Keep them separate and I don't care.
Also, what if this "console version" is actually just a different kind of game in the realm of Guild Wars II?
Like it has less abilities, and more features that support console style of play. Maybe even a full single player campaign or something.
Nektar I know that, I'm just making a point here.
Larynx I understand that, but in fact you loose only a split of a second in relation to one who binds keys, it's not that much efficiency lost.
Like I said how many people play click to move in GW? If you call someone noob because he click skills and you used W/A/S/D to move in GW, chances are you're just as noob as he is.
I play melee characters. (Paladin, Warrior, DK). I was Tankadin.
A clicker is someone that doesn't change their bindings from the norm and click abilities that their fingers can't easily reach.
Thanks for that jab at my mental alacrity, also for not noticing a typo that a previous poster pointed out and that I corrected.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
It's not. It's the same game just for consoles. If you think about it it would't be hard as you dont really have more than 8 buttons you need to be able to press at any given time. Out of combat you could have a context menu to sort the rest. Besides, keyboard and mouse does work for alot of console games.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
Not sure if this point has been made but also with Microsoft shoving Kinect down people's throat I wouldn't be surprised to see it being used in the game. It would make it very easy to open up menu's, bags, all the different little tabs with voice command.