Activision Blizzard Q3 2018 Earnings Call
Activision Blizzard has their earnings call today.
Activision Blizzard had 345 million Monthly Active Users in the quarter.
Blizzard had 37 million MAU in the quarter. (Identical to last quarter)
World of Warcraft: Battle for Azeroth set a new day-one franchise record with more than 3.4 million units sold-through.
World of Warcraft engagement grew strongly quarter-over-quarter. The expansion saw strong participation in value-added services.
Next year will be World of Warcraft's 15th anniversary, with events both in and out of the game.
Hearthstone recently surpassed the 100 million life-to-date registered player milestone
Players spent a record 52 minutes per day in Activision, Blizzard, and King games in the quarter.
Viewership of Activision Blizzard games was up substantially this quarter, and in the month of October, Activision Blizzard had seven of the top 20 most viewed games on the industry’s largest streaming platform
BlizzCon drew over 40,000 fans in person with millions more livestreaming from around the world
Overwatch League continues to build on the success of its inaugural season with the announcement of the sale of another six teams in September, again at a substantially higher valuation than the team prices in the first season.
The total Overwatch League roster is now at 20 teams, with nine teams outside the U.S
Many top mobile games are based on IP originally created for console and PC, so the company is investing in mobile releases for Activision and Blizzard fanchises
Fan reaction was muted, but fan's reactions at BlizzCon confirmed Diablo Immortal will be well received by players around the world.
When the time is right, the team will reveal other Diablo projects in the works.
There are a lot of players that are eager for more Diablo content on PC and console, that came through clearly from BlizzCon.
Launching Diablo Immortal is only the beginning, there will be updates.
The team is only going to release when Diablo Immortal meets the community's high standards.
Taking a game to mobile with Blizzard quality standards can open Blizzard franchises to a new audience, especially in China where Blizzard is a strong brand.
It's important that Diablo Immortal is an excellent experience when released.
The Hearthstone Pop-Up Book Available on Amazon The Hearthstone Pop-Up Book is now available for purchase on Amazon! This is a charming story told with the game's signature wit and whimsy, fully illustrated with center pops.
Developers Working on Mobile Titles Across All Blizzard IPs
In a recent press conference for Diablo: Immortal at Blizzcon, executive producer Allen Adham stated that mobile games for other Blizzard IPs are currently in development. Here is a recap of the specifics from the press conference. Wyatt Cheng is also part of the press conference.
Many of Blizzard's best developers are now working on new mobile titles across all of Blizzard's IPs.
Some of them are with external partners, like Diablo: Immortal; but many of them are being developed internally only, and they'll have information to share on those in the future.
Blizzard's approach to mobile gaming comes from many people over the last few years shifting away from playing primarily on desktop to playing many hours on mobile.
Allen says that they have more new products in development today at Blizzard than they've ever had before and the future is very bright.
Diablo: Immortal is being designed with the intent that people of all ages can play it, and will not be a mature rated game.
This is an opportunity to introduce Diablo to a much wider audience around the world.
NetEase has been a partner of Blizzard for awhile and this partnership happened organically. There are developers here and in China working on this title.
Diablo: Immortal being mobile was decided because the fidelity of mobile phones is getting to the level of being almost equivalent to PCs.
Wyatt says that most of the criticism comes from being skeptical of the game, but many who have played it on the show floor started skeptical but thought it was awesome.
Blizzard is always trying to innovate and this is just one of the ways they are experimenting with new genres.
They do emphasize that they are working on multiple Diablo projects and the hard-core PC fans should take note of this.
The major story arc for an expansion is planned out months to years in advance.
The Alliance will learn of Saurfang's escape from a Horde hero in their midst and try to understand how a prisoner escaped from under their nose.
There's more to creating a story than just listening to the community's perspective. Stories must have highs and lows then invoke different emotional responses from many different people in order to be meaningful and that means sometimes having frustrating moments which may be upsetting to some fans.
There has to be a balance between highs and lows in a story.
The PTR is when they’re more likely to take feedback from confused players and change things. Ultimately they feel that they need to trust creative impulses within the team and be story-focused, but they do listen to feedback.
Warfronts
The team admits that lack of clarification for how Warfronts cycle was not done well this caused a lot of confusion that can be addressed with better communication by Blizzard.
Warfront cycles were created to give more content that ebbs and flows based on player activities.
The new Warfront will have a rotating set of actual daily turn in quests while the contribution window is open. Different materials will be needed everyday rather than 13 things for you to do on day 1 and then zero for the rest of it.
The team wants to focus on smaller chunks of world content available more often over larger chunks that are only available every couple of weeks so that there feels like there is more to do.
Azerite Armor
With Azerite Armor, they hoped to have a system where players are always building toward a more interesting upgrade - making new decisions on a regular basis, but they some of these iterations in Battle for Azeroth haven't translated as well as they had hoped.
Having one spec trait to choose from and one generic trait was a major folly of the system upfront and they hope that the new second outer ring will address this by having several choices tailored to your spec to choose from right away.
The hope is that adding an additional ring of traits will lessen the sense that there’s only one Azerite piece that you have to have for a given situation. The new currency system for targeting specific high-iLevel Azerite pieces should also help with that.
They are still listening, still open to making changes as needed and hope that players trust that they care deeply about the matter and aren’t ignoring feedback because they think everything is fine.
World Quests
They admit that world quests have a lot of repetition and are looking for ways to address this, but the system as a whole is a much better one than past expansions where you only visited specific hubs in the world for daily quests after leveling to cap.
They’d like to make world quests more varied and engaging than just “find the closest rare elites and kill them” to complete an emissary.
Incursions are essentially world quests but are way more story driven and meaningful because they incorporate the war.
Professions
The team believes that the quest system for professions in Legion was too heavy based on feedback.
Later patches plan to add small quest content that tries to give importance to the professions that you have chosen.
Legendaries
The devs are open to having legendary items where it makes sense.
They want to avoid past experiences of having players get lucky and being 20% stronger than anyone else because of it, guilds having bad luck and getting no legendary drops, or stacking players because they have legendaries.
Guilds
A lot can be done for the improvement both on the recruitment side and from a player looking to find a guild. That is something they're working on and will have some improvements to roll out later on in Battle for Azeroth.
They want to make sure guild identity matters, but past iterations of buffs and level systems caused newer guilds to struggle to keep up, which limits the diversity of options.
Crucible of Storms
There will be a quest chain for both Horde and Alliance to explain the events leading to the raid. It will differ slightly based on faction.
Sanguicells
Enchanters will have new recipes that will actually convert Sanguicell into Expulsom for personal use.
A universal cooking recipe will allow you to use Sanguicell in place of rare fish for the highest level of raid feasts.
Emissary Rewards
The team switched from random rewards to specific ones so that players could decide if they wanted to do the cache for the day.
The rewards were recently increased to make it more worthwhile to players to complete emissaries.
In retrospect, Paragon reputation should have been in Battle for Azeroth since launch to keep world quests and reputation more relevant.
Originally Posted by Blizzard
(Blue Tracker / Official Forums)
It’s been awesome seeing all the excitement building around WoW Classic and the play-at-home demo we released as part of the BlizzCon Virtual Ticket. So awesome, in fact, that we’d like to keep the party going for a few more days!
We’ve extended the duration of the WoW Classic Demo to last through the weekend, ending at 10 AM Pacific time on Monday, November 12. That should give you plenty of time to track down those remaining Zhevra Hooves, or finish cooking up some Westfall Stew.
We hope you’re enjoying the WoW Classic Demo and can’t wait to share the full game with you next summer!
Originally Posted by Blizzard
(Blue Tracker / Official Forums)
In the current build up on the PTR (Public Test Realm), a few changes were made to the Demonic Consumption level 100 talent:
Any imp that the Demonic Tyrant consumes now has a chance to grant you the Demonic Core buff. If your Tyrant consumes six imps when summoned, you have six individual chances to get a Demonic Core buff applied to you.
The damage buff to the Demonic Tyrant from consuming the Wild Imps is now much higher.
In an upcoming build, the Demonic Tyrant will also extend the duration of any demons summoned from the Nether Portal level 100 talent.
Play with the Blues - Nov 8
Originally Posted by Blizzard
(Blue Tracker / Official Forums)
We're planning another testing session for the new Darkshore Warfront coming in Tides of Vengeance, and would love for you to join us!
Tomorrow, November 8, beginning at 4 PM Pacific time (7 PM Eastern), we'll be queuing for the new Warfront. As with previous tests, we'll be making a couple PTR-only changes: there will be special queuing tables set up in Orgrimmar and Zandalar, and any character level 110 or higher will be able to participate.
Additionally, there are a couple of changes to the Darkshore zone that we've enabled for testing purposes which we'd like to clarify. All of the Darkshore World Quests are currently active on PTR, and both factions are able to loot the treasures scattered around the zone. After release, only the faction that currently holds the zone will be able to loot the treasures, and only a handful of the World Quests will be enabled at any one time.
Experience Required to Level Reduced on 8.1 PTR
The experience required to level from 1 to 110 has decreased substantially on the PTR, with extremely small changes to the 110 to 120 experience. The following chart shows just how much the experience has been lowered.
Level
Old XP Req
New XP Req
Percent Change
20
42,320
41,260
-2.5%
21
46,560
44,230
-5.0%
22
49,440
45,730
-7.5%
23
52,000
46,800
-10.0%
24
55,040
49,540
-10.0%
25
58,400
51,830
-11.3%
26
61,120
53,480
-12.5%
27
64,160
55,340
-13.7%
28
66,880
56,850
-15.0%
29
71,680
60,030
-16.3%
30
76,160
62,830
-17.5%
31
81,440
66,170
-18.8%
32
85,600
68,480
-20.0%
33
90,240
71,060
-21.3%
34
94,560
73,280
-22.5%
35
99,200
75,640
-23.8%
36
104,160
78,120
-25.0%
37
108,480
80,000
-26.3%
38
113,280
82,130
-27.5%
39
117,920
84,020
-28.7%
40
123,280
86,300
-30.0%
41
128,750
88,840
-31.0%
42
134,160
91,900
-31.5%
43
139,870
95,110
-32.0%
44
145,490
98,210
-32.5%
45
151,440
101,460
-33.0%
46
157,500
104,740
-33.5%
47
163,470
107,890
-34.0%
48
169,760
111,190
-34.5%
49
176,180
114,520
-35.0%
50
182,480
117,700
-35.5%
51
189,130
121,040
-36.0%
52
195,900
124,400
-36.5%
53
202,540
127,600
-37.0%
54
209,540
130,960
-37.5%
55
216,660
134,330
-38.0%
56
223,640
137,540
-38.5%
57
230,990
140,900
-39.0%
58
238,460
144,270
-39.5%
59
245,790
147,470
-40.0%
60
254,300
152,580
-40.0%
61
261,860
157,120
-40.0%
62
269,810
161,890
-40.0%
63
277,880
166,730
-40.0%
64
285,780
171,470
-40.0%
65
294,080
176,450
-40.0%
66
302,500
184,520
-39.0%
67
311,040
192,840
-38.0%
68
319,400
201,220
-37.0%
69
328,170
210,030
-36.0%
70
337,060
219,090
-35.0%
71
345,750
228,200
-34.0%
72
354,880
237,770
-33.0%
73
364,120
247,600
-32.0%
74
373,150
257,470
-31.0%
75
382,630
267,840
-30.0%
76
392,220
278,480
-29.0%
77
401,600
289,150
-28.0%
78
411,430
300,340
-27.0%
79
421,370
311,810
-26.0%
80
431,440
323,580
-25.0%
81
441,270
330,950
-25.0%
82
451,560
338,670
-25.0%
83
461,980
346,490
-25.0%
84
472,150
354,110
-25.0%
85
482,800
362,100
-25.0%
86
493,570
370,180
-25.0%
87
504,070
378,050
-25.0%
88
515,080
386,310
-25.0%
89
526,200
394,650
-25.0%
90
542,590
406,940
-25.0%
91
554,010
415,510
-25.0%
92
565,540
424,160
-25.0%
93
576,780
432,590
-25.0%
94
588,550
441,410
-25.0%
95
600,440
450,330
-25.0%
96
612,440
459,330
-25.0%
97
624,560
468,420
-25.0%
98
636,810
477,610
-25.0%
99
648,730
486,550
-25.0%
100
657,000
492,540
-25.0%
101
663,000
497,060
-25.0%
102
669,000
501,580
-25.0%
103
675,000
506,100
-25.0%
104
681,000
510,620
-25.0%
105
687,000
515,140
-25.0%
106
693,000
519,660
-25.0%
107
699,000
524,180
-25.0%
108
705,000
528,690
-25.0%
109
711,000
533,210
-25.0%
110
717,000
537,730
-25.0%
111
831,450
831,000
-0.1%
112
838,350
837,930
-0.1%
113
845,250
844,850
0.0%
114
852,150
851,780
0.0%
115
859,050
858,700
0.0%
116
865,950
865,630
0.0%
117
872,850
872,550
0.0%
118
879,750
879,480
0.0%
119
886,650
886,400
0.0%
Fifth Ring Now Available for Battle of Dazar'alor Gear on PTR Adventure Guide
The recent update on the PTR has added the fifth ring of traits to the new raid gear in the adventure journal.
The fifth ring has two spec specific trait options to choose between for each spec for your class.
The fourth ring continues to have one spec specific trait for each spec or the option of a general trait.
Raid Testing Schedule - November 8th-12th
Originally Posted by Blizzard
(Blue Tracker / Official Forums)
On Thursday, November 8th and Friday, November 9th we will be conducting raid tests of the Mythic Battle of Dazar'alor. After Mythic testing has ended up Friday, we will open Normal bosses 1-6 for both faction. These bosses will remain available over the weekend.
BOTH FACTIONS: Testing is open for both factions. However, for some bosses, raid members will temporarily re-live events as the opposite faction using a story flashback.
Thursday, November 8th
Jadefire Masters - Mythic Battle of Dazar'alor
13:00 PST (16:00 EST, 22:00 CET) Conclave of the Chosen - Mythic Battle of Dazar'alor
14:00 PST (17:00 EST, 23:00 CET)
Horde will experience this boss as if they were Alliance.
Friday, November 9th
Mekkatorque - Mythic Battle of Dazar'alor
13:00 PST (16:00 EST, 22:00 CET)
Alliance will experience this boss as if they were Horde. Grong - Mythic Battle of Dazar'alor
14:00 PST (17:00 EST, 23:00 CET) Normal Battle of Dazar'alor
16:00 PST (19:00 EST, 1:00 CET)
As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
Q: How do I get into the raid zone?
A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
Q: What character should I use to test the raid?
A: Whichever you prefer. We will be scaling players' effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
Q: How long does testing last?
A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
Mythic: Jadefire Masters Name changed from "Mythic: Grimfang and Firecaller" to "Mythic: Jadefire Masters".
Mythic: Jadefire Masters Name changed from "Mythic: Flamefist and the Illuminated" to "Mythic: Jadefire Masters".
Mythic: Opulence Name changed from "Mythic: Treasure Guardian" to "Mythic: Opulence". Defeat Treasure Guardian Defeat Opulence in Battle of Dazar'alor on Mythic difficulty. 10 points.
Praise the Sunflower Defeat the Treasure Guardian Opulence in Battle of Dazar'alor after /praising a Singing Sunflower while under the effects of Brilliant Aura on Normal Difficulty or higher. 10 points.
Dungeons & Raids
Glory of the Dazar'alor Raider Complete the Battle of Dazar'alor raid achievements listed below. Mount Reward: Armored Skyterror. 25 points. Account Wide. Dazar'alor Windreaver. 25 points. Account Wide.
World Player vs. Player
One Shot, One Kill Kill a player using the No Fly Zone Enforcer BOOM-O-MATIC 9000 during the Zuldazar Assault world quest "Hard Landing". 5 points.
Spell Changes
Originally Posted by MMO-Champion
Companions
Summon Whomper (New) Right Click to summon and dismiss Whomper. Battle Pet. Battle Pet. Instant.
Item Set Bonuses
Gift of the Loa (New) Your primary stat is increased by 150 while you are in Zuldazar.
Keepsakes of the Resolute Commandant (New) Your autoattacks are tinged with the rime of the high seas, dealing 37 Frost damage to your target and reducing their movement speed by 10% for 4 sec.
Frostwyrm's Fury Summons a frostwyrm who breathes on all enemies within 40 yd in front of you, dealing [ 270% [ 300% of Attack Power ] Frost damage and slowing movement speed by [ 50 + 25% of Spell Power ]% for 10 sec. Frost Death Knight - Level 90 Talent. Frost Death Knight - Level 90 Talent. Instant. 3 min cooldown.
Eye Beam (Havoc) Blasts all enemies in front of you, dealing guaranteed critical strikes for a total of [ 191.2% [ 225% of Attack Power ] Chaos damage over 2 sec.
Eye Beam (Vengeance) Blasts all enemies in front of you, dealing guaranteed critical strikes for a total of [ 127.5% [ 150% of Attack Power ] Chaos damage over 2 sec.
Fists of Fury Pummels all targets in front of you, dealing [ 531.5% [ 603.7% of Attack Power ] damage over 4 sec to your primary target and [ 265.7% [ 301.9% of Attack Power ] damage over 4 sec to other targets. Can be channeled while moving. 8 yd range. Instant.
Windwalker
Fists of Fury Pummels all targets in front of you, dealing [ 531.5% [ 603.7% of Attack Power ] damage over 4 sec to your primary target and [ 265.7% [ 301.9% of Attack Power ] damage over 4 sec to other targets. Can be channeled while moving. Requires One-Handed Melee Weapon. Monk - Windwalker Spec. Monk - Windwalker Spec. 3 Chi. 8 yd range. 4 sec cast (Channeled). 24 sec cooldown. 1 sec global cooldown.
Blessed Hands Your Blessing spells all of Protection and Blessing of Freedom spells now have 1 additional charge. PvP Talent. PvP Talent. 1 sec global cooldown. Requires Paladin. Requires level 40+.
Atonement Power Word: Shield, Shadow Mend, and Power Word: Radiance apply Atonement to your target for 50 15 sec. Your spell damage heals all targets affected by Atonement for 55% of the damage done. Priest - Discipline Spec. Priest - Discipline Spec.
Blindside Exploits the vulnerability of foes with less than 30% 35% health, dealing [ 60% of Attack Power ] Physical damage to the target. Mutilate has a 25% chance to make your next Blindside free and usable on any target, regardless of their health. Awards 1 combo points. Requires Daggers. Assassination Rogue - Level 15 Talent. Assassination Rogue - Level 15 Talent. 30 Energy. Melee range. Instant. 1 sec global cooldown.
Ancestral Gift (New) You become immune to Silence and Interrupt effects for 5 sec after using Spiritwalker's Grace. PvP Talent. PvP Talent. Requires Shaman. Requires level 40+.
Cleansing Waters (New) Your Chain Heal and Healing Rain spells have a 20% increased chance to critically heal, and when they critically heal the target is dispelled of all harmful magical effects. PvP Talent. PvP Talent. Requires Shaman. Requires level 40+.
Bilescourge Bombers Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground over 6 sec, dealing [ 14% [ 21% of Spell Power ] Shadow damage to all enemies within 8 yards. Demonology Warlock - Level 15 Talent. Demonology Warlock - Level 15 Talent. 2 Soul Shard. 40 yd range. Instant. 30 sec cooldown.
Nether Portal Tear open a portal to the Twisting Nether for 20 15 sec. Every time you spend Soul Shards, you will also command demons from the Nether to come out and fight for you. Demonology Warlock - Level 100 Talent. Demonology Warlock - Level 100 Talent. 3 1 Soul Shard. 40 yd range. 2.5 sec cast. 3 min cooldown.
Warbreaker Smash the ground and shatter the armor of all enemies within 8 yds, dealing [ 150% of Attack Power ] Physical damage to your primary target and [ 75% of Attack Power ] damage to all other targets, and increasing damage you deal to all targets them by 30% for 10 sec. Arms Warrior - Level 75 Talent. Arms Warrior - Level 75 Talent. Instant. 45 sec cooldown.
Minor Glyphs
Glyph of the WeaponmasterYour Battle Cry Your Recklessness ability causes the appearance of your weapon to change to that of a random weapon from your bag for 10 min. Minor Glyph. Minor Glyph.
WeaponmasterYour Battle Cry Your Recklessness ability causes the appearance of your weapon to change to that of a random weapon from your bag for 10 min. Minor Glyph. Minor Glyph. 1.5 sec cast.
Helchains Dark Transformations ignites you and your pet with flaming chains that deal 57 Fire damage every sec to enemies between you for 5 sec. 15 sec.
Light's DecreeYour abilities that consume Holy Power Spending Holy Power during Avenging Wrath causes you to explode with Holy light for 262 damage to nearby enemies while Avenging Wrath is active 87 damage per Holy Power spent to nearby enemies. Avenging Wrath's duration is increased by 5 sec.
Echoing Blades Fan of Knives damage is increased by [ 20 * (1 + 27 / 100.2 * (1 + 0.2).2) ]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing [ 48 * (1 + 27 / 100.2 * (1 + 0.2).2) ] damage to enemies within 5 yards. 8 yards.
Nothing PersonalVendetta grants you 50 energy over 20 sec and Vendetta poisons the target, dealing [ 144 * 10 * (1 + 27 / 100.2 * (1 + 0.2) * (1 + (170% of Spell Power) / 100.2).2) ] Nature damage over 20 sec.and grants you 40 energy over 20 sec.
Item Effects
Arcane Enchantment Increase the Critical Strike chance of all party members within 40 yards by 2 150 for 20 sec. Rank 1. Rank 1. Instant.
Bolstering Bellow Increase the Versatility of all party members within 40 yards by 2 0 for 20 sec. Rank 1. Rank 1. Instant.
Capturing Soul (New) Trap the target's soul inside Narassin's Soul Gem. Only usable on dead targets. 10 yd range. 5 sec cast (Channeled). 60 sec cooldown.
Detoxified Blight Grenade (New) Throws a Detoxified Blight Grenade at the target, covering them in Detoxified Blight. 10 yd range. Instant. 10 min cooldown.
Diamond of Sustenance (New) Draw sustenance from the gem, restoring 166,256 health and 83,128 mana over 20 sec. If you spend at least 10 sec focusing on the gem you will become well fed, gaining 75 in a stat for 60 min. 20 sec cast (Channeled).
Draught of Ten Lands Increases all stats by 0 20 and experience gained by 10%. Instant.
Embiggining Sends a bolt of mostly harmless energy at your target. Only works on dead targets. 15 yd range. 1.5 sec cast (Channeled). 1 sec global cooldown.
Flexibility Draught Increases Versatility and your size for 20 min. Counts as both a Battle and Guardian elixir. Affects only targets up to level 109. Instant. Instant.
Flexibility Tincture Increases Versatility and reduces your size for 20 min. Counts as both a Battle and Guardian elixir. Affects only targets up to level 109. Instant. Instant.
Fury of the Forest Lord Increase your Critical Strike by 543 619 for 12 sec. Instant. 60 sec cooldown.
Gilded Path (New) Looting gold increases your movement speed by 30% for 6 sec.
Highborne Memento (New) Allow yourself to be possessed by a Highborne spirit. 1.5 sec cast. 60 min cooldown.
Hymn of Zeal Increase the Haste of all party members within 40 yards by 2 0 for 20 sec. Rank 1. Rank 1. Instant.
Light of the Sea (New) Lessens the effects of Howling Winds while battling Lady Jaina Proudmoore.
Mech-Jockey (New) You move 20% faster while piloting a mount created by an Engineer. This does not stack with other movement speed increasing effects.
Mirror of Entwined FateRestore 348 Restore 3,620 health to the target, but inflict a curse on the caster, absorbing the next 232 healing they yourself that absorbs the next 1,207 healing you receive. 50 yd range. Instant. 2 min cooldown. 30 sec global cooldown.
Precision Draught Increases Critical Strike and your size for 20 min. Counts as both a Battle and Guardian elixir. Affects only targets up to level 109. Instant. Instant.
Precision Tincture Increases Critical Strike and reduces your size for 20 min. Counts as a Battle elixir. Affects only targets up to level 109. Instant. Instant.
Pry Gem (New) Pry a gem from the crown. 2 sec cast. 23 hrs cooldown.
Razorleaf Tempest Your attacks have a chance to grant you 615 416 Critical Strike for 16 sec. Approximately 1 proc per minute. 1.5 procs per minute.
Star Topaz (New) Make a friendly player sparkle! 30 yd range. Instant. 30 sec cooldown.
Sul'thraze Your melee attacks have a chance to lash the enemy with the rage of Sul'thraze, lowering the target's damage by 2,823, dealing 9,055 Shadow damage, and another 9,030 54, dealing 175 Shadow damage, and another 175 damage over 15 sec. Approximately 1.69 procs per minute.
Sunset Amber (New) Reduces a party member's size by 50% for 5 min. 30 yd range. 2 sec cast. 30 sec cooldown.
Supremacy Draught Increases all stats and your size for 20 min. Counts as both a Battle and Guardian elixir. Affects only targets up to level 109. Instant. Instant.
Supremacy Tincture Increases all stats and reduces your size for 20 min. Counts as both a Battle and Guardian elixir. Affects only targets up to level 109. Instant. Instant.
Taste of Victory (New) Experience gained in Kul Tiras and Zandalar is increased by 10%. Does not work above level 120. Instant.
Throw Back Toss the fish back into the water, increasing Fishing skill by 5, up to a max of 800 100. 12-15 yd range. Instant.
Thunder Jolt Your damaging spells and abilities have a chance to electrocute your opponent for 564 592 Nature damage. Approximately 1.5 procs per minute.
Titanic Momentum Your attacks have a chance to increase your Haste by 36 54 for 10 sec, stacking up to 8 times. Approximately 8 procs per minute.
Wisdom of the Forest Lord Increase your Intellect by 2,180 decreasing by 436 520 decreasing by 104 every 4 sec. Instant. 60 sec cooldown.
Professions Enchanting
Umbra Shatter (New) Shatters an Umbra Shard into 3 Gloom Dust. Enchanting. Enchanting. 1 sec cast. Reagents: Umbra Shard.
Veiled Shatter (New) Shatters a Veiled Crystal into 2 Umbra Shards. Enchanting. Enchanting. 1 sec cast. Reagents: Veiled Crystal.
Leatherworking
Scarlet Herring Lure Craft a Scarlet Herring Lure. Leatherworking. Leatherworking. 2 sec cast. Reagents: Hardened Tempest Hide x 18, Calcified Bone x 40, Expulsom x 30, Hydrocore x 15. 3, Hydrocore x 5.
Misc Changes
Originally Posted by MMO-Champion
Battle Masters
All Arenas - Brawl. Level: 110-120. Players: 8-15. Rated players: 5. Maps: Ashamane's Fall, Black Rook Hold Arena, Blade's Edge Arena, Dalaran Sewers, Hook Point, Mugambala, Nagrand Arena, Ruins of Lordaeron, The Tiger's Peak, Tol'Viron Arena.
LFG Dungeons Dungeons
Escape from Tol Dagor - Name changed from "8.1 War Campaign - Chapter 03 - To Tol Dagor (msc)" to "Escape from Tol Dagor". Tol Dagor Breakout. Horde only. Map: Tol Dagor Scenario. Level 110. Suggested level: 120. Roles: 1-3 damage. 5 damage.
Unknown
Death's Bargain - Witness King Rastakhan's defiant stand against the bloodthirsty Alliance invaders. Horde only. Map: Battle of Dazar'alor. Level 120. Suggested level: 120. Roles: 1-2 tank/4-5 healer/13-18 damage.
Defense of Dazar'alor - The city faces a cowardly Alliance attack, and the Horde's brave champions are the only ones who can break the siege. Horde only. Map: Battle of Dazar'alor. Level 120. Suggested level: 120. Roles: 1-2 tank/4-5 healer/13-18 damage.
Empire's Fall - Ancient treasures lie deep within the halls of the palace. But beware, for they are guarded by the wrath of the loa. Alliance only. Map: Battle of Dazar'alor. Level 120. Suggested level: 120. Roles: 1-2 tank/4-5 healer/13-18 damage.
Might of the Alliance - Witness the Horde's savagery as they strike at the valiant heroes of the Alliance. Alliance only. Map: Battle of Dazar'alor. Level 120. Suggested level: 120. Roles: 1-2 tank/4-5 healer/13-18 damage.
Siege of Dazar'alor - With the bulk of Rastakhan's forces lured into Nazmir, the time has come to storm the city. Alliance only. Map: Battle of Dazar'alor. Level 120. Suggested level: 120. Roles: 1-2 tank/4-5 healer/13-18 damage.
Victory or Death - King Rastakhan has been slain, and those responsible must be brought to justice before they can escape. Horde only. Map: Battle of Dazar'alor. Level 120. Suggested level: 120. Roles: 1-2 tank/4-5 healer/13-18 damage.
Mounts Ground Mounts
Blackpaw - Ground Mount. Blackpaw. "Blackpaw was just hibernating, minding his own business, and then suddenly there was a warfront." Source: Drop: Blackpaw Zone: Darkshore Agathe Wyrmwood Zone: Darkshore Drop: Blackpaw Zone: Darkshore
G.M.O.D. - Ground Mount. G.M.O.D.. "Garishly sporting extreme amounts of goblin flair, Gallywix commissioned his Gilded Mech of Death to one up Mekkatorque in combat and more importantly in style." Source: Drop: High Tinker Mekkatorque Zone: Battle of Dazar'alor
Kaldorei Nightsaber - Ground Mount. Kaldorei Nightsaber. "The connection between a nightsaber and its hunter or huntress is nearly inseparable." Source: Drop: Shadowclaw Zone: Darkshore Croz Bloodrage Zone: Darkshore Drop: Shadowclaw Zone: Darkshore
Umber Nightsaber - Ground Mount. Umber Nightsaber. "Nightsabers are an integral part of the Kaldorei's army, serving as both mount and assault weapon in one." Source: Drop: Moxo the Beheader Zone: Darkshore Drop: Athil Dewfire Zone: Darkshore
Scenarios Battle of Dazar'alor
01: Death's Bargain (New) - Witness King Rastakhan's defiant stand against the bloodthirsty Alliance invaders.
01: Defense of Dazar'alor (New) - The city faces a cowardly Alliance attack, and the Horde's brave champions are the only ones who can break the siege.
01: Empire's Fall (New) - Ancient treasures lie deep within the halls of the palace. But beware, for they are guarded by the wrath of the loa.
01: Might of the Alliance (New) - Witness the Horde's savagery as they strike at the valiant heroes of the Alliance.
01: Siege of Dazar'alor (New) - With the bulk of Rastakhan's forces lured into Nazmir, the time has come to storm the city.
01: Victory or Death (New) - King Rastakhan has been slain, and those responsible must be brought to justice before they can escape.
Tyrande's Ascension
11: The Queen's Pawn - Intervene before Nathanos raises the fallen as forsaken. Confront Nathanos Blightcaller.
World Boss Lockouts
Drov the Ruiner - Quest #37462 #37460
World Safe Locations Kul Tiras
8.1 War Campaign - H - Chapter 1 - Safe Spot, Estate - (STM) (New)
8.1 War Campaign - H - Chapter 1 - Safe Spot, Hill - (STM) (New)
Strings Changes
Originally Posted by MMO-Champion
CONQUEST_BAR_REWARD_COLLECT (New) - Visit your War Headquarters to collect your reward.
CONQUEST_BAR_REWARD_DONE (New) - You've earned all available Conquest rewards for this week. Check back next week.
MYTHIC_PLUS_SEASON_DESC2 (New) - Each mythic level is now more difficult
MYTHIC_PLUS_SEASON_DESC3 (New) - New Affix: Inferno
PVP_MATCH_READY_ERROR (New) - You can't leave the queue because your match is ready.
PVP_WAR_MODE_DESCRIPTION_FORMAT (New) - Enlist in War Mode and activate World PvP, increasing quest rewards and experience by %1$d%% and enabling PvP Talents in the outdoor world.
PVP_WAR_MODE_NOT_NOW_ALLIANCE_RESTAREA (New) - This can be turned off in any rest area, but can only be turned on in Stormwind.
PVP_WAR_MODE_NOT_NOW_HORDE_RESTAREA (New) - This can be turned off in any rest area, but can only be turned on in Orgrimmar.