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by Published on 2023-08-19 02:41 AM

Mythic+ High Keys Abated for Rest of Season 2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We plan to implement the following adjustment to Mythic+ dungeons with scheduled weekly maintenance on Tuesday, August 22.

M+ Dungeons
  • Above keystone level 20, each additional keystone level will now increase enemy health and damage by 8% (was 10%).

We’ve recently made and are currently making a number of adjustments to specs that were particularly powerful in Mythic+, and while we feel these changes will have the desired effect, we’ve also heard concerns that it may now be much more difficult to complete very high keys and achieve ratings that were previously within reach. We think this is a fair concern, so we’re making a temporary adjustment to the scaling of key levels above 20 in the hope that it provides players some space to continue competing for Mythic+ rating before the end of Season 2.

This change will remain in effect until Dragonflight Season 3 begins.

Upcoming Class Tuning - August 22, 2023
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As we continue to closely follow gameplay data and player feedback, we will soon make several tuning adjustments to classes that are over- and under-performing in group content as well as PvP. The following are changes that we intend to make with scheduled weekly maintenance (Tuesday, August 22 in this region).

Classes

Druid
  • Guardian
    • Absorb granted by Ursoc’s Fury reduced to 45% of damage dealt (was 50%).
    • Innate Resolve’s bonus to Frenzied Regeneration reduced to 120% (was 150%).

Demon Hunter
  • Havoc
    • Eye Beam is no longer interrupted by school lockout effects.
  • Vengeance
    • Fel Devastation is no longer interrupted by school lockout effects.

Mage
  • Fixed an issue that caused Mass Invisibility to cancel inconsistently, with no direct actions taken.
  • Developers’ notes: This change also adjusts the timing of when Mass Invisibility is removed from spell casts. Mass Invisibility now cancels when beginning a cast, instead of when it ends, which is consistent with other invisibility effects.
  • Fire
    • Flamestrike damage reduced by 6%.
    • Flame Patch damage reduced by 8%.
    • Incendiary Flames can now only proc once every 10 seconds (was 8 seconds).
    • Conflagration damage reduced by 10%.
    • Developers’ notes: Fire Mage damage in heavy AoE scenarios is still higher than we’re comfortable with. We intend these adjustments to further rein it in.

Monk
  • Mistweaver
    • Ancient Teachings now transfers 150% of damage done (was 135%). Does not apply in PvP combat.
    • Yu’lon’s Grace can now stack up to 15% of maximum health (was 10%) and stacks 3% per second (was 2%).
    • Chi Cocoon’s absorb is increased by 100%.
    • Enveloping Breath’s healing decreased by 12%.
    • Developers’ notes: We’re shifting more of Celestial Harmony’s throughput into Chi Cocoon, with the intent of keeping the talent’s power level similar in raid, and increased in dungeon content.

Paladin
  • Holy
    • All damage decreased by 10%.
    • Blessing of Summer now causes attacks to deal 20% additional damage as Holy (was 25%). Blessing of Summer remains at 30% in PvP combat.
    • Developers’ notes: Holy Paladin damage output has been higher than we would like, considering their toolkit as a whole.

Rogue
  • Assassination
    • All ability damage increased by 5%.
    • Auto-attack damage increased by 5%.

Warrior
  • Protection
    • Defensive Stance’s reduction to damage dealt reduced to 5% (was 10%).
    • Spell Reflection’s damage reduction increased to 25% (was 20%).
    • Vanguard’s increase to stamina increased to 35% (was 30%).

Player versus Player

Death Knight
  • Necrotic Aura now increases magic damage taken by 4% (was 8%).
  • Frost
    • Dead of Winter now increases the cooldown of Remorseless Winter by 10 seconds (was 25 seconds).
    • Frost Fever damage increased by 30% in PvP combat.
    • Frost Strike now deals 75% increased damage in PvP combat (was 67%).
    • Remorseless Winter now deals 100% increased damage in PvP combat (was 80%).

Demon Hunter
  • Havoc
    • Chaos Strike/Annihilation damage is now increased by 10% in PvP combat.
    • Eye Beam damage is no longer increased in PvP combat (was increased by 16%).
    • Isolated Prey (Talent) no longer has reduced duration bonus for Chaos Nova in PvP combat (was reduced by 50%).
    • Soulrend (Talent) damage is now reduced by 8% in PvP combat (was reduced by 17%).
    • Essence Break (Talent) damage is now reduced by 10% in PvP combat (was reduced by 20%).
    • Essence Break (Talent) bonus damage for Chaos Strike and Blade Dance is now reduced by 19% in PvP combat (was reduced by 38%).

Druid
  • Balance
    • Moon and Stars now reduces interrupts and silences by 50% for 6 seconds (was 70% for 10 seconds).

Evoker
  • Augmentation
    • Verdant Embrace healing decreased by 25% in PvP combat.
    • Molten Blood is now 50% effective in PvP combat (was 70%).
    • Panacea healing decreased by 20% in PvP combat.
    • Ebon Might is now 80% effective on allies.
    • Ebon Might now increases the Augmentation’s damage by 30% in PvP combat (was 20%).
    • Prescience now grants 6% critical strike chance in PvP combat (was 3%).
    • Developers’ notes: The Augmentation Evoker ability to extend game length has been more effective than we would like, so we’re decreasing the effectiveness of some healing spells. Additionally, we’re shifting more of Ebon Might’s output into the Evoker themselves.

Hunter
  • Explosive Shot damage increased by 20% in PvP.
  • Beast Mastery
    • Kill Shot deals 10% increased damage in PvP (was 9% decreased).
  • Marksmanship
    • Master Marksman talent effectiveness in PvP increased from 7/15% to 12/25%.
    • Rapid Fire damage is increased by 40% in PvP (was 25%).

Monk
  • Dampen Harm minimum damage reduction is now 25% in PvP combat (was 30%).

Priest
  • Discipline
    • Power Word: Shield is no longer reduced by 15% in PvP combat.
    • Aegis of Wrath increases Power Word: Shield by 20% (was 30%) and decays by 2% (was 3%) every second in PvP combat.
    • Developers’ notes: Aegis of Wrath was too impactful in PvP due to its ability to deal with burst damage, so we’re reducing Discipline’s reliance on the talent and baking in some of its power to Power Word: Shield baseline. This should encourage more build diversity and give Discipline a small bump up in PvP.

Shaman
  • Elemental
    • Lava Burst damage is now increased by 12% in PvP combat.
    • Lightning Bolt damage is now increased by 45% in PvP combat (was 31%).
    • Volcanic Surge now increases the damage of Lightning Bolt and Chain Lightning by 35% (was 25%) and increases the damage of Lava Burst by 55% (was 45%).
    • Skybreaker’s Fiery Demise now increases the critical strike chance of Flame Shock by 25% in PvP Combat (was 50%).
    • Fire Elemental now causes Flame Shock to deal damage 15% faster in PvP Combat (was 33%).
    • Developers’ notes: We’re adjusting some of Elemental’s damage away from Flame Shock and into instant damage spells to improve the spec’s finishing power, which has been lacking this season.
  • Enhancement
    • Ascendance’s immediate damage is reduced by 50% in PvP combat.
    • Windstrike now deals 25% additional damage in PvP combat (was 45%).
    • Stormstrike’s damage is increased by 60% in PvP combat (was 45%).
    • Ice Strike’s damage increased by 45% in PvP combat.
    • Developers’ notes: We’re evening out the rate at which Enhancement Shaman deals its damage, as it is more reliant on inconsistent procs than we would like.

Warlock
  • Corruption now deals 25% increased damage in PvP combat (was 10%).
    Shadow Bolt now deals 60% increased damage in PvP combat (was 30%).
  • Affliction
    • Agony now deals 25% increased damage in PvP combat (was 10%).
    • Drain Soul now deals 15% increased damage in PvP combat.
    • Oblivion’s damage increased by 40%.
  • Demonology
    • Demonbolt’s damage increased by 20% in PvP combat.
    • Dreadbite damage increased by 10% in PvP combat.
  • Destruction
    • Chaos Bolt’s damage increased by 75% in PvP combat (was 60%).

Warrior
  • Avatar increases damage by 15% in PvP (was 20%).
  • Arms
    • Bladestorm damage is increased by 20% in PvP.
    • Mortal Strike damage is increased by 25% in PvP (was 10%).
    • Warbreaker and Colossus Smash increase damage taken by the target by 20% in PvP (was 30%).
  • Fury
    • Onslaught damage is increased by 35% in PvP (was 15%).
    • Execute (Fury) damage is increased by 40% in PvP (was 25%).
by Published on 2023-08-17 09:12 PM

Unravel the Secrets of Azeroth
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Rumors are everywhere you go, but behind every rumor are secrets to be found—clues even—which lead throughout Azeroth’s varied and variegated landscapes to ancient artifacts and hidden treasures.

What is Secrets of Azeroth?
Beginning on August 31, players will be tasked with putting on their thinking caps to uncover who is behind a recent string of artifact thefts through a variety of daily clues, with the last clue revealing itself on September 13. You’ll need to keep your eyes peeled for daily secrets and tantalizing new rumors and even play a little ‘follow the leader’ with some of your favorite community creators to discover some of the secrets Azeroth has to offer.

Rewards
To those who fortune favors, go the rewards. Here are some of the items you can add to your collections:


Tricked-Out Thinking Cap (Toy)


Torch of Pyrreth (Toy)


Titan Key (Weapon Transmog)


Deerstalker Hat (head Transmog), Pattie the Alpaca (mount), and Tobias (pet) with Deerstalker hats.

When the Dust Settles
While the last clue will make its way into Azeroth on September 13, you won’t be left out if you don’t get to play along each day. Every clue and reward will remain available to be found long after the dust settles. This event isn’t planned as a regularly occurring holiday, however we’ve heard a rumor there could be more secrets in Azeroth’s future. You just never know.

Happy hunting, everyone!
by Published on 2023-08-17 05:13 PM

Unite and Face the Onslaught of the Dreamsurge
Originally Posted by Blizzard (Blue Tracker / Official Forums)
A new public event, Dreamsurges, will be available with the World of Warcraft Fury Incarnate update on September 5. The growth of a new World Tree is causing the energies of the Emerald Dream to manifest throughout the Dragon Isles. Defeat the chaos brought about by the Druids of the Flame for rewards.

Everything Starts with a Dream

Each week one of the four original zones in the Dragon Isles—The Waking Shores, Ohn’ahran Plains, Thaldraszus, and The Azure Span—will be affected by a Dreamsurge. Every 30 minutes, a major Waking Dream portal will open in the affected zone as a group event. While active, that zone will be granted Dreaming Winds—a 25% increase to experience for players leveling in that area.


Off to Dream Land

To help put you on the right path, seek out Hamuul Runetotem in Valdrakken for the “Surging Dreams” quest. Players can also go directly to the Dreamsurge icon in whichever zone is affected.

Champions must work together to defeat the onslaught by defeating the Druids of the Flame, destroying their altars, and dragonriding through their reinforcements circling above. Once complete, prepare for a fight with a Flame Lieutenant who drops Charred Elemental Remains once he is defeated. During a Dreamsurge, minor Waking Dream portals are also found scattered across the affected zone; these can be defeated by solo players or small groups.

Every 30 minutes while the event is active, a new buff will be selected for that region. Those participating in the event can vote to shape the incoming Dreamsurge, so players will have various useful, powerful, or chaotic buffs.


A Rewarding Dream

Brave defenders can also purchase Champion gear from Celestine of the Harvest with Dreamsurge Chrysalis obtained by completing the weekly Dreamsurge quest, “Shaping the Dream,” which challenges players to collect 100 Dreamsurge Coalescence.

Dreamsurge Coalescence collected by completing activities in the zone, including World Quests, discovering hidden stashes, and uniting to kill rare elites (which also have a chance to drop upgraded gear) can also be used to purchase Veteran gear and more.




May your dreams be bigger than your fears (unless they’re trying to kill you), and we hope yours are filled with adventure, excitement, and a slew of rewards.
by Published on 2023-08-17 12:40 AM

WoW Hotfixes - August 16, 2023
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Events
  • Time Rifts
    • Rift Boss health now scales down to more appropriate amounts when confronted by fewer than 5 players.
    • The Lich King
      • Remorseless Winter and Defile damage reduced by 50%.
      • Remorseless Winter slow effect reduced by 40%.

Player versus Player
  • Solo Shuffle
    • Runes of the Cinderwolf 2-piece bonus now resets properly in-between Solo Shuffle rounds.
    • Stormkeeper gained by the Elemental Shaman 2-piece set Runes of the Cinderwolf bonus now properly resets between Solo Shuffle rounds.
    • The shared cooldown between Gladiator’s Medallion, Will to Survive, Stormform, Fireblood, and Will of the Forsaken now resets properly in-between Solo Shuffle rounds.

Professions
  • Jewelcrafting
    • Fixed a bug that sometimes caused an extra Quality 3 Tiered Medallion Setting to be consumed when adding a socket.
by Published on 2023-08-16 05:12 PM

Official Blizzard Preview - Forsaken and Night Elf Heritage Armor
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Honor your legacy with two new Heritage Armor sets—one for undead and one for night elves—with the release of the Fury Incarnate content update. Players will also have new skin colors for undead characters, and night elf characters will have new facial markings and body tattoos to choose from.

Forsaken Heritage Armor and New Skin Customizations
Players level 50 and above can begin their journey toward acquiring the new Forsaken Champion Heritage Armor by speaking to Lilian Voss in the Ruins of Lordaeron and beginning the quest “Unliving Summons.” On completion, you’ll receive the Forsaken Champion’s Attire (ensemble) which includes two chest pieces, cloak, waist, feet, wrist, head, hands, legs, shoulder, and a new tabard.




Both chest pieces are interchangeable between male and female characters, and players will also receive an updated Undercity tabard design.

Players who haven’t completed The Return to Lordaeron questline will need to complete this questline before they can access the new Heritage Armor questline. To begin this questline, speak with Calia Menethil in Orgrimmar.


With the release of the update, undead characters also have an additional five new skin colors to choose from. Make sure you visit the in-game Barber to select your new skin (we’re told they’re all quite supple.)



Night Elf Heritage Armor and New Facial Markings and Tattoos

Players level 50 and above can undertake a new questline to acquire the Kaldorei Protector’s Adornment (ensemble). This set includes Feet, chest, waist, head, shoulder, hand, legs, and wrist pieces. Players will also receive a new title.


To begin the questline, navigate your way to the Stormwind Embassy and click on the scroll on the table to start “The Clarion’s Call.”


Stand out while blending in with nature with new facial markings and body tattoos. Visit your favorite in-game Barber to get that fresh new ink—we swear it’s painless.

Stay tuned to the official World of Warcraft site for more information on the Fury Incarnate update going live on September 5.

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