This thread makes me want to go to BGs just to f**k some whiny melee PvPers up as a pre-emptive revenge for (probably) getting us nerfed when we're FINALLY in a good place in PvE.
I play a DK in PvP and PvE, both Frost and Blood. This is my two cents on the issue.
First, Blood DK vs any melee in a fight to the death in a 1v1 situation will ensure the DK wins. Period. Or rather, I should add - a resilience-geared DK of appropriate gear. I've seen a LOT of DKs rolling Blood in PvP lately with insufficient gear for it and they are like wet tissue. The experience will vary according to gear. Do I think I'm OP? I don't know. I'd be tempted to say no - when I go up against Warriors, Rogues and Feral Druids as a Frost DK, I am significantly squishier than they are, and my single target damage is nowhere near as good with my control of the fight being equally bad. A rogue can, for example, reduce my armour by 70%. A Warrior can reduce my armour, a Feral Druid can increase the bleed damage I take and switch out to cast HoTs on themselves before switching back to Feral form while their HoTs tick and their resources are unaffected. As a Frost DK, my utility in melee range is significantly limited and I am easily beaten by any combination of other melee. It could be a play issue and I will always entertain the possibility it is, I am first and foremost a tank in PvE so my ability to play Blood in PvP is more natural to me.
Second; too many people are failing to understand mechanics of Blood DKs. I see Warriors charge into melee and provide me with Vengeance and essentially free Blood Shields to stack up. Rogues destealth and try to nuke me down without removing my Vengeance or trying to disarm me. Feral Druids just switch into Bear form and do what the Warrior's already did. If ANYONE wants to be able to beat a Blood DK, you have to be able to damage him without being in melee range. If you can't damage him, it's not worth you trying unless there's at least 3 of you. You want to use all debuffs that increase his damage taken and reduce the healing he can do, which means Mortal Strike debuffs and reduced armour debuffs. If he Death Grips you, it's likely he'll focus his Death Strikes on that target, so ensure you watch his current target and run if it becomes you.
The effort needed to win against a Blood DK is probably higher than most would like, but there's a lot of bad players of Blood DKs out there. I've watched them do stupid things. There are things a Blood DK cannot do that Frost DKs and Unholy DKs can - primarily, kill healers. Any fight with a melee covered with a healer will result in the Blood DK losing. Same with most ranged - hunters generally leave their pet on the DK to stack vengeance and let him heal off it. Don't set your pet on the DK, it'll just be as bad as healing him. Shaman's that drop totems - same issue. If we can hit it, we can heal off it. You need to do all you can to minimise that.
If you want minimal fuss, you really just need to root and silence the DK before nuking him hard from behind. Time the root and silence for about 30% health and blow cooldowns then. You shouldn't find it too hard.
So you guys do bgs/arenas on PVE itens for parry/dodge or full PVP?
Yea blood DKs are far too powerful atm, too much damage... they're popping up in arenas atm, low brackets but they're there... thing is though, DKs aren't known for mobility to begin with... Blood has even less.
Do I think Blood DKs are a little absurd? Yes.
But, who gives a crap!
Until FROST MAGES are tuned to be more balanced 1v1, Blood DKs can rape face for all I care. They are only killing melee.
Frost mages can beat ANY class 1v1. THAT is not balanced.
People like to say that Blizzard doesn't balance for 1v1. Well those people, and Blizzard, are stupid.
The game should start at being balanced 1v1 day 1. How frost mages have went this entire expansion this OP is amazing. At least Ret Paladins got nerfed some towards the middle/end of Wrath when people had finally complained about them enough.
Bottom line, you're a melee and you lost to a blood DK... nothing to see or care about here.
Sigh to all Warriors and rogues.
A blood dk without a weapon can't heal himself or hurt you.
A stunned-locked blood dk can't do anything.
A blood DK can't heal if you're at his back.
Time your CC's right and they die, just like every other class including frost mages.
Wanted to add my 2 cents here.
First, I am a BDK, have been in PvP since the start of last season. I am also a PvE MT for my guild. I do not use PvE gear for PvP, it renders me too weak to Mages and casters in general. My PvP set was full S10 Ruth, and half S11 Honor Ruth, while I wait a few weeks for the conq. points.
I sit at about 168k hp, 4.7k resil.
98% of Rogues have 0 chance against me, they just don't understand how to play against a BDK. I've only been beat by 1 or 2 extremely good rogues in the last few months, on a equal gear footing and equal skill it is a damn fun fight and a tough challenge.
100% of other DK's excluding blood. Frost and Unholy are dead, no questions asked.
100% of Warriors are dead, I've never met a warrior that can take me down one on one, equal gear footing. Though I will say that it seems a good 80% of warriors I kill do the death spin of fail at around 20% before they die. I find that amusing.
That you can't kill BDK's as a warrior is unfortunate. Get over it and pick a different person to pick your fight with.
25 are not huge numers dude.
see a blood DK as melee > run away /lol
see a blood DK as ranged > kill it without ever getting hit /lol
In the end the winner is still the last man standing.
New Expansion preview HEREGearscore is like a bikini. It shows you what you already know and doesn't show what REALLY matters.
New Expansion preview HEREGearscore is like a bikini. It shows you what you already know and doesn't show what REALLY matters.
You remind me of some "elitist" thinks he knows everything and that there's always a solution. You think that using your brain will make you win against a DK. Stun w/e you have no chance of beating a decent blood DK as a Warrior. Even if you get a fucking crit strike row on every strike even though the chance is 0,001 you will still not be able to beat them. You just have to come with facts to show me how a warrior can beat through a tank with 8% passive dmg reduction, 40% from resilience, stacking blood shield, healing worms, healing strikes and rune tap and loads of other abilities like pet sacrifice, vampiric blood, icebound fortitude, kiting, death coil healing, Eruneweapon returning them all runes back, rune tap and probably something else i left out. It's just not possible for a warrior to beat a DK unless the DK is so bad that he sux..