Originally Posted by
Sy
so i just went through the MOP forum threads a bit and just read a concern here and there and.... once more i just realized how incredibly old every mmo feels (to me) now that we know what gw2 will be like o_O
factions, their inbalance and the splitting of the community.
strict servers, with blizz trying hard now to have some server-guesting in some zones.
people playing 'against' each other for every little thing, every quest mob, every gathering node, every piece of gear.
almost no direct team interactions, but rather ui-play and/or doing your own 'rotation'.
and that are just the things that i honestly consider bad design and outdated now -- in addition to all the things that can be subjective preferences, like combat system, 'questing' system, class roles, viable builds, gear grind (and the connected big disadvantage in every even remotely competitive aspect of the game, if you don't grind or if you are new), complete lack of 'personal story' and the like...
i'm, like.. how did no other mmorpg already do at least half of these things several years ago?!
and just in case: i honestly don't mean to bash anything or anyone, i'm just amazed at how gw2 appears to do so many things so different (and imho better) then wow, rift, aion, swtor, etc.
it feels damn awesome to see what anet is creating here, and what amazing potential gw2 has, both as a game in itself and as a trend-setter for future mmos (*coughs* Elder Scrolls Online *coughs*) ^_^