That's an awesome song first time hearing the full version,but back on topic its definitely gonna be harder to teach people how to play since the game itself is gonna be a learning experience, hopefully we have more people willing to learn how to play properly than rage quitters.
Claymore is Epic again, eat it priscilla fanboys.
Yeah, I never really liked people who have the mentality of, "Hey guys, I'm not a serious player! What's that? Oh, we wiped. No problem, we're all here to have fun, right!?" Yeah, but I like the way Charlie Sheen put it, "WINNING". it's only fun if you make progress and immerse yourself into the game while making that progress. Wandering around, killing low level boars, with full bags and an empty skill bar at level 80 is not my definition of fun, it's just mindless "casualism". That kind of player is just as bad as the extremely hardcore players who see pixels and numbers more often than they see the beautiful layout of the game world set in front them.
I like the middle ground.
I don't think this will be the case at all.
It's more natural and logical to teach a new player to MMOs that they can move out of the way of a fireball. Rather than explain they failed the save because their Willpower rating was too low and they should have stacked more Fire Resist.
I remember years ago... my sister playing Warcraft for the first time and she was trying to dodge the missiles the rat-creatures in Lakeshire shot at her. I explained she didn't actually have to run all over the place. That the missiles would hit her no matter what she did and resistances and armor were factors in her survival.
She looked at me like, :|
Breaking MMO combat conventions to a more action type setting is more accessible to those that are not well versed in what Expertise, Focus and Strikethrough mean or do.
I think Newbryn might be referring to mmo players having to learn how to play GW2. For players that have played other games like an fps then I'm sure GW2 will be no problem.
dude, this is NOT GW1. the mechanics used in GW2 are so different how can you even compare them? you are complaining about a non issue. you can snare, gap close, switch to ranged weapon, play smarter, etc why do you act like you are not given the tools to make sure that you do not run into the problems of GW1? improved AI is a great thing for the game overall as it teaches people how to adapt to different attack strategies and learn the combat system used in GW2 more naturally and gets people who mainly PvE ready for PvP if they choose to do so. i can't believe people want static combat in a game like GW2, makes me sad. bah!
"Cherish the quiet...before my STORM!"
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So true guess people are gonna complain about the thief dodges too much or "I'm" always getting crippled blah blah blah if you cant handle a little ai then I can only imagine what happens when you come up against a real person if you pvp that is,FYI static gameplay is bad design.Turn based mechanics don't belong in a real time environment.
Last edited by Newbryn; 2011-11-17 at 10:32 PM.
Claymore is Epic again, eat it priscilla fanboys.
no please, just NO! after being in the SWTOR beta test one of my biggest complaints is how easy it was to faceroll content, i had to force myself to die just to see if it could actually happen and i only managed to die while in a flashpoint to a boss while soloing it. yeah f*ck that noise.
games are too easy already as it is. people don't get that making mistakes is a part of learning, it helps you play better next time and as ANet said it is an indication that maybe you are out of your league and need to drop down a level or 2 on the mobs you are after and practice until you have improved enough to go back. there is no shame in failure, it's only a shame if you do not learn anything from it and i for one welcome the challenge!
"Cherish the quiet...before my STORM!"
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No, I agree with this and the similar Asuran/Norn philosophies that a mistake is only a mistake if you didn't learn anything from it. There is no shame in failure, because as long as you can walk away afterwards you can go on and do better.
THAT SAID, failing when you're playing very well and the AI decided to fuck you over with an insurmountable challenge because it just happened to run into that pack of mobs over there...that doesn't teach much except that the AI is mean. There's a balance, is what I'm saying. And I'm sure (as Arena Net has hinted at) that mobs will have all sorts of different behaviors, and we'll have both easier and harder zones with easier and harder NPCs to fight within them, thus giving fun experiences to everyone who will then go on and live happily ever after in fluffy rainbow marshmallow pony land.
At least, that's what they think they'll be doing when the Asuran Neuro-Etheric Transmitters go off...
You should really read the arguments presented, as they address and defeat all the arguments you presented above. Because, as poster above put me "AI being mean" isn't going to teach anyone anything, because there is absolutely nothing to teach. It's simply unavoidable that at certain points you will for any number of reasons miss a runner who will pull extras that will wipe you if enemy runs and kites you. This isn't about skill, it's about not being able to remain permanently vigilant - that is simply a limitation of human mind that remains in far more stressing situations then gaming, like wars and radar operators for example.
Once that happens enough times, people will get pissed off and start leaving, just like happened in GW1. Remember - the game may be different, but it will still be played by people who have finite patience with AI being annoying.
Am I the only person who doesn't think this mechanic is going to be as "doom n' gloom" as other are making it out to be?
I can understand the argument of mobs running away to another pack being an issue, but won't classes have abilities to deal with that sort of thing? Stuns, snares, roots, etc?
Well I only see a few who are expressing concerns about it but yeah, you'll have the tools to use to keep them from fleeing.
As long as there's no dazing (like in WoW) when your back is turned, then I rather like the idea of the challenge of mobs that evade.
You're the one seeming to say that warriors aren't/weren't doing hot in the game, so if you can name all this shit how aren't they doing well?
LOL! I did the exact thing as your sister when i first started playing, i was running all over the place trying to dodge spells and arrows xD
Just to touch on this for a second and some of the last few pages.
A lot these type of concerns are just not factors in a combat system such as GW2. Each class has a wealth of Controlling options. It's not simply a matter of saying, "well you are responsible for dodging things."
GW2 combat is in motion.
Many skills with cast times can be performed while moving. When a baddie is running away you don't have to wait 2.5 seconds while Fireball casts hoping to catch him before going out of range. You can CHASE HIM and still nuke away.
Many weapon skills have stuns, snares and breaks of all kinds as part of the standard arsenal. From a rifle butt to interrupt a spell, chopping at a foe's legs with an axe or pinning them to the ground with magic.
That goblin running off while a player frantically smashes their Heroic Strike key or stares at a cast bar is the paradigm of a totally different style and pace of combat.