Originally Posted by
Elunedra
Twilight:
HC first boss (forgot name), if there are to many fireballs falling in melee and its to crowded there you can walk out and do some ranged dps
You mean that great aoe damage phase during that pull that requires the group to DPS down the most important adds as fast as possible?
Shouldn't tranquility be a better use here? Even if you do decide to heal, how helpfull can the HT+rejuv spam be?
BWD:
HC onnomnom, whne you get stunned by red beam
I never did omnotrom heroic. If you are stunned, how are you going to make sure of HotW?
atremeides the air phase,
And what do you do when he flies again? HotW does have a 6 min cooldown.
while kitting chimeron (standing in the opisite corner)
You will only have 2 caster spells as a feral. Moonfire and wrath. Can't cast wrath while running (and you ought to be in cat form to run fast and not get caught by the boss). Either way, if there's a hunter in your group, symbiosis and FD will deal far more damage than a moonfire dot applied while under HotW.
neferion when the add on the pilar is dead you cna dps neferion
Would you really? It depends if you want to force a cackle during that air phase. Even as a moonkin, I would have to stop DPS there. Besides, between cackle and his AoE shadowbolts, healing would help more. And in this case, tranquility trumps HotW (and the air phase only happens once!). I imagine the HotW could help here during the 10-man raids, but I can't imagine HT+rejuv making a difference against that kind of damage in a 25-man raid (with the ilvl appropriate to the encounter, that is...)
FL:
shanox is there to many traps in melee you can move a bit bakc and dps at ranged
I've brought my unholy DK alt to shannox and heroic shannox fights. Shannox's hit box is so huge that the problem you describe doesn't happen. Even if it does, I would just use AMS to eat the fire trap. And as a feral druid in MoP, there are better ways to stay alive. You can eat a fire trap and use that self heal from an earlier tier at the talent tree. Not enough healing? Well, pick disentanglement and use a macro that recasts cat form (/cancel aura /cast cat form), you'll get another 30% heal and only lose 1 global cooldown. And don't forget barkskin!
Because when it comes down to it, which would deal more damage? A feral druid as a cat (and using other talents to stay alive during a trap) or a feral druid with HotW casting wrath+moonfire? HotW is just not optimal here.
Spider, you can help nuke the spiners down (if taunt is on cooldown)
Why would you even do that? Between the big spider add that the offtank has to keep agro on, beth on the web and the little spiders running around, why would you use a 6 min cooldown to take down one add? It's not like you have a window of opportunity to effectively use those 45 seconds of HotW and your feral skills are just better applied somewhere else. I could see someone using HotW to nuke the spiders down in an all melee group, but that's just looking for a handicap - not to mention a group like that wouldn't lack a taunt to bring them down.
Alysrazor, if the bird & druids are dead you dps the boss a bit before the tonado phase
Alysrazor keeps going around the room. You'd have to constantly reposition yourself. You could also pick one of the feathers laying around and fly away to deal that much more damage.
Majordomo, you can dps the cat even when it is leaped away
No, you can't. Majordomo leaves a mirror cat on the ground when it leaps away, it's always been the melee's job to kill that one. And even if your guild does it differently, the real majordomo (not his mirror left behind) takes 10 seconds to come back, at most. In which case you'll be back into cat form and the HotW cooldown (did I mention it's 6 minutes?) will be wasted. How much damage can you put out in 10 seconds with wrath+moonfire? Wouldn't that time be better spent in cat while damaging the mirror he leaves behing?
DS:
Morchok during blood of the earth
Hagara HC during forst phase, standing still in the middle whit the ranged dps
ultraxion trash, some fly just above the ground and you to jump to hit them
Gunship: killing sapper while soaking the purple swirl or help ranged dps kill the armored drake in phase2
Sapper and purple swirl at the same time doesn't happen that often. And even then, a DK can just death grip him to the group, BM hunters and demo locks can stun them to earn time, I can typhoon him away from the cabin on my way to the purple swirl (and typhoon does a small penalty to his run speed). So many options that are up EVERY TIME a sapper appears. HotW is not needed. Your efforts as a feral could be better spent getting out of the swirl (is one less person going to change that much?) and go stun the sapper too or focusing on the adds that the tanks are bringing into the purple swirl.
Also, when you start DPSing the drakes, you'll understand two things:
1- You can actually go near them and melee them (i did on my DK on LFR);
2- After they break free from the rope, they become 'immune' to new attacks. The dots will still tick, but you can't send new attacks at them even if they are in range.
With you 6 minutes cooldown ability, how much difference are you going to make by hitting a drake for... 5 seconds? And that's ONCE in a fight.
In this particular fight, it'd be best to use HotW to focus on blackhorn's mount, those void zones she makes are always annoying and she never seems to run away fast enough. But again, HotW is really needed in a group with no ranged DPS.
Spine: killing tenticle whitout a chance of flipping DW
I do LFR on my alt DK every week. LFR doesn't have the brightest people in the world, how can you have a chance of flipping DW on that fight when not even the LFR idiots do?
Madness: killing the tenticle while staying in melee range of the wing or arm tenicle so you can keep rip & rake up for extra dps
If HotW allows you to pull as much DPS in caster as you do in cat form, it'll be nerfed. Besides, that cenario sounds complicated. You'll need to keep moonfire, savage roar, rake and rip up, while chaining wrath, shred and mangle. Though the madness fight is big enough that you'll be able to do that 2 or 3 times.
there are a lot of fight where you have moment of 5 to 10 secs where you cannot melee so ranged pew pew will help there, at the verry least it gives a cool diversion in play style
If you have to move for 10 seconds, you'll put moonfire on the boss and use some rejuvenations. 1,5 seconds of global cooldown, that gives you 6 casts. You might have to move around so frequently that you can do that twice during the 45 seconds the cooldown is up. But most of the time, you'll get 6 casts out of a 6 minute cooldown spell. It's just weak for pve content.