Any idea? there will be at least 8 yes?
Any idea? there will be at least 8 yes?
Id imagine there would be at least 8 so you could try one of each class
It's 8. Rather expected given the number of classes and the group sizes (4, 8, 16).
http://darthhater.com/2011/09/26/eur...qa-highlights/
Q: Character limit per server?
DE: Eight, there will also be a full character cap, but I'm not sure what it is.
Yeah, it's 8 officially, but I'd rather it be 16 considering Advanced Classes. But 8 will do just fine as ACs don't bring any new story along. And there will be AC "respec".
I highly doubt it. Advanced classes are not like changing specs in WoW. It would be more like WoW saying you can respec from a Rogue to a Mage if you feel like it.
They are hybrids, sort of. The Advanced Class themselves are the hybrid though. Lets look at the Bounty Hunter. Powertech lets you be a Tank or a DPS, you know kind of like a Death Knight. The Mercenary lets you be a DPS or a Healer, kind of like a Priest.
If you switch Advanced Classes you lose all the abilities of the other Advanced Class. In WoW you can learn all the abilities and even use some in other forms. So no, it isn't the same.
Also they have said that AC change is gonna be restricted to a low level and cost alot.
There's a shared skill tree by all ACs in that class with all the base-line Class Abilities. So no. It's different yes, but not that much.
I know that. All I'm saying is this: eventually it will be available at level 50 with no limit on the number of changes per character.
I think why we don't agree is that you are looking at classes in TOR and relating it to WoW, which is not what TOR is doing. They aren't making it so you can have a character that can respec and do whatever you want. You make a decision and you work within that. Also you are using Druid as your example, which of course, is the only class that can be healer, tank, mdps, and rdps.
will you be able to switch around talent points (swapping to pvp and vice versa) and will there be duel speccing?
Yeah i hope they dont add AC changing, whats the point its supposed to be a decision you pick at lvl ten and have to stick with.
Im glad its 8 slots ill proper have one server with the 8 different Sith AC's and have one of DS and one of LS
AC change has been covered on other thread already. You CAN change AC but with "huge" price at end levels - think wows 100g(66g+glyphs) but "extreme" since after all, its class not spec change.
If you couldnt change AC pure dps (gunslinger/marauder) would be under-used because their counter AC can perform 2 roles (heal/tank AND dps) and if they ever need/want to tank/heal on operation or flashpoints they would have to reroll all together because they just chose "non-hybrid AC" that time. Its good to be flexible while being allowed to play marauder or gunslinger if wanted.
But thats going bit offtopic, again.