1. #1

    Nef Interupt abilities for phase 2

    Does psychic horror work as an interrupt for the adds going into phase 2? and if anyone knows a list of range abilities that does work for most range classes, my druid was claiming that his solar beam didn't interrupt either.

  2. #2
    Solar beam definantly interrupt, not sure about psychic horror tho, just try it

  3. #3
    Deleted
    I doubt psychic horror would however silence "interupts all non-play casting for 3 seconds" should work

  4. #4
    Interupts in PvE for mobs that are IMMUNE to STUN.

    Racials
    • Warstomp (Tauren)
    • Arcane Torrent (Blood Elf)

    Reliable Interupts:

    • Paladins: Rebuke
    • Rogues: Kick
    • DK's: Mind Freeze
    • Druids: Skull Bash
    • Warriors: Pummel & Shield Bash
    • Shaman: Wind Shear

    Unreliable Interupts:
    • Mage: Counterspell,
    • Druid: Solar Beam, 1 min CD.
    • DK: Strangulate 1 min CD talented.
    • Warlock: Spell Lock 24 sec CD.
    • Shadow Priests: Silence 45 sec CD.
    • MM hunter: Silencing Shot, 20 sec CD.

    Edit: Might have forgotten something.
    Edit2: Yes, I did. Wind Shear added
    Last edited by Juber; 2011-02-16 at 12:06 PM.

  5. #5
    The beam will interupt a cast but wont silence as far as i know.

  6. #6
    shaman: wind sheer

  7. #7
    Deleted
    Juber you definetely forgot shamans' Wind Shear which is probably one of the most reliable once since the cooldown is low and it most definetely interrupts.

    Regards

  8. #8
    Yah we have shamans, pallies and warriors do the interrupting in P2 with range sprinkled in to get it if something happens. Priests should just DPS adds/Nef.

  9. #9
    Quote Originally Posted by Juber View Post
    Interupts in PvE for mobs that are IMMUNE to STUN.

    Racials
    • Warstomp (Tauren)
    • Arcane Torrent (Blood Elf)

    Reliable Interupts:

    • Paladins: Rebuke, Avenger's Shield, Hammer of Justice (talented)
    • Rogues: Kick
    • DK's: Mind Freeze
    • Druids: Skull Bash
    • Warriors: Pummel & Shield Bash
    • Shaman: Wind Shear

    Unreliable Interupts:
    • Mage: Counterspell,
    • Druid: Solar Beam, 1 min CD.
    • DK: Strangulate 1 min CD talented.
    • Warlock: Spell Lock 24 sec CD.
    • Shadow Priests: Silence 45 sec CD.
    • MM hunter: Silencing Shot, 20 sec CD.

    Edit: Might have forgotten something.
    Edit2: Yes, I did. Wind Shear added
    Prot Pallys' HoJ shouldn't work as an interrupt anymore since they now all have access to Rebuke. i believe it's been said by a blue some time ago.

  10. #10
    Quote Originally Posted by sacrypheyes View Post
    Prot Pallys' HoJ shouldn't work as an interrupt anymore since they now all have access to Rebuke. i believe it's been said by a blue some time ago.
    You sir, are correct!

  11. #11
    Quote Originally Posted by Juber View Post
    Interupts in PvE for mobs that are IMMUNE to STUN.

    Racials
    • Warstomp (Tauren)
    • Arcane Torrent (Blood Elf)

    Reliable Interupts:

    • Paladins: Rebuke
    • Rogues: Kick
    • DK's: Mind Freeze
    • Druids: Skull Bash
    • Warriors: Pummel & Shield Bash
    • Shaman: Wind Shear

    Unreliable Interupts:
    • Mage: Counterspell,
    • Druid: Solar Beam, 1 min CD.
    • DK: Strangulate 1 min CD talented.
    • Warlock: Spell Lock 24 sec CD.
    • Shadow Priests: Silence 45 sec CD.
    • MM hunter: Silencing Shot, 20 sec CD.

    Edit: Might have forgotten something.
    Edit2: Yes, I did. Wind Shear added
    a dk ghoul also not sure on the cd but i think its 24 sec cd

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