Was looking for more info and randomly clicked on this thread. I think you just sold the game for me hehe
Well done! Great info!
Quite sad to see them boasting about free-to-play as if it were some kind of virtue, when in fact it's the opposite.
This MMO can't really be taken seriously given their previous actions on microtransactions in GW1. They can say all they want about how all the microtransactions they offer will be superficial. I guess they consider the spell and PvP item packs which were microtransactions in GW1 as superficial too, under the reasoning that these spells and PvP items can be obtained in the game after expending some time. Clearly on microtransactions, their actions speak louder than words.
I cannot take seriously the "competitive PvP" they claim to offer, when this competition is slanted and made unfair by microtransaction buyers having an easier time at acquiring spells and PvP items, like in GW1, and quite likely in GW2 at some point too. Their actions on microtransactions such as these nullifies and makes pointless all the hard work, innovative design, and breathtaking visual style they have put into the game. No body takes an unfair sport seriously, and the same applies here. This is the same reason I quit WoW.
I'd rather they charge $20 a month for this game. Then if they killed the inevitable GW1-style microtransaction model, I would play it.
---------- Post added 2012-01-12 at 09:36 AM ----------
The WvWvW also sounds like an utter disaster unless I'm misunderstanding the system.
The buff that you gain for winning WvWvW, which according to someone above works for PvE, would force all serious raiding guilds to transfer to the winning server, or in the case where there is a delay in getting the buff, transfer to the server that they anticipate will win WvWvW.
People will be consequencelessly jumping around servers in an (possibly ill-fated) attempt to better their chances at serious PvE content.
If this also applied to competitive PvP, this would be even worse.
Then a nontrivial factor determining success in serious and competitive PvE or PvP content would be whether or not your server wins WvWvW, something which is for the most part out of ones control, as the battles contain 2000 players. If you think RNG in WoW arenas is bad, this is worse, and it would apply to PvE too.
After 7 years of WoW, no one, not even Blizzard, has come to realize the simple truth from Vanilla and TBC world PvP: the only well-designed world PvP system is a rewardless one.
Last edited by paralleluniverse; 2012-01-12 at 10:20 AM.
Welcome to the forum.
http://wiki.guildwars2.com/wiki/Freq...sked_Questions
Will there be micro-transactions or things to buy which don't come with the box, like character slots?
Yes, micro-transactions will exist. These will be cosmetic additions which will not affect balance or gameplay
1. In Arenas all characters have the same level gear and stats. (GW2 that is)
2. In GW1, the PvP items and spells that you need could very easily be obtain through a few matches. Each cost 1000-3000 balthazar faction. (You could also add that, if you wanted to save a bit of money, you could just make a PvE character and go around unlocking the skills you wanted in-game, which will be unlocked for all pvp characters and heroes you've got. It's not really as big of a game breaker as you make it out to be, because it was implemented years after they stopped major development on Guild Wars 1 and serves as a tool to help new comers not be as far behind as the veterans... Sounds like you're nit-picking...)
Guild Wars 1 and Guild Wars 2 are completely different game with completely different design and balance philosophies, and once you realize and understand that, you'll probably find that your qualms with the original have no base in the sequel
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
Please don't reply to an obvious troll
Keep reading...
Just like in GW1, that disclaimer encompasses buying your way to more quickly getting things that can be obtained in game, like spells and PvP items. Really that encompasses everything from more bag slot to the best piece of gear in the game or the most prestigious titles and achievements. Their actions speak louder than words.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
Your first paragraph is covered by what I wrote in a post that is to be approved by moderators.
As for this point, the unfortunate thing is that I would have to wait until the game is, say, 7 years old before I can make an accurate judgement. As of this moment, all we have is what they said for GW1, what happened in GW1, and what they said for GW2, and I remain unconvinced based on ArenaNet's history.
EDIT - Let me try to edit in my reply to Squirrelbanes:
Keep reading...
Just like in GW1, that disclaimer encompasses buying your way to more quickly getting things that can be obtained in game, like spells and PvP items. Really that encompasses everything from more bag slot to the best piece of gear in the game or the most prestigious titles and achievements. Their actions speak louder than words.
Last edited by paralleluniverse; 2012-01-12 at 09:52 AM.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
There's 2 ways for this to work out:
1. My understanding of the WvWvW buff is incorrect and it doesn't apply to competitive and serious PvP and PvE content. Then there is no problem.
2. My understanding of the WvWvW buff is correct, then what I said would be true, to suggest otherwise is to be utterly naive about how serious people play the game, not even the most trivial zone buffs apply in raids because WoW's developers have seen first-hand that competitive players will feel obligated to get them.
This feels like 2004, where all the hard earned design lessons from 7 years of WoW have been forgotten or ignored.
---------- Post added 2012-01-12 at 10:04 AM ----------
Balance is worth nothing when the game isn't fair. Nobody would take tennis seriously if whoever paid the umpire for money at the start of the match gets a free set. Nobody would treat SC2 as a serious eSport if you could buy upgrades for your units. The analogies are rather extreme, but the same principle applies.
Last edited by paralleluniverse; 2012-01-12 at 10:08 AM.
I have to agree that buffs for winning WvWvW, even if being quite minimal, will lead to a lot of server hopping by many hardcore players.
But I'm fairly sure that ArenaNet is aware of that and able to implement restrictions to prevent such behaviour.
We should wait for more detailed information about this topic before starting a flamewar about it, imho
The benefits only apply to territories within WvWvW areas according to the wiki.
Originally Posted by GW2 Wiki
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
Even if there were some timing restrictions, the problem is not solved, serious players would then hop to the server that is anticipated to win. And even if they get this wrong frequently, the fact that feel it necessary to do it is tacky.
However, what is most striking is the complete naivety of this design choice.
Even if there were some timing restrictions, the problem is not solved, serious players would then hop to the server that is anticipated to win. And even if they get this wrong frequently, it is tacky that the game is set up in such a way that they feel it necessary to attempt this.
However, what is most striking is the naivety of this amateur design choice.