Originally Posted by
Themos
Don't be so cynical. The spell is very prone to griefing in the beta, and there isn't a rational reason to let these quirks make it to live.
1) We shouldn't be able to reduce a friendly and unpartied player to 1% health -- EVER. Doing it to someone we're in a raid with is one thing, but think about what level of abuse this breaches when you can do it to someone randomly questing or committing to world PvP. You can kill your own faction by simply taking some fall damage and health swapping with them right before they take an auto attack hit from either some mob or a PvP opponent.
2) The ability to do it to faction leader is absurd. Doing 500+ million damage or healing with one click is an extreme example of why this shouldn't be allowed. It can be exploited to either very easily kill a Faction Leader or prevent one from being killed. NPCs need to be outright immune to it, or there needs to be a cap value like how GS works.
3) And being able to 'cheat' by using it on a shadow fiend or apparition is an exploit of the ability's intent. It'll likely be bug fixed to not work on any guardian/pets.
Even with the above restrictions, it can be severely abused in Battlegrounds and the Random Raid Finder. A priest can still get low in health - through whatever means - and then Void Shift their 1% health onto anyone going into or already in battle, basically killing them in the process. You can do it to fellow healers, DPS, and flag carrying tanks in PvP. In PvE you can gib your tank, wiping the raid!
Think of all the GM tickets it'll trigger. Just no.
Void Shift is a neat idea, but the spell needs heavy restrictions and even with them I don't see the spell sticking around.
I enjoyed the hell out of abusing it in game, but let's be real. Being able to use a Monk equivalent of Touch of Death on your own faction is broken.