1. #21581
    I always had the sense that balanced trait builds looked great on papar......but wondered how viable they were in practice.

    Waiting for the inevitable Anet clarification to come out before I pass any kind of judgement.

  2. #21582
    I am Murloc! Mif's Avatar
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    Not liking the traits change at all.
    It's like MoP's shitty talent system.

  3. #21583
    Rytlock picked up Snaff, slung him onto his shoulders, and growled, “Don’t touch the horns.”
    The asura sheepishly released them. “Sorry. They look like handlebars.”
    “I don’t need to be steered,” Rytlock said.
    “Can’t steer a steer,” Snaff quipped.
    BAM! Charr = cows. It's canon.

  4. #21584
    I am Murloc! Mif's Avatar
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    Snaff = Awesome

  5. #21585
    Quote Originally Posted by Fencers View Post
    BAM! Charr = cows. It's canon.
    And a castrated cow at that.
    Pretty harsh. And somewhat fair ofc.

  6. #21586
    Bloodsail Admiral Verazh's Avatar
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    Not liking the sound of the trait line changes at all :-/

  7. #21587
    Hello, mmo-champs.
    I want to talk a little about pre-purchase prices. Last time I checked them (somewhere around time when pre-purchase opened) digital edition costed 60 bucks if I remember correctly (what I definetly remember, it was ~1800 converted into roubles). Now it's 55 euro (2300 converted into roubles).
    And I ask: "WTF?"
    Sorry for my bad English, I'm from North Pole.

  8. #21588
    I am Murloc! Mif's Avatar
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    Quote Originally Posted by Moonsera View Post
    Hello, mmo-champs.
    I want to talk a little about pre-purchase prices. Last time I checked them (somewhere around time when pre-purchase opened) digital edition costed 60 bucks if I remember correctly (what I definetly remember, it was ~1800 converted into roubles). Now it's 55 euro (2300 converted into roubles).
    And I ask: "WTF?"
    Digital standard edition from buy.guildwars2.com has always been $59.99 / €54.99 / £49.99

  9. #21589
    Quote Originally Posted by Mif View Post
    Digital standard edition from buy.guildwars2.com has always been $59.99 / €54.99 / £49.99
    Hmm, back then Russia wasn't in Eurozone for Arenanet, I suppose. The prices were in dollars for sure. D-ah, nvm.
    P.S. Btw, Mif, where did you get that cookie?
    Sorry for my bad English, I'm from North Pole.

  10. #21590
    I am Murloc! Mif's Avatar
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    Quote Originally Posted by Moonsera View Post
    P.S. Btw, Mif, where did you get that cookie?
    I'll never tell!
    They're all mine!

    nom nom nom

  11. #21591
    Quote Originally Posted by Mif View Post
    I'll never tell!
    They're all mine!

    nom nom nom
    Curse you smurfs! Oh wait.. im smurf too! Awkward...
    Sorry for my bad English, I'm from North Pole.

  12. #21592
    Quote Originally Posted by Fencers View Post
    But you had to take 20 or 30 in a line anyway depending on kit. Only a few classes could get away with .5 lines or 10/10 [e.g. Thieves, Eles] and so on.

    I was 20 deep in Defense as a Warrior to use a 2h Hammer optimally and had to take the passive bonuses + minor that were not conducive to my intent anyway [i.e. filler traits]. Can't forget that 10 in Arms for Deep Strike...

    If the new system works as we are assuming* here, it allows that same line to be back loaded a bit so my 20 deep in Defense isn't a squandering of the 25 or 20 I could have taken in Discipline or Strength. Actually making Defense and it's [hopefully] realted 2h skills desirable from 5-> 30.

    Tough + Compassion + Con + Vit in 2h hammer with LB OH? /vomit

    *Can't be sure till I am in-game.
    Do you remember what your actual build looked like? the Hammer war I used was 20-15-25-10 ham/rifle
    I think it was this one http://www.gw2builds.org/view/255021/war_thump (I made loads of builds )
    rifle:4-1- weaponswap: 7 ftw
    Last edited by Meledelion; 2012-06-02 at 09:35 AM.

  13. #21593
    Deleted
    I'd much rather have them delete traits, such as the falling damage ones, that were next to useless, and make the other ones equally good, than this. Even if there's not a big difference in the end, which I think there will be, I'll always have the feeling now that 1) Some traits are better than others 2) I have to go through the bad ones to get to the cool ones. Restrictions of this kind, at this point, make me feel like the game is moving backwards towards the mmo roots that it's trying so hard to escape from.

    It's kinda like the pointing out of how many x mobs do you need to kill to complete y event. I never really got why we needed to know that.

  14. #21594
    Deleted
    we'd better be able to color Asura blue.

  15. #21595
    any response from the developers about the trait/skill-tiers yet?

  16. #21596
    I am Murloc! Mif's Avatar
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    Quote Originally Posted by Maarius View Post
    any response from the developers about the trait/skill-tiers yet?
    Weekend for them
    Plus I assume they'll want us to play it in the beta before they listen to any feedback.

  17. #21597
    Deleted
    Choices are created by limiting players. If you can have nearly everything, there are no meaningful choices.

    The way I see the trait system change is that it creates more meaningful choices. Choosing between a trait you want and a bunch of traits you don't really care for can hardly be called as a choice. But choosing between two traits that you really want, now that's something I like seeing.

  18. #21598
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    Quote Originally Posted by Kelesti View Post
    Ghostcrawler brings this up all the time, is then everything feels weak, a "what's the point" factor.

    30-20-20, or 30-30-10 has a much better plan than 10-10-20-10-20, no matter the illusion of "choice".
    There was no "illusion of choice" beforehand. They just had to tweak some of the crappy/strong traits and it would've been fine.

    Now you have to dig deep if you even want the decent traits out of a tree.

    But we'll see what happens come BWE #2.

  19. #21599
    Quote Originally Posted by Arkkitehti View Post
    Choices are created by limiting players. If you can have nearly everything, there are no meaningful choices.

    The way I see the trait system change is that it creates more meaningful choices. Choosing between a trait you want and a bunch of traits you don't really care for can hardly be called as a choice. But choosing between two traits that you really want, now that's something I like seeing.
    But it hurts...

    Anyways, I'll be holding off judgement until I get a chance to try it out.

  20. #21600
    Necromancer now:

    Spite-Line:
    minor trait 1: Parasitic Bond - gain health whenever you kill s.th.
    minor trait 2: Death into Life - 5% of Power is given as a bonus to healing
    minor trait 3: ?

    Trait 1: Deaths Embrace - deal 50% more damage while downed
    Trait 2: Spiteful Talisman - increase focus range
    Trait 3: Spiteful Removal - when you kill a foe you lose a condition
    Trait 4: Signet Mastery - Signet recharges are reduced by 20%
    Trait 5: Spiteful Spirit - gain Retaliation when entering Death Shroud
    Trait 6: Reapers Might - Life Blast and Plaque Blast grant Might for 15sek.
    _____
    Trait 7: Spiteful Marks - Marks deal more damage
    Trait 8: Signet Power - activating a Signet gives you Might
    Trait 9: Spiteful Vigor - gain Retaliation when you heal
    Trait 10: Axe Training - Axe damage is increased
    _____
    Trait 11: Chill of Death - cast Spinal Shivers on an enemy when they hit 25% health
    Trait 12: Training of the Master - Minion damage is increased by 30%







    what has changed?

    Trait 1: Deaths Embrace - as before
    Trait 2: Spiteful Talisman - as before
    Trait 3: Spiteful Removal - new in the line - before: Spiteful Return (cast unholy feast when you rally)
    Trait 4: Signet Mastery - wie früher
    Trait 5: Spiteful Spirit - wie früher
    Trait 6: Reapers Might - new in the line, before: Reapers Blast (life blast does more damage) --> got stronger, Plaque Blast gets a might-boon too.
    _____
    Trait 7: Spiteful Marks - as before
    Trait 8: Signet Power - as before
    Trait 9: Spiteful Vigor - as before
    Trait 10: Axe Training - as before
    _____
    Trait 11: Chill of Death - as before
    Trait 12: Training of the Master - new in the line, a Minion Trait as Tier 3 Trait in the Spite-Line... hmm. - before: Death Shiver (apply Spinal Shivers to enemies near you, when you enter Deathshroud)



    I'm not familiar with Necromancer builds, do you feel that the new trait 11 and 12 are must haves?

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