This thread will be a compendium of cool ideas Bioware should have implemented into SWTOR. This thread is NOT a QQ thread and is not a thread full of things that can still be implemented into the game but rather ideas that it is either too late or irrational to implement into the game. Try and give a brief reason at the end of your post to explain why it is to late for it to be put into the game if it is not blatantly obvious. Try and stick to my format if possible for simplicity for readers.
EX's of an unacceptable thread: Bioware should have added arenas, X class, Better space combat, etc.
I repeat, do not come here to QQ but rather come to share your cool ideas with us. Their are far to many threads saying Bioware should have done this.. Bioware should have done that.. So I thought we can consolidate. I will try to keep this updated by editing your ideas into my original post.
I'll get us started,
The Idea: I think Bioware should have made the classes of Bounty Hunter and Smuggler neutral classes that at level 30 choose their allegiance. This would have fit in perfectly to the story arcs because these classes start out as a nobody and eventually become important to the grand scheme of things. So it would sort of be like, You trying to avoid being swept up in either side of the war but eventually you become so prestigious that you have caught the eyes of the higher ups on both sides and are kinda forced to pick a side.
Why?: Personally, i think it would truly make the choices the character is making throughout the story feel more important. In its current state the game allows you to be a bad Jedi or even a good Sith Warrior but it will never allow you to actually switch sides (probably for technical limitations). I think that system is extremely necessary for most classes but for Smug. and BH specifically it would have been interesting to see how this would have panned out.
Why they Didn't?: Many obvious reasons include pvp, development time, confusion to new players. The list goes on and on
Its to late Because: It would cause a complete redo of a large portion of the game, and as we've learned from SWG, complete redo's = bad.
Side Note: It would also be cool if they did this but the classes remained neutral throughout their entire careers. Though in the eyes of a developer this would make far less sense.
Idea #2 by Doylez:
They should have made the game an Action/FPS MMO instead of a hotkey/tabtarget MMO.
Mass Effect gameplay for ranged classes and Witcher 2/Force Unleashed/Skyrim kind of gameplay for melee classes.
Idea #3 by VenomousCarnage:
The Idea: Everyone starts off as neutral. You would first start off as choosing one of 3/4 "beginner classes". Kinda what they have already but more intense of a start from a neutral beginning. Examples being:
Ruffian - an odd-job, under the radar type character doing what they can to survive. Early on you get to choose your initial story, Smuggler or Bounty Hunter (then possibly branching into the options currently given in the game)
Malitia/soldier - You start as a combat trained soldier of a planet you get swept up in a separatist/republic scuffle and choose a side. You then later become a Trooper or get recruited to be an Imperial agent (then possibly choosing a specialization that exists in the game)
A Force Sensitive (combat or force arts) - You start in a jedi academy and soon get a choice of jedi master (with one obviously being light and one clearly being dark). If dark you rebel and join the sith. This could possibly be broken up into the 4th class from the start to give the better variety offered in the current game. You then later specialize down the paths the game currently has.
Why? It would really add a whole new dimension to the "choice" aspect of the game making your initial character truely molded to your liking from the start. It would be more like the KOTOR games just with non force user characters. It would be like the MOP panda thing except it would actually make sense and would be better (since story is way better in SWTOR then it ever will be in WoW) and not just a desperate ploy from a dwindling game but a fresh idea from one that is just starting.
Why they didn't - It would be a huge balance problem. Since all classes start off very much the same it would be more difficult to differentiate the eventual classes gameplay wise. The changes would have to happen real soon and fast in order to get into the "true story" of your final class otherwise people wll get bored, frustrated and there would be more to balance. If the classes did eventually end up as they are in the current game the starter classes would mess things up like the different need of stats for troopers and IAs, Stats would either have to start off very neutral for all classes for the first 10 levels or so or some classes would have to make drastic changes in stat needs when they specialize. Weapons could possibly miss match depending on what would be needed by the starter classes. Basically many many problems with how diverse the paths are and making it smooth for all of them.