Yeah there wasn't any randomness to misery though. To beat a dead horse - when an orb procs early the start of the fight is fun, micro-managing cooldowns and such to squeeze as much dps out of this phase is enjoyable. With bad luck this phase is spent grinding my teeth and waiting for an orb while I watch other classes bars zoom away from me on recount. It's true that impact on overall damage is small, so why not change it and remove a frustrating element of the class, there are plenty of ways to do it I'm sure (a cut down version of T13 maybe, just the first swing of shadowfiend gives an orb). Hopefully as Arlee says ES will be changed somehow in 5.0 and this whole issue will be moot anyway