Anyone know is the old fishing pole enchant going to be added to the capital daily as well?
What is the advantage between those skeleton kited in the room or out of the room other than having more room? Magmaw can and will still spill lava and shadow things on the kiter and skeletons still leave fire patchs anyway.
Last edited by good diu bro; 2011-01-30 at 04:46 PM.
What did Blizzard do to fix the class stacking issue?
Ha, talk about someone replying with absolutely no substance. I missed the point of your first message? Well it appears that message has change a bit since what I quoted from your original post isn't there anymore. Which is a nice way of saying you were wrong on the internet. Though I would have to say there are some things I agree with you on your first post.
I think you just took my message a little bit too harsh.
It's 18884x10368. Not 17280 x 10368
Im still surprised they dont all have that rainbow item to fill the page
Also, from the comments on the WoW site about the KJ wallpaper:
Originally Posted by Felradin
Cannot be unseen!!
Did you really read what they said about portals at all? You are just QQing. They put the portals in to begin with so people in Outlands (and later in Northrend) could easily reach auction houses and class trainers. They specifically kept auction houses and class trainers in the original major cities so that they wouldn't become ghost towns once people got to content that wasn't on the original two continents. Now that Cata is out and most of the new content is on either EK or Kal, people are spending most of their time in Org or SW and there is no risk of them becoming ghost towns at this point. The whole point of the portals to begin with was so that the original content places wouldn't become ghost towns after BC and Cata came out. And now there are class trainers and auction houses in both Shatt and Dal, so the people who are leveling through BC and Wrath content don't need to come back to SW or Org to train and access the auction house. There is no real point to the portals anymore. It has nothing to do with them not wanting us to "zip around quickly around the world." You can still move quickly around the world if you're trying to get to Cata zones. There are portals to those places. Your hearth stone only has a 15 minute cooldown (if you're guild has the perk). There are a lot of other tools now that can be used in place of a hearth stone (like archaeology rares, guild rewards, etc). I don't even notice the lack of portals in Dal. But then again, I don't see any reason to go to Dal. And if I do, I can almost always find a guildie who is really to come port me there and then I can just hearth back to SW.
The point of teleporting into dungeons via the LFD tool and summoning stones serve a completely different purpose than portals ever did. Those are meant to be used so that we don't have to wait ages for people to fly/port/whatever to get to dungeons and raids. I guarantee you that if people had to wait for 25 people to fly/run/swim/etc to get to a raid entrance there would be a lot less people raiding.
I never would have thought to do this.
Also some people already have 5000 valor tokens, wtf? Valor is a pain unless you raid (I don't have time), I don't want to run heroics all day, especially when some of them take like over an hour to do.
---------- Post added 2011-01-30 at 06:47 PM ----------
It's not about QQing, it's about being consistent.
I understand that they don't want people hanging around in those zones, but what about new characters that need to get to outlands or northrend? Sure, I use my AT tabard to easily get to Northrend and if I wanted to spend 6800g i'd get the kirin tor ring. Sure, there's not much to do in those zones, but for those of us (me) that are still doing AT for the rewards, or going there to do the dailies for fishing/cooking hoping that those last recipies would drop, it's now tedious instead of useful.
Here, if they're going to make it hard for you to go to the old zones, at least put some incentive to stay in the reworked ones. What do I have left to do in Azeroth?
-Hyjal for Loremaster of Cata
-TB for the spectral wolf and maybe a tabard and pet (already have the drake)
-Kalimdor and EK for Loremaster
-Arch grinding
-some vanilla raiding rep, maybe try for the legendaries, meh
That's it. Put the recipies back in the fishing dailies, (you know, for chef title and such) give me more things to do here instead. What do I have left in the rest of the world?
Northrend:
-finish frenzy heart for the two achievements
-get some bros to ICC a bit for the title I guess from honored
-get some drakes from uld and icc maybe
-try and get the drake from sarth and maybe the sarth10 title
-maybe try and get that stupid fucking ring
-finish nerubian arch. I got the vryukul axe as my second solve so that's pretty much over with.
outlands:
-I only have 4 reps to exalted here (maghar, spore, netherwing, skyguard) so the rest of those (oh my god do not remind me about ogrila)
-netherstorm for loremaster of outlands
-crawdaddy fishing crap
-some dungeons and raids
-finish draenei arch. I got the orc helm as the first solve so that's mostly over with.
after that it's just pvp and seasonal achievements for the violet drake (I took a break for a year, and started during wrath). I guess I could go for bloodsail or the exalted or insane, but that's way too much work.
Other than that, I've been playing alts now because I've gotten bored of Retribution.
"Defending forces will receive a 200% capture speed bonus when they control all 3 keeps." What would you want to control when you control all 3 keeps? O.o
Professions
Fishing
Rare fishing poles now have a chance to be found in the Bag of Fishing Treasures earned via the Stormwind and Orgrimmar Fishing daily quests.
About damn time!
Defenders get all 3 when the game starts, but that make little difference. The out numbered defender will obiously get killed faster than the attacker and you need to be alive to gain capture points. The base would probably turn grey and lose the advantage before defender's reinforcements arrived, as the defender no longer host half the number of men against the attacker on that base.
Once each faction gets past 25 players in TB, the numbers for each faction stay very close to even. If your faction cant get 25 to join and actively play on offense (thanks for nuking the gatherer nodes), no buff is going to help change the outcome.
Assuming relatively even numbers are playing, the only advantage for the attacker is that it takes longer for a defender to return to a keep when they die. The new buff will make it a little easier to zerg the defenders and take control before they can return en-masse. Even if the defenders switch keeps, they still might not make it in time to beat the sped up control bar.
If the defenders split up on main defense and try to hold 2 keeps instead to prevent the attacker's buff, they still have the travel disadvantage and will be a little more vulnerable to zergs.
I'm still not sure any of this is enough to dislodge the defender on a regular basis. Balanced would having the faction cap start at 10 vs. 25, eliminating the rez spawn distance for defenders, and having the winning condition be offense getting 2 keeps out of 3. Give it your best shot, pile up at two keeps and may the better geared/playing side win.
"Balance" is a relative thing. Blizz made it clear that they wanted to make an incentive to actually show up and defend. The only way to do this that doesn't result in win trading is to make the recapture process painful. They've admitted that currently capping TB is more painful than they intended and the change will definitely increase the successful attack rates in Tol Barad. They'll also award coordination and intelligent play on both sides. They won't, however, make the zone constantly traded and hopefully won't leave the holding faction feeling that defending is a waste of time, which is what Blizzard saw on many servers with Wintergrasp and what they wanted to move away from in Cataclysm.
And to be fair, defense is always easier than offence. Sieges are much more painful for the attacker than for the defender.
Personally, I like the cutoff point for faction numbers balance where it is. The way I see it, if a faction population cannot muster a bare 25 people to defend, they deserve to be outnumbered.