the point that we are all transferring to a handful of “mega” servers.

So with that in mind - is there a way to move forward and make this better, or is this just how it’s going to be?

If this is how it’s going to be and mega-servers are the new norm, can we please get some more layers for these big servers… sitting in Org doing my trade business with up to 2-3s input lag with 30 ping is disappointing to say the least. I’m sure I’m not the only one.

Don’t get me wrong I love seeing a big server because I know I can find people to play with, I know that I can find people to do trades, buy stuff, etc. and it’s a very thriving environment, but whether it’s the new norm or there’s some ideas being worked on, I think it needs to be addressed.




Aggrend (WoW Classic Game Producer): Hello!

First off, big thanks to Sixxfury and Basîl for taking the time to write up your thoughts on this. Second, apologies for taking so long to reply. No great reason or excuse other than “I had to think about this post a lot before making it”

In any case, this is definitely a top issue for both us and for players, and it’s a topic we are basically always talking about as a team internally. I’d like to preface what I’m about to say with this: player distribution across realms is one of the most complex, if not the most complex issue that WoW Classic faces, and I’m not going to provide a silver bullet answer today. There’s no single-right answer for this issue, because different people want different things, and lots of apparently obvious solutions have non-obvious consequences.

I think to start, it might be appropriate for us to touch on what we’ve done so far and what the actual intent of that is.

In November, we opened a multitude of Free Character Moves (FCMs) between many realms.
The intent of this was to respond to the feedback that some players wanted to play on realms with a higher population. We aren’t trying to stop smaller servers from becoming even smaller, and we aren’t trying to prevent so-called “megaservers” from forming. We are simply trying to give players who want to move an easy option to do so. It’s not perfect or complete, but it’s a relief valve.

I’ll also be the first to acknowledge that we probably should have done this sooner. This isn’t meant to be an excuse, but the main reason we waited as long as we did (and a big driver to being very slow and methodical when making changes that affect server populations in general) is because in our attempts to “fix” things for specific groups, we could unintentionally damage the experience of other groups, and this is something that always gives us pause. Here’s an example:

Imagine a medium-population PvP realm that is 60% Horde and 40% Alliance, and a majority of people on this realm are happy with the state of the realm. However, half of the current Alliance population (20% of the total server population) is unhappy at the feeling of being disadvantaged in world PvP, having a harder time leveling without getting ganked, and having a perceived weaker factional economy. If we open FCMs off this realm, this unhappy 20% of players might be delighted to be able to easily leave for greener pastures. Let’s assume that they all go from unhappy to happy. But now what’s left is a smaller realm that is 75% Horde and 25% Alliance. It’s not hard to imagine that now Alliance players who were previously content with a 60/40 split now become unhappy at being 3:1 underdogs and at having their own economy and community shrink by 50%, and now they’re unhappy. And on the other hand, some % of Horde players who value world PvP and were happy being on a 60/40 PvP realm are now also unhappy because their faction is now so dominant that the only world PvP available feels lopsided and unsporting.

In the above example, doing something well-intentioned to benefit the unhappy 20% would have actually hurt more people than it helped. This is part of the dilemma and what causes us to take a lot of time to analyze things before taking actions that affects realm populations and faction balance. Ultimately, we did end up opening FCMs to and from a variety of destinations, and we will continue to monitor and modify the source and destination realms as time passes. We could have done a lot better here however, or at least been more communicative and I do sincerely apologize for that.

Next I want to drill into a common suggestion we’ve seen that was alluded to in both posts above, as well as talk about how we’ve approached this issue as we’ve debated it internally.

My server is 90% horde, and this other server is 90% alliance. Merge them and make a perfectly balanced server.
This idea is, on its face, a great one, and we can see why such a suggestion could be a quick one to make. There are a few things that have given us pause about this in the past, however.
  • “Merging” servers is actually something that WoW has almost never done, and the reason for this is simple; we don’t like the idea of someone losing their unique name on a realm, and this is doubly true for classic where your identity in the community is a major aspect of the game.
  • We’ve somewhat worked around this in modern versions of World of Warcraft with the concept of “connecting” realms. With this process, we do allow you to keep your name (and guild affiliations), it’s not seamless and is an intrusive change to the players’ chosen gameplay environment. When the connection is completed, players on the new connected realms will then have a realm name appended to the end of their nameplate such as “Aggrend-Grobbulus” or “Kaivax-Pagle”.
  • As a result of this being entirely new territory to WoW Classic, this also leads to more Classic-specific questions and conundrums such as:
    • Is this appropriate for WoW Classic? In doing this, we are essentially overriding your realm identity and forcibly causing you to merge with another, wholly unknown (to you) realm and community.
    • What if you don’t want to be on a balanced realm and at some point, specifically elected to move to a realm where your faction is in the majority? We have years of data that suggests that, on a long enough timeline, the population for most PvP realms will tend to skew towards one faction or the other and that this skew often starts as the result of more incoming players joining the majority faction, rather than players leaving the minority faction.
    • What if merging two realms like this forces layers to be enabled at all times, when they were not enabled previously? Layers are a useful tool and something that we feel most players understand they will have to deal with when choosing to move to a “High” or “Full” population realm, but if your realm has existed without layers for months or years and they are suddenly forced upon you, is that okay?
    • What happens in several months when the population of this new more-balanced realm starts to again (and likely inevitably) skew towards one faction or the other? Do we then connect the already connected realms to yet another realm with the inverse population skew? In such a scenario, you could easily see a never-ending cycle of continuously connecting realms to “chase” that balance, and of course, each time we connect a set of realms, it further dilutes the original realms’ ecosystem and communities.
    • Overall, the data we have suggests that, broadly, players don’t seem to want an even playing field and/or they care more about having their faction be heavily populated and lively than they care about their realm being balanced. Our concern is that the more we try to directly intervene, the more likely we may be to destroy the communities or individual play experiences that players have created organically. Does this mean we won’t ever connect realms in WoW Classic? No, and that is an active discussion we’ve been having for quite some time.

Obviously, there are many, many other proposed solutions that we’ve seen from players as well as from our colleagues, but using just this one example you can likely see how difficult this is to work through, and how even a seemingly simple solution can be fraught with peril if not carefully considered. I mostly provide this to give insight into the types of discussions we have internally and how we arrive at the actions (or inactions) we take.

So, where do we go from here? Well, I think that’s where you come in. What we’d like to see now is some more suggestions from you with your ideas of how we could improve this situation and ideally, we can have some back and forth here to discuss them. One thing I will ask you to keep in mind however is that we generally prefer to avoid any solution that would force players to do anything they don’t want to do, or directly damages or diminishes their ability to log in and play the game, so please try and keep that in mind when suggesting things in this discussion. Obviously, that places a lot of restrictions on the scope of ideas, but that’s kind of the point, and part of the reason for the dilemma we face right now when thinking of ways to address this issue in a way that fits within the WoW Classic design space.

Lastly, we also wanted to float the idea and acknowledge that this issue might just be too big for forum discussion. To that end, we are working on plans to host some form of live chat with you soon, to discuss this and other aspects of WoW Classic. This is still in the planning phase and we hope to have more details about this in the coming weeks, but needless to say, I think we all want to get to the point where we have multiple avenues to have meaningful, conversational discussions about this and other topics affecting our community.

Please stay tuned for details on that. Thank you again for your time, and we hope that you will have a most excellent new year! Thank you!
by Published on 2022-01-04 11:26 PM

Mythic+ Tormented Hero Details
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve seen some questions about the Tormented Hero title that was added to Season 2, and we’d like to answer those questions here.

This new title will go to the top 0.1% of player-characters in each faction, ranked by Mythic+ Rating at the end of the season.

  • This was designed to be like the prestigious rank offered in PvP where the top 0.1% of 3v3 Arena players across each region earn a unique title each season (“Unchained Gladiator” for the current season).

Season 2 will end with the maintenance period that includes the Eternity’s End patch. At that time*, the leaderboards will be locked, and a one-week postseason will begin. After we’ve verified the results and removed any players found to have cheated, the top 0.1% of each faction by Rating will receive the Tormented Hero title.

Because each region has different numbers of Mythic+ participants in each faction, the ranking required for the top 0.1% is expected to be significantly different between the factions. To make the faction rankings as fair as possible, we’re setting a faction transfer cutoff date. Any player-character that faction changes on or after January 18, 2022 will be ineligible for the Tormented Hero title, regardless of their Mythic+ rating.

We’ve also received inquiries about the current rankings. We will provide more detailed rating cutoff updates as we get closer to the end of the Season, and the Raider.io Mythic+ tracker here can be used as a guideline until then.

*Please note that we have not yet announced the Eternity’s End release date.
by Published on 2022-01-03 11:51 PM

Sepulcher of the First Ones Raid Testing Schedule - January 6-7
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This week we will be continuing our raid testing in the Sepulcher of the First Ones.

Thursday, January 6

  • Mythic
    • Dausegne, the Fallen Oracle – 13:00 PST (16:00 EST, 22:00 CET)
    • Skolex, the Insatiable Ravener – 14:00 PST (17:00 EST, 23:00 CET)

Friday, January 7

  • Mythic
    • Lihuvim, Principal Architect – 13:00 PST (16:00 EST, 22:00 CET)
    • Artificer Xy’mox – 14:00 PST (17:00 EST, 23:00 CET)
  • Raid Finder
    • Cornerstone of Creation – Dausegne, the Fallen Oracle, Lihuvim, Principle Architect, and Prototype Pantheon
      • Testing begins after Mythic testing has concluded and ends on Monday, January 10.

As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Q: How do I get into the raid zone?

A: In Oribos, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade IV in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)

Q: What character should I use to test the raid?

A: Whichever you prefer. We will be scaling players’ effective level to 60 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.

Q: How long does testing last?

A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

We appreciate you taking the time to test our content and look forward to reading your feedback.

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