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Published on 2019-12-03 11:54 PM

Patch 8.3 PTR - Build 32712
A new build is on the way to the PTR!



New Items
You can see the full list of new items on the WoWDB PTR site.

LevelTypeSlotName
1JunkVoidborn Core
120JunkAqir Egg Cluster
120Companion PetsShadowbarb Hatchling
120OtherMounted Veterans Contract
120OtherWaterborne Veterans Contract
120OtherVolatile Ember
120OtherShadowy Rune
120OtherHoly Statuette
300OtherCache of Ny'alothan Treasures
430FingerFingerLurking Schemer's Band
430Off HandOff HandZealous Ritualist's Reverie
430ClothLegsLegwraps of Horrifying Figments
430LeatherFeetFootpads of Terrible Delusions
430MailWaistBelt of Concealed Intent
430PlateHandsGauntlets of Nightmare Manifest
430ShieldOff HandMaddened Adherent's Bulwark


Achievement Changes
Originally Posted by MMO-Champion
Battle for Azeroth
Quests
  • All Consuming Name changed from "Get In My Belly!" to "All Consuming". Complete every unique Consuming Maw objective in Uldum and Vale of Eternal Blossoms during the Black Empire Assaults. 5 points.

Character

Deepwind Gorge
Player vs. Player
  • Deepwind ...hic! (New) Drink the Stormstout Brew found in Deepwind Gorge and get 1000 honorable kills while under its affects. 20 points.
  • Market Dominance (New) Complete 100 victories in Deepwind Gorge while controlling the Market base. 20 points.
  • Well Gorged (New) Eat cooked food or feasts to become Well Fed before the Deepwind Gorge battle begins in 50 matches. 20 points.

Dungeons
Feats of Strength

Pet Battles



Spell Changes
Originally Posted by MMO-Champion
Mounts

Companions

Item Set Bonuses
  • Titanic Empowerment While in Ny'alotha, your spells and abilities have a chance to draw an orb of Vita and Void towards you. Collecting the orb grants you 5,663 primary stat increases your pri by 5,663 for 15 sec. Approximately 1 proc per minute.

Item Effects
  • [DNT] Credit - Bug Meat (New) Instant.
  • [DNT] Credit - Chunk of Meat (New) Instant.
  • [DNT] Credit - Void Meat (New) Instant.
  • Aqir Egg Cluster (New) Throws an Aqir Egg Cluster at the target, swarming them with aqir. 10 yd range. Instant. 60 sec cooldown.
  • Avoidant Your Avoidance is increased by an amount equal to 3% of your Haste. 5% of your Haste.
  • Avoidant Your Avoidance is increased by an amount equal to 6% of your Haste. 8% of your Haste.
  • Coifcurl's Close Shave Kit Place Coifcurl's Close Shave Kit on the ground at your feet for you and other's others to peruse. WARNING shave kit may be under dark influence, satisfaction is not guaranteed! 3 yd range. Instant. 60 min cooldown.
  • Deadly Momentum (New) Your critical hits have a chance to increase your Critical Strike by 30 for 15 sec, stacking up to 5 times.
  • Deadly Momentum (New) Your critical hits have a chance to increase your Critical Strike by 35 for 15 sec, stacking up to 5 times.
  • Deadly Momentum (New) Your critical hits have a chance to increase your Critical Strike by 55 for 15 sec, stacking up to 5 times.
  • Devour Vitality (New) Your autoattacks have a 25% chance to bite into the target's soul, dealing 2% of your health in damage and healing you for that amount.
  • Draconic Empowerment Your Your spells and abilities have a chance to increase your pri by 622 for 8 sec. Instant. Approximately 1.5 procs per minute. 15 sec. Approximately 1.25 procs per minute.
  • Dragon's Flight - Cover Your attacks and abilities have a chance to grant you ephemeral dragon wings, granting you 260 Haste and 116 Speed increasing your Haste by 260 and your Speed by 116 for 15 sec. Approximately 3 procs per minute.
  • Echoing Void (New) Your damaging abilities build the Echoing Void. Each time it builds, Echoing Void has a chance to collapse, dealing 1% of your Health as Shadow damage to all nearby enemies every 1 sec until no stacks remain.
  • Echoing Void (New) Your damaging abilities build the Echoing Void. Each time it builds, Echoing Void has a chance to collapse, dealing 3% of your Health as Shadow damage to all nearby enemies every 1 sec until no stacks remain.
  • Echoing Void (New) Your damaging abilities build the Echoing Void. Each time it builds, Echoing Void has a chance to collapse, dealing 2% of your Health as Shadow damage to all nearby enemies every 1 sec until no stacks remain.
  • Expedient Increases the amount of Haste you gain from all sources by 4%. 6%.
  • Expedient Increases the amount of Haste you gain from all sources by 3%. 5%.
  • Expedient Increases the amount of Haste you gain from all sources by 2%. 3%.
  • Flash of Insight (New) Your mind's true potential is unlocked, causing your spells to grant you flashes of insight. Gain between 1% and 8% Intellect at all times.
  • Glimpse of Clarity (New) Your spells and abilities have a chance to grant you a Glimpse of Clarity, reducing the cooldown of your next 1 spell cast by 3 sec.
  • Glimpse of Clarity Name changed from "Flash of Clarity" to "Glimpse of Clarity". Your spells and abilities have a chance to grant you a Flash Glimpse of Clarity, reducing the cooldown of your next 3 spells cast by 2 sec 1 spell cast by 3 sec. Instant. Approximately 1 proc per minute.
  • Gushing Wound (New) Your damaging spells and abilities have a chance to cause your target to ooze blood, dealing [ 70% of Attack Power or 70% of Spell Power ] damage over 7 sec.
  • Honed Mind (New) Your spells and abilities have a chance to increase your Mastery by 240 for 10 sec.
  • Honed Mind (New) Your spells and abilities have a chance to increase your Mastery by 280 for 10 sec.
  • Honed Mind (New) Your spells and abilities have a chance to increase your Mastery by 450 for 10 sec.
  • Ineffable Truth (New) Your Spells and Abilities have a chance to show you the Ineffable Truth, increasing the rate your cooldowns recover by 50% for 10 sec.
  • Ineffable Truth (New) Your Spells and Abilities have a chance to show you the Ineffable Truth, increasing the rate your cooldowns recover by 30% for 10 sec.
  • Infinite Stars (New) Your spells and abilities have a chance to strike a nearby enemy with an Infinite Star, dealing [ 80% of Spell Power ] Arcane damage and increasing their damage taken from your Infinite Stars by 60%, stacking up to 10 times.
  • Infinite Stars (New) Your spells and abilities have a chance to strike a nearby enemy with an Infinite Star, dealing [ 100% of Spell Power ] Arcane damage and increasing their damage taken from your Infinite Stars by 60%, stacking up to 10 times.
  • Infinite Stars (New) Your spells and abilities have a chance to strike a nearby enemy with an Infinite Star, dealing [ 60% of Spell Power ] Arcane damage and increasing their damage taken from your Infinite Stars by 25%, stacking up to 10 times.
  • Manifesto of Madness Based on your cloak level, the area is increased by 1 yard during The radius of the second half of the Manifesto.is increased by 1 yard based on the power of your Ashjra'kamas, Shroud of Resolve.
  • Manifesto of Madness: Chapter One Increase your Critical Strike by 0 for 10 sec, which is decreased up to 0, reduced by 0 for each ally within 8 yards of you. After this effect ends, increase your Versatility by 0 for 10 sec for every Lasts 10 sec. When this effect ends, your Versatility is increased by 0 for each ally within 5 yards of you, up to a max of 0. Instant. 1.5 min cooldown. Lasts 10 sec. Instant. 1.5 min cooldown.
  • Masterful Increases the amount of Mastery you gain from all sources by 2%. 3%.
  • Masterful Increases the amount of Mastery you gain from all sources by 4%. 6%.
  • Masterful Increases the amount of Mastery you gain from all sources by 3%. 5%.
  • Obsidian Claw Drain the life from the target, inflicting 0 Shadow damage over 18 sec. Restores 0 mana each time damage is dealt target's life force, inflicting 0 Shadow damage to the enemy and restoring 0 mana to yourself over 18 sec. 50 yd range. Instant. 2 min cooldown.
  • Oozing Coagulum Your healing spells have a chance to create a Sanguine Pool conjure a sanguine pool near your location containing 0 healing. While standing within the pool, your heals are increased by 0 until it healing spells restore 0 additional health, until the pool is depleted. Approximately 1.5 procs per minute.
  • Psyche Shredder Your spells and abilities have a chance to rip a part of your current enemy's psyche from their mind apart the enemy's psyche, dealing 0 Shadow damage to them. For 10 sec, your spells and abilities cause an additional 0 Shadow damage to the target and causing them to suffer 0 additional Shadow damage from your spells and abilities for 10 sec. Approximately 3 procs per minute.
  • Psychic Shell Reduce the damage you take by 80% for 10 sec until you've your Psychic Shell has taken 3,616 total damage. Instant. 1.1 min cooldown. 60 sec cooldown.
  • Racing Pulse (New) Your spells and abilities have a chance to increase your Haste by 450 for 6 sec.
  • Racing Pulse (New) Your spells and abilities have a chance to increase your Haste by 280 for 6 sec.
  • Racing Pulse (New) Your spells and abilities have a chance to increase your Haste by 240 for 6 sec.
  • Recruit Veteran Melee Troop (New) Recruit a squad of veteran melee troops to accompany your operatives on missions. Only one veteran contract can be active at a time. Instant.
  • Recruit Veteran Mounted Troop (New) Recruit a squad of veteran melee troops to accompany your operatives on missions. Only one veteran contract can be active at a time. Instant.
  • Recruit Veteran Rajani Sparkcallers Recruit a squad of ranged veteran Rajani Sparkcallers to accompany your operatives on missions. Only one veteran contract can be active at a time. Instant.
  • Recruit Veteran Ramkahen Lancers Recruit a squad of mounted veteran Ramkahen Lancers to accompany your operatives on missions. Only one veteran contract can be active at a time. Instant.
  • Recruit Veteran Ranged Troop (New) Recruit a squad of veteran melee troops to accompany your operatives on missions. Only one veteran contract can be active at a time. Instant.
  • Recruit Veteran Waterborne Troop (New) Recruit a squad of veteran waterborne troops to accompany your operatives on missions. Only one veteran contract can be active at a time. Instant.
  • R'frshmnt Restores 220,028 health and 110,012 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed. While eating, and up to 10 min afterwards, you do not lose Sanity and are not affected by Madness well fed, you assume the form of a K'thir, reducing the range that enemies will attack you while in a Vision of N'Zoth. Instant. for 10 min. Instant.
  • Searing Flames (New) Your damaging abilities build stacks of Searing Flames. When you exceed 30 stacks, exhale a Searing Breath, dealing damage equal to 5% of your health to all targets in front of you.
  • Severe Increases the amount of Critical Strike you gain from all sources by 2%. 3%.
  • Shadowbarb Hatchling (New) Summons your Shadowbarb Hatchling for 10 minutes. Instant. Reagents: H'partho's Whistle.
  • Shadowbarb Hatchling (New) Summons your Shadowbarb Hatchling for 10 minutes. Instant.
  • Shroud of Resolve Reduce Sanity loss from all sources by 60%. 65%.
  • Shroud of Resolve Reduce Sanity loss from all sources by 25%. 35%.
  • Shroud of Resolve Reduce Sanity loss from all sources by 50%. 60%.
  • Shroud of Resolve Reduce Sanity loss from all sources by 60%. 65%.
  • Shroud of Resolve Reduce Sanity loss from all sources by 50%. 60%.
  • Shroud of Resolve Reduce Sanity loss from all sources by 35%. 40%.
  • Spine Eruption Summon a Spine Eruption, striking enemies near you with teeth of the maw Cause an eruption of abhorrent spines, striking all nearby enemies for 0 Physical damage. Instant. 1.3 min cooldown.
  • Steadfast Resolve (New) Dispel any effects of N'Zoth's Corruption, and become immune to any further Corruption effects for 6 sec. Instant. 3 min cooldown.
  • Strikethrough Increases the damage and healing you deal with Critical Strikes by 4%.
  • Strikethrough Increases the damage and healing you deal with Critical Strikes by 3%.
  • Strikethrough Increases the damage and healing you deal with Critical Strikes by 2%.
  • Surging Vitality (New) Taking damage has a chance to increase your Versatility by 450 for 15 sec.
  • Surging Vitality (New) Taking damage has a chance to increase your Versatility by 280 for 15 sec.
  • Surging Vitality (New) Taking damage has a chance to increase your Versatility by 240 for until cancelled.
  • Torment in a Jar Your attacks unleash a psychic remnant of Azshara's agony, dealing ramping have a chance to unleash a remnant of Azshara's torment, dealing 0 shadow damage to all nearby enemies. Upon reaching 12 stacks, release all stored agony, dealing 0 and granting you Unleashed Agony, increasing the damage of this effect by 100%. Upon reaching 12 stacks of Unleashed Agony, they are consumed to deal 0 Shadow damage to all nearby enemies. Approximately 12 procs per minute.
  • Twilight Devastation (New) Your attacks have a chance to trigger a beam of Twilight Devastation, dealing damage equal to 5% of your health to all enemies in front of you.
  • Twilight Devastation (New) Your attacks have a chance to trigger a beam of Twilight Devastation, dealing damage equal to 4% of your health to all enemies in front of you.
  • Twilight Devastation (New) Your attacks have a chance to trigger a beam of Twilight Devastation, dealing damage equal to 3% of your health to all enemies in front of you.
  • Twisted Appendage (New) Your attacks have a chance to spawn a tentacle which Mind Flays your target for 0 Shadow damage every second for 10 sec.
  • Twisted Appendage (New) Your attacks have a chance to spawn a tentacle which Mind Flays your target for 0 Shadow damage every second for 10 sec.
  • Twisted Appendage (New) Your attacks have a chance to spawn a tentacle which Mind Flays your target for 0 Shadow damage every second for 10 sec.
  • Versatile Increases the amount of Versatility you gain from all sources by 2%. 3%.
  • Versatile Increases the amount of Versatility you gain from all sources by 4%. 6%.
  • Versatile Increases the amount of Versatility you gain from all sources by 3%. 5%.
  • Vita Charged Your spells and abilities have a chance to infuse you with Vita for 15 sec, increasing your Haste by 963 and your party members' Haste by 172. Lasts 15 sec. Approximately 1 proc per minute.
  • Void Charged Your spells and abilities have a chance to shroud you in void, absorbing the next 34,524 damage over 15 sec. You are granted 619 Critical Strike 34,524 damage for 15 sec. Your Critical Strike is increased by 619 while the shroud persists. Approximately 1 proc per minute.
  • Void Ritual (New) Gain Void Ritual, giving your spells and abilities a chance to increase all secondary stats by 7 every sec for 20 sec. This chance is increased if at least 2 nearby allies also have Void Ritual.
  • Void Ritual (New) Gain Void Ritual, giving your spells and abilities a chance to increase all secondary stats by 13 every sec for 20 sec. This chance is increased if at least 2 nearby allies also have Void Ritual.
  • Void Ritual (New) Gain Void Ritual, giving your spells and abilities a chance to increase all secondary stats by 10 every sec for 20 sec. This chance is increased if at least 2 nearby allies also have Void Ritual.
  • Void-Touched Skull Throw the skull to a friendly target to begin the game. Don't get caught with it when it releases it's its void energy or you lose. 40 yd range. Instant.30 min cooldown.
  • Void-Touched Skull (New) Throw the skull to a friendly target to begin the game. Don't get caught with it when it releases its void energy or you lose! 40 yd range. Instant. 1 sec cooldown.
  • Void-Touched Souvenir Totem Place the totem at your feet. WARNING! Keep away from small critters, unless you want them big and angry. 15 yd range. Instant.30 min cooldown.



Strings Changes
Originally Posted by MMO-Champion
  • ABILITY_INFO_MECHAGNOME1 (New) - - Summon duplicates to confuse your foes.
  • ABILITY_INFO_MECHAGNOME2 (New) - - Increase in strength as you fight an enemy.
  • ABILITY_INFO_MECHAGNOME3 (New) - - Pick locks.
  • ABILITY_INFO_MECHAGNOME4 (New) - - Act as a personal set of crafting tools.
  • ABILITY_INFO_MECHAGNOME5 (New) - - Automatically heal when you are badly damaged.
  • ABILITY_INFO_VULPERA1 (New) - - Hurl a trick at a friend or foe to help or harm them.
  • ABILITY_INFO_VULPERA2 (New) - - Eight slot larger backpack.
  • ABILITY_INFO_VULPERA3 (New) - - Choose a place in the world and make it your camp.
  • ABILITY_INFO_VULPERA4 (New) - - Take less damage the first time you are hit.
  • ABILITY_INFO_VULPERA5 (New) - - Resistant to Fire damage.
  • AUCTION_HOUSE_BID_AMOUNT_IS_TOO_LOW - Bid amount must be higher than the current bid.
  • AUCTION_HOUSE_SELL_FRAME_ERROR_BUYOUT - Buyout price must be greater than or equal to the starting price. the starting price
  • AUCTION_HOUSE_SELL_FRAME_ERROR_DEPOSIT - You don't have enough money for the deposit.
  • AUCTION_HOUSE_SELL_FRAME_ERROR_ITEM - No item selected.
  • AUCTION_HOUSE_SELL_FRAME_ERROR_PRICE - Price must be greater than zero.
  • AUCTION_HOUSE_SELL_FRAME_ERROR_QUANTITY - Quantity must be greater than zero.
  • AUCTION_HOUSE_TOOLTIP_TITLE_NONE_AVAILABLE (New) - No auctions available
  • AUCTION_HOUSE_TOOLTIP_TITLE_OWN_AUCTION - You cannot buy your own auction You can't buy your own auction
  • CLUB_FINDER_CANCELED - Canceled Cancelled
  • CORRUPTION_DESCRIPTION - Higher Corruption increases the number of side effects and their strengths Items touched by N'Zoth's influence grant great power, but expose bearers to dangers of increasing severity.
  • CORRUPTION_TOOLTIP_LINE - Base Corruption:
  • CORRUPTION_TOOLTIP_TITLE - You are Corrupted! Corrupted Items
  • ERR_AUCTION_ITEM_HAS_QUOTE - This auction can't be cancelled because a transaction is pending.
  • ERR_AUCTION_REMOVED - Auction canceled cancelled
  • ERR_RAID_GROUP_LOWLEVEL - You are too low level to enter this instance. location.
  • ERR_RAID_GROUP_ONLY - You must be in a raid group to enter this instance. location.
  • ERR_RAID_GROUP_REQUIREMENTS_UNMATCH - You do not meet the requirements to enter this instance. location.
  • QUEST_SESSION_CHECK_CONVERT_TO_RAID_BODY - Your replay quests will be canceled cancelled and remaining party members will have their quests re-synced. Are you sure?
  • QUEST_SESSION_CHECK_LEAVE_PARTY_BODY - Your replay quests will be canceled cancelled and remaining party members will have their quests re-synced. Are you sure?
  • QUEST_SESSION_CHECK_STOP_SESSION_BODY - Replay quests will be canceled cancelled and your quest log will be restored. Are you sure?
  • QUEST_SESSION_LOGOUT_WARNING - Are you sure you want to logout while in Party Sync? All of your replay quests will be canceled. cancelled.
  • QUEST_SESSION_QUIT_WARNING - Are you sure you want to quit while in Party Sync? All of your replay quests will be canceled. cancelled.
  • QUEST_SESSION_TOOLTIP_STOP_SESSION - Restore party's quest logs and levels. Replay quests will be canceled. cancelled.
  • SPELL_FAILED_CUSTOM_ERROR_446 (New) - That player is already holding a void-touched skull.
  • SPELL_FAILED_CUSTOM_ERROR_447 (New) - Target's inventory is full.
  • SPELL_FAILED_CUSTOM_ERROR_448 (New) - Your target's mind is protected by a neural silencer.
  • SPELL_FAILED_CUSTOM_ERROR_449 (New) - All of your targets' minds are protected by neural silencers.
  • SPELL_FAILED_CUSTOM_ERROR_450 (New) - You must find a more powerful core to progress your cloak ranks further.
  • TRANSMOGRIFY_INVALID_SLOT_FOR_RACE (New) - Transmogrification incompatible with superior engineering
  • WORLD_MAP_THREATS - N'Zoth Assaults
  • WORLD_MAP_THREATS_TOOLTIP - Click to view zones under assault. areas under attack by N'Zoth's forces.
by Published on 2019-12-03 06:47 PM

Adopt Dottie and Support Make-A-Wish® and WE!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Meet Dottie, the adorable baby alpaca. When you adopt her in-game or in plushie form, you’ll be helping Make-A-Wish® and WE charities aid children in need.

When you purchase the in-game pet by December 31, 2019* in the Blizzard Shop or the in-game shop, we’ll donate 100% of the purchase price** to be shared equally with Make-A-Wish® and WE.


Dottie is ready to leave Vol’dun and bound happily alongside you, exploring new frontiers. You may find yourself humming songs about her before long!

You can also purchase Dottie in a loveable plushie form on the Blizzard Gear Store, and every purchase made by December 31, 2019 will also help support Make-A-Wish and WE.

About Make-A-Wish
Make-A-Wish® creates life-changing wishes for critically ill children in the U.S. and around the world. For more information about Make-A-Wish in the United States, visit wish.org. Outside the United States, visit worldwish.org.

About WE
WE is a family of organizations that makes doing good, doable. WE was founded with a mission to fight child labor and has since grown and evolved to address the root cause of child labor - extreme poverty. In the past 24 years, WE’s programs have empowered over 1 million people with clean water, built 1,500 schools overseas, and empowered more than 200,000 children with access to education. Visit WE.org to learn more.

*Pet not available in World of Warcraft® Classic. Dottie will remain available for adoption in the Blizzard Shop or from the in-game shop after the charitable donation period ends on December 31, 2019.

**Donation amount for in-game pet excludes chargebacks, refunds, and value added taxes (VAT) or other similar taxes paid with a maximum donation amount of USD $3 million from all sales of the Dottie in-game pet and plushie for charity.


Raid Testing Schedule - December 6th - December 9th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Friday, December 6th, we will be continuing our raid tests in Ny’alotha, the Waking City. Following the scheduled mythic testing on Friday, the first wing of Looking for Raid will be available for testing.

Friday, December 6th
Dark Inquisitor - Mythic Ny’alotha, the Waking City
13:00 PST (16:00 EST, 22:00 CET)
Ra-den - Mythic Ny’alotha, the Waking City
14:00 PST (17:00 EST, 23:00 CET)
Vision of Destiny - Looking for Raid Ny’alotha, the Waking City
15:00 PST (18:00 EST, 00:00 CET)

As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Q: How do I get into the raid zone?
A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
Q: What character should I use to test the raid?
A: Whichever you prefer. We will be scaling players’ effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
Q: How long does testing last?
A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
Published on 2019-12-03 06:45 AM

WoW Classic - Honor Issue Update
Originally Posted by Blizzard (Blue Tracker)
So what do you think? is this fix happening or not?
It sure is! We’re running a repair job for this week right now.

One thing to note about this repair job is that it will zero-out the kill count display for today, but that is just a display issue. In order to get this out as soon as possible, we’re leveraging the existing daily summary code, and one of the things it does is reset the daily kill-count display.

The kills are all still there and will be tracked in the daily summary code tomorrow morning, just before it runs the weekly summary code.

So to summarize, if you see your daily kills get set to 0, that’s okay, and those kills will still be counted.

While you are around! Does this fix effect anything for players missing honor Weeks #1 and #2? Any response would be awesome! Thank you

No, this job will not affect any of the results in previous weeks.

The steps to fully resolve an issue like this are:

  • Identify the source of the problem
  • Stop it from getting worse
  • Determine the scope of the damage done
  • Repair the damage if possible.

While we’re at step 4 for this week’s data, we’re really at step 2 for the problem at large (repairing this week’s summaries keep the problem at large from getting worse).

While we’ve seen anecdotal reports of lost honor, it’s only now that we know the source of the problem that we can identify how widespread the damage from it was, and that investigation is still ongoing.

I want to thank everybody that provided constructive feedback, and detailed information that helped us identify the issue here.

Well that really stinks losing about a 1/4th of my total honor gains for the first two weeks all while being told the kills were still “accounted for”. But thanks for the reply.
Just to be clear, we do have the kills logged (for previous weeks as well).

What I said is that this action doesn’t affect previous weeks’ results, and we’re still investigating the scope of the damage, now that the cause has been identified.

Just relogged again and gained another 35,000 honor.
While I appreciate the reports, panic is unwarranted. The incorrect honor values in “this week” are another display bug.

The repair job runs one day at a time, and one realm at a time, so that’s why logging out and back in was displaying more honor. You caught it between days on the first login, and had additional days processed before the next login.

After this repair job completes the running weekly total displayed for “this week” will be a total of:

  • the incorrect honor you had before the repair
  • the correct honor you have as a result of the repair

That will not be the value used for the weekly rank adjustments. The weekly rank adjustment will correctly use the results of the repair.

Tomorrow, after the weekly reset runs, you should see the correct value in the “Last Week” display, which was actually used to calculate your rank adjustment for the week.

We’re working as fast as we can to have this repaired before the weekly job runs, so our focus has been on the data that actually feeds into the weekly honor calculations, not on the display, which actually pulls the data from a different source, that’s optimized for in-game display, rather than for calculation by these jobs. I hope that explains what everybody is seeing, but if you see something inconsistent with what I just explained, please say so. After all, that’s how we found this issue in the first place! :slight_smile:

TLDR:

  • “This week” honor currently has a bugged display (shows too much honor).
  • “Today kills” currently has a bugged display (DKs too, shows too few kills).
  • All the kills are still logged, none have been lost.
  • Everything for this week should be correct after weekly restarts
  • We’ll take a look at previous weeks as soon as this week’s issues are fully resolved.

I hope that gives everybody some peace of mind.

Dark Legacy Comics #705
DLC #705 has been released!

Published on 2019-12-02 02:07 AM

WoW Classic - Honor Display Issue
Originally Posted by Blizzard Entertainment
It would be nice to have a blue at least respond saying there is an issue…
I agree, but unfortunately we didn’t have the chance to respond sooner. We’ve been investigating, and can now confirm that yes, this is a separate issue, that’s not related to the caching issues we were experiencing previously. The caching issues made it more difficult to uncover this issue, and I appreciate the detailed reports of which kills were missing and over what time range which helped us track this down.

We’re getting pretty close to fixing this, and it turns out it was caused by the daily honor script running before the end of the day, causing it to miss kills that haven’t yet happened. But worry not! Those kills are still recorded, they just weren’t getting collected into the daily statistics correctly, so they’re not displaying in-game for “yesterday” or “this week” kills/honor. The source of the issue appears to be a scheduling system treating a UTC time as a local time, and we believe we’ve found and fixed that problem a few minutes ago.

We’re also working on a fix to repair the daily statistics which we’re hoping to run Monday, in advance of the weekly rank adjustment, so it will correctly count all your kills and honor correctly for this week.

I want to stress, that we do have all the kills recorded, even though you can’t see them all in-game, and we’re working hard to get the weekly statistics correct.

Thank you for your patience as we untangle this issue.

Patch 8.3 PTR - Black Empire Campaign - Unlocking The Uldum Accord Faction and Uldum Assaults
The recent PTR updates have allowed us to preview a more coherent quest chain that kicks off the patch when you log in on patch day. This quest chain is labeled as "Black Empire Campaign" in the quest log. We will preview the quest chain in different parts throughout the week.

Part 1 - Unlocking The Uldum Accord Faction and Uldum Assaults

  • Upon logging in, you'll receive the quest "An Unwelcome Advisor (A)" or "Return of the Black Prince (H)" from your faction and report to them. There is an "awesome in-game event cutscene" that is not yet implemented here. It would appear that N'Zoth's corruption is already reaching its way into our minds and we must go with Magni and Wrathion to see what we can uncover.
  • Wrathion remarks that it was a pleasant reunion before telling you to meet him in Silithus. There are only a few faction differences in the chain. If you are Alliance, you attend the Stormwind meeting first hand. Magni requests for his hammer and gives you the quest "Return of the Warrior King." You walk with Anduin to retrieve Fearbreaker, to which Anduin says he was never able to live up to its legacy, and even Baine thought himself unworthy to wield it. Magni says he wouldn't have given it to Anduin if he didn't think he deserved it, and Anduin remarks that the hammer belongs with a Mountain King. You find the hammer on the wall and retrieve it before heading back to the Chamber of Heart with the quest "Where the Heart Is." If you are Horde, you find Valeera in the Port of Zandalar and she recalls these events for you.
  • When you arrive, Magni asks Wrathion if he has had any luck finding N'Zoth. Wrathion says his Blacktalon operatives have searched the world to no avail. He then remarks that in his research he came across references to a place called Ny'alotha and thinks it might not be a physical location, but a vision waiting to be made real. Magni suggests that get Azeroth's titan-made defenses ready and then find a target to point it at. He gives you the quest "Network Diagnostics" and asks you to activate Titan Consoles in the chamber to check the status of the titan forges throughout Azeroth.
  • You find that Uldir's corruption is within acceptable parameters, Uldaman's discs are still secure, the Forge of Wills in Ulduar is still operational, but the Forge of Origination in Uldum is inactive. Wrathion says we can all safely assume what this "root cause" of the deactivation might be.
  • Magni gives you the quest "A Titanic Problem" and tells you to meet him outside the Halls of Origination in Uldum. Without the Forge, Azeroth is vulnerable to N'Zoth's corruption.
  • You meet Magni at the entrance and get the quest "The Halls of Origination." Magni says the Halls have been claimed by a group of tol'vir calling themselves the Amathet. He suggests we enter the Halls, defeat the Amathet forces and reactivate the forge.
  • You enter the dungeon and start a scenario, fighting your way through Amathet forces as one of their Sun Priests seems angered that you defile the Halls with the Curse of Flesh. You fight your way to the inner chambers and deactivate the forge's defense system by shutting down 4 control statues. You then reach the elevator to find Watcher Aun-ka, who attacks you for being an unauthorized life form. Magni is concerned that the Amathet can make their own watchers, but suggests we worry about it later. He tries to activate the lift, but the power has been shut off, so we head to the conduits.
  • What follows is a puzzle to redirect power to the conduit. Once it is active, you fight Sun Prophet Tenhamen who ends up being a minion of N'Zoth in disguise. When you defeat him, N'zoth briefly enters your mind, stating that "their eyes remain closed to the true path. Not like you. My devoted chosen." Magni brings you back to reality, and you head back to the lift.
  • Magni links to MOTHER in the Chamber of Heart, and you attempt to activate the power conduits, but you eventually need to use your Heart of Azeroth to interface with the main console to restore power and get another "awesome in-game event," reactivating the forge. Magni gives you the quest "To Ramkahen" and tells you to meet with King Phaoris to discuss having his tol'vir keep the forge out of the wrong hands.
  • When you arrive, Arik Scorpidsting is requesting an audience with the King, but the High Commander forbids it. The king notices you, and allows you to speak, giving you the quest "The Uldum Accord" and says our interest to protect the forge aligns with the tol'vir. He asks you to learn about the threats facing Uldum. You inspect the map for another "awesome in-game event" and King Phaoris establishes the Uldum Accord composed of the Watsewanders, The Explorer's League, and his tol'vir to protect Uldum.
  • The King gives you the quest "Surfacing Threats" and asks you to speak to the High Commander to assess the situation, which has you complete an assault in Uldum. The Uldum Accord faction reputation, Uldum Accord dailies, and assaults in Uldum will be unlock at this point.
  • Completing the assault gives you the quest "Forging Onward" which has you return to Magni in the Chamber of Heart. This will award you with the Token of Death's Door essence.
  • Part two preview coming soon.

Published on 2019-11-30 06:25 PM

Fan Art - Fury of the Sunwell Trailer Remastered
IKedit has released a remastered version of the Fury of the Sunwell trailer.


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