Next patch is going to add legendary quest chain that I guess only 0.1% player base or less will experience, they are adding new recipes for crafting but these will most likely to drop from raids like in the past, just like materials for these new pattern will drop from raid bosses.
Raiders get to experience some encounters that play big part in lore (how big part player base done sinestra?), get new craftables patterns and big epic quest chain. I just wish they would put similar effort to other quests instead daily quests that ask you collect some items on ground. Pretty much everything in this game that is designed for 1-5 players is so easy that it offer zero challenge or just simple grind like rep grinding.
Why cant players get non-raid quest chains that are epic and you cant complete in one day? Instead having crafting tied to raiding, let crafters discover new patterns or reward from quest. New craftable materials should be something miners,herbalist and skinners should be able to find instead it being raid loot.