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by Published on 2021-09-29 03:59 AM

WoW Hotfixes – September 28, 2021
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids
  • Sanctum of Domination
    • Kel’Thuzad
      • Fixed an issue where Howling Blizzard ice patches would still explode after entering the Phylactery Phase.

Player versus Player
  • The amount of Conquest awarded has been increased from all activities by about 70%.

Burning Crusade Classic
  • Fixed an issue where Lady Vashj would sometimes evade when backing up into the shield generators around her encounter area.

Update: We’ve determined that this new misbehavior is the result of the bugfix we implemented earlier today, so we’re going to revert it with realm restarts overnight.

We’ll have a new fix for the evasion bug as soon as possible.

Classic Era Updated to Version 1.14.0 - Addon Issues
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This patch is intended to update our infrastructure, and does not include content changes. Part of the infrastructure updates requires us to update our Addon API, which can break existing addons, as any patch can.

However, while we can’t guarantee the behavior of any specific addon, it’s possible that addons currently supported in Burning Crusade Classic will now work for Classic Era. Addon authors should be able to make that determination for their specific addons.

Regarding camera and targeting issues, we suggest that you check your interface options for Camera Following Style (Esc/Interface Options/Camera) and Sticky Targeting (Esc/Interface Options/Controls). These may have changed from the setting you were expecting.

If you continue to experience issues, please report them in our Bug Report forum.

Thank you!

The 2021 Arena World Championship Finished with an Incredible Grand Finals!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Arena World Championship (AWC) Grand Finals came to a thrilling conclusion on Sunday, September 26 as Method NA and Horizon secured their spots as the 2021 Regional Champions!

After two incredible seasons, AWC concluded 2021 with some of the most thrilling Arena matches we have seen in it’s storied fourteen-year history. Horizon secured the EU Regional title while Method NA retained the NA title, with each winning team taking home gold medals as well as $70,000 (USD) each out of the $300,000 global prize pool.

The 2021 Grand Finals represented the best of what AWC truly is. While on the surface, the Arena World Championship is a chance for top pvp teams to compete on a public stage, at its core AWC is a celebration of a highly skilled and nuanced element within World of Warcraft. David Hollings, Product Lead for WoW Esports, summed it up perfectly: “AWC is not only a competitive means for arena, but also a place where many can feel they belong.” This past weekend viewers experienced everything from anxiety to heartbreak to euphoria, all while watching it as a shared community.

EUROPE
In what was the second reverse-sweep of the day, Horizon claimed victory after defeating Method EU 4-3! Horizon went into the Grand Final seemingly invincible, having beat Skill Capped 3-0 in the Semifinal, shortly after their initial defeat over Method EU in the first round, 3-1.


As one of the favorites to win the whole tournament, to say Method EU went into the final match with a grudge to settle would be an understatement. Following their loss to Horizon, they started Day 2 facing Reload Esports in the Elimination match, in which they squeaked by with a 3-2 victory. Method EU seemed to be finished in the Semifinal when Skill Capped quickly took the first two games; however, they rallied and through increasingly tense games they pulled-off a reverse-sweep to finish with another 3-2. Going into the Grand Final, Method EU seemed to be on a role as they took Horizon to match point. In a shocking turn, Horizon rallied to finish the day with four straight games to claim the Regional title!

We asked Kasu how the team rallied in the face of near defeat at the hands of one of the strongest teams in AWC history:

“First of all, we had a very big problem with the fact that the Method team was incredibly good at cross-control of our entire team. After we lost 0-3, we decided to think about how to reduce the time of control on our team and how we can prevent them from controlling our entire team for such a long time, and surprisingly we decided to try to play a little differently in terms of the hunter's game. All I can say is that we didn't give up. It is better to communicate between each other and win, and fortunately we managed to win [in] this final arena versus Method EU. We want to convey from our entire team gratitude to all those who supported us all this way, many thanks to the people who really supported us and worried.”

TonyFeral
Kasuxo
GeluBaba
Relzah

NORTH AMERICA
Method NA, the powerhouse team that secured the title in Season 1, scored a yet another championship after defeating Golden Guardians 4-1 in the Grand Final match. Heading into the tournament, Method NA was seemingly unstoppable with a 20-5 record, best across both regions, in Season 2. This momentum showed no signs of slowing as they started the weekend with a 3-0 defeat of Golden Guardians, followed by a 3-1 victory over their Season 1 final rivals, Cloud9. The Grand Final saw them face off once more against Golden Guardians, winning 3-1 to claim yet another AWC championship!


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Stay Connected

While this marks the end of AWC’s 2021 competitions, WoW Esports still has a lot of action left to finish out the year. This weekend Mythic Dungeon International concludes its Season 2 regular season with the Last Stand Tournament, followed by the 2021 Global Finals October 29-31. We can’t wait to share what is in store for both AWC and MDI in 2022, so be sure to follow us on Twitter and subscribe to YouTube to be the first to know!
by Published on 2021-09-28 02:56 AM

Activision Blizzard Commits to Expanded Workplace Initiatives, Lawsuit Updates

Patch 9.1.5 PTR - Upcoming Hand Glow Effect for Nightborne
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello everyone!

In this thread there has been passionate feedback for Nightborne to have the hand glow effect that is seen on some Nightborne NPCs. We loved the idea after reading your feedback and have been looking into the feasibility of bringing that option to Nightborne character customization. The hand glow effect is a bit more involved and has taken some finessing to figure out due to its unique nature, but we’ve gotten a good grasp on it. In this week’s PTR build, we’ll be bringing a version of this as a new customization option to Nightborne females for testing, with the male hand glow coming in a later PTR build.

The glow effect is a unique customization option and a work in progress, please let us know what you think after testing out the new option on your Nightborne.

Conquest Earnings Increased by 70%
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve seen feedback that it takes too many games to reach the Conquest cap, and we agree. We’re making the following change:

  • Conquest awarded by all activities has been increased by 70%.

The hotfix will go live in each region during scheduled weekly maintenance (7:00 a.m. PDT Tuesday, September 28 in this region).

WoW Hotfixes - September 27, 2021
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids

  • Sanctum of Domination
    • Kel'Thuzad
      • Howling Blizzard ice patches are now immediately removed when pushing to his Phylactery Phase.
  • Theater of Pain
    • Fixed an issue where gladiators in the Halls of Might could sometimes remain immune to player abilities after finishing their duel.

Burning Crusade Classic

  • [With realm restarts] Spell Haste now lowers the global cooldown (GCD) to a minimum of 1.0 second (was 0.75 seconds).
    • Developers’ note: This hotfix is intended to bring the behavior of the GCD in line with version 2.4.0 of Burning Crusade, which the gameplay conditions of Burning Crusade Classic 2.5.2 are based on. Due to a bug in the original 2.4.0 code, players with high Spell Haste in original Burning Crusade were sometimes able to cast certain spells less than second apart, and they would also sometimes be delayed to over a second, based on how their actions were lining up with the server’s tick rate. We've decided that the fairest and most accurate thing we could do is to replicate the intent of the original game and enforce that Spell Haste cannot reduce the GCD below 1.0 second.
by Published on 2021-09-28 12:08 AM

Burning Crusade Classic - Minimum GCD Raised to 1.0 Second
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With scheduled weekly maintenance (7:00 a.m. PDT, Tuesday, September 28 in this region), Spell Haste will now lower the global cooldown (GCD) to a minimum of 1.0 second. It has been possible for players to approach a minimum of 0.75 seconds since Burning Crusade Classic launched.

This hotfix is intended to bring the behavior of the GCD in line with version 2.4.0 of Burning Crusade, which the gameplay conditions of Burning Crusade Classic 2.5.2 are based on. Due to a bug in the original 2.4.0 code, players with high Spell Haste in original Burning Crusade were sometimes able to cast certain spells less than second apart, and they would also sometimes be delayed to over a second, based on how their actions were lining up with the server’s tick rate.

With this hotfix, we’ve decided that the fairest and most accurate thing we could do is to replicate the intent of the original game and enforce that Spell Haste cannot reduce the GCD below 1.0 second.

Thank you for all of your feedback on this issue.
by Published on 2021-09-27 11:15 PM

Activision Blizzard Commits to Expanded Workplace Initiatives, Reaches Agreement with the EEOC
Originally Posted by Blizzard (Blue Tracker)
The Company Will Also Develop Tools and Training Programs to Assist Efforts to Improve Workplace Experiences
SANTA MONICA, Calif.--(BUSINESS WIRE)--Sep. 27, 2021-- Activision Blizzard (Nasdaq: ATVI) today confirmed that, as part of its effort to have the most welcoming, inclusive workplace, it has reached an agreement with the U.S. Equal Employment Opportunity Commission (EEOC) to settle claims and to further strengthen policies and programs to prevent harassment and discrimination in the company’s workplace. Under the agreement, the principal terms of which are summarized in Attachment A to this press release, Activision Blizzard has committed to create an $18 million fund to compensate and make amends to eligible claimants. Any amounts not used for claimants will be divided between charities that advance women in the video game industry or promote awareness around harassment and gender equality issues as well as company diversity, equity, and inclusion initiatives, as approved by the EEOC. The agreement is subject to court approval.

The company also announced an initiative to develop software tools and training programs to improve workplace policies and practices for employers across the technology industry.

Commenting on the agreement, Activision Blizzard CEO Bobby Kotick said: “There is no place anywhere at our company for discrimination, harassment, or unequal treatment of any kind, and I am grateful to the employees who bravely shared their experiences. I am sorry that anyone had to experience inappropriate conduct, and I remain unwavering in my commitment to make Activision Blizzard one of the world’s most inclusive, respected, and respectful workplaces.”

Kotick added: “We will continue to be vigilant in our commitment to the elimination of harassment and discrimination in the workplace. We thank the EEOC for its constructive engagement as we work to fulfill our commitments to eradicate inappropriate conduct in the workplace.”

In addition to the agreed funds, the company is taking additional steps, including:

Upgrading policies, practices, and training to further prevent and eliminate harassment and discrimination in its workplaces, including implementing an expanded performance review system with a new equal opportunity focus;

Providing ongoing oversight and review of the Company’s training programs, investigation policies, disciplinary framework and compliance by appointing a third-party equal opportunity consultant whose findings will be regularly reported to our Board of Directors as well as the Commission.

Attachment A
Summary of Agreement
Below is a summary of the principal terms of the agreement with the EEOC, which is subject to approval by the United States District Court for the Central District of California.

Creation of an $18 million fund, with any amounts not used for claimants divided between contributions to non-profit organizations whose mission involves advancing women in the video game and tech sectors or who promote awareness around sexual harassment and gender equality and further investments in diversity and inclusion efforts at the Company that go beyond what we agreed to with the EEOC, all as approved by the EEOC.

The Company will upgrade policies, practices, and training to prevent and eliminate harassment and discrimination in the workplace, including implementing an expanded performance review system with a new equal opportunity focus;

The Company will engage a neutral, third-party equal employment opportunity consultant – a non-employee who must be approved by the EEOC – who will provide ongoing oversight of the Company’s compliance with the agreement. This independent consultant’s findings will be reported directly to the EEOC and Activision Blizzard’s Board of Directors; and

The Company will hire an internal EEO Coordinator with relevant experience in gender discrimination, harassment, and related retaliation to assist the Company and the neutral, third-party EEO consultant with implementation of the agreement’s requirements.

Except as otherwise noted in the agreement, its terms will remain in effect for three years from its effective date. The full text of the agreement, which sets out the commitments in detail, is available in the Investor Relations section of the Company’s website at investor.activision.com/consent-decree-with-EEOC.

Federal Government Investigating Activision Blizzard - Bobby Kotick Subpoenaed
Last week, it was revealed that The U.S. Securities and Exchange Commission has started an investigation into how the company handled the allegations brought forward by the ongoing lawsuits. Bobby Kotick and several other executives have ben subpoenaed by SEC. More information can be found by clicking the banner below.




Blizzard's Chief Legal Officer Resigns
Chief Legal Officer Claire Hart announced her departure from Blizzard on Friday after 3 years with the company. For more information, click the banner below.



Activision Blizzard Provides Update on Workplace Initiatives
Blizzard gave an update on workplace initiatives recently.
Originally Posted by Blizzard (Blue Tracker)
SANTA MONICA, Calif.--(BUSINESS WIRE)--Sep. 21, 2021-- Activision Blizzard, Inc. (Nasdaq: ATVI) said today that it continues to work with regulators on addressing and resolving workplace complaints it has received. The Company also provided an update on recent initiatives to achieve its goal of ensuring a workplace that is inspiring, equitable, and respectful to all.

Bobby Kotick, Chief Executive Officer of Activision Blizzard, said, “We are deeply committed to making Activision Blizzard one of the best, most inclusive places to work anywhere. There is absolutely no place anywhere in our Company for discrimination, harassment, or unequal treatment of any kind. While we continue to work in good faith with regulators to address and resolve past workplace issues, we also continue to move ahead with our own initiatives to ensure that we are the very best place to work. We remain committed to addressing all workplace issues in a forthright and prompt manner.”

Kotick also said that the Company continues to productively engage with regulators, including the U.S. Equal Employment Opportunity Commission (EEOC), the National Labor Relations Board (NLRB), and the California Department of Fair Employment and Housing (DFEH) with the goal of improving its workplace policies and procedures and ensuring compliance.

The Company is actively engaged in continued discussions with the EEOC and has cooperated with the EEOC’s investigation concerning certain employment practices. It also confirmed that it is complying with a recent U.S. Securities and Exchange Commission (SEC) subpoena issued to the Company and several current and former employees and executives regarding disclosures on employment matters and related issues. The Company is confident in its prior disclosures and is cooperating with the SEC’s investigation.

Activision Blizzard has made a number of important improvements including significant changes to personnel, exiting a number of employees, and expanding compliance resources. In addition, the Company has refreshed its HR organization and, this week, will welcome a new Chief People Officer, Julie Hodges, who joins the Company from The Walt Disney Company. The Company has also expanded training, performance management, and anti-harassment resources.

The Company remains committed to ensuring it is the most welcoming, inclusive game company and connecting and engaging its 400 million players through epic entertainment created by the very best people in the industry.
by Published on 2021-09-25 04:45 AM

Overwatch 2 Updates - Sombra and Bastion's Reworks

Burning Crusade Classic - OCE Arena Titles
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I believe Blizzard has forgot to update OCE ladder cutoffs after the ban waves.

Pulling data directly from Blizzard API, earlier this week Blizzard updated US and EU ladders. The update showed that Blizzard disqualified teams with banned players in them. The cutoffs were lowered to reflect the disqualifed teams.

OCE data has not changed. According to data directly from Blizzard API, and the cut offs in game at the arena master, the cut offs are still set to teams that are banned. This currently means no teams on OCE will be getting a rank 1 title.

Basically, people that broke ToS are now holding all the R1 titles, and they won’t be awarded them. It means 0% of legitimate players get rank 1 titles. It also means way less than 0.5% of players are getting a gladiator title.

I’m not sure if Blizzard has overlooked this. However, I do know that USA and EU have had the changes made, and OCE cutoffs have stayed exactly where they are, despite banned players.


We’ve been looking into this, and it looks like it’s on the right track. Yesterday, we found several qualifying teams that still hadn’t been rewarded, and rewards should be rolling out.

We’ll keep checking on it. If there is anyone who expects a title and still hasn’t gotten it after logging in after the next realm maintenance, please let us know.

Conquest Cap Misleading Tooltip
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • PVP_CONQUEST_TOOLTIP - There is a limit to the number of Conquest Points you can earn in one week. This limit is determined by the highest pvp rating you achieved last week.

10/10 move, besides making everyone below 2100 have worse gear they should be denied access to buying it as well.

That’ll teach low rated players to even queue.

Based on the phrasing this should also help reduce alts from trying to gear. 500 IQ moves.


Hello. It looks like someone fixed typos in some old tooltips.

In this specific case, it’s a tooltip that’s unused in Chains of Domination, and we don’t have any plans to use it in 9.1.5.

Patch 9.1 Hotfixes - September 24, 2021
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Achievements

  • On the Offensive now requires 6 of the covenant assault achievements to be completed (was 9).

Classes

  • Rogue
    • Fixed an issue which could cause a player to clip through the platform when using Shadowstep on Mueh’zala in De Other Side.

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