I'll add a reason
Completing a complex meta event chain which spawns a dungeon. These "mini-dungeons" will require more than 5 players.
It's going to change raiding as we know it.
I'll add a reason
Completing a complex meta event chain which spawns a dungeon. These "mini-dungeons" will require more than 5 players.
It's going to change raiding as we know it.
Valar morghulis
GW2-Better Looking, slightly
WoW-MUCH more content
For the night is dark and full of terrors
Yes. In time. But if the centaurs take it, they will start branching out and taking nearby towns. There will be events to run into a centaur occupied town to retake the town from the centaurs, and then you have to capture the town while defending against waves. After you've successfully captured the town, it will periodically be attacked by centaurs. Sometimes you even get events after capturing to go destroy a centaur's siege force or to rescue members of the town who were captured during the invasion by attacking a nearby centaur camp.
The DEs are too extensive to be compared to RIFT or other similar MMOs.
---------- Post added 2012-08-03 at 11:14 PM ----------
I would STRONGLY disagree with that. If you count the same picture painted a different colour as more content then that's fine, but WoW is the same content with different settings, trust me.
Only recently has WoW started being more innovative.
Where are these mini dungeons exactly? Can't say I ever found any and the couple of videos I saw on YT were just like caves or a small room/cavern.
Also, how will it change "raiding as we know it"? Seems sorta outlandish.
http://www.arena.net/blog/colin-joha...vent-questions
(in the second question)
<<Many of the events in the game belong to large event chains that cycle in various directions based on the outcome of the events in the chain. Other events can be one-off events that can occur, change the world, and cycle back so some conditions must be met in the world to make the event start again. These event cycles vary dramatically on a case-by-case basis. In some large event chains, depending on player participation and the outcome of events, the chain could go entirely from one end to the other over the course of hours before it cycles back. .In other cases, the event may change the world for 10-15 minutes before it can cycle back around. Some events only occur when specific conditions are met, like a snow storm rolls into the map, or night falls over the graveyard. If an event reaches one end of the chain, it could sit at that point for days, weeks, or months until a player comes along and decides to participate in the event chain. We’ve tried to vary the conditions that trigger events and change the length and variety of the event cycles so that everything feels organic and unique.>>
Last edited by mmocd9c65c8d53; 2012-08-03 at 10:29 PM.
I guess it is how it is more chaotic, the "quests" (Events) are run by the server's timeframe, rather than your own. So it doesn't wait. That kind of makes a sense of importance, especially because the events have effects on the world.
Not to mention, you can contribute in any way possible to the event, it is run by a progress bar rather than a checklist.
And distractions, many distractions.
Last edited by BoomChickn; 2012-08-03 at 10:21 PM.
This explains a lot.Originally Posted by Henry Ford
ITT: People who dont understand the difference between aesthetics and graphics.
You can't seriously say that wow has better graphics than GW2. If you prefer the aesthetic, fine but it's graphics are outdated.
GW2 graphics are amazing.
Too bad 99.9 percent of wows "content" becomes completely irrelevant once you hit level cap.
Last edited by Snow White; 2012-08-03 at 10:28 PM.
A lot of people are bringing this raid issue...
Well, if GW2 really lacks Endgame, they will fall into the same mistake SWTOR did. The leveling content IS NOT enough to keep people interested in the long term in a MMO, period.
Maybe this will be a lesser issue than it was with SWTOR since GW2 is F2P from the beggining.
I have a question regarding DE's, since I'm still partially new to everything, only did one beta and stress test:
If I complete a specific DE, won't it reset after a certain amount of time? Won't those centaurs respawn after a while and try to take over the farm again, or are they gone forever? If so, how will the player after me get to beat up the centaurs?
Also, I think people talking about WoW's graphics and aesthetics being better just haven't had a chance to play the game. The Sylvari area being the most eye opening I've seen yet. On lowest settings, the game is beautiful, but remember WoW is an 8 year old game.
Well, it was successful in the past and in the previous Guild Wars games. Which sold well enough to fund a much talked of sequel.
The thing about TOR is that it was not feature complete. EA/Bioware made a a poorly designed and executed game. Other games thrive on and so will TOR once it is F2P without 5+ million subs.
If GW2 "fails" it will be because the game is just not fun. Not because it lacks instanced raids.
it also cures cancer, stops global warming and will figure out that whole middle east thing....
Infracted.
Last edited by grandpab; 2012-08-03 at 10:52 PM.
Quaggan are not harmless:
http://www.youtube.com/watch?v=oZdvDKuJE8Q
Their nukes are just more subtle
(anyone who makes the whole duration I applaud you)
I appreciate the DE information, guys.
I think this is a major point that doesn't get touched on as much as it should.Maybe this will be a lesser issue than it was with SWTOR since GW2 is F2P from the beggining.
Being a B2P game, GW2 isn't really in direct competition with the other MMOs, I imagine a great deal of people will continue to play Swtor, WoW, Rift, and also purchase GW2, so that they can fool around when they get bored of their normal MMO.
I don't think having a end goal to pursue (endgame raiding and progression) is really necessary in a B2P game. With an active subscription, you need something to drive you to keep playing, because otherwise there's no justification for continuing to pay every month. But without that subscription, it's fine if you just treat GW2 as a sort of open ended multiplayer RPG game with no defined "end".
Like something from the elder scrolls series, but without the main quest line and with more things to do.
DEs make the game feel alive, and one thing is for sure: the journey to max level is WAY more fun and interesting than any other mmo.
Arukas