Originally Posted by
Woebegone
I have no idea how much they've changed since D2 days, but if my memory serves me right, in D2 you were nowhere near the level cap even after a full playthrough on all difficulty levels. You'd be around lvl90 and then looking at nine levels of AoE grinding mobs on the hardest mode. And every death meant -10% experience that sets you back several hours, maybe days. I don't know how that was even doable on hardcore.
Anyways the level cap always seemed like a fairly artificial goal. Didn't really give you anything content-wise.