World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2020-11-20 03:44 AM

Patch 9.0.2 Hotfixes - November 19, 2020
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes]
  • Druid (Forums / Skills / Talent Calculator)
    • Balance
      • Eclipse now correctly activates if two Starfires are cast simultaneously using Owlkin Frenzy.
  • Monk (Forums / Skills / Talent Calculator)
    • Brewmaster
      • The global cooldown of Rushing Jade Wind (Talent), Admonishment (PvP Talent), and Invoke Niuzao, the Black Ox are now correctly 1 second.
  • Paladin (Forums / Skills / Talent Calculator)
    • Retribution
      • Execution Sentence (Talent) initial damage increased by 31%. Damage is unchanged when engaged in combat with enemy players.
  • Priest (Forums / Skills / Talent Calculator)
    • Discipline
      • Damage of all abilities reduced by 6%.

Exile's Reach]
  • The destroyed version of the Undercity is now visible to new characters that have completed Exile’s Reach.

Feedback - Druid Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Once again, quick note on some recent changes to Convoke the Spirits since they can be hard to see immediately in-game. In addition to once again casting 16 spells for Balance, Feral, and Guardian—Convoke will now try to use a more consistent number of certain spells (currently, Starsurge and Ferocious Bite). Its behavior is, as always, influenced by various factors such as the number of targets in range, and their health and DoT status. But (when in a relevant shapeshift form), the number of casts of Starsurge and Ferocious Bite during a channel of Convoke will have much less variance than before.
by Published on 2020-11-19 06:31 PM

Shadowlands Survival Guide - Live on November 23
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The time is nearly at hand—and soon—a new journey will begin within the Shadowlands beyond the veil. Where will your calling lead you? We’ve gathered all the information you could need to guide your way.




Global Launch Schedule

World of Warcraft’s next expansion—Shadowlands—will launch in the Americas, Europe, Taiwan, Korea, and Australia/New Zealand at the same time globally. Wherever you live and whatever faction you represent, you can be part of one globally unified front as the way into the Shadowlands opens.

Check the details below for the exact time you can begin logging in to explore all that this new expansion has to offer. You can pre-purchase Shadowlands now.


Global Release Times

  • Americas (PST) - 3:00p.m. November 23*
  • Europe (CET) - 12:00a.m. November 24
  • Taiwan (CST) - 7:00a.m. November 24
  • Korea (KST) - 8:00a.m. November 24
  • ANZ (AEDT) - 10:00a.m. November 24
  • UTC - 11:00 p.m. November 23

*To align with other regions, the Americas will launch slightly ahead of November 24 in local time.
by Published on 2020-11-19 06:20 PM

Shadowlands Preview: Skill up with Professions
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With Shadowlands on the horizon, you’ll soon enter a world with new resources to gather which can be turned into new items to make yourself even more powerful.

Further your current professions or pick up new trades from the Profession Trainers in the Hall of Shapes in Oribos. These specialized Brokers will also sell you profession reagents to create goods and will help you level up your trade. Characters with gathering professions in Battle for Azeroth will notice that Star Ranks have been removed, but don’t fret—you’ll obtain greater quantities of harvested material as you go up in skill. Engineers will also notice that, as they become more adept at working on devices, they will experience less backfires on their inventions.

Blast from the Past

Consumables from expansions past make a return in Shadowlands to give you an edge in combat. Leatherworkers can make Armor Kits which will increase the stamina of worn chest gear for two hours. Alchemists can make Weapon Oils that offer a range of benefitscan be applied for a range of benefits—such as dealing damage or healing yourself—during combat and last for 10 minutes, and some potions can interact with Weapon Oils for additional beneficial effects! Flasks and potions can interact with Weapon Oils for additional beneficial effects, so keep an open mind as you experiment with the combinations available! Additionally, there are only two Flasks, one that increases your Primary Stat regardless of class and spec, and one that increases your Stamina. Blacksmiths can once again create Sharpening Stones and Weightstones will increase your attack power for one hour.

Optional Reagents in Professions

New to Shadowlands are Optional Reagents—ingredients that you can use when crafting armor, weapons, and jewelry. Each piece of crafted gear can have up to three slots—the first slot’s Optional Reagent sets the piece’s item level and the second and third slots apply secondary stats to a crafted piece.

Legendary Runecarving in Shadowlands

In the Shadowlands, you’ll be able to forge and customize your own legendary pieces using items procured from professions. Characters with Tailoring, Leatherworking, Blacksmithing, or Jewelcrafting professions will be granted the recipe to create base pieces as part of the storyline with the Runecarver. These pieces can be crafted by players and can be traded or can be purchased from the Auction House. Each time a crafter creates a base piece, they will earn experience and over time they will be able to create those base pieces with higher item levels. There are four levels each recipe can reach, and creating higher level base pieces will require more resources to complete.

You’ll also need two Missives, which are used to empower the piece with two different secondary stats of your choosing. These Missives can be made by players with the Inscription profession and can be traded or sold on the Auction House.

The new ethereal additions to Professions will become available to you to dabble and master once Shadowlands launches on November 23!
by Published on 2020-11-19 03:11 AM

WoW Patch 9.0.2 Hotfixes - November 18, 2020
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

  • Demon Hunter
    • General
      • Disrupt (Rank 2), Disrupt (Rank 3), Consume Magic (Rank 2), Immolation Aura (Rank 2), and Spectral Sight (Rank 2) bonus effects are now properly granted when unlocked.
    • Vengeance
      • Sigil of Silence (Rank 2) is now unlocked at level 47 (was level 48).

  • Rogue
    • Assassination
      • Resolved an issue that prevented Shiv critical strikes from generating additional combo points with Seal Fate.

Creatures and NPCs

  • Fixed an issue that caused Dunegorger Kraulok to not drop the mount, Mollie. Players that previously defeated Dunegorger Kraulok can defeat it again for a chance at its loot.

Items and Rewards

  • The repeatable treasures in Tanaan Jungle now grant reduced experience.

Player versus Player

  • Fixed an issue in the Twin Peaks battleground where flag carriers standing on the turn in point do not automatically capture the flag if the enemy flag is returned.

Professions

  • Technique: Glyph of the Lightspawn now correctly requires Legion Inscription to learn the new skill.
  • Ore and herbs located inside the Draenor Garrison no longer grant experience when gathered.

User Interface

  • Fixed an issue that removed the ability to connect to Twitter and post tweets from in game.
by Published on 2020-11-18 10:17 PM

Blood Elf and Void Elf Purple Eyes Customization
An undocumented change in Patch 9.0.2 is that both Blood Elves and Void Elves have the addition of purple eye customization options!




BoE Cosmetic Transmog Pieces Now Have Pink Corner Visuals
Another undocumented change from Patch 9.0.2 was pointed out by user Grayvves on Reddit. BoE cosmetic transmog pieces now have pink visuals in the lower left and upper right hand corners of their icons!




Soulare of Andorhal Wayfarer's Bonfire Toy
For anyone who hasn't acquired the Wayfarer's Bonfire toy from your Garrison follower Soulare, user gnomesized has reminded us in the forums that Soulare of Andorhal now resides behind King Wrynn's tomb in Stormwind. If you use the /tired emote on him, you will be gifted the toy for free! This was implemented back when the emotes feature came in 8.0.




Updated Curseforge Project Moderation Timeline
Thanks to feedback from the community, Curseforge has amended the timeline for project moderation to the following:

Originally Posted by MMO-Champion
We appreciate all the feedback from the community around the upcoming moderation changes for the US holidays and transfer to Overwolf. Based on your feedback, we’ve worked with our moderation team and have amended our timeline to include the following:

  • 11/25 - At 12pm, we will stop new project moderation. This means if you create a project for the first time, you will have to wait until after 11/30 for it to be approved. We will continue moderating updates to current addons and mods.
  • 11/25–11/29 - We will have moderators taking shifts over this time in order to approve file updates for addons and mods.
  • On 11/30 - addons will only be available via the CurseForge app. Additionally, the mods tab will no longer be available in the Twitch Desktop App.

CurseForge will still go into read only mode on 11/30 while we work on transferring things to Overwolf. Our plan is to get the website back online first in order for authors to upload updates to their projects.

Key takeaway: Moderation for WoW addon updates and other game mod updates will continue until we start the read-only mode on 11/30. Overall moderation will resume back to normal by 12/3. The Twitch Desktop and CurseForge apps will still work throughout this time, and they will continue to receive addon updates from any addons uploaded before read-only starts. Starting on 11/30, addons will only be available via the CurseForge app.



Chris Kaleiki Talks About Why He Left Blizzard
Ex-Blizzard game designer Chris Kaleiki has made a video explaining why he left the World of Warcraft team after 13 years.


Time at Blizzard
  • Chris stresses that he really enjoyed working at Blizzard and there are a lot of talented and great people there.
  • This video isn't to elicit any ill-will towards them or the studio.
  • People's reasonings for staying or leaving are all personal and so all employees have different reasonings for their decisions.
  • Chris has been at Blizzard since 2007 and mostly worked on class design and PvP.
  • The class design team he initially joined was a lot smaller than he anticipated in Wrath development.
  • Chris felt it was his duty to the players to make sure all of the classes and specs were viable in as much content as possible.
  • He was the main designer for the Monk class, and worked on PvP talents and War Mode.
  • In Shadowlands he did the Shadow Priest revamp, monk legendaries, and War mode content.

Why He Left
  • His reason for leaving was that he felt a disconnect with the game, but it wasn't until Classic came out that he discovered why this was the case.
  • In Classic, the vision of the game is clear. Big concepts are that the world is the main character, the player is the story, and the community is the content. In the modern game, these pillars exist but in a much less degree.
  • Guilds in Classic are almost needed to be successful. This creates community that isn't as needed in retail.
  • The story is a much bigger part in retail, where the drama and the characters soak up most of it instead of the players being the main story.
  • The modern game seems to miss a lot of this human element and player drama.
  • Chris loves the current story and knows that many players do too, but this shift changes the game.
  • Chris feels there is too much focus on progression systems and engagement when the focus should be on core systems like guilds and features that only MMO's can do.
  • This is all not a problem with the game as much as it is a disconnect between the modern game and what it used to be for him.
  • The vision of the game has changed over time, and he has heard from both players and people on the team that the current vision is not as clear as it was in the past. Others feel the vision hasn't changed.
  • Chris believes the main challenge for the WoW team going forward is to figure out what the modern vision is, and how it differentiates from Classic.
  • Blizzard is a much different company than it was 13 years ago and is much bigger. This isn't a bad thing as it shows the company is successful.
  • The challenge of scale is what Blizzard has going forward, much like any big company.
  • He ultimately thinks WoW and Blizzard will be totally fine! There are a lot of talented and good people there.
  • Despite its flaws, WoW is still the king of virtual worlds and will be for a long time. He believed that Blizzard would hold this crown forever, and eventually create the next one, but he isn't so sure that it is true these days.
  • This is one of the reasonings for his leaving. Chris wants to be a part of creating that next big virtual world.
  • He is rooting for Shadowlands and knows it will be a massive success. He will definitely be playing it with War Mode on!


Site Navigation