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Published on 2020-06-11 06:11 PM

Shadowlands Alpha - Build 34714
A new build is here!











Choose Your Druid Shapeshift Appearances in the Barber Shop
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In Shadowlands, Druids can travel to their local Barber Shop and now choose their Bear and Cat Form appearances separately from their character’s hair or fur color. This addition to the Barber Shop services will also include the option to select Bear and Cat Form Artifact appearances so all Druid specs can have the choice to shapeshift into their unlocked Artifact appearances and allow Guardian and Feral Druids to have more choices with weapon transmogs when choosing their Artifact forms.

The Barber Shop will also allow Druids to select their favorite Aquatic, Flight and Travel Forms so that they will no longer require switching glyphs to change the animal forms. These glyphs will now become a one-time use to unlock the appearance and switch the forms easily at the Barber Shop.

What colors and forms do you plan to have for your Druid?

New Items
There were a lot of new items in this build. You can see the full list on the WoWDB Beta site.

LevelTypeSlotName
1Companion PetsTeal Crane
1Companion PetsBlue Baby Horse
1Companion PetsPurple Baby Horse
1Companion PetsOrange Ardenweald Moth
60MountBastion - Larion - Silver
60MountBastion - Horned Horse - Bastion Yellow
60MountKyrian Phalynx - Rare - Black
60MountKyrian Phalynx - Rare - Bronze
60MountKyrian Phalynx - Rare - Gold
60MountKyrian Phalynx - Rare - Silver
60MountKyrian Phalynx - Epic - Silver
60MountKyrian Phalynx - Epic - Gold
60MountKyrian Phalynx - Epic - Black
60MountKyrian Phalynx - Epic - Bronze
50MountBlue Ardenweald Moth
50MountEpic Blue Runestag
50MountEpic Dark Runestag
50MountEpic Teal Runestag
50MountEpic White Runestag
50MountGorm (Yellow)
50MountGorm (White)
50MountHorned Horse (Ardenweald Blue)
50MountHorned Horse (Ardenweald Dark)
50MountDark Ardenweald Moth
50MountVulpin (Purple)
50MountSpirit Cradle
1KeystoneMythic Keystone
1HeadHeadFae Revel Masque
1HeadHeadRed Noggin Candle
1HeadHeadPink Party Hat
1HeadHeadCrown of the Righteous
85Off HandOff HandEnlightened Acolyte's Tome
50LeatherShouldersShoulderguards of Second Sight
50LeatherChestTunic of Second Sight
50LeatherWaistHigh Shadow Councilor's Wrap
50LeatherLegsLegwraps of Second Sight
50LeatherFeetStained Maggot Squishers
50LeatherWristsWristwraps of Broken Trust
120PotionPotion of Unusual Strength
50OtherShrieker's Voicebox
1OtherAlchemist's Journal
1OtherEnchanter's Journal
1OtherFlorist's Journal
1OtherLeatherworker's Journal
1OtherSkinner's Journal
1OtherTailor's Journal
50OtherSoul Siphoning Shard
50OtherDarktower Parchments: Instant Polymorphist
50OtherDarktower Parchments: Affliction Most Foul
50OtherDiscarded Accomodation
50OtherDiscarded Medal of Valor
50OtherObscuring Ash Cloud
50OtherBox of Stalker Traps
50OtherTome of Knowledge
50OtherMirror of Despair
50OtherTempered Armor Patch
50OtherPocket Repair Kit


Achievement Changes
Originally Posted by MMO-Champion
Shadowlands Dungeon
Dungeons & Raids
  • Bountiful Harvest Defeat Amarth the Reanimator in the Necrotic Wake after he's reaped a Bountiful consumed the corpse of a Grisly Colossus using Final Harvest on Mythic or Mythic Keystone Difficulty. 10 points.



Talent Changes
Originally Posted by MMO-Champion
Shaman
Elemental

Enhancement

Warlock
Affliction

Demonology

Destruction

Multiple specs



Spell Changes
Originally Posted by MMO-Champion
Mounts

Companions

Death Knight (Forums, Talent Calculator)
  • Veteran of the Third War Stamina increased by 10%. Death Knight - Blood, Frost, Unholy Spec. Death Knight - Blood, Frost, Unholy Spec.

Unholy
  • Dark Transformation Dark Transformation grants your ghoul100% ghoul 100% energy. Death Knight - Unholy Spec. Death Knight - Unholy Spec.
  • Outbreak Deals [ 10% of Attack Power ] Shadow damage to the target and infects all nearby enemies with Virulent Plague. [ability_creature_disease_02] Virulent Plague A disease that deals [ 87.5% of Attack Power ] Shadow damage over 21 27 sec. It erupts when the infected target dies, dealing [ 24% of Attack Power ] Shadow damage to nearby enemies. Death Knight - Unholy Spec. Death Knight - Unholy Spec. 1 Runes. 30 yd range. Instant.

Mage (Forums, Talent Calculator)
  • Shimmer Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting. 1 charge 2 charges. Mage - Level 30 Talent. Mage - Level 30 Talent. 2% of Base Mana. Instant. 20 sec recharge. 1 charge. 25 sec recharge. 2 charges.

Arcane
  • Mastery: Savant Increases your Mana regeneration rate and maximum Mana by [ 120% of Spell Power ]%. Arcane Charges increase the damage of Arcane Blast by an additional [ 60% of Spell Power ]% and Arcane Barrage by [ 30% of Spell Power ]%. Increases all other Arcane damage by 0.0% Mage - Arcane Spec. Mage - Arcane Spec.
  • Touch of the Magi Applies Touch of the Magi to your current target, accumulating 50% 25% of the damage you deal to the target for 8 sec, and then exploding for that amount of Arcane damage to the target and reduced damage to all nearby enemies. Limited to 1 target. Mage - Arcane Spec. Mage - Arcane Spec. 5% of Base Mana. 40 yd range. 1.5 sec cast. 45 sec cooldown.

Fire
  • Alexstrasza's Fury Dragon's Breath always critically strikes and contributes to Hot Streak. Additionally, damage done by your next Pyroblast or Flamestrike is increased by 35%. Fire Mage - Level 60 Talent. Fire Mage - Level 60 Talent. 45 sec cooldown.

Monk (Forums, Talent Calculator)
Mistweaver
  • Chrysalis Reduces the cooldown of Life Cocoon by 45 25 sec. PvP Talent. PvP Talent. Requires Monk. Requires level 20+.

Priest (Forums, Talent Calculator)
  • Power Infusion Infuses you Infuses the target with power for 20 sec, increasing Haste by [ 25 + 25% of Spell Power ]% and Insanity generation by 25%. Instant. 2 min cooldown. 40 yd range. Instant. 2 min cooldown.

Rogue (Forums, Talent Calculator)
  • Pick Lock Allows opening of locked chests and doors that require a skill level of up to 1,440 600. Melee range. 1.5 sec cast.

Shaman (Forums, Talent Calculator)
  • Chain Lightning Elemental, Restoration, Initial: Hurls a lightning bolt at the enemy, dealing [ 34.5% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Enhancement: Hurls a lightning bolt at the enemy, dealing [ 34.5% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Each target hit by your Chain Lightning increases the damage of your next Crash Lightning by 20%. 1% of Base Mana. 40 yd range. 2 sec cast.
  • Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing [ 172.5% [ 69% of Nature Spell Power ] Physical damage over 6 sec and sometimes knocking down enemies. Each time Chain Lightning hits more than 1 target, the cast time of your next Earthquake is reduced by 20%, and the damage of your next earthquake is increased by 0%, stacking up to 5 times. 100 yd range. Instant.
  • Echo of the Elements (New) Lava Burst now has 2 charges. Effects that reset its remaining cooldown will instead grant 1 charge. Elemental Shaman - Level 15 Talent. Elemental Shaman - Level 15 Talent.
  • Fire Nova (New) Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing [ 25% of Attack Power ] Fire damage to up to 6 targets within 8 yds of your Flame Shock targets. Requires One-Handed Axes, One-Handed Maces, Fist Weapons, Daggers. Enhancement Shaman - Level 60 Talent. Enhancement Shaman - Level 60 Talent. Melee range. Instant. 15 sec cooldown.
  • Flame Shock Sears the target with fire, causing [ 22.75% [ 19.5% of Spell Power ] Fire damage and then an additional [ 105% of Spell Power ] Fire damage over 18 sec. 15% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
  • Flametongue Weapon Imbue your weapon with the element of Fire for 30 60 min, causing each of your attacks to deal [ 2.6% of Attack Power or 1 ] additional Fire damage. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Staves, Fist Weapons, Daggers. Weapon Imbue. Weapon Imbue. Instant.
  • Frost Shock (Elemental, Restoration, Initial) Chills the target with frost, causing [ 22.5% [ 45% of Spell Power ] Frost damage and reducing the target's movement speed by 50% for 6 sec.
  • Frost Shock (Enhancement) Chills the target with frost, causing [ 22.5% [ 45% of Spell Power ] Frost damage and reducing the target's movement speed by 50% for 6 sec.
  • Hailstorm (New) Each stack of Maelstrom Weapon consumed increases the damage of your next Frost Shock by 75%, and causes your next Frost Shock to hit 1 additional target per Maelstrom Weapon stack consumed. Enhancement Shaman - Level 60 Talent. Enhancement Shaman - Level 60 Talent. 100 yd range.
  • Lashing Flames (New) Lava Lash now increases the damage of Flame Shock on its target by 100% for 12 sec. Requires One-Handed Axes, One-Handed Maces, Fist Weapons, Daggers. Enhancement Shaman - Level 15 Talent. Enhancement Shaman - Level 15 Talent. 100 yd range.
  • Lightning Shield Elemental: Surround yourself with a shield of lightning for 30 min. Melee attackers have a 100% chance to suffer [ 3.6% of Attack Power ] Nature damageand have a 100% chance to generate a stack of Fulmination. Only one Elemental Shield can be active on the Shaman at a time. Enhancement: Surround yourself with a shield of lightning for 30 min. Melee attackers have a 100% chance to suffer [ 3.6% of Attack Power ] Nature damage and have a 50% chance to generate a stack of Maelstrom Weapon. Only one Elemental Shield can be active on the Shaman at a time. Restoration, Initial: Surround yourself with a shield of lightning for 30 min. Melee attackers have a 100% chance to suffer [ 3.6% of Attack Power ] Nature damage. Only one Elemental Shield can be active on the Shaman at a time. Instant.
  • Stormfury (New) Each time Windfury Weapon activates, the cooldown of Stormstrike is reduced by 1.0 sec. Requires One-Handed Axes, One-Handed Maces, Fist Weapons, Daggers. Enhancement Shaman - Level 30 Talent. Enhancement Shaman - Level 30 Talent. 100 yd range.
  • Totem Mastery (New) Drop a Searing Totem, Healing Stream Totem, and Earthbind Totem at your current location. Shaman - Level 30 Talent. Shaman - Level 30 Talent. 40 yd range. Instant. 60 sec cooldown. 1 sec global cooldown.

Elemental
  • Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing [ 172.5% [ 69% of Nature Spell Power ] Physical damage over 6 sec and sometimes knocking down enemies. Each time Chain Lightning hits more than 1 target, the cast time of your next Earthquake is reduced by 20%, and the damage of your next earthquake is increased by 0%, stacking up to 5 times. Shaman - Elemental Spec. Shaman - Elemental Spec. 40 yd range. 3 sec cast.
  • Fire Elemental Calls forth a Greater Fire Elemental to rain destruction on your enemies for 30 sec. While the Greater Fire Elemental is active, Lightning Bolt and Chain Lightning have a 100% chance to generate a stack of Fulmiantion Fire Elemental is active, Flame Shock deals damage 25% faster, and newly applied Flame Shocks last 100% longer. 1 charge. Shaman - Elemental Spec. Shaman - Elemental Spec. 40 yd range. Instant. 2.5 min recharge. 1 charge.
  • Fulmination Lightning Bolt and Chain Lightning, and their overloads, have a 50% Lightning Bolt Overload have a 100% chance to generate a stack of Fulmination, up to 8 stacks. Earth Shock and Elemental Blast will discharge all stacks of Fulmination on the target, causing an extra [ 10% of Spell Power ] Nature damage per stack of Fulmination. Shaman - Elemental Spec. Shaman - Elemental Spec.

Elemental & Enhancement
  • Elemental Blast (Elemental) Harnesses the raw power of the elements, dealing [ 63% [ 80% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 0 for 10 sec.
  • Elemental Blast (Enhancement) Harnesses the raw power of the elements, dealing [ 63% [ 80% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 0 for 10 sec.

Elemental, Initial, Restoration
  • Echo of the Elements Elemental: Lava Burst now has 2 charges. Effects that reset its remaining cooldown will instead grant 1 charge. Restoration, Initial: Riptide, Healing Stream Totem, and Lava Burst now have 2 charges. Effects that reset their remaining cooldown will instead grant 1 charge. Elemental (15)/Initial (30)/Restoration (30) Shaman - Talent. Elemental (15)/Initial (30)/Restoration (30) Shaman - Talent. Shaman - Level 30 Talent. Shaman - Level 30 Talent.

Enhancement
  • Chain Lightning (New) Each target hit by Chain Lightning reduces the cooldown of Crash Lightning by 1.0 sec. Shaman - Enhancement Spec. Shaman - Enhancement Spec.
  • Cycle of the Elements Name changed from "Hailstorm" to "Cycle of the Elements".
  • Enhancement Shaman Decreases damage/healing by 50%: Chain Heal, Chain Lightning, Elemental Blast, Healing Surge, Lightning Bolt, Swelling Waves Increases damage/healing by 68%: Earth Shield Shaman - Enhancement Spec. Shaman - Enhancement Spec.
  • Feral Spirit Summons two Spirit Wolves that aid you in battle for 15 sec. They are immune to movement-impairing effects. Feral Spirit generates one stack of Maelstrom Weapon immediately, and one stack every 3 sec for 15 sec. Shaman - Enhancement Spec. Shaman - Enhancement Spec. 30 yd range. Instant. 2 min cooldown.
  • Lava Lash Charges your off-hand weapon with lava and burns your target, dealing [ 54% of Attack Power ] Fire damage. Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon. Requires One-Handed Melee Weapon. Shaman - Enhancement Spec. Shaman - Enhancement Spec. Melee range. Instant. 10.5 sec cooldown. 18 sec cooldown.
  • Lava Lash (New) Lava Lash cooldown reduced by 6.0 sec. Shaman - Enhancement Spec. Shaman - Enhancement Spec. 40 yd range.
  • Maelstrom Weapon When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 10 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20%. and increase the damage or healing of your next spell by 20%. A maximum of 0 stacks of Maelstrom Weapon can be consumed at a time. Shaman - Enhancement Spec. Shaman - Enhancement Spec.
  • Stormbringer Your special attacks have a 5.1% chance to reset the remaining cooldown on Stormstrike and trigger no cooldown. Shaman - Enhancement Spec. Shaman - Enhancement Spec.
  • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [ 214.8% of Attack Power ] Physical damage. Requires One-Handed Melee Weapon. Shaman - Enhancement Spec. Shaman - Enhancement Spec. Melee range. Instant. 9 sec cooldown. 7.5 sec cooldown.
  • Sundering Shatters a line of earth in front of you with your main hand weapon, causing [ 187.2% [ 140% of Attack Power ] Flamestrike damage and Incapacitating any enemy hit for 2 sec. Requires Melee Weapon. Enhancement Shaman - Level 90 Talent. Enhancement Shaman - Level 90 Talent. Instant. 40 sec cooldown.
  • Windfury Totem Summons a Windfury Totem with 5 health at the feet of the caster for 2 min. Party members within 12 30 yds have a 10% chance when they auto-attack to swing an extra time. Shaman - Enhancement Spec. Shaman - Enhancement Spec. 12% of Base Mana. Instant. 1 sec global cooldown.

Warlock (Forums, Talent Calculator)
  • Corruption Affliction: Corrupts the target, causing [ 12% of Spell Power ] Shadow damage and an additional [ 78.75% of Spell Power ] Shadow damage over 14 sec. Demonology, Destruction, Initial: Corrupts the target, causing [ 78.75% of Spell Power ] Shadow damage over 14 sec. 40 yd range. Instant.
  • Corruption Affliction: Corrupts the target, causing [ 12% of Spell Power ] Shadow damage and an additional [ 78.75% of Spell Power ] Shadow damage over 14 sec. Demonology, Destruction, Initial: Corrupts the target, causing [ 78.75% of Spell Power ] Shadow damage over 14 sec. 1% of Base Mana. 40 yd range. 2 sec cast.
  • Curse of Exhaustion (New) Reduces the target's movement speed by 50% for 8 sec. 40 yd range. Instant.
  • Dark Caller (New) Reduces Summon Darkglare's cooldown by 60 seconds. Affliction Warlock - Level 90 Talent. Affliction Warlock - Level 90 Talent.
  • Doom Inflicts impending doom upon the target, causing [ 150% [ 175% of Spell Power ] Shadow damage after 20 sec. Doom damage generates 1 Soul Shard. Demonology Warlock - Level 30 Talent. Demonology Warlock - Level 30 Talent. 1% of Base Mana. 40 yd range. Instant.
  • Fel Domination (New) Your next Imp, Voidwalker, Succubus, Felhunter, or Felguard Summon spell has its casting time reduced by 5.5 sec. Instant. 3 min cooldown.
  • Howl of Terror Let loose a terrifying howl, causing 5 enemies within 10 yds to flee in fear, disorienting them for 20 sec. Damage may cancel the effect. Limited to 5 targets. Instant. 40 sec cooldown. Warlock - Level 75 Talent. Warlock - Level 75 Talent. 1.5 sec cast. 40 sec cooldown.
  • Inevitable Demise (New) Damaging an enemy with Agony increases the damage of your next Drain Life by 5%. This effect stacks up to 50 times. Affliction Warlock - Level 15 Talent. Affliction Warlock - Level 15 Talent.
  • Shadow Bolt Affliction, Destruction, Initial: Sends a shadowy bolt at the enemy, causing [ 34.5% of Spell Power ] Shadow damage. Applies Shadow Embrace, increasing your damage dealt to the target by 3% for 12 sec. Stacks up to 3 times. Demonology: Sends a shadowy bolt at the enemy, causing [ 34.5% of Spell Power ] Shadow damage. Generates 1 Soul Shard. Destruction, Initial: Sends a shadowy bolt at the enemy, causing [ 34.5% of Spell Power ] Shadow damage. 2% of Base Mana. 40 yd range. 2 sec cast.

Affliction
  • Corruption (New) Corruption now instantly deals [ 12% of Spell Power ] damage. Warlock - Affliction Spec. Warlock - Affliction Spec.
  • Corruption Name changed from "Improved Corruption" to "Corruption".
  • Deathbolt Launches a bolt of death at the target, dealing 20% 60% of the total remaining damage of your damage over time effects on the target. Counts up to 14 sec of your Corruption's damage. Affliction Warlock - Level 15 Talent. Affliction Warlock - Level 15 PvP Talent. PvP Talent. 2% of Base Mana. 40 yd range. Instant. 30 sec cooldown. 0.5 sec cast. 45 sec cooldown. Requires Warlock. Requires level 20+.
  • Nightfall Corruption damage has a chance to cause your next Shadow Bolt to be instant and deal 50% increased damage. Affliction Warlock - Level 15 Talent. Affliction Warlock - Level 15 Talent. Approximately 4 procs per minute.
  • Shadow Bolt Name changed from "Shadow Embrace" to "Shadow Bolt". Drain Soul applies Shadow Embrace, increasing your damage dealt to the target by 3% for 12 sec. Stacks up to 3 times. Affliction Warlock - Level 90 Talent. Affliction Warlock - Level 90 Talent. Warlock - Affliction Spec. Warlock - Affliction Spec.
  • Soulshatter Consumes all of your damage over time Corruption effects on the 5 nearest enemies within 40 yards, dealing up to 10% of their maximum health in Shadow damage. For each enemy hit by Soulshatter, you gain 1 Soul Shard and 10% Haste for 8 10% Haste for 15 sec. Limited to 5 targets. PvP Talent. PvP Talent. 100 yd range. Instant. 60 sec cooldown. Requires Warlock. Requires level 20+.
  • Unstable Affliction Afflicts the target with [ 200% [ 120% of Spell Power ] Shadow damage over 16 sec. You deal 10% increased damage to targets affected by your Unstable Affliction. If dispelled, deals [ 72.5% If dispelled, deals [ 135% of Spell Power ] damage to the dispeller and silences them for 4 sec. Limit: 1. Generates 1 Soul Shards if the target dies. Limited to 1 target while afflicted. Warlock - Affliction Spec. Warlock - Affliction Spec. 1% of Base Mana. 40 yd range. 1.5 sec cast.
  • Unstable Affliction (New) Unstable Affliction's duration is increased by 5 seconds. Warlock - Affliction Spec. Warlock - Affliction Spec.
  • Writhe in Agony Agony's damage starts at 4 stacks and may now ramp up to 18 stacks. Affliction Warlock - Level 30 Talent. Affliction Warlock - Level 30 Talent.

Affliction, Demonology, Destruction
  • Amplify Curse Name changed from "Amplify Curse " to "Amplify Curse". Your next Curse of Recklessness Exhaustion, Curse of Tongues or Curse of Weakness applies another effect on the enemy. Curse of Recklessness Also applies Curse of Exhaustion, reducing is amplified. Curse of Exhaustion Reduces the target's movement speed by 70% for 8 sec an additional 20%. Curse of Tongues Increases casting time by an additional 30%. Curse of Weakness Enemy is unable to critically strike. PvP Talent. PvP Talent. Instant. 45 sec cooldown. Requires Warlock. Requires level 20+.

Demonology
  • Summon Demonic Tyrant Summon a Demonic Tyrant to increase the duration of all of your current lesser demons by 15.0 15 sec, and increase the damage of all of your other demons by 15%, while damaging your target. Warlock - Demonology Spec. Warlock - Demonology Spec. 2% of Base Mana. 40 yd range. 2 sec cast. 1.5 min cooldown.

Covenant Abilities

Death Knight (Forums, Talent Calculator)
  • Abomination Limb Sprout an additional limb for 12 sec. Every 2 sec, it deals [ 45% of Attack Power ] Shadow damage to all nearby enemies and pulls an enemy to your location if they are further than 8 yds from you. Necrolord. Necrolord. Instant. 2 min cooldown. 20 yd range. Instant. 2 min cooldown.

Demon Hunter (Forums, Talent Calculator)

Anima Powers
  • Fae Empowered Elixir (New) The cooldown of The Hunt is reset if the marked enemy is killed with 20 sec of its application. Instant.
  • Next Floor [Quest] Enter the Soul Forges? 100 yd range. Instant. Soulforges? 100 yd range. Instant.
  • Next Floor Enter The Soul Forges? 100 yd range. Instant. Soulforges? 100 yd range. Instant.
  • Oversized Boots (New) Don the very large boots, automatically crushing any Ashen Phylacteries you step on. Trampling increases your movement speed by 50% for 3 sec. Instant.
  • Refresh Marker (New) Unlimited range. Instant.

Demon Hunter (Forums, Talent Calculator)

Druid (Forums, Talent Calculator)

Monk (Forums, Talent Calculator)
  • Shadowy Essence (New) You gain Cloak of Shadows the first magical damage you take while under 50% health each floor. Additionally, nearby allies gain Cloak of Shadows when you do. Instant.
  • Shadowy Essence (New) You gain Cloak of Shadows the first magical damage you take while under 50% health each floor. Additionally, nearby allies gain Cloak of Shadows when you do. Instant.

Priest (Forums, Talent Calculator)
  • Pandemonium Loop Casting Mind Blast on a target that is feared triggers Pandemonium, fearing all enemies near your target. Instant.

Rogue (Forums, Talent Calculator)
  • Distraction Instant. Distract attaches explosive charges to targets that detonates after 10 sec, dealing [ 200% of Attack Power ] Fire damage and stunning for 3 sec. Instant.
  • Jack of All Trades (New) You gain Adrenaline Rush, Vendetta, and Shadow Blades when any are activated. Instant.

Shaman (Forums, Talent Calculator)
  • Consumed by Flame (Elemental) Harnesses the raw power of the elements, dealing [ 63% [ 80% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 0 for 10 sec.
  • Consumed by Flame (Enhancement) Harnesses the raw power of the elements, dealing [ 63% [ 80% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 0 for 10 sec.
  • Consumed by Flame (Elemental, Restoration, Initial) Chills the target with frost, causing [ 22.5% [ 45% of Spell Power ] Frost damage and reducing the target's movement speed by 50% for 6 sec.
  • Consumed by Flame (Enhancement) Chills the target with frost, causing [ 22.5% [ 45% of Spell Power ] Frost damage and reducing the target's movement speed by 50% for 6 sec.

Warrior (Forums, Talent Calculator)
  • Hateful Fetish (New) Planting your Conqueror's Banner makes you immune to crowd control effects, and grants you 50% Leech. Instant.
  • Hateful Fetish (New) Planting your Conqueror's Banner makes you immune to crowd control effects, and grants you 50% Leech. 100 yd range. Instant.
  • Livingwood Pommel (New) Your auto attacks refresh the remaining duration of Ancient Aftershock's damage over time effect. Instant.
  • Overgrowth Catalyst (New) Ancient Aftershock's damage is increased by 50%, and its range is increased by 30%. Instant.
  • Petrified Wildseed (New) Whenever Ancient Aftershock transfers Rage to you, it also reduces the remaining cooldown of a random ability by 2 sec. Instant.
  • Petrified Wildseed (New) Whenever Ancient Aftershock transfers Rage to you, it also reduces the remaining cooldown of a random ability by 2 sec. Instant.
  • Repulsive Pennant (New) Planting your Conqueror's Banner deals [ 30% of Attack Power ] Shadow damage per Glory to all enemies within 15 yds. Instant.
  • Repulsive Pennant (New) Planting your Conqueror's Banner deals [ 30% of Attack Power ] Shadow damage per Glory to all enemies within 15 yds. 100 yd range. Instant.
  • Sinew-Sewn Tassels Planting your Conqueror's Banner grants 10% critical strike chance to you and your allies. Instant.

Item Effects
  • 9.0 PvP Power (New) Your abilities have a high chance to trigger Gladiator's Dominance, increasing your pri by an amount equal to your PvP Power for 15 sec. Instant.
  • A Dark Song (New) Coat a runed altar with alinth powder, priming it for detonation. Melee range. 6 sec cast (Channeled). 10 sec cooldown.
  • Affliction Most Foul (New) Deals 0 Shadow damage every 5 sec for 25 sec. Warning: Each time it deals damage to the target 0 Shadow damage is done to 'All' targets within 8 yds. 30 yd range. 1.7 sec cast. 30 sec cooldown.
  • Anima Residue (New) When Looted: Your hands are coated in Anima Residue giving your spells and attacks a chance to lure devourer mites to your target dealing up to [ 30.000 * s1 ] Physical damage to them. Instant. Reagents: Anima Residue.
  • Baron's Warhorn Call for the displaced Maldraxxi to assist you against Malifis 40 yd range. 1.5 sec cast.
  • 'Borrowed' Soulstone (New) When Looted: Take on the 'borrowed' soul and if killed you have a chance to resurrect with 30% health and 5% mana. Instant. Reagents: "Borrowed" Soulstone.
  • Bryndaor's Might (New) Death Strike refunds 15% of Runic Power spent if it heals you for more than 10% of your maximum health.
  • Build Fae Dreamcatcher (New) Combine an Enchanted Bough, Dream Thread and Fae Trinket to build a Fae Dreamcatcher. 3 sec cast. Reagents: Fae Trinket, Dream Thread, Enchanted Bough.
  • Collecting Encourage a gorged gormling to regurgitate consumed material. May have unpredictable effects. 10 yd range. 3 sec cast.6 sec cooldown.
  • Collecting Stun a wild gorm in the Dusty Burrows, then slay them to collect Wild Gorm Gris. 20 yd range. 2 sec cast.6 sec cooldown.
  • Combine Tools (New) Place the Diary of Night, Twinklestar's Flute, Hammer and Wand into Twinklestar's Basket to restore Twinklestar's Gardening Toolkit. 3 sec cast. Reagents: Gardener's Hammer, Gardener's Flute, Gardener's Wand, Diary of the Night, Gardener's Basket.
  • Confident (New) Instill confidence in your friends, forcefully. 20 yd range. Instant. 30 sec cooldown.
  • Create Indomitable Deck Name changed from "Indomitable Deck" to "Create Indomitable Deck".
  • Create Voracity Deck Name changed from "Voracity Deck" to "Create Voracity Deck".
  • Crimson Rune Weapon (New) When a charge of Bone Shield is consumed, the cooldown of Dancing Rune Weapon is reduced by 30 sec. Additionally, when Dancing Rune Weapon fades, your Rune regeneration rate is increased by 40% for 10 sec.
  • Crystalized Ichor (New) When Looted: Your attacks have a chance to poison your target reducing their Haste by 0 and dealing 0 Nature damage over 15 sec. Lasts 2 hrs. 40 yd range. Instant. Approximately 0.5 procs per minute. Reagents: Crystallized Ichor.
  • Darkmoon Deck: Putrescence (New) Periodically shuffle the deck while in combat.
  • Dominating Bind a Maw weakened Shade to your will with the power of the Helm of Domination. 40 yd range. 3 sec cast.
  • Extensive Martial Prowess (New) When Looted: Killing an enemy has a chance to increase your primary stat by 0 for 20 sec. Lasts 2 hrs. 40 yd range. Instant. Approximately 1 proc per minute. Reagents: Discarded Medal of Valor.
  • Extracting Memory Channel on a Path of Ascension capture target, containing a memory of them within the Soul Mirror to be trained against 15 yd range. 5 sec cast (Channeled). Reagents: Soul Mirror.
  • Fae Dreamcatcher Ward (New) Instant.
  • Field Repair (New) Repair target item to full durability. 10 yd range. 2 sec cast. 1 sec cooldown.
  • Flash (New) Emits a brilliant flash of light, blinding the Eyes of Damnation. 40 yd range. Instant. 5 sec cooldown.
  • Guardian's Barrier (New) When Looted: Gain a barrier that prevents 20% of the Physical damage you take up to 0 total damage. Lasts 60 min. 40 yd range. Instant. Reagents: Guardian Stonewing.
  • Harvesting Hook Pull Vestigial Animate from the ripening pond. 14 yd range. 0.5 1 sec cast. 8 sec cooldown.
  • Herald's Footpads Add the Herald's Footpads to your armory. Instant. Reagents: Elysian Feathers x 4, Champion's Pelt x 2.
  • Hurrumpf! (New) Put's a glower on friendly faces. 20 yd range. Instant. 30 sec cooldown.
  • Indomitable Deck Surround yourself with a phalanx of 5 shields. Attacks against you destroy one shield, reducing the damage taken from the attack up to 0-0. The amount reduced depends on the topmost card in the deck. Lasts 10 sec. Instant.3 min cooldown.
  • Infusing Infuses a nightseed with anima stored within the animacone. 15 yd range. 20 sec cast (Channeled). 22 sec cast (Channeled).
  • Limited Martial Prowess (New) When Looted: Killing a enemy has a chance to increase your primary stat by 0 for 15 sec. Lasts 60 min. 40 yd range. Instant. Approximately 1 proc per minute. Reagents: Discarded Accomodation.
  • Noble Bearing (New) When Looted: Don the wardrobe of a Redelav Courtier, disguising you from some of the denizens of the Castle Ward for 15 min. 1 sec cast.
  • Peck Acorn (New) Throw the mystical acorn at the target to see if it is in fact mystical and turns enemies into stone. 30 yd range. 1 sec cast. 45 sec cooldown.
  • Perk: Water Bucket Permanently add a water bucket water buckets to your Ember Court. Instant.
  • Pocket Embers (New) Throw onto an enemy dealing 0 damage over 16 sec. 30 yd range. 1 sec cast. 20 sec cooldown.
  • Potion of Unusual Strength (New) Increases your Strength by 0 for 25 sec. Instant. 1 sec cooldown.
  • Putrid Burst (New) Cause the target to explode with energy, dealing 0 Shadow damage split evenly to all enemies within 10 yards. Enemies hit are 0-0% more likely to be critically hit by you. The critical strike chance amount depends on the topmost card of the deck. Lasts 10 sec. 40 yd range. Instant. 3 min cooldown.
  • Read Scroll (New) Read an excerpt from the scroll to your current target. Melee range. 1.5 sec cast.
  • Reading Journal (New) Increase Shadowlands Alchemy skill by 5. 3 sec cast.
  • RSVP: Ailothe Name changed from "RSVP: VIP 11" to "RSVP: Ailothe". TBD Ailothe will accept your next invitation to the Ember Court. Instant.
  • RSVP: Grandmaster Vole Name changed from "RSVP: VIP 12" to "RSVP: Grandmaster Vole". TBD Grandmaster Vole will accept your next invitation to the Ember Court. Instant.
  • RSVP: Hunt-Captain Korayn Name changed from "RSVP: VIP 6" to "RSVP: Hunt-Captain Korayn". TBD Hunt-Captain Korayn will accept your next invitation to the Ember Court. Instant.
  • RSVP: Plague Deviser Marileth Name changed from "RSVP: VIP 14" to "RSVP: Plague Deviser Marileth". TBD Plague Deviser Marileth will accept your next invitation to the Ember Court. Instant.
  • RSVP: Sika Name changed from "RSVP: VIP 15" to "RSVP: Sika". TBD Sika will accept your next invitation to the Ember Court. Instant.
  • Sentinel's Barrier (New) When Looted: Gain a barrier that prevents 30% of the Physical damage you take up to 0 total damage. Lasts 60 min. 40 yd range. Instant. Reagents: Sentinel Stonewing.
  • Slimy Consumptive Organ (New)
  • Soul Siphoning (New) When Looted: Your attacks have a chance to inflict Soul Siphon on your target leeching 0 damage over 15 sec. Lasts 2 hrs. 40 yd range. Instant. Approximately 0.5 procs per minute. Reagents: Soul Siphoning Shard.
  • Soul Sliver (New) When Looted: Gain a barrier that prevents 20% of the magical damage you take up to 0 total damage. Lasts 60 min. 40 yd range. Instant. Reagents: Soul Sliver.
  • Sun King's Blessing After consuming 5 6 Hot Streaks, your next non-instant Pyroblast cast within 15 sec grants you Combustion for 6 sec.
  • Unbound Shriek (New) Interupt the casting of enemies within 0 yds. 10 yd range. 1 sec cast. 60 sec cooldown.
  • Unleashed Light (New) Direct at an enemy unleashing 0 Holy damage on them. Deals increased damage to Venthyr. 30 yd range. 1 sec cast. 20 sec cooldown.
  • Voracious Hunger Name changed from "Voractious Hunger" to "Voracious Hunger". Drain 0-0 Haste from the target and empowering yourself for the same, for until cancelled. The amount drained depends on the topmost card in the deck. 40 yd range. Instant. Lasts 10 sec. 40 yd range. Instant. 3 min cooldown.
  • Web of Repose Project a web of healing energy forward, healing allies that touch it for 0. The width of the web depends on the topmost card in the deck. Instant.3 min cooldown.
  • Witherlight (New) When Looted: Your attacks have a chance to curse your target reducing their Maximum Health by 0 for 15 sec. Lasts 2 hrs. 40 yd range. Instant. Approximately 0.5 procs per minute. Reagents: Witherlight Crystal.

Professions
Alchemy
  • Red Noggin Candle (New) Create a Red Noggin Candle. Alchemy. Alchemy. 2 sec cast. Reagents: Shrouded Cloth, Ground Death Blossom x 2, Embalmer's Oil.

Enchanting
  • Agile Soulwalker Permanently enchants boots to increase your Agility by ec1. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. 3.
  • Ascended Vigor Permanently enchants a weapon to sometimes increase your healing received when taking damage. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. Eternal Crystal, Sacred Shard x 4.
  • Bargain of Critical Strike Permanently enchants a ring to increase your Critical Strike by ec1. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. Sacred Shard, Soul Dust x 2.
  • Bargain of Haste Permanently enchants a ring to increase your Haste by ec1. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. Sacred Shard, Soul Dust x 2.
  • Bargain of Mastery Permanently enchants a ring to increase your Mastery by ec1. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. Sacred Shard, Soul Dust x 2.
  • Bargain of Versatility Permanently enchants a ring to increase your Versatility by ec1. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. Sacred Shard, Soul Dust x 2.
  • Celestial Guidance Permanently enchants a weapon to sometimes increase your pri when attacking, or using spells and abilities. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. Sacred Shard x 2, Soul Dust x 5.
  • Enchanted Twilight Wand Create an Enchanted Twilight Wand. Enchanting. Enchanting. 2 sec cast. Reagents: Twilight Bark, Soul Dust x 5. 4, Sacred Shard x 2.
  • Eternal Agility Permanently enchants boots to increase your Agility by ec1. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. Eternal Crystal, Sacred Shard x 2.
  • Eternal Bounds Permanently enchants chest to increase your Intellect by ec1 and your mana pool by ec2. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. Eternal Crystal, Sacred Shard x 2.
  • Eternal Bulwark Permanently enchants your chest to increase your Armor by ec1 and your Strength or Agility by ec2. Your highest stat is always chosen. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. Eternal Crystal, Sacred Shard x 2.
  • Eternal Grace Permanently enchants a weapon to send out a wave of healing energy in all directions from the caster when casting healing spells and abilities. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. Eternal Crystal, Sacred Shard x 4.
  • Eternal Intellect Permanently enchants bracers to increase your Intellect by ec1. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. Eternal Crystal, Sacred Shard x 2.
  • Eternal Skirmish Permanently enchants your chest to increase your Strength or Agility by ec1 and give your auto-attacks and auto-shots a chance to deal additional shadow damage. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. Eternal Crystal, Sacred Shard x 2.
  • Eternal Stats Permanently enchants a chest piece to increase all stats by ec1. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. Eternal Crystal, Sacred Shard x 2.
  • Eternal Strength Permanently enchants gloves to increase your Strength by ec1. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. Eternal Crystal, Sacred Shard x 2.
  • Eternal Twilight Wand Create an Eternal Twilight Wand. Enchanting. Enchanting. 2 sec cast. Reagents: Twilight Bark, Soul Dust x 5. x 2, Soul Dust x 7, Sacred Shard x 2, Eternal Crystal.
  • Fortified Avoidance Permanently enchants a cloak to increase your Stamina by ec1 and your Avoidance by ec2. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. Sacred Shard x 2, Soul Dust x 5.
  • Fortified Leech Permanently enchants a cloak to increase your Stamina by ec1 and your Leech by ec2. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. Sacred Shard x 2, Soul Dust x 6.
  • Fortified Speed Permanently enchants a cloak to increase your Stamina by ec1 and your Speed by 2%. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. Sacred Shard x 2, Soul Dust x 4.
  • Illuminated Soul Permanently enchants bracers to increase your Intellect by ec1. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. 3.
  • Lightless Force Permanently enchants a weapon to have a chance to send out a wave of Shadow energy in front of you when using offensive spells and abilities. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. Eternal Crystal, Sacred Shard x 4.
  • Restorative Binding Permanently enchants bracers to heal you for 0 after killing an enemy. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. 3.
  • Sacred Stats Permanently enchants a chest piece to increase all stats by ec1. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. 4.
  • Shadowlands Gathering Permanently enchants gloves to increase the speed of gathering in the Shadowlands. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. 3.
  • Sinful Revelation Permanently enchants a weapon to allow your offensive spells and abilities to apply a debuff to your target, increasing the damage they take from the damage school associated with the triggering spell or ability. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. Eternal Crystal, Sacred Shard x 4.
  • Soul Vitality Permanently enchants a cloak to increase your Stamina by ec1. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. 4.
  • Speed of Soul Permanently enchants boots to temporarily increase your Speed after killing an enemy. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. 3.
  • Strength of Soul Permanently enchants gloves to increase your Strength by ec1. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. 3.
  • Tenet of Critical Strike Permanently enchants a ring to increase your Critical Strike by ec1. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. Sacred Shard x 3.
  • Tenet of Haste Permanently enchants a ring to increase your Haste by ec1. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. Sacred Shard x 3.
  • Tenet of Mastery Permanently enchants a ring to increase your Mastery by ec1. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. Sacred Shard x 3.
  • Tenet of Versatility Permanently enchants a ring to increase your Versatility by ec1. Enchanting. Enchanting. 1.5 sec cast. Reagents: Soul Dust x 5. Sacred Shard x 3.

Inscription
  • Fae Revel Masque (New) Craft a Fae Revel Masque. Inscription. Inscription. 1.5 sec cast. Reagents: Luminous Ink x 5, Umbral Ink x 5, Twilight Bark x 2.
  • Rune of Critical Strike Name changed from "Word of Power II" to "Rune of Critical Strike". Craft a Word of Power, an Optional Reagent that increases the Item Level of the crafted armor Rune of Critical Strike, an Optional Reagent that guarantees a crafted weapon or armor will have Critical Strike as a stat. Inscription. Inscription. 3 sec cast. Reagents: Luminous Ink x 15, Umbral Ink x 15, Dark Parchment. 10, Umbral Ink x 10, Tranquil Ink x 2, Dark Parchment.
  • Rune of Haste Name changed from "Word of Power I" to "Rune of Haste". Craft a Word of Power, an Optional Reagent that increases the Item Level of the crafted armor Rune of Haste, an Optional Reagent that guarantees a crafted weapon or armor will have Haste as a stat. Inscription. Inscription. 3 sec cast. Reagents: Luminous Ink x 5, Umbral Ink x 5, Dark Parchment. 10, Umbral Ink x 10, Tranquil Ink x 2, Dark Parchment.
  • Rune of Mastery Name changed from "Word of Power III" to "Rune of Mastery". Craft a Word of Power, an Optional Reagent that increases the Item Level of the crafted armor Rune of Mastery, an Optional Reagent that guarantees a crafted weapon or armor will have Mastery as a stat. Inscription. Inscription. 3 sec cast. Reagents: Luminous Ink x 50, Umbral Ink x 50, Tranquil Ink x 3, Dark Parchment. 10, Umbral Ink x 10, Tranquil Ink x 2, Dark Parchment.
  • Rune of Versatility Name changed from "Word of Power IV" to "Rune of Versatility". Craft a Word of Power, an Optional Reagent that increases the Item Level of the crafted armor Rune of Versatility, an Optional Reagent that guarantees a crafted weapon or armor will have Versatility as a stat. Inscription. Inscription. 3 sec cast. Reagents: Luminous Ink x 100, Umbral Ink x 100, Tranquil Ink x 20, Dark Parchment. 10, Umbral Ink x 10, Tranquil Ink x 2, Dark Parchment.

Jewelcrafting
  • Crown of the Righteous (New) Craft a Crown of the Righteous. Jewelcrafting. Jewelcrafting. 1.5 sec cast. Reagents: Solenium Ore x 4, Umbryl, Oriblase, Angerseye.
  • Deadly Jewel Cluster Cut a Deadly Jewel Cluster. Jewelcrafting. Jewelcrafting. 1.5 sec cast. Reagents: Angerseye x 3 2, Oriblase x 2, Elethium Setting.
  • Masterful Jewel Cluster Cut a Masterful Jewel Cluster. Jewelcrafting. Jewelcrafting. 1.5 sec cast. Reagents: Angerseye x 3 2, Umbryl x 2, Elethium Setting.
  • Quick Jewel Cluster Cut a Quick Jewel Cluster. Jewelcrafting. Jewelcrafting. 1.5 sec cast. Reagents: Oriblase x 5, Elethium Setting. 4, Elethium Setting.
  • Versatile Jewel Cluster Cut a Versatile Jewel Cluster. Jewelcrafting. Jewelcrafting. 1.5 sec cast. Reagents: Umbryl x 5, Elethium Setting. 4, Elethium Setting.

Tailoring
  • Pink Party Hat (New) Craft a Pink Party Hat. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 6, Penumbra Thread x 2.



Misc Changes
Originally Posted by MMO-Champion
Currency Types
Shadowlands
  • Ascension Token - Name changed from "Path of Ascension" to "Ascension Token".

Factions
Shadowlands
  • Court of Harvesters (Paragon) (New) - Revendreth
  • The Ascended - Name changed from "Kyrian" to "The Ascended".
  • The Ascended (Paragon) (New)
  • The Undying Army - Name changed from "Necrolords" to "The Undying Army".
  • The Undying Army (Paragon) (New) - TBD
  • The Wild Hunt (New)
  • The Wild Hunt (Paragon) (New)

LFG Dungeons
Dungeons
  • Battle for the Grove of Awakening (New) - Defeat the invasion at the Grove of Awakening. Map: 9.0 Ardenweald Covenant Finale Drust Scenario. Roles: 1 damage.
  • The Medallion of Dominion - Obtain the Medallion of Dominance Dominion from Kel'Thuzad. Map: Maldraxxus Covenant Finale Scenario. Roles: 1-5 damage.

Map Areas
Unknown
  • Map 2437 [DEV AREA] (New)
  • Rotting Mound - Name changed from "Rotting Vein" to "Rotting Mound".
  • Rotting Mound - Name changed from "Rotting Vein" to "Rotting Mound".
  • The Abandoned Purlieu (New)

Map Difficulties
  • Dev Map - Internapalooza (New) - Max players: 5.

Maps
Battle for Azeroth
  • Dev Map - Internapalooza (New) - Directory: 2437. Type: Normal. Horde Description: "9.0 Dev Land".

Shadowlands
  • 9.0 Bastion Arena - Path of Ascension - Directory: 2375. Type: Scenario. Horde Description: "The Robodrome". . Time is always 12:00am. Horde Description: "The Robodrome".

Mounts
Flying Mounts

Ground Mounts

Scenarios
Battle for The Grove of Awakening
  • 08: The Return to Calm (New) - Speak with the Winter Queen to depart

De Other Side
  • 01: De Other Side (New)

Halls of Atonement
  • 01: Halls of Atonement (New)

Mists of Tirna Scithe
  • 01: Mists of Tirna Scithe (New)

Plaguefall
  • 01: Plaguefall (New)

Recovering Tyrande Whisperwind
  • 07: Defeat Skuld - Name changed from "07: Defeat Maw Monstrosity" to "07: Defeat Skuld".
  • 09: Defeat the Tortured Amalgamation - Name changed from "09: Defeat the Tortured Shade" to "09: Defeat the Tortured Amalgamation".
  • 10: Tyrande Whisperwind's Refusal (New) - The battle is won, but what of Tyrande?
  • 11: Salvation of the Night Elves (New) - Tyrande is gone, but you can still save the group of night elves trapped in the Maw.

Sanguine Depths
  • 01: Sanguine Depths (New)

The Necrotic Wake
  • 01: The Necrotic Wake (New)

Theater of Pain
  • 01: Theater of Pain (New)



Artifact Powers
Originally Posted by MMO-Champion
Shaman (Forums, Talent Calculator)
Enhancement
  • Doom Vortex (Rank 1) Enhancement Overcharge: Lava Lash and Lightning Bolt have a chance to cause Doomhammer to release a fiery tornado at your target's location, dealing [ 37.8% of Attack Power ] Fire damage over 3 sec to enemies within 3 yards.



Strings Changes
Originally Posted by MMO-Champion
  • CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME - Your declensions must match your original name.
  • CHAR_NAME_INVALID_APOSTROPHE - You cannot Can't use an apostrophe as the first or last character of your name
  • CHAR_NAME_INVALID_SPACE - You cannot Can't use a space as the first or last character of your name
  • CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS - Can not Can't have two silent symbols in a row.
  • CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END - Silent characters are now allowed at the beginning or end of a name.
  • CHAR_NAME_SPACES_DISALLOWED - Names cannont contain spaces. Names can't contain spaces
  • CHAR_NAME_THREE_CONSECUTIVE - You cannot Can't use the same letter three times consecutively in a row
  • CHAR_NAME_TOO_LONG - Names must be no more than 12 characters Names can't be more than 12 characters
  • CLASS_DISABLED - Choose one of the following races to be able to play this class: To play this class, choose one of these races:
  • COVENANT_MISSIONS_GO_TO_REWARDS (New) - Go to Rewards
  • COVENANT_MISSIONS_GO_TO_SPOILS (New) - Go to Spoils
  • COVENANT_MISSIONS_RETURN_TO_MISSIONS (New) - Return to Missions
  • COVENANT_MISSIONS_SKIP_TO_END (New) - Skip to End
  • NPEV2_CHAT_USER_TAG_GUIDE (New) - |A:VignetteKill:0:0:0:0|a|cff81b558Guide|r
  • NPEV2_CHAT_USER_TAG_NEWCOMER (New) - |A:Islands-QuestTurnin:0:0:0:0|a
  • NPEV2_CHAT_WELCOME_TO_CHANNEL_GUIDE (New) - |A:VignetteKill:0:0:0:0|a Joined Newcomer Chat (%s) as a |cff00ff00Guide|r. Help newcomers by answering questions and giving tips.
  • NPEV2_CHAT_WELCOME_TO_CHANNEL_NEWCOMER (New) - Welcome to Newcomer Chat!|n|A:VignetteKill:0:0:0:0|a|cff00ff00Guides|r are here to help if you have any questions.|nTo chat, type |cff00ff00%s|r and your message.
  • NPEV2_HUNTER_TAME_ANIMAL - Target a nearby animal.\n\nOpen Pet Utilities and use |cFF00FFFFTame Beast|r.\n\nDon't move while is casts! it casts!
  • NPEV2_MOUNT_TUTORIAL_INTRO - You've earned a mount! Open your bags to see it. You got a |cFF00FFFFmount|r!\n\nPress |cFF00FFFF%s|r to open your bag.
  • NPEV2_MOUNT_TUTORIAL_P2_BEGIN - Right click on the mount |cFF00FFFFRight click|r to add it to your collection. mount collection
  • NPEV2_MOUNT_TUTORIAL_P2_NEW_MOUNT_ADDED - Click here to view your mount in your Collections. View your mount in the |cFF00FFFFCollections|r pane
  • NPEV2_MOUNT_TUTORIAL_P3 - Your mounts live here. Drag it to your ability bar to use it whenever you want. Drag the |cFF00FFFFmount|r to your action bar
  • OPTIONAL_REAGENT_TOOLTIP_CLICK_TO_ADD - [PH]
  • OPTIONAL_REAGENT_TOOLTIP_CLICK_TO_REMOVE - [PH]
  • OVERRIDE_SCREEN_FLASH (New) - Override Screen Flash
  • PLAYER_CHOICE_QUALITY_STRING_COMMON (New) - |n|n|cff20ff20Common|r
  • PLAYER_CHOICE_QUALITY_STRING_EPIC (New) - |n|n|cffa335eeEpic|r
  • PLAYER_CHOICE_QUALITY_STRING_RARE (New) - |n|n|cff0070ddRare|r
  • PLAYER_CHOICE_QUALITY_STRING_UNCOMMON (New) - |n|n|cff1eff00Uncommon|r
  • PLAYER_CHOICE_STACKABLE_CHOICE (New) - |cff20ff20Stacks|r
  • SPELL_FAILED_CUSTOM_ERROR_468 - You must select a soulbind and a boss first. boss, and tier first.
  • SPELL_FAILED_CUSTOM_ERROR_478 (New) - Please gather your party before queuing.



Garrison Mission Changes
Originally Posted by MMO-Champion
9.0 Encounter - Ardenweald
  • Control the Verdant Prowlers Level 60. Item Level 800. 5 Followers. Cost: 0 10 Resources. Duration: 8 hrs. A pack of verdant prowlers have gone wild and are savaging the Garden of Night. Put them down.. Rewards: 500 XP
  • Deifir the Untamed Level 60. Item Level 800. 5 Followers. Cost: 0 50 Resources. Duration: 12 hrs. The leader of the hive is causing no end of issues. Terminate him with prejudice.. Rewards: 500 XP
  • Erezuel and His Pack Level 60. Item Level 800. Rare. 5 Followers. Cost: 0 50 Resources. Duration: 12 hrs. Suppressing the Verdant Prowler population has infuriated Erezuel, and he seeks revenge.. Rewards: 500 XP
  • Gorm Infestation Level 60. Item Level 800. 5 Followers. Cost: 0 10 Resources. Duration: 8 hrs. The Gorm are once again draining anima from the land. Eliminate them.. Rewards: 500 XP
  • Gorm Swarm Level 60. Item Level 800. 5 Followers. Cost: 0 20 Resources. Duration: 8 hrs. A massive pack of Gorm is rampaging across the earth. Lay them to rest.. Rewards: 500 XP
  • Rot-Heart's Final Rest Level 60. Item Level 800. 5 Followers. Cost: 0 50 Resources. Duration: 12 hrs. A noble ancient has gone berserk due to anima starvatation. Lay them to rest with dignity.. Rewards: 500 XP
  • Wolfram Alpha Level 60. Item Level 800. Rare. 5 Followers. Cost: 0 50 Resources. Duration: 2 days. You've enraged the leader of the pack and he's joined his cohorts.. Rewards: 500 XP

9.0 Encounter - Bastion
  • Dark Goliath's Rampage Level 60. Item Level 800. 5 Followers. Cost: 0 50 Resources. Duration: 12 hrs. This proud goliath has been co-opted by the Forsworn and turned against us. Restrain him as best you can.. Rewards: 500 XP

9.0 Encounter - Maldraxxus
  • Catastrophic Skeleton Infestation Level 60. Item Level 800. 5 Followers. Cost: 0 20 Resources. Duration: 6 hrs. The problem has gotten even worse, and rogue Skeletons have run amok in a giant swarm. Snuff them out, and you will have my thanks!. Rewards: 500 XP
  • Dispose of the Detritus Level 60. Item Level 800. 5 Followers. Cost: 0 1 Resources. Duration: 60 sec. A small number of skeletons have run amok in the Bone Pits. Disposing of them should be a simple task.. Rewards: 500 XP
  • Necromancer's Lair Level 60. Item Level 800. 5 Followers. Cost: 0 50 Resources. Duration: 8 hrs. The source of the Swarming Skeletons has become clear, as a Necromancer raises his grim visage in support of his minions. Crush their defiance at once!. Rewards: 500 XP
  • Spinal Swarm Level 60. Item Level 800. Rare. 5 Followers. Cost: 0 1 Resources. Duration: 60 sec. More skeletons are breaking free in the wake of the accident at the Bone Pits. Break them up.. Rewards: 500 XP

9.0 Encounter - Revendreth
  • Catch the Anima Smugglers Level 60. Item Level 800. 5 Followers. Cost: 0 10 Resources. Duration: 4 hrs. A group of anima smugglers are attemping to steal anima rations from the deserving. End them.. Rewards: 500 XP
by Published on 2020-06-11 05:10 PM

Shadowlands Preview: Maldraxxus and the Necrolord Covenant
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Within war-torn Maldraxxus, might—of all kinds—makes right. Here, in the birthplace of necromantic magic, those who master the powers of death turn legions of ambitious souls into relentless immortal armies.


Welcome to Maldraxxus

Chaos has erupted in the Shadowlands. In the midst of fighting the Forsworn, the kyrian were ambushed by the very forces charged with defending the infinite realms of the Shadowlands: the militant Maldraxxi. The Archon of the Kyrian Covenant has sent you on a special mission to Maldraxxus to discover who ordered the attack—and demand answers.

It quickly becomes apparent that not all is well with the Necrolords. Two of the five ruling houses lie in ruins, and their collective leader, the Primus, is nowhere to be found. With order in freefall, the remaining three houses ruthlessly fight and sabotage one another by any means necessary to claim the Seat of the Primus—for whoever holds this ancient fortress commands the armies of the Shadowlands.

The Primus was a master strategist and tactician, nigh unbeatable on the field of battle. Long absent from his impenetrable sanctum, he left behind cryptic messages and prophecies pointing to the coming of one who could embody the might of Maldraxxus and save the realm from itself.



The necrotic soldiers of Maldraxxus are forged by an eternity of war. . . .



. . .and others are made from the bodies taken as spoils of war.

Maldraxxus’ Inhabitants

Meet the denizens of Maldraxxus.



Abominations
The corpses of the slain are brought to the House of Constructs, where the finest pieces of flesh and bone are skillfully assembled into a new form. These reanimated monstrosities are given new purpose in a body that is greater than the sum of its once separate parts.



Gladiators
The most powerful warriors and champions become gladiators within the ranks of the House of the Chosen. These peerless battlefield tacticians tirelessly train with a variety of rune-forged weapons and are unmatched in martial combat.



Liches
Practicing their craft in the House of Rituals, liches are scheming skeletal sorcerers who use anima to fuel their potent magic.



Plague House Remnant
After the destruction of the House of Plagues, some of the most wretched experiments congealed into animated creatures that now mindlessly wander the plains and crags of Maldraxxus.



Soul-Rotted Flesh
Should outsiders be foolish enough to invade Maldraxxus, they will find themselves cowering in fear before these behemoths. Amalgamations of countless fallen warriors, these monolithic guardians make the earth beneath them tremble with every step they take during their patrols.



Aranakk
Once master assassins and scouts of the fallen House of Eyes, aranakk now find themselves bannerless nomads. While their necropolis lies in ruins, they still retain their sense of purpose and are willing to share the secrets they’ve unraveled from the tangled webs of truth—for a price.

These are but a few of the entities you’ll encounter in Maldraxxus. While adventuring, it's best to stay vigilant—you might even cross paths with long-passed heroes of Azeroth who now wander this realm.

Necrolord Covenant

When players reach maximum level and have explored the first four zones, they’ll be able to pledge themselves to a Covenant, like the Necrolords. Each Covenant offers its champions abilities, along with other powers and cosmetic rewards that can be unlocked through a Covenant Campaign—an epic storyline unique to the faction. This alliance also gives the player access to a Covenant Sanctum, a hall only open to players who have forged a pact with its rulers.

Power of the Necrolords

If you choose to join the Necrolord Covenant, you’ll gain two unique abilities—one class ability used in combat, as well as a signature ability that all members of the Covenant share.

Here is the signature ability that the Necrolords bestow upon their champions:

Fleshcraft: Form a shield of flesh and bone that prevents damage equal to a portion of your maximum health. Standing near the corpse of a defeated enemy when the ability is cast will create a larger shield.

To give you an idea of what to expect, you can view a list of the Covenant signature and class abilities. Please keep in mind that all these are a work in progress and may have additional changes during the course of development and testing, so all abilities shown are subject to change.

Soulbinding
When you join a Covenant, you’ll be able to undergo an ancient rite to bind your soul to some of its most powerful members. By doing so, your character harnesses their power, gaining access to powerful bonuses. Over time, you can unlock new tiers of power and even switch Soulbinds when strategy demands it.

Necrolord Covenant Spoils
For your contributions to the Necrolord Covenant’s cause, you’ll be rewarded with several cosmetic rewards including: a mount, a pet, Necrolord-forged armor, and back attachments that will make your comrades respect you as part of their ranks.

Armor Up
Don specially crafted armor forged within the fires of Maldraxxus.



Pictured: cloth (left), leather (center left), mail (center right), and plate gear (right).

Plaguefall Dungeon and Story Spoilers Inside!


Plaguefall

The House of Plagues was once part of the immortal armies of Maldraxxus, unleashing devasting blight and suffering upon the enemies of the Shadowlands. In the aftermath of the house's not-so-accidental demise, outside forces scramble to claim its toxic secrets. . . before they find themselves consumed by them.

Difficulties: Normal, Heroic, Mythic

Level: 50+ (One of four level-up dungeons*)

Globgrog
The exact nature of the plagues and oozes disgorged by the fall of the House of Plagues may never be deciphered, but the collection of slimes and flesh that became Globgrob will guard this treasure fanatically.

Doctor Ickus
The destruction of the House of Plagues and the slime eruptions left in its wake will not stop the presumed genius of Doctor Ickus and his deranged experiments.

Domina Venomblade
Domina Venomblade believes the instrument of her revenge for the fall of the House of Eyes rests with Plaguefall. No one, not even her former allies, will keep her from gaining the weapon hidden in these ruins.

*Plaguefall is a 5-player dungeon in Maldraxxus.


We look forward to sharing more information as development continues, and we hope this preview prepares you for Maldraxxus and perhaps selecting the Necrolord Covenant!

Will you be joining the Necrolord Covenant? Join the discussion on the forums.

Rewards and abilities are still in development and subject to change, so be sure check back for periodic updates on worldofwarcraft.com as we approach the release of Shadowlands.
by Published on 2020-06-10 09:59 PM

Shadowlands - Shaman Class Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In an upcoming build of Shadowlands, several changes have been made for both of the DPS Shaman specializations.

One quick note before discussing the specific changes to each spec, Searing Totem is being removed as a baseline button to all Shaman. Searing Totem was brought back in Shadowlands with the intention of Totems being a cool and iconic part of the Shaman class, but without significant redesign to the button to give it mechanical interaction and feeling impactful to press, it wound up feeling like just another cooldown you had to manage that didn’t have any excitement behind it.

Elemental Shaman:
  • Fulmination has been changed to be a guaranteed proc from Lightning Bolt and Lightning Bolt Overload.
  • Chain Lightning has been decoupled from Fulmination entirely, but still grants Seismic Thunder stacks.
  • Earthquake’s base damage has been reduced significantly, but Seismic Thunder now also increases the damage of Earthquake for each stack of Seismic Thunder consumed when cast.
  • Fire Elemental’s previous interaction with bonus Fulmination proc chance has been redesigned. While Fire Elemental is active, the period of Flame Shock is reduced, which increases the DPS of any active Flame Shock debuff and also increases the chance of gaining the Lava Surge effect. Additionally while Fire Elemental is active, any newly cast Flame Shock will have its Duration increased by 100%.
  • Lightning Shield will now grant the Shaman a charge of Fulmination when it deals damage to an enemy.
  • Echo of the Elements no longer grants a second charge of Healing Stream Totem for Elemental Shaman. This is more of a bug fix, but noting here as it is a moderate change to available utility of the Echo of the Elements talent. This talent is unchanged for Restoration.

The changes above should make Elemental Shaman feel quite a bit more control over what will happen as the result of pressing their abilities.

Enhancement Shaman Core Ability Changes:
  • Rockbiter has been removed from the spec.
    ** This is a big change we’re trying out. Rockbiter in Shadowlands basically only serves as a GCD filler. With the removal of Maelstrom, and Flame Shock and Frost Shock becoming class-wide abilities that are also on a short cooldown to fill empty spots, there was a lot of competition in the ~6 sec cooldown space of available buttons. Without Maelstrom, Rockbiter didn’t have any strong interaction with the rest of the Enhancement toolkit, and shock spells are much more iconic to Shaman. This is an experimental change, please try things out in combination with the changes below and let us know how things feel.
  • Lava Lash is now learned at level 11, down from level 22. Base cooldown increased to 18 sec (was 12 sec)
  • Lava Lash now gets upgraded at level 22 to have its cooldown reduced to 12 sec (was 18 sec)
  • Stormstrike’s cooldown has been reduced to 7.5 sec (was 9 sec)
  • Maximum Maelstrom Weapon stacks have been increased from 5 to 10.
  • Each stack of Maelstrom Weapon now grants increased damage and/or healing to the abilities Maelstrom Weapon effects in addition to the cast time reduction.
  • Abilities that are altered by Maelstrom Weapon have had their baseline damage or healing values reduced.
  • Stormbringer no longer causes your next Stormstrike to not incur a cooldown.
  • Feral Spirits now grants one stack of Maelstrom Weapon immediately when pressed, and an additional 5 stacks over the duration of Feral Spirits.
  • Each target that you hit with Chain Lightning now both increases the damage of, and reduces the cooldown of your next Crash Lightning.
  • Windfury Totem radius increased from 12 to 30 yards.
  • Windfury Weapon and Flametongue Weapon no longer require you to click the button, then click a weapon on your character sheet. They automatically apply their effects to an appropriate equipped weapon.
  • Lightning Shield now has a 50% chance to grant you a stack of Maelstrom Weapon when it deals damage to an enemy.
  • Flame Shock and Frost Shock have their cooldowns shortened with your current Haste.

Enhancement Shaman Talent Changes:
  • Boulderfist (talent) has been redesigned and renamed to Lashing Flames (Passive). Lava Lash now increases the damage of your Flame Shock on the target by 100% for 12 sec.
  • Landslide (talent) has been redesigned and renamed to Stormfury (Passive). Each time Windfury Weapon activates, the cooldown of Stormstrike is reduced by 1 sec.
  • Hailstorm (talent) renamed to Cycle of the Elements.
  • Searing Assault (talent) redesigned and renamed to Hailstorm (Passive). Each Stack of Maelstrom Weapon consumed increases the damage of your next Frost Shock by 50%, and causes your next Frost Shock to hit 1 additional target per stack of Maelstrom Weapon consumed. Maximum 5 stacks.
  • Overcharge (talent) redesigned and renamed to Fire Nova. 15 sec cooldown. Cause all of your Flame Shocks to erupt in flames, dealing Fire Damage to up to 6 targets near your Flame Shock Targets.

The above changes to Enhancement Shaman are a lot to take in, but we feel that the combined list of changes will make your abilities feel like they have a purpose and interact with your toolkit in meaningful ways instead of just dealing damage.

Shadowlands - Death Knight Class Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello!

Death Knight will see a couple of abilities tweaked in this Alpha update, based on feedback received. We think these should help their usability going forward. Thank you very much for your continued feedback.

Blood
  • Rune Tap global cooldown removed.
    • Developers’ notes: Rune Tap was made baseline in Shadowlands, but also had a GCD added, which was not present in Battle for Azeroth. We’re reverting this change to bring it back to its current functionality.

Unholy
  • Outbreak duration of Virulent Plague increased to 28 seconds (was 21 seconds).
  • Outbreak AoE range increased to 10 (was 8).
    • Developers’ notes: We changed how Virulent Plague functions in Shadowlands. To compensate for the loss of uptime of Virulent Plague, we’ve increased its duration and increased the initial AoE application, so it doesn’t require such tight grouping to maximize the targets hit.

Shadowlands - Mage Class Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello!

Thank you for all of your continued feedback on Mage changes in Shadowlands. Below, you’ll find the latest changes in the Alpha, which includes reverting Shimmer to 2 charges, further talent tuning, and the removal of the short lived Frost and Fire Ward.

There has a been a lot of great discussion in this thread and we hope to see it continue!

Mage
  • Shimmer charge count increased to 2.
  • Shimmer cooldown Increased to 25 seconds (was 20 seconds).
    • Developers’ notes: After listening to feedback and more playtesting, we are returning both charges of Shimmer at a slightly higher cooldown cost. Our goal with the change was to bring more it inline with the other talents on the row, but in doing so, Shimmer lost a lot of its identity. If the other talents on the tier continue to underperform, we’ll look at ways we can enhance them to be more attractive options while up against Shimmer.
  • Focus Magic now also grants the caster 1% Intellect, stacking up to 8 times when their Focus Magic target critically strikes.
    • Developers’ notes: We’d like for Focus Magic to reward the caster a bit more for taking an ally friendly talent.
  • Frost and Fire Ward removed from all specs.
    • Developers’ notes: Compared to some of the other abilities, these two landed a little flat and overlapped a bit too much with each of the Barriers.

Fire Specialization
  • Alexstrasza’s Fury now also makes your next Pyroblast or Flamestrike deal 35% increased damage.
    • Developers’ notes: We’re looking to make this more competitive with the Flame On and the future Phoenix Flames replacement.

FEEDBACK: Warlock Class Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello!

In this build of the Shadowlands Alpha, we’ve made some changes to Affliction Warlocks, based on your feedback. We want to address concerns with pet summoning, Curse of Doom, and Affliction’s single target rotation, among other things.

Thank you for all your posts!

Warlock
  • Fel Domination is now a baseline ability, learned at level 34, with a 3 minute cooldown. Fel Domination reduces summoning cast time by 5.5 seconds.
    • Summoning your pet shouldn’t be always easy, but sometimes you need a new pet in a pinch.
  • Curse of Doom removed for Affliction and Destruction.
  • Curse of Exhaustion is learned at level 58 for all three specializations.
  • Curse of Exhaustion slows the target by 50% for 8 seconds.
    • Developers’ notes: We love Curse of Doom, but it wasn’t working out well at a 60-second period. Also, we feel that Curse of Exhaustion will provide interesting choices when deciding which Curse to use.

Affliction
  • Shadow Embrace is now baseline as a part of Shadow Bolt (Rank 2), learned at level 52 for Affliction.
    • Developers’ notes: Shadow Bolt for Affliction was falling by the wayside in the rotation. This should encourage Warlocks to use it more often, and provide more gameplay while fighting a single target.
  • Unstable Affliction no longer has a limit of 1, and no longer amplifies damage on your target.
  • Unstable Affliction’s damage backlash on dispel increased substantially.
  • At level 56, Unstable Affliction is ranked up to gain an additional 5 seconds of duration.
    • Developers’ notes: This is a more of an experimental change than the rest, but we feel that Unstable Affliction is not meeting player expectations at a limit of 1. This change allows Affliction to focus more on spreading dots to many targets at once.
  • Corruption now ranks up at level 54 to gain an initial period, dealing .12 coefficient damage instantly.

Talents
  • Writhe in Agony now also causes Agony to start at 4 stacks, in addition to increasing its maximum stacks to 18.
  • New Talent: Inevitable Demise. Damaging an enemy with Agony increases the damage of your next Drain Life by 5%. This effect stacks up to 50 times.
  • Nightfall now activates slightly more often as Corruption spreads to more targets.
    • Developers’ notes: Previously, Nightfall was not occurring more often as you spread Corruption to multiple targets. This felt counter-intuitive, so we added functionality to increase its rate with multiple Corruptions. Similar to Agony, its increase is not linear, but you will see more Nightfalls multi-target.
  • Deathbolt is now a PvP talent.
    • Developers’ notes: With Unstable Affliction stacking gone, the instant burst single target damage from this felt more appropriate as a PvP talent, to act as a finisher.
  • Tongue Tied Removed. Replaced with–
  • Howl of Terror: Fears 5 targets within 10 yards for 20 seconds. Has a 1.5 second cast time and 40 second cooldown.
  • New talent: Dark Caller (in place of Shadow Embrace). Reduces the cooldown of Summon Darkglare by 1 minute.
    • Developers’ notes: This talent should allow Warlocks to specialize further into keeping lots of dots on many targets at once, and give them more room to use Malefic Rapture in that window.

PvP Talents
  • Soulshatter removes all active Corruptions, dealing 10% of their maximum HP and grants 10% Haste, stacking 5 times. Lasts 15 seconds, and is magic dispellable.
    • Developers’ notes: This talent was very under-utilized due to the heavy cost of removing all dots, so it now removes Corruption instead, and no longer generates soul shards.
  • Deathbolt now deals 60% damage equal to remaining duration of your dots, has a 0.5 second cast time, and a 45 second cooldown. Deathbolt missile is slower and more apparent.
  • Amplify Curse now affects Curse of Exhaustion, causing it to slow the target by 70%.

Demonology

Talents
  • Curse of Doom reverted to Doom, with damage increased.
by Published on 2020-06-10 07:38 AM

Patch 8.3 Hotfixes - June 9, 2020
Originally Posted by Blizzard (Blue Tracker)
Classes
  • Monk
    • Mistweaver

Dungeons and Raids
  • Skyreach
    • Araknath
      • Energize damage has been reduced by 50% on Heroic and Timewalking difficulties.

Horrific Visions
  • Horrific Vision of Orgrimmar
    • Thrall's throne has been blocked off to prevent a rare occurrence where characters could become stuck if feared into the throne.

Items and Rewards
  • Azerite Essences
    • Conflict and Strife (Major – Rank 2) now increases the defensive benefit of your Versatility by 50% while stunned (was 100%).

Player versus Player
  • Items and Rewards
    • Corrupted Gladiator's Spite can once again stack more quickly when multiple Corrupted Gladiator's Spite trinkets are used against a target.
    • Azerite Essences
      • Reaping Flames (Major – Rank 3) no longer activates on player-controlled targets such as pets, totems, or guardians.
      • Resolved an issue that prevented Conflict and Strife (Major – Rank 2) effect from providing additional defensive benefit from Versatility under the effects of certain class stuns.
    • Corrupted Items
      • The effectiveness of Versatile (Corruption Effect) has been reduced by 33% when engaged in combat with enemy players.

Quests
  • Fixed several quests that could be unintentionally shared and trigger a teleport upon accepting.

Timewalking
  • We have reduced the magnitude of the stat adjustment applied to players to compensate for their Corruption level.
    • Developers' note: Timewalking is designed to largely be a gear-agnostic experience that allows players of different levels and stages of progression to group together. Since Legion, we've used stat adjustments to offset the unique power benefits from systems like Artifacts or Essences to try to keep power constant. We were being too aggressive in compensating for Corruption, and this was making Timewalking dungeons in Visions of N'Zoth more difficult than intended.
  • Auchindoun
    • Teron'gor
      • Agony should now inflict the appropriate amount of damage as it increases over time.
      • The Seed of Malevolence explosion should now inflict damage to all players near the affected target.

WoW Classic
  • Fixed an issue that would cause a Dragon of Nightmare to spawn again shortly after its death.
by Published on 2020-06-09 03:07 PM

New Preserved Contaminants - June 9th, 2020
New Preserved Contaminants are now available for purchase from MOTHER in the Chamber of Heart.

Available in this Rotation

Available Next Friday - June 12th, 2020


Choosing Your Corruption
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Choosing Your Corruption

In addition to any unlocked Essences, MOTHER will now also offer several new Preserved Contaminants, which allow for a specific Corruption effect (and the associated Corruption penalty) to be applied to a selected item. The inventory of available Preserved Contaminants will change twice each week, mirroring the Assault cadence, and will cycle through all available Corruption effects at various levels of potency.

You can use a Preserved Contaminant to apply the Corruption you purchased to any uncorrupted item that can be Corrupted, much like an enchant.

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