Court of Stars and Class Hall Campaigns
So are warriors still going to have their class quests need these dungeons. If so, this seems poorly thought out. Mythic groups usually have Ilvl requirements, and seeing as the gating of the class quest will prevent us from having the third relic slot it will put us behind a little. Honestly I'd rather that the normal dungeons open up at an early rep, and where the quests need you to do something it requires heroic/mythic instance to complete and those modes be tied to higher difficulty.
Class Order campaign quests that currently send players into Suramar dungeons are being changed to target different dungeons - that should be visible in the next build. (
Blue Tracker /
Official Forums)
Polymorph and DoT Removal
Ok as a mage you use poly to reset fights, I literally CANNOT do that now as a fire mage, because I can't wipe the dots I constantly place on the target with so many spells.
Actually, Polymorph should remove all damage over time effects when cast on targets in PvP. We've changed all crowd-control abilities that break from damage to clear damage over time effects when applied. (
Blue Tracker /
Official Forums)
Legion Beta Blood Death Knight and Holy Paladin PvP
At the moment Hpals barely heal, they just run in pop wings and top the meters while keeping their group alive. Blood Dks on the other hand are simply immortal gods that deal way too much damage in particular with heart strike criting sometimes for over 700K.
Much of the blood DK damage was coming from the Honor talent "Blood for Blood" which we've toned down in an upcoming hotfix, and the talent will no longer remove the rune cost from Heart Strike. The idea of the talent is to give Blood DK's an option to increase their damage at the expense of a survivability loss (most tank specs have an honor talent similar to this), it was just overtuned.
As for Holy Paladins, the honor talent "Avenging Light" was probably too good now that Holy Light heals for so much. We've toned that one down too, which should be live now.
Thanks for the feedback! (
Blue Tracker /
Official Forums)
Focused Testing - Player Collision
Greetings all, as you continue testing World Quests we would like to put a special focus on areas of player collision. These can often be some of the most frustrating issues to run into on day 1 of the expansion's launch, as I'm sure we've all experienced the line to kill the one boss or loot the one item you needed that wasn't flagged for multi-tap.
This includes, but is not limited to:
- Single kill targets that are not multi-tap.
- Objects that are not multi-loot.
- Too few spawns of a type in an area.
- Too slow of a respawn time for spawns in an area.
Please let us know if you run into any of the above issues on a World Quest, thanks! (
Blue Tracker /
Official Forums)
Kirin Tor World Quests
There are a few issues with the Kirin Tor world quests, we're on top of them, they won't be fixed in today's build but should be by the next one. Thanks for all of the reports! (
Blue Tracker /
Official Forums)
Quest In the Blink of an Eye
This looks to be working properly after restarts!
Please re-try this if you were having problems earlier. You might need to drop the quest and pick it back up from Khadgar's Elemental Servant (re-log if he doesn't pop up immediately). Then just run to the middle of Dalaran (over Karazhan) and you'll be on your way to New Dalaran! (
Blue Tracker /
Official Forums)
Quest 'The Fallen Lion' is Broken
We're looking into this as well, apologies for the delays it causes.
We're continuing to investigate into why this is broken on Beta Realms. (
Blue Tracker /
Official Forums)