It is a smart heal now, I believe.
Tranquility
32% of base mana
8 min cooldown
Heals 5 nearby lowest health party or raid targets within 30 yards with Tranquility every 2 sec for 8 sec.
Tranquility heals for 3882 plus an additional 343 every 2 sec over 8 sec. Stacks up to 3 times. The Druid must channel to maintain the spell.
I shall die here. Every inch of me shall perish. Every inch, but one. An inch. It is small and it is fragile and it is the only thing in the world worth having. We must never lose it or give it away. We must never let them take it from us.
Last edited by PromiscuousPenguin; 2011-03-01 at 06:51 PM.
We're talking about raid cooldowns. Tree of Life increases healing, allows Lifebloom to be cast on multiple targets (allowing more clearcasting procs), makes Regrowth instant-cast, among other things. Regrowth is already fast enough; that is more of a pvp benefit. Hotting up the raid is great, but it takes many global cooldowns to cast Lifebloom on multiple targets, so it's a mana saver instead of a time saver. Wild Growth hitting additional targets is not a huge increase in healing output NOW.
You saying that my statement is bad and that it's beyond you how I can compare spells is a poor argument. So I should not compare them just because you say so, even though in context they provide similar utility?
Lol theres going to be a lot of changes between now and when 4.1 goes live. You act like 3-min Tranq is live already. Chances are Bliz will cave in to the whiners and do something to Hymm by then.
DH is fine atm. i'd rather keep it that way than have it buffed then nerfed 1 week after 4.1 goes live.
Not much of an emergency CD if its on a 3 minute. It's just another AOE heal spell for them. An OP as fuck one.
I was talking about this after a raid on Tuesday when comparing healing done just off Tranquility and Divine Hymn. Tranquility was massively shitting on DH by, as far as recount was showing about 5% total healing for DH and like 30% for Tranquility. I'd gladly trade the 10% healing done for increased actual healing.
It's meant to be a big cooldown for the priest, if I'm channelling DH i'm not healing to make use of DH's 10% bonus, which kind of ruins it being my big cooldown.
If they want to make use of the 10% bonus to heal, they could make it a glyph'd ability
Last edited by Malania; 2011-03-03 at 03:09 AM.
Dujith, behave or i smack ya in THA FACE :P
On topic though, why do you want to make different classes the same? And why have I been raiding in a top guild with always 2-3 healing priests in the raid and only 1 resto druid, because of your cooldowns?
Also what Dujith said, and to be honest, go into Maloriak Hc and tell me how bad DH is, even done together with tranquility... This just to state an example.
Shall i open a thread for Guardian Spirit, Pain suppression, PW:S, etc etc? You can also go ahead and open a thread on tree of life (which was nerfed recently) and other spells you think druids have that you should have. Oh, give me chain heal and beacon of light please! Erm... Derp?
Seriously...
Last edited by Laurathansal; 2011-03-03 at 03:17 AM.
Because Guardian Spirit, Pain Suppression, PW:S (honestly don't even know why you mention PW:S) are all AoE raid saving cooldowns, right? Oh, and when you are specced you get both Guardian Spirit AND Pain Suppression... right?
Also, Divine Hymn and Tranquility are basically ALREADY THE SAME SPELL. Long channeled AoE Smart heal. I'm not asking for priests to have a chain heal or a beacon because it doesn't already exist on a priest. I'm asking for it to be buffed seeing as it was already worse then Tranquility, and is now just trash.
Consider priest has much stronger AOE burst capacity than druid as its a hot-heavy class, both tranquil and tree form are to help them deal with heavy AoE situations. GS/PS is not equal to tree form, DH isnt the same as tranquil. Though I agree DH need to be buffed somewhat consider the long channeling duration and the small amount healing, it needs not to be buffed to PTR tranquil's level. GS/PS+AoE buble was still OP despite numerous nerfs.
Divine hymn is not so bad, but increasing number of targets from 3 to 5 would be great. And for tranquility in 4.1. It will be nerfed before patch or 1 week after patch release.
And I think blizz is trying to give each healer 3minutes cd for raid support (like PW:B barrier, tranq). Paladins will probably get shortened cd on GoAK, shamans some dmg absorb raid wide totem, holy priest maybe talent to decrease cd on divine hymn
The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at or repair.
Option1
Step1: Reread your description of Tree of life, or check the tooltip to loose the "biaisedness" towards your weak analogy.
Step2: Recheck the description of PI.
Step3: Hopefully understand why PI is really not comparable to Tree of life.
Option2
Step1 : Log your priest, pop PI and do some healing.
Step2: Log back to your druid pop Treeform and do some more healing in a similar context.
Step3: Hopefully understand why PI is really not comparable to Tree of life.
Its 20% casting speed increase / mana red cost doesn't put it anywhere close or relevantly comparable to Tree of Life. A bad/weak analogy remains a bad/weak analogy.
Easy fix for Divine Hymn: give holy some kind of talent that increases it to 5 targets, or reduces it's cooldown, but leave disc as is.