World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2015-04-18 01:58 AM

Trials will be removed in a future patch!

Blackrock Spire Heroic Boss Guides - Omokk, Drakkisath, Rend Blackhand

This Week's Hero Rotation, Heroes of the Dorm: Super 16 Wrap-Up

Patch 6.2 PTR Notes - April 17
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Timewalking
  • Timewalking will be available during select weekend holiday events and allows characters to queue up for a randomly selected old-school dungeon with a twist: your character’s power and gear scales down to the dungeon's level on Heroic difficulty. However, your character retains all of your skills and talents. Emerge victorious, and you will walk away with old loot that is scaled up to your character's level!
  • Additional rewards for Timewalking are still in-testing, such as a level 100 quest that rewards a Seal of Tempered Fate per weekend.
  • Over the coming weeks, Timewalking for the following dungeons will be available for testing on the PTR.
    • The following Burning Crusade dungeons are available for characters level 71 and up.
      • The Arcatraz
      • Black Morass
      • Mana-Tombs
      • The Shattered Halls
      • The Slave Pens
    • The following Wrath of the Lich King dungeons are available for characters level 81 and up.
      • Ahn’kahet: The Old Kingdom
      • Gundrak
      • Halls of Lightning
      • The Nexus
      • Utgarde Pinnacle

Raids and Dungeons
Challenge Mode
  • Challenger’s Strongbox obtained before Patch 6.2 will all become rusted. Rusted strongboxes can no longer be opened and may be sold to a vendor for 50 gold.

PvP
Ashran
  • New Area: Ashran Excavation and New Event: Apexis Marks
    • At certain times, spirits of fallen Arakkoa haunt the Ashran Excavation. Defeat them and bring proof of their demise to Rukmaz, the ghostly caretaker of the Apexis vault. First team to show Rulmaz 50 marks wins.
  • Reward Changes
    • Winning an event now awards Honor instead of Conquest.
    • Defeating Grand Marshal Tremblade or High Warlord Volrath no longer awards a Gleaming Ashmaul Strongbox.
    • New Weekly Quest: Slay them All!
      • Defeat 300 enemy players. Awards Conquest.
    • New Weekly Quest: Ashran Dominance
      • Win each event in Ashran and defeat the enemy faction leader. Awards Conquest and a Gleaming Ashmaul Strongbox.
    • New Repeatable Quest: Continue the Dominance
      • Win each event in Ashran and defeat the enemy faction leader. Awards Conquest.
  • General Ashran Changes
    • Players are now automatically placed in a raid when entering Ashran.

Professions
  • New Ranks for Warlords Crafted Items
    • Two new ranks of upgrades have been added to Warlords Crafted items, "Mighty" for rank 5 at item level 700, and "Savage" for rank 6 at item level 715.
    • Crafting the new upgrade items requires Felblood, a new reagent that can be obtained through the Barn.
    • The new recipes can be purchased from visiting Garrison traders.
  • Upgrade Item Consolidation
    • “Greater” rank 3 and “Powerful” rank 4 upgrade items have been consolidated together. A rank 2 upgrade item can now be used to upgrade a Warlords Crafted item to rank 4.
      • For example, Burnished Essence can now upgrade a rank 1 leatherworking item to rank 2, a rank 2 item to rank 3, or a rank 3 item to rank 4.
    • Rank 3 and 4 upgrade items can no longer be crafted and existing items have become unstable. These unstable items can be used to create the appropriate rank 2 upgrade item and refund the materials used to craft it.
  • Warlords Crafting Material Changes
    • Greatly increased the output of the following crafting materials created through a daily cooldown.
      • Alchemical Catalyst
      • Burnished Leather
      • Gearspring Parts
      • Hexweave Cloth
      • Taladite Crystal
      • Temporal Crystal
      • Truesteel Ingot
      • War Paints
      • Sorcerous Air
      • Sorcerous Earth
      • Sorcerous Fire
      • Sorcerous Water
      • Savage Blood
    • A number of recipes that use crafting materials created through a daily cooldown now requires less materials.

Jewelcrafting
  • Added a new Immaculate tier of gems of epic quality that provides +75 bonus to a given stat.
  • Players can unlock the ability to craft the new gems by completing a short questline that starts at an Arakkoa encampment as soon as they enter Tanaan Jungle.
  • After completing the questline, Jewelcrafters can craft Versatility gems. To unlock additional gem recipes, players must find or purchase Gemcutter Modules from various sources.
  • Jewelcrafters also have a chance to learn one of the new recipes each time the Gemcutting Construct crafts a gem.

Mage (Forums / Skills / Talent Calculator)
General
  • Frostfire Bolt now deals 30% more damage.
Frost
  • Frostbolt now deals 30% more damage.

Paladin (Forums / Skills / Talent Calculator)
Holy
  • Holy Shock's mana cost has increased by 50%.

Shaman (Forums / Skills / Talent Calculator)
Armor Sets
  • PvP 2-piece set bonus for Elemental Shaman is now the PvP 4-piece set bonus and has been replaced. New PvP 2-piece set bonus: Reduces the cooldown of Hex by 15 seconds.
  • PvP 4-piece set bonus for Elemental Shaman has been replaced by the old PvP 2-piece set bonus. While Ascendance is active, the Shaman is immune to silence and interrupt effects.

Warlock (Forums / Skills / Talent Calculator)
Armor Sets
  • PvP 2-piece set bonus for Destruction Warlocks has been redesigned. Getting stunned, silenced, interrupted, or feared now generates 1 Burning Ember. Can only occur once every 15 seconds.

Patch 6.2 - Legendary Ring Monument
Patch 6.2 adds another monument to your garrison for completing the legendary ring quest.



Patch 6.2 - New Alliance Garrison Exit
Patch 6.2 adds a new exit to the Alliance garrison that heads down to the new ship yard.



Blizzcon 2015 Tickets On Sale Saturday - 10 AM PDT / 1 PM EDT
Blizzcon 2015 Tickets go on sale again Sturday at 10 AM PDT / 1 PM EDT on Eventbrite. This year they will cost $199 plus taxes and fees for the November 6th - 7th event in Anaheim. If you aren't sure who is going, you have until August 14 to change the name and email addresses of attendees.



BlizzCon Ticket Sales Update
Originally Posted by Blizzard (Blue Tracker)
Hey everyone,

We’ve heard feedback from some people trying to get BlizzCon tickets Wednesday that the Eventbrite waiting room system wasn’t working as expected for everyone. We’ve been discussing the issue with Eventbrite, and they provided the following update:

The waiting room was not working as intended for some people during Wednesday’s BlizzCon ticket sale. We’ve been actively working to address the issue, and we have implemented some updates that we believe will resolve things for Saturday’s sale. We’ll be keeping a close eye on how the waiting room is functioning during the next sale, and we apologize to anyone who was inconvenienced on Wednesday.

Patch 6.2 Blue Posts
Originally Posted by Blizzard Entertainment
Timewalking
Isn't timewalking just continued rehashing of old content and calling it new? Call me crazy, but I feel like Blizzard could have made new dungeons to release in 6.2.
We're not all that concerned about how you want to label content after seeing it laid out on paper. There are people out there who are quick to claim that we're pretending "old content" is once again "new content." It's not about old and new. It's about giving players more options and new ways to experience content in World of Warcraft, even if that means creating new systems to experience existing content in different ways.

The common argument, it seems, is that we try to cut corners by "rehashing old content" in order to avoid creating new content. This is a misnomer. Configuring a game system that allows players to experience the dungeons from Wrath of the Lich King and The Burning Crusade at max level, and be appropriately rewarded for it, isn't comparable to designing a new dungeon, especially in terms of art resources -- of which plenty were used to develop Patch 6.2 content.

Timewalking is a new feature. It allows you to access existing content in new and relevant ways. We've not claimed otherwise. If you want to throw a negative label on it, that's up to you. But don't claim that we're pretending this sufficiently absolves us from having to create "new content."

Timewalking also shouldn't give players license to dismiss the actual new content in Tanaan and Hellfire. It's an added feature that we're confident many players will enjoy, as it has the simple goal of providing max-level players with more things to do.

TLDR: It's not very useful to put so much effort into bickering cynically about what content is old or new, and how we're framing that in our patch features list. It'd be a lot more constructive to talk about whether or not new features -- even those that involve existing content -- are fun.

Hey Zar, if you have the time to answer another timewalker question, I'd like to know if the heroics will actually pose a challenge. I just don't want to feel like I'm running say Utgrade Keep and flying past it like I'm in full t10.
We don't want them to be intensely challenging, but we don't want them to be faceroll either. We're in the process of testing the item level to which level-100 players should be scaled down. We're erring on the side of scaling item levels a little lower than they probably would be if one was running these dungeons at their actual level, but that's mostly to try and compensate for the fact that level-100 characters will have extra abilities and talents that they wouldn't at the lower levels, which will be advantageous in some situations.

It does make me curious though, since we would be going back to these dungeons with our current level 100 skill set, is there potential for one or two new mechanics for certain bosses in these dungeons?
As it stands now, no. We're not planning to add new mechanics or creatures. These are literally the existing Heroic versions of the 10 selected dungeons with players' item levels scaled down as I described above.

Will you guys Timewarp these dungeons for every expansion that will be release from now until the end of the World (of Warcraft), or is this a feature for WoD only?
We don't have specific plans to share as of yet. I think it's safe to say that we'd like for this feature to receive updates and be carried onward into the future of WoW, but we'll see how things play out in 6.2.

Why not scale back the talents and abilities? So if you are playing at level 70, you have only the talents and abilities you would have at level 70?
That's not something we want to do. It can be weird and jarring for us to essentially de-level your character's abilities and talents for a specific type of content. We want entering these dungeons at level 100 to feel relatively seamless, aside from a little math under the hood changing your power relative to the content you're running. (Blue Tracker / Official Forums)

PvP Live Developer Q&A Questions Thread
Q4: Why can't abilities just be split into PvE and PvP versions? 11:52
This is probably the single most important question, and he only gave it about 1.5 minutes of response. "We're not into that solution" "We don't want to see that level of complexity" ... Seems like making a PvP and PvE version of an ability will decrease the complexity of trying to balance them against one another. Will it take a lot of work up front? Yeah, probably. But the end result seems totally worth it. Players won't have to watch as their class gets gutted due to changes made for the purposes of an aspect of the game they care nothing about.

We definitely agree with the underlying sentiment that PvE and PvP should be something that can be tuned separately. We just don't agree that splitting every spell into a PvE and PvP version is the right way to accomplish that goal. There are less cumbersome ways to accomplish that. We're kicking a few ideas around, but it's a bit too early still to share much else.

But yeah, just to be clear: we agree that PvE and PvP are inherently different game types and will often require separate tuning.

I'm not disputing that separating PvE and PvP spells could work. We just have some ideas we think could work better. (Blue Tracker / Official Forums)

Patch 6.2 Change Explanations
How does Blizzard justify making such huge class changes in 6.2 with no communication with the players, and think that that's just okay? The changes to Windwalkers and Brewmasters aren't just number tweaks. They greatly impact how the class will function after the next patch. Why wouldn't you take the time to explain why you're gutting Brewmasters the way that you are?

We're just supposed to go on the ptrs to find that maybe with the new raid trinket, legendary ring and set bonuses, our DPS will remain acceptable? This is just bad game design and I'm not pleased at all with the way that Blizzard is handling class balance.

There's a reason we have a healthy testing phase for large content patches. Our goal is to share more on our design philosophy after further feedback gathering, testing, and tweaking, prior to these changes actually going live.

It's not realistic for us to explain our intent behind every design decision or new feature that's to come in a future patch, as so many details are ironed out over the course of testing. It's understandable that people love to scrutinize patch notes, but there's not much to gain from getting too upset over the first iteration of PTR patch notes.

Do you guys realize how many people your going to lose if you go through with these changes? I really don't think you do.
I realize I've heard that sorta thing every patch for 10 years now.

It also baffles me that Blizz, with all the resources they have at their disposal, can't hire someone to post on the forums for 2-3 hours a day addressing these things when they get released.
Sometimes I wish it were that simple! Providing official responses in somewhat knee-jerk fashion to knee-jerk feedback is oftentimes not beneficial, and can easily make matters worse. Effective communication is about much more than transparency and acknowledgement.

You get knee-jerk feedback because you make boneheaded knee-jerk buffs and nerfs which often comes with no explanation. Effective communication has to come from both sides. If you guys want effective communication from the player base, start making the effort yourselves.
I was referring to us when talking about effective communication in that context. Of course we're far from perfect in that regard. And we never will be when nearly all of our communications are subject to the court of public opinion. But I understand your point. (Blue Tracker / Official Forums)

Tanaan Story
I'm more concerned about it being a storyless pit where there's nothing to do but camp for a mount.

Because that's what TI was. It had no value to max level players with even LFR gear because the RNG nature of the 496's made them pretty bad even for people with the 483's out of MSV.

That's feedback we certainly heard and took to heart following Timeless Isle. (Blue Tracker / Official Forums)

Blue Posts
Originally Posted by Blizzard Entertainment
PvP Gearing and Progression
The PvP gearing process and general idea of character progression are things we talk about and iterate on a lot. Even just looking at how things changed from Cataclysm to Mists, and then from Mists to Warlords, you can see a lot of tinkering and experimentation. We think we've improved with each expansion (particularly with things like the catch-up cap), but don't think we've quite nailed it yet, so we're still looking into ways to improve.

Now, I wouldn't expect any major changes to gearing in 6.2, but it's something we're definitely talking about for the future.

Any chance you can explain holinka's thoughts on the 27k conquest vendor being convoluted? Not a single person I've spoken to thought it was a complex system. It's a very easy 1 sentence answer if someone doesn't understand it; "Once you acqure 27000 conquest points over the course of the season, you are then able to buy conquest items for honor instead".
It's actually a pretty good example of the sort of weird challenge a game like WoW faces sometimes.

There are a TON of people who play WoW. If even a small percentage of those players have a problem with something, that can still be a very large number. In Mists, our CS department was getting a pretty regular stream of tickets from players who were confused about why the vendors weren't willing to sell them gear.

It's the sort of thing that is generally not a problem for the type of person who reads forums and patch notes, but causes a lot of confusion for the people who might not even be aware that the 27k achievement exists in the first place. So, our thinking with Warlords was that, due to gear swapping primary stats and the fact that players who are fully geared generally have extra Conquest anyway, that particular implementation was no longer necessary.

That said, we're hearing the feedback loud and clear that you guys want to have more control over your secondary stats and the ability to gear up alternate specs. We'd rather not go back to the 27k vendor as a solution, but are discussing other options. (Blue Tracker / Official Forums)

Cross-Realm Zones
Competing for quest mobs and nodes while leveling is not my idea of fun. I should not have to login at 2am-5am just to get anything done.
If quests are unable to be completed beyond reasonable respawn timers due to other players that is what we would consider to be a bug, and we'd appreciate you reporting any specific cases.

Resource nodes are however first come first serve, and there will be times when someone else reaches one before you.

I'm curious what purpose CRZ even serves now that there are almost no outdoor elite areas/group quests that would require more than one person to handle. Just to see people?
The intent with CRZ has always been to ensure outdoor zones--in this Massively Multiplayer game--actually have some other people in them, yes. The natural effect of everyone always leveling higher and into higher content is that, or course, most everyone is at max level doing max level things. Being new to the game or even just leveling an alt and not seeing another player for the days or weeks until you're closer to max level isn't a great experience.

It's to reduce server costs. Instead of having to run 20 instances of a zone, they only have to run one.
That's not how it works. Each realm still runs its own zone, and it coalesces players together based on a number of factors like if they're in a group, or their home realm zone population, etc. If a bunch of realms are 'grouped' for CRZ, not everyone in each zone on each of those realms is automatically always in the same 'instance' with each other. It's not simple, and definitely not cost effective--but that isn't the goal. (Blue Tracker / Official Forums)

An Inside Job Quest Cinematic Missing
If I remember correctly we didn't have it there because it was a big secret until someone unlocked it by completing the quest, and then it was unlocked in everyone's client. If we had anything datamineable about it our fun secret would not be as secret or fun. I haven't checked in 6.2 yet but it should probably be added to the Chronicler list then. (Blue Tracker / Official Forums)

Higher Difficulties in LFR
but it's on a more manageable level, stress wise.
You're putting yourself out here on a public forum, that takes some guts, I have to imagine you'd be capable of running your own group where negativity and tempers are met with whatever response you deem appropriate. Maybe instead of "Don't suck" the group could be called "Be nice or get kicked". What i think needs to happen is for people to take charge of group creation and create the experiences they'd like to have. There's only so much we can do to help lessen social pressures, in a game that is very centrally based on group coordination and player interactions, before those interactions are effectively just taken away. (Which is maybe an option, you could probably close your chat window and not be any worse for the wear a lot of times.)

A higher difficulty LFR will only raise stress levels in those raids, and make them less successful. They'll cause total breakdowns and disbands and ... it's just not going to be the best of both worlds. Difficult content requires coordination and communication, and that's possible with positive and productive attitudes, and every player is capable of making that a reality for them and everyone else in the group.

Does that not raise the question of why don't they? I constantly see players who clear lfr and just seem to give up. Even something as simple as trying to find 4 other people to do a challenge mode is far beyond anything they seem capable of.

If everyone is able to why do you believe so few choose to do so?

Good question... Well some people are fine only seeing LFR. They don't see any point in doing harder content; that's not why they play. For the other people that would like to but don't, the easy/cynical answer is probably because it takes time and effort, but probably more accurately it's likely for some of the same reasons students don't raise their hand, or why class signup rates are higher when they are kept private--people are generally afraid of other people judging them. Lots of people want an easy, smooth, and successful run, but aren't willing to put up with wipes, learning fights, and challenges. Especially with a bunch of strangers. That's where guilds and friends are the biggest difference versus random players, and progressing with other people--even if you've only ever talked to them on mumble--is worlds apart from running with a random group. And it doesn't even have to be a guild now!

But if someone legitimately wants a better experience, and is willing to put in the effort to achieve it... I'm not sure I could answer why they don't. That's a good question.

What do you think? (Blue Tracker / Official Forums)

WoW Tokens
We don't allow you to have both Tokens (Shop and AH) at the same time to avoid any kind of purchasing or redemption confusion. If you have the cash to buy a Token from the Shop but also need subscription time, a month of subscription is less expensive and so it's probably recommended you go that route instead. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
Like PvP? Perhaps consider grabbing Arena Grand Master and Master Pit Fighter (Muffinus)
Perhaps they could be made relevant at 100? AGM & MPF have no reason to be grabbed aside from the gold value now days.
Perhaps that is a good idea (Muffinus)

Once I finished all the quests in Ashran, I vowed never to go back. So I will defer to more seasoned Ashran players to answer this
Your input might be just as interesting. Obviously something turned you off right away. What was it? (Muffinus)

I never even understood how it worked. I preferred Wintergrasp a lot more too.
Do you understand it better now? If yes, what was the catalyst? If no, what questions remain? (Muffinus)
Winterspring is a good example. I used to make sure I never missed the weekly Winterspring. I avoid Ashran like the plague.
Wintergrasp Ok, this is good, discussion is good. Why do you prefer A over B? How did you feel about Tol Barad? (Muffinus)
TB was okay. You could queue up as a group of 3 friends and actually make a difference. Doesn't feel that way in Ashran.
.If you could change 1-3 major things in Ashran, what would you change? (Muffinus)
Have the High Warlord/Grand Marshal drop something of value. It feels so pointless to do Ashran now. One side dominates
What would be an item of value to you, at this point in the expac cycle? (Muffinus)

Professions
Do you enjoy fishing in WoW? What do you like about it? Where do you fish at? (Muffinus)
The Lurker Below in Serpentshrine Cavern is probably the best use of fishing in the game.
or old ZG and the rare feral druid tank staff (Muffinus)

Misc
Doing Garr in oh man such memories, we used to have one hunter (mark each target for each warlock, took 30min (Muffinus)
seeing who could ice block the highest in the air after an explosion was the best as a mage
I was fire spec because I didn't have a DPS meter so I didn't care. What a weird world that was. (Muffinus)
by Published on 2015-04-16 10:19 PM

Patch 6.2 PTR - Build 19906
A new build went onto the PTR tonight.

  • Two new crafted gear stages have been added, Stage 5 and Stage 6
  • Items to go with the new armor crafted gear stages have been added. Mighty (685 to 700) and Savage (700 to to 715).
  • Items to go with the new weapon crafted gear stages have been added. Mighty (675 to 690) and Savage (690 to 705)
  • The new Savage Blood style crafted reagent was added: Felblood
  • New +75 epic gems were added. (For example: Immaculate Multistrike Taladite)

Raid Testing Schedule - April 17
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Friday, April 17, we will begin our Hellfire Citadel raid testing with one Heroic encounter: the Iron Reaver. As this is the very first raid test of this PTR cycle, it is quite possible that there will be technical or gameplay issues that disrupt the testing. Thank you in advance for your patience and understanding.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Our general plan is to test every encounter on Heroic difficulty first, and then test sections of the raid on Normal and Raid Finder, alongside targeted Mythic tests.

Each encounter should be available at approximately the listed times below on all PTR servers.

Friday, April 17
Iron Reaver - Heroic Hellfire Citadel
14:00 PDT (17:00 EDT, 23:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Important Testing Notes

Q: How do I get into the raid zone?

A: In Stormwind, Orgrimmar, and your garrison, you may speak to Nexus-Lord Donjon Rade in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.) You can also teleport to Tanaan and just walk in the standard entrance.

Legendary Ring Updates
Updates were made to the legendary rings in this build, but the most current version is still what was announced yesterday.

Level Type Name
735Finger Sanctus, Sigil of the Unbroken
735Finger Thorasus, the Stone Heart of Draenor
735Finger Etheralus, the Eternal Reward
735Finger Maalus, the Blood Drinker
735Finger Nithramus, the All-Seer


New Items
Many new items were added, most notably crafting upgrade items for stage 5 and stage 6. The full list of items can be found here.

Level Type Name
1Companion Pets Cinder Pup
1Companion Pets Corrupted Nest Guardian
1Companion Pets Nightmare Bell
1Companion Pets Periwinkle Calf
715Other Savage Burnished Essence
705Other Savage Steelforged Essence
715Other Savage Truesteel Essence
715Other Savage Hexweave Essence
715Other Savage Taladite Amplifier
700Other Mighty Burnished Essence
690Other Mighty Steelforged Essence
700Other Mighty Truesteel Essence
700Other Mighty Hexweave Essence
700Other Mighty Taladite Amplifier
100Other Felblood
690Item Enchantment Mighty Weapon Crystal
700Item Enchantment Mighty Ensorcelled Tarot
705Item Enchantment Savage Weapon Crystal
715Item Enchantment Savage Ensorcelled Tarot
705None Taladite Firing Pin
715None Infrablue-Blocker Lenses
690None Advanced Muzzlesprocket
700None Bi-Directional Fizzle Reducer
100Prismatic Gem Immaculate Critical Strike Taladite
100Prismatic Gem Immaculate Haste Taladite
100Prismatic Gem Immaculate Mastery Taladite
100Prismatic Gem Immaculate Multistrike Taladite
100Prismatic Gem Immaculate Versatility Taladite
100Prismatic Gem Immaculate Stamina Taladite
100Consumable The Perfect Blossom
100Consumable Fel Petal
100Consumable Brazier of Awakening
1Consumable Fel-Touched Battle-Training Stone
100Other Fel-Touched Pet Supplies


New Icon



New/Updated Garrison Images



New Item Set Bonuses
Originally Posted by MMO-Champion
Item Set Bonuses

Item Set Bonuses


Achievement Changes
Originally Posted by MMO-Champion
Draenor Raid
Dungeons & Raids
  • Ariok and Roll Name Changed from Between Ariok and a Hard Place to Ariok and Roll

Feats of Strength

Mists of Pandaria
Scenarios

Professions



Spell Changes
Originally Posted by MMO-Champion
Companions

Druid (Forums, Talent Calculator)
Talents
  • Force of Nature: Healing done by the Treant's Healing Touch decreased to 27.2% of SP, down from 54.5% of SP.

Minor Glyphs

Mage (Forums, Talent Calculator)
Arcane
  • Arcane Missiles: Damage increased to 28.5% of SP per missile, up from 23.31% of SP.

Monk (Forums, Talent Calculator)

Talents
  • Chi Explosion: Base damage increased to 47.5% of AP, up from 35% of AP. Extra damage per Chi increased to 47.5% of AP, up from 35% of AP.
  • Hurricane Strike: Damage dealt increased by approximately 35.7%.

Brewmaster

Windwalker
  • Fists of Fury: Damage dealt decreased by 5%.
  • Tigereye Brew: Charges of brew now only grant you 6% increased damage and healing, down from 10%.

Windwalker & Mistweaver

Paladin (Forums, Talent Calculator)
Holy
  • Devotion Aura: Now reduces all damage taken by 20% instead of only reducing magic damage taken by 20%.

Priest (Forums, Talent Calculator)
Shadow

Rogue (Forums, Talent Calculator)
Combat
  • Killing Spree: You are now immune to roots and snares while Killing Spree is active.

Warrior (Forums, Talent Calculator)
  • Defensive Stance: Decreases damage taken by 20%, down from 25%. (See perk change below)

Perks

Professions
Jewelcrafting



Strings Changes
Originally Posted by MMO-Champion
  • GARRISON_NO_SELECTED_SHIP_FOLLOWER - Select a ship from the list
  • GARRISON_SHIPYARD_CONFIRM_EQUIPMENT - Are you sure you want to equip your ship with %s? You will not be able to make changes to this equipment slot.
  • GARRISON_SHIPYARD_EQUIPMENT_EMPTY_SLOT_TOOLTIP - Add equipment to your boat here
  • GARRISON_SHIPYARD_EQUIPMENT_EPIC_SLOT_TOOLTIP - Unlocked when your boat reaches epic status
  • GARRISON_SHIPYARD_EQUIPMENT_RARE_SLOT_TOOLTIP - Unlocked when your boat reaches rare status
  • GARRISON_SHIPYARD_EQUIPMENT_UPGRADE_SLOT - Equipment Upgrade Slot
  • GARRISON_SHIPYARD_FOLLOWER_ADDED_TOAST - Ship added to your fleet
  • GARRISON_SHIPYARD_FOLLOWER_ADDED_UPGRADED_TOAST - Upgraded ship added to your fleet
  • GARRISON_SHIPYARD_FOLLOWER_COUNT - Fleet: %s%d/%d%s
  • GARRISON_SHIPYARD_FOLLOWER_CREW - Crew
  • GARRISON_SHIPYARD_FOLLOWER_EQUIPMENT_SLOTS - Equipment Slots
  • GARRISON_SHIPYARD_FOLLOWER_TYPE - Type
  • GARRISON_SHIPYARD_MISSION_TOOLTIP_NUM_REQUIRED_FOLLOWERS - %d Boat mission
  • GARRISON_SHIPYARD_THREAT_COUNTER_TOOLTIP - %d |4ship:ships; can counter %s.



Garrison Building Changes
Originally Posted by MMO-Champion



Garrison Spell Changes
Originally Posted by MMO-Champion
Abilities
  • Bilge Pump Name Changed from Stabilizer Fins to Bilge Pump. Ability Adds extra stability to the ship, allowing full mobility in Stormy Weather.. Ability Gets rid of all that pesky water, allowing the ship to stay on the top of the water during Stormy Weather..
  • Felsmoke Launcher Name Changed from Shieldtronic Ship Shielding to Felsmoke Launcher. Ability Creates a barrier smoke screen around your ship, blocking any first attacks..
  • High Intensity Fog Lights Name Changed from Navigational Charts to High Intensity Fog Lights. Ability A set of charts that allows a ship to navigate without vision.. Ability Burn through the fog (and maybe some retinas) with these super illuminating fog lights..
  • Unsinkable Ability On a devestating hit, this fallback mechanism breaks apart, saving the ship from certain destruction.. devastating hit, casts an impenetrable shield around the ship, saving it. One charge..

Traits
  • Armor Piercing Ammo Trait Fires armor piercing rounds that cleanly cut through additional armor.. armor..
  • Boarding Party Trait Allows Troop Transports to run missions that require boots on the ground..
  • Demonic Knowledge (New) Trait Grants a large bonus to mission success chance..
  • Master Assassin Trait Greatly increases success chance against all targets.. Trait Grants a very large bonus to mission success chance..



Garrison Mission Changes
Originally Posted by MMO-Champion
Ship-Combat
  • [PH] Test Mission 2 Level 0. Item Level 0. 3 Followers. Cost: 10 Resources. Duration: 22.7 hrs. This a test.. Rewards: 500 XP. 5000 XP [ph] description. Rewards: 500 XP. 5000 XP
  • [PH] Test Mission 3 Level 0. Item Level 0. 3 Followers. Cost: 50 Resources. Duration: 22.7 hrs. This a test.. Rewards: 500 XP. 5000 XP [ph] description. Rewards: 500 XP. 5000 XP
  • The Search for Red Dawn Name Changed from The Search for Red Orc-tober to The Search for Red Dawn. Level 0. Item Level 0. 3 Followers. Cost: 10 Resources. Duration: 22.7 hrs 10 sec. An Iron Horde submarine is making a break for our shipyard. Take it out.. Rewards: 500 XP. 5000 XP

Ship-SiegeA
  • Blockade: Evanescent Sea Name Changed from [PH] Siege Alliance to Blockade: Evanescent Sea. Level 0. Item Level 0. 3 Followers. Cost: 100 Resources. Duration: 22.7 hrs. This a test.. Rewards: 500 XP. 5000 XP The Alliance have set up a blockade around their garrison. Break through to raid and plunder.. Rewards: 500 XP. 5000 XP

Ship-SiegeH
  • Blockade: Barrier Sea Name Changed from [PH] Siege Iron Horde to Blockade: Barrier Sea. Level 0. Item Level 0. 3 Followers. Cost: 100 Resources. Duration: 22.7 hrs. This a test.. Rewards: 500 XP. 5000 XP Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.. Rewards: 500 XP. 5000 XP
  • Blockade: South Sea Name Changed from [PH] Siege Open Waters to Blockade: South Sea. Level 0. Item Level 0. 3 Followers. Cost: 100 Resources. Duration: 22.7 hrs. This a test.. Rewards: 500 XP. 5000 XP Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.. Rewards: 500 XP. 5000 XP
  • Blockade: Zangar Sea Name Changed from [PH] Siege Horde to Blockade: Zangar Sea. Level 0. Item Level 0. 3 Followers. Cost: 100 Resources. Duration: 22.7 hrs. This a test.. Rewards: 500 XP. 5000 XP The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.. Rewards: 500 XP. 5000 XP

Ship-Training
  • [ph] (New) Level 0. Item Level 0. 1 Followers. Cost: 5 Resources. Duration: 30 min. Let's see how that ship handles out on the open sea. We have an old captured ship for you to shoot at.. Rewards: 500 XP. 100 XP
  • [ph] (New) Level 0. Item Level 0. 1 Followers. Cost: 10 Resources. Duration: 30 min. Let's see how that ship handles out on the open sea. We have an old captured ship for you to shoot at.. Rewards: 500 XP. 100 XP
  • [ph] (New) Level 0. Item Level 0. 1 Followers. Cost: 10 Resources. Duration: 30 min. Let's see how that ship handles out on the open sea. We have an old captured ship for you to shoot at.. Rewards: 500 XP. 100 XP
  • [ph] (New) Level 0. Item Level 0. 1 Followers. Cost: 10 Resources. Duration: 30 min. Let's see how that ship handles out on the open sea. We have an old captured ship for you to shoot at.. Rewards: 500 XP. 100 XP
  • [ph] (New) Level 0. Item Level 0. 1 Followers. Cost: 10 Resources. Duration: 30 min. Let's see how that ship handles out on the open sea. We have an old captured ship for you to shoot at.. Rewards: 500 XP. 100 XPCost: 5 10 Resources. Duration: 30 min. Let's see how that ship handles out on the open sea. We have an old captured ship for you to shoot at.. Rewards: 500 XP. 100 XP
  • A Training Exercise Level 0. Item Level 0. 1 Followers. Cost: 5 Resources. Duration: 30 min. Let's see how that ship handles out on the open sea. We have an old captured ship for you to shoot at.. Rewards: 500 XP. 100 XP See if you can take out this captured ship.. Rewards: 500 XP. 100 XP

Ship-Treasure
  • [PH] Test Mission 4 Level 0. Item Level 0. 3 Followers. Cost: 75 Resources. Duration: 22.7 hrs. This a test.. Rewards: 500 XP. 5 Silver [ph] description. Rewards: 500 XP. 5 Silver
by Published on 2015-04-16 06:03 PM

PvP Q&A With Holinka

Critical Strike
  • The team wanted the difference between sustained damage and Critical Strike damage to not be as massive in Warlords.
  • Classes that depend on Critical Strike and Multistrike can be helped by increased damage on those skills in PvP (when necessary).
  • The game is better without having to rely on winning the Critical Strike lottery.

Nemesis quest
  • They designed it to be a Warlords thing that is done out in the world, and they currently want to stick to this.
  • This turned out to be harder than expected, so they will review the requirements again.

PvP vs PvE
  • The team could use more knobs to adjust skills for PvP without affecting PvE, but having a separate PvP and PvE version of all skills may not be the right answer.
  • The team has made a lot more PvP only changes to spells recently, but it would be a problem if every ability was this way.
  • Hardcore players may be able to keep track of the extra complexity, but that isn't the direction they want to see the game go.
  • The team is talking about other plans for the future to solve this and are excited about it.

Crowd Control
  • The team wants variation in the crowd control that classes have to offer, not just everyone having the same CC.
  • It may be okay if weaker specs have a slightly better CC, as they aren't doing as well as other classes or specs.
  • The high level goal of CC changes going in to Warlords was allowing players to spend more time playing their characters and less time in CC.
  • The team would rather take more CC out of the game before removing CC breaks.
  • CC is one of the most important parts of the game. There are no plans to remove all CC from the game.

Tournaments
  • Blizzard is very thankful for all the people hosting PvP tournaments.
  • The team wants to continue to find ways to help those people hosting tournaments.
  • There have already (by April) been six times as many tournaments this year as there were last year.
  • There are big things coming in the future that they wish they could share today.
  • Other organizations are even making commitments to World of Warcraft.
  • Rated Battlegrounds are fun to watch and can actually be easier to watch than arenas.
  • The community can use them to experiment with new rules that aren't built into the game.

Dampening Mechanic
  • The team us happy with Dampening. It is unpopular with some people, but games need to end in a reasonable amount of time.
  • Building comps around the Dampening mechanic is a strategic option that players can pick if they wish.

Alt Progression
  • Gearing up characters is progression for many players. It isn't in the best interest of the game to remove that.
  • There are even more opportunities now to gear up characters later in the season, especially with the recent Conquest cap change.
  • If you want to gear up a character, you should have to play that character.
  • The team is happy with where they are going with 6.2 with alt progression in PvP.
  • There are no plans to bring back the 27,000 CP vendor.

Item Level in PvP
  • The request to keep everyone at the same ilvl for PvP is fairly popular. However if they take away the gear progression from PvP, they need to figure out what players would do to progress. Not everyone is interested in rating, so there needs to be another type of progression.
  • The item level gap is a big entry barrier for PvP and is a problem. They have made the gap between the highest and lowest geared players smaller in Warlords.

Racial Balance
  • Part of the faction imbalance problem is the fact that there are no cross-faction arena teams. This means all of the high rated players that want to play with each other are all the same faction. Last expansion they were mostly Horde, this expansion they are mostly Alliance.
  • The Human racial is the target of many complaints, but the Horde racials are still powerful.
  • Going into the next expansion, looking at the racials again is a possibility.
  • They want to make sure all of the racials are interesting and fun, and not boring.

Solo Queue
  • A solo rated arena or battleground queue experience could be very toxic.
  • When you have pre-made groups you will have a leader which will set the tone for the group. If you act out of line, they can kick you out.
  • The group finder has been a very big success.
  • The team expected there might be a dip in Rated Battleground participation in this expansion due to the Conquest Cap changes, but it is up by over 50 or 60%. The rewards got worse, but it is now so much easier to participate.
  • There are no plans for Solo queue rated PvP at this time.

Ashran
  • In Warlords, rather than adding yet another battleground, the team wanted to add a new type of PvP content. Everyone was excited when talking about Ashran, but after release it was clear it didn't hit the mark.
  • Knowing how excited everyone was for Ashran and then not delivering something people were happy with is something the team us very unhappy with.
  • Faction balance is an issue they are still working on.
  • During beta everyone was fully geared, so they were just there to play and test things. Once it went live, many players were there to earn rewards in the most efficient way, which sometimes means not fighting.
  • Many rewards have been removed from the events and bosses and moved to weekly and repeatable quests.
  • The efficiency of rewards from Ashran vs other PvP features have to be balanced.
  • The team may restrict Ashran queuing to just parties rather than raids, but is open to feedback.

Bots
  • The team knows that bots do not make the game look good and put a lot of effort into stopping them.
  • They are not transparent about their efforts for a few reasons. One key reason is they do not want to tip botters off. If they come up with a new method, they don’t want to inform botters of this while they are working on the system.
  • The team doesn't want to publish the actions that are made to people's accounts, as dragging names through the mud is not appropriate.

Legendary Ring
  • There is a wide variety of PvP activities with different rules to remove items that ruin competitive gameplay. Random battlegrounds have somewhat looser rules. World PvP doesn't have significant restrictions, so the ring proc will work in world PvP.
  • The proc is disabled in instanced PvP, including Ashran.

Low Level PvP
  • The team focuses on high level PvP for balance purposes, as that is what the vast majority of players are doing.
  • If something is very unbalanced - such as a single spell, they want to hear about it and fix it.
  • If you find that some classes are stronger at a certain level, that is not something they will spend a lot of time on balancing.
  • There is a open bug that players with experience off can not queue for wargames. This is being fixed.

Misc
  • Many more class changes are coming to the PTR. We have only seen part of the changes so far, and even some of those have already changed.
  • The team wants to keep Alterac Valley up to date in terms of tuning when expansions come out, but there are no mechanic changes planned.
  • Random battlegrounds are popular, but the progression you gain from them is pretty slow right now. There are some improvements that can be made there. Right now the battlegrounds that aren't as fun are the next target for changes.
  • The team is happy with the ability pruning and may prune more abilities in the future.
  • Disarms were removed with the CC reduction. Casters can be interrupted, but it doesn't mean that you should be able to disarm melee. Ranged players have the advantage of range over melee, and each has different advantages and disadvantages.
  • Blizzard is happy, but not completely satisfied, with how PvP turned out in Warlords so far.

by Published on 2015-04-16 12:41 AM

Updated Legendary Ring Procs
Blizzard posted updated versions of the legendary ring procs tonight! Keep in mind that these are still not final.



Follower Upgrades Won't Become Bind on Account
It looks like you don't need to hold on to those follower upgrade items in hopes that they will one day be usable on your alts.



Tanaan Jungle Video
Lots of work has been done on Tanaan Jungle, including the addition of
Supreme Lord Kazzak
! Here is a peek at what lies in store for you in Patch 6.2.



Patch 6.2 PTR Patch Notes - April 15
Originally Posted by Blizzard (Blue Tracker / Official Forums)
World Environment and Events

Darkmoon Faire
  • New Achievement: Whack-a-gnoll has a new achievement that awards a battle pet, Hogs.

PvP
  • Level 100 characters engaging in PvP combat now have the following gear changes.
    • All Non-PvP gear between item levels 560 and 690 will now scale up to 690 in PvP combat.
    • PvP gear above item level 715 Remains unaffected and will not be capped in PvP combat.

Collections
Pet Battles
  • Break out your traps and Safari Hat, new wild pets have been spotted in Tanaan Jungle and a few other places!
  • Fel-corrupted legendary pets have been spotted in Tanaan Jungle! Each pet can be defeated once per day for a bag of Fel-Touched Pet Supplies, which can contain pet charms, Battle-Training stones to increase a battle pet's level, and even rare pets.
  • Expert Pet Trappers Giada Goldleash and Tiffy Trapspring have shown up at the Pet Menagerie with a variety of pets and toys for sale for Pet Charms.

Items
  • Sinister Spores now reduces healing taken by 50% (down from 90%).
  • Super Sticky Glitter Bomb's effect can now be dispelled and lasts for 15 seconds (down from 30 seconds).

Classes

Monk (Forums / Skills / Talent Calculator)
General
  • Blackout Kick now deals 5% 30% less damage.
  • Rising Sun Kick (Windwalker, Mistweaver) now deals 5% less damage.
  • Tiger Palm now deals 5% 30% less damage.
Brewmaster
  • Stance of the Sturdy Ox now increases armor by 125% (up from 75%) and provides a 20% 10% base Stagger percentage. Additionally, the Stagger effect no longer works against attacks which ignore armor.
Windwalker
  • Fists of Fury now deals 5% 30% less damage.
  • Hurricane Strike now deals 5% 30% less damage.
  • Tigereye Brew now increases damage dealt by 10% per charge consumed (up from 6%).
Talents
  • Chi Explosion now deals 5% 30% less damage for Windwalker Monks.

Paladin (Forums / Skills / Talent Calculator)
Holy
  • Devotion Aura now reduces all damage taken, not just magical damage.

Priest (Forums / Skills / Talent Calculator)
Shadow
  • Mastery: Mental Anguish has been reduced in effectiveness by 10%.
  • Devouring Plague now deals 12% less damage.

Rogue (Forums / Skills / Talent Calculator)
Pickpocketing
  • New items have been added to pickpocket from humanoids in Tanaan Jungle.
  • Added a new weekly quest, Da Even Bigga Score.
  • Dingy Iron Coins now have a cap of 20,000 (up from 10,000).
  • Secretive Whistle now has a 15 minute cooldown (down from 1 hour).
  • Updated tooltip descriptions for pickpocketed items of value to help distinguish them from other items.
Assassination
  • Envenom now deals 30% 10% more damage.
  • Mutilate now deals 30% 10% more damage.
Combat
  • Killing Spree now only grants immunity to root and snare effects and no longer prevents the Rogue from being targeted or grant immunity from crowd-control ffects. Additionally, the effect is now cancelled if the Rogue is affected by other crowd-control effects. crowd-controlled.

Warlock (Forums / Skills / Talent Calculator)
General
  • Dark Soul should now have its cooldown reset at the end of a raid encounter for all Warlock specializations

Warrior (Forums / Skills / Talent Calculator)
General
  • Defensive Stance now decreases damage taken by 25% (up from 20%).
Protection
  • Improved Defensive Stance now also decreases damage taken by 5%.

Blizzcon 2015 Tickets Sold Out - Batch 1
Blizzcon 2015 Tickets go on sale again Saturday at 10 AM PDT / 1 PM EDT on Eventbrite. This year they will cost $199 plus taxes and fees for the November 6th - 7th event in Anaheim. If you aren't sure who is going, you have until August 14 to change the name and email addresses of attendees.



BlizzCon 2015 Ticket Purchasing Guide
Originally Posted by Blizzard (Blue Tracker)
The first batch of BlizzCon 2015 tickets goes on sale Wednesday, April 15 at 7 p.m. PT. When the time comes, hit the link below for your chance to snag some.

Get BlizzCon 2015 Tickets Here

Tickets usually go fast, so if you want to attend this year’s show, it pays to be prepared. Ticket sales are once again being handled through Eventbrite this year, and a few things are different from 2014. It’s worth reading our BlizzCon Ticket Info page to get an overview, but if you want more details on how it works, check out this handy guide.

What Information You’ll Need to Provide
You’ll want to have the following information handy when you’re buying BlizzCon tickets:

  • Your information: First Name, Last Name, Email Address, Character name (optional)
  • Credit card information, including billing information (Country, Address, City, State, Zip Code)
  • Your friends’/family’s information: First Name, Last Name, Email Address, Character Name (optional)—note that you’ll be able to go back and change these until August 14.

What’s New for 2015
A few changes are in store for ticket buyers this year, including updates to how tickets are delivered based on BlizzCon 2014 feedback, as well as some changes to the Eventbrite purchasing process.

Barcodes Delivered Immediately—This year, ticket buyers and attendees will receive the bar-code emails used to claim their badges immediately after purchasing tickets. In addition, bar codes will be accessible via the ticket purchaser’s Eventbrite account, where they’ll be available to view or reprint at any time. Buyers should note that bar code emails will also be sent to whoever you assign your tickets to, so if you’re not yet certain who’s coming, you might want to assign tickets to your own email address for now. (You’ll have until August 14 to make attendee changes.)

Eventbrite Updates—Eventbrite has made some updates to their waiting room that should help make the experience smoother for BlizzCon hopefuls. This year, people in the waiting room will no longer be sent back to the event page if their turn comes up but the number of tickets they requested is not available. Instead, they’ll remain in the waiting room and retain their position in line until another order for the quantity of tickets they requested is released back for sale. For example, if you requested 4 tickets and reach the front of the line, the next time an order for 4 tickets is released, you’ll have first dibs. (Keep in mind this also means you won’t be able to select a different, lower ticket quantity if you reach the front of the line and the ticket quantity you requested isn’t available.)

Step-by-Step Guide
Step 1: Head to the Eventbrite ticketing page, and choose the quantity of tickets you wish to purchase from the drop-down menu (4 ticket per household limit).

*UPDATED FOR 2015*
Step 2: Click Order Now. If all tickets have been claimed, buyers may find themselves in line in a “waiting room” while others complete their purchases—see the “What’s New for 2015” section above for more details. Keep in mind that being in the waiting room doesn’t necessarily mean you’re guaranteed tickets.

Step 3: Once you’re in the checkout and registration process, you’ll have 8 minutes to complete your purchase. A countdown will be displayed on-screen so you know how much time you have remaining. After 8 minutes, the tickets will be released for others to buy, drawing from those in the waiting room.

Step 4: Fill out the Ticket Buyer information (your name and email) to purchase the tickets. Make sure you enter a valid email address that you use regularly, as important event communications (including your badges) will be emailed to this address.

Step 5: Enter your credit card information. Remember, you will need to have this card at the convention if you need to make changes on-site. See the Badge Information page for more information.

Step 6: Enter your name and email address for the first ticket (or your friend/family member’s information if you’re purchasing a ticket for someone other than yourself), and character name (optional). If you don’t have that information now, just enter your own name and email for now—you’ll have until August 14 to make changes.

*NEW FOR 2015* When entering attendee names and emails here and in Step 9, keep in mind that tickets will be sent to both the purchaser’s email address as well as the email addresses assigned to each ticket immediately upon completing your purchase.

Step 7: Check the box to agree to the waiver. If you do not agree, you cannot proceed with purchasing BlizzCon tickets. Remember there is a 4-ticket-per-household limit for General Admission BlizzCon tickets.

Step 8: Enter your friends’ or family members’ name and email address for each additional ticket. Again, you’ll have until August 14 to make changes, so just enter your own for now if you need to sort out who’s attending later.

If you do not have that information at the time of purchase, use the drop-down menu to auto-fill the ticket with your own name and email address—or, you can manually enter your own information. Remember you need to do this separately for each additional ticket you’ll be purchasing.

Step 9: You will need to agree to the waiver for each additional ticket you’re purchasing.

Step 10: Once you’ve entered everything, click Pay Now.

Once you click Pay Now, you will be sent to a “processing order” page. Once your order is complete, you’ll receive a confirmation email from Eventbrite—be sure to check your Spam folder if you don’t see it.

*NEW FOR 2015* Emails containing bar codes to claim badges will be sent immediately upon purchase. All tickets will be sent to both the purchaser’s email address as well as the email address assigned to a ticket.

Congratulations! You have successfully purchased tickets to BlizzCon 2015!
by Published on 2015-04-15 08:22 AM

A Wizard of Ice and Fire, Hardcore Muhammad Ali Monk, Disney Diablo Crossover Fanart

Hearthstone on Mobile is now LIVE, Patch 8416 Official Notes

This Week's Hero Rotation, Heroes of the Dorm: Super 16 Wrap-Up

Patch 6.2 - Alt Catch Up
It looks like it may be a little bit easier to catch up on alts in Patch 6.2.



Patch 6.2 Preview – Timewalking
You may remember Timewalker dungeons from when they first appeared in Patch 5.4. They are finally here as a weekend event that reward scaled up versions of old items!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As we get started testing Patch 6.2 on our public test realms, we’re looking forward to discussing all of the new features and content coming to World of Warcraft. First up, we’re excited to present Timewalking.

In Patch 6.2, we’re introducing seven different weekend events that will run from noon Friday through noon Monday every week. Two of those events will be Timewalking weekends, in which you’ll be able to queue up for a randomly selected old-school dungeon with a new sort of “heroic” difficulty: When you Timewalk these dungeons, you’ll find that your character’s power and gear has been scaled down to a fraction of what they normally are. For the first time in years, some dungeons you outgrew long ago will once more put your skills to the test.

A good challenge deserves a good reward, so to go along with scaling you down, we’re going through most every piece of loot in each Timewalker dungeon and scaling it up. That’s right, when you Timewalk through Utgarde Pinnacle, take down King Ymiron, and loot his Red Sword of Courage, it will scale up to an item level appropriate for use at your level.

Over the coming weeks, we’ll test Timewalking on the PTR in the following dungeons:
  • The Arcatraz
  • Black Morass
  • Mana-Tombs
  • The Shattered Halls
  • The Slave Pens
  • Ahn’kahet: The Old Kingdom
  • Gundrak
  • Halls of Lightning
  • The Nexus
  • Utgarde Pinnacle

Timewalking will be available to characters who are level 71 and higher for Burning Crusade content, and level 81 and up for Wrath of the Lich King dungeons. It will open up only during certain three-day-long weekend holidays. While Timewalking, your power will be adjusted down to the level of the Heroic dungeon, but you’ll retain all of your skills and talents. We will also be testing additional rewards, such as a level 100 quest that rewards one Seal of Tempered Fate per weekend, so keep an eye on the in-game calendar.

Patch 6.2 PTR testing is underway! You can get started testing with us by copying your character and downloading the PTR client. Once you've had a chance to try out the patch, visit our PTR Discussion forum to talk about your experiences. To report any issues or errors, use the in-game Submit Bug feature (found under Game Menu > Help > Submit Bug) or visit the PTR Bug Report forum.

Blizzcon Tickets on Sale Wednesday at 7 PM PDT
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The first batch of BlizzCon 2015 tickets will go on sale Wednesday, April 15 at 7 p.m. PDT through Eventbrite—visit www.blizzcon2015.eventbrite.com for a chance to buy yours.

Click here to buy tickets Wednesday at 7p.m.!

If you’re going to try for tickets, you might want to check out the ticket info section of the BlizzCon website or read our ticket-purchasing guide. Please note you’ll have 8 minutes to complete the purchasing process, and you have until August 14 to edit attendee information.

If you don’t get tickets tomorrow, a second batch will go on sale Saturday, April 18 at 10 a.m. PDT. In addition, tickets to an exclusive pre-BlizzCon dinner to benefit Children's Hospital of Orange County (CHOC) will go on sale Wednesday, April 22 at 7 p.m. PDT. For those unable to attend the show, in-depth coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket—further details will be announced at a later date.

BlizzCon 2015 will take place November 6 and 7 at the Anaheim Convention Center, and tickets cost $199 each (plus applicable taxes and fees). Tickets to the BlizzCon Benefit Dinner cost $750 each (plus taxes and fees) and include BlizzCon admission. For further information, check out the official BlizzCon site.

Patch 6.1.2 Hotfixes - April 13
An important scaling hotfix went live yesterday, making things better for smaller raid groups.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids and Dungeons
Blackrock Foundry
  • General
    • The health and damage scaling of aspects of several encounters on Normal and Heroic difficulties have been adjusted to make them less punishing for smaller raid groups, to account for reduced availability of external cooldowns and the larger relative portion of the group that must deal with certain mechanics. Overall, these changes should make the encounters easier for groups with closer to 10 raiders, while having little noticeable effect for groups with closer to 30 players.
    • Kromog
      • Stone Breath now deals up to 20% less damage on Normal and Heroic difficulties.
    • The Blast Furnace
      • Foreman Feldspar, Security Guards, Bellows Operators, Firecallers, and Engineers now have up to 15% less health on Normal and Heroic difficulties.
    • Blackhand
      • The damage over time dealt by the Impaled effect has been reduced by up to 30% on Normal and Heroic difficulties.
      • Blackhand now has up to 10% less health on Normal and Heroic difficulties.

PvP Live Developer Q&A April 16
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This Thursday, I’ll join Senior Game Designer Brian Holinka to answer your questions live on Twitch. This live Q&A will be focused on PvP, in all shapes and forms: Arenas, Battlegrounds, Ashran, and so on!

When: Thursday, April 16, 11:00 AM to 12:00 PM Pacific Daylight Time (check here to convert that into your local time!)
Where: The World of Warcraft channel on Twitch.tv/WoW

You can submit your questions via Twitter by using the hashtag #WarlordsQA, or simply by replying to this forum thread. As we’d like to get to as many questions as possible, we’ll only consider forum questions that use 40 words or less, and all questions must be submitted before 12:01 AM PDT on Thursday, April 16. Keep in mind that we’re focusing on PvP for this Q&A session -- questions on other topics will not be answered.

See you there!

Blue Posts
Originally Posted by Blizzard Entertainment
Patch 6.2 Concerns
I'm always concerned that one of these days someone may look at the notes and be upset about a change they're reading about instead of logging into the live testing environment we've created--where they're able to try out the change--and provide the results and careful feedback from their experience. It's a long shot, but it could happen.

tl;dr: Do your own job. I'm not doing the *math* for you. I'll test for things to *break* but not math.
We don't want for you to do math. Why do you think we want you to do math? We really only want to hear people's experience from playing. Very rarely do we ask for math. It's great people want to theorycraft and they're absolutely valuable to us, but for the vast 99.9% majority we really get the most out of hearing how you feel about the game, and your experiences. Try the PTR and let us know how it went, what did you like, what did you not like? What was your experience? That's actually a lot more helpful to designers than an attempt to fix math problems, because the solution isn't always (usually?) to change a % point. (Blue Tracker / Official Forums)

Patch 6.2 Testing Duration
PTR duration is largely going to depend on what's being tested. With a new raid, a very large piece of outdoor content, quests, creatures, gear, itemization, etc. etc. as well as some new and complex systems, you can expect testing will take a number of weeks--potentially more accurately counted in months. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Garrisons
Haven't upgraded my mage tower to level 3. I could, but two ground-level ports are more convenient than three portals upstairs.
Good point, we'll look into it. (Muffinus)

Holidays and World
Question for the WoW audience as a whole: describe a memorable outdoor spawning experience for you. An area, spawn, or event. (Muffinus)
I understand why these don't exist anymore, but long spawn contested PVE bosses from Vanilla/BC. Very fond memories + lots of fun.
Like, green dragons? (Muffinus)
Obvious examples: Fel Reaver, Son of Arugal. (Muffinus)
Less obvious: for me, OG moonbrook. First time I died a lot to dudes in houses, felt sinister. Felt more sinister with Stalvan Q. (Muffinus)
Memorable 2: Duskwood, all of it. Finding Mor'ladim's Tomb, discovering the secret of Stalvan. (Muffinus)
THERE'S WORGEN IN THE WOODS (Muffinus)
old Fozruk patrolling in Arathi, stumbling upon the old Scarlet Courier, Thrym being Thrym.
He's the Hope-Ender. (Muffinus)
but de world bosses, particularly de blue an' green dragons, held fond memories for a long time.
*Nods Warchiefly* (Muffinus)
Also, those ghosts that spawned from the blood item things in EPL. And the roaming patrol on horseback. O_O scary times
Blood of Heroes, needed to craft the epic chromatic stuff (Muffinus)

#Noblegarden Did you run an Easter Egg hunt this year? Was it fun? Did you get trolled by Painted Eggs? How do you feel? Get at me. (Muffinus)
I went out to collect 100 eggs for the new pet, but that was it. I've already completed & collected everything else in years past.
.What would you like to see in the future? (Muffinus)
I kind of feel like most events haven't changed much in recent years. I say completely flip them up! New stuff!
Woah, settle down. (Muffinus)

I think I spend more time making DMF updates than anything else. There's something about a dark carnival that's just fun to design for. (Muffinus)
I would love to see a raid in the darkmoon fair but I know its unlikely due to it being around only for a couple of weeks
Like harder than the rabbit/moonfang? (Muffinus)

Holidays ever going to be fun and exciting again? Ppl who complete everything never have anything to do when it comes around
What would you want to see? (Muffinus)

Crafting Shadowmourne
There is now a video that shows how the Shadowmourne prop was made!


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