Arena Junkies are doing an AMA about sPvP in GW2, some interesting questions have been asked so far.
http://www.arenajunkies.com/topic/22...-gw2-now-live/
some of them:
Q:
1.) From what I have seen/heard there are no dedicated healing classes and every class has their own self-heals, how does this affect the gameplay?
2.)How is kiting in this game?
3.)Is every class balanced against other classes or does A>B>C>A?
4.)What different kind of pvp maps are there?
5.)How much influence does farming/putting time into the game have on results?
Thanks in advance
A (Izkimar/SuperSquad):
1.) You are right, there are no dedicated healing classes, although there are some supportive heals spread across the Professions. This actually benefits the gameplay greatly. You still have mass team coordination for support through peels, condition removals, small heals etc., and you don't run into the turtle games of having one person bouncing health bars up over and over again for a long period of time.
2.) Kiting is very good, there are a lot of movement skill, CC, and the movement itself is very fluid which allows for good kiting.
3.) Most classes are pretty well balanced well in conjuction with each other, however you do run into some balancing problems. But that is the nature of every game, there are a few builds that are on the really strong side, however they can still be dealt with for the most part.
4.) There are 3 different maps, which are all 3 point conquest, with secondary objectives to draw your attention. These secondary objectives can be things like the Trebuchet on Khylo, it is really powerful, and makes the map have 5 points of interest basically.
5.) Farming has no influence on PvP whatsoever, the only time that matters is time spent practicing.
Q: Are there any unique but irreplaceable abilities/skills for certain professions that will make this profession "must have" in the team
A (Lyr/atrox):
There are many unqiue skills, which support your group in different ways, but they aren't that strong that its a must have to take them with you. Overall you won't have to take a special setup or class in your team to be viable just for one unique skill. You will just have to take a look to your whole team, creating synergies and things like roamer, supporter and damage dealer will be a must have. Not a certain class or skill.
Q: Would you like to see any other map types made for spvp? Maybe CTF for example.
A1 (Lyr/atrox):
Hey, Guy_With_A_Question. Thanks for the question, guy!
Honestly, no. While it would be fun to have different game modes, imagine the balancing nightmares that would ensue. If this game seriously wants to take itself as an eSport and take a stab at success, I think they are taking the right direction on balancing the game for one game type.
On top of that; this game has amazing positional based PvP. What better game mode to go along with that than conquest with cool secondary objectives for each map?
A2 (TLrotten,Rotten/Team Legacy):
Right now, Conquest is the best mode for the game.
As there are no dedicated roles (e.g. healers), the usual deathmatch and other common gamemodes don’t fit in. The game would have no depth other than smashing all your damage skills.
I believe the reason they chose conquest over other modes is simple: It forces you to split into several scrimmages, creating 1v1,2v2, etc. situations where you have to use your abilities really carefully (like fearing someone of a capture point to cap it, snare someone on the way to a point, etc.)
There are some modes that could fit into the game, as you mentioned, CTF is one of them. The issue would be that the game is balanced around conquest. I think they are definitely doing the right choice in sticking to one map type.
I also need to add that the secondary objectives offer more possibilities to Conquest than other modes. I could imagine CTF being integrated in an actual conquest map for example.